Ward: Difference between revisions
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'''Ward''' is a form of [[defence]] that reduces the damage taken from a [[hit]] equal to the amount of Ward, then goes on cooldown. Ward recharges 4 seconds after it depletes. Unlike [[energy shield]], taking damage will not interrupt the Ward restoration time. | |||
'''Ward''' is a form of [[defence]] that reduces the damage taken from a [[hit]] equal | |||
Ward can only be found | Ward can only be found on item bases found from [[Expedition]]s and [[Iron Flask]]s. | ||
==Mechanics== | ==Mechanics== | ||
Ward reduces the final damage of the hit. It is | {{main|Receiving damage}} | ||
Ward reduces the final damage of the hit, and is part of the final step of damage calculations. It is applied after all sources of damage reduction and avoidance, but before taking damage from [[energy shield]] or [[mana]] before [[life]].<ref name="Ward" /> Ward will not be broken if the hit deals 0 damage before being reduced by ward. | |||
Ward can absorb '''all''' types of damage: Physical damage, Fire damage, Cold damage, Lightning damage and Chaos damage. Ward is not broken by nor mitigates [[damage over time]]. | |||
Ward will still break if a player has {{il|Dissolution of the Flesh}} as the player is still considered taking damage. | |||
==Items== | ==Items== | ||
===Flask=== | |||
{{Drop enabled base item table | |||
|where=items.stat_text LIKE "%Ward%" AND items.stat_text NOT LIKE "%Reward%" | |||
AND items.class_id NOT IN ("Active Skill Gem", "Support Skill Gem") | |||
|large=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
===Runic base types=== | |||
{{Main|Runic base type}} | |||
{{Drop enabled base item table | |||
|where=armours.ward_range_maximum>1 | |||
|large=1 | |||
|level=1 | |||
|wd=1 | |||
}} | |||
===Unique items=== | |||
{{Drop enabled unique item table | |||
|where=items.base_item = "Iron Flask" | |||
|level=1 | |||
|stat=1 | |||
|large=1 | |||
}} | |||
===Unique armour=== | |||
{{main|List of unique armours granting ward}} | |||
{{:List of unique armours granting ward}} | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|3.19.0| | |||
* Ward is now instantly restored after 4 seconds (previously 5 seconds). | |||
* Added 5 tiers of a new Suffix modifier that can roll on Ward base types, granting up to 58% faster Restoration of Ward. | |||
}} | |||
{{Version history table row|3.15.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
==References== | ==References== | ||
{{reflist|refs= | {{reflist|refs= | ||
<ref name="Ward">{{cite web | <ref name="Ward">{{cite web | ||
|title = Ward as an Overlooked Defensive Mechanic - Precis of the Implications | |title = Re: Ward as an Overlooked Defensive Mechanic - Precis of the Implications | ||
|url = https:// | |url = https://www.reddit.com/r/PathOfExileBuilds/comments/onn7zg/ward_as_an_overlooked_defensive_mechanic_precis/h5tassk/ | ||
|author = Mark_GGG | |author = Mark_GGG | ||
|date = July | |date = July 19, 2021 | ||
|accessdate = August | |accessdate = August 3, 2021 | ||
|publisher = Path of Exile subreddit | |publisher = Path of Exile subreddit | ||
}}</ref> | }}</ref> | ||
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[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
Latest revision as of 23:18, 11 May 2024
Ward is a form of defence that reduces the damage taken from a hit equal to the amount of Ward, then goes on cooldown. Ward recharges 4 seconds after it depletes. Unlike energy shield, taking damage will not interrupt the Ward restoration time.
Ward can only be found on item bases found from Expeditions and Iron Flasks.
Mechanics
Ward reduces the final damage of the hit, and is part of the final step of damage calculations. It is applied after all sources of damage reduction and avoidance, but before taking damage from energy shield or mana before life.[1] Ward will not be broken if the hit deals 0 damage before being reduced by ward.
