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===Eternal Youth===
===Eternal Youth===


Eternal Youth allows Life to recharge instead of Energy Shield, and as with Energy Shield recharge, any damage taken which causes life loss will cause it to be interrupted (unless one uses the keystone [[Wicked Ward]]). A character with Dissolution of the Flesh doesn't lose life from taking damage, but reserves life equal to damage taken instead. This means that the Life Recharge that Eternal Youth provides is never interrupted, and the player recovers a significant amount of Life per second (33.3% by default). This value can be modified by modifiers to Energy Shield Recharge Rate and Life Recovery Rate. Although this Recharge serves no purpose defensively, it allows sustain of high Life Costs or Sacrificed Life, making it synergistic with Dark Pact, Lifetap, and Rathpith Globe.
[[Eternal Youth]] allows Life to recharge instead of Energy Shield, and as with Energy Shield recharge, any damage taken which causes life loss will cause it to be interrupted (unless one uses the keystone [[Wicked Ward]]). A character with Dissolution of the Flesh doesn't lose life from taking damage, but reserves life equal to damage taken instead. This means that the Life Recharge that [[Eternal Youth]] provides is never interrupted, and the player recovers a significant amount of Life per second (33.3% by default). This value can be modified by modifiers to Energy Shield Recharge Rate and Life Recovery Rate. Although this Recharge serves no purpose defensively, it allows sustain of high Life Costs or Sacrificed Life, making it synergistic with Dark Pact, Lifetap, and Rathpith Globe.


===Petrified Blood===
===Petrified Blood===


Petrified Blood provides a buff that says {{c|mod|When taking Damage from Hits, 40% of Life loss below half Life is Prevented, then (100-81)% of Life loss prevented this way is lost over 4 seconds}}. As the player will always be considered below half life due to PB, this effect will apply to the entirety of incoming hit damage. Effectively, the player will only take 60% of the hit's damage immediately as a reservation, then a percentage of the other 40% is spread out as life loss (not damage) over 4 seconds. As long as the player has no other Life reservations, the Life reservation from Dissolution of the Flesh starts from the player's ''maximum'' Life, even when using Petrified Blood, effectively increasing the total effective health pool of the character by spreading the damage over one and a half health bars.
{{sl|Petrified Blood}} provides a buff that says {{c|mod|When taking Damage from Hits, 40% of Life loss below half Life is Prevented, then (100-81)% of Life loss prevented this way is lost over 4 seconds}}. As the player will always be considered below half life due to PB, this effect will apply to the entirety of incoming hit damage. Effectively, the player will only take 60% of the hit's damage immediately as a reservation, then a percentage of the other 40% is spread out as life loss (not damage) over 4 seconds. As long as the player has no other Life reservations, the Life reservation from Dissolution of the Flesh starts from the player's ''maximum'' Life, even when using {{sl|Petrified Blood}}, effectively increasing the total effective health pool of the character by spreading the damage over one and a half health bars.


Additionally, having enough sources of damage taken [[recoup]]ed as Life to fully counteract the life loss from the Petrified Blood effect will prevent the life loss from being able to kill the player other than reserving 100% of the player's Life, even when the actual Life value is at 1. For example, at 20/20, regular quality Petrified Blood will cause the player to take 76% of the 40% of the hit as life loss; a player would theoretically need at least 30.4% Life recoup in this scenario to counteract the loss. Modifiers to life recovery rate will affect the needed Recoup value.
Additionally, having enough sources of damage taken [[recoup]]ed as Life to fully counteract the life loss from the {{sl|Petrified Blood}} effect will prevent the life loss from being able to kill the player other than reserving 100% of the player's Life, even when the actual Life value is at 1. For example, at 20/20, regular quality {{sl|Petrified Blood}} will cause the player to take 76% of the 40% of the hit as life loss; a player would theoretically need at least 30.4% Life recoup in this scenario to counteract the loss. Modifiers to life recovery rate will affect the needed Recoup value.
 
It should be noted however that a simpler way to counteract {{sl|Petrified Blood}} life loss is through the [[Eternal Youth]] method, as even with an anomalous 20% {{sl|Petrified Blood}}, you are recovering enough life to counteract any life loss when you don't die in one hit (Outside the very rare case where you take a hit, reserve 80% max life, wait 2 sec, and take another hit reserving 80% max life). Indeed, a hit doing 180% of your max life is going to reserve 180% * 55% = 99% of your max life with a 20% anomalous {{sl|Petrified Blood}}, and you will start losing 180% * 45 % * 141% / 4 = 28.55% max life per second, which is below the recharge rate of 33.33% from [[Eternal Youth]].  


