Memory

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For other uses, see Memory (disambiguation).

Memory is an item class that represents a master's recollection of a time past when they ventured into the Atlas. Those memories can be recreated using the Atlas to embark on a series of progressively challenging encounters through connected maps.

Mechanics

Using this item on a completed Map on the Atlas of Worlds will cause several connected maps to activate a quest chain for the named Master. Speaking to the NPC will provide a dialogue snippet that does not change, as well as an option to open the marked Map.

This map can be modified with currency, fossils, and Delirium orbs, and can become corrupted. The map does not use the player's Atlas Passive Skill Tree or Sextants as it is considered opened by an NPC, similar to Kirac Missions. However, it will respect your Atlas' current map tiers. The map cannot be modified with fragments. Each successive map opened will have modifiers that increase in difficulty, as well as a modifier that scales all explicit map modifier magnitudes.

The pathing of maps chosen when using a Memory follows the following rules:

  • The number of maps chosen are fixed, dependent on the specific memory type.
  • It will always choose a connected map.
  • It will attempt to choose a random connected map of a higher tier.
    • If no higher-tier maps are available, it will choose a connected map of a lower tier. It can never repeat a map along a single path (e.g. it cannot go backwards or loop back to a chosen map).
  • Memory paths are not blocked by other memory paths and can overlap.
  • Memory paths can choose maps that have not been completed.

Boss-specific divination cards can drop from any monster in the area inside a memory.

Acquisition

Memories can be found in map areas and have a drop level of 81. This means that monsters of any rarity may drop memories in maps that are tier 14 or higher. It always drops as a magic item with only a suffix modifier, and is unmodifiable.

Completion

Sometimes league challenges require completing memories. The only requirement for this is killing the boss of the final map. It is not necessary to even enter earlier maps.

List of memories

Main page: List of memories
Item
Alva's MemoryAlva's MemoryUnmodifiableRight-click on this, then left click on a completed Map on your Atlas to apply this Memory.
Einhar's MemoryEinhar's MemoryUnmodifiableRight-click on this, then left click on a completed Map on your Atlas to apply this Memory.
Kirac's MemoryKirac's MemoryUnmodifiableRight-click on this, then left click on a completed Map on your Atlas to apply this Memory.
Niko's MemoryNiko's MemoryUnmodifiableRight-click on this, then left click on a completed Map on your Atlas to apply this Memory.

List of memory modifiers

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsTagsSpawn Weighting
of Chasms1Areas contain additional Abysses
Abysses have already fully opened
Abysses contain monsters from Beyond this realm
N/Amemory_line_niko 100
of Cascading Fortunes1Areas contain additional Strongboxes
Strongboxes are found in Sequences
Strongboxes in a Sequence open when the previous Strongbox in the Sequence has unlocked
N/Amemory_line_alva 100
of Harvest Beasts1Areas contain Einhar
Areas can contain capturable Harvest Beasts
N/Amemory_line_einhar 100
of Demonic Onslaught1Areas are Breached
Areas contain additional Large Breach Hands
Breach Bosses have a chance to drop a Breachstone
N/Amemory_line_niko 100
of Grasping Hands1Areas contain many additional Breaches
Breaches open and close faster
N/Amemory_line_niko 100
of the Pantheon1Areas contain additional Shrines
Area contains Shrines guarded by Pantheon Monsters
N/Amemory_line_kirac 100
of Crystal Prisons1Areas contain additional Essences
Essences contain Rogue Exiles
N/Amemory_line_einhar 100
of Survivor's Guilt1Players in Areas take on the form of Harbingers
Items found in Areas are replaced by stacks of Currency Shards
N/Amemory_line_kirac 100
of Phaaryl1Areas contain additional Harbinger Portals
Harbinger Portals drop additional Currency Shards when destroyed
N/Amemory_line_kirac 100
of the Sacred Grove1Areas contain The Sacred Grove
Crops are larger in size
Crops contain higher tier seeds
N/Amemory_line_einhar 100
of Reverse Incursion1Areas contain additional Temporal Incursions
Temporal Incursion Portals have their direction reversed
N/Amemory_line_alva 100
of Tormented Souls1Rare and Unique Monsters found in Areas are Possessed and their Minions are TouchedN/Amemory_line_niko 100

Version history

Version Changes
3.20.0
  • Added two new Atlas Memories themed around Domination and Bestiary, which include nine new Beastcrafting recipes.
  • Atlas Memories now drop identified.
3.19.0
  • Introduced Atlas Memories as a new core game mechanic. In maps, you'll very rarely find a Memory item, which represents a set of memories that an NPC has about their past. Each successive map in the sequence gets more difficult and rewarding as the memories intensify.