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  • Shock (category Ailments) (section Chance to Shock)
    damage due to the shock ailment. Shock's minimum effect is 5%; any shock of lesser effect than that is discarded. The effect of shock is calculated using...
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  • that deals lightning damage inflicts the shock status ailment. Lightning damage is mitigated by lightning resistance and reduction to lightning damage taken...
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  • Freeze (category Ailments) (section Chance to avoid being Frozen)
    minimal freeze duration of 0.3 seconds. Freeze duration can be increased (and therefore, minimum hit damage decreased) by freeze and ailment duration modifiers...
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  • tree, and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available...
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  • Ignite (category Ailments) (section Chance to Ignite)
    Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock"The ice seared his...
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  • metres to Melee Strike Range 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments Adds (2-75) to (3-113) Cold Damage against...
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  • Critical Strike Chance: 5.00% AoE Radius: 8 / 16Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing...
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  • beam which deals lightning damage to enemies in a long area in front of you.Deals (52-844) to (155-2532) Lightning Damage 25% chance to Shock enemies +10%...
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  • Water elemental. Elemental Damage refers to fire damage, cold damage, and lightning damage collectively. Passives or items which refer to elemental damage...
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  • Chill (category Ailments) (section Chill duration)
    means, its base effect is 10%. Chill's effect is capped at 30% reduced action speed. Chill's minimum effect is 5%; any chill of lesser effect than that is...
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  • additional bonuses. Bows have low base critical strike chance but moderate physical damage and attack speed, resulting in overall higher damage per second...
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  • reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance...
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  • class of two-handed melee weapons that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier...
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  • Flask (redirect from Flask Effect) (section Flask effect)
    instantly by overriding the duration to 0. Flask effect is not removed when Unreserved Mana is Filled causes a flask to not end its effect when the user recovers...
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  • The “Chance to Avoid Elemental Ailments” crafting bench option now grants 21-25% chance (previously 16-18%). The “Reduced Effect of Chill and Shock on You”...
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  • Poison (category Ailments) (section Duration)
    damage. increased Poison Duration, increased Duration of Ailments on Enemies and Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex Level: (1-20)...
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  • gems can gain experience and level up increasing both their Attribute(s) and character level requirement as well as the effect of the stats granted by the...
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  • crit, and has +1% to Critical Strike Chance and 50% increased Critical Strike Chance, hits will have 9% chance to crit. Effects which prevent critical strikes...
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  • that continue over time, and specify how long the effect remains. Duration most commonly refers to Skill Effect Duration, a stat and modifier which can increase...
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  • from a socket. and FirestormFirestormSpell, AoE, Duration, Fire Level: (1-20) Cost: (13-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness...
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  • socket. and Shockwave TotemShockwave TotemTotem, Spell, AoE, Physical, Nova Level: (1-20) Cost: (21-39) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00%...
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  • require intelligence and dexterity, have a high base critical strike chance and also have a x% increased Global Critical Strike Chance implicit modifier....
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  • Ailment (category Ailments) (section Increased lightning ailment duration)
    the potential to inflict the ailment The chance to inflict the ailment is successful The ailment's effect and/or duration are calculated to be at least...
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  • 5% Shock Effect on Enemy when created Field gains +0.1 metres to radius per 10% Shock Effect on Enemy when created Buff Grants 20% chance to Shock enemies...
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  • tag. This tag applies to skills which have a periodic effect over an area and persist for a duration but are not targetable by enemies. There are 14 skill...
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  • One Hand Maces and Two Hand Maces. One Hand Maces and Two Hand Maces maces require strength to equip, and provide increased stun duration on enemies as...
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  • weapons that require intelligence and dexterity, have a moderately high base critical strike chance, high base attack speed and have a Grants X Life per Enemy...
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  • modifications to target's block and dodge chances (i.e. Block Chance Reduction SupportBlock Chance Reduction SupportSupport, Duration Icon: B Level: (1-20)Requires...
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  • increased Stun and Block Recovery+(20-30) to Dexterity 150% increased Flask Effect Duration Flasks applied to you have 60% reduced Effect 2% reduced Flask...
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  • second for each leech effect and they reduced the duration of each leech effect, such that the total life/mana gained over the duration remained the same....
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  • increased Stun and Block Recovery+(20-30) to Dexterity 150% increased Flask Effect Duration Flasks applied to you have 60% reduced Effect 2% reduced Flask...
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  • to Cold Resistance +(20-40)% to Lightning Resistance 30% reduced Duration of Ailments on Enemies (5-10)% chance to Shock Enemies take (5-10)% increased...
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  • reduced Ignite Duration on you. 30-35% reduced Effect of Chill on you. 30-35% reduced Effect of Shock on you. 30-35% reduced Poison Duration on you. 30-35%...
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  • reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance...
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  • gains 1% chance to Shock and 0.5% increased effect of Shock per 1% gem quality (previously gained 1% chance to Shock per 1% gem quality). Lightning Spire...
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  • is an item class of one-handed melee weapons that require strength and intelligence and have a x% increased Elemental Damage implicit modifier. Maraketh...
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  • they expire. Trap duration is not affected by skill effect duration modifiers. Likewise, trap duration modifiers do not affect the duration of skill effects...
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  • Energy Shield 30% chance to Shock Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits Adds (90-135) to (315-360) Lightning Damage to Spells...
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  • wiki. If you want to update one of the items please click the item's name and update its individual page. Do not use the edit buttons at the top or the...
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  • Critical Strike Chance: 7.00% Attacks per Second: 1.30Requires Level 65, 212 IntAdds (3-5) to (70-82) Lightning Damage to Spells and Attacks and its inferior...
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  • applies to skills which choose a random element between Fire, Cold, and Lightning to deal damage with. This behaviour can be modified through Combat Focus...
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  • 1 Socket and Black Maw TalismanBlack Maw TalismanTalisman Tier: 1Has 1 SocketCorruptedThe First Ones stalk with us upon this lifelong hunt, and cast their...
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  • spells and attacks is often necessary. The base movement speed is 38 units per second (non-official source). A few debuff from the monsters and maps are...
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  • 0% at no Lightning damage dealt. Shock is still only applied by critical strikes or based on your chance to shock. Increased Effect of Chill and Increased...
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  • Thrusting One-Handed Swords, and Two-Handed Swords. One-Handed Swords and Two-Handed Swords require strength and dexterity to equip, and provide increased x% increased...
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  • The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood...
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  • increased Evasion and Energy Shield +(15-20) to maximum Energy Shield (20-30)% increased maximum Mana 10% chance to Shock +20% chance to be Shocked 30% of Lightning...
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  • Blocking (redirect from Block Chance) (section Chance to block)
    outside effect like Glancing Blows. The chance to block is a random roll made per attack/cast. Characters and most enemies have 0% base block chance; enemies...
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  • by all more and less Curse Effect modifiers. Curse Effect t o t a l = ∑ i = 1 a added Curse Effect i × ( 1 + ∑ j = 1 b increased Curse Effect j − ∑ k = 1...
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  • more Melee Splash Area of Effect Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Area of EffectThis is a Support Gem. It...
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