Version 1.1.4
Version History | ||
---|---|---|
← 1.1.3b May 8, 2014 | 1.1.4 May 29, 2014 | 1.1.4b → June 4, 2014 |
Patch notes
These are the official patch notes for version 1.1.4 released by Grinding Gear Games.[1]
Content and Features
- Added a new Intelligence skill - Flame SurgeFlame SurgeSpell, AoE, Fire, Duration
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
AoE Radius: 30Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds
Deals (26-832) to (40-1247) Fire Damage
(50-88)% more Damage with Hits against Burning enemies
Cannot Ignite
+(0-9) to Area of Effect length
Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds
Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy
Additional Effects From 1-20% Quality:
+(1-20)% more Damage with Hits against Burning enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.- Added a new corrupted Skill Gem - Vaal FlameblastVaal FlameblastSpell, AoE, Vaal, Fire, Channelling
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 3 sec
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%Requires Level 28Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.Deals (31-280) to (46-419) Fire Damage
50% chance to Ignite enemies
200% more Spell Damage for each stage
110% more Damage with Ailments for each stage
-0.2 metres to radius per Stage
Additional Effects From 1-20% Quality:
(1-20)% increased DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.- Added a new corrupted Skill Gem - Vaal GraceVaal GraceAura, Spell, AoE, Duration, Vaal
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 9 sec
Cast Time: Instant
AoE Radius: 36Requires Level 24Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.Base duration is 6.00 seconds
Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
+(0-1.9) metres to radius
You and nearby allies have +15% chance to Evade Attack Hits
Suppressed Spell Damage dealt to you is Unlucky
Additional Effects From 1-20% Quality:
(2-40)% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.- Added a new corrupted Skill Gem - Vaal ClarityVaal ClarityAura, Spell, AoE, Duration, Vaal
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 14 sec
Cast Time: Instant
AoE Radius: 36Requires Level 10Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.Base duration is 10.00 seconds
Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
+(0-1.9) metres to radius
Your and nearby allies' Skills Cost no Mana
Additional Effects From 1-20% Quality:
(2-40)% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.- Flame Surge is a quest reward for the Witch, Templar and Shadow from the quest "Intruders in Black" in Normal.
- Added three new cosmetic microtransactions: Tentacle Wings Back Attachment, Soul Nexus Clarity Effect and Bandana Helmet Skin.
- Added five new unique items, four of which are designed by our supporters. One of the uniques is a unique mapDeath and Taxes
Necropolis MapMap Level: 79
Map Tier: 12
Guild Character: ¿
Item Quantity: +150%Unique Boss deals (30-35)% increased Damage
Unique Boss has (25-30)% increased Attack and Cast Speed
Unique Boss gives 20000% increased Experience
Unique Boss drops (12-20) additional Currency ItemsSo the raiders danced,
leading their foe ever west,
towards certain death.Travel to this Map by using it in a personal Map Device. Maps can only be used once..- Added two new achievements: Virtue Corruption and Dream Enrichment.
- Added one new vendor recipe involving common Vaal items.
- Added 3D art for the following items: Chernobog's PillarChernobog's Pillar
Ebony Tower ShieldChance to Block: 25%
Armour: (785-1027)
Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum LifeAdds (12-15) to (30-35) Fire Damage to Spells and Attacks
(120-150)% increased Armour
+(60-80) to maximum Life
+(35-50)% to Fire Resistance
25% of Physical Damage Converted to Fire Damage
25% chance to Curse Non-Cursed Enemies with Enfeeble on HitFire dances with those who doubt
Licks the skin and flesh from the fearful
Where there is no fear
There is no flame, FencoilFencoil
Gnarled BranchStaff
Physical Damage: 9-19
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 8 Trap
(40-50)% increased Global Damage
(10-20)% increased maximum Life
(10-20)% increased maximum ManaYou've no reason for fear when you're a root in a fen
- Old Ezomyte saying., Shavronne's WrappingsShavronne's Wrappings
Occultist's VestmentEnergy Shield: (274-377)
Movement Speed: -3%Requires Level 62, 180 Int(3-10)% increased Spell Damage(100-150)% increased Energy Shield
10% faster start of Energy Shield Recharge
+(30-40)% to Lightning Resistance
Reflects 1 to 250 Lightning Damage to Melee Attackers
Chaos Damage taken does not bypass Energy ShieldShavronne's apparel became ever more extravagant
as her body and soul became ever more corrupted. and SkullheadSkullhead
Secutor HelmArmour: (156-208)
Evasion: (156-208)Requires Level 36, 42 Str, 42 Dex(60-80)% increased Armour and Evasion
Minions have +25% Chance to Block Attack Damage
Minions have +25% Chance to Block Spell Damage
Minions Recover 10% of their Life when they Block
+(10-20)% to all Elemental ResistancesAll that was left of the Iron King was his bleached skull.
