Distance

From Path of Exile Wiki
Revision as of 19:24, 22 May 2022 by Vinifera7 (talk | contribs) (Formatted as table rather than definition list.)
Jump to navigation Jump to search

Distance in Path of Exile is measured in unnamed length units. These units are tied to the game's isometric perspective and viewing angle, and are not analogous to feet or meters.

A measure of distance is sometimes given in skill descriptions. For example, such as Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 110%
Supports any skill that hits enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies
Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres
Supported Skills have 20% chance to Freeze, Shock and Ignite

Additional Effects From 1-20% Quality:
(0.5-10)% increased Duration of Elemental Ailments on Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
lists the radius of its area of effect as a number of units.

For information about radius of skills and attack range see area of effect and range.

"Nearby"

The word "nearby" is used in the descriptions of many skill effects, passive bonuses and item modifiers. "Nearby" is not a keyword; it merely indicates that an effect applies in a circular area centered on the character.[1][2] In descriptions where "nearby" is used, the actual radius of the area of effect is not given, and it may range widely from barely outside of melee range to covering most of the screen. This is a common source of confusion for players who assume that "nearby" is a keyword that means a specific number of units, similar to how the keyword "recently" always means "within the last four seconds".[3][4][5][6]

Collation of known distances

Unit Distance / Radius Visualized.[7]
Transparent unit visualizer, for 1920x1080.[7]
1 unit
2 units
  • Radius (hitboxes) of Humanoids (such as player-controlled characters).
4 units
4 to 7 units
10 units
12 units
  • The tiles in Enlightened Hideout are 12 units wide.[confirmation needed because of 3.9.0 changes]
18 units
  • Near 0% more damage from Far Shot at this range.
22 units
25 units
  • The definition of "nearby" on unique item Belt of the DeceiverBelt of the Deceiver
    Heavy Belt
    Requires Level 20+(25-35) to Strength(15-25)% increased Global Physical Damage
    You take 30% reduced Extra Damage from Critical Strikes
    +(30-40) to maximum Life
    +(10-15)% to all Elemental Resistances
    Nearby Enemies are Intimidated
    In battle, virtue matters not.
    Only victory.
    [11].
28 units
30 units
35 units
  • 0% more damage from Point Blank at this range.
  • The definition of "nearby" on Redeemer-influenced body armour mod "Nearby Enemies are Blinded"[13][14]
  • The definition of "nearby" on unique item SingularitySingularity
    Platinum Sceptre
    Sceptre
    Physical Damage: 51-76
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Weapon Range: 1.1 metres
    Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (1-10) to (150-200) Lightning Damage to Spells
    (14-18)% increased Cast Speed
    (6-8)% reduced Mana Cost of Skills
    Nearby Enemies are Hindered, with 25% reduced Movement Speed
    100% increased Damage with Hits and Ailments against Hindered Enemies
    In time, all becomes nothing.
    We just expedite the process.
    .[15]
  • The definition of "nearby" on unique item Bear's GirdleBear's Girdle
    Leather Belt
    Requires Level 68+(25-40) to maximum LifeAdds (5-7) to (11-12) Physical Damage to Attacks
    (20-30)% increased Stun Duration on Enemies
    Nearby Enemies are Crushed while you have at least 25 Rage
    (4-6)% increased Physical Damage per 10 Rage
    +20 to Maximum Rage
    Simple. Deadly. Unstoppable
    .[16]
  • The definition of "nearby" on Occupying Force.
40 units
46 units
50 units
60 units
70 units
  • The definition of the "nearby" in "while a Rare or Unique enemy is nearby" crafted modifiers.
  • Projectiles at and beyond this distance get the full 60% more damage from Far Shot.
75 units
  • The definition of "nearby" on unique items Leer CastLeer Cast
    Festival Mask
    Evasion: (77-88)
    Energy Shield: (17-19)
    Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity
    25% reduced Damage
    +(60-100) to maximum Life
    +(60-100) to maximum Mana
    You and nearby allies gain 50% increased Damage
    For none of us are as cruel as all of us.
    and Dying BreathDying Breath
    Iron Staff
    Warstaff
    Physical Damage: 14-42
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff18% increased Cast Speed
    18% increased maximum Mana
    18% increased Area of Effect of Aura Skills
    18% increased Area of Effect of Hex Skills
    Nearby Enemies have 18% increased Effect of Curses on them
    Nearby allies gain 18% increased Damage
    18% increased effect of Non-Curse Auras from your Skills
    The whispers of the dead
    Carry wisdom for the living,
    If you are willing to give your life
    To listen.
    .[26]
85 units
  • Approximate horizontal distance from your character to the edge of the screen on a 1920 pixel wide resolution.
120 units
  • The definition of "nearby" on passive keystone Conduit.[17]
150 units
  • Maximum distance a projectile can travel.[10]
  • −30% damage from Point Blank at maximum range.

