Completing a blighted map or a blight encounter on a regular map will grant many of the following:
Completing a blighted map or a blight encounter on a regular map will grant many of the following:
{| class="wikitable sortable"
{{:List of Blight rewards}}
! Image
! Type
! Typical drops
|-
| [[File:Blight Cyst treasure.png|150px]] || Random || Random assortment of items including rare items and common currency
|-
| [[File:Blight Cyst oils.png|150px]] || Blight || [[Oil]]s, small chance for rare oils like {{il|Silver Oil}}, {{il|Golden Oil}} and [[Blighted Map]]s
|-
| [[File:Blight Cyst currency.png|150px]] || Currency || Common currency, can contain {{il|Chaos Orb}}s<br>Small chance for {{il|Exalted Orb}}s, {{il|Exalted Shard}}s, {{il|Ancient Shard}}s, {{il|Divine Orb}}s
|-
| [[File:Blight Sack harbinger.png|150px]] || Harbinger || {{il|Harbinger's Orb}}s, Beachhead map, Small chance for {{il|Ancient Orb}}s & {{il|Exalted Shard}}s
|-
| [[File:Blight Cyst jewelry.png|150px]] || Jewelry || [[Ring]]s, [[Amulet]]s, [[Jewel]]s, [[Abyss Jewel]]s and [[Belt]]s, which may be veiled, fractured, or influenced
| [[File:Blight Sack map fragments.png|150px]] || Map Fragments || [[Scarab]]s, {{il|Sacrifice at Dusk}}/[[Sacrifice at Dawn|Dawn]]/[[Sacrifice at Noon|Noon]]/[[Sacrifice at Midnight|Midnight]], <br> {{il|Offering to the Goddess}}, Small chance for valuable map fragments
|-
| [[File:Blight Sack maps.png|150px]] || Maps || Valuable white and yellow maps (T1 to T10). Small chance for red maps (T11+).
|-
| [[File:Blight Pustle uniques.png|150px]] || Uniques || Low level unique items, small chance for unique maps and valuable uniques like {{il|Inspired Learning}}.
|-
| [[File:Blight Cyst armour.png|150px]] || Armour || Armour, some of which may be veiled, fractured, 30 quality, or influenced
|-
| [[File:Blight Cyst weapons.png|150px]] || Weapons || Weapons, some of which may be veiled, fractured, 30 quality, or influenced
| [[File:Blight Pustle essences.png|150px]] || Essences || All tiers of Essences, small chance for Deafening Essences or {{il|Essence of Horror}}
|-
| [[File:Blight Pustle gems.png|150px]] || Gems || Skill gems, which may have levels and quality. <br> Does not contain Anomalous/Divergent/Awakened/Phantasmal gems
|-
| [[File:Blight Sack prophecy.png|150px]] || Prophecy || Random prophecies
Blights are tower defense-like encounters that can spawn from Fungal Growths. There is around a 10% chance to find a Fungal Growth in any map area, which will always be accompanied by Sister Cassia.
Blight encounters are also found in Blighted maps, which are a modified type of map with a large open layout (often Park Map, Pit Map or related), that have all the monsters removed saved for a Blight encounter. Blight encounters in Blighted maps are far larger, have many more monsters and have much greater rewards. Players can trade Blighted maps.
Once players interact with the Fungal Growth, Cassia will place a purification pump on the growth, causing it to spawn roots in random directions. At the end of each root is a portal that spawns enemies that slowly move towards the core, only stopping to attack units in its way. The Blight can spawn up to 8 roots, increasing with zone level. Players will be given a short preparation time before the Blight starts spawning monsters. Players can skip this by pressing the button on the bottom right.
Some roots will spawn after a delay, and sometimes a root will have multiplied monster density (indicated by a multiplier). An icon corresponding to a tower can appear over each root, indicating which tower it is resistant to. Along the paths of the roots, players can construct a tower in specified areas. Towers cost resources to build or upgrade, which is acquired at the start and from killing blighted enemies.
When an enemy reaches the core, it will lower the durability of the pump and despawn itself. The pump has 10 durability, and the amount of durability lowered is based on the monster's rarity (1 for normal, 2 for magic, 5 for rare, 10 for unique). When the pump's durability reaches 0, the Blight encounter fails and monsters will stop spawning.
Once all enemies from each portal are defeated, it will spawn chests at where the portal was. These chests persist even if the pump gets destroyed afterwards. Blights always reward at least one oil or one Blighted map.
Blights were introduced in the blight league. Characters must finish at least 1 blight encounter before cassia can give items annointments.
