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Showing below up to 100 results in range #101 to #200.

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Page active skill name cast time description html item class id restriction item class restriction max level projectile speed radius radius description radius secondary radius secondary description radius tertiary radius tertiary description skill icon skill id skill screenshot stat text
Bladefall (edit) Bladefall 0.7 Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bladefall</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bladefall|Bladefall]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bladefall skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Radius</th><td class="tc -value"><abbr title="per volley, 4 unit overlap">12</abbr></td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(12-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">140%</td></tr><tr><th>Base duration</th><td class="tc -value">6.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.</td></tr><tr><td class="tc -mod" colspan="2">Deals (43-595) to (65-893) Physical Damage<br>Base duration is 6.00 seconds<br>Leaves a Lingering Blade in the ground for every Volley<br>5 Volleys<br>Maximum 40 Lingering Blades can be left in the ground at a time</td></tr></table></span> 20 12 per volley, 4 unit overlap Bladefall skill icon.png Bladefall Bladefall skill screenshot.jpg Deals (43-595) to (65-893) Physical Damage<br>Base duration is 6.00 seconds<br>Leaves a Lingering Blade in the ground for every Volley<br>5 Volleys<br>Maximum 40 Lingering Blades can be left in the ground at a time
Bladefall of Impaling (edit) Bladefall of Impaling 0.7 Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bladefall of Impaling</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bladefall of Impaling|BladefallAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bladefall skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">10%</td></tr><tr><th>Cost</th><td class="tc -value">(12-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">140%</td></tr><tr><td class="tc -gemdesc" colspan="2">Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.</td></tr><tr><td class="tc -mod" colspan="2">Deals (43-595) to (65-893) Physical Damage<br>5 Volleys<br>Critical Strikes do not deal extra Damage<br>(50-107)% increased Impale Effect<br>Critical Strikes Impale Enemies on Hit</td></tr></table></span> 20 Bladefall skill icon.png BladefallAltY Deals (43-595) to (65-893) Physical Damage<br>5 Volleys<br>Critical Strikes do not deal extra Damage<br>(50-107)% increased Impale Effect<br>Critical Strikes Impale Enemies on Hit
Bladefall of Volleys (edit) Bladefall of Volleys 0.7 Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bladefall of Volleys</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bladefall of Volleys|BladefallAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bladefall skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(12-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap.</td></tr><tr><td class="tc -mod" colspan="2">Deals (33-446) to (49-669) Physical Damage<br>6 Volleys<br>10% more Damage per Volley<br>25% increased Critical Strike Chance per Volley</td></tr></table></span> 20 Bladefall skill icon.png BladefallAltX Deals (33-446) to (49-669) Physical Damage<br>6 Volleys<br>10% more Damage per Volley<br>25% increased Critical Strike Chance per Volley
Bladestorm (edit) Bladestorm 1.0 Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bladestorm</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bladestorm|Bladestorm]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bladestorm skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[Two-Handed Sword]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">70% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(105%-150%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(105%-150%)</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 3.00 seconds<br>(70-108)% more Damage with Bleeding while in Blood Stance<br>(10-12)% more Attack Speed while you're in a Blood Bladestorm<br>Maximum of 3 Bladestorms at a time<br>Sand Bladestorms grant (30-38)% increased Movement Speed to you<br>Bladestorm deals 50% less Damage with Hits and Ailments</td></tr></table></span> One Hand Sword Thrusting One Hand Sword Two Hand Sword One Hand Axe Two Hand Axe One-Handed Sword Thrusting One-Handed Sword Two-Handed Sword One-Handed Axe Two-Handed Axe 20 Bladestorm skill icon.png Bladestorm Base duration is 3.00 seconds<br>(70-108)% more Damage with Bleeding while in Blood Stance<br>(10-12)% more Attack Speed while you're in a Blood Bladestorm<br>Maximum of 3 Bladestorms at a time<br>Sand Bladestorms grant (30-38)% increased Movement Speed to you<br>Bladestorm deals 50% less Damage with Hits and Ailments
Bladestorm of Uncertainty (edit) Bladestorm of Uncertainty 1.0 Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bladestorm of Uncertainty</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bladestorm of Uncertainty|BladestormAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bladestorm skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[Two-Handed Sword]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">70% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(125%-180%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(125%-180%)</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 3.00 seconds<br>(50-88)% more Damage with Bleeding<br>(10-12)% more Attack Speed while you're in a Blood Bladestorm<br>Maximum of 3 Bladestorms at a time<br>Sand Bladestorms grant (30-38)% increased Movement Speed to you<br>Bladestorm deals 50% less Damage with Hits and Ailments</td></tr></table></span> One Hand Sword Thrusting One Hand Sword Two Hand Sword One Hand Axe Two Hand Axe One-Handed Sword Thrusting One-Handed Sword Two-Handed Sword One-Handed Axe Two-Handed Axe 20 Bladestorm skill icon.png BladestormAltX Base duration is 3.00 seconds<br>(50-88)% more Damage with Bleeding<br>(10-12)% more Attack Speed while you're in a Blood Bladestorm<br>Maximum of 3 Bladestorms at a time<br>Sand Bladestorms grant (30-38)% increased Movement Speed to you<br>Bladestorm deals 50% less Damage with Hits and Ailments
Blasphemy Support (edit) Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Blasphemy Support|SupportBlasphemy]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Reservation</th><td class="tc -value">35% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.20 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.</td></tr><tr><td class="tc -mod" colspan="2">Supported Curse Skills apply their Curses as Auras<br>Supported Curse Skills also count as Aura Skills<br>Using Supported Skills is Instant<br>25% less Effect of Supported Curses<br>(0-76)% increased Area of Effect of Supported Curse Skills</td></tr></table></span> 20 SupportBlasphemy Supported Curse Skills apply their Curses as Auras<br>Supported Curse Skills also count as Aura Skills<br>Using Supported Skills is Instant<br>25% less Effect of Supported Curses<br>(0-76)% increased Area of Effect of Supported Curse Skills
Blast Rain (edit) Blast Rain 1.0 Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blast Rain</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blast Rain|BlastRain]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blast Rain skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">(8-10) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(30%-35.6%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(30%-36%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.</td></tr><tr><td class="tc -mod" colspan="2">Fires 6 Arrows<br>100% of Physical Damage Converted to Fire Damage<br>Penetrates (20-30)% Fire Resistance</td></tr></table></span> Bow Bow 20 Blast Rain skill icon.png BlastRain Blast Rain skill screenshot.jpg Fires 6 Arrows<br>100% of Physical Damage Converted to Fire Damage<br>Penetrates (20-30)% Fire Resistance
Blastchain Mine Support (edit) Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Blastchain Mine Support|SupportRemoteMine]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">50%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attack Skills cannot be used with Melee Weapons<br>Supported Skills deal (59-53)% less Damage<br>Mine lasts 5 seconds<br>Supported Skills have a Base Mine Detonation Time of 0.25 seconds<br>Supported Skills gain a Base Reservation equal to Base Mana and Life Cost<br>Supported Skills deal 5% more Damage for each prior Mine in Detonation Sequence</td></tr></table></span> 20 SupportRemoteMine Supported Attack Skills cannot be used with Melee Weapons<br>Supported Skills deal (59-53)% less Damage<br>Mine lasts 5 seconds<br>Supported Skills have a Base Mine Detonation Time of 0.25 seconds<br>Supported Skills gain a Base Reservation equal to Base Mana and Life Cost<br>Supported Skills deal 5% more Damage for each prior Mine in Detonation Sequence
Blazing Salvo (edit) Blazing Salvo 0.7 Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blazing Salvo</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blazing Salvo|Ember]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blazing Salvo skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">60%</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.</td></tr><tr><td class="tc -mod" colspan="2">Deals (7-270) to (10-405) Fire Damage<br>Fires (5-7) Projectiles</td></tr></table></span> 20 Blazing Salvo skill icon.png Ember Deals (7-270) to (10-405) Fire Damage<br>Fires (5-7) Projectiles
Blight (edit) Blight 0.3 Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blight</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blight|Blight]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blight skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.30 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(2-5) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.</td></tr><tr><td class="tc -mod" colspan="2">Deals (3.9-283.9) Base Chaos Damage per second<br>Base duration is 2.00 seconds<br>Base secondary duration is 1.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-0.6) metres to radius<br>80% reduced Movement Speed<br>Debuff can have up to 20 layers of Damage</td></tr></table></span> 20 26 Blight skill icon.png Blight Blight skill screenshot.jpg Deals (3.9-283.9) Base Chaos Damage per second<br>Base duration is 2.00 seconds<br>Base secondary duration is 1.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-0.6) metres to radius<br>80% reduced Movement Speed<br>Debuff can have up to 20 layers of Damage
Blight of Atrophy (edit) Blight of Atrophy 0.3 Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a longer secondary duration, slowing their movement and reducing their life regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blight of Atrophy</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blight of Atrophy|BlightAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blight skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.30 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(2-5) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a longer secondary duration, slowing their movement and reducing their life regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration.</td></tr><tr><td class="tc -mod" colspan="2">Deals (3.9-283.9) Base Chaos Damage per second<br>Base duration is 1.00 seconds<br>Base secondary duration is 3.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-0.6) metres to radius<br>80% reduced Movement Speed<br>Debuff can have up to 20 layers of Damage<br>80% reduced Life Regeneration rate</td></tr></table></span> 20 Blight skill icon.png BlightAltY Deals (3.9-283.9) Base Chaos Damage per second<br>Base duration is 1.00 seconds<br>Base secondary duration is 3.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-0.6) metres to radius<br>80% reduced Movement Speed<br>Debuff can have up to 20 layers of Damage<br>80% reduced Life Regeneration rate
