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A '''Totem''' is a type of [[creature]]. Totems appear in the game as [[monster]]s, and also as [[ally|allies]] created by certain [[skill]]s. Like any other creature, totems have [[life]], and they will be destroyed if their life drops to zero. Totems do not leave exploitable corpses. Totems cast by players use their skills according to the player's stats, including modifiers from [[charge]]s and [[buff]]s (like [[aura]]s) affecting the player. Totems themselves are currently unaffected by auras and effects that mechanically act as auras (such as some degeneration effects<ref>http://www.pathofexile.com/forum/view-thread/465541#p4110250</ref>.
A '''Totem''' is a type of [[creature]]. Totems appear in the game as [[monster]]s, and also as [[ally|allies]] created by certain [[skill]]s. Like any other creature, totems have [[life]], and they will be destroyed if their life drops to zero. Totems do not leave exploitable corpses. Totems cast by players use their skills according to the player's stats, including modifiers from [[charge]]s and [[buff]]s (like [[aura]]s) affecting the player. Totems themselves are currently unaffected by auras and effects that mechanically act as auras (such as some degeneration effects)<ref>http://www.pathofexile.com/forum/view-thread/465541#p4110250</ref>.
==Totems as monsters==
==Totems as monsters==
Totems appear in some areas, such as the [[Ancient Pyramid]], and are just like any other monster, except that they usually cannot [[attack]] or move. They are commonly found projecting [[aura]]s that affect nearby monsters.
Totems appear in some areas, such as the [[Ancient Pyramid]], and are just like any other monster, except that they usually cannot [[attack]] or move. They are commonly found projecting [[aura]]s that affect nearby monsters.

Revision as of 14:36, 24 January 2014

A Totem is a type of creature. Totems appear in the game as monsters, and also as allies created by certain skills. Like any other creature, totems have life, and they will be destroyed if their life drops to zero. Totems do not leave exploitable corpses. Totems cast by players use their skills according to the player's stats, including modifiers from charges and buffs (like auras) affecting the player. Totems themselves are currently unaffected by auras and effects that mechanically act as auras (such as some degeneration effects)[1].

Totems as monsters

Totems appear in some areas, such as the Ancient Pyramid, and are just like any other monster, except that they usually cannot attack or move. They are commonly found projecting auras that affect nearby monsters.

There is a unique totem monster Kuduku, the False God, who always appears in The Ledge, and casts Module Error: Too many skills found with q_where = skill.active_skill_name="Spark". Please choose only one of the following ids:
FireTailSpark - Base duration is 2.00 seconds, Deals 6 to 9 Fire Damage, Fires Projectiles in a circle, 25% increased Projectile Speed, Fires 8 additional Projectiles (page)
SanctumMiniFlamenado - Base duration is 3.00 seconds, Deals 1 to 1 Fire Damage, 60% reduced Projectile Speed, Fires 10 additional Projectiles (page)
and Module Error: Too many skills found with q_where = skill.active_skill_name="Shock Nova". Please choose only one of the following ids:
ShrineShockNovaPlayer - Deals (1-56) to (15-1066) Lightning Damage, Base duration is 4.00 seconds (page)
NewShockNova - Deals (16-137) to (49-411) Lightning Damage, 15% chance to Shock enemies, Ring deals 50% less Damage (page)
.

  • Burning Totem: Allies deal additional fire damage.
  • Detonating Totem: Detonates corpses.
  • Diamond Totem: Allies always get Critical Strikes.
  • Endurance Totem: Endurance to allies.
  • Frenzy Totem: Frenzies allies.
  • Grinning Totem: One of the following:
  • Allies Move and Attack Faster.
  • Allies have additional Evasion.
  • Allies regenerate life.
  • Enemies are slowed.
  • Enemies take Chaos damage over time.
  • Ice Totem: Casts Ice Nova.
  • Necromantic Totem: Summons skeletons.
  • Power Totem: Empowers allies.
  • Shocking Totem: Allies deal additional lightning damage.
  • Shockwave Totem: Casts shockwaves.
  • Vaal Totem: One of the following:
  • Allies deal substantial additional physical damage.
  • Other allies cannot die.
  • Warping Totem: Casts Lightning Warp.

