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{{Query area infoboxes
|where=areas.id = "Delve_Endless"
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'''Endless Delve''' is a special game mode and [[race]] event, focused around [[Delve|delving]] in the [[Azurite Mine]]. It can only be played as standard [[SSF]] or [[hardcore]] SSF.
'''Endless Delve''' is a special game mode and [[race]] event, focused around [[Delve|delving]] in the [[Azurite Mine]]. It can only be played as standard [[SSF]] or [[hardcore]] SSF.


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| {{il|Vestige of Divinity}}|| ❌ || ✔️ || ✔️|| ❌ || ❌ || ❌|| ❌
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==Areas==
{{Query area infoboxes
|where=areas.id = "Delve_Endless"
|cats=no
}}


==Version history==
==Version history==

Revision as of 23:27, 27 October 2022

Azurite Mine Encampment
area
No Waypoint
IdDelve_Endless
Act0
Area level1
Area type tagscavern
Tagsindoors_area

Endless Delve is a special game mode and race event, focused around delving in the Azurite Mine. It can only be played as standard SSF or hardcore SSF.

Details

[1]

  • Players begin in the Azurite Mine Encampment, and are limited access only to the Azurite Mine. Other areas cannot be accessed and portals are disabled. No access to hideouts or other areas.
  • All Sulphite costs have been removed; there is no cost to travelling to different Delve nodes.
  • The character level and the area level of Delve nodes start from Level 1, scaling linearly until depth 77. After depth 77, nodes use the default Delve scaling.
  • Lilly Roth is accessible in the Mine Encampment, selling all regular gems for a single Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it..
    • Lilly also has an extra tab containing all the normal currency trades offered by vendors (except for Portal ScrollPortal ScrollStack Size: 40Creates a portal to townRight click on this item to use it.s).
    • Divination cards can be turned it to Lilly.
  • 3 additional Passive Points are granted at Level 1, 10, 20, 30, 40, 50, 60, 70 in lieu of Quest Rewards.
    • This is the same as if you killed all bandits in Act 2.
  • 2 additional Respec Points are granted at Level 10, then 3 at levels 20, 30, 40, 50, 60 and 70 in lieu of Quest Rewards.
  • 2 Ascendancy Points are granted from an Altar of Ascendancy in the Mine Encampment at Level 33, 55, 68, 75 in lieu of The Lord's Labyrinth.
  • Kitava Penalty (-30% to all Resistances, +5% experience loss on death, +50% increased Vaal Skill soul cost) are automatically granted at Level 40, 70.
  • Maps and map-related items cannot be used, but will continue to drop.
  • Delve progression is per-character; Delve upgrades and chart progress are not shared.
  • No partying or trading with other players.
  • No Crafting Bench.

Starting equipment

All fresh characters in Endless Delve start with two Small Life FlaskSmall Life FlaskRecovers 70 Life over 3.00 Seconds
Consumes 7 of 21 Charges on use
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
s, a Small Mana FlaskSmall Mana FlaskRecovers 50 Mana over 3.00 Seconds
Consumes 6 of 24 Charges on use
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
, 40x Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.s, and the starter skill gem and support gem for the class normally received in The Twilight Strand (Act 1) in the inventory. In addition, each class starts with 5 specific Unique Weapons or Offhands.[1] All weapons come with 3-linked White sockets, except for the quiver. Multiple characters can be created to obtain additional copies of starting equipment and can freely be transferred between characters via the stash.

