Reckoning: Difference between revisions

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|metadata_id                            = Metadata/Items/Gems/SkillGemReckoning
|metadata_id                            = Metadata/Items/Gems/SkillGemReckoning
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|purchase_cost_normal1_name              = Scroll of Wisdom
|purchase_cost_normal1_amount            = 1
|strength_percent                        = 100
|strength_percent                        = 100
|gem_tags                                = Trigger, Attack, AoE, Physical, Melee
|gem_tags                                = Trigger, Attack, AoE, Physical, Melee
|gem_description                        = Perform a swift counter-attack against enemies in a cone shape when you block with your shield.
|gem_description                        = Perform a swift counter-attack against enemies in a cone shape when you block with your shield.
|active_skill_name                      = Reckoning
|active_skill_name                      = Reckoning
|item_class_id_restriction              = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Unarmed
|item_class_id_restriction              = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Unarmed, Rune Dagger
|skill_id                                = Reckoning
|skill_id                                = Reckoning
|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 4
|required_level                          = 4
|quality_type1_weight                    = 1
|quality_type1_stat_text                = (2-40)% increased Cooldown Recovery Rate
|quality_type1_stat1_id                  = base_cooldown_speed_+%
|quality_type1_stat1_value              = 2000
|static_stored_uses                      = 1
|static_stored_uses                      = 1
|static_cooldown                        = 0.4
|static_cooldown                        = 0.4
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = melee_counterattack_trigger_on_block_%
|static_stat1_id                        = attack_unusable_if_triggerable
|static_stat1_value                      = 100
|static_stat1_value                      = 1
|static_stat2_id                        = attack_unusable_if_triggerable
|static_stat2_id                        = base_skill_show_average_damage_instead_of_dps
|static_stat2_value                      = 1
|static_stat2_value                      = 1
|static_stat3_id                        = shield_counterattack_aoe_range
|static_stat3_id                        = is_area_damage
|static_stat3_value                      = 35
|static_stat3_value                      = 1
|static_stat4_id                        = base_skill_show_average_damage_instead_of_dps
|static_stat4_id                        = shield_counterattack_aoe_range
|static_stat4_value                      = 1
|static_stat4_value                      = 35
|static_stat5_id                        = is_area_damage
|static_stat5_id                        = melee_counterattack_trigger_on_block_%
|static_stat5_value                      = 1
|static_stat5_value                      = 100
|stat_text                              = Deals (90.9-140)% of Base Damage<br>Trigger this Skill when you Block<br>(6-169) to (10-254) Added Attack Physical Damage<br>You cannot use this Attack directly
|stat_text                              = (2-56) to (3-85) Added Attack Physical Damage<br>Trigger this Skill when you Block
|quality_stat_text                      = 0.5% increased Area of Effect
|static_quality_stat1_id                = base_skill_area_of_effect_+%
|static_quality_stat1_value              = 0.5
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 4
|level1_level_requirement                = 4
|level1_damage_effectiveness            = 91
|level1_damage_effectiveness            = 115
|level1_damage_multiplier                = 90.9
|level1_damage_multiplier                = 115
|level1_stat_text                        = 6 to 10 Added Attack Physical Damage
|level1_stat_text                        = 2 to 3 Added Attack Physical Damage
|level1_stat1_id                        = attack_minimum_added_physical_damage
|level1_stat1_id                        = attack_minimum_added_physical_damage
|level1_stat1_value                      = 6
|level1_stat1_value                      = 2
|level1_stat2_id                        = attack_maximum_added_physical_damage
|level1_stat2_id                        = attack_maximum_added_physical_damage
|level1_stat2_value                      = 10
|level1_stat2_value                      = 3
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 6
|level2_level_requirement                = 6
|level2_damage_effectiveness            = 93
|level2_damage_effectiveness            = 118
|level2_damage_multiplier                = 93.5
|level2_damage_multiplier                = 118.2
|level2_stat_text                        = 8 to 11 Added Attack Physical Damage
|level2_stat_text                        = 3 to 4 Added Attack Physical Damage
|level2_stat1_id                        = attack_minimum_added_physical_damage
|level2_stat1_id                        = attack_minimum_added_physical_damage
|level2_stat1_value                      = 8
|level2_stat1_value                      = 3
|level2_stat2_id                        = attack_maximum_added_physical_damage
|level2_stat2_id                        = attack_maximum_added_physical_damage
|level2_stat2_value                      = 11
|level2_stat2_value                      = 4
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 9
|level3_level_requirement                = 9
|level3_damage_effectiveness            = 96
|level3_damage_effectiveness            = 121
|level3_damage_multiplier                = 96.1
|level3_damage_multiplier                = 121.3
|level3_stat_text                        = 10 to 15 Added Attack Physical Damage
|level3_stat_text                        = 3 to 5 Added Attack Physical Damage
|level3_stat1_id                        = attack_minimum_added_physical_damage
|level3_stat1_id                        = attack_minimum_added_physical_damage
|level3_stat1_value                      = 10
|level3_stat1_value                      = 3
|level3_stat2_id                        = attack_maximum_added_physical_damage
|level3_stat2_id                        = attack_maximum_added_physical_damage
|level3_stat2_value                      = 15
|level3_stat2_value                      = 5
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 12
|level4_level_requirement                = 12
|level4_damage_effectiveness            = 99
|level4_damage_effectiveness            = 124
|level4_damage_multiplier                = 98.7
|level4_damage_multiplier                = 124.5
|level4_stat_text                        = 12 to 18 Added Attack Physical Damage
|level4_stat_text                        = 4 to 6 Added Attack Physical Damage
|level4_stat1_id                        = attack_minimum_added_physical_damage
|level4_stat1_id                        = attack_minimum_added_physical_damage
|level4_stat1_value                      = 12
