|stat_text = Deals (34-371) to (102-1114) Lightning Damage<br>Ring deals 50% less Damage<br>20% chance to Shock enemies<br>(20-39)% increased Effect of Shock
|stat_text = Deals (34-537) to (101-1610) Lightning Damage<br>+10% to Maximum Effect of Shock<br>Ring always Shocks
|level1 = True
|level1 = True
|level1_level_requirement = 28
|level1_level_requirement = 28
|level1_mana_cost = 12
|level1_cost_amounts = 12
|level1_stat_text = Deals 34 to 102 Lightning Damage<br>20% increased Effect of Shock
|level1_stat_text = Deals 34 to 101 Lightning Damage
'''Shock Nova''' is a [[lightning]] [[area of effect]] [[spell]] that deals lightning damage in an area around the caster, conjuring an initial ring followed by a larger circular area. Both effects can overlap, to deal significantly more damage. Shock Nova also has a high chance to [[shock]] and provides increased effectiveness of this ailment with higher gem levels.
'''Shock Nova''' is a [[lightning]] [[area of effect]] [[spell]] that deals lightning damage in an area around the caster, conjuring an initial ring followed by a larger circular area. Shock Nova has an innate chance to inflict [[shock]] and provides increased effectiveness of this ailment.
==Skill functions and interactions==
==Skill functions and interactions==
[[File:Shocknovadiagram.jpeg|thumb|Shaded region indicates initial ring, outer circle indicates radius of secondary area damage. Red enemies are hit twice for 150% of base damage, orange enemies are hit once for 100% of base damage, white enemies are not hit.|250px]]
[[File:Shocknovadiagram.jpeg|thumb|Shaded region indicates initial ring, outer circle indicates radius of secondary area damage. Red enemies are hit twice for 200% of base damage, orange enemies are hit once for 100% of base damage, white enemies are not hit.|250px]]
Shock Nova has two damaging components: an initial ring, and then a larger, circular area - both dealing lightning damage. The initial ring has a fixed width, and only monsters located within its area get hit by it. The subsequent area effect has a larger radius than the initial ring, and all monsters located between the spell's center up to that radius get hit. Therefore it is possible for monsters to receive damage from either both components, or just the larger area effect (see the image below for reference).
Shock Nova has two damaging components: an initial ring followed by a larger circular area, both dealing the same lightning damage. It is therefore possible for monsters to receive damage from either component, or both.<ref>https://www.reddit.com/r/PathOfExileBuilds/comments/qag43f/does_shock_nova_hit_twice_or_once_for_double/hh2uso4/</ref>
Modifiers to area of effect affect both inner and outer radii of the initial ring. The subsequent damaging area has a larger outer radius than the ring, and all monsters located between the spell's center (the caster by default) up to that radius get hit.
Added damage to spells benefits both the ring and the larger nova, giving this skill a 380% effectiveness of added damage per cast if both components hit. For optimal damage, the caster must position themselves at the correct distance away from their target.
Shock Nova's {{C|mod|Ring always Shocks}} has no effect when supported by {{il|Elemental Focus}}.
==Gem level progression==
==Gem level progression==
Line 526:
Line 443:
|c1_pattern_extract = Deals (%d+) to (%d+) Lightning Damage
|c1_pattern_extract = Deals (%d+) to (%d+) Lightning Damage
|c1_pattern_value = %d to %d
|c1_pattern_value = %d to %d
|c2_abbr=Shock<br>Effect
|c2_header=Increased Effect of Shock
|c2_pattern_extract=(%d+)%% increased Effect of Shock
|c2_pattern_value=%d%%
}}
}}
==Gem quality==
{{Skill quality}}
{{Item acquisition}}
{{Item acquisition}}
Line 536:
Line 452:
{{Skill enchantment modifier list}}
{{Skill enchantment modifier list}}
{{Skill microtransaction list}}
{{Alternate skill effect list}}
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.7.0}}
{{Version history table row|3.23.0|
* Quality now provides +0-10% to Maximum Effect of Shock, instead of 0-40% increased Shock Duration on enemies.
}}
{{Version history table row|3.19.0|
* Shock Nova no longer has 20% chance to Shock Enemies, or increased Effect of Shock. Instead, it now has +10% to maximum Effect of Shock, and Ring always Shocks.
* Quality on Anomalous Shock Nova no longer provides "Ring has 0–40% chance to Shock".
}}
{{Version history table row|3.17.0|
* Shock Nova now deals 34 to 101 Lightning Damage at gem level 1 (previously 34 to 102), up to 537 to 1610 at gem level 20 (previously 371 to 1114).
* Now has 190% Effectiveness of Added Damage at all gem levels (previously 120%).
}}
{{Version history table row|3.15.0|
* No longer has “Ring deals 50% less Damage”.
}}
{{Version history table row|3.7.0|
* The ring now deals 50% less damage (from 80%).
* The ring now deals 50% less damage (from 80%).
* The ring is now closer to the centre of the nova.
* The ring is now closer to the centre of the nova.
