Static Strike: Difference between revisions
>OgreMages m (Patch Notes 3.4 (Delve League) →Version history) |
>BotK2 (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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{{Item | {{Item | ||
|rarity | |rarity = Normal | ||
|name | |name = Static Strike | ||
|class | |class = Active Skill Gems | ||
|size_x | |size_x = 1 | ||
|size_y | |size_y = 1 | ||
|drop_level | |drop_level = 12 | ||
|tags | |tags = gem, default | ||
|metadata_id | |metadata_id = Metadata/Items/Gems/SkillGemStaticStrike | ||
|help_text | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
|purchase_cost_normal1_name | |purchase_cost_normal1_name = Orb of Transmutation | ||
|purchase_cost_normal1_amount | |purchase_cost_normal1_amount = 1 | ||
|strength_percent | |strength_percent = 60 | ||
|intelligence_percent | |intelligence_percent = 40 | ||
|gem_tags | |gem_tags = Attack, Melee, AoE, Duration, Lightning, Chaining | ||
|gem_description | |gem_description = Attack with a melee weapon, gaining a buff if you hit your target. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike. | ||
|active_skill_name | |active_skill_name = Static Strike | ||
|item_class_restriction | |item_class_restriction = Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | ||
|skill_id | |skill_id = StaticStrike | ||
|cast_time | |cast_time = 1.0 | ||
|required_level | |required_level = 12 | ||
|static_mana_cost | |static_mana_cost = 6 | ||
|static_stat1_id | |static_stat1_id = skill_physical_damage_%_to_convert_to_lightning | ||
|static_stat1_value | |static_stat1_value = 60 | ||
|static_stat2_id | |static_stat2_id = base_skill_effect_duration | ||
|static_stat2_value | |static_stat2_value = 4000 | ||
|static_stat3_id | |static_stat3_id = static_strike_base_zap_frequency_ms | ||
|static_stat3_value | |static_stat3_value = 400 | ||
|static_stat4_id | |static_stat4_id = static_strike_zap_speed_+%_per_stack | ||
|static_stat4_value | |static_stat4_value = 10 | ||
|stat_text | |stat_text = Deals (100-145.6)% of Base Damage<br>60% of Physical Damage Converted to Lightning Damage<br>Base duration is 4 seconds<br>Beams Hit Enemies every 0.4 seconds<br>10% increased Beam frequency per Buff stack<br>(4-6) maximum Beam Targets<br>Beams deal (60-54)% less Damage while Stationary<br>Beams deal (40-31)% less Damage while Moving<br>+(0-2) to Melee range | ||
|quality_stat_text | |quality_stat_text = 1% chance to Shock enemies | ||
|static_quality_stat1_id | |static_quality_stat1_id = base_chance_to_shock_% | ||
|static_quality_stat1_value | |static_quality_stat1_value = 1 | ||
|level1 | |level1 = True | ||
|level1_level_requirement | |level1_level_requirement = 12 | ||
|level1_damage_effectiveness | |level1_damage_effectiveness = 100 | ||
|level1_damage_multiplier | |level1_damage_multiplier = 100 | ||
| | |level1_stat_text = 4 maximum Beam Targets<br>Beams deal 60% less Damage while Stationary<br>Beams deal 40% less Damage while Moving | ||
| | |level1_stat1_id = static_strike_number_of_beam_targets | ||
| | |level1_stat1_value = 4 | ||
| | |level1_stat2_id = static_strike_beam_damage_+%_final | ||
| | |level1_stat2_value = -60 | ||
| | |level1_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
| | |level1_stat3_value = -40 | ||
| | |level2 = True | ||
| | |level2_level_requirement = 15 | ||
| | |level2_damage_effectiveness = 102 | ||
| | |level2_damage_multiplier = 102.4 | ||
| | |level2_stat_text = 4 maximum Beam Targets<br>Beams deal 60% less Damage while Stationary<br>Beams deal 40% less Damage while Moving | ||
| | |level2_stat1_id = static_strike_number_of_beam_targets | ||
| | |level2_stat1_value = 4 | ||
| | |level2_stat2_id = static_strike_beam_damage_+%_final | ||
| | |level2_stat2_value = -60 | ||
| | |level2_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
| | |level2_stat3_value = -40 | ||
| | |level3 = True | ||
| | |level3_level_requirement = 19 | ||
| | |level3_damage_effectiveness = 105 | ||
| | |level3_damage_multiplier = 104.8 | ||
| | |level3_stat_text = 4 maximum Beam Targets<br>Beams deal 60% less Damage while Stationary<br>Beams deal 39% less Damage while Moving | ||
| | |level3_stat1_id = static_strike_number_of_beam_targets | ||
| | |level3_stat1_value = 4 | ||
| | |level3_stat2_id = static_strike_beam_damage_+%_final | ||
| | |level3_stat2_value = -60 | ||
| | |level3_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
| | |level3_stat3_value = -39 | ||
| | |level4 = True | ||
| | |level4_level_requirement = 23 | ||
| | |level4_damage_effectiveness = 107 | ||
| | |level4_damage_multiplier = 107.2 | ||
|level4_stat_text = 4 maximum Beam Targets<br>Beams deal 59% less Damage while Stationary<br>Beams deal 39% less Damage while Moving | |||