Blight of Contagion (edit) Blight of Contagion 0.25 Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blight of Contagion</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blight of Contagion|BlightAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blight skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.25 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(2-5) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion.</td></tr><tr><td class="tc -mod" colspan="2">Deals (8.5-612.1) Base Chaos Damage per second<br>Base duration is 4.00 seconds<br>Base secondary duration is 1.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-0.6) metres to radius<br>80% reduced Movement Speed<br>Debuff can have up to 5 layers of Damage</td></tr></table></span> 20 Blight skill icon.png BlightAltX Deals (8.5-612.1) Base Chaos Damage per second<br>Base duration is 4.00 seconds<br>Base secondary duration is 1.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-0.6) metres to radius<br>80% reduced Movement Speed<br>Debuff can have up to 5 layers of Damage
Blind Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Blind Support|SupportBlind]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">110%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 10% chance to Blind enemies on hit<br>Supported Skills have (0-38)% increased Blinding duration</td></tr></table></span> 20 SupportBlind Supported Skills have 10% chance to Blind enemies on hit<br>Supported Skills have (0-38)% increased Blinding duration
Blink Arrow (edit) Blink Arrow 1.0 Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blink Arrow</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blink Arrow|BlinkArrow]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blink Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Cost</th><td class="tc -value">(14-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">3.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 3.00 seconds<br>(0-47)% increased Cooldown Recovery Rate<br>Minions deal (0-57)% more Damage</td></tr></table></span> Bow Bow 20 Blink Arrow skill icon.png BlinkArrow Blink Arrow skill screenshot.jpg Base duration is 3.00 seconds<br>(0-47)% increased Cooldown Recovery Rate<br>Minions deal (0-57)% more Damage
Blink Arrow of Bombarding Clones (edit) Blink Arrow of Bombarding Clones 1.0 Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blink Arrow of Bombarding Clones</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blink Arrow of Bombarding Clones|BlinkArrowAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blink Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Cost</th><td class="tc -value">(14-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">3.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">20.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 20.00 seconds<br>Maximum of 3 Clones that fire Arrows upwards<br>Minions deal (0-57)% more Damage</td></tr></table></span> Bow Bow 20 Blink Arrow skill icon.png BlinkArrowAltX Base duration is 20.00 seconds<br>Maximum of 3 Clones that fire Arrows upwards<br>Minions deal (0-57)% more Damage
Blink Arrow of Prismatic Clones (edit) Blink Arrow of Prismatic Clones 1.0 Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blink Arrow of Prismatic Clones</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blink Arrow of Prismatic Clones|BlinkArrowAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blink Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Cost</th><td class="tc -value">(14-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">3.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">20.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 20.00 seconds<br>Maximum of 3 Clones that fire Elemental Arrows<br>Minions deal (0-57)% more Damage</td></tr></table></span> Bow Bow 20 Blink Arrow skill icon.png BlinkArrowAltY Base duration is 20.00 seconds<br>Maximum of 3 Clones that fire Elemental Arrows<br>Minions deal (0-57)% more Damage
Block Chance Reduction Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Block Chance Reduction Support|SupportBlockReduction]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Overpowered applies -5% chance to Block Attack and Spell Damage<br>Supported Skills inflict Overpowered for 4 seconds when Blocked<br>Enemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills</td></tr></table></span> 20 SupportBlockReduction Overpowered applies -5% chance to Block Attack and Spell Damage<br>Supported Skills inflict Overpowered for 4 seconds when Blocked<br>Enemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills
Blood and Sand (edit) Blood and Sand 0.0 Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blood and Sand</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blood and Sand|BloodSandStance]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blood and Sand skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Reservation</th><td class="tc -value">10% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.</td></tr><tr><td class="tc -mod" colspan="2">Melee Skills deal (10-15)% more Area Damage while in Blood Stance<br>Melee Skills have 5% less Area of Effect while in Blood Stance<br>Melee Skills have (10-15)% more Area of Effect while in Sand Stance<br>Melee Skills deal 5% less Area Damage while in Sand Stance<br>(0-50)% increased Cooldown Recovery Rate</td></tr></table></span> 6 Blood and Sand skill icon.png BloodSandStance Melee Skills deal (10-15)% more Area Damage while in Blood Stance<br>Melee Skills have 5% less Area of Effect while in Blood Stance<br>Melee Skills have (10-15)% more Area of Effect while in Sand Stance<br>Melee Skills deal 5% less Area Damage while in Sand Stance<br>(0-50)% increased Cooldown Recovery Rate
Blood Rage (edit) Blood Rage 0.0 Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blood Rage</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blood Rage|BloodRage]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blood Rage skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Cost</th><td class="tc -value">(12-29) life</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">(7.00 sec-10.80 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (7.00-10.80) seconds<br>Grants (5-15)% increased Attack Speed<br>1.2% of Attack Physical Damage Leeched as Life<br>You take 4% of your Maximum Life per second as Physical Damage<br>You take 4% of your Maximum Energy Shield per second as Physical Damage<br>25% chance to gain a Frenzy Charge on Kill</td></tr></table></span> 20 Blood Rage skill icon.png BloodRage Blood Rage skill screenshot.jpg Base duration is (7.00-10.80) seconds<br>Grants (5-15)% increased Attack Speed<br>1.2% of Attack Physical Damage Leeched as Life<br>You take 4% of your Maximum Life per second as Physical Damage<br>You take 4% of your Maximum Energy Shield per second as Physical Damage<br>25% chance to gain a Frenzy Charge on Kill
Bloodlust Support (edit) Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bloodlust Support|SupportBloodlust]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (25-39)% more Melee Physical Damage against Bleeding enemies<br>Supported Attacks cannot cause Bleeding</td></tr></table></span> 20 SupportBloodlust Supported Skills deal (25-39)% more Melee Physical Damage against Bleeding enemies<br>Supported Attacks cannot cause Bleeding
Bloodthirst Support (edit) Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bloodthirst Support|SupportBloodthirst]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attacks deal Added Physical Damage with Weapons equal<br>to 2% of Maximum Life while on Low Life<br>Supported Attacks deal (0-9)% more Damage</td></tr></table></span> 20 SupportBloodthirst Supported Attacks deal Added Physical Damage with Weapons equal<br>to 2% of Maximum Life while on Low Life<br>Supported Attacks deal (0-9)% more Damage
Bodyswap (edit) Bodyswap 0.7 Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bodyswap</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bodyswap|CorpseWarp]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bodyswap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.</td></tr><tr><td class="tc -mod" colspan="2">This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage<br>Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life<br>+(0-0.2) metres to radius<br>200% more Area of Effect if Consuming a corpse</td></tr></table></span> 20 Bodyswap skill icon.png CorpseWarp Bodyswap skill screenshot.jpg This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage<br>Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life<br>+(0-0.2) metres to radius<br>200% more Area of Effect if Consuming a corpse
Bodyswap of Sacrifice (edit) Bodyswap of Sacrifice 0.7 Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bodyswap of Sacrifice</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bodyswap of Sacrifice|CorpseWarpAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bodyswap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.</td></tr><tr><td class="tc -mod" colspan="2">This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage<br>Explosion deals base Fire Damage equal to (15-24)% of the Minion's maximum Life<br>+(0-0.2) metres to radius<br>50% less Damage with Ailments<br>200% more Area of Effect if Consuming a Minion</td></tr></table></span> 20 Bodyswap skill icon.png CorpseWarpAltX This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage<br>Explosion deals base Fire Damage equal to (15-24)% of the Minion's maximum Life<br>+(0-0.2) metres to radius<br>50% less Damage with Ailments<br>200% more Area of Effect if Consuming a Minion
Bone Offering (edit) Bone Offering 1.0 Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bone Offering</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bone Offering|BoneOffering]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bone Offering skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">(16-33) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">5.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 5.00 seconds<br>Additional 1.00 seconds Base Duration per extra corpse Consumed<br>Grants Minions +(25-35)% Chance to Block Attack Damage<br>Grants Minions +(25-34)% Chance to Block Spell Damage<br>Grants Minions 4% of Life Regenerated per Second if they have Blocked recently</td></tr></table></span> 20 Bone Offering skill icon.png BoneOffering Bone Offering skill screenshot.jpg Base duration is 5.00 seconds<br>Additional 1.00 seconds Base Duration per extra corpse Consumed<br>Grants Minions +(25-35)% Chance to Block Attack Damage<br>Grants Minions +(25-34)% Chance to Block Spell Damage<br>Grants Minions 4% of Life Regenerated per Second if they have Blocked recently
Bonechill Support (edit) Supports any skill that can chill enemies or create chilling areas. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bonechill Support|SupportBonechill]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that can chill enemies or create chilling areas.</td></tr><tr><td class="tc -mod" colspan="2">(25-44)% increased Effect of Chill inflicted with Supported Skills<br>Enemies Chilled by Supported Skills increase Cold Damage taken by Chill Effect<br>Enemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill Effect<br>Supported Skills deal (5-14)% more Cold Damage</td></tr></table></span> 20 SupportBonechill (25-44)% increased Effect of Chill inflicted with Supported Skills<br>Enemies Chilled by Supported Skills increase Cold Damage taken by Chill Effect<br>Enemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill Effect<br>Supported Skills deal (5-14)% more Cold Damage