[[Strength of Blood]] from a {{il|Lethal Pride}} can also provide a significant boost to damage reduction, synergizing well with [[Vaal Pact]] from the Keystone or {{il|Atziri's Acuity}}. As long as the player does not reserve over half of their life, Petrified Blood enables over-leech, allowing consistent uptime of the damage reduction. Eternal Youth may be skipped if attempting this method, as it cuts the maximum total recovery from leech (and therefore the damage reduction) by half.
[[Strength of Blood]] from a {{il|Lethal Pride}} can also provide a significant boost to damage reduction, synergizing well with [[Vaal Pact]] from the Keystone or {{il|Atziri's Acuity}}. As long as the player does not reserve over half of their life, Petrified Blood enables over-leech, allowing consistent uptime of the damage reduction. Eternal Youth may be skipped if attempting this method, as it cuts the maximum total recovery from leech (and therefore the damage reduction) by half.

Revision as of 00:46, 12 August 2023

Dissolution of the Flesh
Crimson Jewel
Limited to: 1Removes all Energy Shield
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 2 seconds
(20-30)% more Maximum Life
"We awoke to a sudden dawn cresting through the mountains.
Each peak rose into searing fire, a massive roiling tide.
A great eye gazed upon us, and we became known - utterly."
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Acquisition
Drop restricted
Vendor Offer
16x Alchemy Shard
Metadata
Item class: Jewel

Dissolution of the Flesh is a unique Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..

Mechanics

This item sets your maximum energy shield to zero.

A character that reserves 100% or greater of their life will die. After Life becomes unreserved, your current life does not replenish to full automatically; however, the missing life can still be reserved on top of. If a player is reserving life through skills (e.g. auras supported by Arrogance SupportArrogance SupportAura, Support
Icon: B
Level: (1-20)
Cost & Reservation Multiplier: (220-201)%
Requires Level 31Supports any non-blessing skill with a reservation.Supported Skills have (10-19)% increased Aura effect
Supported Skills Reserve Life instead of Mana

Additional Effects From 1-20% Quality:
Supported Skills have (0.25-5)% increased Aura effect
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
), the player will not die upon reaching 100% reservation; reserved skills will be turned off automatically to free up life to reserve through Dissolution of the Flesh's modifier effect instead.[1]

Life that would be lost by taking Damage is instead Reserved until you take no damage to Life for 2 seconds is unaffected by any currently existing modifiers to Reservation Efficiency, as it is not a skill[2]. Modifiers to Skill Effect Duration or Temporal Chains do not affect the 2 second recovery window for the same reason. The reservation is unaffected by Temporal Rift's rewind effect. Modifiers to Life Recovery Rate will have no effect on the reservation.

Taking damage

Damage from hits and damage over time will reserve life, but effects that cause you to spend, lose, or sacrifice life (such as Rite of Ruin, Dark PactDark PactMinion, Spell, AoE, Chaining, Chaos, Nova
Level: (1-20)
Cost: (7-13) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Deals (24-241) to (36-362) Chaos Damage
Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage
Chains +2 Times
Uses your Life if no Skeletons in range
(56-136)% more Damage with Hits and Ailments if using your Life

Additional Effects From 1-20% Quality:
Sacrifices +(0.1-2)% of Skeleton's Life to deal that much Chaos Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
or Rathpith GlobeRathpith Globe
Titanium Spirit Shield
Chance to Block: 25%
Energy Shield: (147-200)
Movement Speed: -3%
Requires Level 68, 159 Int(10-15)% Chance to Block Spell Damage
(120-160)% increased Energy Shield
10% increased maximum Life
Sacrifice 10% of your Life when you Use or Trigger a Spell Skill
5% increased Critical Strike Chance for Spells per 100 Player Maximum Life
5% increased Spell Damage per 100 Player Maximum Life
The Vaal emptied their slaves of beating hearts,
and left a mountain of twitching dead.
) will not. Effects that remove life this way allows a character to maintain Low Life, permitting Pain Attunement and other low life-related modifiers to function. Items and skills that hit the player (e.g. Forbidden Rite) will continually reserve life, preventing the player from being able to unreserve their life.

The player is still considered as taking damage from hits while life is being reserved instead, for the purposes of Aspect of the Crab or Tasalio, Cleansing Water.

Stats which track the amount of damage taken such as Cast when Damage Taken SupportCast when Damage Taken SupportSupport, Spell, Trigger
Icon: !
Level: (1-20)
Cost & Reservation Multiplier: 250%
Cooldown Time: 0.25 sec
Can Store 1 Use(s)
Requires Level 38Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.This Gem can only Support Skill Gems requiring Level (38-70) or lower
Supported Skills deal (65-27)% less Damage
Trigger Supported Spells when you take (528-3272) total Damage from Hits

Additional Effects From 1-20% Quality:
Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
or DawnbreakerDawnbreaker
Colossal Tower Shield
Chance to Block: (43-48)%
Armour: (1305-2103)
Movement Speed: -3%
Requires Level 67, 159 Str+(10-20) to maximum Life(150-250)% increased Armour
+(20-25)% Chance to Block
-1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently
(10-20)% of Cold Damage taken as Fire Damage
(10-20)% of Lightning Damage taken as Fire Damage
(10-20)% of Physical Damage taken as Fire Damage
Scorch Enemies in Close Range when you Block
"The newcomers warn of doom and death beyond mortal ken.
I ask, why should we fear the fire when we serve the Lord of Light?"
- Maxarius, the first High Templar
will continue to function normally because Dissolution of the Flesh does not interact with damage taken, but instead changes life loss from damage taken to become life reservation instead.


