Blueprint: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Wonderfl
(+image)
>Wonderfl
(+image)
(No difference)

Revision as of 07:26, 20 December 2020

This article is a stub. Please help improve the article by expanding it.
Blueprint
Item filter ID: HeistBlueprint
An end-game Grant Heist currency blueprint that provides many currency rooms yielding a high profit

Blueprint is an item class. They are used to perform Grand Heists. They work like Contracts, but additional details can be revealed to open up new wings and reward rooms. They contain Curio Displays which contain league-specific rewards such as experimented base types, replica unique items, and alternate quality gems, or rarely "Curio Display Replacement" Uniques.

Mechanics

A partially revealed blueprint

Blueprints can be taken to Whakano, the Barber, Niles, the Interrogator, or Gianna, Master of Disguise to inspect its layout. Initially, only one wing is revealed and some of the reward rooms and escape points will be locked. You can use one Blueprint Reveal and a payment of Rogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue Harbour
Right click on this item while in a Town or Hideout to use it.
to reveal details of it. Any unrevealed wings or rooms will not spawn when performing the Grand Heist.

Upon completing a Contract, you will gain one Blueprint Reveal. If you completed the Contract with Niles or Gianna, they will receive the Blueprint Reveal. For everyone else, the Blueprint Reveal will go to Whakano. Niles will provide a 10% discount on Blueprint Reveals, and Gianna will provide a 20% to 40% discount. Level 68 or higher contracts will always grant a Reveal; lower-level contracts will grant one if their level is no more than four below your character level when you complete the contract.

Preparing for a Grand Heist

The Blueprint can then be taken to the Planning Table to assign your Rogues to it. Each wing requires three Rogues with the qualifying skills to be assigned to it. You may use the same Rogue to cover multiple jobs in the same wing. You can then confirm the plans to lock in your plans. Once you confirm the Blueprint, you cannot reveal additional details or change your Rogue assignments. You can still modify the Blueprint's affixes after you've confirmed the plans, however.

Types of blueprints

This is a list of blueprint base items.


Version history

Version Changes
3.12.4b
  • Added information to the Contract UI screen and at the completion of a Heist to tell you if the area level of the Heist would be or was too low to grant Blueprint Reveals upon completion.
3.12.4
  • Fossils can now be used on Heist Contracts, Blueprints and Ally Equipment.
  • Fixed a bug where "+1 Job Level" mods were not working for Blueprints in Heist.
3.12.3c
  • Blueprint Heist Targets which are Item Rewards now generate 1 to 3 item levels higher than the area level.
  • Fixed a bug where the "Reveal Entire Wing" button in the Blueprint Reveal UI didn't give the right amount of progress towards the "Reveal Rooms" step of the "Complete Heist Encounters IV" challenge.
3.12.3
  • Blueprints now display all rewards that a Wing can contain, rather than just the rewards which must be revealed.
  • Rooms on Blueprints that you must spend Rogue Markers to reveal will no longer include Armour, Weapons or Jewellery rewards.
  • Blueprints will now display the area level on their item tooltip.
  • Fixed a bug where Mansion Contracts and Blueprints were much more rare than intended.
  • Fixed a bug which allowed players to apply Veiled Modifiers and Incubators to Ally Equipment, Contracts and Blueprints.
  • Fixed a bug where Contracts and Blueprints displayed level requirements.
3.12.0
  • Introduced to the game.

ru:Чертёж