|flavour_text = "See without doubt, slay without hesitation."<br>- Marceus Lioneye of Sarn
|flavour_text = "See without doubt, slay without hesitation."<br>- Marceus Lioneye of Sarn
|flavour_text_id = UniqueBow1
|release_version = 0.9.3e
|release_version = 0.9.3e
}}
}}
'''Lioneye's Glare''' is a [[unique]] {{il|Imperial Bow}}.
'''Lioneye's Glare''' is a [[unique]] {{il|Imperial Bow}}. The item name and flavour text refer to [[General Marceus Lioneye]], a boss and [[list of historical figures|historical figure]] of [[Wraeclast]].
==Modifiers==
==Modifiers==
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{{Item acquisition}}
{{Item acquisition}}
Chris has once declared this item has a drop level 71 (ie. requires monster level 71 or above, or a bit lower level for magic/rare/unique monster)<ref>{{cite web|author=Chris|date=November 5, 2013|title=1.0.0f Patch and Data about League Distributions and Map-only Uniques|url=https://www.pathofexile.com/forum/view-thread/585334#p5170312|publisher=Official Path of Exile Forums|accessdate=March 13, 2014}}</ref> {{il|Orb of Chance}} ignore such drop level to chance this item,<ref>[[Version 1.0.0g]] patch note</ref> as long as the basetype used, has an item level equal or more than 66, the min level of that basetype to drop naturally.
Chris has once declared this item has a drop level 71 (ie. requires monster level 71 or above, or a bit lower level for magic/rare/unique monster)<ref>{{cite web|author=Chris|date=November 5, 2013|title=1.0.0f Patch and Data about League Distributions and Map-only Uniques|url=https://www.pathofexile.com/forum/view-thread/585334#p5170312|publisher=Official Path of Exile Forums|accessdate=March 13, 2014}}</ref> {{il|Orb of Chance}} ignore such drop level to chance this item,<ref>[[Version 1.0.0g]] patch notes</ref> as long as the basetype used, has an item level equal or more than 66, the min level of that basetype to drop naturally.
==Legacy variants==
==Legacy variants==
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{{legacy variant table header}}
{{legacy variant table header}}
{{legacy variant table row|3.20.0
|
* (20-24)% increased Elemental Damage with Attack Skills
|
* {{c|mod|(90-105)% increased Physical Damage}}
* {{c|mod|Adds (6-12) to (20-32) Physical Damage}}
* (10-20)% increased Attack Speed
* +(80-100) to maximum Mana
* Hits can't be Evaded
* Far Shot
}}
{{legacy variant table row|3.17.0
|
* (20-24)% increased Elemental Damage with Attack Skills
|
* {{c|mod|(150-175)% increased Physical Damage}}
* {{c|mod|Adds (6-12) to (20-32) Physical Damage}}
* (10-20)% increased Attack Speed
* +(80-100) to maximum Mana
* Hits can't be Evaded
* Far Shot
}}
{{legacy variant table row|3.0.0
{{legacy variant table row|3.0.0
|
|
* (20-24)% increased Elemental Damage with Attack Skills
* (20-24)% increased Elemental Damage with Attack Skills
|
|
* (150-175)% increased Physical Damage
* {{c|mod|(150-175)% increased Physical Damage}}
* Adds (6-12) to (20-32) Physical Damage
* {{c|mod|Adds (6-12) to (20-32) Physical Damage}}
* (10-20)% increased Attack Speed
* (10-20)% increased Attack Speed
* +(80-100) to maximum Mana
* +(80-100) to maximum Mana
* Hits can't be Evaded
* Hits can't be Evaded
* {{c|not|Far Shot}}
}}
}}
{{legacy variant table row|2.6.0
{{legacy variant table row|2.6.0
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* {{c|mod|(6-12)% increased Elemental Damage with Attack Skills}}
* {{c|mod|(6-12)% increased Elemental Damage with Attack Skills}}
|
|
* (150-175)% increased Physical Damage
* {{c|mod|(150-175)% increased Physical Damage}}
* Adds (6-12) to (20-32) Physical Damage
