View table: skill

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Table structure:

  1. active_skill_name - String
  2. cast_time - Float
  3. description - Text
  4. html - Text
  5. item_class_id_restriction - List of String, delimiter: ,
  6. item_class_restriction - List of String, delimiter: ,
  7. max_level - Integer
  8. projectile_speed - Integer
  9. radius - Integer
  10. radius_description - Text
  11. radius_secondary - Integer
  12. radius_secondary_description - Text
  13. radius_tertiary - Integer
  14. radius_tertiary_description - Text
  15. skill_icon - Page
  16. skill_id - String
  17. skill_screenshot - Page
  18. stat_text - Text

This table has 11,767 rows altogether.

Recreate data.

Page active skill name cast time description html item class id restriction item class restriction max level projectile speed radius radius description radius secondary radius secondary description radius tertiary radius tertiary description skill icon skill id skill screenshot stat text
Absolution (edit) Absolution 0.75 Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Absolution</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Absolution|Absolution]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Absolution skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(9-26) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">200%</td></tr><tr><th>Base duration</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.</td></tr><tr><td class="tc -mod" colspan="2">Deals (21-873) to (31-1310) Physical Damage<br>Base duration is 1.00 seconds<br>Base secondary duration is 10.00 seconds<br>+(0-0.6) metres to radius<br>25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy<br>This Spell and Minions Convert 50% of Physical Damage to Lightning Damage<br>Maximum 3 Summoned Sentinels of Absolution</td></tr></table></span> 20 Absolution skill icon.png Absolution Deals (21-873) to (31-1310) Physical Damage<br>Base duration is 1.00 seconds<br>Base secondary duration is 10.00 seconds<br>+(0-0.6) metres to radius<br>25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy<br>This Spell and Minions Convert 50% of Physical Damage to Lightning Damage<br>Maximum 3 Summoned Sentinels of Absolution
Absolution of Inspiring (edit) Absolution of Inspiring 0.75 Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Absolution of Inspiring</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Absolution of Inspiring|AbsolutionAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Absolution skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(9-26) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">200%</td></tr><tr><th>Base duration</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.</td></tr><tr><td class="tc -mod" colspan="2">Deals (21-873) to (31-1310) Physical Damage<br>Base duration is 1.00 seconds<br>Base secondary duration is 10.00 seconds<br>Increases and Reductions to Minion Damage also apply<br>to this Skill's Damage at 250% of their value<br>+(0-0.6) metres to radius<br>25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy<br>This Spell and Minions Convert 50% of Physical Damage to Lightning Damage<br>Maximum 2 Summoned Sentinels of Absolution</td></tr></table></span> 20 Absolution skill icon.png AbsolutionAltX Deals (21-873) to (31-1310) Physical Damage<br>Base duration is 1.00 seconds<br>Base secondary duration is 10.00 seconds<br>Increases and Reductions to Minion Damage also apply<br>to this Skill's Damage at 250% of their value<br>+(0-0.6) metres to radius<br>25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy<br>This Spell and Minions Convert 50% of Physical Damage to Lightning Damage<br>Maximum 2 Summoned Sentinels of Absolution
Added Chaos Damage Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Added Chaos Damage Support|SupportAddedChaosDamage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (18-154) to (26-231) added Chaos Damage</td></tr></table></span> 20 SupportAddedChaosDamage Supported Skills have (18-154) to (26-231) added Chaos Damage
Added Cold Damage Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Added Cold Damage Support|SupportAddedColdDamage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (4-152) to (6-228) added Cold Damage</td></tr></table></span> 20 SupportAddedColdDamage Supported Skills have (4-152) to (6-228) added Cold Damage
Added Fire Damage Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Added Fire Damage Support|SupportAddedFireDamage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills gain (25-39)% of Physical Damage as Extra Fire Damage</td></tr></table></span> 20 SupportAddedFireDamage Supported Skills gain (25-39)% of Physical Damage as Extra Fire Damage
Added Lightning Damage Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Added Lightning Damage Support|SupportAddedLightningDamage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (1-19) to (8-358) added Lightning Damage</td></tr></table></span> 20 SupportAddedLightningDamage Supported Skills have (1-19) to (8-358) added Lightning Damage
Additional Accuracy Support (edit) Supports attack skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Additional Accuracy Support|SupportAdditionalAccuracy]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">110%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports attack skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have +(74-1034) to Accuracy Rating</td></tr></table></span> 20 SupportAdditionalAccuracy Supported Skills have +(74-1034) to Accuracy Rating
Advanced Traps Support (edit) Supports skills which throw traps. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Advanced Traps Support|SupportTrapCooldown]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills which throw traps.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (50-107)% increased Cooldown Recovery Rate for throwing Traps<br>Supported Skills have (15-34)% increased Trap Throwing Speed</td></tr></table></span> 20 SupportTrapCooldown Supported Skills have (50-107)% increased Cooldown Recovery Rate for throwing Traps<br>Supported Skills have (15-34)% increased Trap Throwing Speed
Alchemist's Mark (edit) Alchemist's Mark 0.5 Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Alchemist's Mark</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Alchemist's Mark|AlchemistsMark]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Alchemist's Mark skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost</th><td class="tc -value">(16-33) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 4.00 seconds<br>Burning Ground deals (20-26)% of the Fire Damage per Second of strongest Ignite on Enemy<br>Caustic Ground deals (60-79)% of the Chaos Damage per Second of strongest Poison on Enemy<br>Can create each Ground effect no more than once each second<br>Gain 1 Flask Charge when you Hit a Cursed Enemy, no more than once every 3 seconds</td></tr></table></span> 20 Alchemist's Mark skill icon.png AlchemistsMark Base duration is 4.00 seconds<br>Burning Ground deals (20-26)% of the Fire Damage per Second of strongest Ignite on Enemy<br>Caustic Ground deals (60-79)% of the Chaos Damage per Second of strongest Poison on Enemy<br>Can create each Ground effect no more than once each second<br>Gain 1 Flask Charge when you Hit a Cursed Enemy, no more than once every 3 seconds
Ambush (edit) Ambush 0.3 Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ambush</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ambush|Ambush]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ambush skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.30 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(34-70)</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">5.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">1.50 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 1.50 seconds<br>Base secondary duration is 3.00 seconds<br>Buff is removed to Exert the next Melee Attack you perform<br>Attacks Exerted by this Skill cannot be Exerted by other Skills<br>Exerted Attacks have +25% to Critical Strike Chance<br>Exerted Attacks have +(100-138)% to Critical Strike Multiplier</td></tr></table></span> 20 Ambush skill icon.png Ambush Base duration is 1.50 seconds<br>Base secondary duration is 3.00 seconds<br>Buff is removed to Exert the next Melee Attack you perform<br>Attacks Exerted by this Skill cannot be Exerted by other Skills<br>Exerted Attacks have +25% to Critical Strike Chance<br>Exerted Attacks have +(100-138)% to Critical Strike Multiplier
Ancestral Call Support (edit) Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Call Support|SupportSpiritStrike]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Strike Skills target 2 additional nearby Enemies<br>Supported Skills deal (19-0)% less Damage</td></tr></table></span> 20 SupportSpiritStrike Supported Strike Skills target 2 additional nearby Enemies<br>Supported Skills deal (19-0)% less Damage
Ancestral Cry (edit) Ancestral Cry 0.8 Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ancestral Cry</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Cry|AncestralCry]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ancestral Cry skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Cost</th><td class="tc -value">(14-19) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">8.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">(4.00 sec-4.90 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (4.00-4.90) seconds<br>(0-38)% increased Warcry Speed<br>Counts total Power of Enemies in Range<br>Buff grants +(28-257) to Armour per 5 Power, up to a maximum of +(170-1540)<br>Buff grants +0.2 metres to Melee Strike Range per 5 Power, up to a maximum of +0.6<br>Exerts the next 8 Melee Strike Attacks you perform<br>Exerted Strikes target 2 additional Enemies</td></tr></table></span> 20 60 Ancestral Cry skill icon.png AncestralCry Base duration is (4.00-4.90) seconds<br>(0-38)% increased Warcry Speed<br>Counts total Power of Enemies in Range<br>Buff grants +(28-257) to Armour per 5 Power, up to a maximum of +(170-1540)<br>Buff grants +0.2 metres to Melee Strike Range per 5 Power, up to a maximum of +0.6<br>Exerts the next 8 Melee Strike Attacks you perform<br>Exerted Strikes target 2 additional Enemies
Ancestral Protector (edit) Ancestral Protector 1.0 Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ancestral Protector</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Protector|TotemMelee]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ancestral Protector skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(90%-180%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(90%-180%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.</td></tr><tr><td class="tc -mod" colspan="2">Totem lasts 12 seconds<br>Summons a Totem which uses this Skill<br>(10-20)% more Attack Speed while Totem is Active<br>50% increased Totem Placement speed<br>+(1.6-1.8) metres to Melee Strike Range</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Unarmed Warstaff Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger 20 Ancestral Protector skill icon.png TotemMelee Ancestral Protector skill screenshot.jpg Totem lasts 12 seconds<br>Summons a Totem which uses this Skill<br>(10-20)% more Attack Speed while Totem is Active<br>50% increased Totem Placement speed<br>+(1.6-1.8) metres to Melee Strike Range
