Vaal Double Strike: Difference between revisions

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(→‎top: drop restricted)
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
Line 6: Line 6:
|size_y                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|drop_level                              = 1
|tags                                    = up_to_level_8_gem, gem, default
|tags                                    = up_to_level_8_gem, vaal_gem, gem, default
|metadata_id                            = Metadata/Items/Gems/SkillGemVaalDoubleStrike
|metadata_id                            = Metadata/Items/Gems/SkillGemVaalDoubleStrike
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Line 23: Line 23:
|static_vaal_souls_requirement          = 30
|static_vaal_souls_requirement          = 30
|static_vaal_stored_uses                = 2
|static_vaal_stored_uses                = 2
|static_vaal_soul_gain_prevention_time  = 8
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = base_skill_effect_duration
|static_stat1_id                        = base_skill_effect_duration
Line 28: Line 29:
|static_stat2_id                        = bleed_on_hit_with_attacks_%
|static_stat2_id                        = bleed_on_hit_with_attacks_%
|static_stat2_value                      = 25
|static_stat2_value                      = 25
|static_stat3_id                        = global_always_hit
|static_stat3_id                        = maximum_number_of_summoned_doubles
|static_stat3_value                      = 1
|static_stat3_value                      = 8
|static_stat4_id                        = modifiers_to_skill_effect_duration_also_affect_soul_prevention_duration
|static_stat4_id                        = global_always_hit
|static_stat4_value                      = 1
|static_stat4_value                      = 1
|static_stat5_id                        = base_skill_number_of_additional_hits
|static_stat5_id                        = modifiers_to_skill_effect_duration_also_affect_soul_prevention_duration
|static_stat5_value                      = 1
|static_stat5_value                      = 1
|static_stat6_id                        = number_of_monsters_to_summon
|static_stat6_id                        = base_skill_number_of_additional_hits
|static_stat6_value                      = 1
|static_stat6_value                      = 1
|static_stat7_id                        = cannot_cancel_skill_before_contact_point
|static_stat7_id                        = number_of_monsters_to_summon
|static_stat7_value                      = 1
|static_stat7_value                      = 1
|stat_text                              = Deals (28-33)% of Base Attack Damage<br>Base duration is 6 seconds<br>Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies<br>25% chance to cause Bleeding<br>Can't be Evaded<br>Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention<br>Doubles have (0-57)% increased Movement Speed<br>+(0-2) to Melee Strike Range
|static_stat8_id                        = cannot_cancel_skill_before_contact_point
|static_stat8_value                      = 1
|stat_text                              = Base duration is 6 seconds<br>Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies<br>25% chance to cause Bleeding<br>Maximum 8 Summoned Doubles<br>Can't be Evaded<br>Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention<br>Doubles have (0-57)% increased Movement Speed<br>+(0-2) to Melee Strike Range
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
Line 50: Line 53:
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 2
|level2_level_requirement                = 2
|level2_damage_effectiveness            = 28
|level2_damage_effectiveness            = 29
|level2_damage_multiplier                = 28.3
|level2_damage_multiplier                = 28.7
|level2_stat_text                        = Adds 3 to 5 Physical Damage against Bleeding Enemies<br>Doubles have 3% increased Movement Speed
|level2_stat_text                        = Adds 3 to 5 Physical Damage against Bleeding Enemies<br>Doubles have 3% increased Movement Speed
|level2_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level2_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 62: Line 65:
|level3_level_requirement                = 4
|level3_level_requirement                = 4
|level3_damage_effectiveness            = 29
|level3_damage_effectiveness            = 29
|level3_damage_multiplier                = 28.5
|level3_damage_multiplier                = 29.4
|level3_stat_text                        = Adds 4 to 6 Physical Damage against Bleeding Enemies<br>Doubles have 6% increased Movement Speed
|level3_stat_text                        = Adds 4 to 6 Physical Damage against Bleeding Enemies<br>Doubles have 6% increased Movement Speed
|level3_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level3_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 72: Line 75:
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 7
|level4_level_requirement                = 7
|level4_damage_effectiveness            = 29
|level4_damage_effectiveness            = 30
|level4_damage_multiplier                = 28.8
|level4_damage_multiplier                = 30.1
|level4_stat_text                        = Adds 6 to 8 Physical Damage against Bleeding Enemies<br>Doubles have 9% increased Movement Speed
|level4_stat_text                        = Adds 6 to 8 Physical Damage against Bleeding Enemies<br>Doubles have 9% increased Movement Speed
|level4_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level4_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 83: Line 86:
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 11
|level5_level_requirement                = 11
|level5_damage_effectiveness            = 29
|level5_damage_effectiveness            = 31
|level5_damage_multiplier                = 29.1
|level5_damage_multiplier                = 30.7