Boneshatter (edit) Boneshatter 1.0 Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Boneshatter</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Boneshatter|Boneshatter]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Boneshatter skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">5 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">85% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(200%-250%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(200%-250%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.</td></tr><tr><td class="tc -mod" colspan="2">(11-158) to (17-238) Added Attack Physical Damage<br>+0.2 metres to Melee Strike Range<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take (6-194) Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>(2-4)% more Damage per Trauma<br>Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%</td></tr></table></span> One Hand Axe One Hand Mace Sceptre Staff Two Hand Axe Two Hand Mace Warstaff One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Axe Two-Handed Mace Warstaff 20 Boneshatter skill icon.png Boneshatter (11-158) to (17-238) Added Attack Physical Damage<br>+0.2 metres to Melee Strike Range<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take (6-194) Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>(2-4)% more Damage per Trauma<br>Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Boneshatter of Carnage (edit) Boneshatter of Carnage 1.0 Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Boneshatter of Carnage</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Boneshatter of Carnage|BoneshatterAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Boneshatter skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">5 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">85% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(125%-275%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(125%-275%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.</td></tr><tr><td class="tc -mod" colspan="2">(11-158) to (17-238) Added Attack Physical Damage<br>25% reduced Enemy Stun Threshold<br>+0.2 metres to Melee Strike Range<br>(20-39)% chance to double Stun Duration<br>Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%</td></tr></table></span> One Hand Axe One Hand Mace Sceptre Staff Two Hand Axe Two Hand Mace Warstaff One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Axe Two-Handed Mace Warstaff 20 Boneshatter skill icon.png BoneshatterAltY (11-158) to (17-238) Added Attack Physical Damage<br>25% reduced Enemy Stun Threshold<br>+0.2 metres to Melee Strike Range<br>(20-39)% chance to double Stun Duration<br>Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Boneshatter of Complex Trauma (edit) Boneshatter of Complex Trauma 1.0 Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Boneshatter of Complex Trauma</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Boneshatter of Complex Trauma|BoneshatterAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Boneshatter skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">5 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">85% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(200%-250%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(200%-250%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.</td></tr><tr><td class="tc -mod" colspan="2">(11-158) to (17-238) Added Attack Physical Damage<br>+0.2 metres to Melee Strike Range<br>Lose all Trauma on reaching 10 Trauma<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take (18-582) Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>(8-15)% more Damage per Trauma<br>Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%</td></tr></table></span> One Hand Axe One Hand Mace Sceptre Staff Two Hand Axe Two Hand Mace Warstaff One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Axe Two-Handed Mace Warstaff 20 Boneshatter skill icon.png BoneshatterAltX (11-158) to (17-238) Added Attack Physical Damage<br>+0.2 metres to Melee Strike Range<br>Lose all Trauma on reaching 10 Trauma<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take (18-582) Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>(8-15)% more Damage per Trauma<br>Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Brand Recall (edit) Brand Recall 0.0 Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Brand Recall</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Brand Recall|SigilRecall]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Brand Recall skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-16) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate.</td></tr><tr><td class="tc -mod" colspan="2">(0-40)% increased Cooldown Recovery Rate<br>Spends 20% of Brand's Cost<br>Brands gain (25-45)% increased Attachment Range</td></tr></table></span> 6 Brand Recall skill icon.png SigilRecall (0-40)% increased Cooldown Recovery Rate<br>Spends 20% of Brand's Cost<br>Brands gain (25-45)% increased Attachment Range
Brutality Support (edit) Supports any skill that deals damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Brutality Support|SupportBrutality]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that deals damage.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (25-39)% more Physical Damage<br>Supported Skills deal no Chaos Damage<br>Supported Skills deal no Elemental Damage</td></tr></table></span> 20 SupportBrutality Supported Skills deal (25-39)% more Physical Damage<br>Supported Skills deal no Chaos Damage<br>Supported Skills deal no Elemental Damage
Burning Arrow (edit) Burning Arrow 1.0 Fires a burning arrow that deals fire damage and has a chance to ignite. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Burning Arrow</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Burning Arrow|BurningArrow]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Burning Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-12) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">70% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(200%-300%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(200%-300%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a burning arrow that deals fire damage and has a chance to ignite.</td></tr><tr><td class="tc -mod" colspan="2">Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies<br>25% chance to Ignite enemies<br>100% of Physical Damage Converted to Fire Damage</td></tr></table></span> Bow Bow 20 3,260 Burning Arrow skill icon.png BurningArrow Burning Arrow skill screenshot.jpg Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies<br>25% chance to Ignite enemies<br>100% of Physical Damage Converted to Fire Damage
Burning Arrow of Vigour (edit) Burning Arrow of Vigour 1.0 Fires a burning arrow that deals fire damage and has a chance to ignite. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Burning Arrow of Vigour</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Burning Arrow of Vigour|BurningArrowAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Burning Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-12) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">70% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a burning arrow that deals fire damage and has a chance to ignite.</td></tr><tr><td class="tc -mod" colspan="2">Deals Added Fire Damage equal to (15-24)% of Maximum Life<br>25% chance to Ignite enemies<br>100% of Physical Damage Converted to Fire Damage</td></tr></table></span> Bow Bow 20 Burning Arrow skill icon.png BurningArrowAltX Deals Added Fire Damage equal to (15-24)% of Maximum Life<br>25% chance to Ignite enemies<br>100% of Physical Damage Converted to Fire Damage
Burning Damage Support (edit) Supports any skill that hits enemies, or can deal burning damage directly. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Burning Damage Support|SupportIncreasedBurningDamage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies, or can deal burning damage directly.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (20-34)% more Burning Damage</td></tr></table></span> 20 SupportIncreasedBurningDamage Supported Skills deal (20-34)% more Burning Damage
Call to Arms (edit) Call to Arms 0.0 While this skill is active, a supported warcry will be repeatedly triggered, and all your warcry skills will share cooldowns. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Call to Arms</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Call to Arms|CallToArms]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Call to Arms skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">0.60 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">While this skill is active, a supported warcry will be repeatedly triggered, and all your warcry skills will share cooldowns.</td></tr><tr><td class="tc -mod" colspan="2">A Supported Warcry will Trigger when their Cooldown is over<br>All your Warcries share their Cooldowns<br>Supported Skills have (30-11)% reduced Cooldown Recovery Rate<br>Supported Warcries are Triggered when their Cooldowns are over</td></tr></table></span> 20 Call to Arms skill icon.png CallToArms A Supported Warcry will Trigger when their Cooldown is over<br>All your Warcries share their Cooldowns<br>Supported Skills have (30-11)% reduced Cooldown Recovery Rate<br>Supported Warcries are Triggered when their Cooldowns are over
Cast On Critical Strike Support (edit) Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast On Critical Strike Support|SupportCastOnCrit]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">0.15 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attacks will Trigger a Supported Spell when you Crit an Enemy<br>Supported Skills deal (19-10)% less Spell Damage</td></tr></table></span> 20 SupportCastOnCrit Supported Attacks will Trigger a Supported Spell when you Crit an Enemy<br>Supported Skills deal (19-10)% less Spell Damage
Cast on Death Support (edit) Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast on Death Support|SupportCastOnDeath]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">0%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">(0-152)% more Damage while Dead<br>100% chance to Trigger Supported Non-Minion Spells on Death<br>Supported Skills Cost nothing</td></tr></table></span> 20 SupportCastOnDeath (0-152)% more Damage while Dead<br>100% chance to Trigger Supported Non-Minion Spells on Death<br>Supported Skills Cost nothing
Cast on Melee Kill Support (edit) Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast on Melee Kill Support|SupportCastOnMeleeKill]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">0.15 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">Supported Melee Attacks will Trigger a Supported Spell on Kill<br>Supported Spells have (20-39)% more Spell Damage</td></tr></table></span> 20 SupportCastOnMeleeKill Supported Melee Attacks will Trigger a Supported Spell on Kill<br>Supported Spells have (20-39)% more Spell Damage
Cast when Damage Taken Support (edit) Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast when Damage Taken Support|SupportCastOnDamageTaken]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">250%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">0.25 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">This Gem can only Support Skill Gems requiring Level (38-70) or lower<br>Supported Skills deal (65-27)% less Damage<br>Trigger Supported Spells when you take (528-3272) total Damage from Hits</td></tr></table></span> 20 SupportCastOnDamageTaken This Gem can only Support Skill Gems requiring Level (38-70) or lower<br>Supported Skills deal (65-27)% less Damage<br>Trigger Supported Spells when you take (528-3272) total Damage from Hits
