Ranger: Difference between revisions

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'''Kira's introduction:''' "This land is a wounded animal, its torn flesh infected by Nightmare. Before you put this animal out of its misery, be sure, Ranger, to give thought to those who live on its back."
'''Kira's introduction:''' "This land is a wounded animal, its torn flesh infected by Nightmare. Before you put this animal out of its misery, be sure, Ranger, to give thought to those who live on its back."
'''Petarus and Vanja's introduction:'''
* Vanja: "It's one thing to watch in awe as the she-wolf hunts, quite another to invite her to share your campfire. Wouldn't you agree, Ranger?"
* Petarus: "No, she wouldn't, Vanja, and neither do I."
* Vanja: "We both saw what she did in Sarn!"
* Petarus: "And we both know that Piety and the rest had it coming!"
* Vanja: "Fine, Petarus, fine."


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Revision as of 17:36, 14 June 2016

The Exiled Ranger
Padding silently through the dark forest, the lithe and stealthy ranger is at home. Long eschewing the company of men, she has turned her affections to the deep and wild wilderness, and she travels alone. Her time out away from the comfortable trappings of civilization has hardened her body and her spirit. It has also granted her the time and necessity to master a wide range of weapons. Despite her prowess on the battlefield, the Ranger is most comfortable hidden from view, felling her opponents from a distance with her mighty long bow. When cornered though, she fights as fiercely as a tigress with sword, dagger, mace, or whatever is at hand.

The Ranger is Path of Exile's pure dexterity class, which befits her slim and graceful appearance. She is agile and fast, darting in and out of combat to deliver vicious critical strikes that often fell her enemies in a single blow. Her natural quickness grants her a profound ability to avoid damage, and she tends to garb herself in light leathers and cloth. She has tremendous proficiency with ranged weapons, but she is as lethal as any man on the battlefield with a sword. The Ranger's starting stats are 14 STR, 32 DEX and 14 INT.

The equipment associated with the Ranger's dexterity are Caps/Hoods, Leather/Garbs/Tunics, Hide Gloves, Hide Boots, and Bucklers.

Base stats

Stat Value
Intelligence 14
Dexterity 32
Strength 14
Life 57
Mana 47
Damage per second 3.9
Chance to hit 92%
Attacks per second* 1.2
Main hand total combined damage 2-5
Main hand physical damage 2-5
Main hand accuracy rating 64
Main hand critical strike damage multiplier* 150%
Endurance charges* 0/3
Physical damage reduction per endurance charge* 4%
Additional elemental reduction per endurance charge* 4%
Frenzy charges* 0/3
Attack speed increase per frenzy charge* 4%
Cast speed increase per frenzy charge* 4%
Damage modifier per frenzy charge* 4% more
Power charges* 0/3
Critical strike chance increase per power charge* 50%
Evasion rating 59
Chance to evade* 32%
Fire resistance* 0%
Cold resistance* 0%
Lightning resistance* 0%
Chaos resistance* 0%
Mana regen per second 0.8

* Same for all classes as of 2.1.1d

Ascendancy classes

Rangers can specialise into one of these three Ascendancy classes:


Deadeye

Raider

Pathfinder

Text and Speech

The Ranger is voiced by New Zealand actress, Sophie Hambleton.

Quotes

Intro speech

"No life can be owned. Not a deer's. Not a rabbit's. And not mine. Every creature has a birth-given right to live however it will. However it can.

My right is to hunt. To feed off the wilderness in the understanding that, one day, will feed off me.

The fat lords of Oriath have no such understanding. They call me 'poacher' and 'thief'. Clap me in irons and haul me like cargo into exile. No matter. I'll make the forests and mountains of Wraeclast my new home. My freedom and my bow... that's all I need."


Character Dialogue

Achieving Level 2: "I'm still breathing: that's a good sign."

Achieving Level 3: "The worms will have to wait a bit longer for this meal."

Achieving Level 5: "Pain brings strength. That's nature for you."

Achieving Level 10: "As the prey grows more fierce, so must the Huntress."

Achieving Level 15: "One rung closer to the top of the food chain."

Achieving Level 20: "Looks like this land and I are coming to an understanding."

Achieving Level 30: "You've given me so much. What can I do for you, Wraeclast?"


Entering The Prison: "There's no justice in a place like this. Only misery."

Entering The Ship Graveyard: "Life and death live side by side. This is a strange land."

Entering The Chamber of Sins: "Luxury and cruelty go hand in hand."

On releasing the darkness: "This shouldn't be happening. Not in the world I know."

Entering The Warehouse Sewers: "Life is nothing without death. That simple truth's been forgotten from time to time."