|level5_stat_text                        = Adds 8 to 11 Physical Damage against Bleeding Enemies<br>Doubles have 12% increased Movement Speed
|level5_stat_text                        = Adds 8 to 11 Physical Damage against Bleeding Enemies<br>Doubles have 12% increased Movement Speed
|level5_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level5_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 94: Line 97:
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 16
|level6_level_requirement                = 16
|level6_damage_effectiveness            = 29
|level6_damage_effectiveness            = 31
|level6_damage_multiplier                = 29.3
|level6_damage_multiplier                = 31.4
|level6_stat_text                        = Adds 10 to 16 Physical Damage against Bleeding Enemies<br>Doubles have 15% increased Movement Speed
|level6_stat_text                        = Adds 10 to 16 Physical Damage against Bleeding Enemies<br>Doubles have 15% increased Movement Speed
|level6_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level6_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 105: Line 108:
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 20
|level7_level_requirement                = 20
|level7_damage_effectiveness            = 30
|level7_damage_effectiveness            = 32
|level7_damage_multiplier                = 29.6
|level7_damage_multiplier                = 32.1
|level7_stat_text                        = Adds 13 to 20 Physical Damage against Bleeding Enemies<br>Doubles have 18% increased Movement Speed<br>+1 to Melee Strike Range
|level7_stat_text                        = Adds 13 to 20 Physical Damage against Bleeding Enemies<br>Doubles have 18% increased Movement Speed<br>+1 to Melee Strike Range
|level7_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level7_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 118: Line 121:
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 24
|level8_level_requirement                = 24
|level8_damage_effectiveness            = 30
|level8_damage_effectiveness            = 33
|level8_damage_multiplier                = 29.8
|level8_damage_multiplier                = 32.8
|level8_stat_text                        = Adds 17 to 25 Physical Damage against Bleeding Enemies<br>Doubles have 21% increased Movement Speed<br>+1 to Melee Strike Range
|level8_stat_text                        = Adds 17 to 25 Physical Damage against Bleeding Enemies<br>Doubles have 21% increased Movement Speed<br>+1 to Melee Strike Range
|level8_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level8_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 131: Line 134:
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 28
|level9_level_requirement                = 28
|level9_damage_effectiveness            = 30
|level9_damage_effectiveness            = 33
|level9_damage_multiplier                = 30.1
|level9_damage_multiplier                = 33.5
|level9_stat_text                        = Adds 20 to 30 Physical Damage against Bleeding Enemies<br>Doubles have 24% increased Movement Speed<br>+1 to Melee Strike Range
|level9_stat_text                        = Adds 20 to 30 Physical Damage against Bleeding Enemies<br>Doubles have 24% increased Movement Speed<br>+1 to Melee Strike Range
|level9_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level9_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 144: Line 147:
|level10                                = True
|level10                                = True
|level10_level_requirement              = 32
|level10_level_requirement              = 32
|level10_damage_effectiveness            = 30
|level10_damage_effectiveness            = 34
|level10_damage_multiplier              = 30.4
|level10_damage_multiplier              = 34.2
|level10_stat_text                      = Adds 25 to 37 Physical Damage against Bleeding Enemies<br>Doubles have 27% increased Movement Speed<br>+1 to Melee Strike Range
|level10_stat_text                      = Adds 25 to 37 Physical Damage against Bleeding Enemies<br>Doubles have 27% increased Movement Speed<br>+1 to Melee Strike Range
|level10_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level10_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 157: Line 160:
|level11                                = True
|level11                                = True
|level11_level_requirement              = 36
|level11_level_requirement              = 36
|level11_damage_effectiveness            = 31
|level11_damage_effectiveness            = 35
|level11_damage_multiplier              = 30.6
|level11_damage_multiplier              = 34.8
|level11_stat_text                      = Adds 30 to 44 Physical Damage against Bleeding Enemies<br>Doubles have 30% increased Movement Speed<br>+1 to Melee Strike Range
|level11_stat_text                      = Adds 30 to 44 Physical Damage against Bleeding Enemies<br>Doubles have 30% increased Movement Speed<br>+1 to Melee Strike Range
|level11_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level11_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 170: Line 173:
|level12                                = True
|level12                                = True
|level12_level_requirement              = 40
|level12_level_requirement              = 40
|level12_damage_effectiveness            = 31
|level12_damage_effectiveness            = 36
|level12_damage_multiplier              = 30.9
|level12_damage_multiplier              = 35.5
|level12_stat_text                      = Adds 35 to 53 Physical Damage against Bleeding Enemies<br>Doubles have 33% increased Movement Speed<br>+1 to Melee Strike Range
|level12_stat_text                      = Adds 35 to 53 Physical Damage against Bleeding Enemies<br>Doubles have 33% increased Movement Speed<br>+1 to Melee Strike Range