Ancestral Warchief (edit) Ancestral Warchief 1.0 Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ancestral Warchief</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Warchief|AncestorTotemSlam]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ancestral Warchief skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">10 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">90% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(110%-166%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(110%-166%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.</td></tr><tr><td class="tc -mod" colspan="2">Totem lasts 12 seconds<br>Summons a Totem which uses this Skill<br>(8-18)% more Melee Damage while Totem is Active<br>50% increased Totem Placement speed<br>+1 metre to Melee Strike Range</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Unarmed Warstaff Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger 20 Ancestral Warchief skill icon.png AncestorTotemSlam Ancestral Warchief skill screenshot.jpg Totem lasts 12 seconds<br>Summons a Totem which uses this Skill<br>(8-18)% more Melee Damage while Totem is Active<br>50% increased Totem Placement speed<br>+1 metre to Melee Strike Range
Anger (edit) Anger 0.0 Casts an aura that adds fire damage to the attacks and spells of you and your allies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Anger</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Anger|Anger]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Anger skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Reservation</th><td class="tc -value">50% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.20 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Casts an aura that adds fire damage to the attacks and spells of you and your allies.</td></tr><tr><td class="tc -mod" colspan="2">+(0-1.9) metres to radius<br>You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Attacks<br>You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Spells</td></tr></table></span> 20 Anger skill icon.png Anger Anger skill screenshot.jpg +(0-1.9) metres to radius<br>You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Attacks<br>You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Spells
Animate Guardian (edit) Animate Guardian 0.6 Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Animate Guardian</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Animate Guardian|AnimateArmour]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Animate Guardian skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">(11-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.</td></tr><tr><td class="tc -mod" colspan="2">Minions have (0-38)% more Maximum Life<br>Can use Items requiring up to Level (33-100)<br>Minion deals (0-38)% more Damage</td></tr></table></span> 20 Animate Guardian skill icon.png AnimateArmour Animate Guardian skill screenshot.jpg Minions have (0-38)% more Maximum Life<br>Can use Items requiring up to Level (33-100)<br>Minion deals (0-38)% more Damage
Animate Guardian of Smiting (edit) Animate Guardian of Smiting 0.6 Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side using Smite of Divine Judgement, ignoring weapon restrictions. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Animate Guardian of Smiting</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Animate Guardian of Smiting|AnimateArmourAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Animate Guardian skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">(11-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side using Smite of Divine Judgement, ignoring weapon restrictions. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.</td></tr><tr><td class="tc -mod" colspan="2">Can use Items requiring up to Level (33-100)<br>Minion deals (0-38)% more Damage</td></tr></table></span> 20 Animate Guardian skill icon.png AnimateArmourAltX Can use Items requiring up to Level (33-100)<br>Minion deals (0-38)% more Damage
Animate Weapon (edit) Animate Weapon 0.6 Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Animate Weapon</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Animate Weapon|AnimateWeapon]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Animate Weapon skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost</th><td class="tc -value">(4-16) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">40.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 40.00 seconds<br>Can use Items requiring up to Level (9-100)<br>Minions' Attacks deal (5-126) to (8-184) additional Physical Damage<br>Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage<br>Minions deal (0-38)% more Damage<br>Maximum (5-14) Animated Weapons<br>Minions have (0-38)% more Attack Speed</td></tr></table></span> 20 Animate Weapon skill icon.png AnimateWeapon Animate Weapon skill screenshot.jpg Base duration is 40.00 seconds<br>Can use Items requiring up to Level (9-100)<br>Minions' Attacks deal (5-126) to (8-184) additional Physical Damage<br>Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage<br>Minions deal (0-38)% more Damage<br>Maximum (5-14) Animated Weapons<br>Minions have (0-38)% more Attack Speed
Animate Weapon of Ranged Arms (edit) Animate Weapon of Ranged Arms 0.75 Animates a Ranged Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Animate Weapon of Ranged Arms</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Animate Weapon of Ranged Arms|AnimateWeaponAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Animate Weapon skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost</th><td class="tc -value">(5-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">40.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Animates a Ranged Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 40.00 seconds<br>Can use Items requiring up to Level (9-100)<br>Animated Lingering Blades become Bows<br>Minions' Attacks deal (5-126) to (8-184) additional Physical Damage<br>Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage<br>Minions deal (0-38)% more Damage<br>Maximum (5-14) Animated Weapons<br>Minions have (0-38)% more Attack Speed</td></tr></table></span> 20 Animate Weapon skill icon.png AnimateWeaponAltY Base duration is 40.00 seconds<br>Can use Items requiring up to Level (9-100)<br>Animated Lingering Blades become Bows<br>Minions' Attacks deal (5-126) to (8-184) additional Physical Damage<br>Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage<br>Minions deal (0-38)% more Damage<br>Maximum (5-14) Animated Weapons<br>Minions have (0-38)% more Attack Speed
Animate Weapon of Self Reflection (edit) Animate Weapon of Self Reflection 0.6 Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Animate Weapon of Self Reflection</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Animate Weapon of Self Reflection|AnimateWeaponAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Animate Weapon skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]<br>[[Rune Dagger]]<br>[[Fishing Rod]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost</th><td class="tc -value">(4-16) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">15.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 15.00 seconds<br>Can use Items requiring up to Level (9-100)<br>Minions deal (0-38)% more Damage<br>Maximum 6 Animated Weapons<br>Minions have (0-38)% more Attack Speed</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Warstaff Rune Dagger FishingRod Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger Fishing Rod 20 Animate Weapon skill icon.png AnimateWeaponAltX Base duration is 15.00 seconds<br>Can use Items requiring up to Level (9-100)<br>Minions deal (0-38)% more Damage<br>Maximum 6 Animated Weapons<br>Minions have (0-38)% more Attack Speed
Arc (edit) Arc 0.7 An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Arc</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Arc|Arc]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Arc skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">120%</td></tr><tr><td class="tc -gemdesc" colspan="2">An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.</td></tr><tr><td class="tc -mod" colspan="2">Deals (6-198) to (32-1122) Lightning Damage<br>Chains +(4-7) Times<br>15% more Damage with Hits and Ailments for each remaining Chain</td></tr></table></span> 20 Arc skill icon.png Arc Arc skill screenshot.jpg Deals (6-198) to (32-1122) Lightning Damage<br>Chains +(4-7) Times<br>15% more Damage with Hits and Ailments for each remaining Chain
Arc of Oscillating (edit) Arc of Oscillating 0.7 An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains, it will also chain a secondary arc to another enemy, but this secondary arc cannot chain further. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Arc of Oscillating</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Arc of Oscillating|ArcAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Arc skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">60%</td></tr><tr><td class="tc -gemdesc" colspan="2">An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains, it will also chain a secondary arc to another enemy, but this secondary arc cannot chain further.</td></tr><tr><td class="tc -mod" colspan="2">Deals (3-94) to (15-531) Lightning Damage<br>Chains +6 Times<br>50% more Damage with Hits and Ailments for each remaining Chain</td></tr></table></span> 20 Arc skill icon.png ArcAltY Deals (3-94) to (15-531) Lightning Damage<br>Chains +6 Times<br>50% more Damage with Hits and Ailments for each remaining Chain
Arc of Surging (edit) Arc of Surging 0.7 An arc of lightning reaches from the caster to a targeted enemy and splits to simultaneously hit several other enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Arc of Surging</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Arc of Surging|ArcAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Arc skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">230%</td></tr><tr><td class="tc -gemdesc" colspan="2">An arc of lightning reaches from the caster to a targeted enemy and splits to simultaneously hit several other enemies.</td></tr><tr><td class="tc -mod" colspan="2">Deals (11-381) to (62-2159) Lightning Damage<br>Beam Splits towards (4-7) additional targets<br>Modifiers to the number of times to Chain instead apply<br>to the number of targets Beam Splits towards</td></tr></table></span> 20 Arc skill icon.png ArcAltX Deals (11-381) to (62-2159) Lightning Damage<br>Beam Splits towards (4-7) additional targets<br>Modifiers to the number of times to Chain instead apply<br>to the number of targets Beam Splits towards
Arcane Cloak (edit) Arcane Cloak 0.0 Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Arcane Cloak</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Arcane Cloak|ArcaneCloak]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Arcane Cloak skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">4.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 3.00 seconds<br>Spends (45-64)% of current Mana<br>75% of Damage from Hits is taken from Buff before your Life or Energy Shield<br>Buff can take Damage equal to Mana Spent by this Skill's effect<br>Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect<br>This Skill's Cooldown does not recover during its effect</td></tr></table></span> 20 Arcane Cloak skill icon.png ArcaneCloak Base duration is 3.00 seconds<br>Spends (45-64)% of current Mana<br>75% of Damage from Hits is taken from Buff before your Life or Energy Shield<br>Buff can take Damage equal to Mana Spent by this Skill's effect<br>Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect<br>This Skill's Cooldown does not recover during its effect
