Explosive Arrow: Difference between revisions
>ThemJohns No edit summary |
>BotK2 (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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|dexterity_percent = 100 | |dexterity_percent = 100 | ||
|gem_tags = Attack, Projectile, AoE, Duration, Fire, Bow | |gem_tags = Attack, Projectile, AoE, Duration, Fire, Bow | ||
|gem_description = Fires an arrow which | |gem_description = Fires an arrow which will stick into an enemy or wall, and then explode after a duration, dealing area damage around it. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion. | ||
|active_skill_name = Explosive Arrow | |active_skill_name = Explosive Arrow | ||
|item_class_id_restriction = Bow | |item_class_id_restriction = Bow | ||
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|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 28 | |required_level = 28 | ||
|static_damage_effectiveness = 100 | |static_damage_effectiveness = 100 | ||
|static_damage_multiplier = 100 | |static_damage_multiplier = 100 | ||
|static_attack_speed_multiplier = 100 | |static_attack_speed_multiplier = 100 | ||
|static_stat1_id = | |static_duration = 1 | ||
|static_stat1_value = | |static_stat1_id = explosive_arrow_explosion_base_damage_+permyriad | ||
|static_stat2_id = | |static_stat1_value = -5000 | ||
|static_stat2_value = | |static_stat2_id = explosive_arrow_ignite_damage_+%_final_per_stack | ||
|static_stat2_value = 3 | |||
|static_stat3_id = skill_can_fire_arrows | |static_stat3_id = skill_can_fire_arrows | ||
|static_stat3_value = 1 | |static_stat3_value = 1 | ||
|static_stat4_id = base_is_projectile | |static_stat4_id = base_is_projectile | ||
|static_stat4_value = 1 | |static_stat4_value = 1 | ||
|stat_text = Base duration is 1 seconds<br>Explosion | |stat_text = Base duration is 1 seconds<br>+2 to Explosion Radius per Explosive Arrow on Target, up to +(10-19)<br>Explosion will have (47-522) to (71-783) added Fire Damage<br>Explosion deals 50% of Base Damage<br>Explosion deals 3% more Damage with Ignite per Explosive Arrow on Target | ||
|quality_stat_text = 1% chance to Ignite enemies | |quality_stat_text = 1% chance to Ignite enemies<br>1% increased Skill Effect Duration | ||
|static_quality_stat1_id = base_chance_to_ignite_% | |static_quality_stat1_id = base_chance_to_ignite_% | ||
|static_quality_stat1_value = 1 | |static_quality_stat1_value = 1 | ||
|static_quality_stat2_id = skill_effect_duration_+% | |||
|static_quality_stat2_value = 1 | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 28 | |level1_level_requirement = 28 | ||
|level1_mana_cost = | |level1_mana_cost = 8 | ||
|level1_stat_text = Explosion | |level1_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +10<br>Explosion will have 47 to 71 added Fire Damage | ||
|level1_stat1_id = | |level1_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level1_stat1_value = | |level1_stat1_value = 2 | ||
|level1_stat2_id = | |level1_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level1_stat2_value = | |level1_stat2_value = 10 | ||
|level1_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level1_stat3_value = 47 | |||
|level1_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level1_stat4_value = 71 | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 31 | |level2_level_requirement = 31 | ||
|level2_mana_cost = | |level2_mana_cost = 8 | ||
|level2_stat_text = Explosion | |level2_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +10<br>Explosion will have 57 to 86 added Fire Damage | ||
|level2_stat1_id = | |level2_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level2_stat1_value = | |level2_stat1_value = 2 | ||
|level2_stat2_id = | |level2_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level2_stat2_value = | |level2_stat2_value = 10 | ||
|level2_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level2_stat3_value = 57 | |||
|level2_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level2_stat4_value = 86 | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 34 | |level3_level_requirement = 34 | ||
|level3_mana_cost = | |level3_mana_cost = 8 | ||
|level3_stat_text = Explosion | |level3_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +11<br>Explosion will have 69 to 104 added Fire Damage | ||
|level3_stat1_id = | |level3_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level3_stat1_value = | |level3_stat1_value = 2 | ||
|level3_stat2_id = | |level3_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level3_stat2_value = | |level3_stat2_value = 11 | ||
|level3_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level3_stat3_value = 69 | |||
|level3_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level3_stat4_value = 104 | |||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 37 | |level4_level_requirement = 37 | ||
|level4_mana_cost = | |level4_mana_cost = 8 | ||
|level4_stat_text = Explosion | |level4_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +11<br>Explosion will have 83 to 125 added Fire Damage | ||