|level12_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level12_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 183: Line 186:
|level13                                = True
|level13                                = True
|level13_level_requirement              = 44
|level13_level_requirement              = 44
|level13_damage_effectiveness            = 31
|level13_damage_effectiveness            = 36
|level13_damage_multiplier              = 31.2
|level13_damage_multiplier              = 36.2
|level13_stat_text                      = Adds 42 to 63 Physical Damage against Bleeding Enemies<br>Doubles have 36% increased Movement Speed<br>+1 to Melee Strike Range
|level13_stat_text                      = Adds 42 to 63 Physical Damage against Bleeding Enemies<br>Doubles have 36% increased Movement Speed<br>+1 to Melee Strike Range
|level13_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level13_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 196: Line 199:
|level14                                = True
|level14                                = True
|level14_level_requirement              = 48
|level14_level_requirement              = 48
|level14_damage_effectiveness            = 31
|level14_damage_effectiveness            = 37
|level14_damage_multiplier              = 31.4
|level14_damage_multiplier              = 36.9
|level14_stat_text                      = Adds 49 to 74 Physical Damage against Bleeding Enemies<br>Doubles have 39% increased Movement Speed<br>+2 to Melee Strike Range
|level14_stat_text                      = Adds 49 to 74 Physical Damage against Bleeding Enemies<br>Doubles have 39% increased Movement Speed<br>+2 to Melee Strike Range
|level14_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level14_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 209: Line 212:
|level15                                = True
|level15                                = True
|level15_level_requirement              = 52
|level15_level_requirement              = 52
|level15_damage_effectiveness            = 32
|level15_damage_effectiveness            = 38
|level15_damage_multiplier              = 31.7
|level15_damage_multiplier              = 37.6
|level15_stat_text                      = Adds 58 to 86 Physical Damage against Bleeding Enemies<br>Doubles have 42% increased Movement Speed<br>+2 to Melee Strike Range
|level15_stat_text                      = Adds 58 to 86 Physical Damage against Bleeding Enemies<br>Doubles have 42% increased Movement Speed<br>+2 to Melee Strike Range
|level15_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level15_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 222: Line 225:
|level16                                = True
|level16                                = True
|level16_level_requirement              = 56
|level16_level_requirement              = 56
|level16_damage_effectiveness            = 32
|level16_damage_effectiveness            = 38
|level16_damage_multiplier              = 31.9
|level16_damage_multiplier              = 38.3
|level16_stat_text                      = Adds 67 to 101 Physical Damage against Bleeding Enemies<br>Doubles have 45% increased Movement Speed<br>+2 to Melee Strike Range
|level16_stat_text                      = Adds 67 to 101 Physical Damage against Bleeding Enemies<br>Doubles have 45% increased Movement Speed<br>+2 to Melee Strike Range
|level16_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level16_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 235: Line 238:
|level17                                = True
|level17                                = True
|level17_level_requirement              = 60
|level17_level_requirement              = 60
|level17_damage_effectiveness            = 32
|level17_damage_effectiveness            = 39
|level17_damage_multiplier              = 32.2
|level17_damage_multiplier              = 38.9
|level17_stat_text                      = Adds 78 to 117 Physical Damage against Bleeding Enemies<br>Doubles have 48% increased Movement Speed<br>+2 to Melee Strike Range
|level17_stat_text                      = Adds 78 to 117 Physical Damage against Bleeding Enemies<br>Doubles have 48% increased Movement Speed<br>+2 to Melee Strike Range
|level17_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level17_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 248: Line 251:
|level18                                = True
|level18                                = True
|level18_level_requirement              = 64
|level18_level_requirement              = 64
|level18_damage_effectiveness            = 32
|level18_damage_effectiveness            = 40
|level18_damage_multiplier              = 32.5
|level18_damage_multiplier              = 39.6
|level18_stat_text                      = Adds 91 to 136 Physical Damage against Bleeding Enemies<br>Doubles have 51% increased Movement Speed<br>+2 to Melee Strike Range
|level18_stat_text                      = Adds 91 to 136 Physical Damage against Bleeding Enemies<br>Doubles have 51% increased Movement Speed<br>+2 to Melee Strike Range
|level18_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level18_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 261: Line 264:
|level19                                = True
|level19                                = True
|level19_level_requirement              = 67
|level19_level_requirement              = 67
|level19_damage_effectiveness            = 33
|level19_damage_effectiveness            = 40
|level19_damage_multiplier              = 32.7
|level19_damage_multiplier              = 40.3
|level19_stat_text                      = Adds 101 to 152 Physical Damage against Bleeding Enemies<br>Doubles have 54% increased Movement Speed<br>+2 to Melee Strike Range
|level19_stat_text                      = Adds 101 to 152 Physical Damage against Bleeding Enemies<br>Doubles have 54% increased Movement Speed<br>+2 to Melee Strike Range
