Explosive Arrow: Difference between revisions

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>ThemJohns
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>BotK2
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
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|dexterity_percent                      = 100
|dexterity_percent                      = 100
|gem_tags                                = Attack, Projectile, AoE, Duration, Fire, Bow
|gem_tags                                = Attack, Projectile, AoE, Duration, Fire, Bow
|gem_description                        = Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.
|gem_description                        = Fires an arrow which will stick into an enemy or wall, and then explode after a duration, dealing area damage around it. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
|active_skill_name                      = Explosive Arrow
|active_skill_name                      = Explosive Arrow
|item_class_id_restriction              = Bow
|item_class_id_restriction              = Bow
Line 20: Line 20:
|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 28
|required_level                          = 28
|static_critical_strike_chance          = 6
|static_damage_effectiveness            = 100
|static_damage_effectiveness            = 100
|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = base_skill_effect_duration
|static_duration                        = 1
|static_stat1_value                      = 1000
|static_stat1_id                        = explosive_arrow_explosion_base_damage_+permyriad
|static_stat2_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|static_stat1_value                      = -5000
|static_stat2_value                      = 2
|static_stat2_id                        = explosive_arrow_ignite_damage_+%_final_per_stack
|static_stat2_value                      = 3
|static_stat3_id                        = skill_can_fire_arrows
|static_stat3_id                        = skill_can_fire_arrows
|static_stat3_value                      = 1
|static_stat3_value                      = 1
|static_stat4_id                        = base_is_projectile
|static_stat4_id                        = base_is_projectile
|static_stat4_value                      = 1
|static_stat4_value                      = 1
|stat_text                              = Base duration is 1 seconds<br>Explosion deals (44-586) to (66-879) Base Fire Damage per Fuse Charge<br>+2 to Explosion Radius per Fuse Charge
|stat_text                              = Base duration is 1 seconds<br>+2 to Explosion Radius per Explosive Arrow on Target, up to +(10-19)<br>Explosion will have (47-522) to (71-783) added Fire Damage<br>Explosion deals 50% of Base Damage<br>Explosion deals 3% more Damage with Ignite per Explosive Arrow on Target
|quality_stat_text                      = 1% chance to Ignite enemies
|quality_stat_text                      = 1% chance to Ignite enemies<br>1% increased Skill Effect Duration
|static_quality_stat1_id                = base_chance_to_ignite_%
|static_quality_stat1_id                = base_chance_to_ignite_%
|static_quality_stat1_value              = 1
|static_quality_stat1_value              = 1
|static_quality_stat2_id                = skill_effect_duration_+%
|static_quality_stat2_value              = 1
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 28
|level1_level_requirement                = 28
|level1_mana_cost                        = 18
|level1_mana_cost                        = 8
|level1_stat_text                        = Explosion deals 44 to 66 Base Fire Damage per Fuse Charge
|level1_stat_text                        = +2 to Explosion Radius per Explosive Arrow on Target, up to +10<br>Explosion will have 47 to 71 added Fire Damage
|level1_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level1_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level1_stat1_value                      = 44
|level1_stat1_value                      = 2
|level1_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level1_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level1_stat2_value                      = 66
|level1_stat2_value                      = 10
|level1_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level1_stat3_value                      = 47
|level1_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level1_stat4_value                      = 71
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 31
|level2_level_requirement                = 31
|level2_mana_cost                        = 19
|level2_mana_cost                        = 8
|level2_stat_text                        = Explosion deals 54 to 81 Base Fire Damage per Fuse Charge
|level2_stat_text                        = +2 to Explosion Radius per Explosive Arrow on Target, up to +10<br>Explosion will have 57 to 86 added Fire Damage
|level2_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level2_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level2_stat1_value                      = 54
|level2_stat1_value                      = 2
|level2_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level2_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level2_stat2_value                      = 81
|level2_stat2_value                      = 10
|level2_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level2_stat3_value                      = 57
|level2_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level2_stat4_value                      = 86
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 34
|level3_level_requirement                = 34
|level3_mana_cost                        = 20
|level3_mana_cost                        = 8
|level3_stat_text                        = Explosion deals 66 to 99 Base Fire Damage per Fuse Charge
|level3_stat_text                        = +2 to Explosion Radius per Explosive Arrow on Target, up to +11<br>Explosion will have 69 to 104 added Fire Damage
|level3_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level3_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level3_stat1_value                      = 66
|level3_stat1_value                      = 2
|level3_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level3_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level3_stat2_value                      = 99
|level3_stat2_value                      = 11
|level3_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level3_stat3_value                      = 69
|level3_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level3_stat4_value                      = 104
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 37
|level4_level_requirement                = 37
|level4_mana_cost                        = 21
|level4_mana_cost                        = 8
|level4_stat_text                        = Explosion deals 80 to 121 Base Fire Damage per Fuse Charge
|level4_stat_text                        = +2 to Explosion Radius per Explosive Arrow on Target, up to +11<br>Explosion will have 83 to 125 added Fire Damage
|level4_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level4_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level4_stat1_value                      = 80
|level4_stat1_value                      = 2
|level4_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level4_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level4_stat2_value                      = 121
|level4_stat2_value                      = 11
|level4_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level4_stat3_value                      = 83
|level4_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level4_stat4_value                      = 125