|level4_stat1_id = | |level4_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level4_stat1_value = | |level4_stat1_value = 2 | ||
|level4_stat2_id = | |level4_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level4_stat2_value = | |level4_stat2_value = 11 | ||
|level4_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level4_stat3_value = 83 | |||
|level4_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level4_stat4_value = 125 | |||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 40 | |level5_level_requirement = 40 | ||
|level5_mana_cost = | |level5_mana_cost = 9 | ||
|level5_stat_text = Explosion | |level5_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +12<br>Explosion will have 100 to 149 added Fire Damage | ||
|level5_stat1_id = | |level5_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level5_stat1_value = | |level5_stat1_value = 2 | ||
|level5_stat2_id = | |level5_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level5_stat2_value = | |level5_stat2_value = 12 | ||
|level5_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level5_stat3_value = 100 | |||
|level5_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level5_stat4_value = 149 | |||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 42 | |level6_level_requirement = 42 | ||
|level6_mana_cost = | |level6_mana_cost = 9 | ||
|level6_stat_text = Explosion | |level6_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +12<br>Explosion will have 112 to 168 added Fire Damage | ||
|level6_stat1_id = | |level6_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level6_stat1_value = | |level6_stat1_value = 2 | ||
|level6_stat2_id = | |level6_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level6_stat2_value = | |level6_stat2_value = 12 | ||
|level6_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level6_stat3_value = 112 | |||
|level6_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level6_stat4_value = 168 | |||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 44 | |level7_level_requirement = 44 | ||
|level7_mana_cost = | |level7_mana_cost = 9 | ||
|level7_stat_text = Explosion | |level7_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +13<br>Explosion will have 126 to 189 added Fire Damage | ||
|level7_stat1_id = | |level7_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level7_stat1_value = | |level7_stat1_value = 2 | ||
|level7_stat2_id = | |level7_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level7_stat2_value = 189 | |level7_stat2_value = 13 | ||
|level7_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level7_stat3_value = 126 | |||
|level7_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level7_stat4_value = 189 | |||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 46 | |level8_level_requirement = 46 | ||
|level8_mana_cost = | |level8_mana_cost = 9 | ||
|level8_stat_text = Explosion | |level8_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +13<br>Explosion will have 141 to 212 added Fire Damage | ||
|level8_stat1_id = | |level8_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level8_stat1_value = | |level8_stat1_value = 2 | ||
|level8_stat2_id = | |level8_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level8_stat2_value = | |level8_stat2_value = 13 | ||
|level8_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level8_stat3_value = 141 | |||
|level8_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level8_stat4_value = 212 | |||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 48 | |level9_level_requirement = 48 | ||
|level9_mana_cost = | |level9_mana_cost = 9 | ||
|level9_stat_text = Explosion | |level9_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +14<br>Explosion will have 158 to 238 added Fire Damage | ||
|level9_stat1_id = | |level9_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level9_stat1_value = | |level9_stat1_value = 2 | ||
|level9_stat2_id = | |level9_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level9_stat2_value = | |level9_stat2_value = 14 | ||
|level9_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level9_stat3_value = 158 | |||
|level9_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level9_stat4_value = 238 | |||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 50 | |level10_level_requirement = 50 | ||
|level10_mana_cost = | |level10_mana_cost = 9 | ||
|level10_stat_text = Explosion | |level10_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +14<br>Explosion will have 177 to 266 added Fire Damage | ||
|level10_stat1_id = | |level10_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level10_stat1_value = | |level10_stat1_value = 2 | ||
|level10_stat2_id = | |level10_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level10_stat2_value = | |level10_stat2_value = 14 | ||
|level10_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level10_stat3_value = 177 | |||
|level10_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level10_stat4_value = 266 | |||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 52 | |level11_level_requirement = 52 | ||
|level11_mana_cost = | |level11_mana_cost = 9 | ||