Cast when Stunned Support (edit) Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast when Stunned Support|SupportCastOnStunned]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">0.10 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">(50-69)% chance to Trigger Supported Spells when you are Stunned, or<br>Block a Stunning Hit</td></tr></table></span> 20 SupportCastOnStunned (50-69)% chance to Trigger Supported Spells when you are Stunned, or<br>Block a Stunning Hit
Cast while Channelling Support (edit) Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast while Channelling Support|SupportCastWhileChannelling]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">Trigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills<br>Supported Triggered Spells deal 30% less Damage</td></tr></table></span> 20 SupportCastWhileChannelling Trigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills<br>Supported Triggered Spells deal 30% less Damage
Caustic Arrow (edit) Caustic Arrow 1.0 Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Caustic Arrow</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Caustic Arrow|PoisonArrow]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Caustic Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(6-10) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(55%-64.4%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(55%-64%)</td></tr><tr><th>Base duration</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.</td></tr><tr><td class="tc -mod" colspan="2">Deals (8.8-1927.1) Base Chaos Damage per second<br>Base duration is 2.00 seconds<br>Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect<br>+(0-0.6) metres to radius<br>60% of Physical Damage Converted to Chaos Damage</td></tr></table></span> Bow Bow 20 3,260 20 Caustic Arrow skill icon.png PoisonArrow Caustic Arrow skill screenshot.jpg Deals (8.8-1927.1) Base Chaos Damage per second<br>Base duration is 2.00 seconds<br>Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect<br>+(0-0.6) metres to radius<br>60% of Physical Damage Converted to Chaos Damage
Caustic Arrow of Poison (edit) Caustic Arrow of Poison 1.0 Fires a poisonous arrow which deals chaos damage in an area on impact. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Caustic Arrow of Poison</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Caustic Arrow of Poison|PoisonArrowAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Caustic Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(6-10) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(55%-70%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(55%-70%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a poisonous arrow which deals chaos damage in an area on impact.</td></tr><tr><td class="tc -mod" colspan="2">(3-113) to (5-169) Added Chaos Damage<br>+(0-0.6) metres to radius<br>60% of Physical Damage Converted to Chaos Damage<br>40% chance to Poison on Hit</td></tr></table></span> Bow Bow 20 Caustic Arrow skill icon.png PoisonArrowAltX (3-113) to (5-169) Added Chaos Damage<br>+(0-0.6) metres to radius<br>60% of Physical Damage Converted to Chaos Damage<br>40% chance to Poison on Hit
Chain Hook (edit) Chain Hook 1.0 When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Chain Hook</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Chain Hook|ChainStrike]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Chain Hook skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">120% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(115%-169%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(115%-169%)</td></tr><tr><td class="tc -gemdesc" colspan="2">When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.</td></tr><tr><td class="tc -mod" colspan="2">+0.1 metres to Radius per 5 Rage<br>Gain 1 Rage if this Skill Hits any Enemies</td></tr></table></span> One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre 20 Chain Hook skill icon.png ChainStrike +0.1 metres to Radius per 5 Rage<br>Gain 1 Rage if this Skill Hits any Enemies
Chain Support (edit) Supports projectile skills, and any other skills that chain. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Chain Support|SupportChain]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports projectile skills, and any other skills that chain.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Chain +2 times<br>Supported Skills deal (30-11)% less Damage with Hits</td></tr></table></span> 20 SupportChain Supported Skills Chain +2 times<br>Supported Skills deal (30-11)% less Damage with Hits
Chance to Bleed Support (edit) Supports attack skills. Cannot support skills that create minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Chance to Bleed Support|SupportChanceToBleed]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports attack skills. Cannot support skills that create minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attacks deal (1-44) to (2-66) added Physical Damage with Weapons<br>Supported Attacks have 25% chance to cause Bleeding<br>Supported Attacks deal (0-19)% more Damage with Bleeding</td></tr></table></span> 20 SupportChanceToBleed Supported Attacks deal (1-44) to (2-66) added Physical Damage with Weapons<br>Supported Attacks have 25% chance to cause Bleeding<br>Supported Attacks deal (0-19)% more Damage with Bleeding
Chance to Flee Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Chance to Flee Support|SupportChanceToFlee]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (25-44)% chance to Cause Monsters to Flee</td></tr></table></span> 20 SupportChanceToFlee Supported Skills have (25-44)% chance to Cause Monsters to Flee
Chance to Poison Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Chance to Poison Support|SupportChanceToPoison]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 40% chance to Poison on Hit<br>Supported Skills have (1-94) to (2-141) added Chaos Damage</td></tr></table></span> 20 SupportChanceToPoison Supported Skills have 40% chance to Poison on Hit<br>Supported Skills have (1-94) to (2-141) added Chaos Damage
Charged Dash (edit) Charged Dash 1.0 Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Charged Dash</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Charged Dash|ChargedDash]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Charged Dash skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">4 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">160% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(95%-121%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(95%-121%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.</td></tr><tr><td class="tc -mod" colspan="2">50% of Physical Damage Converted to Lightning Damage<br>Deals 150% more Damage while Channelling if Illusion has finished moving<br>Hits from Final wave deal 75% of Damage per stage<br>Illusion moves at 130% of your Movement Speed</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Warstaff Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger 20 Charged Dash skill icon.png ChargedDash 50% of Physical Damage Converted to Lightning Damage<br>Deals 150% more Damage while Channelling if Illusion has finished moving<br>Hits from Final wave deal 75% of Damage per stage<br>Illusion moves at 130% of your Movement Speed
Charged Mines Support (edit) Supports skills which throw mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Charged Mines Support|SupportChargedMines]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills which throw mines.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 10% increased Mine Throwing Speed per Frenzy Charge<br>Supported Skills have 25% increased Critical Strike Chance per<br>Power Charge when used by Mines<br>(20-30)% chance to gain a Frenzy Charge when a Mine from Supported<br>Skills is Detonated targeting an Enemy<br>(20-30)% chance to gain a Power Charge when a Mine from Supported<br>Skills is Detonated targeting an Enemy</td></tr></table></span> 20 SupportChargedMines Supported Skills have 10% increased Mine Throwing Speed per Frenzy Charge<br>Supported Skills have 25% increased Critical Strike Chance per<br>Power Charge when used by Mines<br>(20-30)% chance to gain a Frenzy Charge when a Mine from Supported<br>Skills is Detonated targeting an Enemy<br>(20-30)% chance to gain a Power Charge when a Mine from Supported<br>Skills is Detonated targeting an Enemy
Charged Traps Support (edit) Supports skills which throw traps. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Charged Traps Support|SupportGemFrenzyPowerOnTrapTrigger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills which throw traps.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (20-30)% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy<br>Supported Skills have (20-30)% chance to gain a Power Charge when your Trap is triggered by an Enemy<br>Supported Skills have +15% to Critical Strike Multiplier per Power Charge when used by Traps<br>Supported Skills have 10% increased Trap Throwing Speed per Frenzy Charge</td></tr></table></span> 20 SupportGemFrenzyPowerOnTrapTrigger Supported Skills have (20-30)% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy<br>Supported Skills have (20-30)% chance to gain a Power Charge when your Trap is triggered by an Enemy<br>Supported Skills have +15% to Critical Strike Multiplier per Power Charge when used by Traps<br>Supported Skills have 10% increased Trap Throwing Speed per Frenzy Charge
Clarity (edit) Clarity 0.0 Casts an aura that grants mana regeneration to you and your allies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Clarity</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Clarity|Clarity]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Clarity skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Reservation</th><td class="tc -value">(34-279) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.20 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Casts an aura that grants mana regeneration to you and your allies.</td></tr><tr><td class="tc -mod" colspan="2">+(0-1.9) metres to radius<br>You and nearby Allies Regenerate (2.9-33) Mana per second</td></tr></table></span> 20 36 Clarity skill icon.png Clarity Clarity skill screenshot.jpg +(0-1.9) metres to radius<br>You and nearby Allies Regenerate (2.9-33) Mana per second
Cleave (edit) Cleave 1.0 The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Cleave</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Cleave|Cleave]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Cleave skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">6 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">80% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(125%-237%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(125%-237%)</td></tr><tr><td class="tc -gemdesc" colspan="2">The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.</td></tr><tr><td class="tc -mod" colspan="2">When Dual Wielding, Deals 60% Damage from each Weapon combined<br>(2-75) to (3-113) Added Attack Physical Damage<br>+(0-1) metre to radius</td></tr></table></span> One Hand Sword Thrusting One Hand Sword One Hand Axe Two Hand Sword Two Hand Axe One-Handed Sword Thrusting One-Handed Sword One-Handed Axe Two-Handed Sword Two-Handed Axe 20 20 Cleave skill icon.png Cleave Cleave skill screenshot.jpg When Dual Wielding, Deals 60% Damage from each Weapon combined<br>(2-75) to (3-113) Added Attack Physical Damage<br>+(0-1) metre to radius
