Blind: Difference between revisions

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>OmegaK2
(→‎Calculations: math formulas)
>Illviljan
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===Calculations===
===Calculations===
<math>\begin{align}
{{math|formula=
\text{chance to hit}_{\text{as blinded attacker vs defender}} & = 0.5 * (1 - \text{chance to evade}_{\text{defender}}) \\
\begin{align}
\text{chance to evade}_{\text{as defender vs blinded attacker}} & = 1 - 0.5 * (\text{chance to hit}_{\text{attacker}})
\text{chance to hit}_{\text{as blinded attacker vs defender} } & = 0.5 * (1 - \text{chance to evade}_{\text{defender} }) \\
\end{align}</math>
\text{chance to evade}_{\text{as defender vs blinded attacker} } & = 1 - 0.5 * (\text{chance to hit}_{\text{attacker} })
\end{align}
}}


For example, if you would normally have a 35% chance to evade attacks made by a particular enemy, you would have the following chance to evade against blinded enemies:
For example, if you would normally have a 35% chance to evade attacks made by a particular enemy, you would have the following chance to evade against blinded enemies:


<math>\begin{align}
{{math|formula=
\begin{align}
\text{chance to evade} & = 1 - 0.5 * (1 - 0.35) \\
\text{chance to evade} & = 1 - 0.5 * (1 - 0.35) \\
& = 67.5%
& = 67.5%
\end{align}</math>
\end{align}
}}


In addition, the attacker's [[Critical strike#Accuracy|effective critical strike chance]] is also reduced:
In addition, the attacker's [[Critical strike#Accuracy|effective critical strike chance]] is also reduced:
Line 29: Line 33:
Using the values from the previous example, if the attacker has a 20% critical strike chance then its effective critical strike chance can be calculated as follows
Using the values from the previous example, if the attacker has a 20% critical strike chance then its effective critical strike chance can be calculated as follows


<math>\begin{align}
{{math|formula=
\text{effective critical strike chance}_{\text{not blinded}} & = 20% * (1 - 35%) \\
\begin{align}
\text{effective critical strike chance}_{\text{not blinded} } & = 20% * (1 - 35%) \\
& = 13% \\
& = 13% \\
\text{effective critical strike chance}_{\text{blinded}} & = 20% * (1 - 67.5%) \\
\text{effective critical strike chance}_{\text{blinded} } & = 20% * (1 - 67.5%) \\
& = 6.5%
& = 6.5%
\end{align}</math>
\end{align}
}}


==Support skill gems==
==Support skill gems==

Revision as of 13:25, 15 August 2016

Blind
Debuff
Blind status icon.png
For the support gem, see Blind Support.
A Blinded Rhoa

Blind is a debuff that lessens the chance to hit of the affected target by 50% and lowers the light radius to the minimum value.

Mechanics

The base duration of Blind is 4 seconds. Attacking with Resolute Technique or attacking a target which has Unwavering Stance will nullify the miss chance. Blinding a target will also reduce its effective critical strike chance by reducing its chance to succeed confirmation rolls of critical strikes.[1] Blind is not an elemental status ailment and is not affected by the Crystal Skin notable passive skill.

Calculations

For example, if you would normally have a 35% chance to evade attacks made by a particular enemy, you would have the following chance to evade against blinded enemies:

In addition, the attacker's effective critical strike chance is also reduced:

Attacker's effective critical strike chance = [Attacker's critical strike chance] * [Attacker's chance to hit]

Using the values from the previous example, if the attacker has a 20% critical strike chance then its effective critical strike chance can be calculated as follows

Support skill gems

Related base stats

The following support gems have stats related to blind:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Blind SupportBlind SupportSupport
Icon: x
Level: (1-20)
Cost & Reservation Multiplier: 110%
Requires Level 8Supports any skill that hits enemies.Supported Skills have 10% chance to Blind enemies on hit
Supported Skills have (0-38)% increased Blinding duration

Additional Effects From 1-20% Quality:
(0.5-10)% increased Blind Effect
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
8N/AyesN/A

Related quality stats

The following support gems have stats from quality related to blind:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Blind SupportBlind SupportSupport
Icon: x
Level: (1-20)
Cost & Reservation Multiplier: 110%
Requires Level 8Supports any skill that hits enemies.Supported Skills have 10% chance to Blind enemies on hit
Supported Skills have (0-38)% increased Blinding duration

Additional Effects From 1-20% Quality:
(0.5-10)% increased Blind Effect
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
8N/AyesN/A

Sources

Blind Immunity

Passive skills

These passive skills are related to Blind:

Template:Ascendancy passive table

Version history

Version Changes
1.2.0
  • Blind now reduces hit chance by 50% rather than by 75%.
1.0.0
  • Blinded players now have minimum light radius.

References

  1. Mark_GGG (November 5, 2012). "Mechanics thread". Official Path of Exile Forums. Retrieved September 2, 2014.