|level4_stat1_value                      = 4
|level4_stat2_id                        = attack_maximum_added_physical_damage
|level4_stat2_id                        = attack_maximum_added_physical_damage
|level4_stat2_value                      = 18
|level4_stat2_value                      = 6
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 16
|level5_level_requirement                = 16
|level5_damage_effectiveness            = 101
|level5_damage_effectiveness            = 128
|level5_damage_multiplier                = 101.3
|level5_damage_multiplier                = 127.6
|level5_stat_text                        = 16 to 24 Added Attack Physical Damage
|level5_stat_text                        = 5 to 8 Added Attack Physical Damage
|level5_stat1_id                        = attack_minimum_added_physical_damage
|level5_stat1_id                        = attack_minimum_added_physical_damage
|level5_stat1_value                      = 16
|level5_stat1_value                      = 5
|level5_stat2_id                        = attack_maximum_added_physical_damage
|level5_stat2_id                        = attack_maximum_added_physical_damage
|level5_stat2_value                      = 24
|level5_stat2_value                      = 8
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 20
|level6_level_requirement                = 20
|level6_damage_effectiveness            = 104
|level6_damage_effectiveness            = 131
|level6_damage_multiplier                = 103.8
|level6_damage_multiplier                = 130.8
|level6_stat_text                        = 20 to 30 Added Attack Physical Damage
|level6_stat_text                        = 7 to 10 Added Attack Physical Damage
|level6_stat1_id                        = attack_minimum_added_physical_damage
|level6_stat1_id                        = attack_minimum_added_physical_damage
|level6_stat1_value                      = 20
|level6_stat1_value                      = 7
|level6_stat2_id                        = attack_maximum_added_physical_damage
|level6_stat2_id                        = attack_maximum_added_physical_damage
|level6_stat2_value                      = 30
|level6_stat2_value                      = 10
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 24
|level7_level_requirement                = 24
|level7_damage_effectiveness            = 106
|level7_damage_effectiveness            = 134
|level7_damage_multiplier                = 106.4
|level7_damage_multiplier                = 133.9
|level7_stat_text                        = 25 to 37 Added Attack Physical Damage
|level7_stat_text                        = 8 to 12 Added Attack Physical Damage
|level7_stat1_id                        = attack_minimum_added_physical_damage
|level7_stat1_id                        = attack_minimum_added_physical_damage
|level7_stat1_value                      = 25
|level7_stat1_value                      = 8
|level7_stat2_id                        = attack_maximum_added_physical_damage
|level7_stat2_id                        = attack_maximum_added_physical_damage
|level7_stat2_value                      = 37
|level7_stat2_value                      = 12
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 28
|level8_level_requirement                = 28
|level8_damage_effectiveness            = 109
|level8_damage_effectiveness            = 137
|level8_damage_multiplier                = 109
|level8_damage_multiplier                = 137.1
|level8_stat_text                        = 30 to 46 Added Attack Physical Damage
|level8_stat_text                        = 10 to 15 Added Attack Physical Damage
|level8_stat1_id                        = attack_minimum_added_physical_damage
|level8_stat1_id                        = attack_minimum_added_physical_damage
|level8_stat1_value                      = 30
|level8_stat1_value                      = 10
|level8_stat2_id                        = attack_maximum_added_physical_damage
|level8_stat2_id                        = attack_maximum_added_physical_damage
|level8_stat2_value                      = 46
|level8_stat2_value                      = 15
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 32
|level9_level_requirement                = 32
|level9_damage_effectiveness            = 112
|level9_damage_effectiveness            = 140
|level9_damage_multiplier                = 111.6
|level9_damage_multiplier                = 140.3
|level9_stat_text                        = 37 to 55 Added Attack Physical Damage
|level9_stat_text                        = 12 to 18 Added Attack Physical Damage
|level9_stat1_id                        = attack_minimum_added_physical_damage
|level9_stat1_id                        = attack_minimum_added_physical_damage
|level9_stat1_value                      = 37
|level9_stat1_value                      = 12
|level9_stat2_id                        = attack_maximum_added_physical_damage
|level9_stat2_id                        = attack_maximum_added_physical_damage
|level9_stat2_value                      = 55
|level9_stat2_value                      = 18
|level10                                = True
|level10                                = True
|level10_level_requirement              = 36
|level10_level_requirement              = 36
|level10_damage_effectiveness            = 114
|level10_damage_effectiveness            = 143
|level10_damage_multiplier              = 114.2
|level10_damage_multiplier              = 143.4
|level10_stat_text                      = 44 to 66 Added Attack Physical Damage
|level10_stat_text                      = 15 to 22 Added Attack Physical Damage
|level10_stat1_id                        = attack_minimum_added_physical_damage
|level10_stat1_id                        = attack_minimum_added_physical_damage
|level10_stat1_value                    = 44
|level10_stat1_value                    = 15
|level10_stat2_id                        = attack_maximum_added_physical_damage
|level10_stat2_id                        = attack_maximum_added_physical_damage
|level10_stat2_value                    = 66
|level10_stat2_value                    = 22
|level11                                = True
|level11                                = True
|level11_level_requirement              = 40
|level11_level_requirement              = 40
|level11_damage_effectiveness            = 117
|level11_damage_effectiveness            = 147
|level11_damage_multiplier              = 116.8
|level11_damage_multiplier              = 146.6
|level11_stat_text                      = 53 to 79 Added Attack Physical Damage
|level11_stat_text                      = 18 to 26 Added Attack Physical Damage
|level11_stat1_id                        = attack_minimum_added_physical_damage
|level11_stat1_id                        = attack_minimum_added_physical_damage
|level11_stat1_value                    = 53
|level11_stat1_value                    = 18
|level11_stat2_id                        = attack_maximum_added_physical_damage
|level11_stat2_id                        = attack_maximum_added_physical_damage
|level11_stat2_value                    = 79
|level11_stat2_value                    = 26