|level11_stat_text = Explosion | |level11_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +15<br>Explosion will have 198 to 298 added Fire Damage | ||
|level11_stat1_id = | |level11_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level11_stat1_value = | |level11_stat1_value = 2 | ||
|level11_stat2_id = | |level11_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level11_stat2_value = | |level11_stat2_value = 15 | ||
|level11_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level11_stat3_value = 198 | |||
|level11_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level11_stat4_value = 298 | |||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 54 | |level12_level_requirement = 54 | ||
|level12_mana_cost = | |level12_mana_cost = 10 | ||
|level12_stat_text = Explosion | |level12_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +15<br>Explosion will have 222 to 333 added Fire Damage | ||
|level12_stat1_id = | |level12_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level12_stat1_value = | |level12_stat1_value = 2 | ||
|level12_stat2_id = | |level12_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level12_stat2_value = | |level12_stat2_value = 15 | ||
|level12_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level12_stat3_value = 222 | |||
|level12_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level12_stat4_value = 333 | |||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 56 | |level13_level_requirement = 56 | ||
|level13_mana_cost = | |level13_mana_cost = 10 | ||
|level13_stat_text = Explosion | |level13_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +16<br>Explosion will have 247 to 371 added Fire Damage | ||
|level13_stat1_id = | |level13_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level13_stat1_value = | |level13_stat1_value = 2 | ||
|level13_stat2_id = | |level13_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level13_stat2_value = | |level13_stat2_value = 16 | ||
|level13_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level13_stat3_value = 247 | |||
|level13_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level13_stat4_value = 371 | |||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 58 | |level14_level_requirement = 58 | ||
|level14_mana_cost = | |level14_mana_cost = 10 | ||
|level14_stat_text = Explosion | |level14_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +16<br>Explosion will have 276 to 414 added Fire Damage | ||
|level14_stat1_id = | |level14_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level14_stat1_value = | |level14_stat1_value = 2 | ||
|level14_stat2_id = | |level14_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level14_stat2_value = | |level14_stat2_value = 16 | ||
|level14_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level14_stat3_value = 276 | |||
|level14_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level14_stat4_value = 414 | |||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 60 | |level15_level_requirement = 60 | ||
|level15_mana_cost = | |level15_mana_cost = 10 | ||
|level15_stat_text = Explosion | |level15_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +17<br>Explosion will have 307 to 461 added Fire Damage | ||
|level15_stat1_id = | |level15_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level15_stat1_value = | |level15_stat1_value = 2 | ||
|level15_stat2_id = | |level15_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level15_stat2_value = | |level15_stat2_value = 17 | ||
|level15_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level15_stat3_value = 307 | |||
|level15_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level15_stat4_value = 461 | |||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 62 | |level16_level_requirement = 62 | ||
|level16_mana_cost = | |level16_mana_cost = 10 | ||
|level16_stat_text = Explosion | |level16_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +17<br>Explosion will have 342 to 513 added Fire Damage | ||
|level16_stat1_id = | |level16_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level16_stat1_value = | |level16_stat1_value = 2 | ||
|level16_stat2_id = | |level16_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level16_stat2_value = | |level16_stat2_value = 17 | ||
|level16_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level16_stat3_value = 342 | |||
|level16_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level16_stat4_value = 513 | |||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 64 | |level17_level_requirement = 64 | ||
|level17_mana_cost = | |level17_mana_cost = 10 | ||
|level17_stat_text = Explosion | |level17_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +18<br>Explosion will have 381 to 571 added Fire Damage | ||
|level17_stat1_id = | |level17_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level17_stat1_value = | |level17_stat1_value = 2 | ||
|level17_stat2_id = | |level17_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level17_stat2_value = | |level17_stat2_value = 18 | ||
|level17_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level17_stat3_value = 381 | |||
