Power Siphon: Difference between revisions

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>Shalq
(3.10 buff. "Skill functions and interactions" section needs to be rewritten and expanded.)
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
Line 30: Line 30:
|static_stat5_id                        = skill_can_fire_wand_projectiles
|static_stat5_id                        = skill_can_fire_wand_projectiles
|static_stat5_value                      = 1
|static_stat5_value                      = 1
|stat_text                              = Deals (125-150.7)% of Base Attack Damage<br>Fires (4-7) additional Projectiles<br>20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy<br>+10% to Critical Strike Multiplier per Power Charge<br>20% increased Critical Strike Chance per Power Charge<br>Culling Strike
|stat_text                              = Deals (140-159)% of Base Attack Damage<br>Fires (4-7) additional Projectiles<br>20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy<br>+10% to Critical Strike Multiplier per Power Charge<br>20% increased Critical Strike Chance per Power Charge<br>Culling Strike
|quality_stat_text                      = 1% increased Damage
|quality_stat_text                      = 1% increased Damage
|static_quality_stat1_id                = damage_+%
|static_quality_stat1_id                = damage_+%
Line 37: Line 37:
|level1_level_requirement                = 12
|level1_level_requirement                = 12
|level1_mana_cost                        = 7
|level1_mana_cost                        = 7
|level1_damage_effectiveness            = 125
|level1_damage_effectiveness            = 140
|level1_damage_multiplier                = 125
|level1_damage_multiplier                = 140
|level1_stat_text                        = Fires 4 additional Projectiles
|level1_stat_text                        = Fires 4 additional Projectiles
|level1_stat1_id                        = number_of_additional_projectiles
|level1_stat1_id                        = number_of_additional_projectiles
Line 45: Line 45:
|level2_level_requirement                = 15
|level2_level_requirement                = 15
|level2_mana_cost                        = 7
|level2_mana_cost                        = 7
|level2_damage_effectiveness            = 126
|level2_damage_effectiveness            = 141
|level2_damage_multiplier                = 126.4
|level2_damage_multiplier                = 141
|level2_stat_text                        = Fires 4 additional Projectiles
|level2_stat_text                        = Fires 4 additional Projectiles
|level2_stat1_id                        = number_of_additional_projectiles
|level2_stat1_id                        = number_of_additional_projectiles
Line 53: Line 53:
|level3_level_requirement                = 19
|level3_level_requirement                = 19
|level3_mana_cost                        = 7
|level3_mana_cost                        = 7
|level3_damage_effectiveness            = 128
|level3_damage_effectiveness            = 142
|level3_damage_multiplier                = 127.7
|level3_damage_multiplier                = 142
|level3_stat_text                        = Fires 4 additional Projectiles
|level3_stat_text                        = Fires 4 additional Projectiles
|level3_stat1_id                        = number_of_additional_projectiles
|level3_stat1_id                        = number_of_additional_projectiles
Line 61: Line 61:
|level4_level_requirement                = 23
|level4_level_requirement                = 23
|level4_mana_cost                        = 8
|level4_mana_cost                        = 8
|level4_damage_effectiveness            = 129
|level4_damage_effectiveness            = 143
|level4_damage_multiplier                = 129.1
|level4_damage_multiplier                = 143
|level4_stat_text                        = Fires 4 additional Projectiles
|level4_stat_text                        = Fires 4 additional Projectiles
|level4_stat1_id                        = number_of_additional_projectiles
|level4_stat1_id                        = number_of_additional_projectiles
Line 69: Line 69:
|level5_level_requirement                = 27
|level5_level_requirement                = 27
|level5_mana_cost                        = 8
|level5_mana_cost                        = 8
|level5_damage_effectiveness            = 130
|level5_damage_effectiveness            = 144
|level5_damage_multiplier                = 130.4
|level5_damage_multiplier                = 144
|level5_stat_text                        = Fires 4 additional Projectiles
|level5_stat_text                        = Fires 4 additional Projectiles
|level5_stat1_id                        = number_of_additional_projectiles
|level5_stat1_id                        = number_of_additional_projectiles
Line 77: Line 77:
|level6_level_requirement                = 31
|level6_level_requirement                = 31
|level6_mana_cost                        = 8
|level6_mana_cost                        = 8
|level6_damage_effectiveness            = 132
|level6_damage_effectiveness            = 145
|level6_damage_multiplier                = 131.8
|level6_damage_multiplier                = 145
|level6_stat_text                        = Fires 5 additional Projectiles
|level6_stat_text                        = Fires 5 additional Projectiles
|level6_stat1_id                        = number_of_additional_projectiles
|level6_stat1_id                        = number_of_additional_projectiles
Line 85: Line 85:
|level7_level_requirement                = 35
|level7_level_requirement                = 35
|level7_mana_cost                        = 8
|level7_mana_cost                        = 8
|level7_damage_effectiveness            = 133
