|description=Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.
|gem_description = Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
|modifier1=Deals x% of Base Damage
|active_skill_name = Spectral Throw
|modifier2=
|item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff, Rune Dagger
|modifier3=
|projectile_speed = 1000
|modifier4=
|skill_id = ThrownWeapon
|modifier5=
|cast_time = 1.0
|modifier6=
|required_level = 1
|modifier7=
|quality_type1_weight = 1
|modifier8=
|quality_type1_stat_text = Projectiles that have Pierced deal (0.5-10)% more Damage
'''Spectral Throw''' throws the current melee weapon at the cursor.
==Skill Functions and Interactions==
'''Spectral Throw''' is an [[attack]] [[active skill|skill]]. It throws the current melee weapon at an enemy and returns to the player, dealing damage to enemies in its path.
[[Projectile]]s created by Spectral Throw follow a "boomerang" path: they start at high speed, slow to a stop, and return to the thrower. If the thrower moves after the throw, the projectiles will home in on the thrower after they have slowed to a stop; in particular, moving towards from the direction of the throw will shorten the duration and moving away will lengthen it. Enemies can be hit more than once by the same projectile; an enemy can be hit once (per attack) every 0.3 seconds.
'''Automatic Piercing''': Spectral Throw has a 100% chance to pierce enemies. This means that {{sl|Pierce}}, {{sl|Chain}}, and {{sl|Fork}} have no effect ([[Projectile#Piercing, Forking, and Chaining|details]]). Projectiles cannot pass through terrain obstacles; they will turn back if they were traveling outbound and disappear if they were traveling inbound.
==Skill Functions and Interactions==<onlyinclude>
* [[Projectile]]s created by Spectral Throw follow a "boomerang" path: they start at high speed, slow to a stop, and return to the thrower. If the thrower moves after the throw, the projectiles will home in on the thrower after they have slowed to a stop; in particular, moving towards the direction of the throw will shorten the duration and moving away will lengthen it. Enemies can be hit more than once by the same projectile; an enemy can be hit once (per attack) every 0.225 seconds.
'''Multiple Projectiles''': {{sl|Lesser Multiple Projectiles}} and {{sl|Greater Multiple Projectiles}} are effective on Spectral Throw, and enemies can be hit by more than one projectile in the same salvo. However, the 0.3s cooldown on hits is applied per ''attack'', not per ''projectile'', which means that it is not possible to "shotgun" enemies as with e.g. {{sl|Freezing Pulse}} on the outbound direction. However, if the thrower moves or some of the projectiles encounter a terrain obstacle before reaching their maximum range, this may stagger their returns enough to allow more hits.
* '''Automatic Piercing''': Spectral Throw has a 100% chance to pierce enemies. This means that {{il|Pierce}}, {{il|Chain}}, and {{il|Fork}} have no effect ([[Projectile#Effect types|details]]). Projectiles cannot pass through terrain obstacles; they will turn back if they were traveling outbound and disappear if they were traveling inbound. The Deadeye ascendancy node "Ricochet" however allows Spectral Throw projectiles to chain towards enemies when they hit walls, after which they return back to the player.
'''Damage Modifiers''': Spectral Throw is classified as an [[Attack]] and will benefit from {{c|mod|x% increased Attack Speed}} but not from {{c|mod|x% increased Casting Speed}}. Similarly, it is a projectile rather than a melee attack and benefits from {{c|mod|x% increased Projectile Damage}} and {{c|mod|x% increased (Weapon) Physical Damage}} but not {{c|mod|x% increased Melee (Physical) Damage}}.
* '''Multiple Projectiles''':{{il|Volley Support}}, {{il|Lesser Multiple Projectiles}} and {{il|Greater Multiple Projectiles}} are effective on Spectral Throw, and enemies can be hit by more than one projectile in the same salvo. However, the 0.225s cooldown on hits is applied per ''attack'', not per ''projectile'', which means that it is not possible to "shotgun." However, if the thrower moves or some of the projectiles encounter a terrain obstacle before reaching their maximum range, this may stagger their returns enough to allow more hits.
'''Range and Projectile Speed''': The base targeting range is about 40% of the distance to the edge of the screen. The actual projectile travels about half again as far as this, though still not as far as a bow or wand projectile.