* {{c|mod|Adds (6-12) to (20-32) Physical Damage}}
* (10-20)% increased Attack Speed
* (10-20)% increased Attack Speed
* +(80-100) to maximum Mana
* +(80-100) to maximum Mana
* Hits can't be Evaded
* Hits can't be Evaded
* {{c|not|Far Shot}}
}}
}}
{{legacy variant table row|2.0.0
{{legacy variant table row|2.0.0
|
|
* {{c|not|(20-24)% increased Elemental Damage with Attack Skills}}
* {{c|help|No implicit modifier}}
* {{c|help|No implicit modifier}}
|
|
* (150-175)% increased Physical Damage
* {{c|mod|(150-175)% increased Physical Damage}}
* Adds (6-12) to (20-32) Physical Damage
* {{c|mod|Adds (6-12) to (20-32) Physical Damage}}
* (10-20)% increased Attack Speed
* (10-20)% increased Attack Speed
* +(80-100) to maximum Mana
* +(80-100) to maximum Mana
* Hits can't be Evaded
* Hits can't be Evaded
* {{c|not|Far Shot}}
}}
}}
|}
{{Legacy variant table end}}
==Alternate artwork==
==Alternate artwork==
{|
{|
| [[File:Lioneye's Glare Relic inventory icon.png|78px]] || [[Relic]] version from the [[Legacy league]]s.
| [[File:Lioneye's Glare Relic inventory icon.png|78px]] || [[Foil]] version from the [[Legacy league]]s.
|}
|}
The foil version does not have the implicit. It can have the explicit {{c|mod|Far Shot}} if the player opened the {{il|Ancient Reliquary Key}} after the [[version 3.0.0]] and Lioneye's Glare is the random drop.
==Gallery==
==Gallery==
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</gallery>
</gallery>
==Related items==
==See also==
* [[Lioneye]]
* {{il|Lioneye's Fall}}
* {{il|Lioneye's Fall}}
* {{il|Lioneye's Paws}}
* {{il|Lioneye's Paws}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.0.0}}
{{Version history table row|3.20.0|
* The Lioneye's Glare Unique Bow now has 180-200% increased Physical Damage (previously 90-105%), and now adds 7-14 to 24-34 Physical Damage (previously 6-12 to 20-32). Existing versions of this unique can be updated using a Divine Orb.
}}
{{Version history table row|3.17.0|
* Lioneye's Glare's basetype Imperial Bow now has 29-117 Physical Damage (previously 20-78).
* Lioneye's Glare now has 90-105% increased Physical Damage (previously 150-175%).
}}
{{Version history table row|3.0.0|
* Now grants [[Far Shot]]
* Now grants [[Far Shot]]
* Changes cannot be obtained by rerolling the item's mods with a {{il|Divine Orb}}.
* Changes cannot be obtained by rerolling the item's mods with a {{il|Divine Orb}}.
{{Version history table row|2.6.0}}
}}
{{Version history table row|2.6.0|
* Base type implicit mod increased to {{c|mod|(20-24)% increased Elemental Damage with Weapons}} (up from 6-12%).
* Base type implicit mod increased to {{c|mod|(20-24)% increased Elemental Damage with Weapons}} (up from 6-12%).
{{Version history table row|2.0.0}}
}}
{{Version history table row|2.0.0|
* Added implicit mod.
* Added implicit mod.
{{Version history table row|1.0.3}}
* Many uniques have had their drop levels and relative rarities changed to better fit their power level or position in the game.
** No longer has a drop level of 71. {{Undocumented}}
}}
{{Version history table row|1.0.3|
* Added 3D art for Lioneye's Glare.
* Added 3D art for Lioneye's Glare.
{{Version history table row|1.0.0g}}
}}
{{Version history table row|1.0.0g|
* The Orb of Chance can now generate Uniques that are higher than the itemlevel of the base type you're trying to roll.
* The Orb of Chance can now generate Uniques that are higher than the itemlevel of the base type you're trying to roll.
{{Version history table row|0.9.3e}}
}}
{{Version history table row|1.0.0|
* Some of the rarest Unique items can now only drop from end-game Maps.
