Keystone
A Keystone is a unique and powerful passive skill node that significantly impacts the way a character is played.
Interactions
Interactions with unique items
Some unique items grant a keystone status without needing to have the keystone allocated in the passive tree. In these cases the status only applies once. If you allocate the keystone and use the unique it will be the same as if you had only done one.
Some unique items have stats which are similar to keystones. These effects are separate from the keystone and will be treated as two different modifiers. Uniques which add a keystone effect will have the exact name of the keystone in their effect list.
Examples:
Malachai's SimulaMalachai's Simula
Iron MaskEvasion: (48-60)
Energy Shield: (11-14)Requires Level 17, 21 Dex, 21 Int+20 to Strength
+(20-30)% to Lightning Resistance
Spells have a 20% chance to deal Double Damage
Blood MagicIt was a sliver of Malachai's soul
that animated the first Eternal Guardian.adds the keystone effect.
Prism GuardianPrism Guardian
Archon Kite ShieldChance to Block: 22%
Armour: (156-179)
Energy Shield: (32-37)
Movement Speed: -3%Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances+2 to Level of Socketed Aura Gems
Socketed Gems Cost and Reserve Life instead of Mana
Socketed Gems have 30% increased Reservation Efficiency
+(20-30) to Dexterity
+25% to all Elemental ResistancesWhen blood is paid, the weak think twice.adds a keystone-like effect for specific skills.
Chin SolChin Sol
Assassin BowBow
Physical Damage: (86-103.2) to (260-312)
Elemental Damage: 25-50
Critical Strike Chance: 6.70%
Attacks per Second: (1.38-1.43)Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier+(10-20) to Dexterity
(100-140)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10-14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close RangeAs a soldier you want to get close to enemy archers.
That is not the case when fighting the Maraketh.does not add a keystone effect.
Stat removal
- Stat: The stat in question.
- Removed: The stat is removed by this keystone. Keystones that require this stat cease to function.
- Targeted: The stat relies on or is improved by this keystone. If this stat is removed by another keystone, this keystone ceases to give its benefit.
In short, keystones in the Removed column block the benefits of other keystones in the Targeted column for that stat. Only stats for which there is a potential conflict have been listed.
Stat | Removed | Targeted |
---|---|---|
Evasion rating | Iron Reflexes | Ghost Dance |
Armour | Imbalanced Guard, Transcendence | |
Evade Chance | Unwavering Stance | Arrow Dancing |
Life | Chaos Inoculation | Blood Magic, Pain Attunement*, Vaal Pact, Corrupted Soul |
Life Regeneration | Vaal Pact | Zealot's Oath |
Mana | Blood Magic | Mind Over Matter, The Agnostic, Power of Purpose |
Accuracy | Second Sight | Resolute Technique, Precise Technique |
Critical Strike Chance | Resolute Technique, Precise Technique | Elemental Overload, Perfect Agony, Dance with Death, Second Sight |
Critical Strike Multiplier | Elemental Overload | Perfect Agony |
Energy Shield | The Agnostic | Divine Shield, Eldritch Battery, Eternal Youth, Ghost Dance, Ghost Reaver, Wicked Ward, Zealot's Oath, Immortal Ambition, Everlasting Sacrifice |
Energy Shield Recharge | Ghost Reaver, Immortal Ambition | Wicked Ward |
Life Leech Recovery | Strength of Blood | Vaal Pact, Ghost Reaver |
Aura skills | Lone Messenger | Supreme Ego |
Notes:
- Iron Reflexes and Ghost Dance is based on evasion rating, which is not the same as evade chance. Thus it is compatible with Unwavering Stance.
- Vaal Pact + Zealot's Oath: Life regeneration will not apply to energy shields, but energy shield regeneration will still function.
- Vaal Pact + Ghost Reaver: Negates the benefits of each other.
- Pain Attunement can be used with Chaos Inoculation with effects that treat your character as if they're on low life (ex.
Coward's LegacyCoward's Legacy
Chain BeltRequires Level 52+(9-20) to maximum Energy Shield+(15-20) to all Attributes
(5-10)% increased Movement Speed
50% increased Effect of Curses on you
You count as on Low Life while you are Cursed with Vulnerability
You are Cursed with VulnerabilityDeath is your most important duty.
Face it, or curse your bloodline for all eternity.).
