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'''Events''' are special temporary leagues that players can participate for a limited period of time. Events often include additions and changes to the mechanics or gameplay loop to create an experience that differs from the base game. Events are often held near the end of a [[challenge league]]'s life cycle, usually winter months.
{| class="wikitable"
 
Players can receive [[microtransaction]] items for participating in an event. Players can receive prizes for having a character reach a certain level or be entered into a raffle based on their highest level character. Events also have special prizes given to players on the top of the event leaderboards, to characters with the most amount of [[experience]].
 
[[Races]] were a series of seasonal events where players compete with each other to reach the top of the leaderboard, whether by gaining as much [[experience]] as possible or reaching a certain objective within a time limit. Races award reward points based on the player's placing, which lets them acquire [[unique item]]s with alternate 2D artworks.
 
__TOC__
 
==List of events==
===[[Ancestor league]]===
{| class="wikitable sortable"  
|-
! Event !! Description !! Start date !! End date !! Base league !! PC/Console !! Voided !! Notes
|-
| [[Krangled Passives]]
| Skill tree passives are randomized and concealed
| 2pm November 3rd PDT
| 2pm November 10th PST
| [[Ancestor league]]
| Both
| {{no}}
|
* Players lose 5x experience on death
|-
| Blast from the Past
| [[Sentinel league]] and [[Kalandra league]] mechanics enabled
| 2pm November 10th PST
| 2pm November 17th PST
| Standard
| Both
| {{no}}
|
* Players lose 5x experience on death
|-
| [[Shifting Stones]]
| Zones have a league mechanic and an [[Atlas keystone]] enabled
| 2pm November 17th PST
| 2pm November 24th PST
| Standard
| Both
| {{yes}}
|
* Players lose 5x experience on death
|}
 
===[[Sanctum league]]===
{| class="wikitable sortable"
|-
! Event !! Description !! Start date !! End date !! Base league !! PC/Console !! Voided !! Notes
|-
|-
| [[Ruthless with Gold]]
! League mechanic !! Type !! Difficulty !! Speed !! Consistency !! Unique Rewards
| [[Gold]] enabled
| 1pm March 8th PST
| 3pm April 4th PDT
| Standard
| Both
| {{yes}}
|
|-
|-
| Friendly Fire Group SSF Event
| [[Abyss]] || Clearing || Easy || Medium || Low || [[Abyss jewel]]s, {{il|Stygian Vise}}
| Friendly fire enabled; group play only
| 2pm March 14th PDT
| 2pm March 21st PDT
| Standard (Private)
| PC only
| {{yes}}
|
* League Completion Criteria: Kill Act Ten Kitava
* Accounts Allowed in League: 5
|-
| [[Krangled Passives]] Group SSF Event
| Skill tree passives are randomized and concealed; group play only (on PC)
| 2pm March 21th PDT
| 2pm March 28st PDT
| Standard (Private)
| Both*
| {{yes}}
|
* Solo SSF for consoles
* League Completion Criteria: Kill both Searing Exarch and Eater of Worlds
* Accounts Allowed in League: 6
|-
| "Polarity" Group SSF Event
| Monsters can only be damaged by players with the same polarity; group play only
| 2pm March 14th PDT
| 2pm March 21st PDT
| Standard (Private)
| PC only
| {{yes}}
|
* League Completion Criteria: Have three level 90 players in the same instance
* Accounts Allowed in League: 6
|}
 
===[[Kalandra league]]===
{| class="wikitable sortable"
|-
|-
! Event !! Description !! Start date !! End date !! Base league !! PC/Console !! Voided !! Notes
| [[Beyond]] || Clearing || Easy || Fast || Medium || [[Tainted currency]]
|-
|-
| [[Mayhem]]
| [[Blight (game mechanic)|Blight]] || Special || Easy || Slow || Medium || [[Oil]]s
| Zones contain large amounts of a random league mechanic and two additional difficulty modifiers
| 1pm November 4th
| 12pm November 14th
| Standard
| Both
| {{yes}}
|
|-
|-
| [[Endless Delve]]
| [[Breach]] || Clearing || Medium || Medium || Medium || [[Breachstone]]s
| [[Delve]] only
| 12pm November 14th
| 12pm November 21th
| Standard
| Both
| {{yes}}
|
|-
|-
| [[Delirium Everywhere]]
| [[Delirium]] || Clearing || Hard || Special || Medium || [[Delirium orb]]s, {{il|Simulacrum}}
| Zones have permanent Delirium fog with scaling Delirium %
| 12pm November 21st
| 12pm November 28st
| Standard
| Both
| {{yes}}
|
|}
 