Arcane Surge Support (edit) Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Arcane Surge Support|SupportArcaneSurge]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.</td></tr><tr><td class="tc -mod" colspan="2">Gain Arcane Surge after Spending a total of (15-400) Mana on<br>Upfront Costs and Effects of a Supported Skill<br>Arcane Surge grants (10-20)% increased Cast Speed<br>Arcane Surge grants (30-58)% increased Mana Regeneration rate<br>Arcane Surge lasts 4 seconds<br>Supported Skills deal (10-25)% more Spell Damage while you have Arcane Surge</td></tr></table></span> 20 SupportArcaneSurge Gain Arcane Surge after Spending a total of (15-400) Mana on<br>Upfront Costs and Effects of a Supported Skill<br>Arcane Surge grants (10-20)% increased Cast Speed<br>Arcane Surge grants (30-58)% increased Mana Regeneration rate<br>Arcane Surge lasts 4 seconds<br>Supported Skills deal (10-25)% more Spell Damage while you have Arcane Surge
Arcanist Brand (edit) Arcanist Brand 0.8 Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Arcanist Brand</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Arcanist Brand|BrandSupport]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Arcanist Brand skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Cost</th><td class="tc -value">(18-32) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.</td></tr><tr><td class="tc -mod" colspan="2">Activates every second while Attached<br>Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency<br>Can be Detached for a total Duration of 5.00 seconds<br>Can be Attached for a total Duration of 3.00 seconds<br>Supported Skills have 40% reduced Chaining range<br>Projectiles from Supported Skills have 4.8 metres maximum range<br>Supported Skills have 40% less Area of Effect<br>Supported Skills deal (69-63)% less Damage<br>Supported Skills Deal (40-59)% more Damage with Hits against Branded Enemy<br>Supported Skills are Triggered by Arcanist Brand, from the Brand's location</td></tr></table></span> 20 Arcanist Brand skill icon.png BrandSupport Activates every second while Attached<br>Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency<br>Can be Detached for a total Duration of 5.00 seconds<br>Can be Attached for a total Duration of 3.00 seconds<br>Supported Skills have 40% reduced Chaining range<br>Projectiles from Supported Skills have 4.8 metres maximum range<br>Supported Skills have 40% less Area of Effect<br>Supported Skills deal (69-63)% less Damage<br>Supported Skills Deal (40-59)% more Damage with Hits against Branded Enemy<br>Supported Skills are Triggered by Arcanist Brand, from the Brand's location
Archmage Support (edit) Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Archmage Support|SupportArchmage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills gain Added Lightning Damage equal to (10-19)% of Unreserved Maximum Mana<br>Supported Skills have added Mana Cost equal to 5% of Unreserved Maximum Mana</td></tr></table></span> 20 SupportArchmage Supported Skills gain Added Lightning Damage equal to (10-19)% of Unreserved Maximum Mana<br>Supported Skills have added Mana Cost equal to 5% of Unreserved Maximum Mana
Arctic Armour (edit) Arctic Armour 0.0 Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Arctic Armour</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Arctic Armour|ArcticArmour]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Arctic Armour skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Reservation</th><td class="tc -value">25% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">(2.50 sec-4.40 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (2.50-4.40) seconds<br>Buff grants (11-21)% less Physical Damage taken from Hits while stationary<br>Buff grants (11-20)% less Fire Damage taken from Hits while stationary<br>Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%<br>Buff grants Immunity to Freeze</td></tr></table></span> 20 Arctic Armour skill icon.png ArcticArmour Arctic Armour skill screenshot.jpg Base duration is (2.50-4.40) seconds<br>Buff grants (11-21)% less Physical Damage taken from Hits while stationary<br>Buff grants (11-20)% less Fire Damage taken from Hits while stationary<br>Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%<br>Buff grants Immunity to Freeze
Armageddon Brand (edit) Armageddon Brand 0.4 Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Armageddon Brand</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Armageddon Brand|CataclysmSigil]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Armageddon Brand skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.40 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(15-27) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">200%</td></tr><tr><th>Base duration</th><td class="tc -value">5.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.</td></tr><tr><td class="tc -mod" colspan="2">Activates every 1.5 seconds while Attached<br>Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency<br>Deals (69-924) to (104-1386) Fire Damage<br>Base radius is 2.2 metres<br>Can be Detached for a total Duration of 6.00 seconds<br>Can be Attached for a total Duration of 5.00 seconds<br>Deals (10-29)% more Damage with Hits against Branded Enemy</td></tr></table></span> 20 Armageddon Brand skill icon.png CataclysmSigil Activates every 1.5 seconds while Attached<br>Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency<br>Deals (69-924) to (104-1386) Fire Damage<br>Base radius is 2.2 metres<br>Can be Detached for a total Duration of 6.00 seconds<br>Can be Attached for a total Duration of 5.00 seconds<br>Deals (10-29)% more Damage with Hits against Branded Enemy
Armageddon Brand of Recall (edit) Armageddon Brand of Recall 0.4 Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Armageddon Brand of Recall</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Armageddon Brand of Recall|CataclysmSigilAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Armageddon Brand skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.40 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(15-27) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">300%</td></tr><tr><th>Base duration</th><td class="tc -value">5.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.</td></tr><tr><td class="tc -mod" colspan="2">Activates every 1.5 seconds while Attached<br>Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency<br>Deals (102-1357) to (152-2036) Fire Damage<br>Base radius is 2.2 metres<br>Can be Detached for a total Duration of 6.00 seconds<br>Can be Attached for a total Duration of 5.00 seconds<br>Deals 80% less Damage with Hits against Branded Enemy</td></tr></table></span> 20 Armageddon Brand skill icon.png CataclysmSigilAltY Activates every 1.5 seconds while Attached<br>Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency<br>Deals (102-1357) to (152-2036) Fire Damage<br>Base radius is 2.2 metres<br>Can be Detached for a total Duration of 6.00 seconds<br>Can be Attached for a total Duration of 5.00 seconds<br>Deals 80% less Damage with Hits against Branded Enemy
Armageddon Brand of Volatility (edit) Armageddon Brand of Volatility 0.8 Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Armageddon Brand of Volatility</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Armageddon Brand of Volatility|CataclysmSigilAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Armageddon Brand skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">7.5%</td></tr><tr><th>Cost</th><td class="tc -value">(15-27) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">370%</td></tr><tr><td class="tc -gemdesc" colspan="2">Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed.</td></tr><tr><td class="tc -mod" colspan="2">Deals (125-1676) to (188-2514) Fire Damage<br>Base radius is 2.6 metres<br>Cannot be Recalled<br>Can be Detached for a total Duration of 6.00 seconds<br>Activates once when Attached, then is Destroyed</td></tr></table></span> 20 Armageddon Brand skill icon.png CataclysmSigilAltX Deals (125-1676) to (188-2514) Fire Damage<br>Base radius is 2.6 metres<br>Cannot be Recalled<br>Can be Detached for a total Duration of 6.00 seconds<br>Activates once when Attached, then is Destroyed
Arrogance Support (edit) Supports any non-blessing skill with a reservation. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Arrogance Support|SupportBloodMagic]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">(220%-201%)</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any non-blessing skill with a reservation.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (10-19)% increased Aura effect<br>Supported Skills Reserve Life instead of Mana</td></tr></table></span> 20 SupportBloodMagic Supported Skills have (10-19)% increased Aura effect<br>Supported Skills Reserve Life instead of Mana
Arrow Nova Support (edit) Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Arrow Nova Support|SupportArrowNova]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (30-16)% less Projectile Damage<br>Supported Skills fire a Payload Arrow into the air<br>Projectiles from the Supported Skill Fire from where the Payload Arrow lands<br>Supported Skills Fire Projectiles in a circle<br>Supported Skills fire 4 additional Projectiles<br>Supported Skills can only be used with Bows</td></tr></table></span> 20 SupportArrowNova Supported Skills deal (30-16)% less Projectile Damage<br>Supported Skills fire a Payload Arrow into the air<br>Projectiles from the Supported Skill Fire from where the Payload Arrow lands<br>Supported Skills Fire Projectiles in a circle<br>Supported Skills fire 4 additional Projectiles<br>Supported Skills can only be used with Bows
Artillery Ballista (edit) Artillery Ballista 1.0 Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Artillery Ballista</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Artillery Ballista|ArtilleryBallista]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Artillery Ballista skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-11) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">50% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(50%-65%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(50%-65%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.</td></tr><tr><td class="tc -mod" colspan="2">Totem lasts 8 seconds<br>+(2-3) to maximum number of Summoned Ballista Totems<br>Fires 6 Arrows<br>Summons a Ballista Totem which uses this Skill<br>100% of Physical Damage Converted to Fire Damage</td></tr></table></span> Bow Bow 20 Artillery Ballista skill icon.png ArtilleryBallista Totem lasts 8 seconds<br>+(2-3) to maximum number of Summoned Ballista Totems<br>Fires 6 Arrows<br>Summons a Ballista Totem which uses this Skill<br>100% of Physical Damage Converted to Fire Damage