|level12                                = True
|level12                                = True
|level12_level_requirement              = 44
|level12_level_requirement              = 44
|level12_damage_effectiveness            = 119
|level12_damage_effectiveness            = 150
|level12_damage_multiplier              = 119.3
|level12_damage_multiplier              = 149.7
|level12_stat_text                      = 63 to 94 Added Attack Physical Damage
|level12_stat_text                      = 21 to 31 Added Attack Physical Damage
|level12_stat1_id                        = attack_minimum_added_physical_damage
|level12_stat1_id                        = attack_minimum_added_physical_damage
|level12_stat1_value                    = 63
|level12_stat1_value                    = 21
|level12_stat2_id                        = attack_maximum_added_physical_damage
|level12_stat2_id                        = attack_maximum_added_physical_damage
|level12_stat2_value                    = 94
|level12_stat2_value                    = 31
|level13                                = True
|level13                                = True
|level13_level_requirement              = 48
|level13_level_requirement              = 48
|level13_damage_effectiveness            = 122
|level13_damage_effectiveness            = 153
|level13_damage_multiplier              = 121.9
|level13_damage_multiplier              = 152.9
|level13_stat_text                      = 74 to 111 Added Attack Physical Damage
|level13_stat_text                      = 25 to 37 Added Attack Physical Damage
|level13_stat1_id                        = attack_minimum_added_physical_damage
|level13_stat1_id                        = attack_minimum_added_physical_damage
|level13_stat1_value                    = 74
|level13_stat1_value                    = 25
|level13_stat2_id                        = attack_maximum_added_physical_damage
|level13_stat2_id                        = attack_maximum_added_physical_damage
|level13_stat2_value                    = 111
|level13_stat2_value                    = 37
|level14                                = True
|level14                                = True
|level14_level_requirement              = 52
|level14_level_requirement              = 52
|level14_damage_effectiveness            = 125
|level14_damage_effectiveness            = 156
|level14_damage_multiplier              = 124.5
|level14_damage_multiplier              = 156.1
|level14_stat_text                      = 86 to 130 Added Attack Physical Damage
|level14_stat_text                      = 29 to 43 Added Attack Physical Damage
|level14_stat1_id                        = attack_minimum_added_physical_damage
|level14_stat1_id                        = attack_minimum_added_physical_damage
|level14_stat1_value                    = 86
|level14_stat1_value                    = 29
|level14_stat2_id                        = attack_maximum_added_physical_damage
|level14_stat2_id                        = attack_maximum_added_physical_damage
|level14_stat2_value                    = 130
|level14_stat2_value                    = 43
|level15                                = True
|level15                                = True
|level15_level_requirement              = 55
|level15_level_requirement              = 55
|level15_damage_effectiveness            = 127
|level15_damage_effectiveness            = 159
|level15_damage_multiplier              = 127.1
|level15_damage_multiplier              = 159.2
|level15_stat_text                      = 97 to 146 Added Attack Physical Damage
|level15_stat_text                      = 32 to 49 Added Attack Physical Damage
|level15_stat1_id                        = attack_minimum_added_physical_damage
|level15_stat1_id                        = attack_minimum_added_physical_damage
|level15_stat1_value                    = 97
|level15_stat1_value                    = 32
|level15_stat2_id                        = attack_maximum_added_physical_damage
|level15_stat2_id                        = attack_maximum_added_physical_damage
|level15_stat2_value                    = 146
|level15_stat2_value                    = 49
|level16                                = True
|level16                                = True
|level16_level_requirement              = 58
|level16_level_requirement              = 58
|level16_damage_effectiveness            = 130
|level16_damage_effectiveness            = 162
|level16_damage_multiplier              = 129.7
|level16_damage_multiplier              = 162.4
|level16_stat_text                      = 109 to 163 Added Attack Physical Damage
|level16_stat_text                      = 36 to 54 Added Attack Physical Damage
|level16_stat1_id                        = attack_minimum_added_physical_damage
|level16_stat1_id                        = attack_minimum_added_physical_damage
|level16_stat1_value                    = 109
|level16_stat1_value                    = 36
|level16_stat2_id                        = attack_maximum_added_physical_damage
|level16_stat2_id                        = attack_maximum_added_physical_damage
|level16_stat2_value                    = 163
|level16_stat2_value                    = 54
|level17                                = True
|level17                                = True
|level17_level_requirement              = 61
|level17_level_requirement              = 61
|level17_damage_effectiveness            = 132
|level17_damage_effectiveness            = 166
|level17_damage_multiplier              = 132.3
|level17_damage_multiplier              = 165.5
|level17_stat_text                      = 122 to 183 Added Attack Physical Damage
|level17_stat_text                      = 41 to 61 Added Attack Physical Damage
|level17_stat1_id                        = attack_minimum_added_physical_damage
|level17_stat1_id                        = attack_minimum_added_physical_damage
|level17_stat1_value                    = 122
|level17_stat1_value                    = 41
|level17_stat2_id                        = attack_maximum_added_physical_damage
|level17_stat2_id                        = attack_maximum_added_physical_damage
|level17_stat2_value                    = 183
|level17_stat2_value                    = 61
|level18                                = True
|level18                                = True
|level18_level_requirement              = 64
|level18_level_requirement              = 64
|level18_damage_effectiveness            = 135
|level18_damage_effectiveness            = 169
|level18_damage_multiplier              = 134.8
|level18_damage_multiplier              = 168.7
|level18_stat_text                      = 136 to 204 Added Attack Physical Damage
|level18_stat_text                      = 45 to 68 Added Attack Physical Damage
|level18_stat1_id                        = attack_minimum_added_physical_damage
|level18_stat1_id                        = attack_minimum_added_physical_damage
|level18_stat1_value                    = 136
|level18_stat1_value                    = 45
|level18_stat2_id                        = attack_maximum_added_physical_damage
|level18_stat2_id                        = attack_maximum_added_physical_damage