===[[Scourge league]]===
{| class="wikitable sortable"
|-
|-
! Event !! Description !! Start date !! End date !! Base league !! PC/Console !! Voided !! Notes
| [[Essence]] || Bossing || Medium/Hard || Fast || High || [[Essence]]s
|-
|-
| [[Endless Delve]]
| [[Expedition]] || Hybrid || Medium || Varies || High || [[Ward]] equipment, {{il|Iron Flask}}
| [[Delve]] only
| Noon December 3
| Noon December 13
| Standard
| PC only
| {{yes}}
|
|-
|-
| rowspan="3" | [[Path of Exile: Royale]]
| [[Harbinger]] || Clearing || Medium || Slow || Medium || Harbinger currency & currency shards, {{il|The Beachhead}}
| rowspan="3" | Battle Royale PvP
| Noon December 8 (PST)
| Noon December 9 (PST)
| rowspan="3" | N/A
| rowspan="3" | PC only
| rowspan="3" | {{yes}}
| rowspan="3" |
|-
|-
| Noon December 22 (PST)
| [[Harvest]] || Hybrid || Medium || Fast || High || [[Lifeforce]] for [[Harvest crafting]]
| Noon December 23 (PST)
|-
|-
| Noon December 29 (PST)
| [[Heist]] || Special || Medium || Slow || Medium || [[Experimented base type]]s, Heist enchanted gear, [[Replica unique item]]s
| Noon December 30 (PST)
|-
|-
| Zizaran's Gauntlet
| [[Legion]] || Clearing || Medium || Fast || Medium || [[Incubator]]s, [[emblem]]s
| Community-hosted Gauntlet event (HC SSF only)
|-  
| Noon December 10
| [[Ritual]] || Clearing || Easy || Slow || Low || [[Ritual base type]]s
| Noon December 20
| [[Scourge league]]
| PC only
| {{no}}
|  
|-
|-
| [[Endless Heist]]
| [[Sanctum]] || Special || Hard || Slow || High || Unique [[relic]]s, {{il|Original Sin}}
| [[Heist]] only
| Noon December 17
| Noon December 27
| Standard
| PC only
| {{yes}}
|
|-
|-
| Atlas Invasion
| [[Strongbox]] || Clearing || Easy || Fast || Medium || None
| Zones contain five additional map bosses as wandering enemies
| Noon December 24
| Noon January 3
| Standard
| PC only
| {{yes}}
|
|-
|-
| [[Delirium Everywhere]]
| [[Ultimatum]] || Special || Hard || Slow || Low || [[Catalyst]]s
| Zones have permanent Delirium fog with random Delirium %
| Noon December 31
| Noon January 10
| Standard
| PC only
| {{yes}}
|
|}
|}


===[[Heist league]]===
===Abyss===
{| class="wikitable sortable"
The main strength of Abyss is the number of monsters it adds to a map.
|-
 
! Event !! Description !! Start date !! End date !! Base league !! PC/Console !! Voided !! Notes
The Abyss rewards themselves are not consistently rewarding, but there's a small chance you may find Abyss uniques that are very valuable.
|-
 
| [[Mayhem]]
When juicing the Abyss mechanic using {{il|Gilded Abyss Scarab}}s or {{il|Winged Abyss Scarab}}s, try to roll {{c|mod|Monsters fire 2 additional projectiles}} on your maps, as this increases the number of monsters a [[Stygian Spire]]] can spawn.
| Zones contain large amounts of a random league mechanic
 
| Noon December 4
===Beyond===
| Noon December 11
Beyond is generally taken as a supplementary league mechanic with other league mechanics as a way to increase pack size, rather than a primary league mechanic. Beyond works best with other league mechanics that spawn swarms of enemies like [[Abyss]] and [[Delirium]].
| Standard
 
| Both
If you're investing into Beyond mechanics, be sure to use either a Map Device craft or Sextant that adds Beyond to the map.
| {{yes}}
 