Artillery Ballista of Cross Strafe (edit) Artillery Ballista of Cross Strafe 1.0 Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Artillery Ballista of Cross Strafe</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Artillery Ballista of Cross Strafe|ArtilleryBallistaAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Artillery Ballista skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-11) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">50% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(50%-65%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(50%-65%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.</td></tr><tr><td class="tc -mod" colspan="2">Totem lasts 8 seconds<br>+(2-3) to maximum number of Summoned Ballista Totems<br>Fires 6 Arrows<br>Summons a Ballista Totem which uses this Skill<br>100% of Physical Damage Converted to Fire Damage<br>Arrows fall in two perpendicular lines</td></tr></table></span> Bow Bow 20 Artillery Ballista skill icon.png ArtilleryBallistaAltX Totem lasts 8 seconds<br>+(2-3) to maximum number of Summoned Ballista Totems<br>Fires 6 Arrows<br>Summons a Ballista Totem which uses this Skill<br>100% of Physical Damage Converted to Fire Damage<br>Arrows fall in two perpendicular lines
Artillery Ballista of Focus Fire (edit) Artillery Ballista of Focus Fire 1.0 Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Artillery Ballista of Focus Fire</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Artillery Ballista of Focus Fire|ArtilleryBallistaAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Artillery Ballista skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-11) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">50% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(80%-120%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(80%-120%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.</td></tr><tr><td class="tc -mod" colspan="2">Totem lasts 8 seconds<br>+(2-3) to maximum number of Summoned Ballista Totems<br>Fires up to 5 Arrows at different targets<br>Summons a Ballista Totem which uses this Skill<br>100% of Physical Damage Converted to Fire Damage</td></tr></table></span> Bow Bow 20 Artillery Ballista skill icon.png ArtilleryBallistaAltY Totem lasts 8 seconds<br>+(2-3) to maximum number of Summoned Ballista Totems<br>Fires up to 5 Arrows at different targets<br>Summons a Ballista Totem which uses this Skill<br>100% of Physical Damage Converted to Fire Damage
Assassin's Mark (edit) Assassin's Mark 0.5 Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Assassin's Mark</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Assassin's Mark|AssassinsMark]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Assassin's Mark skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Cost</th><td class="tc -value">(16-33) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.</td></tr><tr><td class="tc -mod" colspan="2">Cursed enemies have a 100% chance to grant a Power Charge when slain<br>Hits against Cursed Enemies have +1.5% to Critical Strike Chance<br>Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier<br>Cursed enemies grant (65-600) Life when Killed<br>Cursed enemies grant (25-80) Mana when Killed</td></tr></table></span> 20 Assassin's Mark skill icon.png AssassinsMark Assassin's Mark skill screenshot.jpg Cursed enemies have a 100% chance to grant a Power Charge when slain<br>Hits against Cursed Enemies have +1.5% to Critical Strike Chance<br>Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier<br>Cursed enemies grant (65-600) Life when Killed<br>Cursed enemies grant (25-80) Mana when Killed
Automation (edit) Automation 0.0 While this skill is active, supported spells will be repeatedly triggered. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Automation</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Automation|Automation]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Automation skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">0.60 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">While this skill is active, supported spells will be repeatedly triggered.</td></tr><tr><td class="tc -mod" colspan="2">Each Supported Spell will Trigger when its Cooldown is over<br>Supported Skills have (24-5)% reduced Cooldown Recovery Rate<br>Supported Spells are Triggered when their Cooldowns are over</td></tr></table></span> 20 Automation skill icon.png Automation Each Supported Spell will Trigger when its Cooldown is over<br>Supported Skills have (24-5)% reduced Cooldown Recovery Rate<br>Supported Spells are Triggered when their Cooldowns are over
Awakened Added Chaos Damage Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Added Chaos Damage Support|SupportAddedChaosDamagePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">+(0-1) to Level of Supported Skill Gems<br>Supported Skills have (167-189) to (251-284) added Chaos Damage</td></tr></table></span> 5 SupportAddedChaosDamagePlus +(0-1) to Level of Supported Skill Gems<br>Supported Skills have (167-189) to (251-284) added Chaos Damage
Awakened Added Cold Damage Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Added Cold Damage Support|SupportAddedColdDamagePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">+(0-1) to Level of Supported Cold Skill Gems<br>Supported Skills have (165-188) to (248-282) added Cold Damage</td></tr></table></span> 5 SupportAddedColdDamagePlus +(0-1) to Level of Supported Cold Skill Gems<br>Supported Skills have (165-188) to (248-282) added Cold Damage
Awakened Added Fire Damage Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Added Fire Damage Support|SupportAddedFireDamagePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills gain (40-44)% of Physical Damage as Extra Fire Damage<br>+(0-1) to Level of Supported Physical Skill Gems</td></tr></table></span> 5 SupportAddedFireDamagePlus Supported Skills gain (40-44)% of Physical Damage as Extra Fire Damage<br>+(0-1) to Level of Supported Physical Skill Gems
Awakened Added Lightning Damage Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Added Lightning Damage Support|SupportAddedLightningDamagePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">+(0-1) to Level of Supported Lightning Skill Gems<br>Supported Skills have (21-24) to (391-449) added Lightning Damage</td></tr></table></span> 5 SupportAddedLightningDamagePlus +(0-1) to Level of Supported Lightning Skill Gems<br>Supported Skills have (21-24) to (391-449) added Lightning Damage
Awakened Ancestral Call Support (edit) Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Ancestral Call Support|SupportAncestralCallPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Strike Skills target 3 additional nearby Enemies<br>Supported Skills deal (1-5)% more Damage</td></tr></table></span> 5 SupportAncestralCallPlus Supported Strike Skills target 3 additional nearby Enemies<br>Supported Skills deal (1-5)% more Damage
Awakened Arrow Nova Support (edit) Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Arrow Nova Support|SupportArrowNovaPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (15-11)% less Projectile Damage<br>Supported Skills fire a Payload Arrow into the air<br>Projectiles from the Supported Skill Fire from where the Payload Arrow lands<br>Supported Skills Fire Projectiles in a circle<br>Supported Skills fire 5 additional Projectiles<br>Supported Skills can only be used with Bows</td></tr></table></span> 5 SupportArrowNovaPlus Supported Skills deal (15-11)% less Projectile Damage<br>Supported Skills fire a Payload Arrow into the air<br>Projectiles from the Supported Skill Fire from where the Payload Arrow lands<br>Supported Skills Fire Projectiles in a circle<br>Supported Skills fire 5 additional Projectiles<br>Supported Skills can only be used with Bows
Awakened Blasphemy Support (edit) Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Blasphemy Support|SupportBlasphemyPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Reservation</th><td class="tc -value">(34-32)% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.20 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.</td></tr><tr><td class="tc -mod" colspan="2">Supported Curse Skills apply their Curses as Auras<br>Supported Curse Skills also count as Aura Skills<br>Using Supported Skills is Instant<br>25% less Effect of Supported Curses<br>(80-88)% increased Area of Effect of Supported Curse Skills<br>+(0-1) to Level of Supported Curse Skill Gems</td></tr></table></span> 5 SupportBlasphemyPlus Supported Curse Skills apply their Curses as Auras<br>Supported Curse Skills also count as Aura Skills<br>Using Supported Skills is Instant<br>25% less Effect of Supported Curses<br>(80-88)% increased Area of Effect of Supported Curse Skills<br>+(0-1) to Level of Supported Curse Skill Gems
Awakened Brutality Support (edit) Supports any skill that deals damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Brutality Support|SupportBrutalityPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that deals damage.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (40-44)% more Physical Damage<br>Supported Skills deal no Chaos Damage<br>Supported Skills have (0-10)% chance to Crush Enemies for 4 seconds on Hit<br>Supported Skills deal no Elemental Damage</td></tr></table></span> 5 SupportBrutalityPlus Supported Skills deal (40-44)% more Physical Damage<br>Supported Skills deal no Chaos Damage<br>Supported Skills have (0-10)% chance to Crush Enemies for 4 seconds on Hit<br>Supported Skills deal no Elemental Damage
Awakened Burning Damage Support (edit) Supports any skill that hits enemies, or can deal burning damage directly. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Burning Damage Support|SupportBurningDamagePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies, or can deal burning damage directly.</td></tr><tr><td class="tc -mod" colspan="2">+(0-1) to Level of Supported Fire Skill Gems<br>Supported Skills deal (35-39)% more Burning Damage</td></tr></table></span> 5 SupportBurningDamagePlus +(0-1) to Level of Supported Fire Skill Gems<br>Supported Skills deal (35-39)% more Burning Damage
Awakened Cast On Critical Strike Support (edit) Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Cast On Critical Strike Support|SupportCastOnCritPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">0.15 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attacks will Trigger a Supported Spell when you Crit an Enemy<br>Supported Skills deal (9-7)% less Spell Damage<br>Supported Spells have (10-22)% increased Cooldown Recovery Rate</td></tr></table></span> 5 SupportCastOnCritPlus Supported Attacks will Trigger a Supported Spell when you Crit an Enemy<br>Supported Skills deal (9-7)% less Spell Damage<br>Supported Spells have (10-22)% increased Cooldown Recovery Rate
Awakened Cast While Channelling Support (edit) Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Cast While Channelling Support|SupportCastWhileChannellingPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">Trigger a Supported Spell every (0.34-0.30) seconds while Channelling Supported Skills<br>Ignore Stuns while Using Supported Skills<br>Supported Triggered Spells deal 30% less Damage</td></tr></table></span> 5 SupportCastWhileChannellingPlus Trigger a Supported Spell every (0.34-0.30) seconds while Channelling Supported Skills<br>Ignore Stuns while Using Supported Skills<br>Supported Triggered Spells deal 30% less Damage
