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  • Elementalists deal in all things elemental. They can enhance the power of elemental ailments to be more powerful, even against bosses, and make them compatible with...
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  • +(50-75)% to Cold Resistance Cannot be Chilled 20% of Physical Damage from Hits taken as Cold Damage 30% of Fire Damage from Hits taken as Cold Damage (15-20)%...
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  • chill effect. It also grants more cold ailment effect if the element the hit dealt the most damage of is cold damage, sets the minimum chill effect to 15%...
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  • Ailment (category Ailments) (section Increased cold ailment effect)
    non-damaging ailment effect will reduce the threshold to apply a certain magnitude of an ailment, but cannot exceed the capped effect. Non-damaging ailments that...
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  • Damage, Cold Ailment Effect Ascendancy Passive Skill 10% increased Elemental Damage 10% increased Effect of Cold Ailments [1] Elemental Damage, Cold Ailment...
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  • monster type, see Water elemental. Elemental Damage refers to fire damage, cold damage, and lightning damage collectively. Passives or items which refer...
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  • skill icon of cold skills. Status icon of Cold Damage ailment Chill, as well as buff Snow Cloak, debuff Fearful, Cold Beam, ground effect Chilled ground...
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  • Group: AfflictionJewelSmallPassivesHaveIncreasedEffect Added Small Passive Skills have #% increased Effect Group: AfflictionJewelSmallPassivesGrantDamage...
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  • increased Cold Ailment Effect (rather than increased Chill Effect). The Blood ReaperThe Blood Reaper Headsman AxeTwo Handed Axe Physical Damage: (170.8-183) to (257...
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  • Glacial Hammer (category Cold (gem tag))
    Strike Range 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments Adds (2-75) to (3-113) Cold Damage against Chilled Enemies Additional...
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  • Added Small Passive Skills grant: 10% increased Effect of Non-Damaging Ailments or 12% increased Cold Damage over Time, or a MegalomaniacMegalomaniac Medium...
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  • Vaal Glacial Hammer (category Cold (gem tag))
    Strike Range 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments Adds (2-75) to (3-113) Cold Damage against Chilled Enemies Additional...
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  • Deep Chill Notable Passive Skill +5% to Cold Damage over Time Multiplier 30% increased Effect of Cold Ailments [1] Deep Chill is a notable passive skill...
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  • have a jewel in an unallocated slot. Jewels in unallocated slots have no effect . Some unique jewels affect other passive nodes within a certain radius...
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  • Shock (category Ailments) (section Shock effect)
    increased damage due to the shock ailment. Shock's minimum effect is 5%; any shock of lesser effect than that is discarded. The effect of shock is calculated using...
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  • Freeze (category Ailments)
    by freeze and ailment duration modifiers. Modifiers like Increased Effect of Non-Damaging Ailments and Increased Effect of Cold Ailments do not affect...
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  • Chill (category Ailments) (section Chill effect)
    Chilled Status Ailment You are slowed A chilled Dune Hellion Chill is an elemental ailment inherent to cold that applies a slow effect to the character...
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  • Elementalist Elemental Damage, Cold Ailment Effect 10% increased Elemental Damage 10% increased Effect of Cold Ailments [1] Elementalist Elemental Damage...
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  • nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage +10% to Maximum Effect of Shock Ring...
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  • duration tag, modifiers to skill effect duration also modify the Soul Gain Prevention time. Main page: Ailment duration All ailments have a fixed base duration...
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  • Ignite (category Ailments)
    to (13-15) Cold Damage to Spells and Attacks +(40-50) to Evasion Rating +(20-30)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects...
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  • Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and Attacks (and its inferior variants) has cold and Demon's HornDemon's HornWand Physical...
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  • Reduced Effect of Chill on you during Flask effect | 60-65% Reduced Duration of Freezes on you during Flask effect (Level 80) 60-65% Reduced Effect of Shock...
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  • Poison (category Ailments)
    Poison Ailment You take chaos damage This page is about the Ailment. For the support gem, see Chance to Poison Support. A poisoned cannibal Poison is an...
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  • Strike Range 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments Adds (2-75) to (3-113) Cold Damage against Chilled Enemies Additional...
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  • metres First Impact has 100% more Area of Effect First Impact deals 325% more Damage with Hits and Ailments Maximum 3 Firestorms at a time Additional Effects...
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  • physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage 60% of Physical...