|level4_stat1_id = static_strike_number_of_beam_targets | |||
| | |level4_stat1_value = 4 | ||
| | |level4_stat2_id = static_strike_beam_damage_+%_final | ||
| | |level4_stat2_value = -59 | ||
| | |level4_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
| | |level4_stat3_value = -39 | ||
| | |level5 = True | ||
| | |level5_level_requirement = 27 | ||
| | |level5_damage_effectiveness = 110 | ||
| | |level5_damage_multiplier = 109.6 | ||
| | |level5_stat_text = 4 maximum Beam Targets<br>Beams deal 59% less Damage while Stationary<br>Beams deal 38% less Damage while Moving | ||
| | |level5_stat1_id = static_strike_number_of_beam_targets | ||
| | |level5_stat1_value = 4 | ||
| | |level5_stat2_id = static_strike_beam_damage_+%_final | ||
| | |level5_stat2_value = -59 | ||
| | |level5_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
| | |level5_stat3_value = -38 | ||
| | |level6 = True | ||
| | |level6_level_requirement = 31 | ||
| | |level6_damage_effectiveness = 112 | ||
| | |level6_damage_multiplier = 112 | ||
| | |level6_stat_text = 4 maximum Beam Targets<br>Beams deal 59% less Damage while Stationary<br>Beams deal 38% less Damage while Moving | ||
| | |level6_stat1_id = static_strike_number_of_beam_targets | ||
| | |level6_stat1_value = 4 | ||
| | |level6_stat2_id = static_strike_beam_damage_+%_final | ||
| | |level6_stat2_value = -59 | ||
| | |level6_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
| | |level6_stat3_value = -38 | ||
| | |level7 = True | ||
| | |level7_level_requirement = 35 | ||
| | |level7_damage_effectiveness = 114 | ||
| | |level7_damage_multiplier = 114.4 | ||
| | |level7_stat_text = 4 maximum Beam Targets<br>Beams deal 58% less Damage while Stationary<br>Beams deal 37% less Damage while Moving<br>+1 to Melee range | ||
| | |level7_stat1_id = static_strike_number_of_beam_targets | ||
| | |level7_stat1_value = 4 | ||
| | |level7_stat2_id = static_strike_beam_damage_+%_final | ||
| | |level7_stat2_value = -58 | ||
| | |level7_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
| | |level7_stat3_value = -37 | ||
| | |level7_stat4_id = melee_range_+ | ||
| | |level7_stat4_value = 1 | ||
| | |level8 = True | ||
| | |level8_level_requirement = 38 | ||
| | |level8_damage_effectiveness = 117 | ||
| | |level8_damage_multiplier = 116.8 | ||
| | |level8_stat_text = 4 maximum Beam Targets<br>Beams deal 58% less Damage while Stationary<br>Beams deal 37% less Damage while Moving<br>+1 to Melee range | ||
|level8_stat1_id = static_strike_number_of_beam_targets | |||
| | |level8_stat1_value = 4 | ||
| | |level8_stat2_id = static_strike_beam_damage_+%_final | ||
| | |level8_stat2_value = -58 | ||
| | |level8_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
| | |level8_stat3_value = -37 | ||
| | |level8_stat4_id = melee_range_+ | ||
| | |level8_stat4_value = 1 | ||
| | |level9 = True | ||
| | |level9_level_requirement = 41 | ||
| | |level9_damage_effectiveness = 119 | ||
| | |level9_damage_multiplier = 119.2 | ||
| | |level9_stat_text = 4 maximum Beam Targets<br>Beams deal 58% less Damage while Stationary<br>Beams deal 36% less Damage while Moving<br>+1 to Melee range | ||
| | |level9_stat1_id = static_strike_number_of_beam_targets | ||
| | |level9_stat1_value = 4 | ||
| | |level9_stat2_id = static_strike_beam_damage_+%_final | ||
| | |level9_stat2_value = -58 | ||
| | |level9_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
| | |level9_stat3_value = -36 | ||
| | |level9_stat4_id = melee_range_+ | ||
| | |level9_stat4_value = 1 | ||
| | |level10 = True | ||
| | |level10_level_requirement = 44 | ||
| | |level10_damage_effectiveness = 122 | ||
| | |level10_damage_multiplier = 121.6 | ||
| | |level10_stat_text = 5 maximum Beam Targets<br>Beams deal 57% less Damage while Stationary<br>Beams deal 36% less Damage while Moving<br>+1 to Melee range | ||
|level10_stat1_id = static_strike_number_of_beam_targets | |||
| | |level10_stat1_value = 5 | ||
| | |level10_stat2_id = static_strike_beam_damage_+%_final | ||
| | |level10_stat2_value = -57 | ||
| | |level10_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
| | |level10_stat3_value = -36 | ||
| | |level10_stat4_id = melee_range_+ | ||
| | |level10_stat4_value = 1 | ||
| | |level11 = True | ||
| | |level11_level_requirement = 47 | ||
| | |level11_damage_effectiveness = 124 | ||
| | |level11_damage_multiplier = 124 | ||
| | |level11_stat_text = 5 maximum Beam Targets<br>Beams deal 57% less Damage while Stationary<br>Beams deal 35% less Damage while Moving<br>+1 to Melee range | ||
| | |level11_stat1_id = static_strike_number_of_beam_targets | ||
| | |level11_stat1_value = 5 | ||
| | |level11_stat2_id = static_strike_beam_damage_+%_final | ||
| | |level11_stat2_value = -57 | ||
