Split Arrow: Difference between revisions
>BotK2 (Fixing class_ids) |
>Vinibot m (→top: Switched to new skill cost parameters) |
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Line 20: | Line 20: | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 1 | |required_level = 1 | ||
|skill_cost1_type = mana | |||
|quality_type1_weight = 50 | |quality_type1_weight = 50 | ||
|quality_type1_stat_text = 0.5% increased Attack Speed | |quality_type1_stat_text = 0.5% increased Attack Speed | ||
Line 40: | Line 41: | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 1 | |level1_level_requirement = 1 | ||
| | |level1_cost1_amount = 6 | ||
|level1_damage_effectiveness = 100 | |level1_damage_effectiveness = 100 | ||
|level1_damage_multiplier = 100 | |level1_damage_multiplier = 100 | ||
Line 52: | Line 53: | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 2 | |level2_level_requirement = 2 | ||
| | |level2_cost1_amount = 6 | ||
|level2_damage_effectiveness = 101 | |level2_damage_effectiveness = 101 | ||
|level2_damage_multiplier = 101 | |level2_damage_multiplier = 101 | ||
Line 64: | Line 65: | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 4 | |level3_level_requirement = 4 | ||
| | |level3_cost1_amount = 6 | ||
|level3_damage_effectiveness = 102 | |level3_damage_effectiveness = 102 | ||
|level3_damage_multiplier = 102 | |level3_damage_multiplier = 102 | ||
Line 76: | Line 77: | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 7 | |level4_level_requirement = 7 | ||
| | |level4_cost1_amount = 7 | ||
|level4_damage_effectiveness = 103 | |level4_damage_effectiveness = 103 | ||
|level4_damage_multiplier = 103 | |level4_damage_multiplier = 103 | ||
Line 88: | Line 89: | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 11 | |level5_level_requirement = 11 | ||
| | |level5_cost1_amount = 7 | ||
|level5_damage_effectiveness = 104 | |level5_damage_effectiveness = 104 | ||
|level5_damage_multiplier = 104 | |level5_damage_multiplier = 104 | ||
Line 100: | Line 101: | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 16 | |level6_level_requirement = 16 | ||
| | |level6_cost1_amount = 7 | ||
|level6_damage_effectiveness = 105 | |level6_damage_effectiveness = 105 | ||
|level6_damage_multiplier = 105 | |level6_damage_multiplier = 105 | ||
Line 112: | Line 113: | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 20 | |level7_level_requirement = 20 | ||
| | |level7_cost1_amount = 7 | ||
|level7_damage_effectiveness = 106 | |level7_damage_effectiveness = 106 | ||
|level7_damage_multiplier = 106 | |level7_damage_multiplier = 106 | ||
Line 124: | Line 125: | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 24 | |level8_level_requirement = 24 | ||
| | |level8_cost1_amount = 8 | ||
|level8_damage_effectiveness = 107 | |level8_damage_effectiveness = 107 | ||
|level8_damage_multiplier = 107 | |level8_damage_multiplier = 107 | ||
Line 136: | Line 137: | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 28 | |level9_level_requirement = 28 | ||
| | |level9_cost1_amount = 8 | ||
|level9_damage_effectiveness = 108 | |level9_damage_effectiveness = 108 | ||
|level9_damage_multiplier = 108 | |level9_damage_multiplier = 108 | ||
Line 148: | Line 149: | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 32 | |level10_level_requirement = 32 | ||
| | |level10_cost1_amount = 8 | ||
|level10_damage_effectiveness = 109 | |level10_damage_effectiveness = 109 | ||
|level10_damage_multiplier = 109 | |level10_damage_multiplier = 109 | ||
Line 160: | Line 161: | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 36 | |level11_level_requirement = 36 | ||
| | |level11_cost1_amount = 8 | ||
|level11_damage_effectiveness = 110 | |level11_damage_effectiveness = 110 | ||
|level11_damage_multiplier = 110 | |level11_damage_multiplier = 110 | ||
Line 172: | Line 173: | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 40 | |level12_level_requirement = 40 | ||
| | |level12_cost1_amount = 8 | ||
|level12_damage_effectiveness = 111 | |level12_damage_effectiveness = 111 | ||
|level12_damage_multiplier = 111 | |level12_damage_multiplier = 111 | ||
Line 184: | Line 185: | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 44 | |level13_level_requirement = 44 | ||
