Sniper's Mark: Difference between revisions

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'''Sniper's Mark''' is a [[spell]] that [[mark]]s a single monster to have certain debuffs.
'''Sniper's Mark''' is a [[spell]] that [[mark]]s a single target with a [[curse]]. The marked target takes increased damage from [[projectile]]s, causes projectiles that hit the marked target to [[split]], and grants life and mana [[flask]] charges when hit.


==Skill Functions and Interactions==
==Skill functions and interactions==
* {{c|mod|Cursed Enemies take #% increased Damage from Projectiles}}: because this [[modifier]] is an increase to the target's [[damage taken]], it is multiplicative with players damage dealt and additive with any other increased damage taken effects on the target.<ref name="DamageTaken"/> It does not affect damage dealt by [[damage over time]] effects such as [[poison]], [[ignite]], or {{il|Essence Drain}}.<ref name="hits"/>
* '''Mark''': Only one mark (regardless of source) can be active at all times. Increasing the curse limit will allow you to apply additional [[hex]]es on top of a mark, but does not let you apply additional marks on different targets or apply multiple mark on one target.
 
* Flask charges are granted no more than once every 0.5 seconds. Charges are only granted to characters that directly hit it (not from [[minion]]s, [[totem]]s, etc.).
* '''Additional Knockback Chance:''' any projectile type has a higher chance to cause the target to be knocked away from the player who created the projectile. It does not matter what direction the projectile strikes from, knockback is always away from the player who initiated the spell or attack projectile.
 
* Projectile Weakness can be turned into an [[aura]] by linking it with either {{il|Blasphemy Support}} or {{il|Awakened Blasphemy Support}}. [[File:Projectile Weakness aura screenshot.png|thumbnail|right|The aura version of Projectile Weakness]]


==Gem level progression==
==Gem level progression==

Revision as of 15:12, 16 September 2020

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Sniper's MarkSpell, AoE, Duration, Curse
Level: (1-20)
Cast Time: 0.50 sec
AoE Radius: 22
Requires Level 24Curses all targets in an area, making them easier to pierce and to knock back, and increasing the damage they take from projectiles.Base duration is (9-10.9) seconds
Projectiles Pierce Cursed Enemies
Hits on Cursed Enemies have an additional 25% chance to Knockback
Cursed enemies take (25-44)% increased Damage from Projectile Hits
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 24
Vendor Prices
Normal1x Orb of Alteration
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemProjectileWeakness

Sniper's Mark is a spell that marks a single target with a curse. The marked target takes increased damage from projectiles, causes projectiles that hit the marked target to split, and grants life and mana flask charges when hit.

Skill functions and interactions

  • Mark: Only one mark (regardless of source) can be active at all times. Increasing the curse limit will allow you to apply additional hexes on top of a mark, but does not let you apply additional marks on different targets or apply multiple mark on one target.
  • Flask charges are granted no more than once every 0.5 seconds. Charges are only granted to characters that directly hit it (not from minions, totems, etc.).

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Base
Duration
increased
Projectile
Damage
RadiusExp.Total Exp.
141616N/A10%N/A00
262017N/A11%N/A841841
392718N/A12%N/A30993940
4123319N/A13%N/A743311373
5164121N/A14%N/A2289534268
6205022N/A15%N/A4972583993
7245823N/A16%N/A95714179707
8286724N/A17%N/A169595349302
9327525N/A18%N/A283759633061
10368326N/A19%N/A4539961087057
11409226N/A20%N/A7031281790185
124410027N/A21%N/A10612232851408
134810928N/A22%N/A20658704917278
145211729N/A23%N/A25071107424388
155512329N/A24%N/A25737319998119
165813030N/A25%N/A761135117609470
176113631N/A26%N/A1343790831047378
186414231N/A27%N/A2505214756099525
196714832N/A28%N/A4386943699968961
207015533N/A29%N/A242081178342050139
217215934N/A30%N/AN/AN/A
2274N/A34N/A31%N/AN/AN/A
2376N/A35N/A32%N/AN/AN/A
2478N/A36N/A33%N/AN/AN/A
2580N/A36N/A34%N/AN/AN/A
2682N/A37N/A35%N/AN/AN/A
2784N/A38N/A36%N/AN/AN/A
2886N/A39N/A37%N/AN/AN/A
2988N/A39N/A38%N/AN/AN/A
3090N/A40N/A39%N/AN/AN/A
3191N/A40N/A39%N/AN/AN/A
3292N/A41N/A40%N/AN/AN/A
3393N/A41N/A40%N/AN/AN/A
3494N/A42N/A41%N/AN/AN/A
3595N/A42N/A41%N/AN/AN/A
3696N/A42N/A42%N/AN/AN/A
3797N/A43N/A42%N/AN/AN/A
3898N/A43N/A43%N/AN/AN/A
3999N/A43N/A43%N/AN/AN/A
40100N/A44N/A44%N/AN/AN/A

