'''Frost Wall''' is a [[spell]] that creates a impassable wall of ice which damages enemies and pushes them back.
'''Frost Wall''' is a [[spell]] that creates a impassable wall of ice which damages enemies and pushes them back.
Line 697:
Line 696:
* '''[[Duration]]:''' Higher skill gem levels will improve base wall duration, which can be further modified by "skill duration" passives and supports.
* '''[[Duration]]:''' Higher skill gem levels will improve base wall duration, which can be further modified by "skill duration" passives and supports.
* '''Permeability:''' Players, monsters and most projectiles can not pass through a frost wall. There are some exceptions: teleporting and leaping skills, and all projectiles fired by the caster of Frost Wall pass through a Frost Wall.
* '''Permeability:''' Players, monsters and most projectiles can not pass through a Frost Wall. There are some exceptions: teleporting and leaping skills, and all projectiles fired by the caster of Frost Wall pass through a Frost Wall. [[Phasing]] allows the user to pass Frost Walls.
* '''Invincible:''' Frost Walls cannot be destroyed by any amount of damage.
* '''Invincible:''' Frost Walls cannot be destroyed by any amount of damage.
* Can be used in left mouse button slot to cast and move.
* {{il|spell totem support}} creates a [[totem]] with 3 charges that have a [[cooldown]]. A new [[totem]] can be placed after all 3 charges are used up, instead of waiting for the totem's [[cooldown]].
* {{il|spell totem support}} creates a [[totem]] with 3 charges that have a [[cooldown]]. A new [[totem]] can be placed after all 3 charges are used up, instead of waiting for the totem's [[cooldown]].
Line 712:
Line 709:
|c1_pattern_value = %d to %d
|c1_pattern_value = %d to %d
|c2_abbr = Length
|c2_abbr = Length
|c2_header = Wall length increased by +x units
|c2_header = Wall will be x meters long
|c2_pattern_extract = Wall length increased by %+(%d+) units
|c2_pattern_extract = Wall will be (%d+%.*%d*) meters long
|c2_pattern_value = +%d
|c2_pattern_value = %sm
}}
}}
==Gem quality==
{{Skill quality}}
{{Item acquisition}}
{{Item acquisition}}
Latest revision as of 23:44, 13 June 2024
Frost WallSpell, Duration, Cold Level: (1-20) Cost: (9-33) Mana Cooldown Time: 3.00 sec Can Store 3 Use(s) Cast Time: 0.50 secRequires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Deals (8-462) to (12-693) Cold Damage Base duration is (3.00-4.90) seconds 0.15 seconds between appearance of Wall sections Wall will be (2.8-5.6) meters long
Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Duration: Higher skill gem levels will improve base wall duration, which can be further modified by "skill duration" passives and supports.
Permeability: Players, monsters and most projectiles can not pass through a Frost Wall. There are some exceptions: teleporting and leaping skills, and all projectiles fired by the caster of Frost Wall pass through a Frost Wall. Phasing allows the user to pass Frost Walls.
Invincible: Frost Walls cannot be destroyed by any amount of damage.
Spell Totem SupportSpell Totem SupportSupport, Spell, Totem Icon: T Level: (1-20) Cost & Reservation Multiplier: 200%Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Supported Skills deal (49-40)% less Damage Supported Skills will summon a Totem which uses that Skill Totem lasts 8 seconds Supported Skills have 40% less Cast Speed
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Totem Placement speedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. creates a totem with 3 charges that have a cooldown. A new totem can be placed after all 3 charges are used up, instead of waiting for the totem's cooldown.
Gem level progression
Level
Mana Cost
Base duration
Cold Damage
Length
Exp.
Total Exp.
