Righteous Fire: Difference between revisions

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Revision as of 22:42, 14 January 2016

Template:Gem Infobox

For the Vaal-themed counterpart, see Vaal Righteous Fire.

Righteous Fire is a spell that applies a buff on the player, rapidly burning himself and nearby enemies. It also increases the player's spell damage.

Skill Functions and Interactions

  • Life Degeneration Effect: While this skill is active, you and surrounding enemies will take fire degeneration damage (damage over time). This damage can be mitigated with fire resistance for both you and surrounding enemies. Righteous Fire will damage energy shield and keep it from recharging while the skill is active, but it can still regenerate if you have life regeneration and the Zealot's Oath keystone.
  • Spell block and spell dodge: Keystones, passives, and item mods meant to avoid or block spell damage will not work on Righteous Fire's degeneration damage.
  • Chaos Inoculation: Characters with only 1 life due to Chaos Inoculation cannot inflict damage with Righteous Fire's degeneration because Righteous Fire will stop instantly upon activation.
  • The effect can be ended prematurely by any effect which removes burning, such as flasks with the "dousing" suffix.
  • Spell Damage: Righteous Fire provides a large bonus to spell damage during its effect. Note that this is More damage, meaning it is a multiplier to overall damage.
  • Passives: The burning effect that damages both the player and enemies is not affected by x% increased Spell Damage. As of Patch 1.0.2 x% increased Burning Damage and x% increased Fire Damage no longer increases the self-inflicted damage, but does increase damage to monsters.

Sustaining Righteous Fire

To sustain the degeneration damage Fire Resistance and Life Regeneration are needed. Depending on your resistance, you need less regeneration to break even. The base formula is:

burnDegen = (life*burnLife + ES*BurnES) * (1 - fireRes) * (1 + dmgTaken)

where life, ES and fireRes is the characters maximum life, maximum energy shield and fire resistance. burnLife and burnES is the percent of life and energy shield that Righteous fire burns for and dmgTaken is the sum of all Damage taken modifiers, for example Module Error: Too many skills found with q_where = skill.active_skill_name="Vulnerability". Please choose only one of the following ids:
IzaroVulnerabilityPylonOnDeath - 40% increased Physical Damage taken, 20% chance to be inflicted with Bleeding when Hit by an Attack, Base duration is 10.00 seconds (page)
IzaroVulnerability - Base duration is (5.00-6.45) seconds, Cursed enemies take (15-25)% increased Physical Damage, Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding (page)
, Fragile BloomFragile Bloom
Crimson Jewel
Limited to: 1Maximum 10 Fragile Regrowth
0.7% of Life Regenerated per second per Fragile Regrowth
Lose all Fragile Regrowth when Hit
Gain 1 Fragile Regrowth each second
The first green shoots of Spring are the most resilient,
and the most vulnerable.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
or Leo's #% reduced Damage taken from Damage Over Time craft.


If the ES and damage taken modifiers are negligible then the following table can be used to determine how much life regeneration is necessary to sustain Righteous Fire.

Fire Resistance Life Regeneration needed
75% 22.5%
76% 21.6%
79% 18.9%
83% 15.3%
84% 14.4%
85% 13.5%
86% 12.6%
87% 11.7%
88% 10.8%
89% 9.9%

The maximum Fire resistance can be increased by allocating passives such as barbarism, using a Ruby Flask, Purity of Fire and uniques such as Rise of the PhoenixRise of the Phoenix
Mosaic Kite Shield
Chance to Block: 24%
Armour: (499-676)
Energy Shield: (102-136)
Movement Speed: -3%
Requires Level 65, 85 Str, 85 Int+8% to all Elemental Resistances(240-300)% increased Armour and Energy Shield
Regenerate (100-200) Life per second
+5% to maximum Fire Resistance
+(20-25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
10% increased Movement Speed when on Low Life
100% chance to Avoid being Ignited while on Low Life
My bearer shall be guarded by flame,
for I am the phoenix, forever radiant in glory.
.

