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Tracing a series of fiery runes on the length of their weapon, the caster prepares to unleash the Infernal Blow. Once imbued with fiery energy, the weapon discharges the moment it strikes any enemy. Infernal Blow burns anything struck with searing Hellfire, incinerating bone, flesh and armor. Perhaps the deadliest property of the enchantment lies in what follows a fatal hit. Any foe slain by Infernal Blow will explode in a violent conflagration, showering anything nearby with flame, igniting and killing with abandon. Masters of the Infernal Blow delight in watching enormous chain reactions of detonating victims.
Description on the official Path of Exile website [1]
Infernal Blow is a melee attack skill that converts half of Physical Damage to Fire Damage, applying a special debuff to enemies. If the enemy dies while affected by this debuff, they will explode, dealing fire damage to nearby enemies. Requires a Sword, Axe, Mace, Staff or Unarmed.
Skill functions and interactions
Damage conversion: Like all converted damage, the fire portion of Infernal Blow's damage will be modified by both fire damage increases and physical damage increases.
Duration: If the debuff caused by Infernal Blow is still active when the monster dies, it will explode even if Infernal Blow was not the killing blow. That makes this skill very effective with Melee Splash.
Explosion: The explosion deals a percentage of the corpses' maximum life as fire secondary damage in an area around the corpse. It is neither an attack nor a spell, so in particular it is not affected by modifiers to melee damage, weapon damage or spell damage, but is affected by Elemental Damage with Attack Skills. The explosion damage cannot be reflected. Each explosion can roll a critical strike independently from the Infernal Blow attack. While in a party, the explosion ignores the increased life added for each player beyond the first and treats the monster's life as if you were solo.[2]
Monster Types: Magic (blue named) and rare (yellow named) monsters can be exploded, but unique monsters (orange named) cannot be.
Area of effect modifiers will only apply to the explosion itself, not the melee attack.
Gem level progression
Level | | | Damage Effectiveness | Attack Damage | Exp. | Total Exp. |
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1 | 12 | 33 | 104% | 104% | 0 | 0 |
2 | 15 | 39 | 107% | 107.3% | 15249 | 15249 |
3 | 19 | 48 | 111% | 110.5% | 41517 | 56766 |
4 | 23 | 56 | 114% | 113.8% | 81983 | 138749 |
5 | 27 | 64 | 117% | 117.1% | 147968 | 286717 |
6 | 31 | 73 | 120% | 120.3% | 250557 | 537274 |
7 | 35 | 81 | 124% | 123.6% | 405086 | 942360 |
8 | 38 | 88 | 127% | 126.8% | 447718 | 1390078 |
9 | 41 | 94 | 130% | 130.1% | 615318 | 2005396 |
10 | 44 | 100 | 133% | 133.4% | 834639 | 2840035 |
11 | 47 | 106 | 137% | 136.6% | 1570760 | 4410795 |
12 | 50 | 113 | 140% | 139.9% | 1633987 | 6044782 |
13 | 53 | 119 | 143% | 143.2% | 2151030 | 8195812 |
14 | 56 | 125 | 146% | 146.4% | 2812189 | 11008001 |
15 | 59 | 132 | 150% | 149.7% | 5099360 | 16107361 |
16 | 62 | 138 | 153% | 152.9% | 9400731 | 25508092 |
17 | 64 | 142 | 156% | 156.2% | 15273366 | 40781458 |
18 | 66 | 146 | 159% | 159.5% | 26286582 | 67068040 |
19 | 68 | 151 | 163% | 162.7% | 62890590 | 129958630 |
20 | 70 | 155 | 166% | 166% | 212046017 | 342004647 |
21 | 72 | 159 | 169% | 169.3% | N/A | N/A |
22 | 74 | N/A | 173% | 172.5% | N/A | N/A |
23 | 76 | N/A | 176% | 175.8% | N/A | N/A |
24 | 78 | N/A | 179% | 179.1% | N/A | N/A |
25 | 80 | N/A | 182% | 182.3% | N/A | N/A |
26 | 82 | N/A | 186% | 185.6% | N/A | N/A |
27 | 84 | N/A | 189% | 188.8% | N/A | N/A |
28 | 86 | N/A | 192% | 192.1% | N/A | N/A |
29 | 88 | N/A | 195% | 195.4% | N/A | N/A |
30 | 90 | N/A | 199% | 198.6% | N/A | N/A |
31 | 91 | N/A | 200% | 200.3% | N/A | N/A |
32 | 92 | N/A | 202% | 201.9% | N/A | N/A |
33 | 93 | N/A | 204% | 203.5% | N/A | N/A |
34 | 94 | N/A | 205% | 205.2% | N/A | N/A |
35 | 95 | N/A | 207% | 206.8% | N/A | N/A |
36 | 96 | N/A | 208% | 208.4% | N/A | N/A |