Totems as allies

Certain skills allow the player to summon a totem ally. Depending on the skill, totem will then attack, cast spells, or project an aura for the player. It will continue to cast until it is destroyed or its duration expires. These skills have the Totem keyword.

The act of summoning a totem is considered a spell, and can be sped up by increased Cast Speed modifiers.

Totems allies are not considered to be minions, and are therefore not affected by minion-specific modifiers such as increased Minion Damage and Minion Instability.

Totems are also not considered party members.

Any auras projected by the totem will affect all of the player's allies, including minions and party members.

Active totem limit

By default a player can have only one active totem at any time. Casting a second totem will cause the oldest living totem to be destroyed. This is a global limit among all skills, for example if the player has a Rejuvenation Totem active, and then casts Decoy Totem, the Rejuvenation Totem will be destroyed and a Decoy Totem will be created.

The Totem limit can be increased by:

With these two conditions met, the potential maximum number of totems per player is 3.

Totem range

Totems have a range which determines how far they can "see" for the purposes of targeting enemies with attacks and spells. Totem range is not considered an area of effect, and will not be altered by AoE modifiers.

There is a single passive skill in the centre area of the tree that can increase totem range by 15%.

Skills cast by totems

Totems use the player's own skills as though the player had cast them, and therefore skills cast by totems are affected by Charges on the player.[2][3] Totems themselves have a maximum Power Charge and Frenzy Charge limit of zero, because those charges would have no effect.[3] Skills used by totems are affected by the player's passive skills, equipment, and linked support gems. Skills used by totems use the player's weapon when applicable. For example, Ranged Attack Totem may use Frenzy if the player has a ranged weapon equipped.

Note that the totem casts the player's skill, meaning that the skill is paid for with the totem's mana (or life if it is affected by Blood Magic), and any reflected damage will be reflected onto the totem, not the player.

Kills made by totems are credited to the creator of the totem for the purposes of experience gain, but not for other effects such as life on kill or gaining of charges.

Any Minions created by the totem are treated as if they had been cast by the player, and are subject to the same maximum minion limits, will get the benefits of Necromantic Aegis, and so on.

Totem stats

While skills cast by the totem are affected by all modifiers affecting the player, the stats of the totem itself are not. The totem will not benefit from passive skills or gear that increase life or energy shield, will not be affected by Chaos Inoculation or increased resistances, the totem is not considered to be wearing the player's armour, and so forth.

Totem Skills

Totem skills are aligned with the Strength attribute. Skills that can create totems include:

Decoy Totem
Module Error: Too many skills found with q_where = skill.active_skill_name="Devouring Totem". Please choose only one of the following ids:
TalismanDaemonDevour - Base duration is 60.00 seconds, Leeches (47-29198) Life to you for each corpse Consumed (page)
BossDevour - Leeches (2040-31644) Life to you for each corpse Consumed, Leeches (0-2000) Mana to you for each corpse Consumed (page)
Module Error: No skills found with q_where = skill.active_skill_name="Flame Totem"
Rejuvenation Totem
Module Error: Too many skills found with q_where = skill.active_skill_name="Shockwave Totem". Please choose only one of the following ids:
MonsterShockwaveTotem - Deals (1-61) to (3-114) Physical Damage, Knocks Enemies Back on Hit, Base radius is 2.4 metres (page)
TempestDaemonShockwave - Deals (11-3464) to (20-5773) Physical Damage, Knocks Enemies Back on Hit, Skills Repeat an additional 2 Times, 100% increased Cast Speed, Base radius is 2.4 metres (page)
Module Error: No skills found with q_where = skill.active_skill_name="Ranged Attack Totem"
Searing Bond
Module Error: No skills found with q_where = skill.active_skill_name="Spell Totem"

When a Trap, Remote Mine, and Totem skill are all linked in combination, the result is a skill that lays a mine. When the mine is detonated, it lays a trap. When the trap is sprung, it casts a totem, which then can cast the linked skill.