|level19_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level19_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 274: Line 277:
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_damage_effectiveness            = 33
|level20_damage_effectiveness            = 41
|level20_damage_multiplier              = 33
|level20_damage_multiplier              = 41
|level20_stat_text                      = Adds 113 to 169 Physical Damage against Bleeding Enemies<br>Doubles have 57% increased Movement Speed<br>+2 to Melee Strike Range
|level20_stat_text                      = Adds 113 to 169 Physical Damage against Bleeding Enemies<br>Doubles have 57% increased Movement Speed<br>+2 to Melee Strike Range
|level20_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level20_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 287: Line 290:
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_damage_effectiveness            = 33
|level21_damage_effectiveness            = 42
|level21_damage_multiplier              = 33.3
|level21_damage_multiplier              = 41.7
|level21_stat_text                      = Adds 121 to 181 Physical Damage against Bleeding Enemies<br>Doubles have 60% increased Movement Speed<br>+3 to Melee Strike Range
|level21_stat_text                      = Adds 121 to 181 Physical Damage against Bleeding Enemies<br>Doubles have 60% increased Movement Speed<br>+3 to Melee Strike Range
|level21_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level21_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 300: Line 303:
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_damage_effectiveness            = 34
|level22_damage_effectiveness            = 42
|level22_damage_multiplier              = 33.5
|level22_damage_multiplier              = 42.4
|level22_stat_text                      = Adds 130 to 195 Physical Damage against Bleeding Enemies<br>Doubles have 63% increased Movement Speed<br>+3 to Melee Strike Range
|level22_stat_text                      = Adds 130 to 195 Physical Damage against Bleeding Enemies<br>Doubles have 63% increased Movement Speed<br>+3 to Melee Strike Range
|level22_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level22_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 313: Line 316:
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_damage_effectiveness            = 34
|level23_damage_effectiveness            = 43
|level23_damage_multiplier              = 33.8
|level23_damage_multiplier              = 43.1
|level23_stat_text                      = Adds 139 to 209 Physical Damage against Bleeding Enemies<br>Doubles have 66% increased Movement Speed<br>+3 to Melee Strike Range
|level23_stat_text                      = Adds 139 to 209 Physical Damage against Bleeding Enemies<br>Doubles have 66% increased Movement Speed<br>+3 to Melee Strike Range
|level23_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level23_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 326: Line 329:
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_damage_effectiveness            = 34
|level24_damage_effectiveness            = 44
|level24_damage_multiplier              = 34.1
|level24_damage_multiplier              = 43.7
|level24_stat_text                      = Adds 149 to 224 Physical Damage against Bleeding Enemies<br>Doubles have 69% increased Movement Speed<br>+3 to Melee Strike Range
|level24_stat_text                      = Adds 149 to 224 Physical Damage against Bleeding Enemies<br>Doubles have 69% increased Movement Speed<br>+3 to Melee Strike Range
|level24_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level24_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 339: Line 342:
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_damage_effectiveness            = 34
|level25_damage_effectiveness            = 44
|level25_damage_multiplier              = 34.3
|level25_damage_multiplier              = 44.4
|level25_stat_text                      = Adds 160 to 239 Physical Damage against Bleeding Enemies<br>Doubles have 72% increased Movement Speed<br>+3 to Melee Strike Range
|level25_stat_text                      = Adds 160 to 239 Physical Damage against Bleeding Enemies<br>Doubles have 72% increased Movement Speed<br>+3 to Melee Strike Range
|level25_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level25_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 352: Line 355:
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_damage_effectiveness            = 35
|level26_damage_effectiveness            = 45
|level26_damage_multiplier              = 34.6
|level26_damage_multiplier              = 45.1
|level26_stat_text                      = Adds 171 to 256 Physical Damage against Bleeding Enemies<br>Doubles have 75% increased Movement Speed<br>+3 to Melee Strike Range
|level26_stat_text                      = Adds 171 to 256 Physical Damage against Bleeding Enemies<br>Doubles have 75% increased Movement Speed<br>+3 to Melee Strike Range
|level26_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level26_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 365: Line 368:
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_damage_effectiveness            = 35
|level27_damage_effectiveness            = 46
|level27_damage_multiplier              = 34.8
|level27_damage_multiplier              = 45.8
|level27_stat_text                      = Adds 183 to 274 Physical Damage against Bleeding Enemies<br>Doubles have 78% increased Movement Speed<br>+3 to Melee Strike Range
|level27_stat_text                      = Adds 183 to 274 Physical Damage against Bleeding Enemies<br>Doubles have 78% increased Movement Speed<br>+3 to Melee Strike Range
|level27_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level27_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 378: Line 381:
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_damage_effectiveness            = 35