{{Version history table row|3.6.0}}
}}
{{Version history table row|3.6.0|
* Mana Cost at gem level 1 is now 12 (was 13).
* Mana Cost at gem level 1 is now 12 (was 13).
* Mana Cost at gem level 20 is now 23 (was 26).
* Mana Cost at gem level 20 is now 23 (was 26).
Line 549:
Line 480:
* Now deals 34 to 102 Lightning damage at gem level 1 (from 26 to 79) and 371 to 1114 Lightning damage at gem level 20 (from 275 to 825).
* Now deals 34 to 102 Lightning damage at gem level 1 (from 26 to 79) and 371 to 1114 Lightning damage at gem level 20 (from 275 to 825).
* Now has an added damage effectiveness of 120% (from 60%).
* Now has an added damage effectiveness of 120% (from 60%).
{{Version history table row|2.6.0}}
}}
{{Version history table row|2.6.0|
* Damage increased by 33% at level 1, scaling up to 49% increased damage by level 20.
* Damage increased by 33% at level 1, scaling up to 49% increased damage by level 20.
* Additional damage dealt by the Shock Nova ring reduced to 20% of base damage (down from 50%).
* Additional damage dealt by the Shock Nova ring reduced to 20% of base damage (down from 50%).
{{Version history table row|2.1.0}}
}}
{{Version history table row|2.1.0|
* Damage has been increased by 20% at level one, improving to a 35% increase in damage by level 20.
* Damage has been increased by 20% at level one, improving to a 35% increase in damage by level 20.
* Damage effectiveness increased from 50% to 60%.
* Damage effectiveness increased from 50% to 60%.
{{Version history table row|1.0.0}}
}}
{{Version history table row|1.0.0|
* Reduced mana cost.
* Reduced mana cost.
{{Version history table row|0.10.0}}
}}
{{Version history table row|0.10.0|
* Increased base critical strike chance from 3% to 4%.
* Increased base critical strike chance from 3% to 4%.
* Mana cost has been reduced.
* Mana cost has been reduced.
{{Version history table row|0.9.12s}}
}}
{{Version history table row|0.9.12s|
* Damage progression increased. By skill level 15, it's doing 14% more damage than before.
* Damage progression increased. By skill level 15, it's doing 14% more damage than before.
{{Version history table row|0.9.12}}
}}
{{Version history table row|0.9.12|
* Damage increased by 14%.
* Damage increased by 14%.
{{Version history table row|0.9.9}}
}}
{{Version history table row|0.9.9|
*Increased cast speed.
*Increased cast speed.
{{Version history table row|0.9.7}}
}}
{{Version history table row|0.9.7|
* Improved the effects.
* Improved the effects.
{{Version history table row|0.9.6}}
}}
{{Version history table row|0.9.6|
* Shock Nova has been reimplemented so that it doesn't scale its damage with distance and doesn't hit monsters that are close to you.
* Shock Nova has been reimplemented so that it doesn't scale its damage with distance and doesn't hit monsters that are close to you.
{{Version history table row|0.9.5g}}
}}
{{Version history table row|0.9.5g|
* Increased the critical strike chance.
* Increased the critical strike chance.
{{Version history table row|0.9.4c}}
}}
{{Version history table row|0.9.4c|
* Set the default critical strike chance of Shock Nova (2,6%).
* Set the default critical strike chance of Shock Nova (2,6%).
{{Version history table row|0.9.3c}}
}}
{{Version history table row|0.9.3c|
* Now scales all damage from support gems in the same way as the main skill damage (based on distance).
* Now scales all damage from support gems in the same way as the main skill damage (based on distance).
* Shock Nova now deals its damage from outside (maximum damage) to inside (minimum/no damage). <br>The outside damage is dealt first. It is a linear damage progression (not exponential) now.
* Shock Nova now deals its damage from outside (maximum damage) to inside (minimum/no damage). <br>The outside damage is dealt first. It is a linear damage progression (not exponential) now.
{{Version history table row|0.9.2}}
}}
{{Version history table row|0.9.2|
* Fixed a bug with Shock Nova's damage calculation if the Area of Effect was increased.
* Fixed a bug with Shock Nova's damage calculation if the Area of Effect was increased.
* Reduced upper Shock Nova damage by 30%.
* Reduced upper Shock Nova damage by 30%.
{{Version history table row|0.9.1}}
}}
{{Version history table row|0.9.1|
*Changed the damage equation for Shock Nova so that the deadzone immediately around the player works better.<br> It's now much more important to have enemies at maximum range.
*Changed the damage equation for Shock Nova so that the deadzone immediately around the player works better.<br> It's now much more important to have enemies at maximum range.
* Reduced damage and collision size.
* Reduced damage and collision size.
{{Version history table row|0.8.7}}
}}
* Shock Nova added to the game.
{{Version history table row|0.8.7|
|}
* Added new skill prototype - Shock Nova: Casts a shocking circle of [[lightning]] which deals maximum damage at its outside edge.