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 40
|level5_level_requirement                = 40
|level5_mana_cost                        = 21
|level5_mana_cost                        = 9
|level5_stat_text                        = Explosion deals 98 to 146 Base Fire Damage per Fuse Charge
|level5_stat_text                        = +2 to Explosion Radius per Explosive Arrow on Target, up to +12<br>Explosion will have 100 to 149 added Fire Damage
|level5_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level5_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level5_stat1_value                      = 98
|level5_stat1_value                      = 2
|level5_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level5_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level5_stat2_value                      = 146
|level5_stat2_value                      = 12
|level5_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level5_stat3_value                      = 100
|level5_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level5_stat4_value                      = 149
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 42
|level6_level_requirement                = 42
|level6_mana_cost                        = 22
|level6_mana_cost                        = 9
|level6_stat_text                        = Explosion deals 111 to 166 Base Fire Damage per Fuse Charge
|level6_stat_text                        = +2 to Explosion Radius per Explosive Arrow on Target, up to +12<br>Explosion will have 112 to 168 added Fire Damage
|level6_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level6_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level6_stat1_value                      = 111
|level6_stat1_value                      = 2
|level6_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level6_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level6_stat2_value                      = 166
|level6_stat2_value                      = 12
|level6_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level6_stat3_value                      = 112
|level6_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level6_stat4_value                      = 168
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 44
|level7_level_requirement                = 44
|level7_mana_cost                        = 22
|level7_mana_cost                        = 9
|level7_stat_text                        = Explosion deals 126 to 189 Base Fire Damage per Fuse Charge
|level7_stat_text                        = +2 to Explosion Radius per Explosive Arrow on Target, up to +13<br>Explosion will have 126 to 189 added Fire Damage
|level7_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level7_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level7_stat1_value                      = 126
|level7_stat1_value                      = 2
|level7_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level7_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level7_stat2_value                      = 189
|level7_stat2_value                     = 13
|level7_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level7_stat3_value                      = 126
|level7_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level7_stat4_value                     = 189
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 46
|level8_level_requirement                = 46
|level8_mana_cost                        = 23
|level8_mana_cost                        = 9
|level8_stat_text                        = Explosion deals 142 to 214 Base Fire Damage per Fuse Charge
|level8_stat_text                        = +2 to Explosion Radius per Explosive Arrow on Target, up to +13<br>Explosion will have 141 to 212 added Fire Damage
|level8_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level8_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level8_stat1_value                      = 142
|level8_stat1_value                      = 2
|level8_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level8_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level8_stat2_value                      = 214
|level8_stat2_value                      = 13
|level8_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level8_stat3_value                      = 141
|level8_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level8_stat4_value                      = 212
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 48
|level9_level_requirement                = 48
|level9_mana_cost                        = 23
|level9_mana_cost                        = 9
|level9_stat_text                        = Explosion deals 161 to 242 Base Fire Damage per Fuse Charge
|level9_stat_text                        = +2 to Explosion Radius per Explosive Arrow on Target, up to +14<br>Explosion will have 158 to 238 added Fire Damage
|level9_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level9_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level9_stat1_value                      = 161
|level9_stat1_value                      = 2
|level9_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level9_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level9_stat2_value                      = 242
|level9_stat2_value                      = 14
|level9_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level9_stat3_value                      = 158
|level9_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level9_stat4_value                      = 238
|level10                                = True
|level10                                = True
|level10_level_requirement              = 50
|level10_level_requirement              = 50
|level10_mana_cost                      = 24
|level10_mana_cost                      = 9
|level10_stat_text                      = Explosion deals 182 to 273 Base Fire Damage per Fuse Charge
|level10_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +14<br>Explosion will have 177 to 266 added Fire Damage
|level10_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level10_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level10_stat1_value                    = 182
|level10_stat1_value                    = 2
|level10_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level10_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level10_stat2_value                    = 273
|level10_stat2_value                    = 14
|level10_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level10_stat3_value                    = 177
|level10_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level10_stat4_value                    = 266
|level11                                = True
|level11                                = True
|level11_level_requirement              = 52
|level11_level_requirement              = 52
|level11_mana_cost                      = 24
|level11_mana_cost                      = 9
|level11_stat_text                      = Explosion deals 205 to 308 Base Fire Damage per Fuse Charge
|level11_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +15<br>Explosion will have 198 to 298 added Fire Damage
|level11_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level11_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level11_stat1_value                    = 205
|level11_stat1_value                    = 2
|level11_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level11_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level11_stat2_value                    = 308
|level11_stat2_value                    = 15
|level11_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level11_stat3_value                    = 198