Cleave of Rage (edit) Cleave of Rage 1.0 The character swings both their weapons in an arc, damaging monsters in an area in front of them. Requires dual wielding both an Axe and a Sword. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Cleave of Rage</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Cleave of Rage|CleaveAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Cleave skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">6 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">80% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(180%-300%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(180%-300%)</td></tr><tr><td class="tc -gemdesc" colspan="2">The character swings both their weapons in an arc, damaging monsters in an area in front of them. Requires dual wielding both an Axe and a Sword.</td></tr><tr><td class="tc -mod" colspan="2">When Dual Wielding, Deals 60% Damage from each Weapon combined<br>+0.1 metres to Radius per 5 Rage<br>Gain 1 Rage if this Skill Hits any Enemies</td></tr></table></span> One Hand Sword Thrusting One Hand Sword One Hand Axe One-Handed Sword Thrusting One-Handed Sword One-Handed Axe 20 Cleave skill icon.png CleaveAltX When Dual Wielding, Deals 60% Damage from each Weapon combined<br>+0.1 metres to Radius per 5 Rage<br>Gain 1 Rage if this Skill Hits any Enemies
Close Combat Support (edit) Supports melee attack skills. Cannot support skills which create minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Close Combat Support|SupportSlashingWeapon]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee attack skills. Cannot support skills which create minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal up to (25-39)% more Melee Damage to Enemies, based on proximity<br>Supported Skills grant Combat Rush on Hit<br>Combat Rush lasts 2 seconds or until you use a Travel Skill<br>Combat Rush grants 20% more Attack Speed to Travel Skills not Supported by Close Combat<br>Supported Skills can only be used with Axes or Swords</td></tr></table></span> 20 SupportSlashingWeapon Supported Skills deal up to (25-39)% more Melee Damage to Enemies, based on proximity<br>Supported Skills grant Combat Rush on Hit<br>Combat Rush lasts 2 seconds or until you use a Travel Skill<br>Combat Rush grants 20% more Attack Speed to Travel Skills not Supported by Close Combat<br>Supported Skills can only be used with Axes or Swords
Cluster Traps Support (edit) Supports traps skills, making them throw extra traps randomly around the targeted location. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cluster Traps Support|SupportClusterTrap]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports traps skills, making them throw extra traps randomly around the targeted location.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills throw up to 2 additional Traps<br>Supported Skills throw Traps randomly around targeted location<br>Supported Skills can have up to 5 additional Traps placed at a time<br>Supported Skills deal (61-55)% less Damage</td></tr></table></span> 20 SupportClusterTrap Supported Skills throw up to 2 additional Traps<br>Supported Skills throw Traps randomly around targeted location<br>Supported Skills can have up to 5 additional Traps placed at a time<br>Supported Skills deal (61-55)% less Damage
Cobra Lash (edit) Cobra Lash 1.0 Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Cobra Lash</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Cobra Lash|CobraLash]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Cobra Lash skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Dagger]]<br>[[Claw]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(5-7) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">120% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(75%-125.4%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(75%-125%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.</td></tr><tr><td class="tc -mod" colspan="2">(3-113) to (5-169) Added Chaos Damage<br>8% more Damage with Hits and Ailments for each remaining Chain<br>Chains +(3-5) Times<br>60% of Physical Damage Converted to Chaos Damage<br>40% chance to Poison on Hit</td></tr></table></span> Dagger Claw Rune Dagger Dagger Claw Rune Dagger 20 Cobra Lash skill icon.png CobraLash (3-113) to (5-169) Added Chaos Damage<br>8% more Damage with Hits and Ailments for each remaining Chain<br>Chains +(3-5) Times<br>60% of Physical Damage Converted to Chaos Damage<br>40% chance to Poison on Hit
Cold Penetration Support (edit) Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cold Penetration Support|SupportColdPenetration]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Penetrate (20-34)% Cold Resistance</td></tr></table></span> 20 SupportColdPenetration Supported Skills Penetrate (20-34)% Cold Resistance
Cold Snap (edit) Cold Snap 0.85 Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Cold Snap</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Cold Snap|ColdSnap]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Cold Snap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.85 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(11-28) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">320%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">3.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">5.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.</td></tr><tr><td class="tc -mod" colspan="2">Deals (34-1440) to (51-2160) Cold Damage<br>Base duration is 5.00 seconds<br>Deals (28.7-1895.4) Base Cold Damage per second<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Burst Base radius is 1.5 metres<br>Chilled Ground Base initial radius is 1.5 metres<br>Chilled Ground Base final radius is 3 metres<br>25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area</td></tr></table></span> 20 16 Cold Snap skill icon.png ColdSnap Cold Snap skill screenshot.jpg Deals (34-1440) to (51-2160) Cold Damage<br>Base duration is 5.00 seconds<br>Deals (28.7-1895.4) Base Cold Damage per second<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Burst Base radius is 1.5 metres<br>Chilled Ground Base initial radius is 1.5 metres<br>Chilled Ground Base final radius is 3 metres<br>25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Cold Snap of Power (edit) Cold Snap of Power 0.6 Creates a sudden burst of cold in a targeted area, damaging enemies. The cooldown can be bypassed by expending a Power Charge. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Cold Snap of Power</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Cold Snap of Power|ColdSnapAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Cold Snap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">10%</td></tr><tr><th>Cost</th><td class="tc -value">(8-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">320%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Creates a sudden burst of cold in a targeted area, damaging enemies. The cooldown can be bypassed by expending a Power Charge.</td></tr><tr><td class="tc -mod" colspan="2">Deals (34-1440) to (51-2160) Cold Damage<br>30% chance to gain a Power Charge on Critical Strike<br>Burst Base radius is 2.5 metres</td></tr></table></span> 20 Cold Snap skill icon.png ColdSnapAltX Deals (34-1440) to (51-2160) Cold Damage<br>30% chance to gain a Power Charge on Critical Strike<br>Burst Base radius is 2.5 metres
Cold to Fire Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cold to Fire Support|SupportColdToFire]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills gain (10-29)% of Cold Damage as Extra Fire Damage<br>Supported Skills have 50% of Cold Damage Converted to Fire Damage</td></tr></table></span> 20 SupportColdToFire Supported Skills gain (10-29)% of Cold Damage as Extra Fire Damage<br>Supported Skills have 50% of Cold Damage Converted to Fire Damage
Combustion Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Combustion Support|SupportChanceToIgnite]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (10-19)% more Fire Damage<br>Supported Skills have 25% chance to Ignite<br>Enemies Ignited by Supported Skills have -10% to Fire Resistance</td></tr></table></span> 20 SupportChanceToIgnite Supported Skills deal (10-19)% more Fire Damage<br>Supported Skills have 25% chance to Ignite<br>Enemies Ignited by Supported Skills have -10% to Fire Resistance
Concentrated Effect Support (edit) Supports any skill with an area of effect, regardless of whether that skill deals damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Concentrated Effect Support|SupportConcentratedEffect]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill with an area of effect, regardless of whether that skill deals damage.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (25-39)% more Area Damage<br>Supported Skills have 30% less Area of Effect</td></tr></table></span> 20 SupportConcentratedEffect Supported Skills deal (25-39)% more Area Damage<br>Supported Skills have 30% less Area of Effect
Conductivity (edit) Conductivity 0.5 Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Conductivity</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Conductivity|Conductivity]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Conductivity skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost</th><td class="tc -value">(24-50) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">(8.00 sec-11.80 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (8.00-11.80) seconds<br>+(0-1) metre to radius<br>Cursed enemies have -(17-36)% to Lightning Resistance<br>Hits against Cursed Enemies have +25% chance to Shock</td></tr></table></span> 20 22 Conductivity skill icon.png Conductivity Conductivity skill screenshot.jpg Base duration is (8.00-11.80) seconds<br>+(0-1) metre to radius<br>Cursed enemies have -(17-36)% to Lightning Resistance<br>Hits against Cursed Enemies have +25% chance to Shock
Consecrated Path (edit) Consecrated Path 1.0 Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Consecrated Path</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Consecrated Path|ConsecratedPath]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Consecrated Path skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[Two-Handed Sword]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Two-Handed Mace]]<br>[[Staff]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">80% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(150%-230%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(150%-230%)</td></tr><tr><th>Base duration</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 4.00 seconds<br>50% of Physical Damage Converted to Fire Damage<br>Deals up to 20% more Damage with Hits to closer targets</td></tr></table></span> One Hand Sword Thrusting One Hand Sword Two Hand Sword One Hand Axe Two Hand Axe One Hand Mace Sceptre Two Hand Mace Staff Unarmed Warstaff One-Handed Sword Thrusting One-Handed Sword Two-Handed Sword One-Handed Axe Two-Handed Axe One-Handed Mace Sceptre Two-Handed Mace Staff Warstaff 20 Consecrated Path skill icon.png ConsecratedPath Consecrated Path skill screenshot.jpg Base duration is 4.00 seconds<br>50% of Physical Damage Converted to Fire Damage<br>Deals up to 20% more Damage with Hits to closer targets
