Dual wielding: Difference between revisions

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Dual Wielding is intended to be a option halfway between the damage output of two-handed weapons and the defensiveness of a shield and weapon combo.

Mechanics

Dual Wielding automatically grants 10% More Attack Speed, 20% More Attack Physical damage and 15% Block Chance (based on the idea of parrying attacks) whenever you equip two One-Handed weapons of any type. The attack speed bonus is applied multiplicatively with other attack speed modifiers. These two bonuses to Dual Wielding can be increased via passives. Weapons do not have to be of the same type to receive Dual Wielding bonuses.

There are no penalties of any kind to attacks with your off-hand weapon. The large majority of attack skills in Path of Exile will alternate between equipped weapons for attacks,[1] swinging first with the main hand and then with the off-hand weapon. The attack time is the average of the two weapons' attack times, so the total time for a pair of attacks is as if each weapon attacked once.

Single-weapon attacks

The following attacks use only your main hand weapon[1] :

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Ground Slam". Please choose only one of the following ids:
    AxisBossGroundSlam - N/A (page)
    DropBearSummonedGroundSlam - N/A (page)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Leap Slam". Please choose only one of the following ids:
    LeapSlamRoyale - (20-29)% increased Stun Duration against Enemies that are on Full Life, +1.2 seconds to Attack Time, Base radius is 1.5 metres, Damaging Hits always Stun Enemies that are on Full Life (page)
    LeapSlam - (20-39)% increased Stun Duration against Enemies that are on Full Life, +0.55 seconds to Attack Time, Base radius is 1.5 metres, Damaging Hits always Stun Enemies that are on Full Life (page)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Double Strike". Please choose only one of the following ids:
    AxisDoubleStrikeTrigger - N/A (page)
    MonsterDoubleStrike - N/A (page)

If you have two different weapons and the skill you attempt to use only works with one of them, only the valid weapon will be used for attacks made with that skill. Skills that fall under this category (apart from the above) include:

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Cleave". Please choose only one of the following ids:
    BreachBossCleavePhysical - N/A (page)
    ArakaaliCleave - N/A (page)
    : Axe, Sword
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Glacial Hammer". Please choose only one of the following ids:
    CityStalkerGlacialHammer - 10% chance to Freeze enemies, 50% of Physical Damage Converted to Cold Damage (page)
    GlacialHammerRoyale - 10% chance to Freeze enemies, 60% of Physical Damage Converted to Cold Damage, Every third successive strike Freezes enemies as though dealing (100-190)% more Damage, +(0.2-0.3) metres to Melee Strike Range, 35% increased Duration of Cold Ailments, (10-19)% increased Effect of Cold Ailments, Adds (3-20) to (4-30) Cold Damage against Chilled Enemies (page)
    : Mace
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Heavy Strike". Please choose only one of the following ids:
    LegionKaruiHeavyStrike - Deals 50% more Damage, 30% reduced Enemy Stun Threshold (page)
    LegionKaruiHeavyStrike2H - Deals 50% more Damage, 30% reduced Enemy Stun Threshold (page)
    : Axe, Mace, Sword
  • Infernal Blow: Axe, Mace, Sword
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Puncture". Please choose only one of the following ids:
    MonsterPuncture - +(112-197)% more Damage with Bleeding, Causes Bleeding (page)
    MonsterPunctureAtAnimationSpeedUnique - +(112-197)% more Damage with Bleeding, Causes Bleeding (page)
    : Claw, Dagger, Sword
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Reave". Please choose only one of the following ids:
    WbReaveChaosLeader - (5-30)% chance to gain a Power Charge on Hit, Skills Repeat an additional 3 Times, Deals 25% less Damage, 100% increased Attack Speed, 24% reduced Physical Damage, 80% more Area of Effect for each stage (page)
    GemlingReave - 25% increased Attack Speed, 80% more Area of Effect for each stage (page)
    : Claw, Dagger, Sword
  • Viper Strike: Claw, Dagger, Sword
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Whirling Blades". Please choose only one of the following ids:
    BoneGolemWhirl - N/A (page)
    HeistCultistUnarmedLeap - N/A (page)
    : Claw, Dagger, Sword

If only one weapon is used, the dual wielding bonuses will still apply; however, the attack rate will be based only on the weapon that is actually used. The tooltip appears to be wrong.