| | |level13_cost1_amount = 9 | ||
|level13_damage_effectiveness = 112 | |level13_damage_effectiveness = 112 | ||
|level13_damage_multiplier = 112 | |level13_damage_multiplier = 112 | ||
Line 196: | Line 197: | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 48 | |level14_level_requirement = 48 | ||
| | |level14_cost1_amount = 9 | ||
|level14_damage_effectiveness = 113 | |level14_damage_effectiveness = 113 | ||
|level14_damage_multiplier = 113 | |level14_damage_multiplier = 113 | ||
Line 208: | Line 209: | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 52 | |level15_level_requirement = 52 | ||
| | |level15_cost1_amount = 9 | ||
|level15_damage_effectiveness = 114 | |level15_damage_effectiveness = 114 | ||
|level15_damage_multiplier = 114 | |level15_damage_multiplier = 114 | ||
Line 220: | Line 221: | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 56 | |level16_level_requirement = 56 | ||
| | |level16_cost1_amount = 9 | ||
|level16_damage_effectiveness = 115 | |level16_damage_effectiveness = 115 | ||
|level16_damage_multiplier = 115 | |level16_damage_multiplier = 115 | ||
Line 232: | Line 233: | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 60 | |level17_level_requirement = 60 | ||
| | |level17_cost1_amount = 9 | ||
|level17_damage_effectiveness = 116 | |level17_damage_effectiveness = 116 | ||
|level17_damage_multiplier = 116 | |level17_damage_multiplier = 116 | ||
Line 244: | Line 245: | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 64 | |level18_level_requirement = 64 | ||
| | |level18_cost1_amount = 10 | ||
|level18_damage_effectiveness = 117 | |level18_damage_effectiveness = 117 | ||
|level18_damage_multiplier = 117 | |level18_damage_multiplier = 117 | ||
Line 256: | Line 257: | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 67 | |level19_level_requirement = 67 | ||
| | |level19_cost1_amount = 10 | ||
|level19_damage_effectiveness = 118 | |level19_damage_effectiveness = 118 | ||
|level19_damage_multiplier = 118 | |level19_damage_multiplier = 118 | ||
Line 268: | Line 269: | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
| | |level20_cost1_amount = 10 | ||
|level20_damage_effectiveness = 119 | |level20_damage_effectiveness = 119 | ||
|level20_damage_multiplier = 119 | |level20_damage_multiplier = 119 | ||
Line 280: | Line 281: | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
| | |level21_cost1_amount = 10 | ||
|level21_damage_effectiveness = 120 | |level21_damage_effectiveness = 120 | ||
|level21_damage_multiplier = 120 | |level21_damage_multiplier = 120 | ||
Line 292: | Line 293: | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
| | |level22_cost1_amount = 10 | ||
|level22_damage_effectiveness = 121 | |level22_damage_effectiveness = 121 | ||
|level22_damage_multiplier = 121 | |level22_damage_multiplier = 121 | ||
Line 304: | Line 305: | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
| | |level23_cost1_amount = 11 | ||
|level23_damage_effectiveness = 122 | |level23_damage_effectiveness = 122 | ||
|level23_damage_multiplier = 122 | |level23_damage_multiplier = 122 | ||
Line 316: | Line 317: | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
| | |level24_cost1_amount = 11 | ||
|level24_damage_effectiveness = 123 | |level24_damage_effectiveness = 123 | ||
|level24_damage_multiplier = 123 | |level24_damage_multiplier = 123 | ||
Line 328: | Line 329: | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
| | |level25_cost1_amount = 11 | ||
|level25_damage_effectiveness = 124 | |level25_damage_effectiveness = 124 | ||
|level25_damage_multiplier = 124 | |level25_damage_multiplier = 124 | ||
Line 340: | Line 341: | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
| | |level26_cost1_amount = 11 | ||
|level26_damage_effectiveness = 125 | |level26_damage_effectiveness = 125 | ||
|level26_damage_multiplier = 125 | |level26_damage_multiplier = 125 | ||
Line 352: | Line 353: | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
| | |level27_cost1_amount = 11 | ||
|level27_damage_effectiveness = 126 | |level27_damage_effectiveness = 126 | ||
|level27_damage_multiplier = 126 | |level27_damage_multiplier = 126 | ||