Consecrated Path of Endurance (edit) Consecrated Path of Endurance 1.0 Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Consecrated Path of Endurance</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Consecrated Path of Endurance|ConsecratedPathAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Consecrated Path skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[Two-Handed Sword]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Two-Handed Mace]]<br>[[Staff]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">80% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(110%-180%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(110%-180%)</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">2.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 4.00 seconds<br>50% of Physical Damage Converted to Fire Damage<br>Deals up to 20% more Damage with Hits to closer targets<br>10% more Area of Effect per Endurance Charge<br>10% more Attack Damage per Endurance Charge</td></tr></table></span> One Hand Sword Thrusting One Hand Sword Two Hand Sword One Hand Axe Two Hand Axe One Hand Mace Sceptre Two Hand Mace Staff Unarmed Warstaff One-Handed Sword Thrusting One-Handed Sword Two-Handed Sword One-Handed Axe Two-Handed Axe One-Handed Mace Sceptre Two-Handed Mace Staff Warstaff 20 Consecrated Path skill icon.png ConsecratedPathAltX Base duration is 4.00 seconds<br>50% of Physical Damage Converted to Fire Damage<br>Deals up to 20% more Damage with Hits to closer targets<br>10% more Area of Effect per Endurance Charge<br>10% more Attack Damage per Endurance Charge
Contagion (edit) Contagion 0.6 Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Contagion</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Contagion|Contagion]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Contagion skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost</th><td class="tc -value">(5-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">5.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.</td></tr><tr><td class="tc -mod" colspan="2">Deals (3.5-235.9) Base Chaos Damage per second<br>Base duration is 5.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Base radius is 1.7 metres<br>Spreads when affected Enemy dies</td></tr></table></span> 20 20 Contagion skill icon.png Contagion Contagion skill screenshot.jpg Deals (3.5-235.9) Base Chaos Damage per second<br>Base duration is 5.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Base radius is 1.7 metres<br>Spreads when affected Enemy dies
Contagion of Subsiding (edit) Contagion of Subsiding 0.85 Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies, but each time it spreads, it only deals three quarters as much damage as before. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Contagion of Subsiding</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Contagion of Subsiding|ContagionAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Contagion skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.85 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-27) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">5.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies, but each time it spreads, it only deals three quarters as much damage as before.</td></tr><tr><td class="tc -mod" colspan="2">Deals (10.3-1279.2) Base Chaos Damage per second<br>Base duration is 5.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Base radius is 1.7 metres<br>Spreads when affected Enemy dies</td></tr></table></span> 20 Contagion skill icon.png ContagionAltX Deals (10.3-1279.2) Base Chaos Damage per second<br>Base duration is 5.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Base radius is 1.7 metres<br>Spreads when affected Enemy dies
Contagion of Transference (edit) Contagion of Transference 0.85 Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy is hit while affected by Contagion, the debuff spreads to other enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Contagion of Transference</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Contagion of Transference|ContagionAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Contagion skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.85 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost</th><td class="tc -value">(9-32) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">5.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy is hit while affected by Contagion, the debuff spreads to other enemies.</td></tr><tr><td class="tc -mod" colspan="2">Deals (5.5-686.9) Base Chaos Damage per second<br>Base duration is 5.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Base radius is 2 metres<br>Spreads when affected Enemy is Hit</td></tr></table></span> 20 Contagion skill icon.png ContagionAltY Deals (5.5-686.9) Base Chaos Damage per second<br>Base duration is 5.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Base radius is 2 metres<br>Spreads when affected Enemy is Hit
Controlled Blaze Support (edit) Supports melee attack skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Controlled Blaze Support|SupportControlledBlaze]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee attack skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (10-19)% chance to Ignite<br>Each Supported Skill deals (10-14)% more Damage with Ignite for each Ignite inflicted with it Recently, up to a maximum of (230-364)%<br>Each Supported Skill deals 3% less Damage for each Ignite inflicted with it Recently, up to a maximum of (69-78)%</td></tr></table></span> 20 SupportControlledBlaze Supported Skills have (10-19)% chance to Ignite<br>Each Supported Skill deals (10-14)% more Damage with Ignite for each Ignite inflicted with it Recently, up to a maximum of (230-364)%<br>Each Supported Skill deals 3% less Damage for each Ignite inflicted with it Recently, up to a maximum of (69-78)%
Controlled Destruction Support (edit) Supports attack skills, or spell skills that deal damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Controlled Destruction Support|SupportControlledDestruction]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports attack skills, or spell skills that deal damage.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 80% less Critical Strike Chance<br>Supported Skills deal (25-39)% more Spell Damage</td></tr></table></span> 20 SupportControlledDestruction Supported Skills have 80% less Critical Strike Chance<br>Supported Skills deal (25-39)% more Spell Damage
Conversion Trap (edit) Conversion Trap 1.0 Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Conversion Trap</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Conversion Trap|ConversionTrap]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Conversion Trap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost</th><td class="tc -value">(6-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">3</td></tr><tr><th>Cooldown</th><td class="tc -value">8.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">(5.30 sec-10.00 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.</td></tr><tr><td class="tc -mod" colspan="2">Traps do not Trigger at the end of their Duration<br>Trap lasts 4 seconds<br>Base duration is (5.30-10.00) seconds</td></tr></table></span> 20 Conversion Trap skill icon.png ConversionTrap Conversion Trap skill screenshot.jpg Traps do not Trigger at the end of their Duration<br>Trap lasts 4 seconds<br>Base duration is (5.30-10.00) seconds
Convocation (edit) Convocation 0.0 Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Convocation</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Convocation|ConvocationNew]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Convocation skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">31</td></tr><tr><th>Cost</th><td class="tc -value">6 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">3.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 2.00 seconds<br>Regenerate 2% of Life per second</td></tr></table></span> 1 Convocation skill icon.png ConvocationNew Convocation skill screenshot.jpg Base duration is 2.00 seconds<br>Regenerate 2% of Life per second
Convocation (legacy) (edit) Convocation 0.0 Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Convocation</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Convocation (legacy)|Convocation]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Convocation skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost</th><td class="tc -value">(6-13) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">3.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 2.00 seconds<br>Regenerate (0.7-1.65)% of Life per second</td></tr></table></span> 20 Convocation skill icon.png Convocation Convocation skill screenshot.jpg Base duration is 2.00 seconds<br>Regenerate (0.7-1.65)% of Life per second
Corrupting Cry Support (edit) Supports warcry skills. Cannot modify the skills of minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Corrupting Cry Support|SupportCorruptingCry]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">1000%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports warcry skills. Cannot modify the skills of minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Cost Life instead of Mana<br>Supported Skills have 20% less Area of Effect<br>Corrupted Blood inflicted by Supported Warcries deals (45.9-601.5) base Physical Damage per second<br>Supported Warcries inflict Corrupted Blood on the first<br>enemy Hit by each Attack they Exert<br>Corrupted Blood inflicted by Supported Warcries has a Base Duration of 2 seconds<br>Supported Warcries inflict 4 Corrupted Blood Debuffs</td></tr></table></span> 20 SupportCorruptingCry Supported Skills Cost Life instead of Mana<br>Supported Skills have 20% less Area of Effect<br>Corrupted Blood inflicted by Supported Warcries deals (45.9-601.5) base Physical Damage per second<br>Supported Warcries inflict Corrupted Blood on the first<br>enemy Hit by each Attack they Exert<br>Corrupted Blood inflicted by Supported Warcries has a Base Duration of 2 seconds<br>Supported Warcries inflict 4 Corrupted Blood Debuffs
Corrupting Fever (edit) Corrupting Fever 0.0 Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Corrupting Fever</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Corrupting Fever|CorruptingFever]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Corrupting Fever skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Cost</th><td class="tc -value">(78-520) life</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">6.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.</td></tr><tr><td class="tc -mod" colspan="2">Deals (7.8-335.4) Base Physical Damage per second<br>Base duration is 6.00 seconds<br>Base secondary duration is 1.00 seconds<br>Buff Duration is refreshed after you spend a total of (26-205) Life</td></tr></table></span> 20 Corrupting Fever skill icon.png CorruptingFever Deals (7.8-335.4) Base Physical Damage per second<br>Base duration is 6.00 seconds<br>Base secondary duration is 1.00 seconds<br>Buff Duration is refreshed after you spend a total of (26-205) Life
Crackling Lance (edit) Crackling Lance 0.65 Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Crackling Lance</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Crackling Lance|Disintegrate]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Crackling Lance skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.65 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(11-21) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">165%</td></tr><tr><td class="tc -gemdesc" colspan="2">Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.</td></tr><tr><td class="tc -mod" colspan="2">Deals (28-458) to (84-1375) Lightning Damage<br>This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport<br>This Spell gains Intensity when you Cast it, to a maximum of 3<br>+0.3 metres to Beam Width Per Intensity<br>33% less branching angle per Intensity<br>35% more Damage with Hits and Ailments per Intensity</td></tr></table></span> 20 Crackling Lance skill icon.png Disintegrate Deals (28-458) to (84-1375) Lightning Damage<br>This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport<br>This Spell gains Intensity when you Cast it, to a maximum of 3<br>+0.3 metres to Beam Width Per Intensity<br>33% less branching angle per Intensity<br>35% more Damage with Hits and Ailments per Intensity
