Endless Delve
Endless Delve is a special game mode for race event, which, as the name suggests, the race is focused on delving in the Azurite Mine.
The most recent event awards the winning players Demigod's AuthorityDemigod's Authority
Golden BladeOne Handed Sword
Physical Damage: 3-23
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.1 metres+(16-24) to all AttributesYou and Nearby 6.0m radius
Allies have 30% increased Item Rarity
5% increased Character SizeStories of Heroism by the victor persist,
for no one survives to contest them..
Starting equipment
The starting weapons are class specific.[1] All weapons come with 3-linked White sockets, except for the quiver.
Starter Unique item | Marauder | Templar | Witch | Shadow | Ranger | Duelist | Scion |
---|---|---|---|---|---|---|---|
Ashes of the SunAshes of the Sun Driftwood ClubOne Handed Mace Physical Damage: 6-8 Elemental Damage: 3-6 Critical Strike Chance: 5.00% Attacks per Second: 1.74 Weapon Range: 1.1 metres10% reduced Enemy Stun ThresholdAdds 3 to 6 Fire Damage 20% increased Attack Speed 500% increased Ignite Duration on Enemies 25% increased Burning Damage 30% chance to IgniteInto darkness, horror, madness... So goes the descent. |
✔️ | ✔️ | ❌ | ❌ | ❌ | ❌ | ✔️ |
Blood of SummerBlood of Summer Rusted SwordOne Handed Sword Physical Damage: 6-15 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.1 metres40% increased Global Accuracy RatingAdds 2 to 6 Physical Damage 2% increased Movement Speed per Frenzy Charge +1 to Maximum Frenzy Charges 20% increased Area of Effect 33% chance to gain a Frenzy Charge on KillInto darkness, horror, madness... So goes the descent. |
✔️ | ❌ | ❌ | ✔️ | ✔️ | ✔️ | ✔️ |
Fragment of EternityFragment of Eternity Glass ShankDagger Physical Damage: 7-14 Critical Strike Chance: 12.00% Attacks per Second: 1.65 Weapon Range: 1.0 metres30% increased Global Critical Strike ChanceAdds 1 to 4 Physical Damage 10% increased Attack Speed 100% increased Critical Strike Chance +45% to Global Critical Strike Multiplier 15% chance to gain a Power Charge on KillInto darkness, horror, madness... So goes the descent. |
❌ | ❌ | ✔️ | ✔️ | ✔️ | ❌ | ❌ |
Relic of the CycleRelic of the Cycle Crude BowBow Physical Damage: 10-26 Critical Strike Chance: 5.00% Attacks per Second: 1.54100% increased Physical Damage 10% increased Attack Speed +30 to Accuracy Rating Projectiles Return to youInto darkness, horror, madness... So goes the descent. |
❌ | ❌ | ❌ | ❌ | ✔️ | ✔️ | ✔️ |
Remnant of EmpiresRemnant of Empires Goathide BucklerChance to Block: 28% Evasion: (14-20) Movement Speed: -3%3% increased Movement Speed30% Chance to Block Spell Damage +15 to maximum Life +3% to all Elemental Resistances per Endurance Charge 50% chance to gain an Endurance Charge when you Block +3% Chance to Block Reflects 4 to 8 Physical Damage to Attackers on BlockInto darkness, horror, madness... So goes the descent. |
✔️ | ✔️ | ✔️ | ✔️ | ❌ | ✔️ | ✔️ |
Rust of WinterRust of Winter Rusted HatchetOne Handed Axe Physical Damage: 8-15 Elemental Damage: 2-4 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresAdds 2 to 4 Physical Damage Adds 2 to 4 Cold Damage 50% chance to Avoid being Chilled Your Physical Damage can ChillInto darkness, horror, madness... So goes the descent. |
✔️ | ✔️ | ❌ | ❌ | ❌ | ❌ | ❌ |
Scar of FateScar of Fate Nailed FistClaw Physical Damage: 6-17 Critical Strike Chance: 6.20% Attacks per Second: 1.60 Weapon Range: 1.1 metresGrants 3 Life per Enemy HitSocketed Gems have 50% reduced Mana Cost Grants Level 20 Hatred Skill Adds 2 to 6 Physical Damage Gain 3 Life per Enemy Hit with SpellsInto darkness, horror, madness... So goes the descent. |
❌ | ❌ | ✔️ | ✔️ | ✔️ | ❌ | ✔️ |
Splinter of the MoonSplinter of the Moon Driftwood WandWand Physical Damage: 5-9 Critical Strike Chance: 7.00% Attacks per Second: 1.40(8-12)% increased Spell Damage20% increased Spell Damage 12% increased Cast Speed Regenerate 2 Mana per second 4% chance to Freeze, Shock and IgniteInto darkness, horror, madness... So goes the descent. |
❌ | ✔️ | ✔️ | ✔️ | ❌ | ❌ | ✔️ |
Slivers of ProvidenceSlivers of Providence Serrated Arrow Quiver1 to 4 Added Physical Damage with Bow Attacks+10% to all Elemental Resistances 50% increased Duration of Elemental Ailments on Enemies 10% chance to Freeze, Shock and Ignite Gain 25% of Weapon Physical Damage as Extra Damage of a random ElementInto darkness, horror, madness... So goes the descent. |
❌ | ❌ | ❌ | ❌ | ✔️ | ✔️ | ✔️ |
Thunder of the DawnThunder of the Dawn Corroded BladeTwo Hand Sword Physical Damage: 8-16 Elemental Damage: 1-9 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.3 metres40% increased Global Accuracy RatingAdds 1 to 9 Lightning Damage +40% to Lightning Resistance 9% chance to Shock 50% of Physical Damage from Hits taken as Lightning Damage When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby EnemyInto darkness, horror, madness... So goes the descent. |
✔️ | ❌ | ❌ | ❌ | ❌ | ✔️ | ❌ |
Vestige of DivinityVestige of Divinity Gnarled BranchStaff Physical Damage: 11-23 Critical Strike Chance: 6.00% Attacks per Second: 1.30 Weapon Range: 1.5 metres+18% Chance to Block Attack Damage while wielding a Staff16% Chance to Block Attack Damage Adds 2 to 4 Physical Damage 15% increased Area of Effect Reflects 8 to 14 Physical Damage to Attackers on Block +0.2 metres to Weapon RangeInto darkness, horror, madness... So goes the descent. |
❌ | ✔️ | ✔️ | ❌ | ❌ | ❌ | ❌ |
In addition, all fresh characters start with two Small Life FlaskSmall Life FlaskRecovers 70 Life over 3.00 Seconds
Consumes 7 of 21 Charges on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.s, a Small Mana FlaskSmall Mana FlaskRecovers 50 Mana over 3.00 Seconds
Consumes 6 of 24 Charges on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters., 40x Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.s, and the starter skill gem and support gem for the class normally received in The Twilight Strand (Act 1) in the inventory. Multiple characters can be created to obtain several copies of the starting equipment.
Areas
The Endless Delve uses the nodes of a normal Azurite Mine.
The player character start at the Azurite Mine Encampment, which has Niko and Lilly Roth as vendor NPCs.
Through levelling to certain character levels, the player character earns passive skill points that normally from side quests, as well as earns the rights to choose Ascendancy class that normally unlock via The Lord's Labyrinth.[1]
Version history
Version | Changes |
---|---|
3.12.5b |
|
References
- ↑ 1.0 1.1 Bex_GGG (December 8, 2020). "The Endless Delve FAQ". Path of Exile Forums. Retrieved December 11, 2020.