|level11_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level11_stat4_value                    = 298
|level12                                = True
|level12                                = True
|level12_level_requirement              = 54
|level12_level_requirement              = 54
|level12_mana_cost                      = 24
|level12_mana_cost                      = 10
|level12_stat_text                      = Explosion deals 232 to 347 Base Fire Damage per Fuse Charge
|level12_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +15<br>Explosion will have 222 to 333 added Fire Damage
|level12_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level12_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level12_stat1_value                    = 232
|level12_stat1_value                    = 2
|level12_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level12_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level12_stat2_value                    = 347
|level12_stat2_value                    = 15
|level12_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level12_stat3_value                    = 222
|level12_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level12_stat4_value                    = 333
|level13                                = True
|level13                                = True
|level13_level_requirement              = 56
|level13_level_requirement              = 56
|level13_mana_cost                      = 26
|level13_mana_cost                      = 10
|level13_stat_text                      = Explosion deals 261 to 391 Base Fire Damage per Fuse Charge
|level13_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +16<br>Explosion will have 247 to 371 added Fire Damage
|level13_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level13_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level13_stat1_value                    = 261
|level13_stat1_value                    = 2
|level13_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level13_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level13_stat2_value                    = 391
|level13_stat2_value                    = 16
|level13_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level13_stat3_value                    = 247
|level13_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level13_stat4_value                    = 371
|level14                                = True
|level14                                = True
|level14_level_requirement              = 58
|level14_level_requirement              = 58
|level14_mana_cost                      = 26
|level14_mana_cost                      = 10
|level14_stat_text                      = Explosion deals 293 to 440 Base Fire Damage per Fuse Charge
|level14_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +16<br>Explosion will have 276 to 414 added Fire Damage
|level14_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level14_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level14_stat1_value                    = 293
|level14_stat1_value                    = 2
|level14_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level14_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level14_stat2_value                    = 440
|level14_stat2_value                    = 16
|level14_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level14_stat3_value                    = 276
|level14_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level14_stat4_value                    = 414
|level15                                = True
|level15                                = True
|level15_level_requirement              = 60
|level15_level_requirement              = 60
|level15_mana_cost                      = 26
|level15_mana_cost                      = 10
|level15_stat_text                      = Explosion deals 330 to 495 Base Fire Damage per Fuse Charge
|level15_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +17<br>Explosion will have 307 to 461 added Fire Damage
|level15_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level15_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level15_stat1_value                    = 330
|level15_stat1_value                    = 2
|level15_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level15_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level15_stat2_value                    = 495
|level15_stat2_value                    = 17
|level15_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level15_stat3_value                    = 307
|level15_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level15_stat4_value                    = 461
|level16                                = True
|level16                                = True
|level16_level_requirement              = 62
|level16_level_requirement              = 62
|level16_mana_cost                      = 26
|level16_mana_cost                      = 10
|level16_stat_text                      = Explosion deals 371 to 556 Base Fire Damage per Fuse Charge
|level16_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +17<br>Explosion will have 342 to 513 added Fire Damage
|level16_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level16_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level16_stat1_value                    = 371
|level16_stat1_value                    = 2
|level16_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level16_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level16_stat2_value                    = 556
|level16_stat2_value                    = 17
|level16_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level16_stat3_value                    = 342
|level16_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level16_stat4_value                    = 513
|level17                                = True
|level17                                = True
|level17_level_requirement              = 64
|level17_level_requirement              = 64
|level17_mana_cost                      = 26
|level17_mana_cost                      = 10
|level17_stat_text                      = Explosion deals 416 to 624 Base Fire Damage per Fuse Charge
|level17_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +18<br>Explosion will have 381 to 571 added Fire Damage
|level17_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level17_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level17_stat1_value                    = 416
|level17_stat1_value                    = 2
|level17_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level17_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level17_stat2_value                    = 624
|level17_stat2_value                    = 18
|level17_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level17_stat3_value                    = 381
|level17_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level17_stat4_value                    = 571
|level18                                = True
|level18                                = True
|level18_level_requirement              = 66
|level18_level_requirement              = 66
|level18_mana_cost                      = 27
|level18_mana_cost                      = 10
|level18_stat_text                      = Explosion deals 467 to 700 Base Fire Damage per Fuse Charge
|level18_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +18<br>Explosion will have 423 to 635 added Fire Damage
|level18_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level18_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level18_stat1_value                    = 467
|level18_stat1_value                    = 2