|
Some of the [[Tainted currency]] items are always in demand, such as {{il|Tainted Chromatic Orb}} and {{il|Tainted Orb of Fusing}}.
|-
 
| [[Endless Delve]]
[[Endless Tide]] should be taken if you prioritizing pack size over tainted currency drops. Beyond bosses have a much better chance of dropping valuable tainted currency over non-unique mobs.
| [[Delve]] only
 
| Noon December 11
===Blight===
| 10am December 18
Outside of Blight-ravaged maps, Blight is one of the easier league mechanics in the game, demanding little in terms of DPS. Even weak builds can take [[Cassia's Pride]] to clear it consistently.
| Standard
 
| Both
[[Oil]]s have a higher level of demand at the beginning of the league and its value tends to go down over time, but high-tier oils are still fairly valuable, and {{il|Tainted Oil}}s are always valuable.
| {{yes}}
 
|
[[Blightspawn]] is greatly beneficial for anyone running Blight, as {{il|Oil Extractor}}s add a consistent source of profit to all your Blight encounters, even if you don't intend to use them.
|-
 
| [[Flashback]]
A more advanced technique for Blight farming is to run Blight in maps with tight spaces like {{il|Toxic Sewer Map}} to minimize the number of lanes. Since every Blight encounter must have at least one lane with Oils as a reward, it makes it more likely to spawn a Blight lane with multiple Oil rewards. This combines well with the Sextant mod that increases the tier of Oils dropped from Blight.
| Zones have three random league mechanics enabled
 
| Noon December 18
A major downside to Blight is the amount of time a Blight encounter takes and its inactive playstyle, but some players do enjoy its slower pace.
| 10am January 4
 
| Standard
===Breach===
| Both
Breach is very layout-dependent, so opt to run maps with open spaces over closed indoor maps with lots of doors.
| {{no}}
 
|
{{il|Chayula's Breachstone}} is always in demand since they're used for XP farming rotations. It can sometimes be worth using Harvest crafting to exchange another breachstone or splinter for Chayula's.
|}
 
===Delirium===
Delirium is one of the best league modifiers for map juicing, but also one of the most demanding for your build. Delirium is not recommended for builds that don't have a lot of damage and defenses.
 
Delirium rewards become easier to meet the most monsters a map has, so it works well with any other league mechanics that adds more monsters like [[Breach]], [[Abyss]] and [[Beyond]], as well as any other league mechanic that pauses the fog, like [[Harvest]] and [[Alva]] master missions.
 
{{il|Simulacrum}} is time-consuming, but rewarding if your build can handle all 30 waves, or at the very least the first 20.
 
===Essence===
Essence farming is one of the most reliable ways to generate consistent profit: Essences are always in demand and players will purchase them in bulk.
 
Since Essence drops are not affected by any item quantity/rarity modifiers, Essence farming is also one of the best way for low-power characters to make a profit. There is almost no difference between farming Essences in a tier 1 map or a tier 16 map.
 
For low-level Essence farming, avoid adding modifiers to make them more difficult like Tormented Spirits if possible. Essence monsters can get very dangerous if it has too many modifiers.
 
===Expedition===
Expedition can be somewhat time-consuming if you take the time to check the remnant mods, but this can be solved with [[Extreme Archaeology]].
 
[[Gwennen]] gives the lowest value of the Expedition NPCs. Very rarely, you can get a extremely valuable unique item, but the odds are so low it makes her not reliable as a primary form of profit.
 
[[Rog]] has a very high learning curve, but he can create very powerful and valuable Rare equipment if you know how to use his services.
 
[[Tujen]] is very straightforward: trade artifacts for bubblegum currency. Occasionally, he may offer high-value currency or exceptional gems.
 
[[Dannig]] is essentially a wild card for the other three NPCs, but he can also sell Logbooks, which can be profitable for personal use or on the market.
 
===Harbinger===
{{il|Harbinger's Orb}} should only be used on red tier maps for a chance to obtain a red tier {{il|The Beachhead}}. Beachheads are occasionally used in XP farming rotations and sell on the market if you don't plan on running them yourself.
 
{{il|Fracturing Shard}}s are the main source of income from Harbingers.
 
===Harvest===
Harvest has one of the lowest variance of all the league content, since the only notable drop from Harvest is Lifeforce.
 