|level7_damage_effectiveness            = 146
|level7_damage_multiplier                = 133.1
|level7_damage_multiplier                = 146
|level7_stat_text                        = Fires 5 additional Projectiles
|level7_stat_text                        = Fires 5 additional Projectiles
|level7_stat1_id                        = number_of_additional_projectiles
|level7_stat1_id                        = number_of_additional_projectiles
Line 93: Line 93:
|level8_level_requirement                = 38
|level8_level_requirement                = 38
|level8_mana_cost                        = 8
|level8_mana_cost                        = 8
|level8_damage_effectiveness            = 135
|level8_damage_effectiveness            = 147
|level8_damage_multiplier                = 134.5
|level8_damage_multiplier                = 147
|level8_stat_text                        = Fires 5 additional Projectiles
|level8_stat_text                        = Fires 5 additional Projectiles
|level8_stat1_id                        = number_of_additional_projectiles
|level8_stat1_id                        = number_of_additional_projectiles
Line 101: Line 101:
|level9_level_requirement                = 41
|level9_level_requirement                = 41
|level9_mana_cost                        = 9
|level9_mana_cost                        = 9
|level9_damage_effectiveness            = 136
|level9_damage_effectiveness            = 148
|level9_damage_multiplier                = 135.8
|level9_damage_multiplier                = 148
|level9_stat_text                        = Fires 5 additional Projectiles
|level9_stat_text                        = Fires 5 additional Projectiles
|level9_stat1_id                        = number_of_additional_projectiles
|level9_stat1_id                        = number_of_additional_projectiles
Line 109: Line 109:
|level10_level_requirement              = 44
|level10_level_requirement              = 44
|level10_mana_cost                      = 9
|level10_mana_cost                      = 9
|level10_damage_effectiveness            = 137
|level10_damage_effectiveness            = 149
|level10_damage_multiplier              = 137.2
|level10_damage_multiplier              = 149
|level10_stat_text                      = Fires 5 additional Projectiles
|level10_stat_text                      = Fires 5 additional Projectiles
|level10_stat1_id                        = number_of_additional_projectiles
|level10_stat1_id                        = number_of_additional_projectiles
Line 117: Line 117:
|level11_level_requirement              = 47
|level11_level_requirement              = 47
|level11_mana_cost                      = 9
|level11_mana_cost                      = 9
|level11_damage_effectiveness            = 139
|level11_damage_effectiveness            = 150
|level11_damage_multiplier              = 138.5
|level11_damage_multiplier              = 150
|level11_stat_text                      = Fires 6 additional Projectiles
|level11_stat_text                      = Fires 6 additional Projectiles
|level11_stat1_id                        = number_of_additional_projectiles
|level11_stat1_id                        = number_of_additional_projectiles
Line 125: Line 125:
|level12_level_requirement              = 50
|level12_level_requirement              = 50
|level12_mana_cost                      = 9
|level12_mana_cost                      = 9
|level12_damage_effectiveness            = 140
|level12_damage_effectiveness            = 151
|level12_damage_multiplier              = 139.9
|level12_damage_multiplier              = 151
|level12_stat_text                      = Fires 6 additional Projectiles
|level12_stat_text                      = Fires 6 additional Projectiles
|level12_stat1_id                        = number_of_additional_projectiles
|level12_stat1_id                        = number_of_additional_projectiles
Line 133: Line 133:
|level13_level_requirement              = 53
|level13_level_requirement              = 53
|level13_mana_cost                      = 9
|level13_mana_cost                      = 9
|level13_damage_effectiveness            = 141
|level13_damage_effectiveness            = 152
|level13_damage_multiplier              = 141.2
|level13_damage_multiplier              = 152
|level13_stat_text                      = Fires 6 additional Projectiles
|level13_stat_text                      = Fires 6 additional Projectiles
|level13_stat1_id                        = number_of_additional_projectiles
|level13_stat1_id                        = number_of_additional_projectiles
Line 141: Line 141:
|level14_level_requirement              = 56
|level14_level_requirement              = 56
|level14_mana_cost                      = 10
|level14_mana_cost                      = 10
|level14_damage_effectiveness            = 143
|level14_damage_effectiveness            = 153
|level14_damage_multiplier              = 142.6
|level14_damage_multiplier              = 153
|level14_stat_text                      = Fires 6 additional Projectiles
|level14_stat_text                      = Fires 6 additional Projectiles
|level14_stat1_id                        = number_of_additional_projectiles
|level14_stat1_id                        = number_of_additional_projectiles
Line 149: Line 149:
|level15_level_requirement              = 59
|level15_level_requirement              = 59
|level15_mana_cost                      = 10
|level15_mana_cost                      = 10
|level15_damage_effectiveness            = 144
|level15_damage_effectiveness            = 154
|level15_damage_multiplier              = 143.9
|level15_damage_multiplier              = 154
|level15_stat_text                      = Fires 6 additional Projectiles