Gem level progression

Template:GemLevelTable |- ! 1 | 16 | 18 | 26 | 40% | 0 | 0 |- ! 2 | 20 | 22 | 31 | 41% | 49,725 | 49,725 |- ! 3 | 24 | 25 | 37 | 42% | 95,714 | 145,439 |- ! 4 | 28 | 29 | 42 | 43% | 169,595 | 315,034 |- ! 5 | 31 | 32 | 46 | 44% | 199,345 | 514,379 |- ! 6 | 34 | 35 | 50 | 45% | 285,815 | 800,194 |- ! 7 | 37 | 37 | 54 | 46% | 401,344 | 1,201,538 |- ! 8 | 40 | 40 | 58 | 47% | 554,379 | 1,755,917 |- ! 9 | 43 | 43 | 62 | 48% | 755,049 | 2,510,966 |- ! 10 | 46 | 46 | 66 | 49% | 1,016,533 | 3,527,499 |- ! 11 | 49 | 48 | 70 | 50% | 1,898,602 | 5,426,101 |- ! 12 | 52 | 51 | 74 | 51% | 1,964,019 | 7,390,120 |- ! 13 | 55 | 54 | 78 | 52% | 2,573,731 | 9,963,851 |- ! 14 | 58 | 57 | 82 | 53% | 4,676,439 | 14,640,290 |- ! 15 | 60 | 59 | 84 | 54% | 3,017,327 | 17,657,617 |- ! 16 | 62 | 60 | 87 | 55% | 7,823,001 | 25,480,618 |- ! 17 | 64 | 62 | 90 | 56% | 15,264,208 | 40,744,826 |- ! 18 | 66 | 64 | 92 | 57% | 26,272,845 | 67,017,671 |- ! 19 | 68 | 66 | 95 | 58% | 62,872,274 | 129,889,945 |- ! 20 | 70 | 68 | 98 | 59% | 212,023,122 | 341,913,067 |- ! 21 | 72 | 70 | 100 | 60% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 22 | 74 | | | 61% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 23 | 76 | | | 62% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 24 | 78 | | | 63% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 25 | 80 | | | 64% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 26 | 82 | | | 65% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 27 | 84 | | | 66% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 28 | 86 | | | 67% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 29 | 88 | | | 68% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 30 | 90 | | | 69% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |}

Quest reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Vendor reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Version history

Version Changes
2.1.0
  • Radius has been increased by 40%.
2.0.0
  • Now grants 1% increased spell damage per 1% quality (was 0.75% per 1%).
1.3.0
  • Righteous Fire can now damage totems.
1.2.1
  • Fixed a bug where Righteous Fire could continue to burn enemies after death.
1.1.0b
  • Fixed a bug where monsters' Righteous Fire was affected by player PvP scaling.
1.1.0
  • Adjusted the PVP scaling of Module Error: Too many skills found with q_where = skill.active_skill_name="Righteous Fire". Please choose only one of the following ids:
    MonsterRighteousFireDemonBoss - Deals (1.9-647.8) Base Fire Damage per second, Base radius is 1.8 metres (page)
    WickerManRighteousFireBlight - Deals 1.3 Base Fire Damage per second, Base radius is 1.8 metres (page)
    and Searing Bond. These have only been conservatively adjusted. A more thorough adjustment to PVP scaling of skills will be ongoing throughout 1.1.x.
1.0.6
  • Fixed a bug where Righteous Fire was not correctly supported by the Module Error: No skills found with q_where = skill.active_skill_name="Item Quantity" or Module Error: No skills found with q_where = skill.active_skill_name="Item Rarity" support gems.
1.0.3
  • Righteous Fire Totems will damage enemies based on their own life and ES, not their caster's life and ES.
1.0.2b
  • The Module Error: Too many skills found with q_where = skill.active_skill_name="Righteous Fire". Please choose only one of the following ids:
    MonsterRighteousFireDemonBoss - Deals (1.9-647.8) Base Fire Damage per second, Base radius is 1.8 metres (page)
    WickerManRighteousFireBlight - Deals 1.3 Base Fire Damage per second, Base radius is 1.8 metres (page)
    aura is now correctly tagged as area damage.
1.0.2
  • Righteous fire no longer deals extra damage to players when using x% increased Burning Damage and x% increased Fire Damage, but does increase damage to monsters.
1.0.0
  • The damage bonus now starts at 40% instead of 30%, but only increases by 1% per level, instead of 3%. Righteous Fire now burns nearby monsters and the character based on a percentage of life and a percentage of energy shield of the caster.
0.10.1c
  • Quality on Righteous Fire now works properly.
0.10.0g
  • Fixed a common client and instance crash related to the Righteous Fire skill.
0.9.9d
  • Fixed a bug where Righteous Fire's spell damage increase didn't work.
0.9.9
  • Righteous Fire has been added to the game.