Awakened Chain Support (edit) Supports projectile skills, and any other skills that chain. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Chain Support|SupportChainPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports projectile skills, and any other skills that chain.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Chain +3 times<br>Supported Skills deal (10-6)% less Damage with Hits</td></tr></table></span> 5 SupportChainPlus Supported Skills Chain +3 times<br>Supported Skills deal (10-6)% less Damage with Hits
Awakened Cold Penetration Support (edit) Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Cold Penetration Support|SupportColdPenetrationPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Penetrate (35-39)% Cold Resistance<br>Supported Skills have (0-10)% chance to inflict Cold Exposure on Hit</td></tr></table></span> 5 SupportColdPenetrationPlus Supported Skills Penetrate (35-39)% Cold Resistance<br>Supported Skills have (0-10)% chance to inflict Cold Exposure on Hit
Awakened Controlled Destruction Support (edit) Supports attack skills, or spell skills that deal damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Controlled Destruction Support|SupportControlledDestructionPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports attack skills, or spell skills that deal damage.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 80% less Critical Strike Chance<br>Supported Skills deal (40-44)% more Spell Damage<br>Supported Skills have (0-10)% chance to Unnerve Enemies for 4 seconds on Hit</td></tr></table></span> 5 SupportControlledDestructionPlus Supported Skills have 80% less Critical Strike Chance<br>Supported Skills deal (40-44)% more Spell Damage<br>Supported Skills have (0-10)% chance to Unnerve Enemies for 4 seconds on Hit
Awakened Deadly Ailments Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Deadly Ailments Support|SupportDeadlyAilmentsPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (45-54)% more Damage with Ailments<br>Supported Skills deal 80% less Damage with Hits</td></tr></table></span> 5 SupportDeadlyAilmentsPlus Supported Skills deal (45-54)% more Damage with Ailments<br>Supported Skills deal 80% less Damage with Hits
Awakened Elemental Damage with Attacks Support (edit) Supports attack skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Elemental Damage with Attacks Support|SupportWeaponElementalDamagePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports attack skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attack Skills deal (35-39)% more Elemental Damage<br>Elemental Damage from Supported Skills cannot be Reflected</td></tr></table></span> 5 SupportWeaponElementalDamagePlus Supported Attack Skills deal (35-39)% more Elemental Damage<br>Elemental Damage from Supported Skills cannot be Reflected
Awakened Elemental Focus Support (edit) Supports any skill that hits or burns enemies, or inflicts elemental ailments. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Elemental Focus Support|SupportElementalFocusPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits or burns enemies, or inflicts elemental ailments.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (35-39)% more Elemental Damage<br>Supported Skills cannot inflict Elemental Ailments<br>+(0-1) to Level of Supported Elemental Skill Gems</td></tr></table></span> 5 SupportElementalFocusPlus Supported Skills deal (35-39)% more Elemental Damage<br>Supported Skills cannot inflict Elemental Ailments<br>+(0-1) to Level of Supported Elemental Skill Gems
Awakened Empower Support (edit) Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Empower Support|SupportAdditionalLevelPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-78)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.</td></tr><tr><td class="tc -mod" colspan="2">+(0-3) to Level of Supported Skill Gems</td></tr></table></span> 4 SupportAdditionalLevelPlus +(0-3) to Level of Supported Skill Gems
Awakened Enhance Support (edit) Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Enhance Support|SupportAdditionalQualityPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-78)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.</td></tr><tr><td class="tc -mod" colspan="2">+(0-24)% to Quality of Supported Skill Gems</td></tr></table></span> 4 SupportAdditionalQualityPlus +(0-24)% to Quality of Supported Skill Gems
Awakened Enlighten Support (edit) Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Enlighten Support|SupportAdditionalXPPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-78)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">(100%-88%)</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.</td></tr></table></span> 4 SupportAdditionalXPPlus
Awakened Fire Penetration Support (edit) Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Fire Penetration Support|SupportFirePenetrationPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Penetrate (35-39)% Fire Resistance<br>Supported Skills have (0-10)% chance to inflict Fire Exposure on Hit</td></tr></table></span> 5 SupportFirePenetrationPlus Supported Skills Penetrate (35-39)% Fire Resistance<br>Supported Skills have (0-10)% chance to inflict Fire Exposure on Hit
Awakened Fork Support (edit) Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Fork Support|SupportForkPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.</td></tr><tr><td class="tc -mod" colspan="2">Projectiles from Supported Skills Fork<br>Projectiles from Supported Skills can Fork an additional Time<br>Supported Skills deal (10-14)% more Projectile Damage</td></tr></table></span> 5 SupportForkPlus Projectiles from Supported Skills Fork<br>Projectiles from Supported Skills can Fork an additional Time<br>Supported Skills deal (10-14)% more Projectile Damage
Awakened Generosity Support (edit) Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Cannot modify the skills of minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Generosity Support|SupportGenerosityPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Cannot modify the skills of minions.</td></tr><tr><td class="tc -mod" colspan="2">+(0-1) to Level of Supported Aura Skill Gems<br>Supported Auras do not affect you<br>Non-Curse Auras from Supported Skills have (40-44)% increased Effect</td></tr></table></span> 5 SupportGenerosityPlus +(0-1) to Level of Supported Aura Skill Gems<br>Supported Auras do not affect you<br>Non-Curse Auras from Supported Skills have (40-44)% increased Effect
Awakened Greater Multiple Projectiles Support (edit) Supports projectile skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Greater Multiple Projectiles Support|SupportGreaterMultipleProjectilesPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports projectile skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (25-21)% less Projectile Damage<br>Supported Skills fire 5 additional Projectiles</td></tr></table></span> 5 SupportGreaterMultipleProjectilesPlus Supported Skills deal (25-21)% less Projectile Damage<br>Supported Skills fire 5 additional Projectiles
Awakened Hextouch Support (edit) Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Hextouch Support|SupportCurseOnHitPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills apply supported Curses on Hit<br>You cannot Cast Supported Curse Spells<br>35% less Effect of Supported Curses<br>Supported Skills have (30-26)% reduced Curse Duration<br>Hexes applied by Supported Curse Skills have (10-18)% chance to affect Hexproof Enemies<br>+(0-1) to Level of Supported Curse Skill Gems</td></tr></table></span> 5 SupportCurseOnHitPlus Supported Skills apply supported Curses on Hit<br>You cannot Cast Supported Curse Spells<br>35% less Effect of Supported Curses<br>Supported Skills have (30-26)% reduced Curse Duration<br>Hexes applied by Supported Curse Skills have (10-18)% chance to affect Hexproof Enemies<br>+(0-1) to Level of Supported Curse Skill Gems
Awakened Increased Area of Effect Support (edit) Supports any skill with an area of effect. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Increased Area of Effect Support|SupportIncreasedAreaOfEffectPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill with an area of effect.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (50-54)% increased Area of Effect<br>Supported Skills deal (10-14)% more Area Damage</td></tr></table></span> 5 SupportIncreasedAreaOfEffectPlus Supported Skills have (50-54)% increased Area of Effect<br>Supported Skills deal (10-14)% more Area Damage
Awakened Lightning Penetration Support (edit) Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Lightning Penetration Support|SupportLightningPenetrationPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Penetrate (35-39)% Lightning Resistance<br>Supported Skills have (0-10)% chance to inflict Lightning Exposure on Hit</td></tr></table></span> 5 SupportLightningPenetrationPlus Supported Skills Penetrate (35-39)% Lightning Resistance<br>Supported Skills have (0-10)% chance to inflict Lightning Exposure on Hit
Awakened Melee Physical Damage Support (edit) Supports melee attack skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Melee Physical Damage Support|SupportMeleePhysicalDamagePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee attack skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (50-54)% more Melee Physical Damage<br>Supported Skills deal (50-54)% more Damage with Bleeding and Poison caused by Melee Hits<br>Supported Skills have (0-10)% chance to Intimidate Enemies for 4 seconds on Hit<br>Supported Skills have 10% less Attack Speed</td></tr></table></span> 5 SupportMeleePhysicalDamagePlus Supported Skills deal (50-54)% more Melee Physical Damage<br>Supported Skills deal (50-54)% more Damage with Bleeding and Poison caused by Melee Hits<br>Supported Skills have (0-10)% chance to Intimidate Enemies for 4 seconds on Hit<br>Supported Skills have 10% less Attack Speed
Awakened Melee Splash Support (edit) Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Melee Splash Support|SupportMeleeSplashPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal Splash Damage to surrounding targets<br>Supported Skills deal (39-37)% less Splash Damage to surrounding targets<br>Supported Skills have (60-72)% more Melee Splash Area of Effect<br>+(0-1) to Level of Supported Strike Skill Gems</td></tr></table></span> 5 SupportMeleeSplashPlus Supported Skills deal Splash Damage to surrounding targets<br>Supported Skills deal (39-37)% less Splash Damage to surrounding targets<br>Supported Skills have (60-72)% more Melee Splash Area of Effect<br>+(0-1) to Level of Supported Strike Skill Gems
Awakened Minion Damage Support (edit) Supports skills which create Minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Minion Damage Support|SupportMinionDamagePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills which create Minions.</td></tr><tr><td class="tc -mod" colspan="2">Minions from Supported Skills deal (40-44)% more Damage<br>Minions from Supported Skills have 25% less Maximum Life<br>+(0-1) to Level of Supported Minion Skill Gems</td></tr></table></span> 5 SupportMinionDamagePlus Minions from Supported Skills deal (40-44)% more Damage<br>Minions from Supported Skills have 25% less Maximum Life<br>+(0-1) to Level of Supported Minion Skill Gems