|level18_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level18_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level18_stat2_value                    = 700
|level18_stat2_value                    = 18
|level18_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level18_stat3_value                    = 423
|level18_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level18_stat4_value                    = 635
|level19                                = True
|level19                                = True
|level19_level_requirement              = 68
|level19_level_requirement              = 68
|level19_mana_cost                      = 27
|level19_mana_cost                      = 10
|level19_stat_text                      = Explosion deals 523 to 785 Base Fire Damage per Fuse Charge
|level19_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +19<br>Explosion will have 470 to 705 added Fire Damage
|level19_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level19_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level19_stat1_value                    = 523
|level19_stat1_value                    = 2
|level19_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level19_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level19_stat2_value                    = 785
|level19_stat2_value                    = 19
|level19_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level19_stat3_value                    = 470
|level19_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level19_stat4_value                    = 705
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_mana_cost                      = 27
|level20_mana_cost                      = 10
|level20_stat_text                      = Explosion deals 586 to 879 Base Fire Damage per Fuse Charge
|level20_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +19<br>Explosion will have 522 to 783 added Fire Damage
|level20_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level20_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level20_stat1_value                    = 586
|level20_stat1_value                    = 2
|level20_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level20_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level20_stat2_value                    = 879
|level20_stat2_value                    = 19
|level20_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level20_stat3_value                    = 522
|level20_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level20_stat4_value                    = 783
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_mana_cost                      = 28
|level21_mana_cost                      = 10
|level21_stat_text                      = Explosion deals 656 to 984 Base Fire Damage per Fuse Charge
|level21_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +20<br>Explosion will have 579 to 868 added Fire Damage
|level21_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level21_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level21_stat1_value                    = 656
|level21_stat1_value                    = 2
|level21_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level21_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level21_stat2_value                    = 984
|level21_stat2_value                    = 20
|level21_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level21_stat3_value                    = 579
|level21_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level21_stat4_value                    = 868
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_mana_cost                      = 28
|level22_mana_cost                      = 10
|level22_stat_text                      = Explosion deals 734 to 1100 Base Fire Damage per Fuse Charge
|level22_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +20<br>Explosion will have 642 to 963 added Fire Damage
|level22_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level22_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level22_stat1_value                    = 734
|level22_stat1_value                    = 2
|level22_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level22_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level22_stat2_value                    = 1100
|level22_stat2_value                    = 20
|level22_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level22_stat3_value                    = 642
|level22_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level22_stat4_value                    = 963
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_mana_cost                      = 29
|level23_mana_cost                      = 11
|level23_stat_text                      = Explosion deals 820 to 1230 Base Fire Damage per Fuse Charge
|level23_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +21<br>Explosion will have 711 to 1067 added Fire Damage
|level23_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level23_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level23_stat1_value                    = 820
|level23_stat1_value                    = 2
|level23_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level23_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level23_stat2_value                    = 1230
|level23_stat2_value                    = 21
|level23_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level23_stat3_value                    = 711
|level23_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level23_stat4_value                    = 1067
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_mana_cost                      = 29
|level24_mana_cost                      = 11
|level24_stat_text                      = Explosion deals 917 to 1375 Base Fire Damage per Fuse Charge
|level24_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +21<br>Explosion will have 788 to 1181 added Fire Damage
|level24_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level24_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level24_stat1_value                    = 917
|level24_stat1_value                    = 2
|level24_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level24_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level24_stat2_value                    = 1375
|level24_stat2_value                    = 21
|level24_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level24_stat3_value                    = 788
|level24_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level24_stat4_value                    = 1181
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_mana_cost                      = 30
|level25_mana_cost                      = 11
|level25_stat_text                      = Explosion deals 1024 to 1536 Base Fire Damage per Fuse Charge
|level25_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +22<br>Explosion will have 872 to 1308 added Fire Damage
|level25_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level25_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level25_stat1_value                    = 1024
|level25_stat1_value                    = 2
|level25_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level25_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level25_stat2_value                    = 1536
|level25_stat2_value                    = 22
|level25_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level25_stat3_value                    = 872
|level25_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level25_stat4_value                    = 1308
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_mana_cost                      = 30
|level26_mana_cost                      = 11