|level17_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level17_stat4_value = 571 | |||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
|level18_mana_cost = | |level18_mana_cost = 10 | ||
|level18_stat_text = Explosion | |level18_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +18<br>Explosion will have 423 to 635 added Fire Damage | ||
|level18_stat1_id = | |level18_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level18_stat1_value = | |level18_stat1_value = 2 | ||
|level18_stat2_id = | |level18_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level18_stat2_value = | |level18_stat2_value = 18 | ||
|level18_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level18_stat3_value = 423 | |||
|level18_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level18_stat4_value = 635 | |||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
|level19_mana_cost = | |level19_mana_cost = 10 | ||
|level19_stat_text = Explosion | |level19_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +19<br>Explosion will have 470 to 705 added Fire Damage | ||
|level19_stat1_id = | |level19_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level19_stat1_value = | |level19_stat1_value = 2 | ||
|level19_stat2_id = | |level19_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level19_stat2_value = | |level19_stat2_value = 19 | ||
|level19_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level19_stat3_value = 470 | |||
|level19_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level19_stat4_value = 705 | |||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_mana_cost = | |level20_mana_cost = 10 | ||
|level20_stat_text = Explosion | |level20_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +19<br>Explosion will have 522 to 783 added Fire Damage | ||
|level20_stat1_id = | |level20_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level20_stat1_value = | |level20_stat1_value = 2 | ||
|level20_stat2_id = | |level20_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level20_stat2_value = | |level20_stat2_value = 19 | ||
|level20_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level20_stat3_value = 522 | |||
|level20_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level20_stat4_value = 783 | |||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_mana_cost = | |level21_mana_cost = 10 | ||
|level21_stat_text = Explosion | |level21_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +20<br>Explosion will have 579 to 868 added Fire Damage | ||
|level21_stat1_id = | |level21_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level21_stat1_value = | |level21_stat1_value = 2 | ||
|level21_stat2_id = | |level21_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level21_stat2_value = | |level21_stat2_value = 20 | ||
|level21_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level21_stat3_value = 579 | |||
|level21_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level21_stat4_value = 868 | |||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_mana_cost = | |level22_mana_cost = 10 | ||
|level22_stat_text = Explosion | |level22_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +20<br>Explosion will have 642 to 963 added Fire Damage | ||
|level22_stat1_id = | |level22_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level22_stat1_value = | |level22_stat1_value = 2 | ||
|level22_stat2_id = | |level22_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level22_stat2_value = | |level22_stat2_value = 20 | ||
|level22_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level22_stat3_value = 642 | |||
|level22_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level22_stat4_value = 963 | |||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_mana_cost = | |level23_mana_cost = 11 | ||
|level23_stat_text = Explosion | |level23_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +21<br>Explosion will have 711 to 1067 added Fire Damage | ||
|level23_stat1_id = | |level23_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level23_stat1_value = | |level23_stat1_value = 2 | ||
|level23_stat2_id = | |level23_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level23_stat2_value = | |level23_stat2_value = 21 | ||
|level23_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level23_stat3_value = 711 | |||
|level23_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level23_stat4_value = 1067 | |||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_mana_cost = | |level24_mana_cost = 11 | ||
|level24_stat_text = Explosion | |level24_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +21<br>Explosion will have 788 to 1181 added Fire Damage | ||
|level24_stat1_id = | |level24_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level24_stat1_value = | |level24_stat1_value = 2 | ||
|level24_stat2_id = | |level24_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level24_stat2_value = | |level24_stat2_value = 21 | ||
|level24_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level24_stat3_value = 788 | |||