Awakened Multistrike Support (edit) Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Multistrike Support|SupportMultistrikePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Repeat 3 additional times<br>Supported Skills have (45-47)% more Melee Attack Speed<br>Supported Skills deal 20% less Attack Damage<br>First Repeat of Supported Skills deals 22% more Damage<br>Second Repeat of Supported Skills deals 44% more Damage<br>Third Repeat of Supported Skills deals 66% more Damage</td></tr></table></span> 5 SupportMultistrikePlus Supported Skills Repeat 3 additional times<br>Supported Skills have (45-47)% more Melee Attack Speed<br>Supported Skills deal 20% less Attack Damage<br>First Repeat of Supported Skills deals 22% more Damage<br>Second Repeat of Supported Skills deals 44% more Damage<br>Third Repeat of Supported Skills deals 66% more Damage
Awakened Spell Cascade Support (edit) Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Spell Cascade Support|SupportSpellCascadePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (30-26)% less Area of Effect<br>Supported Skills deal (30-28)% less Damage<br>Supported Area of Effect Skills also affect areas in front of, behind,<br>and on each side of the targeted area</td></tr></table></span> 5 SupportSpellCascadePlus Supported Skills have (30-26)% less Area of Effect<br>Supported Skills deal (30-28)% less Damage<br>Supported Area of Effect Skills also affect areas in front of, behind,<br>and on each side of the targeted area
Awakened Spell Echo Support (edit) Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Spell Echo Support|SupportSpellEchoPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal 10% less Damage<br>Supported Skills Repeat an additional time<br>Supported Skills have (55-59)% more Cast Speed<br>Final Repeat of Supported Skills has 20% chance to deal Double Damage</td></tr></table></span> 5 SupportSpellEchoPlus Supported Skills deal 10% less Damage<br>Supported Skills Repeat an additional time<br>Supported Skills have (55-59)% more Cast Speed<br>Final Repeat of Supported Skills has 20% chance to deal Double Damage
Awakened Swift Affliction Support (edit) Supports any skill that has a duration, or can hit enemies to inflict ailments on them. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Swift Affliction Support|SupportSwiftAfflictionPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that has a duration, or can hit enemies to inflict ailments on them.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (40-49)% more Damage over Time<br>25% less Duration of Supported Skills and Damaging Ailments they inflict</td></tr></table></span> 5 SupportSwiftAfflictionPlus Supported Skills deal (40-49)% more Damage over Time<br>25% less Duration of Supported Skills and Damaging Ailments they inflict
Awakened Unbound Ailments Support (edit) Supports any skill that hits enemies or inflicts ailments <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Unbound Ailments Support|SupportUnboundAilmentsPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies or inflicts ailments</td></tr><tr><td class="tc -mod" colspan="2">(55-69)% increased Duration of Ailments inflicted with Supported Skills<br>Supported Skills have (55-69)% increased Effect of non-Damaging Ailments on Enemies<br>Supported Skills deal (20-22)% more Damage with Ailments</td></tr></table></span> 5 SupportUnboundAilmentsPlus (55-69)% increased Duration of Ailments inflicted with Supported Skills<br>Supported Skills have (55-69)% increased Effect of non-Damaging Ailments on Enemies<br>Supported Skills deal (20-22)% more Damage with Ailments
Awakened Unleash Support (edit) Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Unleash Support|SupportUnleashPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Spells gain a Seal every (0.70-0.66) seconds, to a maximum of (3-4) Seals<br>Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost<br>Supported Skills deal (40-38)% less Damage when Reoccurring</td></tr></table></span> 5 SupportUnleashPlus Supported Spells gain a Seal every (0.70-0.66) seconds, to a maximum of (3-4) Seals<br>Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost<br>Supported Skills deal (40-38)% less Damage when Reoccurring
Awakened Vicious Projectiles Support (edit) Supports projectile attack skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Vicious Projectiles Support|SupportViciousProjectilesPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports projectile attack skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (50-59)% more Chaos Damage over Time<br>Supported Skills deal (50-59)% more Physical Damage over Time<br>Supported Skills deal (50-59)% more Physical Projectile Attack Damage<br>Supported Skills have 10% less Projectile Attack Speed</td></tr></table></span> 5 SupportViciousProjectilesPlus Supported Skills deal (50-59)% more Chaos Damage over Time<br>Supported Skills deal (50-59)% more Physical Damage over Time<br>Supported Skills deal (50-59)% more Physical Projectile Attack Damage<br>Supported Skills have 10% less Projectile Attack Speed
Awakened Void Manipulation Support (edit) Supports any skill that deals damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Void Manipulation Support|SupportVoidManipulationPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that deals damage.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (35-39)% more Chaos Damage<br>Supported Skills deal no Elemental Damage<br>+(0-1) to Level of Supported Chaos Skill Gems</td></tr></table></span> 5 SupportVoidManipulationPlus Supported Skills deal (35-39)% more Chaos Damage<br>Supported Skills deal no Elemental Damage<br>+(0-1) to Level of Supported Chaos Skill Gems
Ball Lightning (edit) Ball Lightning 0.7 Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ball Lightning</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ball Lightning|BallLightning]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ball Lightning skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(12-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">60%</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.</td></tr><tr><td class="tc -mod" colspan="2">Deals (2-32) to (47-617) Lightning Damage<br>Base radius is 1.8 metres</td></tr></table></span> 20 400 22 Ball Lightning skill icon.png BallLightning Ball Lightning skill screenshot.jpg Deals (2-32) to (47-617) Lightning Damage<br>Base radius is 1.8 metres
Ball Lightning of Orbiting (edit) Ball Lightning of Orbiting 0.6 Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ball Lightning of Orbiting</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ball Lightning of Orbiting|BallLightningAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ball Lightning skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(11-19) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">50%</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning.</td></tr><tr><td class="tc -mod" colspan="2">Deals (2-27) to (39-511) Lightning Damage<br>Modifiers to number of Projectiles do not apply to this Skill<br>Base radius is 2 metres<br>100% more Projectile Speed</td></tr></table></span> 20 Ball Lightning skill icon.png BallLightningAltX Deals (2-27) to (39-511) Lightning Damage<br>Modifiers to number of Projectiles do not apply to this Skill<br>Base radius is 2 metres<br>100% more Projectile Speed
Ball Lightning of Static (edit) Ball Lightning of Static 0.7 Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ball Lightning of Static</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ball Lightning of Static|BallLightningAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ball Lightning skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(12-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">90%</td></tr><tr><th>Stored Uses</th><td class="tc -value">3</td></tr><tr><th>Cooldown</th><td class="tc -value">1.50 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems.</td></tr><tr><td class="tc -mod" colspan="2">Deals (4-50) to (73-946) Lightning Damage<br>Base radius is 2.8 metres</td></tr></table></span> 20 Ball Lightning skill icon.png BallLightningAltY Deals (4-50) to (73-946) Lightning Damage<br>Base radius is 2.8 metres
Ballista Totem Support (edit) Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ballista Totem Support|SupportRangedAttackTotem]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attack Skills cannot be used with Melee Weapons<br>Supported Skills deal (32-24)% less Damage<br>Supported Skills will summon a Ballista Totem which uses that Skill<br>Totem lasts 8 seconds<br>Supported Skills have +2 to maximum number of Summoned Ballista Totems<br>Supported Skills have 50% less Attack Speed</td></tr></table></span> 20 SupportRangedAttackTotem Supported Attack Skills cannot be used with Melee Weapons<br>Supported Skills deal (32-24)% less Damage<br>Supported Skills will summon a Ballista Totem which uses that Skill<br>Totem lasts 8 seconds<br>Supported Skills have +2 to maximum number of Summoned Ballista Totems<br>Supported Skills have 50% less Attack Speed
Bane (edit) Bane 0.6 Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bane</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bane|DarkRitual]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bane skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Cost</th><td class="tc -value">(10-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.</td></tr><tr><td class="tc -mod" colspan="2">Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower<br>Deals (45.6-895.6) Base Chaos Damage per second<br>Base duration is 2.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Base radius is (2.1-2.4) metres<br>(28-42)% more Damage per Curse applied<br>50% increased Debuff Duration per Curse applied<br>Applied Curses have 25% less Effect<br>This Gem can only Support Skill Gems requiring Level (24-70) or lower<br>You cannot Cast Supported Curse Spells<br>25% less Effect of Supported Curses</td></tr></table></span> 20 Bane skill icon.png DarkRitual Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower<br>Deals (45.6-895.6) Base Chaos Damage per second<br>Base duration is 2.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Base radius is (2.1-2.4) metres<br>(28-42)% more Damage per Curse applied<br>50% increased Debuff Duration per Curse applied<br>Applied Curses have 25% less Effect<br>This Gem can only Support Skill Gems requiring Level (24-70) or lower<br>You cannot Cast Supported Curse Spells<br>25% less Effect of Supported Curses
Bane of Condemnation (edit) Bane of Condemnation 0.6 Applies a debuff to enemies in a small area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bane of Condemnation</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bane of Condemnation|DarkRitualAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bane skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Cost</th><td class="tc -value">(10-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Applies a debuff to enemies in a small area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.</td></tr><tr><td class="tc -mod" colspan="2">Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower<br>Deals (45.6-895.6) Base Chaos Damage per second<br>Base duration is 1.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Base radius is 0.8 metres<br>60% more Damage per Curse applied<br>100% increased Debuff Duration per Curse applied<br>This Gem can only Support Skill Gems requiring Level (24-70) or lower<br>You cannot Cast Supported Curse Spells<br>25% less Effect of Supported Curses</td></tr></table></span> 20 Bane skill icon.png DarkRitualAltX Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower<br>Deals (45.6-895.6) Base Chaos Damage per second<br>Base duration is 1.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Base radius is 0.8 metres<br>60% more Damage per Curse applied<br>100% increased Debuff Duration per Curse applied<br>This Gem can only Support Skill Gems requiring Level (24-70) or lower<br>You cannot Cast Supported Curse Spells<br>25% less Effect of Supported Curses