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  • (25-44)% increased Effect of Chill inflicted with Supported Skills Enemies Chilled by Supported Skills increase Cold Damage taken by Chill Effect Enemies in Chilling...
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  • increased Explicit Cold Modifier magnitudes Enchantment Cold Modifier Effect and Ailment Modifier Effect 70 6% increased Explicit Cold Modifier magnitudes 6%...
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  • tag. This tag applies to skills which choose a random element between Fire, Cold, and Lightning to deal damage with. This behaviour can be modified through...
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  • Elementalist Elemental Damage, Cold Ailment Effect 10% increased Elemental Damage 10% increased Effect of Cold Ailments [1] Elementalist Elemental Damage...
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  • Name Stats Dagger Ailment Damage Dagger Attacks deal 16% increased Damage with Ailments [1] Dagger Ailment Damage and Poison Chance 15% chance...
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  • Group: AfflictionJewelSmallPassivesHaveIncreasedEffect Added Small Passive Skills have #% increased Effect Group: AfflictionJewelSmallPassivesGrantDamage...
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  • Claw Ailment Damage and Poison Chance 10% chance to Poison on Hit with Attacks Claw Attacks deal 15% increased Damage with Ailments [1] Claw Ailment Damage...
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  • IncreasedAilmentEffectOnEnemies #% increased Effect of Non-Damaging Ailments #% increased Effect of Non-Damaging Ailments #% increased Effect of Non-Damaging...
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  • IncreasedAilmentEffectOnEnemies #% increased Effect of Non-Damaging Ailments #% increased Effect of Non-Damaging Ailments #% increased Effect of Non-Damaging...
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  • Stunned Group: ColdResistance +#% to Cold Resistance +#% to Cold Resistance +#% to Cold Resistance Group: GolemBuffEffect #% increased Effect of the Buff...
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  • IncreasedAilmentEffectOnEnemies #% increased Effect of Non-Damaging Ailments #% increased Effect of Non-Damaging Ailments #% increased Effect of Non-Damaging...
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  • IncreasedAilmentEffectOnEnemies #% increased Effect of Non-Damaging Ailments #% increased Effect of Non-Damaging Ailments #% increased Effect of Non-Damaging...
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  • Stunned Group: ColdResistance +#% to Cold Resistance +#% to Cold Resistance +#% to Cold Resistance Group: GolemBuffEffect #% increased Effect of the Buff...
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  • IncreasedAilmentEffectOnEnemies #% increased Effect of Non-Damaging Ailments #% increased Effect of Non-Damaging Ailments #% increased Effect of Non-Damaging...
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  • IncreasedAilmentEffectOnEnemies #% increased Effect of Non-Damaging Ailments #% increased Effect of Non-Damaging Ailments #% increased Effect of Non-Damaging...
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  • to Dexterity 150% increased Flask Effect Duration Flasks applied to you have 60% reduced Effect 2% reduced Flask Effect Duration per Level Flasks applied...
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  • Stunned Group: ColdResistance +#% to Cold Resistance +#% to Cold Resistance +#% to Cold Resistance Group: GolemBuffEffect #% increased Effect of the Buff...
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  • Stunned Group: ColdResistance +#% to Cold Resistance +#% to Cold Resistance +#% to Cold Resistance Group: GolemBuffEffect #% increased Effect of the Buff...
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  • Elemental Hit (category Cold (gem tag))
    per Elemental Ailment on the Enemy: This modifier only applies once per each unique ailment, up to 70%. Multiple stacks of the same ailment (e.g. two ignites...
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  • Stunned Group: ColdResistance +#% to Cold Resistance +#% to Cold Resistance +#% to Cold Resistance Group: GolemBuffEffect #% increased Effect of the Buff...
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  • Stunned Group: ColdResistance +#% to Cold Resistance +#% to Cold Resistance +#% to Cold Resistance Group: GolemBuffEffect #% increased Effect of the Buff...
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  • to Dexterity 150% increased Flask Effect Duration Flasks applied to you have 60% reduced Effect 2% reduced Flask Effect Duration per Level Flasks applied...
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  • Strike Range 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments Adds (2-75) to (3-113) Cold Damage against Chilled Enemies Additional...
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  • Resistance (redirect from Cold Resistance) (section Cold resistance)
    Fire/Lightning/Cold/Chaos resistances are soft capped at 75% but can be increased by sources of increased Maximum Resistances. Maximum Fire/Lightning/Cold/Chaos...