|level26_stat_text                      = Explosion deals 1143 to 1714 Base Fire Damage per Fuse Charge
|level26_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +22<br>Explosion will have 964 to 1447 added Fire Damage
|level26_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level26_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level26_stat1_value                    = 1143
|level26_stat1_value                    = 2
|level26_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level26_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level26_stat2_value                    = 1714
|level26_stat2_value                    = 22
|level26_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level26_stat3_value                    = 964
|level26_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level26_stat4_value                    = 1447
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_mana_cost                      = 30
|level27_mana_cost                      = 11
|level27_stat_text                      = Explosion deals 1275 to 1913 Base Fire Damage per Fuse Charge
|level27_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +23<br>Explosion will have 1067 to 1600 added Fire Damage
|level27_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level27_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level27_stat1_value                    = 1275
|level27_stat1_value                    = 2
|level27_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level27_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level27_stat2_value                    = 1913
|level27_stat2_value                    = 23
|level27_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level27_stat3_value                    = 1067
|level27_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level27_stat4_value                    = 1600
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_mana_cost                      = 30
|level28_mana_cost                      = 12
|level28_stat_text                      = Explosion deals 1422 to 2134 Base Fire Damage per Fuse Charge
|level28_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +23<br>Explosion will have 1179 to 1768 added Fire Damage
|level28_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level28_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level28_stat1_value                    = 1422
|level28_stat1_value                    = 2
|level28_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level28_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level28_stat2_value                    = 2134
|level28_stat2_value                    = 23
|level28_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level28_stat3_value                    = 1179
|level28_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level28_stat4_value                    = 1768
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_mana_cost                      = 31
|level29_mana_cost                      = 12
|level29_stat_text                      = Explosion deals 1586 to 2379 Base Fire Damage per Fuse Charge
|level29_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +24<br>Explosion will have 1302 to 1954 added Fire Damage
|level29_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level29_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level29_stat1_value                    = 1586
|level29_stat1_value                    = 2
|level29_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level29_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level29_stat2_value                    = 2379
|level29_stat2_value                    = 24
|level29_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level29_stat3_value                    = 1302
|level29_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level29_stat4_value                    = 1954
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_mana_cost                      = 31
|level30_mana_cost                      = 12
|level30_stat_text                      = Explosion deals 1767 to 2651 Base Fire Damage per Fuse Charge
|level30_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +24<br>Explosion will have 1438 to 2157 added Fire Damage
|level30_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level30_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level30_stat1_value                    = 1767
|level30_stat1_value                    = 2
|level30_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level30_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level30_stat2_value                    = 2651
|level30_stat2_value                    = 24
|level30_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level30_stat3_value                    = 1438
|level30_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level30_stat4_value                    = 2157
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
|level31_mana_cost                      = 31
|level31_mana_cost                      = 12
|level31_stat_text                      = Explosion deals 1865 to 2798 Base Fire Damage per Fuse Charge
|level31_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +25<br>Explosion will have 1511 to 2267 added Fire Damage
|level31_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level31_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level31_stat1_value                    = 1865
|level31_stat1_value                    = 2
|level31_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level31_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level31_stat2_value                    = 2798
|level31_stat2_value                    = 25
|level31_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level31_stat3_value                    = 1511
|level31_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level31_stat4_value                    = 2267
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
|level32_mana_cost                      = 32
|level32_mana_cost                      = 12
|level32_stat_text                      = Explosion deals 1968 to 2952 Base Fire Damage per Fuse Charge
|level32_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +25<br>Explosion will have 1588 to 2382 added Fire Damage
|level32_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level32_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level32_stat1_value                    = 1968
|level32_stat1_value                    = 2
|level32_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level32_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level32_stat2_value                    = 2952
|level32_stat2_value                    = 25
|level32_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level32_stat3_value                    = 1588
|level32_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level32_stat4_value                    = 2382
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
|level33_mana_cost                      = 32
|level33_mana_cost                      = 12
|level33_stat_text                      = Explosion deals 2077 to 3116 Base Fire Damage per Fuse Charge
|level33_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +26<br>Explosion will have 1668 to 2502 added Fire Damage
|level33_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level33_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level33_stat1_value                    = 2077
|level33_stat1_value                    = 2
|level33_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level33_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level33_stat2_value                    = 3116
