Shock NovaSpell, AoE, Lightning, Nova Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 190% AoE Radius: 26 / 14Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage +10% to Maximum Effect of Shock Ring always Shocks
Additional Effects From 1-20% Quality: 2% increased Shock Duration on enemiesRing Shocks as if dealing 5% more Damage1% increased Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shock Nova is a lightningarea of effectspell that deals lightning damage in an area around the caster, conjuring an initial ring followed by a larger circular area. Shock Nova has an innate chance to inflict shock and provides increased effectiveness of this ailment with higher gem levels.
Shaded region indicates initial ring, outer circle indicates radius of secondary area damage. Red enemies are hit twice for 200% of base damage, orange enemies are hit once for 100% of base damage, white enemies are not hit.
Shock Nova has two damaging components: an initial ring, and then a larger, circular area - both dealing the same lightning damage. The initial ring has a fixed width (additional AOE scales the distance the ring appears from the caster and the outer circumference of the ring, but does not widen the ring's thickness), and monsters located within its area get hit by it. The subsequent damaging area has a larger radius than the initial ring, and all monsters located between the spell's center (the caster by default) up to that radius get hit. Therefore it is possible for monsters to receive damage from either both components[1], or just the larger area effect, if standing too close or too far away (see the image below for reference). Both parts of the spell can be independently blocked by monsters capable of blocking spells.
Added damage to spells benefits both the ring and larger pulse, giving this skill a 380% effectiveness of added damage per cast if both components hit. Thus, for optimal damage on single targets, the caster must position themselves at the correct distance away from their target.
Elemental Focus: It APPEARS that Shock Nova's "ring always shocks" has more priority than elemental focus's "cannot inflict elemental ailments" and thus Shock Nova will shock while supported by elemental focus.
Gem level progression
Level
Mana Cost
Lightning Damage
Exp.
Total Exp.
1
28
67
12
34 to 101
0
0
2
31
73
13
42 to 126
199345
199345
3
34
79
14
52 to 156
285815
485160
4
37
85
15
64 to 193
401344
886504
5
40
92
15
79 to 237
554379
1440883
6
42
96
16
91 to 272
477437
1918320
7
44
100
16
103 to 310
583786
2502106
8
46
104
17
118 to 355
710359
3212465
9
48
109
17
135 to 404
1355511
4567976
10
50
113
18
154 to 461
1138877
5706853
11
52
117
18
175 to 524
1368233
7075086
12
54
121
19
199 to 596
1638338
8713424
13
56
125
19
226 to 677
1956648
10670072
14
58
130
20
256 to 768
3655184
14325256
15
60
134
20
290 to 870
3017327
17342583
16
62
138
21
328 to 985
7759995
25102578
17
64
142
21
372 to 1115
15138193
40240771
18
66
146
22
420 to 1261
26083825
66324596
19
68
151
22
475 to 1425
62620247
128944843
20
70
155
23
537 to 1610
211708088
340652931
21
72
159
24
606 to 1817
N/A
N/A
22
74
N/A
24
683 to 2049
N/A
N/A
23
76
N/A
25
770 to 2310
N/A
N/A
24
78
N/A
25
868 to 2603
N/A
N/A
25
80
N/A
26
977 to 2931
N/A
N/A
26
82
N/A
26
1100 to 3299
N/A
N/A
27
84
N/A
27
1237 to 3711
N/A
N/A
28
86
N/A
27
1391 to 4173
N/A
N/A
29
88
N/A
28
1564 to 4691
N/A
N/A
30
90
N/A
28
1757 to 5270
N/A
N/A
31
91
N/A
28
1862 to 5586
N/A
N/A
32
92
N/A
29
1973 to 5919
N/A
N/A
33
93
N/A
29
2091 to 6272
N/A
N/A
34
94
N/A
29
2215 to 6645
N/A
N/A
35
95
N/A
29
2347 to 7040
N/A
N/A
36
96
N/A
30
2486 to 7458
N/A
N/A
37
97
N/A
30
2633 to 7899
N/A
N/A
38
98
N/A
30
2789 to 8366
N/A
N/A
39
99
N/A
30
2953 to 8860
N/A
N/A
40
100
N/A
31
3127 to 9382
N/A
N/A
Gem quality
Type
Additional Effects per 1-20% Quality
Weight
Superior
+(0.5-10)% to Maximum Effect of Shock
1
Item acquisition
Shock Nova can drop anywhere.
Recipes
Shock Nova can be created from the following recipes:
Amount
Part
Description
Meta
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Shock Nova no longer has 20% chance to Shock Enemies, or increased Effect of Shock. Instead, it now has +10% to maximum Effect of Shock, and Ring always Shocks.
Quality on Anomalous Shock Nova no longer provides "Ring has 0–40% chance to Shock".
Now scales all damage from support gems in the same way as the main skill damage (based on distance).
Shock Nova now deals its damage from outside (maximum damage) to inside (minimum/no damage). The outside damage is dealt first. It is a linear damage progression (not exponential) now.
Changed the damage equation for Shock Nova so that the deadzone immediately around the player works better. It's now much more important to have enemies at maximum range.