Ward can absorb all types of damage: Physical damage, Fire damage, Cold damage, Lightning damage and Chaos damage. Ward is not broken by nor mitigates damage over time.
Ward will still break if a player has Dissolution of the FleshDissolution of the Flesh
Crimson JewelLimited to: 1Removes all Energy Shield
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 2 seconds
(20-30)% more Maximum Life"We awoke to a sudden dawn cresting through the mountains.
Each peak rose into searing fire, a massive roiling tide.
A great eye gazed upon us, and we became known - utterly."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. as the player is still considered taking damage.
Items
Flask
Item | Stats | |
---|---|---|
Iron FlaskIron FlaskLasts 5.00 Seconds Consumes 40 of 60 Charges on use +200 to WardRequires Level 27Restores Ward on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | Restores Ward on use |
Runic base types
Item | WD | |
---|---|---|
Runic GlovesRunic GlovesWard: (24-28)Requires Level 24, 16 Str, 16 Dex, 16 Int | 24 | (24-28) |
Runic GreavesRunic GreavesWard: (24-28)Requires Level 24, 20 Str, 20 Dex, 20 Int | 24 | (24-28) |
Runic HelmRunic HelmWard: (41-47)Requires Level 25, 30 Str, 30 Dex, 30 Int | 25 | (41-47) |
Runic GagesRunic GagesWard: (62-71)Requires Level 48, 31 Str, 31 Dex, 31 Int | 48 | (62-71) |
Runic SolleretsRunic SolleretsWard: (62-71)Requires Level 48, 37 Str, 37 Dex, 37 Int | 48 | (62-71) |
Runic CrestRunic CrestWard: (97-112)Requires Level 49, 55 Str, 55 Dex, 55 Int | 49 | (97-112) |
Runic CrownRunic CrownWard: (164-189)Requires Level 68, 66 Str, 66 Dex, 66 Int | 68 | (164-189) |
Runic GauntletsRunic GauntletsWard: (102-117)Requires Level 69, 38 Str, 38 Dex, 38 Int | 69 | (102-117) |
Runic SabatonsRunic SabatonsWard: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 Int | 69 | (102-117) |
Unique items
Item | Stats | |
---|---|---|
Elixir of the Unbroken CircleElixir of the Unbroken Circle Iron FlaskLasts (6.00-7.00) Seconds Consumes 40 of 60 Charges on use +200 to WardRequires Level 27Restores Ward on use(20-40)% increased Duration Recover 4% of Life per Endurance Charge on use Lose all Endurance Charges on use Gain 1 Endurance Charge per Second during EffectNothing endures. All things end. Then, they begin again.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | Restores Ward on use(20-40)% increased Duration Recover 4% of Life per Endurance Charge on use Lose all Endurance Charges on use Gain 1 Endurance Charge per Second during Effect |
Olroth's ResolveOlroth's Resolve Iron FlaskLasts 5.00 Seconds Consumes (56-60) of 60 Charges on use +200 to WardRequires Level 27Restores Ward on use(40-50)% increased Charges per use Ward does not Break during Effect 70% less Ward during EffectOlroth the Gallant, tireless and true, he fights for me, he fights for you!Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | Restores Ward on use(40-50)% increased Charges per use Ward does not Break during Effect 70% less Ward during Effect |
Starlight ChaliceStarlight Chalice Iron FlaskLasts 5.00 Seconds Consumes 40 of 60 Charges on use +200 to WardRequires Level 27Restores Ward on use(20-30)% increased Charge Recovery Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used (20-30)% increased Effect of Non-Damaging Ailments you inflict during EffectUhtred and his priests drank of the skies to empower runes... and themselves.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | Restores Ward on use(20-30)% increased Charge Recovery Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used (20-30)% increased Effect of Non-Damaging Ailments you inflict during Effect |
