Ranger: Difference between revisions
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Entering The Ship Graveyard: "Life and death live side by side. This is a strange land." | Entering The Ship Graveyard: "Life and death live side by side. This is a strange land." | ||
Entering The Chamber of Sins: "Luxury and cruelty go hand in hand." | |||
On the | On releasing the darkness: "This shouldn't be happening. Not in the world I know." | ||
On the Sewers: "Life is nothing without death. That simple truth seems to be forgotten from time to time." | On the Sewers: "Life is nothing without death. That simple truth seems to be forgotten from time to time." | ||
On Solaris: "I've never felt further from what I know and love." | On Solaris: "I've never felt further from what I know and love." | ||
On Lunaris: "Piety, Piety, you've got so much to answer for." | On Lunaris: "Piety, Piety, you've got so much to answer for." | ||
On the Terraces: "I've not seen a wilderness like this before. There'll be some dark days ahead." | |||
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Gravicius, to the Ranger: "God gave this world to man, not to you, little girl." | Gravicius, to the Ranger: "God gave this world to man, not to you, little girl." | ||
====Unique NPC Dialogue==== | ====Unique NPC Dialogue==== |
Revision as of 19:48, 12 June 2016
![](/images/thumb/6/63/Ranger_select.jpg/300px-Ranger_select.jpg)
Padding silently through the dark forest, the lithe and stealthy ranger is at home. Long eschewing the company of men, she has turned her affections to the deep and wild wilderness, and she travels alone. Her time out away from the comfortable trappings of civilization has hardened her body and her spirit. It has also granted her the time and necessity to master a wide range of weapons. Despite her prowess on the battlefield, the Ranger is most comfortable hidden from view, felling her opponents from a distance with her mighty long bow. When cornered though, she fights as fiercely as a tigress with sword, dagger, mace, or whatever is at hand.
The Ranger is Path of Exile's pure dexterity class, which befits her slim and graceful appearance. She is agile and fast, darting in and out of combat to deliver vicious critical strikes that often fell her enemies in a single blow. Her natural quickness grants her a profound ability to avoid damage, and she tends to garb herself in light leathers and cloth. She has tremendous proficiency with ranged weapons, but she is as lethal as any man on the battlefield with a sword. The Ranger's starting stats are 14 STR, 32 DEX and 14 INT.
The equipment associated with the Ranger's dexterity are Caps/Hoods, Leather/Garbs/Tunics, Hide Gloves, Hide Boots, and Bucklers.
Base stats
Stat | Value |
---|---|
Intelligence | 14 |
Dexterity | 32 |
Strength | 14 |
Life | 57 |
Mana | 47 |
Damage per second | 3.9 |
Chance to hit | 92% |
Attacks per second* | 1.2 |
Main hand total combined damage | 2-5 |
Main hand physical damage | 2-5 |
Main hand accuracy rating | 64 |
Main hand critical strike damage multiplier* | 150% |
Endurance charges* | 0/3 |
Physical damage reduction per endurance charge* | 4% |
Additional elemental reduction per endurance charge* | 4% |
Frenzy charges* | 0/3 |
Attack speed increase per frenzy charge* | 4% |
Cast speed increase per frenzy charge* | 4% |
Damage modifier per frenzy charge* | 4% more |
Power charges* | 0/3 |
Critical strike chance increase per power charge* | 50% |
Evasion rating | 59 |
Chance to evade* | 32% |
Fire resistance* | 0% |
Cold resistance* | 0% |
Lightning resistance* | 0% |
Chaos resistance* | 0% |
Mana regen per second | 0.8 |
* Same for all classes as of 2.1.1d
Ascendancy classes
Rangers can specialise into one of these three Ascendancy classes:
![]() Deadeye |
![]() Raider |
![]() Pathfinder |
Text and Speech
The Ranger is voiced by New Zealand actress, Sophie Hambleton.
Quotes
Intro speech
"No life can be owned. Not a deer's. Not a rabbit's. And not mine. Every creature has a birth-given right to live however it will. However it can.
My right is to hunt. To feed off the wilderness in the understanding that, one day, will feed off me.