| | |level11_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
| | |level11_stat3_value = -35 | ||
| | |level11_stat4_id = melee_range_+ | ||
| | |level11_stat4_value = 1 | ||
| | |level12 = True | ||
|level12_level_requirement = 50 | |||
| | |level12_damage_effectiveness = 126 | ||
| | |level12_damage_multiplier = 126.4 | ||
| | |level12_stat_text = 5 maximum Beam Targets<br>Beams deal 57% less Damage while Stationary<br>Beams deal 35% less Damage while Moving<br>+1 to Melee range | ||
| | |level12_stat1_id = static_strike_number_of_beam_targets | ||
| | |level12_stat1_value = 5 | ||
| | |level12_stat2_id = static_strike_beam_damage_+%_final | ||
|level12_stat2_value = -57 | |||
| | |level12_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
| | |level12_stat3_value = -35 | ||
| | |level12_stat4_id = melee_range_+ | ||
| | |level12_stat4_value = 1 | ||
| | |level13 = True | ||
| | |level13_level_requirement = 53 | ||
| | |level13_damage_effectiveness = 129 | ||
| | |level13_damage_multiplier = 128.8 | ||
| | |level13_stat_text = 5 maximum Beam Targets<br>Beams deal 56% less Damage while Stationary<br>Beams deal 34% less Damage while Moving<br>+1 to Melee range | ||
| | |level13_stat1_id = static_strike_number_of_beam_targets | ||
| | |level13_stat1_value = 5 | ||
| | |level13_stat2_id = static_strike_beam_damage_+%_final | ||
| | |level13_stat2_value = -56 | ||
| | |level13_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
| | |level13_stat3_value = -34 | ||
| | |level13_stat4_id = melee_range_+ | ||
|level13_stat4_value = 1 | |||
| | |level14 = True | ||
| | |level14_level_requirement = 56 | ||
| | |level14_damage_effectiveness = 131 | ||
|level14_damage_multiplier = 131.2 | |||
| | |level14_stat_text = 5 maximum Beam Targets<br>Beams deal 56% less Damage while Stationary<br>Beams deal 34% less Damage while Moving<br>+2 to Melee range | ||
| | |level14_stat1_id = static_strike_number_of_beam_targets | ||
| | |level14_stat1_value = 5 | ||
| | |level14_stat2_id = static_strike_beam_damage_+%_final | ||
|level14_stat2_value = -56 | |||
| | |level14_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
| | |level14_stat3_value = -34 | ||
| | |level14_stat4_id = melee_range_+ | ||
| | |level14_stat4_value = 2 | ||
| | |level15 = True | ||
| | |level15_level_requirement = 59 | ||
| | |level15_damage_effectiveness = 134 | ||
| | |level15_damage_multiplier = 133.6 | ||
| | |level15_stat_text = 5 maximum Beam Targets<br>Beams deal 56% less Damage while Stationary<br>Beams deal 33% less Damage while Moving<br>+2 to Melee range | ||
| | |level15_stat1_id = static_strike_number_of_beam_targets | ||
| | |level15_stat1_value = 5 | ||
| | |level15_stat2_id = static_strike_beam_damage_+%_final | ||
| | |level15_stat2_value = -56 | ||
| | |level15_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
| | |level15_stat3_value = -33 | ||
| | |level15_stat4_id = melee_range_+ | ||
| | |level15_stat4_value = 2 | ||
|level16 = True | |||
| | |level16_level_requirement = 62 | ||
| | |level16_damage_effectiveness = 136 | ||
| | |level16_damage_multiplier = 136 | ||
|level16_stat_text = 5 maximum Beam Targets<br>Beams deal 55% less Damage while Stationary<br>Beams deal 33% less Damage while Moving<br>+2 to Melee range | |||
| | |level16_stat1_id = static_strike_number_of_beam_targets | ||
| | |level16_stat1_value = 5 | ||
| | |level16_stat2_id = static_strike_beam_damage_+%_final | ||
| | |level16_stat2_value = -55 | ||
| | |level16_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
| | |level16_stat3_value = -33 | ||
| | |level16_stat4_id = melee_range_+ | ||
| | |level16_stat4_value = 2 | ||
| | |level17 = True | ||
| | |level17_level_requirement = 64 | ||
| | |level17_damage_effectiveness = 138 | ||
| | |level17_damage_multiplier = 138.4 | ||
| | |level17_stat_text = 5 maximum Beam Targets<br>Beams deal 55% less Damage while Stationary<br>Beams deal 32% less Damage while Moving<br>+2 to Melee range | ||
| | |level17_stat1_id = static_strike_number_of_beam_targets | ||
| | |level17_stat1_value = 5 | ||
| | |level17_stat2_id = static_strike_beam_damage_+%_final | ||
| | |level17_stat2_value = -55 | ||
| | |level17_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
| | |level17_stat3_value = -32 | ||
| | |level17_stat4_id = melee_range_+ | ||
| | |level17_stat4_value = 2 | ||
| | |level18 = True | ||
| | |level18_level_requirement = 66 | ||
| | |level18_damage_effectiveness = 141 | ||
| | |level18_damage_multiplier = 140.8 | ||
| | |level18_stat_text = 5 maximum Beam Targets<br>Beams deal 55% less Damage while Stationary<br>Beams deal 32% less Damage while Moving<br>+2 to Melee range | ||
|level18_stat1_id = static_strike_number_of_beam_targets | |||