References

  1. Mark_GGG (February 15, 2016). "What is the radius of 'nearby'?". Official Path of Exile Forums. Retrieved May 22, 2022.
  2. Mark_GGG (April 7, 2020). "Rest well, and dream of large AoEs". Reddit. Retrieved May 22, 2022.
  3. IgniumNoctis (October 16, 2021). "GGG: Please clarify, once and for all, the definition of "Nearby". Currently "Nearby" ranges from 25-120 units.". Reddit. Retrieved May 22, 2022.
  4. LanzeLoot (February 21, 2018). "Opportunistic and "Nearby Enemies"". Reddit. Retrieved May 22, 2022.
  5. Hako_mari (August 31, 2021). "Can we get the actual radius of the "nearby" keyword to be show in game?". Reddit. Retrieved May 22, 2022.
  6. asamaple (May 25, 2021). ""Nearby" Enemies have Malediction... right". Reddit. Retrieved May 22, 2022.
  7. 7.0 7.1 rkiga (January 2, 2016). "[mechanics] Unit Distance / Radius Visualized". Official Path of Exile subreddit. Retrieved July 19, 2016.
  8. Mark_GGG (January 9, 2012). "Sweep". Official Path of Exile Forums. Retrieved July 19, 2016.
  9. Mark_GGG (October 30, 2013). "Mechanics thread". Official Path of Exile Forums. Retrieved July 19, 2016.
  10. 10.0 10.1 Mark_GGG (July 19, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 19, 2016.
  11. Modifier:NearbyEnemiesAreIntimidatedUnique~~1
  12. 12.0 12.1 https://www.pathofexile.com/forum/view-thread/2627574
  13. Modifier:NearbyEnemiesAreBlindedInfluence1~
  14. https://www.reddit.com/r/pathofexile/comments/f8kjq4/psa_redeemers_nearby_enemies_are_blinded_chest/
  15. https://www.pathofexile.com/forum/view-thread/2784310#uniqueitembalance
  16. 17.0 17.1 https://www.reddit.com/r/pathofexile/comments/587sn2/rip_victarios_charity_necro_aegis/d8zjb2l/
  17. https://www.pathofexile.com/forum/view-thread/1586914#p12840908
  18. https://www.reddit.com/r/pathofexile/comments/9bgbrj/im_toetally_excited_for_my_supporter_unique/e52umkv/
  19. https://www.pathofexile.com/forum/view-thread/1676002/page/198#p13977939
  20. Modifier:DelveHelmetEnemyPhysicalDamageTakenAura1
  21. Modifier:DelveHelmetEnemyLightningResistanceAura1
  22. Modifier:DelveHelmetEnemyColdResistanceAura1
  23. Modifier:DelveHelmetEnemyFireResistanceAura1
  24. Modifier:DelveHelmetEnemyChaosResistanceAura1
  25. https://www.pathofexile.com/forum/view-thread/1304441#p10919494

ru:Дистанция