Crackling Lance of Branching (edit) Crackling Lance of Branching 0.75 Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Crackling Lance of Branching</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Crackling Lance of Branching|DisintegrateAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Crackling Lance skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(13-25) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">260%</td></tr><tr><td class="tc -gemdesc" colspan="2">Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.</td></tr><tr><td class="tc -mod" colspan="2">Deals (44-724) to (133-2172) Lightning Damage<br>50% increased branching angle</td></tr></table></span> 20 Crackling Lance skill icon.png DisintegrateAltX Deals (44-724) to (133-2172) Lightning Damage<br>50% increased branching angle
Crackling Lance of Disintegration (edit) Crackling Lance of Disintegration 0.75 Release a concentrated beam which deals lightning damage to enemies in a long area in front of you. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Crackling Lance of Disintegration</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Crackling Lance of Disintegration|DisintegrateAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Crackling Lance skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(13-25) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">300%</td></tr><tr><td class="tc -gemdesc" colspan="2">Release a concentrated beam which deals lightning damage to enemies in a long area in front of you.</td></tr><tr><td class="tc -mod" colspan="2">Deals (52-844) to (155-2532) Lightning Damage<br>25% chance to Shock enemies<br>+10% to Maximum Effect of Shock</td></tr></table></span> 20 Crackling Lance skill icon.png DisintegrateAltY Deals (52-844) to (155-2532) Lightning Damage<br>25% chance to Shock enemies<br>+10% to Maximum Effect of Shock
Creeping Frost (edit) Creeping Frost 0.6 Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Creeping Frost</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Creeping Frost|ArcticBreath]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Creeping Frost skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Radius</th><td class="tc -value"><abbr title="for both explosion and chilling ground">12</abbr></td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(7-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">120%</td></tr><tr><th>Base duration</th><td class="tc -value">5.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.</td></tr><tr><td class="tc -mod" colspan="2">Deals (11-568) to (16-847) Cold Damage<br>Base duration is 5.00 seconds<br>Deals (18.4-2225.7) Base Cold Damage per second<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Base radius is 1.5 metres<br>Base secondary radius is 1.8 metres<br>Can have up to 10 Chilling Areas</td></tr></table></span> 20 844 12 for both explosion and chilling ground Creeping Frost skill icon.png ArcticBreath Creeping Frost skill screenshot.jpg Deals (11-568) to (16-847) Cold Damage<br>Base duration is 5.00 seconds<br>Deals (18.4-2225.7) Base Cold Damage per second<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Base radius is 1.5 metres<br>Base secondary radius is 1.8 metres<br>Can have up to 10 Chilling Areas
Cremation (edit) Cremation 0.6 A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Cremation</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Cremation|CorpseEruption]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Cremation skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(11-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">8.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.</td></tr><tr><td class="tc -mod" colspan="2">Fires Projectiles every 1.0 seconds<br>Base duration is 8.00 seconds<br>Deals (49-434) to (74-651) Fire Damage<br>Fires 4 Projectiles<br>Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life<br>Maximum of 3 Geysers at a time<br>+(0-0.3) metres to radius</td></tr></table></span> 20 Cremation skill icon.png CorpseEruption Cremation skill screenshot.jpg Fires Projectiles every 1.0 seconds<br>Base duration is 8.00 seconds<br>Deals (49-434) to (74-651) Fire Damage<br>Fires 4 Projectiles<br>Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life<br>Maximum of 3 Geysers at a time<br>+(0-0.3) metres to radius
Cremation of Exhuming (edit) Cremation of Exhuming 0.8 A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Cremation of Exhuming</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Cremation of Exhuming|CorpseEruptionAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Cremation skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(14-26) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">8.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.</td></tr><tr><td class="tc -mod" colspan="2">Fires Projectiles every 1.0 seconds<br>Base duration is 8.00 seconds<br>Deals (49-434) to (74-651) Fire Damage<br>Fires 4 Projectiles<br>Explosion deals base Fire Damage equal to (5-6)% of the corpse's Maximum Life<br>Maximum of 1 Geysers at a time<br>+(0-0.3) metres to radius<br>Explode a nearby Corpse when Firing Projectiles</td></tr></table></span> 20 Cremation skill icon.png CorpseEruptionAltX Fires Projectiles every 1.0 seconds<br>Base duration is 8.00 seconds<br>Deals (49-434) to (74-651) Fire Damage<br>Fires 4 Projectiles<br>Explosion deals base Fire Damage equal to (5-6)% of the corpse's Maximum Life<br>Maximum of 1 Geysers at a time<br>+(0-0.3) metres to radius<br>Explode a nearby Corpse when Firing Projectiles
Cremation of the Volcano (edit) Cremation of the Volcano 0.8 Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Cremation of the Volcano</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Cremation of the Volcano|CorpseEruptionAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Cremation skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(14-26) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">70%</td></tr><tr><th>Base duration</th><td class="tc -value">2.50 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.</td></tr><tr><td class="tc -mod" colspan="2">Fires Projectiles every 1.0 seconds<br>Base duration is 2.50 seconds<br>Deals (34-303) to (52-454) Fire Damage<br>Fires 4 Projectiles<br>Maximum of 6 Geysers at a time</td></tr></table></span> 20 Cremation skill icon.png CorpseEruptionAltY Fires Projectiles every 1.0 seconds<br>Base duration is 2.50 seconds<br>Deals (34-303) to (52-454) Fire Damage<br>Fires 4 Projectiles<br>Maximum of 6 Geysers at a time
Critical Strike Affliction Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Critical Strike Affliction Support|SupportCriticalStrikeAffliction]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have +(70-98)% Damage over Time Multiplier for Ailments from Critical Strikes</td></tr></table></span> 20 SupportCriticalStrikeAffliction Supported Skills have +(70-98)% Damage over Time Multiplier for Ailments from Critical Strikes
Cruelty Support (edit) Supports any skill that hits enemies. Minions cannot gain Cruelty. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cruelty Support|SupportCruelty]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies. Minions cannot gain Cruelty.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (15-24)% more Damage with Hits<br>Cruelty has a Base Duration of 4 seconds<br>Hits from Supported Skills grant Cruelty<br>(0-19)% increased Effect of Cruelty granted by Supported Skills</td></tr></table></span> 20 SupportCruelty Supported Skills deal (15-24)% more Damage with Hits<br>Cruelty has a Base Duration of 4 seconds<br>Hits from Supported Skills grant Cruelty<br>(0-19)% increased Effect of Cruelty granted by Supported Skills
Culling Strike Support (edit) Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Culling Strike Support|SupportCullingStrike]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">110%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.</td></tr><tr><td class="tc -mod" colspan="2">Kill Enemies that have 10% Life or lower when Hit by Supported Skills<br>Supported Skills deal (0-38)% increased Damage</td></tr></table></span> 20 SupportCullingStrike Kill Enemies that have 10% Life or lower when Hit by Supported Skills<br>Supported Skills deal (0-38)% increased Damage
Cursed Ground Support (edit) Supports non-aura hex curse skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cursed Ground Support|SupportCursedGround]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports non-aura hex curse skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills create Cursed Ground with a base Duration of (15-34) seconds<br>Hexes from Supported Skills have no Duration<br>Enemies on the Cursed Ground from a Supported Skill are Cursed with that Hex<br>Maximum 1 area of Cursed Ground</td></tr></table></span> 20 SupportCursedGround Supported Skills create Cursed Ground with a base Duration of (15-34) seconds<br>Hexes from Supported Skills have no Duration<br>Enemies on the Cursed Ground from a Supported Skill are Cursed with that Hex<br>Maximum 1 area of Cursed Ground
Cyclone (edit) Cyclone 1.0 Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Cyclone</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Cyclone|Cyclone]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Cyclone skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">2 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">300% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(44%-59%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(44%-59%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.</td></tr><tr><td class="tc -mod" colspan="2">(5-28) to (8-42) Added Attack Physical Damage<br>10% increased Area of Effect per 0.1 metre additional Melee Strike Range<br>30% less Movement Speed</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Unarmed Warstaff Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger 20 2 Cyclone skill icon.png Cyclone Cyclone skill screenshot.jpg (5-28) to (8-42) Added Attack Physical Damage<br>10% increased Area of Effect per 0.1 metre additional Melee Strike Range<br>30% less Movement Speed
Cyclone of Tumult (edit) Cyclone of Tumult 1.0 Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Cyclone of Tumult</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Cyclone of Tumult|CycloneAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Cyclone skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">2 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">160% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(44%-59%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(44%-59%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.</td></tr><tr><td class="tc -mod" colspan="2">(5-28) to (8-42) Added Attack Physical Damage<br>10% increased Area of Effect per 0.1 metre additional Melee Strike Range<br>20% more Attack Speed per Stage<br>Gains 1 Stage every 0.5 seconds while Channelling<br>Maximum 6 Stages<br>+0.1 metres to radius per Stage<br>10% less Movement Speed per Stage<br>Lose 1 Stage every 0.5 seconds while not Channelling</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Unarmed Warstaff Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger 20 Cyclone skill icon.png CycloneAltX (5-28) to (8-42) Added Attack Physical Damage<br>10% increased Area of Effect per 0.1 metre additional Melee Strike Range<br>20% more Attack Speed per Stage<br>Gains 1 Stage every 0.5 seconds while Channelling<br>Maximum 6 Stages<br>+0.1 metres to radius per Stage<br>10% less Movement Speed per Stage<br>Lose 1 Stage every 0.5 seconds while not Channelling