The amount of Lifeforce gained is determined by increased item quantity and pack size. Harvest should be taken with Eldritch Altars for item quantity/rarity altars.
 
Harvest crafting is very versatile and is useful for any kind of player, which makes Lifeforce farming a very consistent source of income. Alternatively, a high-investment strategy is to use Harvest crafting to deterministically craft +2 gem level amulets to sell to the market.
 
===Legion===
Legion is one of the most demanding content in terms of clear speed. Legion is best reserved for builds with huge AoE or auto-aiming projectiles with good DPS and decent movement speed.
 
[[Incubator]]s are the main source of income from Legion encounters. {{il|Ornate Incubator}}s drop a Divine Orb fairly regularly. When you have an excess of Incubators from farming Legion, prioritize higher value Incubators over low-value ones like {{il|Primal Incubator}}. Note that {{il|Thief's Trinket}} can have Incubators applied to it.
 
[[Emblem]]s tend to have low market value on their own. Most of the demand for Emblems comes from players who run 5-way XP farming services. They are best sold in full sets in bulk.
 
===Ritual===
Ritual is one of the slower league mechanics in the game.
 
Ritual has a very large selection of rewards, which include currency and equipment. High-ilvl Ritual bases like a {{il|Blizzard Crown}} are worth a lot on the market.
 
A major downside of Ritual is that it has one of the least consistent reward structure of the league content. Reroll as often as you can to increase your chances of finding the big ticket items.
 
Don't forget to check your Ritual rewards after completing the last altar. You will not get reminded to check them before you accidentally open a new map without looking at it.
 
===Strongbox===
Strongboxes is a well-rounded supplementary league mechanic to add, providing a mix of monster packs and rewards.
 
[[Secret Operations]] for Operator's Strongboxes is a must when investing into Strongbox Atlas passives. [[Tamper-Proof]] is optional if you don't want to craft your rare Strongboxes.
 
Strongboxes are often used by Magic Find builds to farm divination cards, using Ambush Scarabs and {{c|mod|Strongbox Monsters are Enraged}} Sextants to boost their item drops.


===[[Synthesis league]]===
===Ultimatum===
{| class="wikitable sortable"
Ultimatum requires a good investment in defenses to run consistently.
|-
! Event !! Description !! Start date !! End date !! Base league !! PC/Console !! Voided !! Notes
|-
| [[Flashback]]
| Zones have three random league mechanics enabled
| 9am Saturday May 11th
| 10am Tuesday June 4th
| Standard
| Both
| {{no}}
|
|}


===[[Incursion league]]===
Ultimatum encounters offer different rewards depending on the number of rounds, with valuable currency and Inscribed Ultimatum being offered starting at rounds 8+. Modifiers which treat Ultimatum encounters as though you've completed an additional round will make these rewards appear earlier and more often.
{| class="wikitable sortable"
|-
! Event !! Description !! Start date !! End date !! Base league !! PC/Console !! Voided !! Notes
|-
| [[Flashback]]
| Zones have three random league mechanics enabled
| 9am Saturday August 4th
| 10am Tuesday August 28th
| Standard
| Both
| {{no}}
|
|}


===[[Bestiary league]]===
Rewards from Ultimatum have high variance.
{| class="wikitable sortable"
|-
! Event !! Description !! Start date !! End date !! Base league !! PC/Console !! Voided !! Notes
|-
| [[Flashback]]
| Zones have three random league mechanics enabled
| 9am Saturday May 5th
| 10am Tuesday May 29th (NZT)
| Standard
| Both
| {{no}}
|
|}


===[[Harbinger league]]===
Monsters from Ultimatum encounters don't drop any items, which makes it anti-synergistic with other mechanics that only increase monster strength and drops. Global item quantity drops will affect the number of Catalysts you receive.
{| class="wikitable sortable"
|-
! Event !! Description !! Start date !! End date !! Base league !! PC/Console !! Voided !! Notes
|-
| [[Turmoil]]
| Zones contain a random league mechanic
| Nov 10, 2017 3:00 PM
| Nov 20, 2017 4:00 PM
| Standard
| Both
| {{yes}}
|
|-
| [[Mayhem]]
| Zones contain large amounts of a random league mechanic
| Nov 24, 2017 3:00 PM
| Dec 04, 2017 4:00 PM
| Standard
| Both
| {{yes}}
|
|}


