View table: skill_gems
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Table structure:
- awakened_variant_id - String
- dexterity_percent - Integer
- gem_description - Text
- gem_tags - List of String, delimiter: ,
- intelligence_percent - Integer
- is_awakened_support_gem - Boolean
- is_vaal_skill_gem - Boolean
- primary_attribute - String
- strength_percent - Integer
- support_gem_letter - String
- support_gem_letter_html - Text
- vaal_variant_id - String
This table has 727 rows altogether.
Page | awakened variant id | dexterity percent | gem description | gem tags | intelligence percent | is awakened support gem | is vaal skill gem | primary attribute | strength percent | support gem letter | support gem letter html | vaal variant id |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Absolution (edit) | Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them. | Spell • Minion • Duration • Physical • Lightning • AoE | 40 | No | strength | 60 | Metadata/Items/Gems/SkillGemVaalAbsolution | |||||
Absolution of Inspiring (edit) | Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them. | Spell • Minion • Duration • Physical • Lightning • AoE | 40 | No | strength | 60 | Metadata/Items/Gems/SkillGemVaalAbsolution | |||||
Added Chaos Damage Support (edit) | Metadata/Items/Gems/SupportGemAddedChaosDamagePlus | Supports any skill that hits enemies. | Chaos • Support | 100 | No | intelligence | H | <span class="support-gem-id-blue">H</span> | ||||
Added Cold Damage Support (edit) | Metadata/Items/Gems/SupportGemAddedColdDamagePlus | 100 | Supports any skill that hits enemies. | Cold • Support | No | dexterity | C | <span class="support-gem-id-green">C</span> | ||||
Added Fire Damage Support (edit) | Metadata/Items/Gems/SupportGemAddedFireDamagePlus | Supports any skill that hits enemies. | Fire • Physical • Support | No | strength | 100 | F | <span class="support-gem-id-red">F</span> | ||||
Added Lightning Damage Support (edit) | Metadata/Items/Gems/SupportGemAddedLightningDamagePlus | Supports any skill that hits enemies. | Lightning • Support | 100 | No | intelligence | L | <span class="support-gem-id-blue">L</span> | ||||
Additional Accuracy Support (edit) | 60 | Supports attack skills. | Attack • Support | No | dexterity | 40 | a | <span class="support-gem-id-green">a</span> | ||||
Advanced Traps Support (edit) | 100 | Supports skills which throw traps. | Trap • Support | No | dexterity | R | <span class="support-gem-id-green">R</span> | |||||
Alchemist's Mark (edit) | 100 | Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time. | Spell • Curse • Mark • AoE • Duration • Fire • Chaos | No | dexterity | |||||||
Ambush (edit) | 60 | Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack. | Critical • Spell • Movement • Duration • Travel | 40 | No | dexterity | ||||||
Ancestral Call Support (edit) | Metadata/Items/Gems/SupportGemAncestralCallPlus | Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills. | Support • Melee • Attack • Strike | No | strength | 100 | A | <span class="support-gem-id-red">A</span> | ||||
Ancestral Cry (edit) | Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range. | Warcry • AoE • Duration | No | strength | 100 | |||||||
Ancestral Protector (edit) | Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed. | Attack • Totem • Melee • Strike | No | strength | 100 | |||||||
Ancestral Warchief (edit) | Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed. | Attack • Totem • AoE • Slam • Melee | No | strength | 100 | Metadata/Items/Gems/SkillGemVaalAncestralWarchief | ||||||
Anger (edit) | Casts an aura that adds fire damage to the attacks and spells of you and your allies. | Aura • Spell • AoE • Fire | 40 | No | strength | 60 | ||||||
Animate Guardian (edit) | Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. | Spell • Minion | 40 | No | strength | 60 | ||||||
Animate Guardian of Smiting (edit) | Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side using Smite of Divine Judgement, ignoring weapon restrictions. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. | Spell • Minion • Lightning | 40 | No | strength | 60 | ||||||
Animate Weapon (edit) | 60 | Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines. | Duration • Minion • Spell • Physical | 40 | No | dexterity | Metadata/Items/Gems/SkillGemVaalAnimateWeapon | |||||
Animate Weapon of Ranged Arms (edit) | 60 | Animates a Ranged Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines. | Duration • Minion • Spell • Physical | 40 | No | dexterity | Metadata/Items/Gems/SkillGemVaalAnimateWeapon | |||||
Animate Weapon of Self Reflection (edit) | 60 | Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines. | Duration • Minion • Spell | 40 | No | dexterity | Metadata/Items/Gems/SkillGemVaalAnimateWeapon | |||||
Arc (edit) | An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further. | Spell • Chaining • Lightning | 100 | No | intelligence | Metadata/Items/Gems/SkillGemVaalArc | ||||||
Arc of Oscillating (edit) | An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains, it will also chain a secondary arc to another enemy, but this secondary arc cannot chain further. | Spell • Chaining • Lightning | 100 | No | intelligence | Metadata/Items/Gems/SkillGemVaalArc | ||||||