The fat lords of Oriath have no such understanding. They call me 'poacher' and 'thief'. Clap me in irons and haul me like cargo into exile. No matter. I'll make the forests and mountains of Wraeclast my new home. My freedom and my bow... that's all I need."
Character Dialogue
Achieving Level 2: "I'm still breathing: that's a good sign."
Achieving Level 3: "The worms will have to wait a bit longer for this meal."
Achieving Level 5: "Pain brings strength. That's nature for you."
Achieving Level 10: "As the prey grows more fierce, so must the Huntress."
Achieving Level 15: "One rung closer to the top of the food chain."
Achieving Level 20: "Looks like this land and I are coming to an understanding."
Achieving Level 30: "You've given me so much, Wraeclast -- what can I do for you?"
Entering The Prison: "There's no justice in a place like this. Only misery."
Entering The Ship Graveyard: "Life and death live side by side. This is a strange land."
Entering The Chamber of Sins: "Luxury and cruelty go hand in hand."
On releasing the darkness: "This shouldn't be happening. Not in the world I know."
On the Sewers: "Life is nothing without death. That simple truth seems to be forgotten from time to time."
On Solaris: "I've never felt further from what I know and love."
On Lunaris: "Piety, Piety, you've got so much to answer for."
On the Terraces: "I've not seen a wilderness like this before. There'll be some dark days ahead."
Having killed Brutus: "I've done for you what I would do for any wounded animal, Brutus."
Having killed Fairgraves: "You were a good man in a bad situation, Fairgraves."
Having killed Merveil: "Your love for a man...that's what did this to you, Merveil."
Having killed Kraityn: "The king of rats? A feast for rats now."
Having killed Alira: "I hate to pluck a pretty flower. Even a poisonous one like you."
Having killed Oak: "Do some good for once in your sorry life, bandit. Feed the worms."
Having killed Gravicius: "Without men like you around, Gravicius, this land just might start healing itself."
Having killed Piety: "Your death won't fix anything, Piety, but at least it won't get any worse."
Having killed Dominus: "Some of us live to regret our mistakes. Not you, Dominus. You had your chance."
Having killed Kaom: "One less little angry boy for the world to deal with."
Having killed Daresso: "The only love you had Daresso, was for yourself."
Full inventory: "That would only slow me down."
Using skills in town: "Can't see why I'd want to do that here."
On trying to drop a quest item: "I have a hunch I'll be needing this."
Out of mana: "My Mana is gone."
Not enough Strength: "I'll need to toughen up for that one."
Not enough Dexterity: "I need to sharpen the reflexes before I use that."
Not enough Intelligence: "I'm no fool, but this one's got me beat."
Occasionally, after killing a rare mob: "I give you to the earth."
Occasionally, after killing a rare mob: "Pruning a branch can save a tree."
Occasionally, after killing a rare mob: "I put you out of your misery."
Occasionally, after killing a rare mob: "Beauty will grow from your remains."
Trying to drop a quest item in town: "I have a hunch I'll be needing this."
Piety, to the Ranger(Crematorium): "Huntress, you are beatific because you answer to no-one. And that's why no-one will miss you.
Gravicius, to the Ranger: "God gave this world to man, not to you, little girl."
Unique NPC Dialogue
Nessa's Introduction: "I've seen you before, back in Oriath! Running like a frightened rabbit from my father and his gamekeepers. Fleet as a fox you were, even with that leg of prize venison over your shoulder. And from what I saw you do to Hillock, you've grown even faster since then. I'm Nessa, and I suppose I should thank you for ridding us of that putrid giant. I hope your speed never fails you, Ranger. It's all that stands between you and death, here in Wraeclast."
Bestel's introduction: A ravishing Ranger, relegated to rot in Wraeclast. That's the first line of the poem I'm writing about you, exile. Easy, girl. You could skewer a bloke with a look like that. The name's Bestel, captain of the good ship 'Merry Gull'. Alas, my Merry Gull is gone. My crew is gone. But my wits remain... after a fashion."
Maramoa's introduction: "You have the walk, the grace, of a woman who knows Death intimately. Men are born with that knowledge. We have to earn it. Yes, there's much that you and I might speak of but we have not the time now."