* '''Damage Modifiers''': Spectral Throw is classified as an [[Attack]] and will benefit from {{c|mod|x% increased Attack Speed}} but not from {{c|mod|x% increased Casting Speed}}. Similarly, it is a projectile rather than a melee attack and benefits from {{c|mod|x% increased Projectile Damage}} and {{c|mod|x% increased Damage (with ''Weapontype'')}}, such as {{c|mod|x% Increased Physical Damage with Two Handed (or One Handed) melee weapons}}, but it will not benefit from mods such as {{c|mod|x% Increased Melee Damage}} or {{c|mod|x% increased Melee Physical Damage}} <ref>{{cite web|author=Mark_GGG|date=October 20, 2013|title=Spectral Throw|url=http://www.pathofexile.com/forum/view-thread/535883/page/8#p4905415|publisher=Path of Exile Forum|accessdate=October 20, 2013}}</ref>
{{c|mod|Projectile Speed}} modifiers affect the initial speed but not the acceleration. Therefore (assuming the thrower stands still):
* '''Range and Projectile Speed''': The skill has a base range of ~45 units,<ref>{{cite web|author=aggixx|date=September 11, 2017|title=Base Spectral Throw Range|url=https://imgur.com/a/4S14z|accessdate=September 11, 2017}}</ref> or roughly 60% of the way to the right edge of the screen, which is increased by projectile speed. <br> {{c|mod|Projectile Speed}} modifiers affect the initial speed but not the acceleration (approx. 109.09 units/second<ref>{{cite web|author=aggixx|date=September 11, 2017|title=Acceleration & max hits calculations|url=https://www.reddit.com/r/pathofexile/comments/6zglgz/just_in_case_you_were_wondering_st_can_hit_kuduku/dmvktyp/|accessdate=September 11, 2017}}</ref>). Therefore, assuming the thrower stands still:
* Duration is proportional to the projectile speed.
** Duration is proportional to the projectile speed. The base duration for the projectile to return to its origin is ~1.833 seconds.<ref>{{cite web|author=aggixx|date=September 11, 2017|title=Spectral Throw with no speed or acceleration modifiers|url=https://gfycat.com/SereneIncompatibleAmericanalligator|accessdate=September 11, 2017}}</ref>
* Range is proportional to the ''square'' of the projectile speed; even a level 1 {{sl|Faster Projectiles}} will increase range by 69% which is sufficient to reach the edge of the screen. Targeting range is adjusted accordingly.
** Range is proportional to the ''square'' of the projectile speed; even a level 1 {{il|Faster Projectiles}} will increase range by 69% which is sufficient to reach the edge of the screen. Targeting range is adjusted accordingly.
* Projectiles travel their slowest when they are at their limit of the range and will therefore cause the maximum number of hits near there. Projectile speed affects the distance but not the effectiveness at which this occurs.
** Projectiles travel their slowest when they are at their limit of the range and will therefore cause the maximum number of hits near there. Projectile speed affects the distance but not the effectiveness at which this occurs. With optimal positioning the skill can hit 3-4 times, or 4-5 times with the {{c|mod|30% reduced Spectral Throw Projectile Deceleration}} helm [[enchantment]] (depending on the size of the target).<ref>{{cite web|author=Invalesco_POE|date=September 11, 2017|title=Spectral Throw hit count|url=https://www.reddit.com/r/pathofexile/comments/6zglgz/just_in_case_you_were_wondering_st_can_hit_kuduku/dmvolhy/?context=1|accessdate=September 11, 2017}}</ref>
** With high projectile speed, it is possible for projectiles to despawn and be unable to return if the player moves too far away.
[[Dual Wielding]]: Dual Wielding while using Spectral Throw will cause the player to alternate weapons each attack.
* '''[[Dual Wielding]]''': Dual Wielding while using Spectral Throw will cause the player to alternate weapons each attack.