- While Eldritch Battery, Corrupted Soul, The Agnostic, and Divine Flesh can theoretically be combined with Chaos Inoculation, it will severely impact the character's surviability.
List of keystones
Name | Stats |
---|---|
Acrobatics | Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value Maximum Chance to Dodge Spell Hits is 75% [1] |
Ancestral Bond | You can't deal Damage with Skills yourself +1 to maximum number of Summoned Totems [1] |
Arrow Dancing | Evasion Rating is Doubled against Projectile Attacks 25% less Evasion Rating against Melee Attacks [1] |
Avatar of Fire | 50% of Physical, Cold and Lightning Damage Converted to Fire Damage Deal no Non-Fire Damage [1] |
Blood Magic | Removes all mana 10% more maximum Life Skills Cost Life instead of Mana Skills Reserve Life instead of Mana [1] |
Chaos Inoculation | Maximum Life becomes 1, Immune to Chaos Damage [1] |
Conduit | Share Endurance, Frenzy and Power Charges with nearby party members [1] |
Crimson Dance | You can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Damage while the Enemy is moving 50% less Damage with Bleeding [1] |
Divine Shield | Cannot Recover Energy Shield to above Armour 3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second [1] |
Eldritch Battery | Spend Energy Shield before Mana for Skill Mana Costs Energy Shield protects Mana instead of Life 50% less Energy Shield Recharge Rate [1] |
Elemental Equilibrium | Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements Exposure inflicted this way applies -25% to Resistances [1] |
Elemental Overload | Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments Your Critical Strikes do not deal extra Damage Ailments never count as being from Critical Strikes [1] |
Eternal Youth | 50% less Life Regeneration Rate 50% less maximum Total Life Recovery per Second from Leech Energy Shield Recharge instead applies to Life [1] |
Ghost Dance | Cannot Recover Energy Shield to above Evasion Rating Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3 When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating [1] |
Ghost Reaver | Leech Energy Shield instead of Life Maximum total Energy Shield Recovery per second from Leech is doubled Cannot Recharge Energy Shield [1] |
Glancing Blows | Chance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked Hits [1] |
Hex Master | Your Hexes have infinite Duration 20% less Effect of your Curses [1] |
Imbalanced Guard | 100% chance to Defend with 200% of Armour Maximum Damage Reduction for any Damage Type is 50% [1] |
Iron Grip | Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage [1] |
Iron Reflexes | Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating [1] |
Iron Will | Strength's Damage bonus applies to all Spell Damage as well [1] |
Lethe Shade | Take 50% less Damage over Time if you've started taking Damage over Time in the past second 100% more Duration of Ailments on you [1] |
Magebane | Dexterity provides no inherent bonus to Evasion Rating +1% Chance to Suppress Spell Damage per 15 Dexterity [1] |
Mind Over Matter | 40% of Damage is taken from Mana before Life [1] |
Minion Instability | Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies [1] |
Necromantic Aegis | All bonuses from an Equipped Shield apply to your Minions instead of you [1] |
Pain Attunement | 30% more Spell Damage when on Low Life [1] |
Perfect Agony | Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value 30% less Damage with Hits [1] |
Point Blank | Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther [1] |
Precise Technique | 40% more Attack Damage if Accuracy Rating is higher than Maximum Life Never deal Critical Strikes [1] |
Resolute Technique | Your hits can't be Evaded Never deal Critical Strikes [1] |
Runebinder | -1 to maximum number of Summoned Totems You can have an additional Brand Attached to an Enemy [1] |
Solipsism | Intelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 Intelligence [1] |
Supreme Ego | Auras from your Skills can only affect you Aura Skills have 1% more Aura Effect per 2% of maximum Mana they Reserve 40% more Mana Reservation of Aura Skills [1] |
The Agnostic | Maximum Energy Shield is 0 While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life [1] |
The Impaler | When your Hits Impale Enemies, also Impale other Enemies near them Inflict 4 additional Impales on Enemies you Impale For 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them [1] |
Unwavering Stance | Cannot Evade enemy Attacks Cannot be Stunned [1] |
Vaal Pact | Total Recovery per second from Life Leech is doubled Maximum total Life Recovery per second from Leech is doubled You have no Life Regeneration [1] |
Versatile Combatant | -25% to maximum Chance to Block Attack Damage -25% to maximum Chance to Block Spell Damage +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage [1] |
Warlord's Call | Warcries no longer Exert Attacks Warcries also grant their buffs to nearby allies [1] |
Wicked Ward | Energy Shield Recharge is not interrupted by Damage if Recharge began Recently 40% less Energy Shield Recharge Rate [1] |
Wind Dancer | 20% less Attack Damage taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Attack Damage taken if you have been Hit by an Attack Recently [1] |
Zealot's Oath | Life Regeneration is applied to Energy Shield instead [1] |
List of Timeless Jewel keystones
The following keystones are only available on unique Timeless JewelsTimeless JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
.