|level24_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level24_stat4_value = 1181 | |||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_mana_cost = | |level25_mana_cost = 11 | ||
|level25_stat_text = Explosion | |level25_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +22<br>Explosion will have 872 to 1308 added Fire Damage | ||
|level25_stat1_id = | |level25_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level25_stat1_value = | |level25_stat1_value = 2 | ||
|level25_stat2_id = | |level25_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level25_stat2_value = | |level25_stat2_value = 22 | ||
|level25_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level25_stat3_value = 872 | |||
|level25_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level25_stat4_value = 1308 | |||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_mana_cost = | |level26_mana_cost = 11 | ||
|level26_stat_text = Explosion | |level26_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +22<br>Explosion will have 964 to 1447 added Fire Damage | ||
|level26_stat1_id = | |level26_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level26_stat1_value = | |level26_stat1_value = 2 | ||
|level26_stat2_id = | |level26_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level26_stat2_value = | |level26_stat2_value = 22 | ||
|level26_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level26_stat3_value = 964 | |||
|level26_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level26_stat4_value = 1447 | |||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_mana_cost = | |level27_mana_cost = 11 | ||
|level27_stat_text = Explosion | |level27_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +23<br>Explosion will have 1067 to 1600 added Fire Damage | ||
|level27_stat1_id = | |level27_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level27_stat1_value = | |level27_stat1_value = 2 | ||
|level27_stat2_id = | |level27_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level27_stat2_value = | |level27_stat2_value = 23 | ||
|level27_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level27_stat3_value = 1067 | |||
|level27_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level27_stat4_value = 1600 | |||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_mana_cost = | |level28_mana_cost = 12 | ||
|level28_stat_text = Explosion | |level28_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +23<br>Explosion will have 1179 to 1768 added Fire Damage | ||
|level28_stat1_id = | |level28_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level28_stat1_value = | |level28_stat1_value = 2 | ||
|level28_stat2_id = | |level28_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level28_stat2_value = | |level28_stat2_value = 23 | ||
|level28_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level28_stat3_value = 1179 | |||
|level28_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level28_stat4_value = 1768 | |||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_mana_cost = | |level29_mana_cost = 12 | ||
|level29_stat_text = Explosion | |level29_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +24<br>Explosion will have 1302 to 1954 added Fire Damage | ||
|level29_stat1_id = | |level29_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level29_stat1_value = | |level29_stat1_value = 2 | ||
|level29_stat2_id = | |level29_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level29_stat2_value = | |level29_stat2_value = 24 | ||
|level29_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level29_stat3_value = 1302 | |||
|level29_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level29_stat4_value = 1954 | |||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_mana_cost = | |level30_mana_cost = 12 | ||
|level30_stat_text = Explosion | |level30_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +24<br>Explosion will have 1438 to 2157 added Fire Damage | ||
|level30_stat1_id = | |level30_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level30_stat1_value = | |level30_stat1_value = 2 | ||
|level30_stat2_id = | |level30_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level30_stat2_value = | |level30_stat2_value = 24 | ||
|level30_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level30_stat3_value = 1438 | |||
|level30_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level30_stat4_value = 2157 | |||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_mana_cost = | |level31_mana_cost = 12 | ||
|level31_stat_text = Explosion | |level31_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +25<br>Explosion will have 1511 to 2267 added Fire Damage | ||
|level31_stat1_id = | |level31_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level31_stat1_value = | |level31_stat1_value = 2 | ||
|level31_stat2_id = | |level31_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level31_stat2_value = | |level31_stat2_value = 25 | ||
|level31_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level31_stat3_value = 1511 | |||