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  • 1/2*[Damage % of Ailment Threshold (see below) ]^0.4 We've added an Ailment Threshold to monsters. In the great majority of cases, the Ailment Threshold matches...
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  • increased Effect of your Marks #% increased Effect of your Marks #% increased Effect of your Marks Group: BlindEffect #% increased Blind Effect #% increased...
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  • increased Effect of your Marks #% increased Effect of your Marks #% increased Effect of your Marks Group: BlindEffect #% increased Blind Effect #% increased...
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  • increased Effect of your Marks #% increased Effect of your Marks #% increased Effect of your Marks Group: BlindEffect #% increased Blind Effect #% increased...
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  • Flask (redirect from Flask Effect) (section Flask effect)
    overriding the duration to 0. Flask effect is not removed when Unreserved Mana is Filled causes a flask to not end its effect when the user recovers to maximum...
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  • Group: ReducedCurseEffect (40-35)% reduced Effect of Curses on you Prefixes Group: AddedColdDamagePerFrenzyCharge # to # Added Cold Damage per Frenzy Charge...
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  • damage as well. Physical damage over time can be inflicted with the bleed ailment. Every 10 points of strength give a 2% bonus to physical damage from melee...
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  • Strike Range 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments Adds (2-75) to (3-113) Cold Damage against Chilled Enemies Additional...
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  • 20More Physical Ailment or Chaos Ailment modifiers No Elemental modifiersPlace in a Resonator to influence item crafting. 1 More Physical Ailment or Chaos Ailment...
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  • increased Effect of your Marks #% increased Effect of your Marks #% increased Effect of your Marks Group: BlindEffect #% increased Blind Effect #% increased...
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  • Strike Range 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments Adds (2-75) to (3-113) Cold Damage against Chilled Enemies Additional...
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  • increased Effect of your Marks #% increased Effect of your Marks #% increased Effect of your Marks Group: BlindEffect #% increased Blind Effect #% increased...
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  • Shield Recovery rate Group: ColdDamagePercentage (20-30)% increased Cold Damage Group: AuraEffect (10-15)% increased effect of Non-Curse Auras from your...
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  • Shield Recovery rate Group: ColdDamagePercentage (20-30)% increased Cold Damage Group: AuraEffect (10-15)% increased effect of Non-Curse Auras from your...
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  • Shield Recovery rate Group: ColdDamagePercentage (20-30)% increased Cold Damage Group: AuraEffect (10-15)% increased effect of Non-Curse Auras from your...
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  • increased Effect of your Marks #% increased Effect of your Marks #% increased Effect of your Marks Group: BlindEffect #% increased Blind Effect #% increased...
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  • Ground Effect per # tiles (Hidden) Ground Effect has a radius of # (Hidden) Area has patches of Consecrated Ground # patches with Ground Effect per # tiles...
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  • AreaOfEffectIfStunnedEnemyRecently #% increased Area of Effect if you have Stunned an Enemy Recently Group: ImpaleEffect #% increased Impale Effect Group:...
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  • increased Flask Effect Duration Group: EnergyShieldPercent (6-8)% increased maximum Energy Shield Group: ColdDamagePercentage (14-16)% increased Cold Damage Group:...
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  • Group: ColdResistance +(12-15)% to Cold Resistance Group: Intelligence +(12-16) to Intelligence Group: ColdAndLightningResistance +(10-12)% to Cold and Lightning...
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  • increased Flask Effect Duration Group: EnergyShieldPercent (6-8)% increased maximum Energy Shield Group: ColdDamagePercentage (14-16)% increased Cold Damage Group:...
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  • Damage Group: ColdCritChance (14-18)% increased Critical Strike Chance with Cold Skills Group: BeltFlaskDuration (6-10)% increased Flask Effect Duration Group:...
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  • deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage...
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  • Multiplier Group: ColdDamagePercentage #% increased Cold Damage #% increased Cold Damage #% increased Cold Damage Group: AuraEffect #% increased effect of Non-Curse...
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  • Group: PhysicalAddedAsCold Gain #% of Physical Damage as Extra Cold Damage Group: AddedColdDamagePerDexterity Adds (1-2) to (3-4) Cold Damage to Attacks with...
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  • Charge on Kill Group: ColdDamageHybrid Adds # to # Cold Damage Attacks with this Weapon Penetrate #% Cold Resistance Group: ColdResistancePenetration Attacks...