37 | 97 | N/A | 210% | 210.1% | N/A | N/A |
38 | 98 | N/A | 212% | 211.7% | N/A | N/A |
39 | 99 | N/A | 213% | 213.3% | N/A | N/A |
40 | 100 | N/A | 215% | 214.9% | N/A | N/A |
Quest reward
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Vendor reward
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Related helmet enchantments
The following helmet enchantments affect Infernal Blow.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Version history
Version
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Changes
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2.1.0 |
- Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
- Radius increased by 22%.
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2.0.0 |
- Base damage increased by 4% (from 125% to 130% of base damage).
- Now grants 0.5% increased area of effect radius per 1% of quality (was 1% per 1% quality).
- The explosion effect can no longer reflect damage to the player.
- The explosion damage has been reduced from 25% to 10% of monsters life.
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1.3.0 |
- The mana costs of Elemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Glacial HammerAttack, Melee, Strike, Cold Level: (1-20) Cost: 5 Mana Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies 100% of Physical Damage Converted to Cold Damage Every third successive strike Freezes enemies as though dealing (200-390)% more Damage +0.2 metres to Melee Strike Range 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments Adds (2-75) to (3-113) Cold Damage against Chilled Enemies Additional Effects From 1-20% Quality: Every third successive strike Freezes enemies as though dealing (5-100)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Infernal BlowAttack, AoE, Melee, Strike, Fire, Duration Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds (5-75) to (8-113) Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius is 2.4 metres Base explosion radius is 1.8 metres Debuff deals 66% of Damage per Charge Additional Effects From 1-20% Quality: Debuff deals +(0.5-10)% of Damage per ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Lightning StrikeAttack, Projectile, Melee, Strike, Lightning Level: (1-20) Cost: 6 Mana Attack Damage: (135-225)% of base Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 3 Projectiles Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. have been reduced.
|
1.0.0 |
- The effect for Infernal Blow has been improved.
|
0.11.4 |
- Fixed a bug where Infernal Blow could still apply to targets if the attack missed.
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0.10.2 |
- Infernal Blow's physical damage now increases by 4% per level rather than 3%.
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0.10.0 |
- Now has +25% damage effectiveness rather than +12% attack damage.
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0.9.12 |
- Now works with unarmed attacks.
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0.9.11i |
- Fixed Infernal Blow so that it benefits from increased area of effect.
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0.9.4c |
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0.9.3g |
- Changed Infernal Blow to not have the damage scaled by mods that affect Spell Damage.
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0.9.3c |
- Fixed a bug that caused damage bonuses to not appear on many weapon skills.
- Increased damage by raising its flat damage bonus from 10% to 12%.
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0.9.3 |
- The stats which convert damage from one type to another now calculate the damage in a way
that takes into account your physical damage bonuses.
- Fixed a bug where Infernal Blow was able to explode an enemy several times.
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0.9.2 |
- Infernal Blow does more damage at higher levels than before.
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0.8.6 |
- Added new skill prototype: "Infernal Blow"
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References
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