It is generally advised to have several sources of damage avoidance (e.g. block, spell block, Elusive, evasion) or damage mitigation (e.g. Armour, Max Resistances, spell suppression) to mitigate the rate at which life is reserved and to increase the window between taking damage from consecutive hits. Ward also synergizes well with this playstyle, especially if using Olroth's ResolveOlroth's Resolve
Iron Flask
Lasts 5.00 Seconds
Consumes (56-60) of 60 Charges on use
+200 to Ward
Requires Level 27Restores Ward on use(40-50)% increased Charges per use
Ward does not Break during Effect
70% less Ward during Effect
Olroth the Gallant,
tireless and true,
he fights for me,
he fights for you!
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
.

Dissolution of the Flesh has synergies with Eternal Youth and Petrified Blood, providing powerful build archetypes to an otherwise awkward mechanic.

Eternal Youth

Eternal Youth allows Life to recharge instead of Energy Shield, and as with Energy Shield recharge, any damage taken which causes life loss will cause it to be interrupted (unless one uses the keystone Wicked Ward). A character with Dissolution of the Flesh doesn't lose life from taking damage, but reserves life equal to damage taken instead. This means that the Life Recharge that Eternal Youth provides is never interrupted, and the player recovers a significant amount of Life per second (33.3% by default). This value can be modified by modifiers to Energy Shield Recharge Rate and Life Recovery Rate. Although this Recharge serves no purpose defensively, it allows sustain of high Life Costs or Sacrificed Life, making it synergistic with Dark Pact, Lifetap, and Rathpith Globe.

Petrified Blood

Petrified Blood provides a buff that says When taking Damage from Hits, 40% of Life loss below half Life is Prevented, then (100-81)% of Life loss prevented this way is lost over 4 seconds. As the player will always be considered below half life due to PB, this effect will apply to the entirety of incoming hit damage. Effectively, the player will only take 60% of the hit's damage immediately as a reservation, then a percentage of the other 40% is spread out as life loss (not damage) over 4 seconds. As long as the player has no other Life reservations, the Life reservation from Dissolution of the Flesh starts from the player's maximum Life, even when using Petrified Blood, effectively increasing the total effective health pool of the character by spreading the damage over one and a half health bars.

Additionally, having enough sources of damage taken recouped as Life to fully counteract the life loss from the Petrified Blood effect will prevent the life loss from being able to kill the player other than reserving 100% of the player's Life, even when the actual Life value is at 1. For example, at 20/20, regular quality Petrified Blood will cause the player to take 76% of the 40% of the hit as life loss; a player would theoretically need at least 30.4% Life recoup in this scenario to counteract the loss. Modifiers to life recovery rate will affect the needed Recoup value.

It should be noted however that a simpler way to counteract Petrified Blood life loss is through the Eternal Youth method, as even with an anomalous 20% Petrified Blood, you are recovering enough life to counteract any life loss when you don't die in one hit (Outside the very rare case where you take a hit, reserve 80% max life, wait 2 sec, and take another hit reserving 80% max life). Indeed, a hit doing 180% of your max life is going to reserve 180% * 55% = 99% of your max life with a 20% anomalous Petrified Blood, and you will start losing 180% * 45 % * 141% / 4 = 28.55% max life per second, which is below the recharge rate of 33.33% from Eternal Youth.

Strength of Blood from a Lethal PrideLethal Pride
Timeless Jewel
Limited to: 1 Historic
Radius: Large
Commanded leadership over (10000-18000) warriors under (Akoya-Kaom-Rakiata)
Passives in radius are Conquered by the Karui
Historic
They believed themselves the greatest warriors, but that savagery turned upon their own.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
can also provide a significant boost to damage reduction, synergizing well with Vaal Pact from the Keystone or Atziri's AcuityAtziri's Acuity
Vaal Gauntlets
Armour: (696-851)Requires Level 63, 100 Str+(60-80) to Intelligence
(40-60)% increased Global Critical Strike Chance
(200-220)% increased Armour
+(60-75) to maximum Life
You have Vaal Pact if you've dealt a Critical Strike Recently
"The heart is the herald.
It will tell me when it is best to strike."
- Atziri, Queen of the Vaal
. As long as the player does not reserve over half of their life, Petrified Blood enables over-leech, allowing consistent uptime of the damage reduction. Eternal Youth may be skipped if attempting this method, as it cuts the maximum total recovery from leech (and therefore the damage reduction) by half.

Item acquisition

Dissolution of the Flesh has restrictions on where or how it can drop. It cannot be chanced.

Monster restrictions

This item can be acquired from the following monsters:

Version history

Version Changes
3.17.0
  • Introduced to the game.