Barrage (edit) Barrage 1.0 After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Barrage</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Barrage|Barrage]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Barrage skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]<br>[[Wand]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-11) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(47%-54.6%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(47%-55%)</td></tr><tr><td class="tc -gemdesc" colspan="2">After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.</td></tr><tr><td class="tc -mod" colspan="2">Fires 5 Projectiles<br>Fires Projectiles sequentially</td></tr></table></span> Bow Wand Bow Wand 20 Barrage skill icon.png Barrage Barrage skill screenshot.jpg Fires 5 Projectiles<br>Fires Projectiles sequentially
Barrage of Volley Fire (edit) Barrage of Volley Fire 1.0 After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Barrage of Volley Fire</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Barrage of Volley Fire|BarrageAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Barrage skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]<br>[[Wand]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-11) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(50%-60%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(50%-60%)</td></tr><tr><td class="tc -gemdesc" colspan="2">After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.</td></tr><tr><td class="tc -mod" colspan="2">Fires 4 Projectiles<br>Fires Projectiles sequentially<br>The first and final shots of the sequence fire 6 additional Projectiles simultaneously</td></tr></table></span> Bow Wand Bow Wand 20 Barrage skill icon.png BarrageAltX Fires 4 Projectiles<br>Fires Projectiles sequentially<br>The first and final shots of the sequence fire 6 additional Projectiles simultaneously
Barrage Support (edit) Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Barrage Support|SupportBarrage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (68-62)% less Damage<br>Supported Skills Fire Projectiles sequentially<br>Supported Skills fire 3 additional Projectiles<br>Supported Skills have 5% more Attack Time per Projectile<br>Supported Skills have 5% more Trap and Mine Throwing Time per Projectile<br>Supported Skills can only be used with Bows or Wands</td></tr></table></span> 20 SupportBarrage Supported Skills deal (68-62)% less Damage<br>Supported Skills Fire Projectiles sequentially<br>Supported Skills fire 3 additional Projectiles<br>Supported Skills have 5% more Attack Time per Projectile<br>Supported Skills have 5% more Trap and Mine Throwing Time per Projectile<br>Supported Skills can only be used with Bows or Wands
Battlemage's Cry (edit) Battlemage's Cry 0.8 Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which boosts critical strike chance and allows attacks to benefit from increases to spell damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Battlemage's Cry</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Battlemage's Cry|BattlemagesCry]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Battlemage's Cry skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Cost</th><td class="tc -value">(15-19) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">8.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">(5.00 sec-5.90 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which boosts critical strike chance and allows attacks to benefit from increases to spell damage.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (5.00-5.90) seconds<br>(0-38)% increased Warcry Speed<br>Counts total Power of Enemies in Range<br>Buff grants 10% increased Critical Strike Chance per 5 power, up to a maximum of 30%<br>Buff makes Increases and Reductions to Spell Damage also apply to Attacks at 25% of their value per 5 power, up to a maximum of 150%<br>Exerts the next 5 Melee Attacks you perform<br>Exerted Attacks Trigger a Supported Spell with their first Melee Hit<br>Supported Skills deal (44-38)% less Damage<br>Supported Spells are Triggered by Attacks Exerted by Battlemage's Cry</td></tr></table></span> 20 60 Battlemage's Cry skill icon.png BattlemagesCry Base duration is (5.00-5.90) seconds<br>(0-38)% increased Warcry Speed<br>Counts total Power of Enemies in Range<br>Buff grants 10% increased Critical Strike Chance per 5 power, up to a maximum of 30%<br>Buff makes Increases and Reductions to Spell Damage also apply to Attacks at 25% of their value per 5 power, up to a maximum of 150%<br>Exerts the next 5 Melee Attacks you perform<br>Exerted Attacks Trigger a Supported Spell with their first Melee Hit<br>Supported Skills deal (44-38)% less Damage<br>Supported Spells are Triggered by Attacks Exerted by Battlemage's Cry
Bear Trap (edit) Bear Trap 1.0 Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bear Trap</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bear Trap|BearTrap]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bear Trap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(6-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">300%</td></tr><tr><th>Stored Uses</th><td class="tc -value">3</td></tr><tr><th>Cooldown</th><td class="tc -value">4.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.</td></tr><tr><td class="tc -mod" colspan="2">Deals (16-1447) to (22-2026) Physical Damage<br>Traps do not Trigger at the end of their Duration<br>Trap lasts 4 seconds<br>Base duration is 3.00 seconds<br>Locks enemy in place<br>Enemies take 25% increased Damage from Trap or Mine Hits<br>Enemies have 80% less Movement Speed when the Debuff starts</td></tr></table></span> 20 Bear Trap skill icon.png BearTrap Bear Trap skill screenshot.jpg Deals (16-1447) to (22-2026) Physical Damage<br>Traps do not Trigger at the end of their Duration<br>Trap lasts 4 seconds<br>Base duration is 3.00 seconds<br>Locks enemy in place<br>Enemies take 25% increased Damage from Trap or Mine Hits<br>Enemies have 80% less Movement Speed when the Debuff starts
Bear Trap of Skewers (edit) Bear Trap of Skewers 1.0 Throws a trap that damages and impales a single enemy, and immobilises them for a duration based on how much damage was dealt. Modifiers to spell damage do not affect this skill's damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bear Trap of Skewers</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bear Trap of Skewers|BearTrapAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bear Trap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(6-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">150%</td></tr><tr><th>Stored Uses</th><td class="tc -value">3</td></tr><tr><th>Cooldown</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Throws a trap that damages and impales a single enemy, and immobilises them for a duration based on how much damage was dealt. Modifiers to spell damage do not affect this skill's damage.</td></tr><tr><td class="tc -mod" colspan="2">Deals (8-711) to (11-995) Physical Damage<br>Traps do not Trigger at the end of their Duration<br>Trap lasts 4 seconds<br>Locks enemy in place<br>Killing Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies<br>(100-195)% increased Impale Effect<br>Impale Enemies on Hit</td></tr></table></span> 20 Bear Trap skill icon.png BearTrapAltX Deals (8-711) to (11-995) Physical Damage<br>Traps do not Trigger at the end of their Duration<br>Trap lasts 4 seconds<br>Locks enemy in place<br>Killing Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies<br>(100-195)% increased Impale Effect<br>Impale Enemies on Hit
Behead Support (edit) Supports strike skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Behead Support|SupportBehead]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports strike skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have +(0.2-0.3) metres to Melee Strike Range<br>Supported Skills deal (30-49)% more Damage with Hits and Ailments against Enemies on Low Life<br>Killing Blows from Supported Strike Skills with Melee Weapons against Rare Monsters grant one of their Modifiers for 20 seconds<br>20% chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy with Supported Skills</td></tr></table></span> 20 SupportBehead Supported Skills have +(0.2-0.3) metres to Melee Strike Range<br>Supported Skills deal (30-49)% more Damage with Hits and Ailments against Enemies on Low Life<br>Killing Blows from Supported Strike Skills with Melee Weapons against Rare Monsters grant one of their Modifiers for 20 seconds<br>20% chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy with Supported Skills
Berserk (edit) Berserk 0.0 Consumes Rage at an accelerating rate to provide a powerful buff, granting more attack damage, attack speed, movement speed, and less damage taken. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Berserk</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Berserk|Berserk]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Berserk skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(34-70)</td></tr><tr><th>Cost</th><td class="tc -value">(10-16) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">5.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Consumes Rage at an accelerating rate to provide a powerful buff, granting more attack damage, attack speed, movement speed, and less damage taken.</td></tr><tr><td class="tc -mod" colspan="2">Lose 5 Rage per second<br>At least 5 Rage required to start Berserking<br>(15-20)% more Damage with Attacks<br>(15-20)% more Attack Speed<br>(25-30)% more Movement Speed<br>(15-19)% less Damage taken<br>Each second, 20% more Rage loss Rate<br>This Skill's Cooldown does not recover during its effect</td></tr></table></span> 20 Berserk skill icon.png Berserk Lose 5 Rage per second<br>At least 5 Rage required to start Berserking<br>(15-20)% more Damage with Attacks<br>(15-20)% more Attack Speed<br>(25-30)% more Movement Speed<br>(15-19)% less Damage taken<br>Each second, 20% more Rage loss Rate<br>This Skill's Cooldown does not recover during its effect
Blade Blast (edit) Blade Blast 0.5 Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blade Blast</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blade Blast|BladeBlast]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blade Blast skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(6-16) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">70%</td></tr><tr><td class="tc -gemdesc" colspan="2">Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.</td></tr><tr><td class="tc -mod" colspan="2">Deals (11-309) to (17-464) Physical Damage<br>Base radius is 1.4 metres</td></tr></table></span> 20 Blade Blast skill icon.png BladeBlast Deals (11-309) to (17-464) Physical Damage<br>Base radius is 1.4 metres