| | |level18_stat1_value = 5 | ||
| | |level18_stat2_id = static_strike_beam_damage_+%_final | ||
| | |level18_stat2_value = -55 | ||
| | |level18_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
|level18_stat3_value = -32 | |||
| | |level18_stat4_id = melee_range_+ | ||
| | |level18_stat4_value = 2 | ||
| | |level19 = True | ||
| | |level19_level_requirement = 68 | ||
| | |level19_damage_effectiveness = 143 | ||
| | |level19_damage_multiplier = 143.2 | ||
| | |level19_stat_text = 5 maximum Beam Targets<br>Beams deal 54% less Damage while Stationary<br>Beams deal 31% less Damage while Moving<br>+2 to Melee range | ||
| | |level19_stat1_id = static_strike_number_of_beam_targets | ||
| | |level19_stat1_value = 5 | ||
| | |level19_stat2_id = static_strike_beam_damage_+%_final | ||
| | |level19_stat2_value = -54 | ||
| | |level19_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
| | |level19_stat3_value = -31 | ||
| | |level19_stat4_id = melee_range_+ | ||
| | |level19_stat4_value = 2 | ||
| | |level20 = True | ||
| | |level20_level_requirement = 70 | ||
|level20_damage_effectiveness = 146 | |||
| | |level20_damage_multiplier = 145.6 | ||
| | |level20_stat_text = 6 maximum Beam Targets<br>Beams deal 54% less Damage while Stationary<br>Beams deal 31% less Damage while Moving<br>+2 to Melee range | ||
| | |level20_stat1_id = static_strike_number_of_beam_targets | ||
|level20_stat1_value = 6 | |||
| | |level20_stat2_id = static_strike_beam_damage_+%_final | ||
| | |level20_stat2_value = -54 | ||
| | |level20_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
| | |level20_stat3_value = -31 | ||
| | |level20_stat4_id = melee_range_+ | ||
| | |level20_stat4_value = 2 | ||
| | |level21 = True | ||
| | |level21_level_requirement = 72 | ||
| | |level21_damage_effectiveness = 148 | ||
| | |level21_damage_multiplier = 148 | ||
| | |level21_stat_text = 6 maximum Beam Targets<br>Beams deal 54% less Damage while Stationary<br>Beams deal 30% less Damage while Moving<br>+3 to Melee range | ||
| | |level21_stat1_id = static_strike_number_of_beam_targets | ||
| | |level21_stat1_value = 6 | ||
| | |level21_stat2_id = static_strike_beam_damage_+%_final | ||
| | |level21_stat2_value = -54 | ||
| | |level21_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
| | |level21_stat3_value = -30 | ||
| | |level21_stat4_id = melee_range_+ | ||
| | |level21_stat4_value = 3 | ||
| | |level22 = True | ||
| | |level22_level_requirement = 74 | ||
| | |level22_damage_effectiveness = 150 | ||
| | |level22_damage_multiplier = 150.4 | ||
| | |level22_stat_text = 6 maximum Beam Targets<br>Beams deal 53% less Damage while Stationary<br>Beams deal 30% less Damage while Moving<br>+3 to Melee range | ||
| | |level22_stat1_id = static_strike_number_of_beam_targets | ||
|level22_stat1_value = 6 | |||
| | |level22_stat2_id = static_strike_beam_damage_+%_final | ||
|level22_stat2_value = -53 | |||
| | |level22_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
| | |level22_stat3_value = -30 | ||
| | |level22_stat4_id = melee_range_+ | ||
| | |level22_stat4_value = 3 | ||
| | |level23 = True | ||
| | |level23_level_requirement = 76 | ||
| | |level23_damage_effectiveness = 153 | ||
| | |level23_damage_multiplier = 152.8 | ||
| | |level23_stat_text = 6 maximum Beam Targets<br>Beams deal 53% less Damage while Stationary<br>Beams deal 29% less Damage while Moving<br>+3 to Melee range | ||
| | |level23_stat1_id = static_strike_number_of_beam_targets | ||
| | |level23_stat1_value = 6 | ||
| | |level23_stat2_id = static_strike_beam_damage_+%_final | ||
| | |level23_stat2_value = -53 | ||
| | |level23_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
| | |level23_stat3_value = -29 | ||
| | |level23_stat4_id = melee_range_+ | ||
| | |level23_stat4_value = 3 | ||
| | |level24 = True | ||
| | |level24_level_requirement = 78 | ||
| | |level24_damage_effectiveness = 155 | ||
| | |level24_damage_multiplier = 155.2 | ||
| | |level24_stat_text = 6 maximum Beam Targets<br>Beams deal 53% less Damage while Stationary<br>Beams deal 29% less Damage while Moving<br>+3 to Melee range | ||
| | |level24_stat1_id = static_strike_number_of_beam_targets | ||
| | |level24_stat1_value = 6 | ||
| | |level24_stat2_id = static_strike_beam_damage_+%_final | ||
| | |level24_stat2_value = -53 | ||
| | |level24_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
| | |level24_stat3_value = -29 | ||
| | |level24_stat4_id = melee_range_+ | ||
| | |level24_stat4_value = 3 | ||
| | |level25 = True | ||
|level25_level_requirement = 80 | |||
| | |level25_damage_effectiveness = 158 | ||
| | |level25_damage_multiplier = 157.6 | ||
| | |level25_stat_text = 6 maximum Beam Targets<br>Beams deal 52% less Damage while Stationary<br>Beams deal 28% less Damage while Moving<br>+3 to Melee range | ||