Caption text
Starter Unique item Marauder Templar Witch Shadow Ranger Duelist Scion
Ashes of the SunAshes of the Sun
Driftwood Club
One Handed Mace
Physical Damage: 6-8
Elemental Damage: 3-6
Critical Strike Chance: 5.00%
Attacks per Second: 1.74
Weapon Range: 1.1 metres
10% reduced Enemy Stun ThresholdAdds 3 to 6 Fire Damage
20% increased Attack Speed
500% increased Ignite Duration on Enemies
25% increased Burning Damage
30% chance to Ignite
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️
Blood of SummerBlood of Summer
Rusted Sword
One Handed Sword
Physical Damage: 6-15
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
40% increased Global Accuracy RatingAdds 2 to 6 Physical Damage
2% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
20% increased Area of Effect
33% chance to gain a Frenzy Charge on Kill
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️ ✔️ ✔️
Fragment of EternityFragment of Eternity
Glass Shank
Dagger
Physical Damage: 7-14
Critical Strike Chance: 12.00%
Attacks per Second: 1.65
Weapon Range: 1.0 metres
30% increased Global Critical Strike ChanceAdds 1 to 4 Physical Damage
10% increased Attack Speed
100% increased Critical Strike Chance
+45% to Global Critical Strike Multiplier
15% chance to gain a Power Charge on Kill
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️
Relic of the CycleRelic of the Cycle
Crude Bow
Bow
Physical Damage: 10-26
Critical Strike Chance: 5.00%
Attacks per Second: 1.54
100% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
Projectiles Return to you
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️
Remnant of EmpiresRemnant of Empires
Goathide Buckler
Chance to Block: 28%
Evasion: (14-20)
Movement Speed: -3%
3% increased Movement Speed30% Chance to Block Spell Damage
+15 to maximum Life
+3% to all Elemental Resistances per Endurance Charge
50% chance to gain an Endurance Charge when you Block
+3% Chance to Block
Reflects 4 to 8 Physical Damage to Attackers on Block
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Rust of WinterRust of Winter
Rusted Hatchet
One Handed Axe
Physical Damage: 8-15
Elemental Damage: 2-4
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Adds 2 to 4 Physical Damage
Adds 2 to 4 Cold Damage
50% chance to Avoid being Chilled
Your Physical Damage can Chill
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️
Scar of FateScar of Fate
Nailed Fist
Claw
Physical Damage: 6-17
Critical Strike Chance: 6.20%
Attacks per Second: 1.60
Weapon Range: 1.1 metres
Grants 3 Life per Enemy HitSocketed Gems have 50% reduced Mana Cost
Grants Level 20 Hatred Skill
Adds 2 to 6 Physical Damage
Gain 3 Life per Enemy Hit with Spells
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️ ✔️
Splinter of the MoonSplinter of the Moon
Driftwood Wand
Wand
Physical Damage: 5-9
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
(8-12)% increased Spell Damage20% increased Spell Damage
12% increased Cast Speed
Regenerate 2 Mana per second
4% chance to Freeze, Shock and Ignite
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️ ✔️
Slivers of ProvidenceSlivers of Providence
Serrated Arrow Quiver
1 to 4 Added Physical Damage with Bow Attacks+10% to all Elemental Resistances
50% increased Duration of Elemental Ailments on Enemies
10% chance to Freeze, Shock and Ignite
Gain 25% of Weapon Physical Damage as Extra Damage of a random Element
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️
Thunder of the DawnThunder of the Dawn
Corroded Blade
Two Hand Sword
Physical Damage: 8-16
Elemental Damage: 1-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.3 metres
40% increased Global Accuracy RatingAdds 1 to 9 Lightning Damage
+40% to Lightning Resistance
9% chance to Shock
50% of Physical Damage from Hits taken as Lightning Damage
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️
Vestige of DivinityVestige of Divinity
Gnarled Branch
Staff
Physical Damage: 11-23
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 1.5 metres
+18% Chance to Block Attack Damage while wielding a Staff16% Chance to Block Attack Damage
Adds 2 to 4 Physical Damage
15% increased Area of Effect
Reflects 8 to 14 Physical Damage to Attackers on Block
+0.2 metres to Weapon Range
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️

Version history

Version Changes
3.12.5b
  • Introduced to the game.

References

  1. 1.0 1.1 Bex_GGG (December 8, 2020). "The Endless Delve FAQ". Path of Exile Forums. Retrieved December 11, 2020.