|level18_stat2_value                    = 204
|level18_stat2_value                    = 68
|level19                                = True
|level19                                = True
|level19_level_requirement              = 67
|level19_level_requirement              = 67
|level19_damage_effectiveness            = 137
|level19_damage_effectiveness            = 172
|level19_damage_multiplier              = 137.4
|level19_damage_multiplier              = 171.8
|level19_stat_text                      = 152 to 228 Added Attack Physical Damage
|level19_stat_text                      = 51 to 76 Added Attack Physical Damage
|level19_stat1_id                        = attack_minimum_added_physical_damage
|level19_stat1_id                        = attack_minimum_added_physical_damage
|level19_stat1_value                    = 152
|level19_stat1_value                    = 51
|level19_stat2_id                        = attack_maximum_added_physical_damage
|level19_stat2_id                        = attack_maximum_added_physical_damage
|level19_stat2_value                    = 228
|level19_stat2_value                    = 76
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_damage_effectiveness            = 140
|level20_damage_effectiveness            = 175
|level20_damage_multiplier              = 140
|level20_damage_multiplier              = 175
|level20_stat_text                      = 169 to 254 Added Attack Physical Damage
|level20_stat_text                      = 56 to 85 Added Attack Physical Damage
|level20_stat1_id                        = attack_minimum_added_physical_damage
|level20_stat1_id                        = attack_minimum_added_physical_damage
|level20_stat1_value                    = 169
|level20_stat1_value                    = 56
|level20_stat2_id                        = attack_maximum_added_physical_damage
|level20_stat2_id                        = attack_maximum_added_physical_damage
|level20_stat2_value                    = 254
|level20_stat2_value                    = 85
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_damage_effectiveness            = 143
|level21_damage_effectiveness            = 178
|level21_damage_multiplier              = 142.6
|level21_damage_multiplier              = 178.2
|level21_stat_text                      = 181 to 272 Added Attack Physical Damage
|level21_stat_text                      = 60 to 91 Added Attack Physical Damage
|level21_stat1_id                        = attack_minimum_added_physical_damage
|level21_stat1_id                        = attack_minimum_added_physical_damage
|level21_stat1_value                    = 181
|level21_stat1_value                    = 60
|level21_stat2_id                        = attack_maximum_added_physical_damage
|level21_stat2_id                        = attack_maximum_added_physical_damage
|level21_stat2_value                    = 272
|level21_stat2_value                    = 91
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_damage_effectiveness            = 145
|level22_damage_effectiveness            = 181
|level22_damage_multiplier              = 145.2
|level22_damage_multiplier              = 181.3
|level22_stat_text                      = 195 to 292 Added Attack Physical Damage
|level22_stat_text                      = 65 to 97 Added Attack Physical Damage
|level22_stat1_id                        = attack_minimum_added_physical_damage
|level22_stat1_id                        = attack_minimum_added_physical_damage
|level22_stat1_value                    = 195
|level22_stat1_value                    = 65
|level22_stat2_id                        = attack_maximum_added_physical_damage
|level22_stat2_id                        = attack_maximum_added_physical_damage
|level22_stat2_value                    = 292
|level22_stat2_value                    = 97
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_damage_effectiveness            = 148
|level23_damage_effectiveness            = 184
|level23_damage_multiplier              = 147.8
|level23_damage_multiplier              = 184.5
|level23_stat_text                      = 209 to 313 Added Attack Physical Damage
|level23_stat_text                      = 70 to 104 Added Attack Physical Damage
|level23_stat1_id                        = attack_minimum_added_physical_damage
|level23_stat1_id                        = attack_minimum_added_physical_damage
|level23_stat1_value                    = 209
|level23_stat1_value                    = 70
|level23_stat2_id                        = attack_maximum_added_physical_damage
|level23_stat2_id                        = attack_maximum_added_physical_damage
|level23_stat2_value                    = 313
|level23_stat2_value                    = 104
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_damage_effectiveness            = 150
|level24_damage_effectiveness            = 188
|level24_damage_multiplier              = 150.3
|level24_damage_multiplier              = 187.6
|level24_stat_text                      = 224 to 335 Added Attack Physical Damage
|level24_stat_text                      = 75 to 112 Added Attack Physical Damage
|level24_stat1_id                        = attack_minimum_added_physical_damage
|level24_stat1_id                        = attack_minimum_added_physical_damage
|level24_stat1_value                    = 224
|level24_stat1_value                    = 75
|level24_stat2_id                        = attack_maximum_added_physical_damage
|level24_stat2_id                        = attack_maximum_added_physical_damage
|level24_stat2_value                    = 335
|level24_stat2_value                    = 112
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_damage_effectiveness            = 153
|level25_damage_effectiveness            = 191
|level25_damage_multiplier              = 152.9
|level25_damage_multiplier              = 190.8
|level25_stat_text                      = 239 to 359 Added Attack Physical Damage
|level25_stat_text                      = 80 to 120 Added Attack Physical Damage
|level25_stat1_id                        = attack_minimum_added_physical_damage
|level25_stat1_id                        = attack_minimum_added_physical_damage
|level25_stat1_value                    = 239
|level25_stat1_value                    = 80
|level25_stat2_id                        = attack_maximum_added_physical_damage
|level25_stat2_id                        = attack_maximum_added_physical_damage
|level25_stat2_value                    = 359
|level25_stat2_value                    = 120
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_damage_effectiveness            = 156
|level26_damage_effectiveness            = 194
|level26_damage_multiplier              = 155.5
|level26_damage_multiplier              = 193.9
|level26_stat_text                      = 256 to 384 Added Attack Physical Damage
|level26_stat_text                      = 85 to 128 Added Attack Physical Damage
|level26_stat1_id                        = attack_minimum_added_physical_damage
|level26_stat1_id                        = attack_minimum_added_physical_damage