===[[Legacy league]]===
[[The Trialmaster]]'s unique drops also tend to be very valuable, and the fact he drops {{il|Tainted Catalyst}}s means you'll always make some profit if you do fight him.
{| class="wikitable sortable"
|-
! Event !! Description !! Start date !! End date !! Base league !! Voided !! Notes
|-
| [[Turmoil]]
| Zones contain five of a random league mechanic
| Jul 14, 2017 5:00 PM
| Jul 28, 2017 5:00 PM
| Standard
| {{no}}
|
|-
| One-Week Legacy
| 1-week long [[Legacy league]] ladder race
| Saturday 10 June
| Saturday 17 June
| [[Legacy league]]
| {{yes}}
|
|-
| [[Mayhem]]
| Zones contain large amounts of a random league mechanic
| Saturday 24 June
| Saturday 8 July
| Standard
| {{yes}}
|
|-
| Various Race Events
|
| Friday 2 June
| Saturday 24 June
| Standard
| {{yes}}
|
* See full schedule [https://web.archive.org/web/20170601063514/https://www.pathofexile.com/events here]
|}


==See also==
<!--{{Query base passive skills
* [[Path of Exile: Royale]]
|q_where=
  passive_skills.ID LIKE "%Atlas%" AND
  (passive_skills.ID LIKE "%cairns%" OR
  passive_skills.ID LIKE "%haewark%" OR
  passive_skills.ID LIKE "%lira%" OR
  passive_skills.ID LIKE "%valdo%" OR
  passive_skills.ID LIKE "%lex%" OR
  passive_skills.ID LIKE "%vastir%" OR
  passive_skills.ID LIKE "%tirn%" OR
  passive_skills.ID LIKE "%null%")
}}
-->

Latest revision as of 22:13, 22 January 2024

League mechanic Type Difficulty Speed Consistency Unique Rewards
Abyss Clearing Easy Medium Low Abyss jewels, Stygian ViseStygian ViseHas 1 Abyssal Socket
Beyond Clearing Easy Fast Medium Tainted currency
Blight Special Easy Slow Medium Oils
Breach Clearing Medium Medium Medium Breachstones
Delirium Clearing Hard Special Medium Delirium orbs, SimulacrumSimulacrumHow do you defeat that which dwells within you?Open a Delirium portal by using this item in a personal Map Device. Can only be used once.
Essence Bossing Medium/Hard Fast High Essences
Expedition Hybrid Medium Varies High Ward equipment, Iron FlaskIron FlaskLasts 5.00 Seconds
Consumes 40 of 60 Charges on use
+200 to Ward
Requires Level 27Restores Ward on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Harbinger Clearing Medium Slow Medium Harbinger currency & currency shards, The BeachheadThe Beachhead
Harbinger Map
Map Level: 82
Map Tier: 15
Item Quantity: +(40-60)%
Item Rarity: +(40-60)%
Area contains 6 additional HarbingersCorrupted
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Harvest Hybrid Medium Fast High Lifeforce for Harvest crafting
Heist Special Medium Slow Medium Experimented base types, Heist enchanted gear, Replica unique items
Legion Clearing Medium Fast Medium Incubators, emblems
Ritual Clearing Easy Slow Low Ritual base types
Sanctum Special Hard Slow High Unique relics, Original SinOriginal Sin
Amethyst Ring
Requires Level 52+(17-23)% to Chaos ResistanceAll Elemental Damage Converted to Chaos Damage
Nearby Enemies' Chaos Resistance is 0
Innocence rose to godhood not on inspired faith,
but on the vilification and hatred of another.
Strongbox Clearing Easy Fast Medium None
Ultimatum Special Hard Slow Low Catalysts

Abyss

The main strength of Abyss is the number of monsters it adds to a map.

The Abyss rewards themselves are not consistently rewarding, but there's a small chance you may find Abyss uniques that are very valuable.

When juicing the Abyss mechanic using Module Error: No results found for item using search term "item_name = Gilded Abyss Scarab"s or Module Error: No results found for item using search term "item_name = Winged Abyss Scarab"s, try to roll Monsters fire 2 additional projectiles on your maps, as this increases the number of monsters a Stygian Spire] can spawn.