Strategy
Rare and/or Unique Enemies are capable of moving faster and having more life. They are also capable of running past a characters minions instead of stopping and attacking them like normal and magic enemies do.(unconfirmed) These three factors make it easy for them to run past a player with low offense and/or nothing to slow them down. Using slow effects and/or knockback can help to give the player time before the enemy reaches the pump. With a lot of hits per second and knockback and slow, it is possible to not have to worry about the enemy reaching the pump no matter how much time it takes. This can be very useful for characters who have low damage.
Towers - In most situations empowering towers are the best tower per cost. They upgrade the power of multiple useful towers nearby. Some towers have multiple effects, that are both affected by empowering towers. This makes empowering towers improve those towers more than others. Each tower can only be upgraded by 1 empowering tower max. Choosing between damage and/or slowing towers will depend on your build. A build with pretty good damage and no slowing effects on enemies, will probably do best with towers that slow enemies. A build with plenty of slow and knockback effects, but not so great damage, will probably want offense towers. Enemies can resist some towers greatly and therefore varying damage types and/or slow types, depending on what you need, will increase the chances of enemies being affected significantly by your towers. Rings can be anointed with the same tower mod on both to stack. This can be useful for stronger mods like Your Temporal Towers also grant you 20% increased action speed, which give 40% action speed with 2 rings. Action speed does not affect minions or other players
Ineffective against Blighted Monsters of the same type
Chilling Tower Mk I
I
100
35
Damage: Low Chills and Damages nearby enemies
Ineffective against Blighted Monsters of the same type
Chilling Tower Mk II
II
150
35
Increased Damage Increased effect of Chill Affects more Targets
Chilling Tower Mk III
III
300
35
Increased Damage Increased effect of Chill Affects more targets
Empowering Tower Mk I
I
100
35
Improves the effectiveness of other Towers Does not Damage Enemies
Empowering Tower Mk II
II
150
45
Improves the effectiveness of other Towers Does not Damage Enemies
Empowering Tower Mk III
III
300
55
Improves the effectiveness of other Towers Does not Damage Enemies
Fireball Tower Mk I
I
100
45
Damage: Medium Casts a Fireball
Ineffective against Blighted Monsters of the same type
Fireball Tower Mk II
II
150
60
Casts 3 Fireballs
Fireball Tower Mk III
III
300
75
Casts 5 Fireballs
Flamethrower Tower
IV
500
45
Damage: High Casts a stream of Fire
Ineffective against Blighted Monsters of the same type
Freezebolt Tower
IV
500
75
Damage: Very High Shoots a Piercing projectile which Freezes enemies
Ineffective against Blighted Monsters of the same type
Glacial Cage Tower
IV
500
60
Deals no Damage Imprisons Enemies
Ineffective against Blighted Monsters of the same type
Imbuing Tower
IV
500
55
Improves the effectiveness of Players in range. Does not Damage Enemies
Lightning Storm Tower
IV
500
45
Damage: High Lightning rapidly strikes around the Tower
Ineffective against Blighted Monsters of the same type
Meteor Tower
IV
500
100
Damage: Very High Rains Meteors from the sky
Ineffective against Blighted Monsters of the same type
Scout Tower
IV
500
75
Summons 10 Flying Minions Minion Damage: High Minion Life: Low Can only summon Minions when previous Minions are dead
Ineffective against Blighted Monsters of the same type
Seismic Tower Mk I
I
100
45
Damage: Low Repeats 3 times Always Stuns Damages and Stuns nearby Enemies
Ineffective against Blighted Monsters of the same type
Seismic Tower Mk II
II
150
45
Repeats 5 times
Seismic Tower Mk III
III
300
45
Repeats 7 times
Sentinel Tower
IV
500
45
Summons 1 Durable Minion Minion Damage: Low Minion Life: High Can only summon Minions when previous Minions are dead
Ineffective against Blighted Monsters of the same type
Shock Nova Tower Mk I
I
100
20
Damage: Low Creates Shocked Ground Casts Shock Nova
Ineffective against Blighted Monsters of the same type
Shock Nova Tower Mk II
II
150
25
Increased Damage Increased chance to Shock Increased Area of Effect
Shock Nova Tower Mk III
III
300
30
Increased Damage Increased chance to Shock Increased Area of Effect
Smothering Tower
IV
500
55
Weakens Enemies in range Does not Damage Enemies
Stone Gaze Tower
IV
500
45
Periodically Petrifies Monsters Does not Damage Enemies
Ineffective against Blighted Monsters of the same type
Summoning Tower Mk I
I
100
30
Summons 3 Minions Minion Damage: Low Minion Life: Low Can only summon Minions when previous Minions are dead
Ineffective against Blighted Monsters of the same type
Summoning Tower Mk II
II
150
30
Summons 5 Minions
Summoning Tower Mk III
III
300
30
Summons 7 Minions
Temporal Tower
IV
500
45
Persistently Slows Monsters Does not Damage Enemies
Ineffective against Blighted Monsters of the same type
Tower Foundation
0
0
A powered base for one of Cassia's towers.