Line 364: | Line 365: | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
| | |level28_cost1_amount = 12 | ||
|level28_damage_effectiveness = 127 | |level28_damage_effectiveness = 127 | ||
|level28_damage_multiplier = 127 | |level28_damage_multiplier = 127 | ||
Line 376: | Line 377: | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
| | |level29_cost1_amount = 12 | ||
|level29_damage_effectiveness = 128 | |level29_damage_effectiveness = 128 | ||
|level29_damage_multiplier = 128 | |level29_damage_multiplier = 128 | ||
Line 388: | Line 389: | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
| | |level30_cost1_amount = 12 | ||
|level30_damage_effectiveness = 129 | |level30_damage_effectiveness = 129 | ||
|level30_damage_multiplier = 129 | |level30_damage_multiplier = 129 | ||
Line 400: | Line 401: | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
| | |level31_cost1_amount = 12 | ||
|level31_damage_effectiveness = 130 | |level31_damage_effectiveness = 130 | ||
|level31_damage_multiplier = 129.5 | |level31_damage_multiplier = 129.5 | ||
Line 412: | Line 413: | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
| | |level32_cost1_amount = 12 | ||
|level32_damage_effectiveness = 130 | |level32_damage_effectiveness = 130 | ||
|level32_damage_multiplier = 130 | |level32_damage_multiplier = 130 | ||
Line 424: | Line 425: | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
| | |level33_cost1_amount = 13 | ||
|level33_damage_effectiveness = 131 | |level33_damage_effectiveness = 131 | ||
|level33_damage_multiplier = 130.5 | |level33_damage_multiplier = 130.5 | ||
Line 436: | Line 437: | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
| | |level34_cost1_amount = 13 | ||
|level34_damage_effectiveness = 131 | |level34_damage_effectiveness = 131 | ||
|level34_damage_multiplier = 131 | |level34_damage_multiplier = 131 | ||
Line 448: | Line 449: | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
| | |level35_cost1_amount = 13 | ||
|level35_damage_effectiveness = 132 | |level35_damage_effectiveness = 132 | ||
|level35_damage_multiplier = 131.5 | |level35_damage_multiplier = 131.5 | ||
Line 460: | Line 461: | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
| | |level36_cost1_amount = 13 | ||
|level36_damage_effectiveness = 132 | |level36_damage_effectiveness = 132 | ||
|level36_damage_multiplier = 132 | |level36_damage_multiplier = 132 | ||
Line 472: | Line 473: | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
| | |level37_cost1_amount = 13 | ||
|level37_damage_effectiveness = 133 | |level37_damage_effectiveness = 133 | ||
|level37_damage_multiplier = 132.5 | |level37_damage_multiplier = 132.5 | ||
Line 484: | Line 485: | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
| | |level38_cost1_amount = 14 | ||
|level38_damage_effectiveness = 133 | |level38_damage_effectiveness = 133 | ||
|level38_damage_multiplier = 133 | |level38_damage_multiplier = 133 | ||
Line 496: | Line 497: | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
| | |level39_cost1_amount = 14 | ||
|level39_damage_effectiveness = 134 | |level39_damage_effectiveness = 134 | ||
|level39_damage_multiplier = 133.5 | |level39_damage_multiplier = 133.5 | ||
Line 508: | Line 509: | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
| | |level40_cost1_amount = 14 | ||
|level40_damage_effectiveness = 134 | |level40_damage_effectiveness = 134 | ||
|level40_damage_multiplier = 134 | |level40_damage_multiplier = 134 |
Revision as of 20:28, 6 July 2021
Level: (1-20)
Attack Damage: (100-119)% of base
Effectiveness of Added Damage: (100-119)%
Projectile Speed: 3260Fires multiple arrows at different targets.Deals (100-119)% of Base Attack Damage
Fires (4-8) additional Arrows
(1-56) to (2-85) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
![](/images/9/94/Split_Arrow_skill_icon.png)
![](/images/f/fc/Split_Arrow_inventory_icon.png)
Drop level: 5Vendor Prices
Normal | 1x Scroll of Wisdom |
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSplitArrow
![](/images/thumb/8/89/Split_Arrow_skill_screenshot.jpg/300px-Split_Arrow_skill_screenshot.jpg)
Split Arrow is a ranged attack skill, firing multiple arrows in a spread pattern.