Yet it was all the Iron King needed..- We have added armour and weapon racks to the Barracks area. These chests drop only armour or only weapons respectively.
- We changed the way longer audio files are loaded and played to reduce load times and memory use.
- We have added race rewards and the functionality required for Race Season Eight.
- Updated and improved several audio elements of the game.
Vaal Side Areas from Fragments
- To provide both the ability to run Vaal areas at will without re-spawning areas, and to use additional Fragments that players have accumulated, a new feature has been added to the map device.
- We have added the ability to spawn Vaal areas in The Eternal Laboratory using Vaal Fragments. If you use one Fragment, a Vaal side area will created as a map. If you use all four fragments, they must be in the correct arrangement for creating Atziri's area.
Map Mods
- We have made changes to how degeneration in map mods is handled. This change was made as the Suffering mod inhibited hybrid life/ES builds from being played. This is a style of defence we would like to see used as an option, however this one map mod was very punitive to this style of play. * * This map mod also overstressed the requirement for a base amount of life regeneration, which is not equally available to all classes.
- We removed the Suffering map mod and replaced it with two other mods filling the same role, "of Venom" and "of Desecration". The replacement mods keep the chaos damage over time flavour, but are not an always-on effect.
- "of Venom" has been added as a map mod, which gives all the monsters on the map Poison on Hit.
- "of Desecration" has been added as a map mod, which gives the map patches of Desecrated ground.
Dual Wielding Changes
- We have made changes to dual wielding to improve it. Dual wielding was weaker than the alternatives of using a shield or a two-handed weapon (which received improvements as part of 1.1.0). We want dual wielding builds to be as viable as other build types.
- Players now receive a +20% physical damage multiplier while dual wielding.
- We have reduced the damage of Dual Strike by 10%, but it's still higher than it was before because of the new dual wielding bonus. This particular skill was already very strong, and it benefited too greatly from the dual wielding buff. This change will make more skills viable to use while dual wielding, especially earlier in the game, and reward high physical damage one-handed weapons.
- A bug in monster dual wielding was also fixed. Their off hand weapon was doing no damage.
- In reaction to the off-hand damage of monsters being fixed, we have reduced the damage of most dual wielding monsters by 20%, and a further 10% less damage with Dual Strike.
Descent: Champions Changes
- Descent: Champions is the signature race of Season Eight. It will be run as 40 minute races. We have made several changes to Descent: Champions to make the race more suitable for this purpose:
- We removed many dead ends, and increased the linear nature of The Entrance Hall, The Chattering Halls, The Croaking Halls and The Rasping Halls.
- We moved the entrance to The Freezing Chamber to be more central in The Rasping Halls.
- We moved the entrance to The Obelisks of Faith to be more central in The Haunted Dungeon.
- We moved the entrance to The Chamber of Greed to be more central in The Burning Cave.
- Added a new Unique Claw (Scar of FateScar of Fate
Nailed FistClaw
Physical Damage: 6-17
Critical Strike Chance: 6.20%
Attacks per Second: 1.60
Weapon Range: 1.1 metresGrants 3 Life per Enemy HitSocketed Gems have 50% reduced Mana Cost
Grants Level 20 Hatred Skill
Adds 2 to 6 Physical Damage
Gain 3 Life per Enemy Hit with SpellsInto darkness, horror, madness...
So goes the descent.) to one of the starting chests.- Added a new Unique One Hand Sword (Blood of SummerBlood of Summer
Rusted SwordOne Handed Sword
Physical Damage: 6-15
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres40% increased Global Accuracy RatingAdds 2 to 6 Physical Damage
2% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
20% increased Area of Effect
33% chance to gain a Frenzy Charge on KillInto darkness, horror, madness...
So goes the descent.) to both of the starting chests.- Buffed Tear of EntropyTear of Entropy
Iron HatArmour: (9-13)30% increased Attack Speed when on Low Life
15% increased Attack Speed when on Full Life
+10 to maximum Life
20% increased Cast Speed when on Low Life
9% increased Cast Speed when on Full LifeInto darkness, horror, madness...
So goes the descent. (Unique Helmet), Relic of the CycleRelic of the Cycle
Crude BowBow
Physical Damage: 10-26
Critical Strike Chance: 5.00%
Attacks per Second: 1.54100% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
Projectiles Return to youInto darkness, horror, madness...
So goes the descent. (Unique Bow) and Remnant of EmpiresRemnant of Empires
Goathide BucklerChance to Block: 28%
Evasion: (14-20)
Movement Speed: -3%3% increased Movement Speed30% Chance to Block Spell Damage
+15 to maximum Life
+3% to all Elemental Resistances per Endurance Charge
50% chance to gain an Endurance Charge when you Block
+3% Chance to Block
Reflects 4 to 8 Physical Damage to Attackers on BlockInto darkness, horror, madness...