| | |level25_stat1_id = static_strike_number_of_beam_targets | ||
| | |level25_stat1_value = 6 | ||
| | |level25_stat2_id = static_strike_beam_damage_+%_final | ||
| | |level25_stat2_value = -52 | ||
| | |level25_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
| | |level25_stat3_value = -28 | ||
| | |level25_stat4_id = melee_range_+ | ||
| | |level25_stat4_value = 3 | ||
| | |level26 = True | ||
| | |level26_level_requirement = 82 | ||
| | |level26_damage_effectiveness = 160 | ||
| | |level26_damage_multiplier = 160 | ||
| | |level26_stat_text = 6 maximum Beam Targets<br>Beams deal 52% less Damage while Stationary<br>Beams deal 28% less Damage while Moving<br>+3 to Melee range | ||
| | |level26_stat1_id = static_strike_number_of_beam_targets | ||
| | |level26_stat1_value = 6 | ||
| | |level26_stat2_id = static_strike_beam_damage_+%_final | ||
| | |level26_stat2_value = -52 | ||
| | |level26_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
| | |level26_stat3_value = -28 | ||
| | |level26_stat4_id = melee_range_+ | ||
| | |level26_stat4_value = 3 | ||
| | |level27 = True | ||
| | |level27_level_requirement = 84 | ||
| | |level27_damage_effectiveness = 162 | ||
| | |level27_damage_multiplier = 162.4 | ||
| | |level27_stat_text = 6 maximum Beam Targets<br>Beams deal 52% less Damage while Stationary<br>Beams deal 27% less Damage while Moving<br>+3 to Melee range | ||
|level27_stat1_id = static_strike_number_of_beam_targets | |||
| | |level27_stat1_value = 6 | ||
| | |level27_stat2_id = static_strike_beam_damage_+%_final | ||
| | |level27_stat2_value = -52 | ||
| | |level27_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
| | |level27_stat3_value = -27 | ||
| | |level27_stat4_id = melee_range_+ | ||
| | |level27_stat4_value = 3 | ||
| | |level28 = True | ||
| | |level28_level_requirement = 86 | ||
| | |level28_damage_effectiveness = 165 | ||
| | |level28_damage_multiplier = 164.8 | ||
| | |level28_stat_text = 6 maximum Beam Targets<br>Beams deal 51% less Damage while Stationary<br>Beams deal 27% less Damage while Moving<br>+4 to Melee range | ||
| | |level28_stat1_id = static_strike_number_of_beam_targets | ||
| | |level28_stat1_value = 6 | ||
| | |level28_stat2_id = static_strike_beam_damage_+%_final | ||
| | |level28_stat2_value = -51 | ||
| | |level28_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
| | |level28_stat3_value = -27 | ||
| | |level28_stat4_id = melee_range_+ | ||
| | |level28_stat4_value = 4 | ||
| | |level29 = True | ||
| | |level29_level_requirement = 88 | ||
| | |level29_damage_effectiveness = 167 | ||
| | |level29_damage_multiplier = 167.2 | ||
| | |level29_stat_text = 6 maximum Beam Targets<br>Beams deal 51% less Damage while Stationary<br>Beams deal 26% less Damage while Moving<br>+4 to Melee range | ||
| | |level29_stat1_id = static_strike_number_of_beam_targets | ||
| | |level29_stat1_value = 6 | ||
| | |level29_stat2_id = static_strike_beam_damage_+%_final | ||
| | |level29_stat2_value = -51 | ||
| | |level29_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
| | |level29_stat3_value = -26 | ||
| | |level29_stat4_id = melee_range_+ | ||
| | |level29_stat4_value = 4 | ||
| | |level30 = True | ||
| | |level30_level_requirement = 90 | ||
| | |level30_damage_effectiveness = 170 | ||
| | |level30_damage_multiplier = 169.6 | ||
| | |level30_stat_text = 7 maximum Beam Targets<br>Beams deal 51% less Damage while Stationary<br>Beams deal 26% less Damage while Moving<br>+4 to Melee range | ||
| | |level30_stat1_id = static_strike_number_of_beam_targets | ||
| | |level30_stat1_value = 7 | ||
| | |level30_stat2_id = static_strike_beam_damage_+%_final | ||
| | |level30_stat2_value = -51 | ||
| | |level30_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
|level30_stat3_value = -26 | |||
|level30_stat4_id = melee_range_+ | |||
| | |level30_stat4_value = 4 | ||
| | |level31 = True | ||
| | |level31_level_requirement = 91 | ||
| | |level31_damage_effectiveness = 171 | ||
| | |level31_damage_multiplier = 170.8 | ||
| | |level31_stat_text = 7 maximum Beam Targets<br>Beams deal 50% less Damage while Stationary<br>Beams deal 25% less Damage while Moving<br>+4 to Melee range | ||
| | |level31_stat1_id = static_strike_number_of_beam_targets | ||
| | |level31_stat1_value = 7 | ||
| | |level31_stat2_id = static_strike_beam_damage_+%_final | ||
| | |level31_stat2_value = -50 | ||
| | |level31_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
| | |level31_stat3_value = -25 | ||
| | |level31_stat4_id = melee_range_+ | ||
|level31_stat4_value = 4 | |||
|level32 = True | |||
|level32_level_requirement = 92 | |||
|level32_damage_effectiveness = 173 | |||