|level31_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level31_stat4_value = 2267 | |||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_mana_cost = | |level32_mana_cost = 12 | ||
|level32_stat_text = Explosion | |level32_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +25<br>Explosion will have 1588 to 2382 added Fire Damage | ||
|level32_stat1_id = | |level32_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level32_stat1_value = | |level32_stat1_value = 2 | ||
|level32_stat2_id = | |level32_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level32_stat2_value = | |level32_stat2_value = 25 | ||
|level32_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level32_stat3_value = 1588 | |||
|level32_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level32_stat4_value = 2382 | |||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_mana_cost = | |level33_mana_cost = 12 | ||
|level33_stat_text = Explosion | |level33_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +26<br>Explosion will have 1668 to 2502 added Fire Damage | ||
|level33_stat1_id = | |level33_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level33_stat1_value = | |level33_stat1_value = 2 | ||
|level33_stat2_id = | |level33_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level33_stat2_value = | |level33_stat2_value = 26 | ||
|level33_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level33_stat3_value = 1668 | |||
|level33_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level33_stat4_value = 2502 | |||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_mana_cost = | |level34_mana_cost = 12 | ||
|level34_stat_text = Explosion | |level34_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +26<br>Explosion will have 1752 to 2628 added Fire Damage | ||
|level34_stat1_id = | |level34_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level34_stat1_value = | |level34_stat1_value = 2 | ||
|level34_stat2_id = | |level34_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level34_stat2_value = | |level34_stat2_value = 26 | ||
|level34_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level34_stat3_value = 1752 | |||
|level34_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level34_stat4_value = 2628 | |||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_mana_cost = | |level35_mana_cost = 12 | ||
|level35_stat_text = Explosion | |level35_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +27<br>Explosion will have 1840 to 2760 added Fire Damage | ||
|level35_stat1_id = | |level35_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level35_stat1_value = | |level35_stat1_value = 2 | ||
|level35_stat2_id = | |level35_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level35_stat2_value = | |level35_stat2_value = 27 | ||
|level35_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level35_stat3_value = 1840 | |||
|level35_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level35_stat4_value = 2760 | |||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_mana_cost = | |level36_mana_cost = 12 | ||
|level36_stat_text = Explosion | |level36_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +27<br>Explosion will have 1933 to 2899 added Fire Damage | ||
|level36_stat1_id = | |level36_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level36_stat1_value = | |level36_stat1_value = 2 | ||
|level36_stat2_id = | |level36_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level36_stat2_value = | |level36_stat2_value = 27 | ||
|level36_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level36_stat3_value = 1933 | |||
|level36_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level36_stat4_value = 2899 | |||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_mana_cost = | |level37_mana_cost = 13 | ||
|level37_stat_text = Explosion | |level37_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +28<br>Explosion will have 2030 to 3044 added Fire Damage | ||
|level37_stat1_id = | |level37_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level37_stat1_value = | |level37_stat1_value = 2 | ||
|level37_stat2_id = | |level37_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level37_stat2_value = | |level37_stat2_value = 28 | ||
|level37_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level37_stat3_value = 2030 | |||
|level37_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level37_stat4_value = 3044 | |||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_mana_cost = | |level38_mana_cost = 13 | ||
|level38_stat_text = Explosion | |level38_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +28<br>Explosion will have 2131 to 3197 added Fire Damage | ||
|level38_stat1_id = | |level38_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level38_stat1_value = | |level38_stat1_value = 2 | ||
|level38_stat2_id = | |level38_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level38_stat2_value = | |level38_stat2_value = 28 | ||
|level38_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level38_stat3_value = 2131 | |||
|level38_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level38_stat4_value = 3197 | |||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_mana_cost = | |level39_mana_cost = 13 | ||