Name | Stats |
---|---|
Chainbreaker | 1 Rage regenerated for every 25 Mana Regeneration per second Mana Recovery from regeneration is not applied Skills Cost +3 Rage [1] |
Corrupted Soul | 50% of Non-Chaos Damage taken bypasses Energy Shield Gain 15% of Maximum Life as Extra Maximum Energy Shield [1] |
Dance with Death | Can't use Helmets Your Critical Strike Chance is Lucky Your Damage with Critical Strikes is Lucky Enemies' Damage with Critical Strikes against you is Lucky [1] |
Divine Flesh | All Damage taken bypasses Energy Shield 50% of Elemental Damage taken as Chaos Damage +5% to maximum Chaos Resistance [1] |
Immortal Ambition | Energy Shield starts at zero Cannot Recharge or Regenerate Energy Shield Lose 5% of Energy Shield per second Life Leech effects are not removed when Unreserved Life is Filled Life Leech effects Recover Energy Shield instead while on Full Life [1] |
Inner Conviction | 3% more Spell Damage per Power Charge Gain Power Charges instead of Frenzy Charges [1] |
Power of Purpose | 80% of Maximum Mana is Converted to twice that much Armour [1] |
Second Sight | You are Blind Blind does not affect your Light Radius 25% more Melee Critical Strike Chance while Blinded [1] |
Strength of Blood | Life Recovery from Non-Instant Leech is not applied 2% additional Physical Damage Reduction for every 3% Life Recovery per second from Leech [1] |
Supreme Decadence | Life Recovery from Flasks also applies to Energy Shield 30% less Life Recovery from Flasks [1] |
Supreme Grandstanding | Nearby Allies and Enemies Share Charges with you Enemies Hitting you have 10% chance to gain an Endurance, Frenzy or Power Charge [1] |
Supreme Ostentation | Ignore Attribute Requirements Gain no inherent bonuses from Attributes [1] |
Tempered by War | 50% of Cold and Lightning Damage taken as Fire Damage 50% less Cold Resistance 50% less Lightning Resistance [1] |
The Traitor | Flasks Gain 4 Charges per empty Flask Slot every 5 seconds [1] |
Transcendence | Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage -15% to all maximum Elemental Resistances [1] |
List of Cluster Jewel keystones
The following keystones are only available on unique Cluster Jewels.
Name | Stats |
---|---|
Disciple of Kitava | Every second, Consume a nearby Corpse to Recover 5% of Life and Mana 10% more Damage taken if you haven't Consumed a Corpse Recently [1] |
Hollow Palm Technique | You count as Dual Wielding while you are Unencumbered 40% more Attack Speed with Melee Skills while you are Unencumbered Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered [1] |
Kineticism | Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies Projectiles cannot Pierce, Fork or Chain [1] |
Lone Messenger | You can only have one Herald 50% more Effect of Herald Buffs on you 100% more Damage with Hits from Herald Skills 50% more Damage Over Time with Herald Skills Minions from Herald Skills deal 25% more Damage Your Aura Skills are Disabled [1] |
Nature's Patience | Gain 2 Grasping Vines each second while stationary 2% chance to deal Double Damage per Grasping Vine 1% less Damage taken per Grasping Vine [1] |
Secrets of Suffering | Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped [1] |
Veteran's Awareness | +10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill 20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill 20% more Damage taken if a Non-Vaal Guard Buff was lost Recently [1] |
Drop-disabled
These keystones do not have associated unique mod found and assumed to be drop-disabled:
Name | Stats |
---|---|
Pitfighter | 1% increased Fishing Line Strength [1] |
Achievements
Name | Description |
---|---|
Paradigm Shift ![]() |
Allocate a Keystone passive skill. |
Specialist ![]() |
Allocate a character's fourth Keystone Passive. |
Version history
Version | Changes |
---|---|
3.20.0 |
|
3.17.0 |
|