Fortification: Difference between revisions

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For the support gem, see Fortify Support.
Fortify
Buff
Fortify status icon.png

Fortify is a buff that grants the player 20% reduced damage taken from hits for 4 seconds.[1] This does not apply to damage over time, since it does not hit.

Mechanics

#% increased/reduced Damage taken when Hit modifiers are calculated after armour, resistances and endurance charges.[2]

For more information, see Damage calculation.

The effects of Fortify are affected by increased Buff Effect, which can only be obtained through the use of IchimonjiIchimonji
Corsair Sword
One Handed Sword
Physical Damage: (45-58.5) to (167.4-195)
Critical Strike Chance: 5.00%
Attacks per Second: (1.86-1.94)
Weapon Range: 1.1 metres
Requires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage
Adds (5-10) to (13-20) Physical Damage
(20-25)% increased Attack Speed
10% increased Effect of Buffs on you
10% increased Mana Reservation Efficiency of Skills
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
Master yourself before you seek to master others.
.

Sources

  • The Vigilant StrikeVigilant StrikeAttack, Melee, Strike
    Level: (1-20)
    Cost: 6 Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Attack Speed: 85% of base
    Attack Damage: (230-350)% of base
    Effectiveness of Added Damage: (230-350)%
    Requires Level 4Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.+0.2 metres to Melee Strike Range
    Melee Hits Fortify for 8 seconds

    Additional Effects From 1-20% Quality:
    (0.2-4)% more Attack Damage per Endurance Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    skill
  • Melee attacks supported by the Fortify SupportFortify SupportAttack, Support, Melee
    Icon: O
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 31Supports melee attack skills that are not triggered.Melee Hits from Supported Skills Fortify
    Supported Skills deal (10-19)% more Damage with Ailments caused by Melee Hits
    Supported Skills deal (10-19)% more Melee Damage

    Additional Effects From 1-20% Quality:
    Supported Skills have (1-20)% increased Fortification Duration
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    support gem
  • CleaveCleaveAttack, AoE, Physical, Melee
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 80% of base
    Attack Damage: (125-237)% of base
    Effectiveness of Added Damage: (125-237)%
    AoE Radius: 20
    The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
    (2-75) to (3-113) Added Attack Physical Damage
    +(0-1) metre to radius

    Additional Effects From 1-20% Quality:
    +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    with Overwhelming OddsOverwhelming Odds
    Crimson Jewel
    Limited to: 1
    Radius: Medium
    (10-15)% increased Global Physical Damage
    With at least 40 Strength in Radius, Hits with Cleave Fortify
    With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
    Enemy, up to a maximum of +1 metre
    Even as the tide turned, and victory swiftly became impossible,
    The legionnaires of Lioneye's Watch stood their ground and fought on,
    Every last man dying a brutal but honourable death.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    jewel equipped
  • Nearby allies using Vigilant StrikeVigilant StrikeAttack, Melee, Strike
    Level: (1-20)
    Cost: 6 Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Attack Speed: 85% of base
    Attack Damage: (230-350)% of base
    Effectiveness of Added Damage: (230-350)%
    Requires Level 4Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.+0.2 metres to Melee Strike Range
    Melee Hits Fortify for 8 seconds

    Additional Effects From 1-20% Quality:
    (0.2-4)% more Attack Damage per Endurance Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    with The VigilThe Vigil
    Crimson Jewel
    Limited to: 1
    Radius: Medium
    (10-15)% increased Armour
    With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds
    When Voll took the throne,
    He swore to care for the empire with eyes open.
    And so he looked to the salvation of his people,
    Blind to the damnation in his hands.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    jewel equipped
  • Champion's ascendancy skill Fortitude (permanent)
  • Ascendant's ascendancy skill Champion (10% chance on Melee hit)
  • (14-20)% chance on Melee Stun with PerseverancePerseverance
    Vanguard Belt
    Requires Level 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
    +(20-40)% to Cold Resistance
    1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
    Melee Hits which Stun Fortify
    You have Onslaught while Fortified
    "Some blows must be evaded. Some blows must be endured.
    The trick is to tell them apart."
    - Daresso, the Sword King
    equipped
  • (10-15)% chance on Melee Hit with a one handed sword with a specific corrupted implicit mod

Increased Effect of Fortify

Passive skills

There are passive skills that grant bonuses to Fortify:

Base passives

NameStats
Fortification Duration
40% increased Fortification Duration [1] [2]
Fortification Gain
Fortifying Hits grant 40% increased Fortification [1] [2]
Fortify on Melee Stun
Melee Hits which Stun have 10% chance to Fortify [1] [2]
Maximum Fortification
+1 to maximum Fortification [1] [2] [3]
Rampart
30% increased Armour and Evasion Rating while Fortified
Fortifying Hits against Unique Enemies grant 100% increased Fortification [1]
Steadfast
+3 to maximum Fortification
Regenerate 0.1% of Life per second per Fortification [1]

Ascendancy passives

Ascendancy
Class
NameStats
Ascendant
Champion
Your Hits permanently Intimidate Enemies that are on Full Life
100% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
Melee Hits have 50% chance to Fortify
15% increased effect of Non-Curse Auras from your Skills [1]
Champion
Armour and Evasion, Attack Damage while Fortified
15% increased Evasion Rating and Armour
10% increased Damage with Attack Skills while Fortified [1] [2]
Champion
Fortitude
You have 20 Fortification
[1]
Champion
Unstoppable Hero
20% increased Attack Speed while Fortified
Cannot be Stunned while Fortified
+500 to Armour and Evasion Rating while Fortified [1]

References

  1. Chris (July 10, 2015). "Path of Exile 2.0.0: The Awakening Patch Notes". Official Path of Exile Forums. Retrieved November 21, 2015.
  2. Mark_GGG (February 11, 2014). "When is Abyssus' damage factored in". Official Path of Exile Forums. Retrieved November 21, 2015.

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