Blade Blast of Dagger Detonation (edit) Blade Blast of Dagger Detonation 0.65 Deals spell damage in an area around you. Your equipped daggers add to this damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blade Blast of Dagger Detonation</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blade Blast of Dagger Detonation|BladeBlastAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blade Blast skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.65 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-21) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Deals spell damage in an area around you. Your equipped daggers add to this damage.</td></tr><tr><td class="tc -mod" colspan="2">Deals (11-309) to (17-464) Physical Damage<br>Deals Added Spell Damage equal to (200-675)% of Damage of Equipped Dagger<br>If two Daggers are Equipped, each contributes half as much Added Damage<br>Base radius is 2.6 metres</td></tr></table></span> 20 Blade Blast skill icon.png BladeBlastAltY Deals (11-309) to (17-464) Physical Damage<br>Deals Added Spell Damage equal to (200-675)% of Damage of Equipped Dagger<br>If two Daggers are Equipped, each contributes half as much Added Damage<br>Base radius is 2.6 metres
Blade Blast of Unloading (edit) Blade Blast of Unloading 0.65 Deals spell damage in an area around you. If you have Blade Vortex blades orbiting you, it will detonate each of them in turn, dealing damage again in an area around you for each one. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blade Blast of Unloading</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blade Blast of Unloading|BladeBlastAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blade Blast skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.65 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-21) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">250%</td></tr><tr><td class="tc -gemdesc" colspan="2">Deals spell damage in an area around you. If you have Blade Vortex blades orbiting you, it will detonate each of them in turn, dealing damage again in an area around you for each one.</td></tr><tr><td class="tc -mod" colspan="2">Deals (40-1107) to (60-1661) Physical Damage<br>Base radius is 1.4 metres<br>100% more Area of Effect per Blade Vortex blade detonated</td></tr></table></span> 20 Blade Blast skill icon.png BladeBlastAltX Deals (40-1107) to (60-1661) Physical Damage<br>Base radius is 1.4 metres<br>100% more Area of Effect per Blade Vortex blade detonated
Blade Flurry (edit) Blade Flurry 1.0 Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blade Flurry</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blade Flurry|ChargedAttack]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blade Flurry skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[Rune Dagger]]</td></tr><tr><th>Radius</th><td class="tc -value"><abbr title="damage area">14</abbr></td></tr><tr><th>Radius 2</th><td class="tc -value"><abbr title="targeting area">17</abbr></td></tr><tr><th>Radius 3</th><td class="tc -value"><abbr title="release area">19</abbr></td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">4 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">160% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(32%-49%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(32%-49%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.</td></tr><tr><td class="tc -mod" colspan="2">(14-75) to (20-113) Added Attack Physical Damage<br>20% more Damage with Hits and Ailments for each stage<br>Maximum 6 Stages</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword Rune Dagger 20 14 damage area 17 targeting area 19 release area Blade Flurry skill icon.png ChargedAttack Blade Flurry skill screenshot.jpg (14-75) to (20-113) Added Attack Physical Damage<br>20% more Damage with Hits and Ailments for each stage<br>Maximum 6 Stages
Blade Flurry of Incision (edit) Blade Flurry of Incision 1.0 Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The critical strike chance is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blade Flurry of Incision</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blade Flurry of Incision|ChargedAttackAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blade Flurry skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">4 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">160% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(32%-49%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(32%-49%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The critical strike chance is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.</td></tr><tr><td class="tc -mod" colspan="2">(14-75) to (20-113) Added Attack Physical Damage<br>35% more Critical Strike Chance for each Stage<br>Maximum 6 Stages</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword Rune Dagger 20 Blade Flurry skill icon.png ChargedAttackAltX (14-75) to (20-113) Added Attack Physical Damage<br>35% more Critical Strike Chance for each Stage<br>Maximum 6 Stages
Blade Trap (edit) Blade Trap 1.0 Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blade Trap</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blade Trap|BladeTrap]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blade Trap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Dagger]]<br>[[Rune Dagger]]<br>[[Claw]]<br>[[Thrusting One-Handed Sword]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">(8-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(76%-96%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(76%-96%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.</td></tr><tr><td class="tc -mod" colspan="2">Trap lasts 4 seconds<br>Rotates 4 times<br>25% increased rotation speed if Dual Wielding<br>Rotates +1 times if Dual Wielding<br>Base radius is (1.6-2.2) metres</td></tr></table></span> One Hand Sword Dagger Rune Dagger Claw Thrusting One Hand Sword One-Handed Sword Dagger Rune Dagger Claw Thrusting One-Handed Sword 20 Blade Trap skill icon.png BladeTrap Trap lasts 4 seconds<br>Rotates 4 times<br>25% increased rotation speed if Dual Wielding<br>Rotates +1 times if Dual Wielding<br>Base radius is (1.6-2.2) metres
Blade Trap of Greatswords (edit) Blade Trap of Greatswords 1.0 Throws a trap which, once triggered, swings two copies of your equipped Two Handed Sword around it in circles for a duration, each repeatedly damaging enemies it spins through <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blade Trap of Greatswords</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blade Trap of Greatswords|BladeTrapAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blade Trap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Two-Handed Sword]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">(13-25) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(120%-180%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(120%-180%)</td></tr><tr><th>Stored Uses</th><td class="tc -value">3</td></tr><tr><th>Cooldown</th><td class="tc -value">8.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">3.50 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Throws a trap which, once triggered, swings two copies of your equipped Two Handed Sword around it in circles for a duration, each repeatedly damaging enemies it spins through</td></tr><tr><td class="tc -mod" colspan="2">Trap lasts 4 seconds<br>Base duration is 3.50 seconds<br>Base radius is (2.2-2.8) metres</td></tr></table></span> Two Hand Sword Two-Handed Sword 20 Blade Trap skill icon.png BladeTrapAltX Trap lasts 4 seconds<br>Base duration is 3.50 seconds<br>Base radius is (2.2-2.8) metres
Blade Trap of Laceration (edit) Blade Trap of Laceration 1.0 Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each damaging enemies it spins through. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blade Trap of Laceration</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blade Trap of Laceration|BladeTrapAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blade Trap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Dagger]]<br>[[Rune Dagger]]<br>[[Claw]]<br>[[Thrusting One-Handed Sword]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">(8-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(140%-180%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(140%-180%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each damaging enemies it spins through.</td></tr><tr><td class="tc -mod" colspan="2">Trap lasts 4 seconds<br>Rotates 1 time<br>Base radius is (1.6-2.2) metres<br>(40-59)% more Damage with Bleeding<br>25% chance to cause Bleeding</td></tr></table></span> One Hand Sword Dagger Rune Dagger Claw Thrusting One Hand Sword One-Handed Sword Dagger Rune Dagger Claw Thrusting One-Handed Sword 20 Blade Trap skill icon.png BladeTrapAltY Trap lasts 4 seconds<br>Rotates 1 time<br>Base radius is (1.6-2.2) metres<br>(40-59)% more Damage with Bleeding<br>25% chance to cause Bleeding
Blade Vortex (edit) Blade Vortex 0.5 This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blade Vortex</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blade Vortex|BladeVortex]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blade Vortex skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(6-16) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">30%</td></tr><tr><th>Base duration</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.</td></tr><tr><td class="tc -mod" colspan="2">Deals (3-140) to (5-211) Physical Damage<br>Base duration is 4.00 seconds<br>+(0-0.2) metres to radius<br>35% increased Hit Rate for each blade<br>35% more Damage for each blade<br>Can have up to 10 active spinning blades</td></tr></table></span> 20 Blade Vortex skill icon.png BladeVortex Blade Vortex skill screenshot.jpg Deals (3-140) to (5-211) Physical Damage<br>Base duration is 4.00 seconds<br>+(0-0.2) metres to radius<br>35% increased Hit Rate for each blade<br>35% more Damage for each blade<br>Can have up to 10 active spinning blades
Blade Vortex of the Scythe (edit) Blade Vortex of the Scythe 0.8 This spell creates a swarm of ethereal blades which briefly orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blade Vortex of the Scythe</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blade Vortex of the Scythe|BladeVortexAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blade Vortex skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(10-26) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">200%</td></tr><tr><th>Base duration</th><td class="tc -value">0.60 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">This spell creates a swarm of ethereal blades which briefly orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius.</td></tr><tr><td class="tc -mod" colspan="2">Deals (22-902) to (32-1353) Physical Damage<br>Base duration is 0.60 seconds<br>+(1-1.9) metres to radius<br>Can have up to 1 active spinning blade</td></tr></table></span> 20 Blade Vortex skill icon.png BladeVortexAltX Deals (22-902) to (32-1353) Physical Damage<br>Base duration is 0.60 seconds<br>+(1-1.9) metres to radius<br>Can have up to 1 active spinning blade

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