Damage on Full Life Support (edit) Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Damage on Full Life Support|SupportMeleeDamageOnFullLife]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attack Skills deal (20-34)% more Damage while on Full Life</td></tr></table></span> 20 SupportMeleeDamageOnFullLife Supported Attack Skills deal (20-34)% more Damage while on Full Life
Dark Pact (edit) Dark Pact 0.5 This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Dark Pact</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Dark Pact|DarkPact]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Dark Pact skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(7-13) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.</td></tr><tr><td class="tc -mod" colspan="2">Deals (24-241) to (36-362) Chaos Damage<br>Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage<br>Chains +2 Times<br>Uses your Life if no Skeletons in range<br>(56-136)% more Damage with Hits and Ailments if using your Life</td></tr></table></span> 20 Dark Pact skill icon.png DarkPact Dark Pact skill screenshot.jpg Deals (24-241) to (36-362) Chaos Damage<br>Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage<br>Chains +2 Times<br>Uses your Life if no Skeletons in range<br>(56-136)% more Damage with Hits and Ailments if using your Life
Dash (edit) Dash 0.15 Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Dash</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Dash|QuickDodge]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Dash skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.15 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost</th><td class="tc -value">(4-16) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">2.50 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.</td></tr><tr><td class="tc -mod" colspan="2">(0-19)% increased Cooldown Recovery Rate<br>(0-57)% increased travel distance<br>This Spell's Cast Speed cannot be modified</td></tr></table></span> 20 Dash skill icon.png QuickDodge Dash skill screenshot.jpg (0-19)% increased Cooldown Recovery Rate<br>(0-57)% increased travel distance<br>This Spell's Cast Speed cannot be modified
Deadly Ailments Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Deadly Ailments Support|SupportDeadlyAilments]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (30-44)% more Damage with Ailments<br>Supported Skills deal 80% less Damage with Hits</td></tr></table></span> 20 SupportDeadlyAilments Supported Skills deal (30-44)% more Damage with Ailments<br>Supported Skills deal 80% less Damage with Hits
Decay Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Decay Support|SupportDecay]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills inflict Decay on Hit, dealing (120-843) Chaos Damage per second for 8 seconds</td></tr></table></span> 20 SupportDecay Supported Skills inflict Decay on Hit, dealing (120-843) Chaos Damage per second for 8 seconds
Decoy Totem (edit) Decoy Totem 1.0 Summons a totem that taunts nearby monsters to attack it. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Decoy Totem</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Decoy Totem|DecoyTotem]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Decoy Totem skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost</th><td class="tc -value">(9-35) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons a totem that taunts nearby monsters to attack it.</td></tr><tr><td class="tc -mod" colspan="2">Totem lasts 8 seconds<br>Supported Skills have (0-76)% increased Totem Life<br>Summons a Totem which uses this Skill<br>Totems Summoned by this Skill cannot Evade</td></tr></table></span> 20 60 Decoy Totem skill icon.png DecoyTotem Decoy Totem skill screenshot.jpg Totem lasts 8 seconds<br>Supported Skills have (0-76)% increased Totem Life<br>Summons a Totem which uses this Skill<br>Totems Summoned by this Skill cannot Evade
Defiance Banner (edit) Defiance Banner 0.0 Casting once reserves mana to carry a banner which increases the armour and evasion of nearby allies, and reduces the critical strike chance of nearby enemies. Gains stages over time while carrying the banner near enemies. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Defiance Banner</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Defiance Banner|DefianceBanner]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Defiance Banner skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Reservation</th><td class="tc -value">10% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">10.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Casting once reserves mana to carry a banner which increases the armour and evasion of nearby allies, and reduces the critical strike chance of nearby enemies. Gains stages over time while carrying the banner near enemies. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.</td></tr><tr><td class="tc -mod" colspan="2">You and nearby Allies have (15-24)% increased Armour and Evasion Rating<br>Nearby Enemies have (30-40)% reduced Critical Strike Chance<br>Gain 1 Stage every 0.2 seconds while an Enemy is Nearby<br>Taunt nearby Enemies for 0.15 seconds per Stage on Placing the Banner<br>Enemies Taunted this way deal 15% less Damage<br>Base Duration of 10.00 seconds after being Placed<br>+1 second to Base Placed Banner Duration per Stage<br>When placed, 8% increased Area of Effect per Stage<br>When placed, 1% increased Aura effect per Stage</td></tr></table></span> 20 Defiance Banner skill icon.png DefianceBanner You and nearby Allies have (15-24)% increased Armour and Evasion Rating<br>Nearby Enemies have (30-40)% reduced Critical Strike Chance<br>Gain 1 Stage every 0.2 seconds while an Enemy is Nearby<br>Taunt nearby Enemies for 0.15 seconds per Stage on Placing the Banner<br>Enemies Taunted this way deal 15% less Damage<br>Base Duration of 10.00 seconds after being Placed<br>+1 second to Base Placed Banner Duration per Stage<br>When placed, 8% increased Area of Effect per Stage<br>When placed, 1% increased Aura effect per Stage
Desecrate (edit) Desecrate 0.6 Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Desecrate</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Desecrate|Desecrate]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Desecrate skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Cost</th><td class="tc -value">(11-26) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.</td></tr><tr><td class="tc -mod" colspan="2">Deals (8.2-294) Base Chaos Damage per second<br>Base duration is 4.00 seconds<br>Spawns 5 corpses<br>Spawns corpses up to Level (20-100)<br>Maximum of 10 corpses allowed</td></tr></table></span> 20 Desecrate skill icon.png Desecrate Desecrate skill screenshot.jpg Deals (8.2-294) Base Chaos Damage per second<br>Base duration is 4.00 seconds<br>Spawns 5 corpses<br>Spawns corpses up to Level (20-100)<br>Maximum of 10 corpses allowed
Despair (edit) Despair 0.5 Curses all targets in an area, lowering their chaos resistance. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Despair</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Despair|Despair]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Despair skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost</th><td class="tc -value">(16-33) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">(8.00 sec-11.80 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Curses all targets in an area, lowering their chaos resistance.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (8.00-11.80) seconds<br>+(0-1) metre to radius<br>Cursed enemies have -(15-30)% to Chaos Resistance</td></tr></table></span> 20 22 Despair skill icon.png Despair Despair skill screenshot.jpg Base duration is (8.00-11.80) seconds<br>+(0-1) metre to radius<br>Cursed enemies have -(15-30)% to Chaos Resistance
Destructive Link (edit) Destructive Link 0.5 Targets an allied player to apply a buff which links you to them for a duration. While linked, they use your main hand critical strike chance. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Destructive Link</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Destructive Link|DestructiveLink]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Destructive Link skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(34-70)</td></tr><tr><th>Cost</th><td class="tc -value">(900-1960) mana per second</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">(8.00 sec-9.90 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Targets an allied player to apply a buff which links you to them for a duration. While linked, they use your main hand critical strike chance. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (8.00-9.90) seconds<br>Linked target has +(30-49)% to Critical Strike Multiplier<br>Linked target's Main Hand Critical Strike Chance is equal to yours<br>Link breaks if target leaves range or line of sight for 4 seconds<br>Maximum 1 Link from any source per target<br>You die if Linked target dies</td></tr></table></span> 20 Destructive Link skill icon.png DestructiveLink Base duration is (8.00-9.90) seconds<br>Linked target has +(30-49)% to Critical Strike Multiplier<br>Linked target's Main Hand Critical Strike Chance is equal to yours<br>Link breaks if target leaves range or line of sight for 4 seconds<br>Maximum 1 Link from any source per target<br>You die if Linked target dies
Determination (edit) Determination 0.0 Casts an aura that grants armour to you and your allies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Determination</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Determination|Determination]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Determination skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Reservation</th><td class="tc -value">50% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.20 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Casts an aura that grants armour to you and your allies.</td></tr><tr><td class="tc -mod" colspan="2">+(0-1.9) metres to radius<br>You and nearby allies gain (179-2051) additional Armour<br>You and nearby allies gain (40-49)% more Armour</td></tr></table></span> 20 36 Determination skill icon.png Determination Determination skill screenshot.jpg +(0-1.9) metres to radius<br>You and nearby allies gain (179-2051) additional Armour<br>You and nearby allies gain (40-49)% more Armour
Detonate Dead (edit) Detonate Dead 0.6 Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Detonate Dead</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Detonate Dead|DetonateDead]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Detonate Dead skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(5-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">160%</td></tr><tr><td class="tc -gemdesc" colspan="2">Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.</td></tr><tr><td class="tc -mod" colspan="2">Deals (15-798) to (22-1197) Fire Damage<br>Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life<br>Base radius is (2.2-2.6) metres</td></tr></table></span> 20 22 Detonate Dead skill icon.png DetonateDead Detonate Dead skill screenshot.jpg Deals (15-798) to (22-1197) Fire Damage<br>Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life<br>Base radius is (2.2-2.6) metres

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