Arc of Surging (edit) | An arc of lightning reaches from the caster to a targeted enemy and splits to simultaneously hit several other enemies. | Spell • Lightning | 100 | No | intelligence | Metadata/Items/Gems/SkillGemVaalArc | ||||||
Arcane Cloak (edit) | Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills. | Spell • Duration • Guard • Lightning • Arcane | 100 | No | intelligence | |||||||
Arcane Surge Support (edit) | Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. | Arcane • Support • Spell • Duration | 100 | No | intelligence | N | <span class="support-gem-id-blue">N</span> | |||||
Arcanist Brand (edit) | Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies. | Trigger • Spell • Duration • Brand | 100 | No | intelligence | |||||||
Archmage Support (edit) | Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. | Lightning • Arcane • Support • Spell | 100 | No | intelligence | ^ | <span class="support-gem-id-blue">^</span> | |||||
Arctic Armour (edit) | 60 | Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary. | Spell • Duration • Cold | 40 | No | dexterity | Metadata/Items/Gems/SkillGemVaalArcticArmour | |||||
Armageddon Brand (edit) | Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies. | Spell • AoE • Fire • Duration • Brand | 60 | No | intelligence | 40 | ||||||
Armageddon Brand of Recall (edit) | Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies. | Spell • AoE • Fire • Duration • Brand | 60 | No | intelligence | 40 | ||||||
Armageddon Brand of Volatility (edit) | Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed. | Spell • AoE • Fire • Duration • Brand | 60 | No | intelligence | 40 | ||||||
Arrogance Support (edit) | Supports any non-blessing skill with a reservation. | Aura • Support | No | strength | 100 | B | <span class="support-gem-id-red">B</span> | |||||
Arrow Nova Support (edit) | Metadata/Items/Gems/SupportGemArrowNovaPlus | 100 | Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. | Bow • Attack • Support • Projectile | No | dexterity | G | <span class="support-gem-id-green">G</span> | ||||
Artillery Ballista (edit) | 100 | Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow. | Attack • Totem • AoE • Fire • Projectile • Bow | No | dexterity | |||||||
Artillery Ballista of Cross Strafe (edit) | 100 | Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow. | Attack • Totem • AoE • Fire • Projectile • Bow | No | dexterity | |||||||
Artillery Ballista of Focus Fire (edit) | 100 | Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow. | Attack • Totem • AoE • Fire • Projectile • Bow | No | dexterity | |||||||
Assassin's Mark (edit) | 40 | Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time. | Critical • Spell • Curse • Mark | 60 | No | intelligence | ||||||
Automation (edit) | 40 | While this skill is active, supported spells will be repeatedly triggered. | Trigger • Spell | 60 | No | intelligence | & | |||||
Awakened Added Chaos Damage Support (edit) | Supports any skill that hits enemies. | Chaos • Support | 100 | Yes | intelligence | H | <span class="support-gem-id-blue">H</span> | |||||
Awakened Added Cold Damage Support (edit) | 100 | Supports any skill that hits enemies. | Cold • Support | Yes | dexterity | C | <span class="support-gem-id-green">C</span> | |||||
Awakened Added Fire Damage Support (edit) | Supports any skill that hits enemies. | Fire • Physical • Support | Yes | strength | 100 | F | <span class="support-gem-id-red">F</span> | |||||
Awakened Added Lightning Damage Support (edit) | Supports any skill that hits enemies. | Lightning • Support | 100 | Yes | intelligence | L | <span class="support-gem-id-blue">L</span> | |||||
Awakened Ancestral Call Support (edit) | Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills. | Support • Melee • Attack • Strike | Yes | strength | 100 | A | <span class="support-gem-id-red">A</span> | |||||
Awakened Arrow Nova Support (edit) | 100 | Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. | Bow • Attack • Support • Projectile | Yes | dexterity | G | <span class="support-gem-id-green">G</span> | |||||
Awakened Blasphemy Support (edit) | Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you. | Support • Hex • Aura | 100 | Yes | intelligence | A | <span class="support-gem-id-blue">A</span> | |||||
Awakened Brutality Support (edit) | Supports any skill that deals damage. | Physical • Support | Yes | strength | 100 | U | <span class="support-gem-id-red">U</span> | |||||
Awakened Burning Damage Support (edit) | Supports any skill that hits enemies, or can deal burning damage directly. | Fire • Support | 40 | Yes | strength | 60 | b | <span class="support-gem-id-red">b</span> | ||||
Awakened Cast On Critical Strike Support (edit) | 60 | Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | Critical • Support • Spell • Trigger | 40 | Yes | dexterity | & | <span class="support-gem-id-green">&</span> | ||||
Awakened Cast While Channelling Support (edit) | 40 | Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered. | Support • Channelling • Spell • Trigger | 60 | Yes | intelligence | W | <span class="support-gem-id-blue">W</span> | ||||