|level28_damage_effectiveness            = 46
|level28_damage_multiplier              = 35.1
|level28_damage_multiplier              = 46.5
|level28_stat_text                      = Adds 196 to 293 Physical Damage against Bleeding Enemies<br>Doubles have 81% increased Movement Speed<br>+4 to Melee Strike Range
|level28_stat_text                      = Adds 196 to 293 Physical Damage against Bleeding Enemies<br>Doubles have 81% increased Movement Speed<br>+4 to Melee Strike Range
|level28_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level28_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 391: Line 394:
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_damage_effectiveness            = 35
|level29_damage_effectiveness            = 47
|level29_damage_multiplier              = 35.4
|level29_damage_multiplier              = 47.2
|level29_stat_text                      = Adds 209 to 314 Physical Damage against Bleeding Enemies<br>Doubles have 84% increased Movement Speed<br>+4 to Melee Strike Range
|level29_stat_text                      = Adds 209 to 314 Physical Damage against Bleeding Enemies<br>Doubles have 84% increased Movement Speed<br>+4 to Melee Strike Range
|level29_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level29_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 404: Line 407:
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_damage_effectiveness            = 36
|level30_damage_effectiveness            = 48
|level30_damage_multiplier              = 35.6
|level30_damage_multiplier              = 47.8
|level30_stat_text                      = Adds 223 to 335 Physical Damage against Bleeding Enemies<br>Doubles have 87% increased Movement Speed<br>+4 to Melee Strike Range
|level30_stat_text                      = Adds 223 to 335 Physical Damage against Bleeding Enemies<br>Doubles have 87% increased Movement Speed<br>+4 to Melee Strike Range
|level30_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level30_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 417: Line 420:
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
|level31_damage_effectiveness            = 36
|level31_damage_effectiveness            = 48
|level31_damage_multiplier              = 35.8
|level31_damage_multiplier              = 48.2
|level31_stat_text                      = Adds 231 to 346 Physical Damage against Bleeding Enemies<br>Doubles have 88% increased Movement Speed<br>+4 to Melee Strike Range
|level31_stat_text                      = Adds 231 to 346 Physical Damage against Bleeding Enemies<br>Doubles have 89% increased Movement Speed<br>+4 to Melee Strike Range
|level31_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level31_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level31_stat1_value                    = 231
|level31_stat1_value                    = 231
Line 425: Line 428:
|level31_stat2_value                    = 346
|level31_stat2_value                    = 346
|level31_stat3_id                        = doubles_have_movement_speed_+%
|level31_stat3_id                        = doubles_have_movement_speed_+%
|level31_stat3_value                    = 88
|level31_stat3_value                    = 89
|level31_stat4_id                        = melee_range_+
|level31_stat4_id                        = melee_range_+
|level31_stat4_value                    = 4
|level31_stat4_value                    = 4
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
|level32_damage_effectiveness            = 36
|level32_damage_effectiveness            = 49
|level32_damage_multiplier              = 35.9
|level32_damage_multiplier              = 48.5
|level32_stat_text                      = Adds 239 to 358 Physical Damage against Bleeding Enemies<br>Doubles have 90% increased Movement Speed<br>+4 to Melee Strike Range
|level32_stat_text                      = Adds 239 to 358 Physical Damage against Bleeding Enemies<br>Doubles have 90% increased Movement Speed<br>+4 to Melee Strike Range
|level32_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level32_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 443: Line 446:
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
|level33_damage_effectiveness            = 36
|level33_damage_effectiveness            = 49
|level33_damage_multiplier              = 36
|level33_damage_multiplier              = 48.9
|level33_stat_text                      = Adds 247 to 370 Physical Damage against Bleeding Enemies<br>Doubles have 92% increased Movement Speed<br>+4 to Melee Strike Range
|level33_stat_text                      = Adds 247 to 370 Physical Damage against Bleeding Enemies<br>Doubles have 92% increased Movement Speed<br>+4 to Melee Strike Range
|level33_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level33_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 456: Line 459:
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_damage_effectiveness            = 36
|level34_damage_effectiveness            = 49
|level34_damage_multiplier              = 36.2
|level34_damage_multiplier              = 49.2
|level34_stat_text                      = Adds 255 to 382 Physical Damage against Bleeding Enemies<br>Doubles have 93% increased Movement Speed<br>+4 to Melee Strike Range
|level34_stat_text                      = Adds 255 to 382 Physical Damage against Bleeding Enemies<br>Doubles have 93% increased Movement Speed<br>+4 to Melee Strike Range
|level34_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level34_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 469: Line 472:
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
|level35_damage_effectiveness            = 36
|level35_damage_effectiveness            = 50
|level35_damage_multiplier              = 36.3
|level35_damage_multiplier              = 49.6
|level35_stat_text                      = Adds 263 to 395 Physical Damage against Bleeding Enemies<br>Doubles have 94% increased Movement Speed<br>+5 to Melee Strike Range