|level33_stat2_value                    = 26
|level33_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level33_stat3_value                    = 1668
|level33_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level33_stat4_value                    = 2502
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_mana_cost                      = 33
|level34_mana_cost                      = 12
|level34_stat_text                      = Explosion deals 2192 to 3288 Base Fire Damage per Fuse Charge
|level34_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +26<br>Explosion will have 1752 to 2628 added Fire Damage
|level34_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level34_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level34_stat1_value                    = 2192
|level34_stat1_value                    = 2
|level34_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level34_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level34_stat2_value                    = 3288
|level34_stat2_value                    = 26
|level34_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level34_stat3_value                    = 1752
|level34_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level34_stat4_value                    = 2628
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
|level35_mana_cost                      = 33
|level35_mana_cost                      = 12
|level35_stat_text                      = Explosion deals 2312 to 3469 Base Fire Damage per Fuse Charge
|level35_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +27<br>Explosion will have 1840 to 2760 added Fire Damage
|level35_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level35_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level35_stat1_value                    = 2312
|level35_stat1_value                    = 2
|level35_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level35_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level35_stat2_value                    = 3469
|level35_stat2_value                    = 27
|level35_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level35_stat3_value                    = 1840
|level35_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level35_stat4_value                    = 2760
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
|level36_mana_cost                      = 34
|level36_mana_cost                      = 12
|level36_stat_text                      = Explosion deals 2440 to 3659 Base Fire Damage per Fuse Charge
|level36_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +27<br>Explosion will have 1933 to 2899 added Fire Damage
|level36_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level36_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level36_stat1_value                    = 2440
|level36_stat1_value                    = 2
|level36_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level36_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level36_stat2_value                    = 3659
|level36_stat2_value                    = 27
|level36_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level36_stat3_value                    = 1933
|level36_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level36_stat4_value                    = 2899
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
|level37_mana_cost                      = 34
|level37_mana_cost                      = 13
|level37_stat_text                      = Explosion deals 2573 to 3860 Base Fire Damage per Fuse Charge
|level37_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +28<br>Explosion will have 2030 to 3044 added Fire Damage
|level37_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level37_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level37_stat1_value                    = 2573
|level37_stat1_value                    = 2
|level37_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level37_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level37_stat2_value                    = 3860
|level37_stat2_value                    = 28
|level37_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level37_stat3_value                    = 2030
|level37_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level37_stat4_value                    = 3044
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
|level38_mana_cost                      = 34
|level38_mana_cost                      = 13
|level38_stat_text                      = Explosion deals 2714 to 4072 Base Fire Damage per Fuse Charge
|level38_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +28<br>Explosion will have 2131 to 3197 added Fire Damage
|level38_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level38_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level38_stat1_value                    = 2714
|level38_stat1_value                    = 2
|level38_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level38_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level38_stat2_value                    = 4072
|level38_stat2_value                    = 28
|level38_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level38_stat3_value                    = 2131
|level38_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level38_stat4_value                    = 3197
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
|level39_mana_cost                      = 35
|level39_mana_cost                      = 13
|level39_stat_text                      = Explosion deals 2863 to 4294 Base Fire Damage per Fuse Charge
|level39_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +29<br>Explosion will have 2238 to 3356 added Fire Damage
|level39_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level39_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level39_stat1_value                    = 2863
|level39_stat1_value                    = 2
|level39_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level39_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level39_stat2_value                    = 4294
|level39_stat2_value                    = 29
|level39_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level39_stat3_value                    = 2238
|level39_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level39_stat4_value                    = 3356
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
|level40_mana_cost                      = 35
|level40_mana_cost                      = 13
|level40_stat_text                      = Explosion deals 3019 to 4529 Base Fire Damage per Fuse Charge
|level40_stat_text                      = +2 to Explosion Radius per Explosive Arrow on Target, up to +29<br>Explosion will have 2349 to 3524 added Fire Damage
|level40_stat1_id                        = minimum_fire_damage_per_fuse_arrow_orb
|level40_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|level40_stat1_value                    = 3019
|level40_stat1_value                    = 2
|level40_stat2_id                        = maximum_fire_damage_per_fuse_arrow_orb
|level40_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|level40_stat2_value                    = 4529
|level40_stat2_value                    = 29
|level40_stat3_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level40_stat3_value                    = 2349
|level40_stat4_id                        = explosive_arrow_explosion_maximum_added_fire_damage
|level40_stat4_value                    = 3524
|level1_dexterity_requirement            = 67
|level1_dexterity_requirement            = 67
|level1_experience                      = 0
|level1_experience                      = 0