|level39_stat_text = Explosion | |level39_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +29<br>Explosion will have 2238 to 3356 added Fire Damage | ||
|level39_stat1_id = | |level39_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level39_stat1_value = | |level39_stat1_value = 2 | ||
|level39_stat2_id = | |level39_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level39_stat2_value = | |level39_stat2_value = 29 | ||
|level39_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level39_stat3_value = 2238 | |||
|level39_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level39_stat4_value = 3356 | |||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_mana_cost = | |level40_mana_cost = 13 | ||
|level40_stat_text = Explosion | |level40_stat_text = +2 to Explosion Radius per Explosive Arrow on Target, up to +29<br>Explosion will have 2349 to 3524 added Fire Damage | ||
|level40_stat1_id = | |level40_stat1_id = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb | ||
|level40_stat1_value = | |level40_stat1_value = 2 | ||
|level40_stat2_id = | |level40_stat2_id = explosive_arrow_maximum_bonus_explosion_radius | ||
|level40_stat2_value = | |level40_stat2_value = 29 | ||
|level40_stat3_id = explosive_arrow_explosion_minimum_added_fire_damage | |||
|level40_stat3_value = 2349 | |||
|level40_stat4_id = explosive_arrow_explosion_maximum_added_fire_damage | |||
|level40_stat4_value = 3524 | |||
|level1_dexterity_requirement = 67 | |level1_dexterity_requirement = 67 | ||
|level1_experience = 0 | |level1_experience = 0 |
Revision as of 19:03, 13 December 2019
Level: (1-20)
Projectile Speed: 3260
AoE Radius: 15Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode after a duration, dealing area damage around it. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1 seconds
+2 to Explosion Radius per Explosive Arrow on Target, up to +(10-19)
Explosion will have (47-522) to (71-783) added Fire Damage
Explosion deals 50% of Base Damage
Explosion deals 3% more Damage with Ignite per Explosive Arrow on TargetPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 28Vendor Prices
Normal | 1x Orb of Chance |
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemExplosiveArrow
Explosive Arrow is a bow attack skill that fires an arrow which sticks to an enemy or wall and detonates after a duration, dealing fire area of effect damage. Any additional arrows stuck to the enemy after the first one will add its damage to the explosion. The skill has increased area of effect and ignite damage for each explosive arrow the enemy had when the arrow detonated.
Skill functions and interactions
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.
Explosive Arrow has two separate damaging effects: an attack and an explosion.
Attack: The Explosive Arrow attack is an arrow which deals weapon damage based on the bow equipped. This component of the skill is affected by any modifiers to bow attacks. At the final destination of the arrow, one of three effects will occur:
- If the arrow gets stuck on the terrain or on an obstacle, it will leave a single fuse charge that will explode after a duration.
- If the arrow gets stuck on a target that does not yet have the debuff Hit by Explosive Arrow, it will apply that debuff with a single fuse charge, which creates an explosion when it expires after a duration.
- If the arrow gets stuck on a target that already has the debuff Hit by Explosive Arrow, the arrow's intended explosion damage will get added to the final explosion.
If the arrow pierces or is evaded by a target, it will not leave a fuse charge on the target, but can still leave a fuse charge on the terrain behind it.
Chaining this projectile will only leave a Fuse Charge on the last target struck, and due to the speed of the initial projectile, can sometimes miss the intended target and collide with an object or terrain, placing a Fuse Charge on the location it hit.
Explosion: When the debuff Hit by Explosive Arrow, or a fuse stuck on terrain expires, it causes an explosion based on the number of fuse charges. This damage is area projectile fire damage, which is also considered bow damage and will scale with sources of weapon damage, bow damage, etc.
If the arrow that applied the Hit by Explosive Arrow debuff is a crit, the explosion will also crit. While subsequent arrows which have crit will apply its total damage to the explosion after critical strike modifiers, the explosion itself will not crit.
Duration: Modifiers to duration, such as from Less Duration SupportLess Duration SupportSupport, Duration
Icon: d
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that has a duration.Supported Skills deal (10-19)% more Damage
Supported Skills have (40-49)% less Skill Effect Duration
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% less Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., will affect the duration of the debuff when it is applied, as well as the duration of the fuse charge if it hits the terrain or an obstacle.