Beyond

Beyond is generally taken as a supplementary league mechanic with other league mechanics as a way to increase pack size, rather than a primary league mechanic. Beyond works best with other league mechanics that spawn swarms of enemies like Abyss and Delirium.

If you're investing into Beyond mechanics, be sure to use either a Map Device craft or Sextant that adds Beyond to the map.

Some of the Tainted currency items are always in demand, such as Tainted Chromatic OrbTainted Chromatic OrbStack Size: 20Unpredictably reforges the colour of sockets on a corrupted itemRight click this item then left click a corrupted socketed item to apply it. and Tainted Orb of FusingTainted Orb of FusingStack Size: 20Unpredictably adds or removes a link to the largest group of linked sockets on a corrupted itemRight click this item then left click a corrupted socketed item to apply it..

Endless Tide should be taken if you prioritizing pack size over tainted currency drops. Beyond bosses have a much better chance of dropping valuable tainted currency over non-unique mobs.

Blight

Outside of Blight-ravaged maps, Blight is one of the easier league mechanics in the game, demanding little in terms of DPS. Even weak builds can take Cassia's Pride to clear it consistently.

Oils have a higher level of demand at the beginning of the league and its value tends to go down over time, but high-tier oils are still fairly valuable, and Tainted OilTainted OilStack Size: 10
Oil Tier: 0
Can be combined with other oils at Cassia to enchant corrupted rings, amulets or blighted maps.
s are always valuable.

Blightspawn is greatly beneficial for anyone running Blight, as Oil ExtractorOil ExtractorStack Size: 10Destroys an Anointed Item to recover one of the Oils that was used to apply that AnointmentRight click this item then left click an Anointed item to destroy it.s add a consistent source of profit to all your Blight encounters, even if you don't intend to use them.

A more advanced technique for Blight farming is to run Blight in maps with tight spaces like Toxic Sewer MapToxic Sewer MapMap Level: 70
Map Tier: 3
Guild Character: Ï
Affluence and effluence, separated
by a few feet of soil.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
to minimize the number of lanes. Since every Blight encounter must have at least one lane with Oils as a reward, it makes it more likely to spawn a Blight lane with multiple Oil rewards. This combines well with the Sextant mod that increases the tier of Oils dropped from Blight.

A major downside to Blight is the amount of time a Blight encounter takes and its inactive playstyle, but some players do enjoy its slower pace.

Breach

Breach is very layout-dependent, so opt to run maps with open spaces over closed indoor maps with lots of doors.

Chayula's BreachstoneChayula's BreachstoneRare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
Monster Level: 83
Travel to Chayula's Domain by using this item in a personal Map Device. Can only be used once.
is always in demand since they're used for XP farming rotations. It can sometimes be worth using Harvest crafting to exchange another breachstone or splinter for Chayula's.

Delirium

Delirium is one of the best league modifiers for map juicing, but also one of the most demanding for your build. Delirium is not recommended for builds that don't have a lot of damage and defenses.

Delirium rewards become easier to meet the most monsters a map has, so it works well with any other league mechanics that adds more monsters like Breach, Abyss and Beyond, as well as any other league mechanic that pauses the fog, like Harvest and Alva master missions.

SimulacrumSimulacrumHow do you defeat that which dwells within you?Open a Delirium portal by using this item in a personal Map Device. Can only be used once. is time-consuming, but rewarding if your build can handle all 30 waves, or at the very least the first 20.

Essence

Essence farming is one of the most reliable ways to generate consistent profit: Essences are always in demand and players will purchase them in bulk.

Since Essence drops are not affected by any item quantity/rarity modifiers, Essence farming is also one of the best way for low-power characters to make a profit. There is almost no difference between farming Essences in a tier 1 map or a tier 16 map.

For low-level Essence farming, avoid adding modifiers to make them more difficult like Tormented Spirits if possible. Essence monsters can get very dangerous if it has too many modifiers.

Expedition

Expedition can be somewhat time-consuming if you take the time to check the remnant mods, but this can be solved with Extreme Archaeology.

Gwennen gives the lowest value of the Expedition NPCs. Very rarely, you can get a extremely valuable unique item, but the odds are so low it makes her not reliable as a primary form of profit.

Rog has a very high learning curve, but he can create very powerful and valuable Rare equipment if you know how to use his services.