** Now has a drop level of 71.<ref>https://www.pathofexile.com/forum/view-thread/585334</ref>
}}
{{Version history table row|0.9.3e|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}
==References==
==References==
Latest revision as of 16:23, 29 May 2024
Lioneye's Glare Imperial BowBow Physical Damage: (100.8-129) to (394.8-453) Critical Strike Chance: 5.00% Attacks per Second: (1.59-1.74)Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with AttackSkills(180-200)% increased Physical Damage Adds (7-14) to (24-34) Physical Damage (10-20)% increased Attack Speed +(80-100) to maximum Mana Hits can't be Evaded Far Shot"See without doubt, slay without hesitation." - Marceus Lioneye of Sarn
Lioneye's Glare can drop anywhere. It can be chanced.
Recipes
Lioneye's Glare can be created from the following recipes:
Amount
Part
Description
Meta
5
The LionThe Lion5Lioneye ItemThe Eternals lauded his valour. The Karui relished his defeat. Yet the final thoughts of Marceus Lioneye were naught but lament for his pride.
Random Lioneye item
A
8
Hunter's ResolveHunter's Resolve8BowPrimed, curved and sleek. Decisive and final. For malice and righteousness. There's but one solution.
Random bow
A
4
Atziri's ArsenalAtziri's Arsenal4Weapon CorruptedIn the prison of all sins, will you grasp godhood or sorrow? Only hope lies under the shadows.
Random corruptedweapon
A
7
PrejudicePrejudice7Item Influenced ItemOne who is blinded by their past may only see a sliver of the present.
Random influenced item
A
6
Costly CurioCostly Curio6Item Double-Influenced Item"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking."
Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise.
Random item
A
1
Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Chris has once declared this item has a drop level 71 (ie. requires monster level 71 or above, or a bit lower level for magic/rare/unique monster)[1]Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. ignore such drop level to chance this item,[2] as long as the basetype used, has an item level equal or more than 66, the min level of that basetype to drop naturally.
The foil version does not have the implicit. It can have the explicit Far Shot if the player opened the Ancient Reliquary KeyAncient Reliquary KeyWhispered memory, A shimmer in the darkness. Forgotten no more.Travel to the Ancient Reliquary by using this item in a personal Map Device. Can only be used once. after the version 3.0.0 and Lioneye's Glare is the random drop.
Lioneye's FallLioneye's Fall Viridian JewelRadius: MediumMelee and Melee Weapon Type modifiers in Radius are Transformed to Bow ModifiersThe shield crab does not leave his shell unless it is forced to, and even then, it knows to keep its distance.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Lioneye's RemorseLioneye's Remorse Pinnacle Tower ShieldChance to Block: 30% Armour: (1307-1718) Movement Speed: -3%Requires Level 70, 159 Str+(20-30) to maximum Life(180-220)% increased Armour 20% increased Stun and Block Recovery +(160-180) to maximum Life 5% reduced Movement Speed -25 Physical Damage taken from Projectile Attacks +5% Chance to BlockMarceus' unblemished shield is a testament to his arrogance... and his fate.
Lioneye's VisionLioneye's Vision Crusader PlateArmour: (1803-2418) Movement Speed: -5%Requires Level 59, 160 Str, 160 DexSocketed Gems are Supported by Level 15 Pierce (200-250)% increased Armour +(60-100) to maximum Life 0.4% of Physical Attack Damage Leeched as Mana +160 Dexterity Requirement Enemy Projectiles Pierce you"The Virtue Gems are a gift from the land, our land, and we will not let our gifts be destroyed by savages." - Marceus Lioneye
The Lioneye's Glare Unique Bow now has 180-200% increased Physical Damage (previously 90-105%), and now adds 7-14 to 24-34 Physical Damage (previously 6-12 to 20-32). Existing versions of this unique can be updated using a Divine Orb.
Changes cannot be obtained by rerolling the item's mods with a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it..
Many uniques have had their drop levels and relative rarities changed to better fit their power level or position in the game.
No longer has a drop level of 71. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]