Therefore totems can never lay traps or mines. Totems can not be made to cast other totems.

Passives

The following passives enhance the use of totems: Template:Passive table header Totem Attack and Cast Speed Totem Attack, Cast and Placement Speed

Totem Damage
Passive Skill
12% increased Totem Damage [1]

Totem Damage is a small passive skill that grants increased damage for totems. Totem Duration Totem Range Totem Elemental Resistances Totem Life Totem Life and Duration Totem Placement Speed Totem Physical Damage Reduction

Ironwood
Notable Passive Skill
Totems gain +30% to all Elemental Resistances
+150 Armour per Summoned Totem
30% increased Totem Life [1]

Ironwood is a notable passive skill that grants additional elemental resistances for totems. It also grants increased life for totems, as well as additional armour rating for the character per summoned totem.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilAmber OilTeal OilIronwood
Totems gain +30% to all Elemental Resistances
+150 Armour per Summoned Totem
30% increased Totem Life

Version history

Version Changes
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants Totems gain +30% to all Elemental Resistances (up from 20%).
    • Now grants +150 Armour per Summoned Totem (up from 100).
    • No longer grants Totems have 15% additional Physical Damage Reduction.


3.9.0
  • The Ironwood cluster has moved to south of the Duelist, has been expanded, and now includes two additional notables: Panopticon and Surveillance.
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants +100 Armour per Summoned Totem.
    • Now grants Totems gain +20% to all Elemental Resistances (up from 16%).
    • Now grants Totems have 15% additional Physical Damage Reduction (up from 10%).
    • No longer grants 25% increased Totem Damage.
      • Instead, it now grants 30% increased Totem Life.


2.5.0
  • Increased most totem damage, totem additional physical damage reduction and totem attack and cast speed skills in the passive tree by 20-25%.
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 25% increased Totem Damage (up from 20%).
    • Now grants Totems gain +16% to all Elemental Resistances (up from 8%).
    • Now grants Totems have 10% additional Physical Damage Reduction (up from 8%).


2.0.0
  • Now grants 20% increased Totem Damage (up from 12%).
  • Now grants Totems gain +8% to all Elemental Resistances (down from 15%).
  • Now grants Totems have 8% additional Physical Damage Reduction (down from 10%).


1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.

Totemic Mastery

Totemic Zeal
Notable Passive Skill
30% increased Totem Placement speed
Spells Cast by Totems have 8% increased Cast Speed
Attacks used by Totems have 10% increased Attack Speed [1]

Totemic Zeal is a notable passive skill that grants increased totem placement speed. It also provides increased Cast Speed and Attack Speed for spells and attacks used by Totems.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Verdant OilVerdant OilViolet OilTotemic Zeal
30% increased Totem Placement speed
Spells Cast by Totems have 8% increased Cast Speed
Attacks used by Totems have 10% increased Attack Speed

Version history

Version Changes
3.16.0

Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.

  • Now grants Spells Cast by Totems have 8% increased Cast Speed (up from 6%). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]


2.5.0

Increased most totem damage, totem additional physical damage reduction and totem attack and cast speed skills in the passive tree by 20-25%.

  • Now grants Spells Cast by Totems have 6% increased Cast Speed (up from 5%).
  • Now grants Attacks used by Totems have 10% increased Attack Speed (up from 8%).


2.0.0
  • Totemic Zeal also provides 5% increased Cast Speed for Spells Cast by the Totem and 8% increased Attack Speed for Attacks used by Totems.
Shamanistic Fury
Notable Passive Skill
25% increased Totem Damage
25% increased Totem Placement speed [1]

Shamanistic Fury is a notable passive skill that grants increased damage and increased placement speed for totems.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Sepia OilAmber OilViolet OilShamanistic Fury
25% increased Totem Damage
25% increased Totem Placement speed

Version history

Version Changes
3.11.0
  • Now grants 25% increased Totem Damage (down from 30%) and 25% increased Totem Placement speed (down from 15%). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
2.0.0
  • Increased Totem Damage increased from 16% to 24% and also provides 15% increased Totem Placement Speed.
Ancestral Bond
Keystone
You can't deal Damage with Skills yourself
+1 to maximum number of Summoned Totems [1]
A wooden construct, mute and blind. But fear the wrath of shackled mind.