Item acquisition

Sniper's Mark can drop anywhere.

Recipes

Sniper's Mark can be created from the following recipes:

AmountPartDescriptionMeta
13The CataclysmThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corrupted level 21 Spell gemA
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Breaking Some Eggs
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Breaking Some Eggs
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Related modifiers

The following mods are related to Projectile Weakness:

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
HellscapeUpsideGrantsLevel1SnipersMarkScourge Benefit1Grants Level 1 Sniper's Mark Skillquiver 200
HellscapeUpsideGrantsLevel10SnipersMarkScourge Benefit45Grants Level 10 Sniper's Mark Skillquiver 200
HellscapeUpsideGrantsLevel20SnipersMarkScourge Benefit68Grants Level 20 Sniper's Mark Skillquiver 200
HellscapeUpsideGrantsLevel22SnipersMarkScourge Benefit68Grants Level 22 Sniper's Mark Skillquiver 200

Legacy mods

The following mods can only be find in legacy item in permanent leagues: No results found


Related helmet enchantments

The following helmet enchantments affect Projectile Weakness.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

No results found

Related Unique items

ItemRequired levelStats

Version history

Version Changes
3.12.0
Enemies afflicted by Sniper's Mark grant charges to Life and Mana flasks when hit, and cause projectiles that hit them to split towards other enemies.
  • Renamed from Projectiles Weakness to Sniper's Mark.
  • No longer causes projectiles to pierce or knock back cursed enemies.
  • Cursed enemies now take 16% increased damage from projectile hits at gem level 1, up to 35% at gem level 20.
  • Cursed enemies now grant a Life Flask charge and a Mana Flask charge when you hit them, no more than once every 0.5 seconds at all gem levels. Note that this only applies to hits from the source of the mark (and not, for example, your minions).
  • Projectiles which hit cursed enemies now split towards 3 additional targets at gem level 1, up to 4 additional targets at gem level 20.
  • Cursed enemies now take 1% increased damage from projectile hits per 4% gem quality (from 1% increased damage from projectile hits per 2% gem quality).
3.6.0
  • Mana Cost at gem level 1 is now 16 (was 24).
  • Mana Cost at gem level 20 is now 33 (was 50).
3.0.0
  • Now causes projectiles to pierce cursed enemies (up from 50% chance).
2.6.0
  • Increased Area of Effect mod and its progression per level doubled.[citation needed]
2.2.0
  • Now always causes enemies to have a 50% chance to be pierced. Enemies cursed with Projectile Weakness take a further 5% increased damage from projectiles at all gem levels.
2.0.0
  • Pierce chance is now 50% at all levels. Knockback chance is now 25% at all levels. Mana cost reduced at all levels. Area of effect increases per gem level reduced, but the base area of effect has been increased by 37.5% (from 16 to 22). Normalised the increased duration per gem level. It now grants 0.5% chance to pierce cursed enemies per 1% quality (was 0.75% per 1% quality).
1.2.0
  • No longer reduces the enemy's chance to evade projectile attacks. This ability has been moved to the new skill Poacher's Mark.
1.1.0
  • Undocumented Change: Projectile damage taken changed from "more" to "increased".
0.9.5
  • Now increases damage taken from projectiles.
0.9.2
  • Projectile Weakness has been added to the game.

References

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Cite error: <ref> tag with name "hits" defined in <references> has group attribute "" which does not appear in prior text.

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