Tujen is very straightforward: trade artifacts for bubblegum currency. Occasionally, he may offer high-value currency or exceptional gems.

Dannig is essentially a wild card for the other three NPCs, but he can also sell Logbooks, which can be profitable for personal use or on the market.

Harbinger

Harbinger's OrbHarbinger's OrbStack Size: 20Reforges a map item as another of a higher tierRight click this item then left click a map to apply it. should only be used on red tier maps for a chance to obtain a red tier The BeachheadThe Beachhead
Harbinger Map
Map Level: 82
Map Tier: 15
Item Quantity: +(40-60)%
Item Rarity: +(40-60)%
Area contains 6 additional HarbingersCorrupted
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
. Beachheads are occasionally used in XP farming rotations and sell on the market if you don't plan on running them yourself.

Fracturing ShardFracturing ShardStack Size: 20A stack of 20 shards becomes a Fracturing Orb.s are the main source of income from Harbingers.

Harvest

Harvest has one of the lowest variance of all the league content, since the only notable drop from Harvest is Lifeforce.

The amount of Lifeforce gained is determined by increased item quantity and pack size. Harvest should be taken with Eldritch Altars for item quantity/rarity altars.

Harvest crafting is very versatile and is useful for any kind of player, which makes Lifeforce farming a very consistent source of income. Alternatively, a high-investment strategy is to use Harvest crafting to deterministically craft +2 gem level amulets to sell to the market.

Legion

Legion is one of the most demanding content in terms of clear speed. Legion is best reserved for builds with huge AoE or auto-aiming projectiles with good DPS and decent movement speed.

Incubators are the main source of income from Legion encounters. Ornate IncubatorOrnate IncubatorStack Size: 10Adds an incubated Currency item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
s drop a Divine Orb fairly regularly. When you have an excess of Incubators from farming Legion, prioritize higher value Incubators over low-value ones like Primal IncubatorPrimal IncubatorStack Size: 10Adds an incubated Talisman item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
. Note that Thief's TrinketThief's TrinketCorrupted can have Incubators applied to it.

Emblems tend to have low market value on their own. Most of the demand for Emblems comes from players who run 5-way XP farming services. They are best sold in full sets in bulk.

Ritual

Ritual is one of the slower league mechanics in the game.

Ritual has a very large selection of rewards, which include currency and equipment. High-ilvl Ritual bases like a Blizzard CrownBlizzard CrownEvasion: (185-212)
Energy Shield: (38-43)
Requires Level 75, 79 Dex, 79 IntAdds (75-85) to (115-128) Cold Damage
Your Hits treat Cold Resistance as 10% higher than actual value
are worth a lot on the market.

A major downside of Ritual is that it has one of the least consistent reward structure of the league content. Reroll as often as you can to increase your chances of finding the big ticket items.

Don't forget to check your Ritual rewards after completing the last altar. You will not get reminded to check them before you accidentally open a new map without looking at it.

Strongbox

Strongboxes is a well-rounded supplementary league mechanic to add, providing a mix of monster packs and rewards.

Secret Operations for Operator's Strongboxes is a must when investing into Strongbox Atlas passives. Tamper-Proof is optional if you don't want to craft your rare Strongboxes.

Strongboxes are often used by Magic Find builds to farm divination cards, using Ambush Scarabs and Strongbox Monsters are Enraged Sextants to boost their item drops.

Ultimatum

Ultimatum requires a good investment in defenses to run consistently.

Ultimatum encounters offer different rewards depending on the number of rounds, with valuable currency and Inscribed Ultimatum being offered starting at rounds 8+. Modifiers which treat Ultimatum encounters as though you've completed an additional round will make these rewards appear earlier and more often.

Rewards from Ultimatum have high variance.

Monsters from Ultimatum encounters don't drop any items, which makes it anti-synergistic with other mechanics that only increase monster strength and drops. Global item quantity drops will affect the number of Catalysts you receive.

The Trialmaster's unique drops also tend to be very valuable, and the fact he drops Tainted CatalystTainted CatalystStack Size: 10Applies a random quality type and amount of quality to a Corrupted ring, amulet or belt
Replaces other quality types
Right click this item then left click a Corrupted ring, amulet or belt to apply it. The maximum quality is 20%.
s means you'll always make some profit if you do fight him.