Totem: Ranged Attack Totem will execute this attack until the targeted enemy dies, instantly triggering the explosion, or until the totem is destroyed, causing the applied Fuse Charges to last their remaining duration before exploding.
Gem level progression
Level | Mana Cost | Fire Damage per Fuse | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|
1 | 28 | 67 | 8 | N/A | 0 | 0 |
2 | 31 | 73 | 8 | N/A | 199345 | 199345 |
3 | 34 | 79 | 8 | N/A | 285815 | 485160 |
4 | 37 | 85 | 8 | N/A | 401344 | 886504 |
5 | 40 | 92 | 9 | N/A | 554379 | 1440883 |
6 | 42 | 96 | 9 | N/A | 477437 | 1918320 |
7 | 44 | 100 | 9 | N/A | 583786 | 2502106 |
8 | 46 | 104 | 9 | N/A | 710359 | 3212465 |
9 | 48 | 109 | 9 | N/A | 1355511 | 4567976 |
10 | 50 | 113 | 9 | N/A | 1138877 | 5706853 |
11 | 52 | 117 | 9 | N/A | 1368233 | 7075086 |
12 | 54 | 121 | 10 | N/A | 1638338 | 8713424 |
13 | 56 | 125 | 10 | N/A | 1956648 | 10670072 |
14 | 58 | 130 | 10 | N/A | 3655184 | 14325256 |
15 | 60 | 134 | 10 | N/A | 3017327 | 17342583 |
16 | 62 | 138 | 10 | N/A | 7759995 | 25102578 |
17 | 64 | 142 | 10 | N/A | 15138193 | 40240771 |
18 | 66 | 146 | 10 | N/A | 26083825 | 66324596 |
19 | 68 | 151 | 10 | N/A | 62620247 | 128944843 |
20 | 70 | 155 | 10 | N/A | 211708088 | 340652931 |
21 | 72 | 159 | 10 | N/A | N/A | N/A |
22 | 74 | N/A | 10 | N/A | N/A | N/A |
23 | 76 | N/A | 11 | N/A | N/A | N/A |
24 | 78 | N/A | 11 | N/A | N/A | N/A |
25 | 80 | N/A | 11 | N/A | N/A | N/A |
26 | 82 | N/A | 11 | N/A | N/A | N/A |
27 | 84 | N/A | 11 | N/A | N/A | N/A |
28 | 86 | N/A | 12 | N/A | N/A | N/A |
29 | 88 | N/A | 12 | N/A | N/A | N/A |
30 | 90 | N/A | 12 | N/A | N/A | N/A |
31 | 91 | N/A | 12 | N/A | N/A | N/A |
32 | 92 | N/A | 12 | N/A | N/A | N/A |
33 | 93 | N/A | 12 | N/A | N/A | N/A |
34 | 94 | N/A | 12 | N/A | N/A | N/A |
35 | 95 | N/A | 12 | N/A | N/A | N/A |
36 | 96 | N/A | 12 | N/A | N/A | N/A |
37 | 97 | N/A | 13 | N/A | N/A | N/A |
38 | 98 | N/A | 13 | N/A | N/A | N/A |
39 | 99 | N/A | 13 | N/A | N/A | N/A |
40 | 100 | N/A | 13 | N/A | N/A | N/A |
Item acquisition
Explosive Arrow can drop anywhere.
Recipes
Explosive Arrow can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Sever the Right Hand Act 3 Clarissa | ✗ | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ |
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Explosive Arrow.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Version history
Version | Changes |
---|---|
3.9.0 |
|
1.1.1b |
|
0.9.12m |
|
0.9.12f |
|
0.9.12 |
|
0.9.8 |
|
0.9.5 |
|
0.9.4 |
|
0.9.3g |
|
0.9.3e |
|
0.9.2g |
|
0.9.2f |
|
0.9.2b |
|
0.9.2 |
|
References
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