|level26_stat1_value                    = 256
|level26_stat1_value                    = 85
|level26_stat2_id                        = attack_maximum_added_physical_damage
|level26_stat2_id                        = attack_maximum_added_physical_damage
|level26_stat2_value                    = 384
|level26_stat2_value                    = 128
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_damage_effectiveness            = 158
|level27_damage_effectiveness            = 197
|level27_damage_multiplier              = 158.1
|level27_damage_multiplier              = 197.1
|level27_stat_text                      = 274 to 411 Added Attack Physical Damage
|level27_stat_text                      = 91 to 137 Added Attack Physical Damage
|level27_stat1_id                        = attack_minimum_added_physical_damage
|level27_stat1_id                        = attack_minimum_added_physical_damage
|level27_stat1_value                    = 274
|level27_stat1_value                    = 91
|level27_stat2_id                        = attack_maximum_added_physical_damage
|level27_stat2_id                        = attack_maximum_added_physical_damage
|level27_stat2_value                    = 411
|level27_stat2_value                    = 137
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_damage_effectiveness            = 161
|level28_damage_effectiveness            = 200
|level28_damage_multiplier              = 160.7
|level28_damage_multiplier              = 200.3
|level28_stat_text                      = 293 to 440 Added Attack Physical Damage
|level28_stat_text                      = 98 to 147 Added Attack Physical Damage
|level28_stat1_id                        = attack_minimum_added_physical_damage
|level28_stat1_id                        = attack_minimum_added_physical_damage
|level28_stat1_value                    = 293
|level28_stat1_value                    = 98
|level28_stat2_id                        = attack_maximum_added_physical_damage
|level28_stat2_id                        = attack_maximum_added_physical_damage
|level28_stat2_value                    = 440
|level28_stat2_value                    = 147
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_damage_effectiveness            = 163
|level29_damage_effectiveness            = 203
|level29_damage_multiplier              = 163.3
|level29_damage_multiplier              = 203.4
|level29_stat_text                      = 314 to 470 Added Attack Physical Damage
|level29_stat_text                      = 105 to 157 Added Attack Physical Damage
|level29_stat1_id                        = attack_minimum_added_physical_damage
|level29_stat1_id                        = attack_minimum_added_physical_damage
|level29_stat1_value                    = 314
|level29_stat1_value                    = 105
|level29_stat2_id                        = attack_maximum_added_physical_damage
|level29_stat2_id                        = attack_maximum_added_physical_damage
|level29_stat2_value                    = 470
|level29_stat2_value                    = 157
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_damage_effectiveness            = 166
|level30_damage_effectiveness            = 207
|level30_damage_multiplier              = 165.8
|level30_damage_multiplier              = 206.6
|level30_stat_text                      = 335 to 503 Added Attack Physical Damage
|level30_stat_text                      = 112 to 168 Added Attack Physical Damage
|level30_stat1_id                        = attack_minimum_added_physical_damage
|level30_stat1_id                        = attack_minimum_added_physical_damage
|level30_stat1_value                    = 335
|level30_stat1_value                    = 112
|level30_stat2_id                        = attack_maximum_added_physical_damage
|level30_stat2_id                        = attack_maximum_added_physical_damage
|level30_stat2_value                    = 503
|level30_stat2_value                    = 168
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
|level31_damage_effectiveness            = 167
|level31_damage_effectiveness            = 208
|level31_damage_multiplier              = 167.1
|level31_damage_multiplier              = 208.2
|level31_stat_text                      = 346 to 519 Added Attack Physical Damage
|level31_stat_text                      = 115 to 173 Added Attack Physical Damage
|level31_stat1_id                        = attack_minimum_added_physical_damage
|level31_stat1_id                        = attack_minimum_added_physical_damage
|level31_stat1_value                    = 346
|level31_stat1_value                    = 115
|level31_stat2_id                        = attack_maximum_added_physical_damage
|level31_stat2_id                        = attack_maximum_added_physical_damage
|level31_stat2_value                    = 519
|level31_stat2_value                    = 173
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
|level32_damage_effectiveness            = 168
|level32_damage_effectiveness            = 210
|level32_damage_multiplier              = 168.4
|level32_damage_multiplier              = 209.7
|level32_stat_text                      = 358 to 537 Added Attack Physical Damage
|level32_stat_text                      = 119 to 179 Added Attack Physical Damage
|level32_stat1_id                        = attack_minimum_added_physical_damage
|level32_stat1_id                        = attack_minimum_added_physical_damage
|level32_stat1_value                    = 358
|level32_stat1_value                    = 119
|level32_stat2_id                        = attack_maximum_added_physical_damage
|level32_stat2_id                        = attack_maximum_added_physical_damage
|level32_stat2_value                    = 537
|level32_stat2_value                    = 179
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
|level33_damage_effectiveness            = 170
|level33_damage_effectiveness            = 211
|level33_damage_multiplier              = 169.7
|level33_damage_multiplier              = 211.3
|level33_stat_text                      = 370 to 555 Added Attack Physical Damage
|level33_stat_text                      = 123 to 185 Added Attack Physical Damage
|level33_stat1_id                        = attack_minimum_added_physical_damage
|level33_stat1_id                        = attack_minimum_added_physical_damage
|level33_stat1_value                    = 370
|level33_stat1_value                    = 123
|level33_stat2_id                        = attack_maximum_added_physical_damage
|level33_stat2_id                        = attack_maximum_added_physical_damage
|level33_stat2_value                    = 555
|level33_stat2_value                    = 185
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_damage_effectiveness            = 171
|level34_damage_effectiveness            = 213
|level34_damage_multiplier              = 171
|level34_damage_multiplier              = 212.9
|level34_stat_text                      = 382 to 573 Added Attack Physical Damage
|level34_stat_text                      = 127 to 191 Added Attack Physical Damage
|level34_stat1_id                        = attack_minimum_added_physical_damage