'''The size of the projectile''' is affected by the base range of the weapon (4 for one-handed weapons and 5 for two-handed weapons). Passive skills that affect the melee range have no effect.<ref>{{cite web|author=Mark_GGG|date=October 24, 2013|title=Spectral Throw|url=http://www.pathofexile.com/forum/view-thread/547108/page/1#p4938549|publisher=Path of Exile Forum|accessdate=October 24, 2013}}</ref>
* '''The size of the projectile''' is half of the weapon's base [[range]] (rounded down). Passive skills that affect the melee range have no effect.<ref>{{cite web|author=Mark_GGG|date=October 24, 2013|title=Spectral Throw|url=http://www.pathofexile.com/forum/view-thread/547108/page/1#p4938549|publisher=Path of Exile Forum|accessdate=October 24, 2013}}</ref></onlyinclude>
* The {{c|mod|Projectiles that have Pierced deal #% more Damage}} quality stat only scales [[hit]] damage, not damage over time applied by the projectile, such as damaging [[ailments]] or [[Decay]].<ref>https://www.youtube.com/watch?v=gmXm4y3VSTk</ref>
{{Microtrans|Golden Spectral Throw|25|Replaces the standard effect on a {{sl|Spectral Throw}} skill gem with a glowing, golden version.|xvUIpm490q0}}
{{Microtrans|Seraph Spectral Throw|95|Replaces the standard effect on a {{sl|Spectral Throw}} skill gem with a whirling, golden wing.|UBXeKfojeXY}}
|}
==Version history==
==Version history==
{{Version history table header}}
{{VersionHistoryTable}}
{{Version history table row|3.23.0|
{{VersionHistoryRow|1.2.0}}
* Quality now causes Projectiles that have Pierced to deal 0-10% more Damage, instead of providing 0-10% increased Attack Speed.
}}
{{Version history table row|3.21.0|
* The timer that prevents Spectral Throw from hitting the same target again after a hit has been reduced from 300ms to 225ms. This means it can hit the same target more often than before.
}}
{{Version history table row|3.16.0|
* Spectral Throw now has a base Mana cost of 5 at gem level 1 (previously 7), up to 8 at gem level 20 (previously 9).
}}
{{Version history table row|3.15.0|
* Now deals 125% of Base Damage, and has 125% Effectiveness of Added Damage at gem level 20 (previously 100%).
}}
{{Version history table row|3.13.0|
* Projectiles from Spectral Throw are now considered 50% larger against monsters when checking for collision.
}}
{{Version history table row|3.12.0|
* Now has alternative gem quality.
}}
{{Version history table row|3.9.0|
* Now has an attack time multiplier of 110% (from 100%).
}}
{{Version history table row|3.7.0|
* Now deals base damage equal to, and has an added damage effectiveness of, 80% at gem level 1 (from 54%), up to 100% at gem level 20 (from 90%).
}}
{{Version history table row|2.4.2|
* Fixed a bug where Spectral Throw could travel further than intended if used when standing very close to a wall.
}}
{{Version history table row|2.2.0|
* Spectral Throw now deals 20% more damage at all levels.
}}
{{Version history table row|2.1.0|
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
* Spectral Throw has had its damage increased. It went from dealing 38% of base damage to 45% of base damage at level one. At level 20 it went from dealing 64.6% of base damage to 75.4% of base damage.
}}
{{Version history table row|1.2.0|
* Reduced the damage effectiveness by a flat 8% at all levels.
* Reduced the damage effectiveness by a flat 8% at all levels.
{{VersionHistoryRow|1.1.0}}
}}
* [[Spectral Throw]] now deals 46% of weapon damage at level 1, but increases as it levels. By level 15 of the gem, you will dealing 60% of weapon damage.
{{Version history table row|1.1.0|
{{VersionHistoryRow|1.0.0}}
* Spectral Throw now deals 46% of weapon damage at level 1, but increases as it levels. By level 15 of the gem, you will dealing 60% of weapon damage.
}}
{{Version history table row|1.0.0|
* Spectral Throw has been added to the game.