Awakened Chain Support (edit) | 100 | Supports projectile skills, and any other skills that chain. | Support • Chaining • Projectile | Yes | dexterity | c | <span class="support-gem-id-green">c</span> | |||||
Awakened Cold Penetration Support (edit) | 100 | Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | Cold • Support | Yes | dexterity | V | <span class="support-gem-id-green">V</span> | |||||
Awakened Controlled Destruction Support (edit) | Supports attack skills, or spell skills that deal damage. | Spell • Critical • Support | 100 | Yes | intelligence | C | <span class="support-gem-id-blue">C</span> | |||||
Awakened Deadly Ailments Support (edit) | 60 | Supports any skill that hits enemies. | Support | 40 | Yes | dexterity | i | <span class="support-gem-id-green">i</span> | ||||
Awakened Elemental Damage with Attacks Support (edit) | Supports attack skills. | Attack • Support | 40 | Yes | strength | 60 | W | <span class="support-gem-id-red">W</span> | ||||
Awakened Elemental Focus Support (edit) | Supports any skill that hits or burns enemies, or inflicts elemental ailments. | Support | 100 | Yes | intelligence | F | <span class="support-gem-id-blue">F</span> | |||||
Awakened Empower Support (edit) | Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems. | Exceptional • Support | Yes | strength | 100 | + | <span class="support-gem-id-red">+</span> | |||||
Awakened Enhance Support (edit) | 100 | Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems. | Exceptional • Support | Yes | dexterity | + | <span class="support-gem-id-green">+</span> | |||||
Awakened Enlighten Support (edit) | Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems. | Exceptional • Support | 100 | Yes | intelligence | + | <span class="support-gem-id-blue">+</span> | |||||
Awakened Fire Penetration Support (edit) | Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | Fire • Support | Yes | strength | 100 | V | <span class="support-gem-id-red">V</span> | |||||
Awakened Fork Support (edit) | 100 | Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. | Support • Projectile | Yes | dexterity | Y | <span class="support-gem-id-green">Y</span> | |||||
Awakened Generosity Support (edit) | Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Cannot modify the skills of minions. | Support • Aura | 40 | Yes | strength | 60 | G | <span class="support-gem-id-red">G</span> | ||||
Awakened Greater Multiple Projectiles Support (edit) | 100 | Supports projectile skills. | Support • Projectile | Yes | dexterity | P | <span class="support-gem-id-green">P</span> | |||||
Awakened Hextouch Support (edit) | Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | Support • Hex • Trigger | 100 | Yes | intelligence | & | <span class="support-gem-id-blue">&</span> | |||||
Awakened Increased Area of Effect Support (edit) | Supports any skill with an area of effect. | Support • AoE | 100 | Yes | intelligence | E | <span class="support-gem-id-blue">E</span> | |||||
Awakened Lightning Penetration Support (edit) | Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | Lightning • Support | 100 | Yes | intelligence | V | <span class="support-gem-id-blue">V</span> | |||||
Awakened Melee Physical Damage Support (edit) | Supports melee attack skills. | Melee • Physical • Support • Attack | Yes | strength | 100 | M | <span class="support-gem-id-red">M</span> | |||||
Awakened Melee Splash Support (edit) | Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. | Support • Melee • Attack • Strike • AoE | Yes | strength | 100 | S | <span class="support-gem-id-red">S</span> | |||||
Awakened Minion Damage Support (edit) | Supports skills which create Minions. | Support • Minion | 100 | Yes | intelligence | d | <span class="support-gem-id-blue">d</span> | |||||
Awakened Multistrike Support (edit) | 40 | Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills. | Attack • Melee • Support | Yes | strength | 60 | 3 | <span class="support-gem-id-red">3</span> | ||||
Awakened Spell Cascade Support (edit) | Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions. | AoE • Spell • Support | 100 | Yes | intelligence | p | <span class="support-gem-id-blue">p</span> | |||||
Awakened Spell Echo Support (edit) | Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation. | Spell • Support | 100 | Yes | intelligence | k | <span class="support-gem-id-blue">k</span> | |||||
Awakened Swift Affliction Support (edit) | 100 | Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | Support • Duration | Yes | dexterity | r | <span class="support-gem-id-green">r</span> | |||||
Awakened Unbound Ailments Support (edit) | 40 | Supports any skill that hits enemies or inflicts ailments | Support | 60 | Yes | intelligence | U | <span class="support-gem-id-blue">U</span> | ||||
Awakened Unleash Support (edit) | Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. | Spell • Support | 100 | Yes | intelligence | q | <span class="support-gem-id-blue">q</span> | |||||