|level34_stat1_id                        = attack_minimum_added_physical_damage
|level34_stat1_value                    = 382
|level34_stat1_value                    = 127
|level34_stat2_id                        = attack_maximum_added_physical_damage
|level34_stat2_id                        = attack_maximum_added_physical_damage
|level34_stat2_value                    = 573
|level34_stat2_value                    = 191
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
|level35_damage_effectiveness            = 172
|level35_damage_effectiveness            = 214
|level35_damage_multiplier              = 172.3
|level35_damage_multiplier              = 214.5
|level35_stat_text                      = 395 to 592 Added Attack Physical Damage
|level35_stat_text                      = 132 to 197 Added Attack Physical Damage
|level35_stat1_id                        = attack_minimum_added_physical_damage
|level35_stat1_id                        = attack_minimum_added_physical_damage
|level35_stat1_value                    = 395
|level35_stat1_value                    = 132
|level35_stat2_id                        = attack_maximum_added_physical_damage
|level35_stat2_id                        = attack_maximum_added_physical_damage
|level35_stat2_value                    = 592
|level35_stat2_value                    = 197
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
|level36_damage_effectiveness            = 174
|level36_damage_effectiveness            = 216
|level36_damage_multiplier              = 173.6
|level36_damage_multiplier              = 216.1
|level36_stat_text                      = 408 to 612 Added Attack Physical Damage
|level36_stat_text                      = 136 to 204 Added Attack Physical Damage
|level36_stat1_id                        = attack_minimum_added_physical_damage
|level36_stat1_id                        = attack_minimum_added_physical_damage
|level36_stat1_value                    = 408
|level36_stat1_value                    = 136
|level36_stat2_id                        = attack_maximum_added_physical_damage
|level36_stat2_id                        = attack_maximum_added_physical_damage
|level36_stat2_value                    = 612
|level36_stat2_value                    = 204
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
|level37_damage_effectiveness            = 175
|level37_damage_effectiveness            = 218
|level37_damage_multiplier              = 174.9
|level37_damage_multiplier              = 217.6
|level37_stat_text                      = 421 to 632 Added Attack Physical Damage
|level37_stat_text                      = 140 to 211 Added Attack Physical Damage
|level37_stat1_id                        = attack_minimum_added_physical_damage
|level37_stat1_id                        = attack_minimum_added_physical_damage
|level37_stat1_value                    = 421
|level37_stat1_value                    = 140
|level37_stat2_id                        = attack_maximum_added_physical_damage
|level37_stat2_id                        = attack_maximum_added_physical_damage
|level37_stat2_value                    = 632
|level37_stat2_value                    = 211
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
|level38_damage_effectiveness            = 176
|level38_damage_effectiveness            = 219
|level38_damage_multiplier              = 176.2
|level38_damage_multiplier              = 219.2
|level38_stat_text                      = 435 to 653 Added Attack Physical Damage
|level38_stat_text                      = 145 to 218 Added Attack Physical Damage
|level38_stat1_id                        = attack_minimum_added_physical_damage
|level38_stat1_id                        = attack_minimum_added_physical_damage
|level38_stat1_value                    = 435
|level38_stat1_value                    = 145
|level38_stat2_id                        = attack_maximum_added_physical_damage
|level38_stat2_id                        = attack_maximum_added_physical_damage
|level38_stat2_value                    = 653
|level38_stat2_value                    = 218
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
|level39_damage_effectiveness            = 177
|level39_damage_effectiveness            = 221
|level39_damage_multiplier              = 177.5
|level39_damage_multiplier              = 220.8
|level39_stat_text                      = 449 to 674 Added Attack Physical Damage
|level39_stat_text                      = 150 to 225 Added Attack Physical Damage
|level39_stat1_id                        = attack_minimum_added_physical_damage
|level39_stat1_id                        = attack_minimum_added_physical_damage
|level39_stat1_value                    = 449
|level39_stat1_value                    = 150
|level39_stat2_id                        = attack_maximum_added_physical_damage
|level39_stat2_id                        = attack_maximum_added_physical_damage
|level39_stat2_value                    = 674
|level39_stat2_value                    = 225
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
|level40_damage_effectiveness            = 179
|level40_damage_effectiveness            = 222
|level40_damage_multiplier              = 178.8
|level40_damage_multiplier              = 222.4
|level40_stat_text                      = 464 to 696 Added Attack Physical Damage
|level40_stat_text                      = 155 to 232 Added Attack Physical Damage
|level40_stat1_id                        = attack_minimum_added_physical_damage
|level40_stat1_id                        = attack_minimum_added_physical_damage
|level40_stat1_value                    = 464
|level40_stat1_value                    = 155
|level40_stat2_id                        = attack_maximum_added_physical_damage
|level40_stat2_id                        = attack_maximum_added_physical_damage
|level40_stat2_value                    = 696
|level40_stat2_value                    = 232
|level1_strength_requirement            = 16
|level1_strength_requirement            = 16
|level1_experience                      = 0
|level1_experience                      = 0
Line 438: Line 437:
|level21_strength_requirement            = 159
|level21_strength_requirement            = 159
|release_version                        = 1.3.0
|release_version                        = 1.3.0
|quest_reward1_type                      = vendor
|quest_reward1_quest                    = Breaking Some Eggs
|quest_reward1_quest_id                  = a1q4
|quest_reward1_act                      = 1
|quest_reward1_class_ids                = Duelist,Marauder,Templar
|quest_reward1_npc                      = Nessa
|quest_reward2_type                      = vendor
|quest_reward2_quest                    = A Fixture of Fate
|quest_reward2_quest_id                  = a3q12
|quest_reward2_act                      = 3
|quest_reward2_npc                      = Siosa
|quest_reward3_type                      = vendor
|quest_reward3_quest                    = Fallen from Grace
|quest_reward3_quest_id                  = a6q4
|quest_reward3_act                      = 6
|quest_reward3_npc                      = Lilly Roth
}}
}}