Ancestral Bond is a keystone passive skill that raises the active totem limit by one. As a drawback, the character cannot deal damage itself.

With Ancestral Bond, damage may only be dealt through indirect means such as proxies, minions, and sources unaffected by damage modifiers such as reflect or Flame SurgeFlame SurgeSpell, AoE, Fire, Duration
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
AoE Radius: 30
Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds
Deals (26-832) to (40-1247) Fire Damage
(50-88)% more Damage with Hits against Burning enemies
Cannot Ignite
+(0-9) to Area of Effect length
Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds
Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy

Additional Effects From 1-20% Quality:
+(1-20)% more Damage with Hits against Burning enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
's burning ground. Despite specifying 'with skills', Ancestral Bond is not limited to skills, and will prevent non-skill damage from the player like many explosions.

While Ancestral Bond prevents damage and effects that require damage, it does not prevent hits or critical strikes. Effects like Culling Strike SupportCulling Strike SupportSupport
Icon: X
Level: (1-20)
Cost & Reservation Multiplier: 110%
Requires Level 18Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.Kill Enemies that have 10% Life or lower when Hit by Supported Skills
Supported Skills deal (0-38)% increased Damage

Additional Effects From 1-20% Quality:
Recover (0.1-2)% of Life when Supported Skills Cull an Enemy
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
or Power Charge On Critical SupportPower Charge On Critical SupportCritical, Support
Icon: P
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 18Supports any skill that hits enemies.Supported Skills have (35-54)% chance to gain a Power Charge on Critical Strike
Supported Skills deal 4% more Damage per Power Charge

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% chance to gain a Power Charge on Critical Strike
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
may be used normally.

Location

Ancestral Bond lies on the outer northwest side of the tree, between Templar and Witch, near the Primal Manifestation totem cluster.

Class Distance from start
Templar 15
Witch 15
Marauder 16
Scion 19
Duelist 24
Shadow 24
Ranger 29

Related unique items

ItemBase ItemRequired levelStats
Skin of the LordsSkin of the Lords
Simple Robe
Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
CorruptedThe Lords are chosen so carefully.
Only they may grace His flesh.
Simple Robe1Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
Acrobatics
Ancestral Bond
Arrow Dancing
Avatar of Fire
Blood Magic
Call to Arms
Conduit
Crimson Dance
Divine Shield
Hex Master
Eldritch Battery
Elemental Equilibrium
Elemental Overload
Eternal Youth
Ghost Dance
Ghost Reaver
Glancing Blows
Iron Grip
Iron Reflexes
Iron Will
Lethe Shade
Magebane
Mind Over Matter
Minion Instability
Pain Attunement
Perfect Agony
Point Blank
Precise Technique
Resolute Technique
Runebinder
Imbalanced Guard
Solipsism
Supreme Ego
The Agnostic
The Impaler
Unwavering Stance
Vaal Pact
Versatile Combatant
Wicked Ward
Wind Dancer
Zealot's Oath
Corrupted
Wilma's RequitalWilma's Requital
Solaris Circlet
Energy Shield: (180-238)Requires Level 59, 122 Int+(300-500) to Accuracy Rating
(200-250)% increased Energy Shield
Increases and Reductions to Cast Speed apply to Attack Speed
(20-30)% increased Elemental Damage with Attack Skills
Ancestral Bond
Bold and beautiful, a castaway,
Hemmed and hawed, for her to stay
Oh, what I'd give for one more day
For she's the one that got away
- Franklin
Solaris Circlet59+(300-500) to Accuracy Rating
(200-250)% increased Energy Shield
Increases and Reductions to Cast Speed apply to Attack Speed
(20-30)% increased Elemental Damage with Attack Skills
Ancestral Bond

Version history

Version Changes
3.5.0
  • Now also offers increased damage with Brand skills, increased Brand attachment range, and increased Brand activation frequency.
0.10.0
  • Converted to Keystone Passive

|}

References