Simultaneous attacks

Cleave and Dual Strike will attack with both weapons at the same time.[1]

Dual Wielding Passives

Physical Damage while Dual Wielding

These passives increase physical damage rating by a percentage while dual wielding.

Template:Passive table

Chance to Block while Dual Wielding

These passives increase the chance to block by a percentage while dual wielding.

Template:Passive table

Attack Speed while Dual Wielding

These passives increase attack speed rating by a percentage while dual wielding.

Template:Passive table

Accuracy Rating while Dual Wielding

These passives increase accuracy rating by a percentage while dual wielding.

Template:Passive table

Critical Strike Chance while Dual Wielding

These passives increase critical strike chance by a percentage while dual wielding.

Template:Passive table

Strategy

Blocking

Passives

As of 1.2 there are the following passive clusters that provide block chance while Dual Wielding:

  • The Scion starting area: 6%
  • The Bravado cluster below Scion: 8%
  • The Dervish cluster in front of Duelist: 10%
  • The Blade Barrier branch in the bottom-right: 11%
  • Weapon Artistry in front of Ranger: 4%
  • Slashing Comeback in the right-bottom: 4%
  • The Swagger cluster in the right: 4%
  • The Gemini cluster in the right-top: 8%

The Bravado-Dervish area in particular is all but mandatory with 21% additional block chance in a small area. All of the dual wield block nodes are located in or near the Dexterity sector of the passive tree, making a critical build a natural choice. This is enhanced by the Twin Terrors cluster with its 125% critical strike chance and prime location between Bravado and Dervish.

There is a total of 55% additional block chance on the passive tree for a total of 70% possible block chance without items, or 66% if we discount Slashing Comeback which is gated behind five sword nodes and is thus prohibitively expensive for non-sword builds.

Items

Corrupting an item with a Vaal OrbVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. and crafting with Vagan, Weaponmaster can provide some additional block chance. Failing this, or if more flexibility in passives is desired, one or more of the following unique items may work:

The one-handed uniques above are all lacking in direct attack capability in the lategame. Users should wield them in the offhand and arrange to attack with the main hand only.

Spell block

There is no spell block on the passive tree for dual wielding, so any spell block will have to come from items. Apart from corrupted items, the only way to get capped spell block is to use Stone of LazhwarStone of Lazhwar
Lapis Amulet
Requires Level 5+(20-30) to Intelligence(12-15)% Chance to Block Spell Damage
(15-20)% increased Cast Speed
+(40-70) to maximum Mana
You are slow, foolish and ignorant.
I am not.
, RainbowstrideRainbowstride
Conjurer Boots
Energy Shield: (36-42)Requires Level 53, 94 Int(15-20)% Chance to Block Spell Damage
+(40-60) to maximum Mana
+20% to all Elemental Resistances
20% increased Movement Speed
"They say that you should take life's troubles in your stride.
Some men have a longer stride than others."
- Gaius Sentari
, and Wings of EntropyWings of Entropy
Ezomyte Axe
Two Handed Axe
Physical Damage: (139.2-156.6) to (209.6-235.8)
Critical Strike Chance: 5.70%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage
+(8-12)% Chance to Block Attack Damage while Dual Wielding
(60-80)% increased Physical Damage
Adds (75-100) to (165-200) Fire Damage in Main Hand
Adds (75-100) to (165-200) Chaos Damage in Off Hand
Counts as Dual Wielding
Fire and Anarchy are the most reliable agents of change.
. Not using the last can still yield a respectable but not capped amount of spell block.

References

  1. 1.0 1.1 1.2 Mark_GGG (November 11, 2013 5:28 AM). "Double Strike + Dualwield = worst combo ever?". Path of Exile Forum. Retrieved November 11, 2013.