|level32_damage_multiplier = 173.2 | |||
|level32_stat_text = 7 maximum Beam Targets<br>Beams deal 50% less Damage while Stationary<br>Beams deal 25% less Damage while Moving<br>+4 to Melee range | |||
|level32_stat1_id = static_strike_number_of_beam_targets | |||
|level32_stat1_value = 7 | |||
|level17_intelligence_requirement | |level32_stat2_id = static_strike_beam_damage_+%_final | ||
|level17_experience | |level32_stat2_value = -50 | ||
|level18_strength_requirement | |level32_stat3_id = static_strike_beam_damage_+%_final_while_moving | ||
|level18_intelligence_requirement | |level32_stat3_value = -25 | ||
|level18_experience | |level32_stat4_id = melee_range_+ | ||
|level19_strength_requirement | |level32_stat4_value = 4 | ||
|level19_intelligence_requirement | |level33 = True | ||
|level19_experience | |level33_level_requirement = 93 | ||
|level20_strength_requirement | |level33_damage_effectiveness = 176 | ||
|level20_intelligence_requirement | |level33_damage_multiplier = 175.6 | ||
|level20_experience | |level33_stat_text = 7 maximum Beam Targets<br>Beams deal 50% less Damage while Stationary<br>Beams deal 24% less Damage while Moving<br>+4 to Melee range | ||
|level21_strength_requirement | |level33_stat1_id = static_strike_number_of_beam_targets | ||
|level21_intelligence_requirement | |level33_stat1_value = 7 | ||
|radius | |level33_stat2_id = static_strike_beam_damage_+%_final | ||
|release_version | |level33_stat2_value = -50 | ||
|level33_stat3_id = static_strike_beam_damage_+%_final_while_moving | |||
|level33_stat3_value = -24 | |||
|level33_stat4_id = melee_range_+ | |||
|level33_stat4_value = 4 | |||
|level34 = True | |||
|level34_level_requirement = 94 | |||
|level34_damage_effectiveness = 178 | |||
|level34_damage_multiplier = 178 | |||
|level34_stat_text = 7 maximum Beam Targets<br>Beams deal 49% less Damage while Stationary<br>Beams deal 24% less Damage while Moving<br>+4 to Melee range | |||
|level34_stat1_id = static_strike_number_of_beam_targets | |||
|level34_stat1_value = 7 | |||
|level34_stat2_id = static_strike_beam_damage_+%_final | |||
|level34_stat2_value = -49 | |||
|level34_stat3_id = static_strike_beam_damage_+%_final_while_moving | |||
|level34_stat3_value = -24 | |||
|level34_stat4_id = melee_range_+ | |||
|level34_stat4_value = 4 | |||
|level35 = True | |||
|level35_level_requirement = 95 | |||
|level35_damage_effectiveness = 180 | |||
|level35_damage_multiplier = 180.4 | |||
|level35_stat_text = 7 maximum Beam Targets<br>Beams deal 49% less Damage while Stationary<br>Beams deal 23% less Damage while Moving<br>+5 to Melee range | |||
|level35_stat1_id = static_strike_number_of_beam_targets | |||
|level35_stat1_value = 7 | |||
|level35_stat2_id = static_strike_beam_damage_+%_final | |||
|level35_stat2_value = -49 | |||
|level35_stat3_id = static_strike_beam_damage_+%_final_while_moving | |||
|level35_stat3_value = -23 | |||
|level35_stat4_id = melee_range_+ | |||
|level35_stat4_value = 5 | |||
|level36 = True | |||
|level36_level_requirement = 96 | |||
|level36_damage_effectiveness = 183 | |||
|level36_damage_multiplier = 182.8 | |||
|level36_stat_text = 7 maximum Beam Targets<br>Beams deal 49% less Damage while Stationary<br>Beams deal 23% less Damage while Moving<br>+5 to Melee range | |||
|level36_stat1_id = static_strike_number_of_beam_targets | |||
|level36_stat1_value = 7 | |||
|level36_stat2_id = static_strike_beam_damage_+%_final | |||
|level36_stat2_value = -49 | |||
|level36_stat3_id = static_strike_beam_damage_+%_final_while_moving | |||
|level36_stat3_value = -23 | |||
|level36_stat4_id = melee_range_+ | |||
|level36_stat4_value = 5 | |||
|level37 = True | |||
|level37_level_requirement = 97 | |||
|level37_damage_effectiveness = 185 | |||
|level37_damage_multiplier = 185.2 | |||
|level37_stat_text = 7 maximum Beam Targets<br>Beams deal 48% less Damage while Stationary<br>Beams deal 22% less Damage while Moving<br>+5 to Melee range | |||
|level37_stat1_id = static_strike_number_of_beam_targets | |||
|level37_stat1_value = 7 | |||
|level37_stat2_id = static_strike_beam_damage_+%_final | |||
|level37_stat2_value = -48 | |||
|level37_stat3_id = static_strike_beam_damage_+%_final_while_moving | |||
|level37_stat3_value = -22 | |||
|level37_stat4_id = melee_range_+ | |||
|level37_stat4_value = 5 | |||
|level38 = True | |||
|level38_level_requirement = 98 | |||
|level38_damage_effectiveness = 188 | |||
|level38_damage_multiplier = 187.6 | |||
|level38_stat_text = 7 maximum Beam Targets<br>Beams deal 48% less Damage while Stationary<br>Beams deal 22% less Damage while Moving<br>+5 to Melee range | |||
|level38_stat1_id = static_strike_number_of_beam_targets | |||
|level38_stat1_value = 7 | |||