|level35_stat_text                      = Adds 263 to 395 Physical Damage against Bleeding Enemies<br>Doubles have 95% increased Movement Speed<br>+5 to Melee Strike Range
|level35_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level35_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level35_stat1_value                    = 263
|level35_stat1_value                    = 263
Line 477: Line 480:
|level35_stat2_value                    = 395
|level35_stat2_value                    = 395
|level35_stat3_id                        = doubles_have_movement_speed_+%
|level35_stat3_id                        = doubles_have_movement_speed_+%
|level35_stat3_value                    = 94
|level35_stat3_value                    = 95
|level35_stat4_id                        = melee_range_+
|level35_stat4_id                        = melee_range_+
|level35_stat4_value                    = 5
|level35_stat4_value                    = 5
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
|level36_damage_effectiveness            = 36
|level36_damage_effectiveness            = 50
|level36_damage_multiplier              = 36.4
|level36_damage_multiplier              = 49.9
|level36_stat_text                      = Adds 272 to 408 Physical Damage against Bleeding Enemies<br>Doubles have 96% increased Movement Speed<br>+5 to Melee Strike Range
|level36_stat_text                      = Adds 272 to 408 Physical Damage against Bleeding Enemies<br>Doubles have 96% increased Movement Speed<br>+5 to Melee Strike Range
|level36_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level36_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 495: Line 498:
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
|level37_damage_effectiveness            = 37
|level37_damage_effectiveness            = 50
|level37_damage_multiplier              = 36.6
|level37_damage_multiplier              = 50.2
|level37_stat_text                      = Adds 281 to 421 Physical Damage against Bleeding Enemies<br>Doubles have 98% increased Movement Speed<br>+5 to Melee Strike Range
|level37_stat_text                      = Adds 281 to 421 Physical Damage against Bleeding Enemies<br>Doubles have 98% increased Movement Speed<br>+5 to Melee Strike Range
|level37_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level37_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 508: Line 511:
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
|level38_damage_effectiveness            = 37
|level38_damage_effectiveness            = 51
|level38_damage_multiplier              = 36.7
|level38_damage_multiplier              = 50.6
|level38_stat_text                      = Adds 290 to 435 Physical Damage against Bleeding Enemies<br>Doubles have 99% increased Movement Speed<br>+5 to Melee Strike Range
|level38_stat_text                      = Adds 290 to 435 Physical Damage against Bleeding Enemies<br>Doubles have 99% increased Movement Speed<br>+5 to Melee Strike Range
|level38_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level38_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 521: Line 524:
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
|level39_damage_effectiveness            = 37
|level39_damage_effectiveness            = 51
|level39_damage_multiplier              = 36.8
|level39_damage_multiplier              = 50.9
|level39_stat_text                      = Adds 300 to 449 Physical Damage against Bleeding Enemies<br>Doubles have 100% increased Movement Speed<br>+5 to Melee Strike Range
|level39_stat_text                      = Adds 300 to 449 Physical Damage against Bleeding Enemies<br>Doubles have 101% increased Movement Speed<br>+5 to Melee Strike Range
|level39_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level39_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level39_stat1_value                    = 300
|level39_stat1_value                    = 300
Line 529: Line 532:
|level39_stat2_value                    = 449
|level39_stat2_value                    = 449
|level39_stat3_id                        = doubles_have_movement_speed_+%
|level39_stat3_id                        = doubles_have_movement_speed_+%
|level39_stat3_value                    = 100
|level39_stat3_value                    = 101
|level39_stat4_id                        = melee_range_+
|level39_stat4_id                        = melee_range_+
|level39_stat4_value                    = 5
|level39_stat4_value                    = 5
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
|level40_damage_effectiveness            = 37
|level40_damage_effectiveness            = 51
|level40_damage_multiplier              = 36.9
|level40_damage_multiplier              = 51.3
|level40_stat_text                      = Adds 309 to 464 Physical Damage against Bleeding Enemies<br>Doubles have 102% increased Movement Speed<br>+5 to Melee Strike Range
|level40_stat_text                      = Adds 309 to 464 Physical Damage against Bleeding Enemies<br>Doubles have 102% increased Movement Speed<br>+5 to Melee Strike Range
|level40_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level40_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 586: Line 589:
|level20_experience                      = 342051651
|level20_experience                      = 342051651
|level21_dexterity_requirement          = 159
|level21_dexterity_requirement          = 159
|drop_text                              = Vaal Double Strike can drop from the Vaal Vessels found in [[Vaal side area]]s.
|is_drop_restricted                      = true
|release_version                        = 1.1.0
|release_version                        = 1.1.0
|is_drop_restricted                      = true
|drop_text                              = Vaal Double Strike can drop from the Vaal Vessels found in [[Vaal side area]]s.
}}
}}