Entering The Solaris Temple Level 1: "I've never felt further from what I know and love."

Entering The Lunaris Temple Level 2: "Piety...you've so much to answer for."

Entering The Sceptre of God: "Why do we insist on building mountains? Why not just go and climb them?"

Entering The Aqueduct: "Cities are a blight upon nature, and Sarn was the foulest of them all."


Having killed Brutus: "I've done for you what I would do for any wounded animal, Brutus."

Having killed Fairgraves: "You were a good man in a bad situation, Fairgraves."

Having killed Merveil: "Your love for a man...that's what did this to you, Merveil."

Having killed Kraityn: "The king of rats? A feast for rats now."

Having killed Alira: "I hate to pluck a pretty flower. Even a poisonous one like you."

Having killed Oak: "Do some good for once in your sorry life, bandit. Feed the worms."

Having killed Vaal Oversoul: "Spread the word amongst your kind, nightmare. You're not welcome in my world."

Having killed Gravicius: "Without men like you, Gravicius, this land might just start healing itself."

Having killed Piety: "Your death doesn't fix anything, Piety. But at least it won't get any worse."

Having killed Dominus: "Some of us live to regret our mistakes. Some of us don't. Try not to take it personally."

Having killed Kaom: "One less little angry boy for the world to deal with."

Having killed Daresso: "The only love you had Daresso, was for yourself."


Piety, to the Ranger(Crematorium): "Huntress, you are beatific because you answer to no-one. And that's why no-one will miss you.

Gravicius, to the Ranger: "God gave this world to Man, not to you, little girl!"

Dominus, to the Ranger: "It is woman's purpose to tempt and try the will of man."

Occasionally, after killing a rare mob: "I give you to the earth."

Occasionally, after killing a rare mob: "Pruning a branch can save a tree."

Occasionally, after killing a rare mob: "I put you out of your misery."

Occasionally, after killing a rare mob: "Beauty will grow from your remains."

Occasionally, after killing a rare mob: "Poor, corrupted creature."

Full inventory: "That would only slow me down."

Using skills in town: "Can't see why I'd want to do that here."

On trying to drop a quest item: "I have a hunch I'll be needing this."

Out of mana: "My Mana is gone."

Not enough Strength: "I'll need to toughen up for that one."

Not enough Dexterity: "I need to sharpen the reflexes before I use that."

Not enough Intelligence: "I'm no fool, but this one's got me beat."

Unique NPC Dialogue

Nessa's Introduction: "I've seen you before, back in Oriath! Running like a frightened rabbit from my father and his gamekeepers. Fleet as a fox you were, even with that leg of prize venison over your shoulder. And from what I saw you do to Hillock, you've grown even faster since then. I'm Nessa, and I suppose I should thank you for ridding us of that putrid giant. I hope your speed never fails you, Ranger. It's all that stands between you and death, here in Wraeclast."

Bestel's introduction: A ravishing Ranger, relegated to rot in Wraeclast. That's the first line of the poem I'm writing about you, exile. Easy, girl. You could skewer a bloke with a look like that. The name's Bestel, captain of the good ship 'Merry Gull'. Alas, my Merry Gull is gone. My crew is gone. But my wits remain... after a fashion."

Maramoa's introduction: "You have the walk, the grace, of a woman who knows Death intimately. Men are born with that knowledge. We have to earn it. Yes, there's much that you and I might speak of but we have not the time now."

Lady Dialla after killing Dominus: "You have mounted the summit of the Empire, Not-a-Cockroach. You have crushed the bug emperor and wiped his maggot dreams from the skin of Wraeclast. Dominus exiled you, naked and alone, unto the palm of Death. But you would not die, would you? No, no... you cuddled Death, promised it the world, made it your loving pet and so generously shared it with all your fleeting friends here in Wraeclast. Not once did you forget what you were. Not a cockroach feeding on the corpse of a dead empire, like the pests you crushed as you walked. A woman. A sort of woman that planted the seed of this Empire right here in Sarn, so long ago. What teetering and twisted life it still holds dear, this land owes to you, Ranger."

Kira's introduction: "This land is a wounded animal, its torn flesh infected by Nightmare. Before you put this animal out of its misery, be sure, Ranger, to give thought to those who live on its back."

Petarus and Vanja's introduction:

  • Vanja: "It's one thing to watch in awe as the she-wolf hunts, quite another to invite her to share your campfire. Wouldn't you agree, Ranger?"
  • Petarus: "No, she wouldn't, Vanja, and neither do I."
  • Vanja: "We both saw what she did in Sarn!"
  • Petarus: "And we both know that Piety and the rest had it coming!"
  • Vanja: "Fine, Petarus, fine."