|level38_stat2_id = static_strike_beam_damage_+%_final | |||
|level38_stat2_value = -48 | |||
|level38_stat3_id = static_strike_beam_damage_+%_final_while_moving | |||
|level38_stat3_value = -22 | |||
|level38_stat4_id = melee_range_+ | |||
|level38_stat4_value = 5 | |||
|level39 = True | |||
|level39_level_requirement = 99 | |||
|level39_damage_effectiveness = 190 | |||
|level39_damage_multiplier = 190 | |||
|level39_stat_text = 7 maximum Beam Targets<br>Beams deal 48% less Damage while Stationary<br>Beams deal 21% less Damage while Moving<br>+5 to Melee range | |||
|level39_stat1_id = static_strike_number_of_beam_targets | |||
|level39_stat1_value = 7 | |||
|level39_stat2_id = static_strike_beam_damage_+%_final | |||
|level39_stat2_value = -48 | |||
|level39_stat3_id = static_strike_beam_damage_+%_final_while_moving | |||
|level39_stat3_value = -21 | |||
|level39_stat4_id = melee_range_+ | |||
|level39_stat4_value = 5 | |||
|level40 = True | |||
|level40_level_requirement = 100 | |||
|level40_damage_effectiveness = 192 | |||
|level40_damage_multiplier = 192.4 | |||
|level40_stat_text = 7 maximum Beam Targets<br>Beams deal 47% less Damage while Stationary<br>Beams deal 21% less Damage while Moving<br>+5 to Melee range | |||
|level40_stat1_id = static_strike_number_of_beam_targets | |||
|level40_stat1_value = 7 | |||
|level40_stat2_id = static_strike_beam_damage_+%_final | |||
|level40_stat2_value = -47 | |||
|level40_stat3_id = static_strike_beam_damage_+%_final_while_moving | |||
|level40_stat3_value = -21 | |||
|level40_stat4_id = melee_range_+ | |||
|level40_stat4_value = 5 | |||
|level1_strength_requirement = 21 | |||
|level1_intelligence_requirement = 14 | |||
|level1_experience = 0 | |||
|level2_strength_requirement = 25 | |||
|level2_intelligence_requirement = 17 | |||
|level2_experience = 15249 | |||
|level3_strength_requirement = 30 | |||
|level3_intelligence_requirement = 21 | |||
|level3_experience = 56766 | |||
|level4_strength_requirement = 35 | |||
|level4_intelligence_requirement = 24 | |||
|level4_experience = 138749 | |||
|level5_strength_requirement = 41 | |||
|level5_intelligence_requirement = 28 | |||
|level5_experience = 286717 | |||
|level6_strength_requirement = 46 | |||
|level6_intelligence_requirement = 32 | |||
|level6_experience = 537274 | |||
|level7_strength_requirement = 51 | |||
|level7_intelligence_requirement = 36 | |||
|level7_experience = 942360 | |||
|level8_strength_requirement = 55 | |||
|level8_intelligence_requirement = 38 | |||
|level8_experience = 1390078 | |||
|level9_strength_requirement = 59 | |||
|level9_intelligence_requirement = 41 | |||
|level9_experience = 2005396 | |||
|level10_strength_requirement = 63 | |||
|level10_intelligence_requirement = 44 | |||
|level10_experience = 2840035 | |||
|level11_strength_requirement = 67 | |||
|level11_intelligence_requirement = 47 | |||
|level11_experience = 4410795 | |||
|level12_strength_requirement = 71 | |||
|level12_intelligence_requirement = 49 | |||
|level12_experience = 6044782 | |||
|level13_strength_requirement = 75 | |||
|level13_intelligence_requirement = 52 | |||
|level13_experience = 8195812 | |||
|level14_strength_requirement = 79 | |||
|level14_intelligence_requirement = 55 | |||
|level14_experience = 11008001 | |||
|level15_strength_requirement = 83 | |||
|level15_intelligence_requirement = 58 | |||
|level15_experience = 16107361 | |||
|level16_strength_requirement = 87 | |||
|level16_intelligence_requirement = 60 | |||
|level16_experience = 25508092 | |||
|level17_strength_requirement = 90 | |||
|level17_intelligence_requirement = 62 | |||
|level17_experience = 40781458 | |||
|level18_strength_requirement = 92 | |||
|level18_intelligence_requirement = 64 | |||
|level18_experience = 67068040 | |||
|level19_strength_requirement = 95 | |||
|level19_intelligence_requirement = 66 | |||
|level19_experience = 129958630 | |||
|level20_strength_requirement = 98 | |||
|level20_intelligence_requirement = 68 | |||
|level20_experience = 342004647 | |||
|level21_strength_requirement = 100 | |||
|level21_intelligence_requirement = 70 | |||
|radius = 19 | |||
|release_version = 1.3.0 | |||
}} | }} | ||
Revision as of 19:35, 1 September 2018
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..
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Static Strike is a melee attack that strikes your enemies and builds up static energy on you, dealing damage around you when the energy expires.
Skill functions and interactions
- Static charge: The initial hit applies a single static charge to the player which, once it has run its course, causes a static discharge. These static charges each obey their own respective timers. Modifiers to duration affect the duration of each static charge.