Revision as of 05:23, 16 October 2021

Vaal Double StrikeVaal, Attack, Melee, Strike, Duration, Physical
Level: (1-20)
Souls Per Use: 30
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (28-41)% of base
Effectiveness of Added Damage: (28-41)%
Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6 seconds
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
Maximum 8 Summoned Doubles
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Doubles have (0-57)% increased Movement Speed
+(0-2) to Melee Strike Range

Additional Effects From 1-20% Quality:
0.5% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop restricted
Drop level: 1
Vaal Double Strike can drop from the Vaal Vessels found in Vaal side areas.
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemVaalDoubleStrike

For the non-Vaal counterpart, see Double Strike.

Vaal Double Strike is a Vaal melee skill that performs two fast attacks and summons two doubles of the character to attack monsters for a duration.

Skill function and interactions

Using this skill spawns two clones of your character that use Double Strike to attack. The clones gain all the effects on the character, such as auras and flasks, and are immune to all forms of damage.

Unlike similar skills that creates clones of your character, like Mirror ArrowMirror ArrowAttack, Minion, Duration, Movement, Travel, Bow
Level: (1-20)
Cost: (14-20) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds
(0-47)% increased Cooldown Recovery Rate
Minions deal (0-57)% more Damage

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, the clones are not classified as minions, so they will not benefit from any effects regarding minions.

The clones create a visual snapshot of the character upon usage of the skill, which includes visual effects like the charges or monster auras stolen by HeadhunterHeadhunter
Leather Belt
Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom
or Inspired LearningInspired Learning
Crimson Jewel
Radius: SmallWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsIf you do not learn from a won battle
then you have already lost the war.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
. These effects will not have any effect on the clones however.

The clones will teleport to your location if you move too far away from them.