Skill functions and interactions
Additional Projectiles: Like all bow attacks which fire more than one projectile simultaneously, a single enemy cannot be hit by more than one projectile per attack. If multiple arrows are on course to impact any given monster, all but one will ignore that monster and travel past to potentially hit enemies behind the first one encountered.
Arrow Spread: The angular spread of Split Arrow's projectiles can be controlled by aiming closer to or farther away from the player. The spread will be smaller when aiming further away and larger when aiming closer.
Gem level progression
Level | ![]() | ![]() | Mana Cost | Damage Effectiveness | Attack Damage | Additional Arrows | Physical Damage | Exp. | Total Exp. |
---|---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 6 | 100% | 100% | N/A | 1 to 2 | 0 | 0 |
2 | 2 | 0 | 6 | 101% | 101% | N/A | 2 to 3 | 70 | 70 |
3 | 4 | 16 | 6 | 102% | 102% | N/A | 2 to 3 | 308 | 378 |
4 | 7 | 22 | 7 | 103% | 103% | N/A | 3 to 4 | 1554 | 1932 |
5 | 11 | 31 | 7 | 104% | 104% | N/A | 4 to 6 | 6667 | 8599 |
6 | 16 | 41 | 7 | 105% | 105% | N/A | 5 to 8 | 26047 | 34646 |
7 | 20 | 50 | 7 | 106% | 106% | N/A | 7 to 10 | 49725 | 84371 |
8 | 24 | 58 | 8 | 107% | 107% | N/A | 8 to 12 | 95714 | 180085 |
9 | 28 | 67 | 8 | 108% | 108% | N/A | 10 to 15 | 169595 | 349680 |
10 | 32 | 75 | 8 | 109% | 109% | N/A | 12 to 18 | 283759 | 633439 |
11 | 36 | 83 | 8 | 110% | 110% | N/A | 15 to 22 | 453996 | 1087435 |
12 | 40 | 92 | 8 | 111% | 111% | N/A | 18 to 26 | 703128 | 1790563 |
13 | 44 | 100 | 9 | 112% | 112% | N/A | 21 to 31 | 1061223 | 2851786 |
14 | 48 | 109 | 9 | 113% | 113% | N/A | 25 to 37 | 2065870 | 4917656 |
15 | 52 | 117 | 9 | 114% | 114% | N/A | 29 to 43 | 2507110 | 7424766 |
16 | 56 | 125 | 9 | 115% | 115% | N/A | 34 to 50 | 5798936 | 13223702 |
17 | 60 | 134 | 9 | 116% | 116% | N/A | 39 to 59 | 15083919 | 28307621 |
18 | 64 | 142 | 10 | 117% | 117% | N/A | 45 to 68 | 27792735 | 56100356 |
19 | 67 | 148 | 10 | 118% | 118% | N/A | 51 to 76 | 43869739 | 99970095 |
20 | 70 | 155 | 10 | 119% | 119% | N/A | 56 to 85 | 242081556 | 342051651 |
21 | 72 | 159 | 10 | 120% | 120% | N/A | 60 to 91 | N/A | N/A |
22 | 74 | N/A | 10 | 121% | 121% | N/A | 65 to 97 | N/A | N/A |
23 | 76 | N/A | 11 | 122% | 122% | N/A | 70 to 104 | N/A | N/A |
24 | 78 | N/A | 11 | 123% | 123% | N/A | 75 to 112 | N/A | N/A |
25 | 80 | N/A | 11 | 124% | 124% | N/A | 80 to 120 | N/A | N/A |
26 | 82 | N/A | 11 | 125% | 125% | N/A | 85 to 128 | N/A | N/A |
27 | 84 | N/A | 11 | 126% | 126% | N/A | 91 to 137 | N/A | N/A |
28 | 86 | N/A | 12 | 127% | 127% | N/A | 98 to 147 | N/A | N/A |
29 | 88 | N/A | 12 | 128% | 128% | N/A | 105 to 157 | N/A | N/A |
30 | 90 | N/A | 12 | 129% | 129% | N/A | 112 to 168 | N/A | N/A |