Tower upgrades
Upgrade paths
Tier I
Tier II
Tier III
Upgrades
Tier IV
Upgrades
Chilling Tower Mk I
Chilling Tower Mk II
Chilling Tower Mk III
Increased Damage
Increased effect of Chill
Affects more Targets
Freezebolt Tower
Increased Damage (Very High)
Shoots a Piercing projectile which Freezes enemies
Glacial Cage Tower
Deals no Damage
Imprisons Enemies
Empowering Tower Mk I
Empowering Tower Mk II
Empowering Tower Mk III
Increased effect area
Imbuing Tower
Improves the effectiveness of Players in range
Smothering Tower
Weakens Enemies in range
Fireball Tower Mk I
Fireball Tower Mk II
Fireball Tower Mk III
Increased effect area
Cast more fireballs (1-3-5)
Flamethrower Tower
Increased Damage (High)
Casts a stream of Fire
Meteor Tower
Increased Damage (Very high)
Rains Meteors from the sky
Seismic Tower Mk I
Seismic Tower Mk II
Seismic Tower Mk III
Repeats more times (3-5-7)
Stone Gaze Tower
Periodically Petrifies Monsters
No longer does damage
Temporal Tower
Persistently Slows Monsters
No longer does damage
Shock Nova Tower Mk I
Shock Nova Tower Mk II
Shock Nova Tower Mk III
Increased Damage
Increased chance to Shock
Increased Area of Effect
Arc Tower
Increased Damage (Medium)
Casts Arc
Lightning Storm Tower
Increased Damage (High)
Lightning rapidly strikes around the Tower
Summoning Tower Mk I
Summoning Tower Mk II
Summoning Tower Mk III
Summons more minions (3-5-7)
Scout Tower
Summons 10 Flying Minions dealing high damage
Sentinel Tower
Summons one durable minion with a high life pool
Rewards
Completing a blighted map or a blight encounter on a regular map will grant many of the following:
Image
Type
Typical drops
Random
Random assortment of items including armour, weapons and common currency
Blight
Oils, small chance for rare oils like Silver OilSilver OilStack Size: 10 Oil Tier: 12Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps., Golden OilGolden OilStack Size: 10 Oil Tier: 13Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps. and Blighted Maps
Currency
Common currency, can contain Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.s Small chance for Exalted OrbExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.s, Exalted ShardExalted ShardStack Size: 20A stack of 20 shards becomes an Exalted Orb.s, Ancient ShardAncient ShardStack Size: 20A stack of 20 shards becomes an Ancient Orb.s, Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.s
Harbinger
Harbinger's OrbHarbinger's OrbStack Size: 20Reforges a map item as another of a higher tierRight click this item then left click a map to apply it.s, Beachhead map, chance for Ancient OrbAncient OrbStack Size: 20Reforges a unique equipment as another of the same item classRight click this item then left click a unique item to apply it.s and Exalted ShardExalted ShardStack Size: 20A stack of 20 shards becomes an Exalted Orb.s
Scarabs, Sacrifice at DuskSacrifice at DuskStack Size: 10The Vaal shall never fear the setting of our sun.Can be used in a personal Map Device./Dawn/Noon/Midnight, Offering to the GoddessOffering to the GoddessIt is time for the Goddess to give her final verdict. Your fate rests in her even hands.Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth., Small chance for valuable map fragments
Maps
White and yellow maps (T1 to T10). Small chance for red maps (T11+).
Uniques
Low level unique items, small chance for unique maps and valuable uniques like Inspired LearningInspired Learning Crimson JewelRadius: SmallWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsIf you do not learn from a won battle then you have already lost the war.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..
Armour
Armour, some of which may be veiled, fractured, 30 quality, or influenced
Weapons
Weapons, some of which may be veiled, fractured, 30 quality, or influenced
Offering to the GoddessOffering to the GoddessIt is time for the Goddess to give her final verdict. Your fate rests in her even hands.Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth.
Ultimatum
Catalysts, small chance for valuable Fertile CatalystFertile CatalystStack Size: 10Adds quality that enhances Life and Mana modifiers on a ring, amulet or belt Replaces other quality typesRight click this item then left click a ring, amulet or belt to apply it. Has greater effect on lower-rarity jewellery. The maximum quality is 20%.s and Prismatic CatalystPrismatic CatalystStack Size: 10Adds quality that enhances Resistance modifiers on a ring, amulet or belt Replaces other quality typesRight click this item then left click a ring, amulet or belt to apply it. Has greater effect on lower-rarity jewellery. The maximum quality is 20%.s
Blights were the main focus of the temporary Blight leagues. After the leagues ended, Blight was added to the core game, but spawns much less often than in the Blight leagues.