- Static discharge: When a charge fades, it discharges dealing AoE melee attack damage, with a similar damage profile to the initial hit; conversion (both from the skill and other sources), and any flat elemental damage gains (such as that from gear, auras, and weapons) all apply to the discharge damage in the same manner. Discharges do not have a travel time and hit all enemies in their range simultaneously.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Radius | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|
1 | 12 | 21 | 14 | 110% | 110% | N/A | 0 | 0 |
2 | 15 | 25 | 17 | 114% | 114.1% | N/A | 15249 | 15249 |
3 | 19 | 30 | 21 | 118% | 118.2% | N/A | 41517 | 56766 |
4 | 23 | 35 | 24 | 122% | 122.3% | N/A | 81983 | 138749 |
5 | 27 | 41 | 28 | 126% | 126.4% | N/A | 147968 | 286717 |
6 | 31 | 46 | 32 | 131% | 130.5% | N/A | 250557 | 537274 |
7 | 35 | 51 | 36 | 135% | 134.6% | N/A | 405086 | 942360 |
8 | 38 | 55 | 38 | 139% | 138.7% | N/A | 447718 | 1390078 |
9 | 41 | 59 | 41 | 143% | 142.8% | N/A | 615318 | 2005396 |
10 | 44 | 63 | 44 | 147% | 146.9% | N/A | 834639 | 2840035 |
11 | 47 | 67 | 47 | 151% | 151.1% | N/A | 1570760 | 4410795 |
12 | 50 | 71 | 49 | 155% | 155.2% | N/A | 1633987 | 6044782 |
13 | 53 | 75 | 52 | 159% | 159.3% | N/A | 2151030 | 8195812 |
14 | 56 | 79 | 55 | 163% | 163.4% | N/A | 2812189 | 11008001 |
15 | 59 | 83 | 58 | 167% | 167.5% | N/A | 5099360 | 16107361 |
16 | 62 | 87 | 60 | 172% | 171.6% | N/A | 9400731 | 25508092 |
17 | 64 | 90 | 62 | 176% | 175.7% | N/A | 15273366 | 40781458 |
18 | 66 | 92 | 64 | 180% | 179.8% | N/A | 26286582 | 67068040 |
19 | 68 | 95 | 66 | 184% | 183.9% | N/A | 62890590 | 129958630 |
20 | 70 | 98 | 68 | 188% | 188% | N/A | 212046017 | 342004647 |
21 | 72 | 100 | 70 | 192% | 192.1% | N/A | N/A | N/A |
22 | 74 | N/A | N/A | 196% | 196.2% | N/A | N/A | N/A |
23 | 76 | N/A | N/A | 200% | 200.3% | N/A | N/A | N/A |
24 | 78 | N/A | N/A | 204% | 204.4% | N/A | N/A | N/A |
25 | 80 | N/A | N/A | 209% | 208.5% | N/A | N/A | N/A |
26 | 82 | N/A | N/A | 213% | 212.6% | N/A | N/A | N/A |
27 | 84 | N/A | N/A | 217% | 216.7% | N/A | N/A | N/A |
28 | 86 | N/A | N/A | 221% | 220.8% | N/A | N/A | N/A |
29 | 88 | N/A | N/A | 225% | 224.9% | N/A | N/A | N/A |
30 | 90 | N/A | N/A | 229% | 229.1% | N/A | N/A | N/A |
31 | 91 | N/A | N/A | 231% | 231.1% | N/A | N/A | N/A |
32 | 92 | N/A | N/A | 233% | 233.2% | N/A | N/A | N/A |
33 | 93 | N/A | N/A | 235% | 235.2% | N/A | N/A | N/A |
34 | 94 | N/A | N/A | 237% | 237.3% | N/A | N/A | N/A |
35 | 95 | N/A | N/A | 239% | 239.3% | N/A | N/A | N/A |
36 | 96 | N/A | N/A | 241% | 241.4% | N/A | N/A | N/A |
37 | 97 | N/A | N/A | 243% | 243.4% | N/A | N/A | N/A |
38 | 98 | N/A | N/A | 245% | 245.5% | N/A | N/A | N/A |
39 | 99 | N/A | N/A | 248% | 247.5% | N/A | N/A | N/A |
40 | 100 | N/A | N/A | 250% | 249.6% | N/A | N/A | N/A |
Item acquisition
Static Strike can drop anywhere.
Recipes
Static Strike can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 Nessa | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Static Strike.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Static Strike Damage 1 | 66 | Merciless Labyrinth | 25% increased Static Strike Damage | helmet 75 |
Enchantment Static Strike Damage 2 | 75 | Eternal Labyrinth | 40% increased Static Strike Damage | helmet 75 |
Enchantment Static Strike Duration 1 | 66 | Merciless Labyrinth | 30% increased Static Strike Duration | helmet 75 |
Enchantment Static Strike Duration 2 | 75 | Eternal Labyrinth | 45% increased Static Strike Duration | helmet 75 |
Enchantment Static Strike Maximum Beam Targets 1 | 66 | Merciless Labyrinth | Static Strike has +1 maximum Beam Targets | helmet 75 |
Enchantment Static Strike Maximum Beam Targets 2 | 75 | Eternal Labyrinth | Static Strike has +2 maximum Beam Targets | helmet 75 |
Enchantment Static Strike Area Of Effect 1 | 66 | Merciless Labyrinth | 16% increased Static Strike Area of Effect | helmet 75 |
Enchantment Static Strike Area Of Effect 2 | 75 | Eternal Labyrinth | 24% increased Static Strike Area of Effect | helmet 75 |
Version history
Version | Changes |
---|---|
3.4.0 |
|
3.3.0 |
|
3.1.0 |
|
2.6.0 |
|
2.4.0 |
|
2.1.0 |
|
2.0.0 |
|
1.3.0c |
|
1.3.0 |
|