* Spectral Throw has been added to the game.
|}
}}
{{Version history table end}}
== References ==
== References ==
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{{Navbox Skills}}
{{Navbox Skills}}
[[Category:Projectile skills]]
[[ru:Призрачный бросок]]
[[Category:Strength skills]]
[[Category:Dexterity skills]]
Latest revision as of 16:09, 10 June 2024
Spectral ThrowAttack, Projectile Level: (1-20) Cost: (5-8) Mana Attack Speed: 110% of base Attack Damage: (80-125)% of base Effectiveness of Added Damage: (80-125)% Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path. Additional Effects From 1-20% Quality: Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Projectiles created by Spectral Throw follow a "boomerang" path: they start at high speed, slow to a stop, and return to the thrower. If the thrower moves after the throw, the projectiles will home in on the thrower after they have slowed to a stop; in particular, moving towards the direction of the throw will shorten the duration and moving away will lengthen it. Enemies can be hit more than once by the same projectile; an enemy can be hit once (per attack) every 0.225 seconds.
Automatic Piercing: Spectral Throw has a 100% chance to pierce enemies. This means that Pierce SupportPierce SupportSupport, Projectile Icon: p Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 4Supports projectile skills.Projectiles from Supported Skills Pierce (2-4) additional Targets Supported Skills deal (0-19)% more Projectile Damage
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., Chain SupportChain SupportSupport, Chaining, Projectile Icon: c Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports projectile skills, and any other skills that chain.Supported Skills Chain +2 times Supported Skills deal (30-11)% less Damage with Hits
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Chaining rangeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., and Fork SupportFork SupportSupport, Projectile Icon: Y Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.Projectiles from Supported Skills Fork Supported Skills deal (-10-9)% more Projectile Damage
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. have no effect (details). Projectiles cannot pass through terrain obstacles; they will turn back if they were traveling outbound and disappear if they were traveling inbound. The Deadeye ascendancy node "Ricochet" however allows Spectral Throw projectiles to chain towards enemies when they hit walls, after which they return back to the player.
Multiple Projectiles:Volley SupportVolley SupportSupport, Projectile Icon: = Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 4Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.Supported Skills fire 2 additional Projectiles Supported Skills also fire Projectiles from up to 2 points on each side of you Supported Skills deal (12-3)% less Projectile Damage
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., Lesser Multiple Projectiles SupportLesser Multiple Projectiles SupportSupport, Projectile Icon: l Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 8Supports projectile skills.Supported Skills deal (15-6)% less Projectile Damage Supported Skills fire 2 additional Projectiles
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. and Greater Multiple Projectiles SupportGreater Multiple Projectiles SupportSupport, Projectile Icon: P Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports projectile skills.Supported Skills deal (35-26)% less Projectile Damage Supported Skills fire 4 additional Projectiles
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. are effective on Spectral Throw, and enemies can be hit by more than one projectile in the same salvo. However, the 0.225s cooldown on hits is applied per attack, not per projectile, which means that it is not possible to "shotgun." However, if the thrower moves or some of the projectiles encounter a terrain obstacle before reaching their maximum range, this may stagger their returns enough to allow more hits.
Damage Modifiers: Spectral Throw is classified as an Attack and will benefit from x% increased Attack Speed but not from x% increased Casting Speed. Similarly, it is a projectile rather than a melee attack and benefits from x% increased Projectile Damage and x% increased Damage (with Weapontype), such as x% Increased Physical Damage with Two Handed (or One Handed) melee weapons, but it will not benefit from mods such as x% Increased Melee Damage or x% increased Melee Physical Damage[1]
Range and Projectile Speed: The skill has a base range of ~45 units,[2] or roughly 60% of the way to the right edge of the screen, which is increased by projectile speed. Projectile Speed modifiers affect the initial speed but not the acceleration (approx. 109.09 units/second[3]). Therefore, assuming the thrower stands still:
Duration is proportional to the projectile speed. The base duration for the projectile to return to its origin is ~1.833 seconds.[4]
Range is proportional to the square of the projectile speed; even a level 1 Faster Projectiles SupportFaster Projectiles SupportSupport, Projectile Icon: j Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 31Supports projectile skills.Supported Skills have (50-69)% increased Projectile Speed Supported Skills deal (20-29)% increased Projectile Damage
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Projectile SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. will increase range by 69% which is sufficient to reach the edge of the screen. Targeting range is adjusted accordingly.
Projectiles travel their slowest when they are at their limit of the range and will therefore cause the maximum number of hits near there. Projectile speed affects the distance but not the effectiveness at which this occurs. With optimal positioning the skill can hit 3-4 times, or 4-5 times with the 30% reduced Spectral Throw Projectile Deceleration helm enchantment (depending on the size of the target).[5]
With high projectile speed, it is possible for projectiles to despawn and be unable to return if the player moves too far away.