Revision as of 19:03, 13 December 2019

Explosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
Level: (1-20)
Projectile Speed: 3260
AoE Radius: 15
Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode after a duration, dealing area damage around it. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1 seconds
+2 to Explosion Radius per Explosive Arrow on Target, up to +(10-19)
Explosion will have (47-522) to (71-783) added Fire Damage
Explosion deals 50% of Base Damage
Explosion deals 3% more Damage with Ignite per Explosive Arrow on Target
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 28
Vendor Prices
Normal1x Orb of Chance
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemExplosiveArrow

Explosive Arrow is a bow attack skill that fires an arrow which sticks to an enemy or wall and detonates after a duration, dealing fire area of effect damage. Any additional arrows stuck to the enemy after the first one will add its damage to the explosion. The skill has increased area of effect and ignite damage for each explosive arrow the enemy had when the arrow detonated.

Skill functions and interactions

Specify the reason an update is needed using |reason=. Explosive Arrow has two separate damaging effects: an attack and an explosion.

Attack: The Explosive Arrow attack is an arrow which deals weapon damage based on the bow equipped. This component of the skill is affected by any modifiers to bow attacks. At the final destination of the arrow, one of three effects will occur:

  • If the arrow gets stuck on the terrain or on an obstacle, it will leave a single fuse charge that will explode after a duration.
  • If the arrow gets stuck on a target that does not yet have the debuff Hit by Explosive Arrow, it will apply that debuff with a single fuse charge, which creates an explosion when it expires after a duration.
  • If the arrow gets stuck on a target that already has the debuff Hit by Explosive Arrow, the arrow's intended explosion damage will get added to the final explosion.

If the arrow pierces or is evaded by a target, it will not leave a fuse charge on the target, but can still leave a fuse charge on the terrain behind it.

Chaining this projectile will only leave a Fuse Charge on the last target struck, and due to the speed of the initial projectile, can sometimes miss the intended target and collide with an object or terrain, placing a Fuse Charge on the location it hit.

Explosion: When the debuff Hit by Explosive Arrow, or a fuse stuck on terrain expires, it causes an explosion based on the number of fuse charges. This damage is area projectile fire damage, which is also considered bow damage and will scale with sources of weapon damage, bow damage, etc.

If the arrow that applied the Hit by Explosive Arrow debuff is a crit, the explosion will also crit. While subsequent arrows which have crit will apply its total damage to the explosion after critical strike modifiers, the explosion itself will not crit.

Duration: Modifiers to duration, such as from Less Duration SupportLess Duration SupportSupport, Duration
Icon: d
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports any skill that has a duration.Supported Skills deal (10-19)% more Damage
Supported Skills have (40-49)% less Skill Effect Duration

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% less Skill Effect Duration
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
, will affect the duration of the debuff when it is applied, as well as the duration of the fuse charge if it hits the terrain or an obstacle.

Totem: Ranged Attack Totem will execute this attack until the targeted enemy dies, instantly triggering the explosion, or until the totem is destroyed, causing the applied Fuse Charges to last their remaining duration before exploding.

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Fire
Damage
per Fuse
Exp.Total Exp.
128678N/A00
231738N/A199345199345
334798N/A285815485160
437858N/A401344886504
540929N/A5543791440883
642969N/A4774371918320
7441009N/A5837862502106
8461049N/A7103593212465
9481099N/A13555114567976
10501139N/A11388775706853
11521179N/A13682337075086
125412110N/A16383388713424
135612510N/A195664810670072
145813010N/A365518414325256
156013410N/A301732717342583
166213810N/A775999525102578
176414210N/A1513819340240771
186614610N/A2608382566324596
196815110N/A62620247128944843
207015510N/A211708088340652931
217215910N/AN/AN/A
2274N/A10N/AN/AN/A
2376N/A11N/AN/AN/A
2478N/A11N/AN/AN/A
2580N/A11N/AN/AN/A
2682N/A11N/AN/AN/A
2784N/A11N/AN/AN/A
2886N/A12N/AN/AN/A
2988N/A12N/AN/AN/A
3090N/A12N/AN/AN/A
3191N/A12N/AN/AN/A
3292N/A12N/AN/AN/A
3393N/A12N/AN/AN/A
3494N/A12N/AN/AN/A
3595N/A12N/AN/AN/A
3696N/A12N/AN/AN/A
3797N/A13N/AN/AN/A
3898N/A13N/AN/AN/A
3999N/A13N/AN/AN/A
40100N/A13N/AN/AN/A

Item acquisition

Explosive Arrow can drop anywhere.