Gem level progression

LevelRequired LevelRequired DexterityDamage
Effectiveness
Attack
Damage
Physical
Damage
Movement
Speed
Melee RangeExp.Total Exp.
11028%28%3 to 5N/AN/A00
22029%28.7%3 to 53%N/A7070
341629%29.4%4 to 66%N/A308378
472230%30.1%6 to 89%N/A15541932
5113131%30.7%8 to 1112%N/A66678599
6164131%31.4%10 to 1615%N/A2604734646
7205032%32.1%13 to 2018%N/A4972584371
8245833%32.8%17 to 2521%N/A95714180085
9286733%33.5%20 to 3024%N/A169595349680
10327534%34.2%25 to 3727%N/A283759633439
11368335%34.8%30 to 4430%N/A4539961087435
12409236%35.5%35 to 5333%N/A7031281790563
134410036%36.2%42 to 6336%N/A10612232851786
144810937%36.9%49 to 7439%N/A20658704917656
155211738%37.6%58 to 8642%N/A25071107424766
165612538%38.3%67 to 10145%N/A579893613223702
176013439%38.9%78 to 11748%N/A1508391928307621
186414240%39.6%91 to 13651%N/A2779273556100356
196714840%40.3%101 to 15254%N/A4386973999970095
207015541%41%113 to 16957%N/A242081556342051651
217215942%41.7%121 to 18160%N/AN/AN/A
2274N/A42%42.4%130 to 19563%N/AN/AN/A
2376N/A43%43.1%139 to 20966%N/AN/AN/A
2478N/A44%43.7%149 to 22469%N/AN/AN/A
2580N/A44%44.4%160 to 23972%N/AN/AN/A
2682N/A45%45.1%171 to 25675%N/AN/AN/A
2784N/A46%45.8%183 to 27478%N/AN/AN/A
2886N/A46%46.5%196 to 29381%N/AN/AN/A
2988N/A47%47.2%209 to 31484%N/AN/AN/A
3090N/A48%47.8%223 to 33587%N/AN/AN/A
3191N/A48%48.2%231 to 34689%N/AN/AN/A
3292N/A49%48.5%239 to 35890%N/AN/AN/A
3393N/A49%48.9%247 to 37092%N/AN/AN/A
3494N/A49%49.2%255 to 38293%N/AN/AN/A
3595N/A50%49.6%263 to 39595%N/AN/AN/A
3696N/A50%49.9%272 to 40896%N/AN/AN/A
3797N/A50%50.2%281 to 42198%N/AN/AN/A
3898N/A51%50.6%290 to 43599%N/AN/AN/A
3999N/A51%50.9%300 to 449101%N/AN/AN/A
40100N/A51%51.3%309 to 464102%N/AN/AN/A

Item acquisition

Vaal Double Strike has restrictions on where or how it can drop. Vaal Double Strike can drop from the Vaal Vessels found in Vaal side areas.

Recipes

Vaal Double Strike can be created from the following recipes:

AmountPartDescriptionMeta
9Volatile PowerVolatile Power9Vaal Gem
Quality: +20%
Corrupted
Unlimited power is apt to corrupt the minds of those who possess it.
Random corrupted Vaal gem with 20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Video demonstration

Alternate skill effects

Vaal Double Strike has the following alternate skill effects:

ItemEffect(s)
Prismatic Double Strike EffectPrismatic Double Strike EffectSkill Gem EffectYour Double Strike becomes a Prismatic Effect.Your Double Strike becomes a Prismatic Effect.

Version history

Version Changes
3.15.0
  • Now has a maximum of 8 Summoned Doubles at once.
  • Now deals 41% of Base Damage, and has 41% Effectiveness of Added Damage at gem level 20 (previously 33%).
3.14.0
  • Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 28% at gem level 1 (from 33%), up to 33% at gem level 20 (from 40%).
  • Now has 25% chance to cause bleeding.
3.3.0
  • Previously generated a double of your character which would attack enemies for a duration of 3.6 seconds at gem level 1, up to 5.5 seconds at gem level 20.
  • Previously required 16 souls to use, with the capacity to store 3 uses.
  • Now has an added damage effectiveness and base damage of 33% at gem level 1 (down from 70%), up to 40% at gem level 20 (down from 85%).
  • Now creates two doubles of your character for a duration of 8 seconds at all levels.
  • Now adds melee range as it levels up, up to +3 at gem level 20.
  • Now deals 3-5 additional physical damage against bleeding enemies at gem level 1, up to 113-169 additional physical damage against bleeding enemies at gem level 20.
  • Now requires 30 souls to use, with the capacity to store 2 uses.
  • Now prevents you from gaining Vaal souls for 6 seconds after use.
1.1.0d
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
1.1.0
  • Introduced to the game.

ru:Двойной удар ваал