Vorana's PreparationVorana's Preparation Iron FlaskLasts 5.00 Seconds Consumes (36-44) of 60 Charges on use +200 to WardRequires Level 27Restores Ward on use(-10-10)% increased Charges per use Debilitate nearby Enemies for 2 Seconds when Effect ends Effect is removed when Ward Breaks Culling Strike during EffectVorana trained her mercenaries thus: strike true and survive.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | Restores Ward on use(-10-10)% increased Charges per use Debilitate nearby Enemies for 2 Seconds when Effect ends Effect is removed when Ward Breaks Culling Strike during Effect |
Unique armour
Item | WD | Stats | |||
---|---|---|---|---|---|
FaithguardFaithguard Runic HelmWard: (51-63)Requires Level 25, 30 Str, 30 Dex, 30 Int+(20-30) to Intelligence (25-35)% increased Ward (40-60)% faster Restoration of Ward (15-25)% increased Light Radius Increases and Reductions to Maximum Energy Shield instead apply to WardThe priests of the Kalguur worshipped knowledge, not gods. | 25 | (51-63) | +(20-30) to Intelligence (25-35)% increased Ward (40-60)% faster Restoration of Ward (15-25)% increased Light Radius Increases and Reductions to Maximum Energy Shield instead apply to Ward | ||
NightgripNightgrip Runic GagesWard: (82-105)Requires Level 48, 31 Str, 31 Dex, 31 Int(33-48)% increased Ward +(17-23)% to Chaos Resistance Gain Added Chaos Damage equal to 20% of Ward 75% of Damage taken bypasses WardThose heroes that set foot on Wraeclast found themselves changing, only subtly at first... | 48 | (82-105) | (33-48)% increased Ward +(17-23)% to Chaos Resistance Gain Added Chaos Damage equal to 20% of Ward 75% of Damage taken bypasses Ward | ||
Olroth's ChargeOlroth's Charge Runic SolleretsWard: (93-127)Requires Level 48, 37 Str, 37 Dex, 37 Int(50-80)% increased Ward (50-30)% slower Restoration of Ward 20% increased Movement Speed Gain Adrenaline for 3 seconds when Ward BreaksWhere others would retreat when vulnerable, Olroth the Gallant fought deeper into battle. | 48 | (93-127) | (50-80)% increased Ward (50-30)% slower Restoration of Ward 20% increased Movement Speed Gain Adrenaline for 3 seconds when Ward Breaks | ||
Cadigan's CrownCadigan's Crown Runic CrownWard: (164-189)Requires Level 68, 66 Str, 66 Dex, 66 IntNever deal Critical Strikes BattlemageCadigan the Third ruled dispassionately through the iron might of artifice. | 68 | (164-189) | Never deal Critical Strikes Battlemage | ||
Medved's ChallengeMedved's Challenge Runic GauntletsWard: (132-175)Requires Level 69, 342 Str, 342 Dex, 342 Int800% increased Attribute Requirements (30-50)% increased Ward +(15-25)% to all Elemental Resistances 80% less Flask Charges gained from Kills Flasks gain 1 Charge per second if you've Hit a Unique Enemy RecentlyFor forty-two nights, the Feller of Heroes challenged the next greatest warrior to a one-on-one duel. None could match his might. | 69 | (132-175) | 800% increased Attribute Requirements (30-50)% increased Ward +(15-25)% to all Elemental Resistances 80% less Flask Charges gained from Kills Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently | ||
Vorana's MarchVorana's March Runic SabatonsWard: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 IntHas no Sockets Triggers Level 20 Summon Arbalists when Equipped 25% increased Movement Speed <Four random Summoned Arbalists modifiers>In their hour of desperate need, the Knights of the Sun called out for aid... and the Black Scythe answered. | 69 | (102-117) | Has no Sockets Triggers Level 20 Summon Arbalists when Equipped 25% increased Movement Speed
|
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.15.0 |
|
References
- ↑ Mark_GGG (July 19, 2021). "Re: Ward as an Overlooked Defensive Mechanic - Precis of the Implications". Path of Exile subreddit. Retrieved August 3, 2021.