}}
{{Version history table end}}
==References==
{{reflist}}
{{Navbox Skills}}
{{Navbox Skills}}
[[ru:Кольцо молний]]
[[ru:Кольцо молний]]
Revision as of 14:55, 7 April 2024
Shock NovaSpell, AoE, Lightning, Nova Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 190% AoE Radius: 26 / 14Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage +10% to Maximum Effect of Shock Ring always Shocks
Additional Effects From 1-20% Quality: +(0.5-10)% to Maximum Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shock Nova is a lightningarea of effectspell that deals lightning damage in an area around the caster, conjuring an initial ring followed by a larger circular area. Shock Nova has an innate chance to inflict shock and provides increased effectiveness of this ailment.
Shaded region indicates initial ring, outer circle indicates radius of secondary area damage. Red enemies are hit twice for 200% of base damage, orange enemies are hit once for 100% of base damage, white enemies are not hit.
Shock Nova has two damaging components: an initial ring followed by a larger circular area, both dealing the same lightning damage. It is therefore possible for monsters to receive damage from either component, or both.[1]
Modifiers to area of effect affect both inner and outer radii of the initial ring. The subsequent damaging area has a larger outer radius than the ring, and all monsters located between the spell's center (the caster by default) up to that radius get hit.
Added damage to spells benefits both the ring and the larger nova, giving this skill a 380% effectiveness of added damage per cast if both components hit. For optimal damage, the caster must position themselves at the correct distance away from their target.
Shock Nova's Ring always Shocks has no effect when supported by Elemental Focus SupportElemental Focus SupportSupport Icon: F Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports any skill that hits or burns enemies, or inflicts elemental ailments.Supported Skills deal (20-34)% more Elemental Damage Supported Skills cannot inflict Elemental Ailments
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Elemental DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket..
Gem level progression
Level
Mana Cost
Lightning Damage
Exp.
Total Exp.
1
28
67
12
34 to 101
0
0
2
31
73
13
42 to 126
199345
199345
3
34
79
14
52 to 156
285815
485160
4
37
85
15
64 to 193
401344
886504
5
40
92
15
79 to 237
554379
1440883
6
42
96
16
91 to 272
477437
1918320
7
44
100
16
103 to 310
583786
2502106
8
46
104
17
118 to 355
710359
3212465
9
48
109
17
135 to 404
1355511
4567976
10
50
113
18
154 to 461
1138877
5706853
11
52
117
18
175 to 524
1368233
7075086
12
54
121
19
199 to 596
1638338
8713424
13
56
125
19
226 to 677
1956648
10670072
14
58
130
20
256 to 768
3655184
14325256
15
60
134
20
290 to 870
3017327
17342583
16
62
138
21
328 to 985
7759995
25102578
17
64
142
21
372 to 1115
15138193
40240771
18
66
146
22
420 to 1261
26083825
66324596
19
68
151
22
475 to 1425
62620247
128944843
20
70
155
23
537 to 1610
211708088
340652931
21
72
159
24
606 to 1817
N/A
N/A
22
74
N/A
24
683 to 2049
N/A
N/A
23
76
N/A
25
770 to 2310
N/A
N/A
24
78
N/A
25
868 to 2603
N/A
N/A
25
80
N/A
26
977 to 2931
N/A
N/A
26
82
N/A
26
1100 to 3299
N/A
N/A
27
84
N/A
27
1237 to 3711
N/A
N/A
28
86
N/A
27
1391 to 4173
N/A
N/A
29
88
N/A
28
1564 to 4691
N/A
N/A
30
90
N/A
28
1757 to 5270
N/A
N/A
31
91
N/A
28
1862 to 5586
N/A
N/A
32
92
N/A
29
1973 to 5919
N/A
N/A
33
93
N/A
29
2091 to 6272
N/A
N/A
34
94
N/A
29
2215 to 6645
N/A
N/A
35
95
N/A
29
2347 to 7040
N/A
N/A
36
96
N/A
30
2486 to 7458
N/A
N/A
37
97
N/A
30
2633 to 7899
N/A
N/A
38
98
N/A
30
2789 to 8366
N/A
N/A
39
99
N/A
30
2953 to 8860
N/A
N/A
40
100
N/A
31
3127 to 9382
N/A
N/A
Gem quality
Type
Additional Effects per 1-20% Quality
Weight
Superior
+(0.5-10)% to Maximum Effect of Shock
1
Item acquisition
Shock Nova can drop anywhere.
Recipes
Shock Nova can be created from the following recipes:
Amount
Part
Description
Meta
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Shock Nova no longer has 20% chance to Shock Enemies, or increased Effect of Shock. Instead, it now has +10% to maximum Effect of Shock, and Ring always Shocks.
Quality on Anomalous Shock Nova no longer provides "Ring has 0–40% chance to Shock".
Now scales all damage from support gems in the same way as the main skill damage (based on distance).
Shock Nova now deals its damage from outside (maximum damage) to inside (minimum/no damage). The outside damage is dealt first. It is a linear damage progression (not exponential) now.
Changed the damage equation for Shock Nova so that the deadzone immediately around the player works better. It's now much more important to have enemies at maximum range.