Awakened Vicious Projectiles Support (edit) | 100 | Supports projectile attack skills. | Projectile • Attack • Physical • Chaos • Support | Yes | dexterity | d | <span class="support-gem-id-green">d</span> | |||||
Awakened Void Manipulation Support (edit) | 60 | Supports any skill that deals damage. | Chaos • Support | 40 | Yes | dexterity | v | <span class="support-gem-id-green">v</span> | ||||
Ball Lightning (edit) | Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning. | Spell • Projectile • AoE • Lightning | 100 | No | intelligence | |||||||
Ball Lightning of Orbiting (edit) | Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning. | Spell • Projectile • AoE • Lightning | 100 | No | intelligence | |||||||
Ball Lightning of Static (edit) | Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems. | Spell • AoE • Lightning • Orb | 100 | No | intelligence | |||||||
Ballista Totem Support (edit) | 40 | Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you. | Bow • Projectile • Support • Totem | No | strength | 60 | R | <span class="support-gem-id-red">R</span> | ||||
Bane (edit) | Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines. | Chaos • Trigger • Spell • AoE • Duration • Hex | 100 | No | intelligence | |||||||
Bane of Condemnation (edit) | Applies a debuff to enemies in a small area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines. | Chaos • Trigger • Spell • AoE • Duration • Hex | 100 | No | intelligence | |||||||
Barrage (edit) | 100 | After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered. | Attack • Projectile • Bow | No | dexterity | |||||||
Barrage of Volley Fire (edit) | 100 | After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered. | Attack • Projectile • Bow | No | dexterity | |||||||
Barrage Support (edit) | 100 | Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions. | Bow • Attack • Support • Projectile | No | dexterity | N | <span class="support-gem-id-green">N</span> | |||||
Battlemage's Cry (edit) | Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which boosts critical strike chance and allows attacks to benefit from increases to spell damage. | Warcry • Critical • Trigger • AoE • Duration | 40 | No | strength | 60 | ||||||
Bear Trap (edit) | 100 | Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage. | Trap • Spell • Duration • Physical | No | dexterity | |||||||
Bear Trap of Skewers (edit) | 100 | Throws a trap that damages and impales a single enemy, and immobilises them for a duration based on how much damage was dealt. Modifiers to spell damage do not affect this skill's damage. | Trap • Spell • Duration • Physical | No | dexterity | |||||||
Behead Support (edit) | Supports strike skills. | Support • Melee • Attack • Strike | No | strength | 100 | H | <span class="support-gem-id-red">H</span> | |||||
Berserk (edit) | Consumes Rage at an accelerating rate to provide a powerful buff, granting more attack damage, attack speed, movement speed, and less damage taken. | Spell | No | strength | 100 | |||||||
Blade Blast (edit) | 100 | Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way. | Spell • AoE • Physical | No | dexterity | |||||||
Blade Blast of Dagger Detonation (edit) | 100 | Deals spell damage in an area around you. Your equipped daggers add to this damage. | Spell • AoE • Physical • Nova | No | dexterity | |||||||
Blade Blast of Unloading (edit) | 100 | Deals spell damage in an area around you. If you have Blade Vortex blades orbiting you, it will detonate each of them in turn, dealing damage again in an area around you for each one. | Spell • AoE • Physical • Nova | No | dexterity | |||||||
Blade Flurry (edit) | 60 | Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword. | Attack • AoE • Channelling • Physical • Melee | 40 | No | dexterity | Metadata/Items/Gems/SkillGemVaalChargedAttack | |||||
Blade Flurry of Incision (edit) | 60 | Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The critical strike chance is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword. | Critical • Attack • AoE • Channelling • Physical • Melee | 40 | No | dexterity | Metadata/Items/Gems/SkillGemVaalChargedAttack | |||||
Blade Trap (edit) | 100 | Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through. | Trap • Attack • AoE | No | dexterity | |||||||
Blade Trap of Greatswords (edit) | 100 | Throws a trap which, once triggered, swings two copies of your equipped Two Handed Sword around it in circles for a duration, each repeatedly damaging enemies it spins through | Trap • Attack • AoE • Duration | No | dexterity | |||||||
Blade Trap of Laceration (edit) | 100 | Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each damaging enemies it spins through. | Trap • Attack • AoE • Physical | No | dexterity | |||||||
Blade Vortex (edit) | 100 | This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent. | Spell • AoE • Duration • Physical | No | dexterity | Metadata/Items/Gems/SkillGemVaalBladeVortex | ||||||
Blade Vortex of the Scythe (edit) | 100 | This spell creates a swarm of ethereal blades which briefly orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. | Spell • AoE • Duration • Physical | No | dexterity | Metadata/Items/Gems/SkillGemVaalBladeVortex |