So goes the descent. (Unique Shield).- The Templar now receives the FlameblastFlameblastSpell, AoE, Fire, Channelling
Level: (1-20)
Cost: (4-7) Mana
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Deals (31-405) to (46-608) Fire Damage
50% chance to Ignite enemies
165% more Spell Damage for each stage
60% more Damage with Ailments for each stage
10 maximum Stages
+0.3 metres to radius per Stage
Additional Effects From 1-20% Quality:
+(0.05-1) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Skill Gem.- The Shadow now receives the Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 65%Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Deals (21-300) to (32-450) Physical Damage
Knocks Enemies Back on Hit
100% of Physical Damage Converted to Cold Damage
Cannot Knockback Unique Enemies more than once per second
Final Burst Deals 200% more Damage
Final Burst has 100% more Area of Effect
Final Burst cannot Knockback
Causes 4 Bursts
Additional Effects From 1-20% Quality:
Final Burst Deals +(2.5-50)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Skill Gem.- The Templar no longer receives the Summon SkeletonsSummon SkeletonsSpell, Minion, Duration
Level: (1-20)
Cost: (5-16) Mana
Cast Time: 0.50 secRequires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Maximum (5-7) Summoned Skeletons
Base duration is 20.00 seconds
Summons (2-3) Skeleton Warriors
Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum Summoned SkeletonsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Skill Gem.- The Templar's Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: 6 Mana
Attack Damage: (135-225)% of base
Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Fires 3 Projectiles
Additional Effects From 1-20% Quality:
Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. skill gem has been moved to the opposing area's chest.- The Marauder and Duelist now receive Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-185)% of base
Effectiveness of Added Damage: (110-185)%
Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
Fires 4 Projectiles
60% of Physical Damage Converted to Fire Damage
+(0.2-0.6) metres to Melee Strike Range
Projectiles deal 50% less Damage with Hits and Ailments
Additional Effects From 1-20% Quality:
Projectiles deal (0.5-10)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. in the provisions chest.General Balance
- We have increased the rewards from Olmec's SanctumOlmec's Sanctum
Bone Crypt MapMap Level: 68
Map Tier: 1
Guild Character: $
Item Quantity: +(120-200)%(40-50)% more Monster Life
(30-40)% increased Monster Damage
Final Boss drops higher Level ItemsThey flew, and leapt, and clambered over,
They crawled, and swam, and slithered under.
Still its ancient secrets await unclaimed
And of this hidden temple, only legends remain.Travel to this Map by using it in a personal Map Device. Maps can only be used once. and Acton's NightmareActon's Nightmare
Overgrown Shrine MapMap Level: 70
Map Tier: 3
Guild Character: Ô
Item Quantity: +(80-100)%
Item Rarity: +(220-250)%Area has patches of Burning Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Area is inhabited by Skeletons
Restless Dead
Undead Monsters resurrect after 10 seconds (Hidden)
Area is a large Maze
Area contains a Large ChestCurious, she shook it then,
And tiny screams emerged.
Curiouser, she shook again,
And an eerie silence purred.Travel to this Map by using it in a personal Map Device. Maps can only be used once., to help bring them in line with the rewards gained from other unique maps.- We have reduced the movement penalty that armour types have as follows:
- Tower Shields now have a 3% movement speed penalty (the same as other shields) instead of 6%.
- Body Armour now has a 3% movement penalty, with Strength or Strength/Intelligence armour having a 5% penalty, instead of 4% and 8% respectively.
- Plate Vest only has a 3% movement speed penalty, rather than the 5% that other Strength armour has.
Bug Fixes
- Fixed a bug where areas with corrupted secret areas inside them would take noticeably longer to load.
- Fixed a bug where exploding strongboxes would not have a delay before they exploded.
- Fixed map bonus from fragments on The Alluring Abyss area to be consistent with the Fragment bonuses on The Apex of Sacrifice area.
- Fixed a bug where some skills could move monsters or players to inside terrain.
- Fixed a bug where spiralling projectiles could go into the ground or into the sky arbitrarily.
- Fixed some common cases where Strongboxes could block progress.
- Fixed a bug where character audio looped in character creation.
- Fixed a bug where the Anarchic prefix did not always spawn an Exile in low-level side areas.
- Fixed a bug where creating a new character on an account with no characters would not have a default league.
- Fixed a bug where the zombie on the opening beach could show model segments during his bite animation.
- Fixed an issue where corrupting some unique quivers could remove the level requirement.
- Fixed some issues with the Eternal Weapon Effect for some weapon types.
- Fixed some issues with Witch weapon animations.
References
- ↑ Chris (May 29, 2014). "1.1.4 Patch Notes". Official Path of Exile Forums. Retrieved May 29, 2014.