'''Reckoning''' is a counter-[[attack]] that automatically triggers when you [[block]]. It cannot be used directly.
 
'''Reckoning''' is a [[counterattack]] that automatically triggers when you [[block]]. It cannot be used directly.


==Skill functions and interactions==
==Skill functions and interactions==
* Reckoning only triggers if the player has a shield equipped. Furthermore, the player must either be [[unarmed]] or have a [[melee]] weapon equipped.
* Reckoning only triggers if the player has a shield equipped. Furthermore, the player must either be [[unarmed]] or have a [[melee]] weapon equipped.
* {{il|Lycosidae}} adds [[cold damage]] to counter-attacks.


==Gem level progression==
==Gem level progression==
Line 453: Line 468:
|c1_pattern_value  = %d to %d
|c1_pattern_value  = %d to %d
}}
}}
==Gem quality==
{{Skill quality}}


{{Item acquisition}}
{{Item acquisition}}
Line 470: Line 488:


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.7.0}}
{{Version history table row|3.23.0|
* Quality now provides 0-40% increased Cooldown Recovery Rate, instead of 0-10% increased Area of Effect.
}}
{{Version history table row|3.8.0|
*Now deals 115% of base damage at gem level 1 (from 91%), up to 175% at gem level 20 (from 140%).
*Now has 2 to 3 added Attack Physical Damage at gem level 1 (from 6 to 10), up to 56 to 85 at gem level 20 (from 169 to 254).
}}
{{Version history table row|3.7.0|
* Now deals base damage equal to, and has an added damage effectiveness of, 91% at gem level 1 (from 70%), up to 140% at gem level 20 (from 108%).
* Now deals base damage equal to, and has an added damage effectiveness of, 91% at gem level 1 (from 70%), up to 140% at gem level 20 (from 108%).
* Now adds 6 to 10 physical damage to attacks at gem level 1, up to 169 to 254 at gem level 20.
* Now adds 6 to 10 physical damage to attacks at gem level 1, up to 169 to 254 at gem level 20.
{{VersionHistoryRow|3.6.0}}
}}
{{Version history table row|3.6.0|
* Can now affect up to 40 targets per attack (from 20).
* Can now affect up to 40 targets per attack (from 20).
{{VersionHistoryRow|1.3.0}}
}}
{{Version history table row|1.3.0|
* Reckoning has been added to the game.
* Reckoning has been added to the game.
|}
}}
{{Version history table end}}


{{Navbox Skills}}
{{Navbox Skills}}
Line 484: Line 512:


[[ru:Возмездие (камень умения)]]
[[ru:Возмездие (камень умения)]]
[[Category:Counterattack]]

Latest revision as of 04:53, 31 March 2024

ReckoningTrigger, Attack, AoE, Physical, Melee
Level: (1-20)
Cooldown Time: 0.40 sec
Can Store 1 Use(s)
Attack Damage: (115-175)% of base
Effectiveness of Added Damage: (115-175)%
Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.(2-56) to (3-85) Added Attack Physical Damage
Trigger this Skill when you Block

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemReckoning


Reckoning is a counterattack that automatically triggers when you block. It cannot be used directly.