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  • Resistance +(20-30)% to Cold Resistance Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy Gain 30% of Cold Damage as Extra Fire Damage...
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  • Damage while Leeching Group: ImpaleEffect #% increased Impale Effect Group: WarcryEffect #% increased Warcry Buff Effect Group: ConvertPhysicalToFire #% of...
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  • Damage with Bow Attacks Group: SpecificWeaponColdDamage # to # Added Cold Damage with Wand Attacks # to # Added Cold Damage with Bow Attacks Group: EnergyShieldRegeneration...
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  • PhysicalAddedAsCold Gain #% of Physical Damage as Extra Cold Damage Group: ColdDamageHybrid Adds # to # Cold Damage Attacks with this Weapon Penetrate #% Cold Resistance...
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  • (9-10)% of Cold Damage as Extra Chaos Damage Group: AddedFireAndColdDamage Adds (14-16) to (20-22) Fire Damage Adds (14-16) to (20-22) Cold Damage Group:...
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  • (9-10)% of Cold Damage as Extra Chaos Damage Group: AddedFireAndColdDamage Adds (14-16) to (20-22) Fire Damage Adds (14-16) to (20-22) Cold Damage Group:...
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  • Physical Damage Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 10% increased Area of Effect per 0.1 metre additional Melee...
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  • Group: ColdResistance +(12-15)% to Cold Resistance Group: Intelligence +(12-16) to Intelligence Group: ColdAndLightningResistance +(10-12)% to Cold and Lightning...
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  • Resistance Suffixes Group: ImpaleEffect #% increased Impale Effect Group: WarcryEffect #% increased Warcry Buff Effect Group: TauntOnHit #% chance to Taunt...
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  • Group: PhysicalAddedAsCold Gain #% of Physical Damage as Extra Cold Damage Group: AddedColdDamagePerDexterity Adds (1-2) to (3-4) Cold Damage to Attacks with...
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  • per second Capped elemental resistances (fire, cold and lightning resistance at 75%); additional Maximum Cold Resistance is also useful for Shaper balls....
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  • this Weapon Penetrate #% Cold Resistance Damage Penetrates #% Cold Resistance Group: SpellAddedColdDamageHybrid Adds # to # Cold Damage to Spells Damage...
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  • with Hits and Ailments for each Enemy Pierced Prefixes Group: PhysicalAddedAsCold Gain #% of Physical Damage as Extra Cold Damage Group: ColdDamageHybrid...
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  • Group: PhysicalAddedAsCold Gain #% of Physical Damage as Extra Cold Damage Group: AddedColdDamagePerDexterity Adds (1-2) to (3-4) Cold Damage to Attacks with...
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  • Group: ReducedCurseEffect (40-35)% reduced Effect of Curses on you Prefixes Group: AddedColdDamagePerFrenzyCharge # to # Added Cold Damage per Frenzy Charge...
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  • 12% increased Cold Damage [3] [4] Cold Damage and Cold Ailment Effect 12% increased Cold Damage 10% increased Effect of Cold Ailments [1] Cold Damage and...
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  • PhysicalAddedAsCold Gain #% of Physical Damage as Extra Cold Damage Group: ColdDamageHybrid Adds # to # Cold Damage Attacks with this Weapon Penetrate #% Cold Resistance...
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  • Group: ReducedCurseEffect (40-35)% reduced Effect of Curses on you Prefixes Group: AddedColdDamagePerFrenzyCharge # to # Added Cold Damage per Frenzy Charge...
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  • up to a maximum of 40%, 50% more effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold. The small passive prior grants...
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  • (9-10)% of Cold Damage as Extra Chaos Damage Group: AddedFireAndColdDamage Adds (14-16) to (20-22) Fire Damage Adds (14-16) to (20-22) Cold Damage Group:...
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  • (9-10)% of Cold Damage as Extra Chaos Damage Group: AddedFireAndColdDamage Adds (14-16) to (20-22) Fire Damage Adds (14-16) to (20-22) Cold Damage Group:...
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  • +(12-15)% to Lightning Resistance Group: AbyssJewelChillEffect (10-15)% increased Effect of Cold Ailments Group: ChanceToBlockIfDamagedRecently +2% Chance to...
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  • this Weapon Penetrate #% Cold Resistance Damage Penetrates #% Cold Resistance Group: SpellAddedColdDamageHybrid Adds # to # Cold Damage to Spells Damage...
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