31 | 91 | N/A | 12 | 130% | 129.5% | N/A | 115 to 173 | N/A | N/A |
32 | 92 | N/A | 12 | 130% | 130% | N/A | 119 to 179 | N/A | N/A |
33 | 93 | N/A | 13 | 131% | 130.5% | N/A | 123 to 185 | N/A | N/A |
34 | 94 | N/A | 13 | 131% | 131% | N/A | 127 to 191 | N/A | N/A |
35 | 95 | N/A | 13 | 132% | 131.5% | N/A | 132 to 197 | N/A | N/A |
36 | 96 | N/A | 13 | 132% | 132% | N/A | 136 to 204 | N/A | N/A |
37 | 97 | N/A | 13 | 133% | 132.5% | N/A | 140 to 211 | N/A | N/A |
38 | 98 | N/A | 14 | 133% | 133% | N/A | 145 to 218 | N/A | N/A |
39 | 99 | N/A | 14 | 134% | 133.5% | N/A | 150 to 225 | N/A | N/A |
40 | 100 | N/A | 14 | 134% | 134% | N/A | 155 to 232 | N/A | N/A |
Item acquisition![](https://upload.wikimedia.org/wikipedia/commons/thumb/f/f4/Questionmark.png/24px-Questionmark.png)
![](https://upload.wikimedia.org/wikipedia/commons/thumb/f/f4/Questionmark.png/24px-Questionmark.png)
Split Arrow can drop anywhere.
Recipes
Split Arrow can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | ![]() ![]() ![]() - Ezomyte Proverb ![]() | Random level 20 gem | A |
3 | ![]() ![]() ![]() Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter ![]() | Random gem with 20% quality | A |
1 | ![]() Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. ![]() | Random gem with 1–20% quality | A |
1 | ![]() ![]() ![]() ![]() | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✓ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Split Arrow.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | ![]() | Labyrinth | Stats | Spawn Weighting |
---|---|---|---|---|
Enchantment Split Arrow Critical Strike Chance 1 | 66 | Merciless Labyrinth | 60% increased Split Arrow Critical Strike Chance | helmet 100 |
Enchantment Split Arrow Critical Strike Chance 2 | 75 | Eternal Labyrinth | 90% increased Split Arrow Critical Strike Chance | helmet 100 |
Enchantment Split Arrow Damage 1 | 66 | Merciless Labyrinth | 25% increased Split Arrow Damage | helmet 100 |
Enchantment Split Arrow Damage 2 | 75 | Eternal Labyrinth | 40% increased Split Arrow Damage | helmet 100 |
Enchantment Split Arrow Num Of Additional Projectiles 1 | 66 | Merciless Labyrinth | Split Arrow fires 2 additional Projectiles | helmet 100 |
Enchantment Split Arrow Num Of Additional Projectiles 2 | 75 | Eternal Labyrinth | Split Arrow fires 3 additional Projectiles | helmet 100 |
Alternate skill effects
Split Arrow has the following alternate skill effects:
Item | Effect(s) |
---|---|
Demonic Split Arrow Effect![]() ![]() | Your Split Arrow becomes a demonic effect. |
Verdant Split Arrow Effect![]() ![]() | Your Split Arrow becomes a verdant effect. |
Version history
Version | Changes |
---|---|
3.9.0 |
|
3.8.0 |
|
2.1.0 |
|
2.0.0 |
|
1.3.1 |
|
1.0.0 |
|
0.10.0 |
|
0.9.12qq |
|
0.9.12j |
|
0.9.5c |
|
0.9.5 |
|
0.9.3c |
|
0.9.1 |
|
0.9.0 |
|
0.6.13 |
|