Recipes

Explosive Arrow can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
A Fixture of Fate
Act 3
Siosa
Sever the Right Hand
Act 3
Clarissa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Explosive Arrow.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Explosive Arrow Attack Speed 166Merciless LabyrinthExplosive Arrow has 10% increased Attack Speedhelmet 75
Enchantment Explosive Arrow Attack Speed 275Eternal LabyrinthExplosive Arrow has 15% increased Attack Speedhelmet 75
Enchantment Explosive Arrow Damage 166Merciless LabyrinthExplosive Arrow deals 25% increased Damagehelmet 75
Enchantment Explosive Arrow Damage 275Eternal LabyrinthExplosive Arrow deals 40% increased Damagehelmet 75
Enchantment Explosive Arrow Increased Duration 166Merciless LabyrinthExplosive Arrow has 25% increased Durationhelmet 50
Enchantment Explosive Arrow Increased Duration 275Eternal LabyrinthExplosive Arrow has 40% increased Durationhelmet 50
Enchantment Explosive Arrow Area Of Effect 166Merciless LabyrinthExplosive Arrow has 16% increased Area of Effecthelmet 75
Enchantment Explosive Arrow Area Of Effect 275Eternal LabyrinthExplosive Arrow has 24% increased Area of Effecthelmet 75
Enchantment Explosive Arrow Reduced Duration 166Merciless LabyrinthExplosive Arrow has 20% reduced Durationhelmet 50
Enchantment Explosive Arrow Reduced Duration 275Eternal LabyrinthExplosive Arrow has 30% reduced Durationhelmet 50

Version history

Version Changes
3.9.0
  • Now costs 8 mana at gem level 1 (from 18), up to 10 at gem level 20 (from 27).
  • Arrows stick into the enemy or wall and explode after a duration. The duration no longer refreshes whenever a new arrow is attached (previously they were handled like "charges", which refresh their duration whenever a new one is gained).
  • If an enemy has multiple arrows stuck in them, the first one to explode will consume all other attached arrows, adding their damage to the first arrow's explosion.
  • On-hit effects such as Chance to Ignite or Critical Strikes are determined by the exploding arrow, however each arrow's damage is calculated with their independent critical strike chance taken into account. For example, if the exploding arrow did not successfully roll a critical strike or ignite, the explosion will not ignite. If two other arrows were also attached at the point of the explosion and they successfully rolled to critically strike, they will add their critical strike damage to the explosion, but it will not cause an ignite (or trigger any other on-critical-strike effects).
  • Explosions now deal 50% of base damage (previously weapon damage was not taken into account).
  • Explosions now also deal added fire damage based on gem level, up to 522 to 783 at gem level 20 (from 586 to 879).
  • Now inherits its base critical strike chance from your weapon (previously had a 6% base critical strike chance).
  • Now gains +2 to explosion radius up to a cap determined by gem level, up to +19 at gem level 20. Previously it naturally capped at +10 due to the charge limit.
  • Explosions now deal 3% more damage with Ignite per explosive arrow on the target.
1.1.1b
  • Fixed a bug that caused the first level of Explosive Arrow to have a greater mana cost than intended.
0.9.12m
0.9.12f
  • Fixed a client crash with Explosive Arrow.
0.9.12
  • Explosive Arrows now have their own arrow effect. If they miss and stick into terrain,
    they'll explode as normal after a short time.
  • Now does not explode each time it pierces through monsters.
0.9.8
  • Reduced the mana cost.
0.9.5
  • Made Explosive Arrow more powerful. The damage has been increased and the fuse time is now one second.
0.9.4
  • Increased the damage Explosive Arrow.
0.9.3g
  • Changed Explosive Arrow to not have the damage scaled by mods that affect Spell Damage.
0.9.3e
  • Increased damage by 15%.
0.9.2g
  • Fixed a server crash that would occasionally occur when using Explosive Arrow.
0.9.2f
  • Fixed a bug with Explosive Arrow not exploding serverside when the monster is killed by the arrow outright.
  • Fixed a bug with Explosive Arrow interacting badly with other buffs.
  • Fixed two server crashes that occured rarely when using Explosive Arrow.
0.9.2b
  • Updated the description to describe that the Area of effect of the explosion is proportional
    to the number of fuse charges.
0.9.2
  • Explosive Arrow has been added to the game.

References

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