Dual Wielding: Dual Wielding while using Spectral Throw will cause the player to alternate weapons each attack.
The size of the projectile is half of the weapon's base range (rounded down). Passive skills that affect the melee range have no effect.[6]
The Projectiles that have Pierced deal #% more Damage quality stat only scales hit damage, not damage over time applied by the projectile, such as damaging ailments or Decay.[7]
Gem level progression
Level
Mana Cost
Damage Effectiveness
Attack Damage
Exp.
Total Exp.
1
1
0
0
5
80%
80%
0
0
2
2
0
0
5
82%
82.4%
70
70
3
4
0
0
5
85%
84.7%
308
378
4
7
14
0
5
87%
87.1%
1554
1932
5
11
19
0
5
89%
89.5%
6667
8599
6
16
26
18
6
92%
91.8%
26047
34646
7
20
31
22
6
94%
94.2%
49725
84371
8
24
37
25
6
97%
96.6%
95714
180085
9
28
42
29
6
99%
98.9%
169595
349680
10
32
47
33
6
101%
101.3%
283759
633439
11
36
52
36
7
104%
103.7%
453996
1087435
12
40
58
40
7
106%
106.1%
703128
1790563
13
44
63
44
7
108%
108.4%
1061223
2851786
14
48
68
48
7
111%
110.8%
2065870
4917656
15
52
74
51
7
113%
113.2%
2507110
7424766
16
56
79
55
8
116%
115.5%
5798936
13223702
17
60
84
59
8
118%
117.9%
15083919
28307621
18
64
90
62
8
120%
120.3%
27792735
56100356
19
67
94
65
8
123%
122.6%
43869739
99970095
20
70
98
68
8
125%
125%
242081556
342051651
21
72
100
70
9
127%
127.4%
N/A
N/A
22
74
N/A
N/A
9
130%
129.7%
N/A
N/A
23
76
N/A
N/A
9
132%
132.1%
N/A
N/A
24
78
N/A
N/A
9
134%
134.5%
N/A
N/A
25
80
N/A
N/A
9
137%
136.8%
N/A
N/A
26
82
N/A
N/A
10
139%
139.2%
N/A
N/A
27
84
N/A
N/A
10
142%
141.6%
N/A
N/A
28
86
N/A
N/A
10
144%
143.9%
N/A
N/A
29
88
N/A
N/A
10
146%
146.3%
N/A
N/A
30
90
N/A
N/A
10
149%
148.7%
N/A
N/A
31
91
N/A
N/A
11
150%
149.9%
N/A
N/A
32
92
N/A
N/A
11
151%
151.1%
N/A
N/A
33
93
N/A
N/A
11
152%
152.2%
N/A
N/A
34
94
N/A
N/A
11
153%
153.4%
N/A
N/A
35
95
N/A
N/A
11
155%
154.6%
N/A
N/A
36
96
N/A
N/A
11
156%
155.8%
N/A
N/A
37
97
N/A
N/A
12
157%
157%
N/A
N/A
38
98
N/A
N/A
12
158%
158.2%
N/A
N/A
39
99
N/A
N/A
12
159%
159.3%
N/A
N/A
40
100
N/A
N/A
12
161%
160.5%
N/A
N/A
Item acquisition
Spectral Throw can drop anywhere.
Recipes
Spectral Throw can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item
Limit
Radius
Stats
Drop Enabled
Steel SpiritSteel Spirit Viridian JewelRadius: Medium(7-10)% increased Projectile Damage With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it HitsThe Sekhema rode to the mountain, With her tribe, devoted and strong. And sewed shut the mouth of nightmare, So that it would not consume her world.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
N/A
Medium
(7-10)% increased Projectile Damage With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
The timer that prevents Spectral Throw from hitting the same target again after a hit has been reduced from 300ms to 225ms. This means it can hit the same target more often than before.
Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
Spectral Throw has had its damage increased. It went from dealing 38% of base damage to 45% of base damage at level one. At level 20 it went from dealing 64.6% of base damage to 75.4% of base damage.