Infernal Blow

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Revision as of 04:42, 18 March 2018 by >Dolandlod (→‎Skill functions and interactions: Added an interaction of AOE for clarity.)
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Tracing a series of fiery runes on the length of their weapon, the caster prepares to unleash the Infernal Blow. Once imbued with fiery energy, the weapon discharges the moment it strikes any enemy. Infernal Blow burns anything struck with searing Hellfire, incinerating bone, flesh and armor. Perhaps the deadliest property of the enchantment lies in what follows a fatal hit. Any foe slain by Infernal Blow will explode in a violent conflagration, showering anything nearby with flame, igniting and killing with abandon. Masters of the Infernal Blow delight in watching enormous chain reactions of detonating victims.

Description on the official Path of Exile website [1]

Infernal Blow is a melee attack skill that converts half of Physical Damage to Fire Damage, applying a special debuff to enemies. If the enemy dies while affected by this debuff, they will explode, dealing fire damage to nearby enemies. Requires a Sword, Axe, Mace, Staff or Unarmed.

Skill functions and interactions

Damage conversion: Like all converted damage, the fire portion of Infernal Blow's damage will be modified by both fire damage increases and physical damage increases.

Duration: If the debuff caused by Infernal Blow is still active when the monster dies, it will explode even if Infernal Blow was not the killing blow. That makes this skill very effective with Melee Splash.

Explosion: The explosion deals a percentage of the corpses' maximum life as fire secondary damage in an area around the corpse. It is neither an attack nor a spell, so in particular it is not affected by modifiers to melee damage, weapon damage or spell damage, but is affected by Elemental Damage with Attack Skills. The explosion damage cannot be reflected. Each explosion can roll a critical strike independently from the Infernal Blow attack. While in a party, the explosion ignores the increased life added for each player beyond the first and treats the monster's life as if you were solo.[2]

Monster Types: Magic (blue named) and rare (yellow named) monsters can be exploded, but unique monsters (orange named) cannot be.

Area of effect modifiers will only apply to the explosion itself, not the melee attack.

Gem level progression

LevelRequired LevelRequired StrengthDamage
Effectiveness
Attack
Damage
Exp.Total Exp.
11233104%104%00
21539107%107.3%1524915249
31948111%110.5%4151756766
42356114%113.8%81983138749
52764117%117.1%147968286717
63173120%120.3%250557537274
73581124%123.6%405086942360
83888127%126.8%4477181390078
94194130%130.1%6153182005396
1044100133%133.4%8346392840035
1147106137%136.6%15707604410795
1250113140%139.9%16339876044782
1353119143%143.2%21510308195812
1456125146%146.4%281218911008001
1559132150%149.7%509936016107361
1662138153%152.9%940073125508092
1764142156%156.2%1527336640781458
1866146159%159.5%2628658267068040
1968151163%162.7%62890590129958630
2070155166%166%212046017342004647
2172159169%169.3%N/AN/A
2274N/A173%172.5%N/AN/A
2376N/A176%175.8%N/AN/A
2478N/A179%179.1%N/AN/A
2580N/A182%182.3%N/AN/A
2682N/A186%185.6%N/AN/A
2784N/A189%188.8%N/AN/A
2886N/A192%192.1%N/AN/A
2988N/A195%195.4%N/AN/A
3090N/A199%198.6%N/AN/A
3191N/A200%200.3%N/AN/A
3292N/A202%201.9%N/AN/A
3393N/A204%203.5%N/AN/A
3494N/A205%205.2%N/AN/A
3595N/A207%206.8%N/AN/A
3696N/A208%208.4%N/AN/A
3797N/A210%210.1%N/AN/A
3898N/A212%211.7%N/AN/A
3999N/A213%213.3%N/AN/A
40100N/A215%214.9%N/AN/A

Quest reward

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Vendor reward

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Related helmet enchantments

The following helmet enchantments affect Infernal Blow.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Infernal Blow Damage 166Merciless Labyrinth25% increased Infernal Blow Damagehelmet 75
Enchantment Infernal Blow Damage 275Eternal Labyrinth40% increased Infernal Blow Damagehelmet 75
Enchantment Infernal Blow Increased Damage Per Stack 166Merciless LabyrinthInfernal Blow Debuff deals an additional 3% of Damage per Chargehelmet 75
Enchantment Infernal Blow Increased Damage Per Stack 275Eternal LabyrinthInfernal Blow Debuff deals an additional 5% of Damage per Chargehelmet 75
Enchantment Infernal Blow Physical Damage Percent To Add As Fire Damage 166Merciless Labyrinth10% of Infernal Blow Physical Damage gained as Extra Fire Damagehelmet 75
Enchantment Infernal Blow Physical Damage Percent To Add As Fire Damage 275Eternal Labyrinth15% of Infernal Blow Physical Damage gained as Extra Fire Damagehelmet 75
Enchantment Infernal Blow Area Of Effect 166Merciless Labyrinth16% increased Infernal Blow Area of Effecthelmet 75
Enchantment Infernal Blow Area Of Effect 275Eternal Labyrinth24% increased Infernal Blow Area of Effecthelmet 75

Version history

Version Changes
2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • Radius increased by 22%.
2.0.0
  • Base damage increased by 4% (from 125% to 130% of base damage).
  • Now grants 0.5% increased area of effect radius per 1% of quality (was 1% per 1% quality).
  • The explosion effect can no longer reflect damage to the player.
  • The explosion damage has been reduced from 25% to 10% of monsters life.
1.3.0
  • The mana costs of Elemental Hit, Module Error: Too many skills found with q_where = skill.active_skill_name="Glacial Hammer". Please choose only one of the following ids:
    CityStalkerGlacialHammer - 10% chance to Freeze enemies, 50% of Physical Damage Converted to Cold Damage (page)
    GlacialHammerRoyale - 10% chance to Freeze enemies, 60% of Physical Damage Converted to Cold Damage, Every third successive strike Freezes enemies as though dealing (100-190)% more Damage, +(0.2-0.3) metres to Melee Strike Range, 35% increased Duration of Cold Ailments, (10-19)% increased Effect of Cold Ailments, Adds (3-20) to (4-30) Cold Damage against Chilled Enemies (page)
    , Infernal Blow and Lightning Strike have been reduced.
1.0.0
  • The effect for Infernal Blow has been improved.
0.11.4
  • Fixed a bug where Infernal Blow could still apply to targets if the attack missed.
0.10.2
  • Infernal Blow's physical damage now increases by 4% per level rather than 3%.
0.10.0
  • Now has +25% damage effectiveness rather than +12% attack damage.
0.9.12
  • Now works with unarmed attacks.
0.9.11i
  • Fixed Infernal Blow so that it benefits from increased area of effect.
0.9.4c
0.9.3g
  • Changed Infernal Blow to not have the damage scaled by mods that affect Spell Damage.
0.9.3c
  • Fixed a bug that caused damage bonuses to not appear on many weapon skills.
  • Increased damage by raising its flat damage bonus from 10% to 12%.
0.9.3
  • The stats which convert damage from one type to another now calculate the damage in a way
    that takes into account your physical damage bonuses.
  • Fixed a bug where Infernal Blow was able to explode an enemy several times.
0.9.2
  • Infernal Blow does more damage at higher levels than before.
0.8.6
  • Added new skill prototype: "Infernal Blow"

References

  1. "Strength skills". Official Path of Exile website.
  2. Mark_GGG (February 3, 2013 5:35 AM). "Devs and other GD people - Kripps Death a good thing". Path of Exile Forum. Retrieved August 2, 2013.