Skill functions and interactions

  • Reckoning only triggers if the player has a shield equipped. Furthermore, the player must either be unarmed or have a melee weapon equipped.

Gem level progression

LevelRequired LevelRequired StrengthDamage
Effectiveness
Attack
Damage
Physical DamageExp.Total Exp.
1416115%115%2 to 300
2620118%118.2%3 to 4841841
3927121%121.3%3 to 530993940
41233124%124.5%4 to 6743311373
51641128%127.6%5 to 82289534268
62050131%130.8%7 to 104972583993
72458134%133.9%8 to 1295714179707
82867137%137.1%10 to 15169595349302
93275140%140.3%12 to 18283759633061
103683143%143.4%15 to 224539961087057
114092147%146.6%18 to 267031281790185
1244100150%149.7%21 to 3110612232851408
1348109153%152.9%25 to 3720658704917278
1452117156%156.1%29 to 4325071107424388
1555123159%159.2%32 to 4925737319998119
1658130162%162.4%36 to 54761135117609470
1761136166%165.5%41 to 611343790831047378
1864142169%168.7%45 to 682505214756099525
1967148172%171.8%51 to 764386943699968961
2070155175%175%56 to 85242081178342050139
2172159178%178.2%60 to 91N/AN/A
2274N/A181%181.3%65 to 97N/AN/A
2376N/A184%184.5%70 to 104N/AN/A
2478N/A188%187.6%75 to 112N/AN/A
2580N/A191%190.8%80 to 120N/AN/A
2682N/A194%193.9%85 to 128N/AN/A
2784N/A197%197.1%91 to 137N/AN/A
2886N/A200%200.3%98 to 147N/AN/A
2988N/A203%203.4%105 to 157N/AN/A
3090N/A207%206.6%112 to 168N/AN/A
3191N/A208%208.2%115 to 173N/AN/A
3292N/A210%209.7%119 to 179N/AN/A
3393N/A211%211.3%123 to 185N/AN/A
3494N/A213%212.9%127 to 191N/AN/A
3595N/A214%214.5%132 to 197N/AN/A
3696N/A216%216.1%136 to 204N/AN/A
3797N/A218%217.6%140 to 211N/AN/A
3898N/A219%219.2%145 to 218N/AN/A
3999N/A221%220.8%150 to 225N/AN/A
40100N/A222%222.4%155 to 232N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior(2-40)% increased Cooldown Recovery Rate1

Item acquisition

Reckoning can drop anywhere.

Recipes

Reckoning can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Breaking Some Eggs
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Unique items

ItemRequired levelStats
The SurrenderThe Surrender
Ezomyte Tower Shield
Chance to Block: 30%
Armour: (1091-1445)
Movement Speed: -3%
Requires Level 64, 159 Str+(30-40) to maximum LifeGrants Level 30 Reckoning Skill
(165-205)% increased Armour
+(65-80) to maximum Life
Recover (250-500) Life when you Block
+6% Chance to Block
Our hearts cry out
but are silenced by our flesh
and so we give up our flesh.
64+(30-40) to maximum LifeGrants Level 30 Reckoning Skill
(165-205)% increased Armour
+(65-80) to maximum Life
Recover (250-500) Life when you Block
+6% Chance to Block

Related helmet enchantments

The following helmet enchantments affect Reckoning.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Reckoning Cooldown Speed 166Merciless LabyrinthReckoning has 20% increased Cooldown Recovery Ratehelmet 100
Enchantment Reckoning Cooldown Speed 275Eternal LabyrinthReckoning has 30% increased Cooldown Recovery Ratehelmet 100
Enchantment Reckoning Damage 166Merciless Labyrinth25% increased Reckoning Damagehelmet 100
Enchantment Reckoning Damage 275Eternal Labyrinth40% increased Reckoning Damagehelmet 100

Version history

Version Changes
3.23.0
  • Quality now provides 0-40% increased Cooldown Recovery Rate, instead of 0-10% increased Area of Effect.
3.8.0
  • Now deals 115% of base damage at gem level 1 (from 91%), up to 175% at gem level 20 (from 140%).
  • Now has 2 to 3 added Attack Physical Damage at gem level 1 (from 6 to 10), up to 56 to 85 at gem level 20 (from 169 to 254).
3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 91% at gem level 1 (from 70%), up to 140% at gem level 20 (from 108%).
  • Now adds 6 to 10 physical damage to attacks at gem level 1, up to 169 to 254 at gem level 20.
3.6.0
  • Can now affect up to 40 targets per attack (from 20).
1.3.0
  • Reckoning has been added to the game.


ru:Возмездие (камень умения)