1
4
16
9
3.00 sec
8 to 12
2.8m
0
0
2
6
20
10
3.10 sec
9 to 16
2.8m
841
841
3
9
27
11
3.20 sec
14 to 23
2.8m
3099
3940
4
12
33
12
3.30 sec
18 to 27
2.8m
7433
11373
5
16
41
13
3.40 sec
25 to 37
3.5m
22895
34268
6
20
50
15
3.50 sec
32 to 49
3.5m
49725
83993
7
24
58
16
3.60 sec
42 to 63
3.5m
95714
179707
8
28
67
18
3.70 sec
54 to 81
3.5m
169595
349302
9
32
75
19
3.80 sec
68 to 102
4.2m
283759
633061
10
36
83
21
3.90 sec
85 to 128
4.2m
453996
1087057
11
40
92
22
4.00 sec
106 to 159
4.2m
703128
1790185
12
44
100
23
4.10 sec
131 to 196
4.2m
1061223
2851408
13
48
109
25
4.20 sec
160 to 240
4.9m
2065870
4917278
14
52
117
26
4.30 sec
196 to 294
4.9m
2507110
7424388
15
55
123
27
4.40 sec
227 to 341
4.9m
2573731
9998119
16
58
130
29
4.50 sec
263 to 394
4.9m
7611351
17609470
17
61
136
30
4.60 sec
303 to 455
5.6m
13437908
31047378
18
64
142
31
4.70 sec
350 to 524
5.6m
25052147
56099525
19
67
148
32
4.80 sec
402 to 603
5.6m
43869436
99968961
20
70
155
33
4.90 sec
462 to 693
5.6m
242081178
342050139
21
72
159
34
5.00 sec
506 to 759
6.3m
N/A
N/A
22
74
N/A
34
5.10 sec
554 to 832
6.3m
N/A
N/A
23
76
N/A
35
5.20 sec
607 to 910
6.3m
N/A
N/A
24
78
N/A
36
5.30 sec
664 to 996
6.3m
N/A
N/A
25
80
N/A
36
5.40 sec
726 to 1089
7m
N/A
N/A
26
82
N/A
37
5.50 sec
794 to 1191
7m
N/A
N/A
27
84
N/A
38
5.60 sec
867 to 1301
7m
N/A
N/A
28
86
N/A
39
5.70 sec
947 to 1420
7m
N/A
N/A
29
88
N/A
39
5.80 sec
1033 to 1550
7.7m
N/A
N/A
30
90
N/A
40
5.90 sec
1127 to 1691
7.7m
N/A
N/A
31
91
N/A
40
5.95 sec
1178 to 1766
7.8m
N/A
N/A
32
92
N/A
41
6.00 sec
1230 to 1844
8m
N/A
N/A
33
93
N/A
41
6.05 sec
1284 to 1926
8.1m
N/A
N/A
34
94
N/A
42
6.10 sec
1340 to 2011
8.3m
N/A
N/A
35
95
N/A
42
6.15 sec
1399 to 2099
8.5m
N/A
N/A
36
96
N/A
42
6.20 sec
1461 to 2191
8.7m
N/A
N/A
37
97
N/A
43
6.25 sec
1525 to 2287
8.8m
N/A
N/A
38
98
N/A
43
6.30 sec
1591 to 2387
9m
N/A
N/A
39
99
N/A
43
6.35 sec
1661 to 2491
9.2m
N/A
N/A
40
100
N/A
44
6.40 sec
1733 to 2599
9.4m
N/A
N/A
Item acquisition
Frost Wall can drop anywhere.
Recipes
Frost Wall can be created from the following recipes:
Amount
Part
Description
Meta
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Frost Walls created by you or your allies are now no longer considered enemies for the purposes of projectile collision detection (your projectiles will not collide with your own Frost Wall). This intentionally fixes the exploit case where a player stacks many Frost Walls around a boss and uses a skill like PiercingLightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Hits up to 3 additional enemies near the target Shocks Enemies as though dealing (100-290)% more Damage
Additional Effects From 1-20% Quality: Hits up to (0.1-2) additional enemies near the targetPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. to trigger an excessive amount of hits.