Map:Desert Spring Map (War for the Atlas)

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Desert Spring MapMap Level: 80
Map Tier: 13
Guild Character: ç
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 80
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Metadata ID: Metadata/Items/Maps/MapWorldsDesertSpring
Desert Spring
Map area
No Waypoint
IdMapWorldsDesertSpring
Act11
Area level80
BossesTerror of the Infinite Drifts
Terror of the Infinite Drifts
Area type tagsurban
Tagsmap, cannot_be_twinned, einharmaps, desert_area, god_boss_map_area, desert_map_area, sun_nature_area, map_drops_can_upgrade_to_fortress
The Shaper: As mirage becomes reality, hardship is briefly quenched.
As mirage becomes reality, hardship is briefly quenched.

Desert Spring Map (War for the Atlas) is a map area.

Layout

The map tileset is based on The Oasis in Act 9. The layout is open, with a small body of water in the middle surrounded by trees. There are some leftover campgrounds acting as obstacles. The boss arena is located at the far end of the map in relative position to the start.

Encounters

Boss

The Terror of the Infinite Drifts, based on the Shakari, Queen of the Sands fight in Act 9. After reducing the boss's HP to about 2/3rd's, she burrows under the sand, forcing the player to follow her in a narrow walkway filled with quicksand and spawning scorpions while her tail attacks you with Sunder, ultimately leading her to the new boss arena, which is also filled with quicksand.

Her attacks include:

  • Burrowing under the ground and unburrowing shortly afterwards
  • charging and unleashing a large AoE attack that deals massive damage
  • swiping her tail in large cleave around her, granting a debuff to the player that creates purple poison clouds around the player

In Phase Two she can also:

  • Perform multiple burrows and unburrows in a row
  • Burrow and become untargetable while her tail uses Sunder

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
A Note in the WindA Note in the Wind4Asenath's MarkThe artist is long dead,
the lyrics are long forgotten,
yet the Song of War longs to be sung again
23
AcclimatisationAcclimatisation220x Module Error: No results found for item using search term "item_name = Orb of Alteration"The world is ever-changing.
Once-lush woods now lost beneath shifting sands,
Great cities now drown beneath turbulent waters.
Adapt or perish.
23
Baited ExpectationsBaited Expectations8Fishing ItemThe line between having not enough to do and too much to do is unusually fine.23

Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Unique versions

There are currently no unique items for this base item type.

Map variants

Lua error in Module:Map_variants at line 63: No map found on page.


Version history

Version Changes
3.24.0
  • The following Maps have been added back to the Atlas: Arsenal, Barrows, Belfry, Cells, Cold River, Courthouse, Defiled Cathedral, Desert Spring, Dungeon, Excavation, Forbidden Woods, Fungal Hollow, Graveyard, Lair, Lava Lake, Mausoleum, Phantasmagoria, Pit, Primordial Pool, Shipyard, Shrine, Silo, Sulphur Vents, Sunken City, Terrace, Tower, Toxic Sewer, and Waterways.
3.22.0
  • The following Maps have been removed from the Atlas: Arid Lake, Armoury, Arsenal, Belfry, Canyon, Conservatory, Coral Ruins, Core, Crater, Crimson Township, Crystal Ore, Defiled Cathedral, Desert Spring, Dig, Dry Sea, Fields, Forbidden Woods, Foundry, Grotto, Jungle Valley, Laboratory, Lair, Lighthouse, Marshes, Overgrown Ruin, Plaza, Ramparts, Relic Chambers, Scriptorium, Shipyard, Shrine, Toxic Sewer, and Waste Pool.
3.21.0
  • The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
3.19.0
  • The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
3.17.0
  • The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
3.16.0
  • This map has been removed from the Atlas.
  • This map can no longer drop.
  • You can still use your existing maps in the Map Device.
  • You can trade your existing maps to vendors. You will receive other maps that are still in the Atlas.
3.9.0
  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • The Atlas will now be shuffled every league. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.2.0
  • The boss encounter in the Desert Spring map now has two unique scorpion enemies during the pursuit phase of the encounter. This phase also now has amphoras for players to bust open. Defeating the boss now enables portals into and out of the boss room.
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
  • Oasis Map was renamed into Desert Spring Map. Terror of the Infinite Drifts became the new map boss, replacing Planus, Hollow Soul. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
2.4.0
  • Added to the game.

ru:Карта пустынного источника (Война за Атлас)