|level15_stat_text                      = Fires 6 additional Projectiles
|level15_stat1_id                        = number_of_additional_projectiles
|level15_stat1_id                        = number_of_additional_projectiles
Line 157: Line 157:
|level16_level_requirement              = 62
|level16_level_requirement              = 62
|level16_mana_cost                      = 10
|level16_mana_cost                      = 10
|level16_damage_effectiveness            = 145
|level16_damage_effectiveness            = 155
|level16_damage_multiplier              = 145.3
|level16_damage_multiplier              = 155
|level16_stat_text                      = Fires 7 additional Projectiles
|level16_stat_text                      = Fires 7 additional Projectiles
|level16_stat1_id                        = number_of_additional_projectiles
|level16_stat1_id                        = number_of_additional_projectiles
Line 165: Line 165:
|level17_level_requirement              = 64
|level17_level_requirement              = 64
|level17_mana_cost                      = 10
|level17_mana_cost                      = 10
|level17_damage_effectiveness            = 147
|level17_damage_effectiveness            = 156
|level17_damage_multiplier              = 146.6
|level17_damage_multiplier              = 156
|level17_stat_text                      = Fires 7 additional Projectiles
|level17_stat_text                      = Fires 7 additional Projectiles
|level17_stat1_id                        = number_of_additional_projectiles
|level17_stat1_id                        = number_of_additional_projectiles
Line 173: Line 173:
|level18_level_requirement              = 66
|level18_level_requirement              = 66
|level18_mana_cost                      = 10
|level18_mana_cost                      = 10
|level18_damage_effectiveness            = 148
|level18_damage_effectiveness            = 157
|level18_damage_multiplier              = 148
|level18_damage_multiplier              = 157
|level18_stat_text                      = Fires 7 additional Projectiles
|level18_stat_text                      = Fires 7 additional Projectiles
|level18_stat1_id                        = number_of_additional_projectiles
|level18_stat1_id                        = number_of_additional_projectiles
Line 181: Line 181:
|level19_level_requirement              = 68
|level19_level_requirement              = 68
|level19_mana_cost                      = 11
|level19_mana_cost                      = 11
|level19_damage_effectiveness            = 149
|level19_damage_effectiveness            = 158
|level19_damage_multiplier              = 149.3
|level19_damage_multiplier              = 158
|level19_stat_text                      = Fires 7 additional Projectiles
|level19_stat_text                      = Fires 7 additional Projectiles
|level19_stat1_id                        = number_of_additional_projectiles
|level19_stat1_id                        = number_of_additional_projectiles
Line 189: Line 189:
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_mana_cost                      = 11
|level20_mana_cost                      = 11
|level20_damage_effectiveness            = 151
|level20_damage_effectiveness            = 159
|level20_damage_multiplier              = 150.7
|level20_damage_multiplier              = 159
|level20_stat_text                      = Fires 7 additional Projectiles
|level20_stat_text                      = Fires 7 additional Projectiles
|level20_stat1_id                        = number_of_additional_projectiles
|level20_stat1_id                        = number_of_additional_projectiles
Line 197: Line 197:
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_mana_cost                      = 11
|level21_mana_cost                      = 11
|level21_damage_effectiveness            = 152
|level21_damage_effectiveness            = 160
|level21_damage_multiplier              = 152
|level21_damage_multiplier              = 160
|level21_stat_text                      = Fires 8 additional Projectiles
|level21_stat_text                      = Fires 8 additional Projectiles
|level21_stat1_id                        = number_of_additional_projectiles
|level21_stat1_id                        = number_of_additional_projectiles
Line 205: Line 205:
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_mana_cost                      = 11
|level22_mana_cost                      = 11
|level22_damage_effectiveness            = 153
|level22_damage_effectiveness            = 161
|level22_damage_multiplier              = 153.4
|level22_damage_multiplier              = 161
|level22_stat_text                      = Fires 8 additional Projectiles
|level22_stat_text                      = Fires 8 additional Projectiles
|level22_stat1_id                        = number_of_additional_projectiles
|level22_stat1_id                        = number_of_additional_projectiles
Line 213: Line 213:
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_mana_cost                      = 11
|level23_mana_cost                      = 11
|level23_damage_effectiveness            = 155
|level23_damage_effectiveness            = 162
|level23_damage_multiplier              = 154.7
|level23_damage_multiplier              = 162
|level23_stat_text                      = Fires 8 additional Projectiles
|level23_stat_text                      = Fires 8 additional Projectiles
|level23_stat1_id                        = number_of_additional_projectiles
|level23_stat1_id                        = number_of_additional_projectiles
Line 221: Line 221:
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_mana_cost                      = 11
|level24_mana_cost                      = 11
|level24_damage_effectiveness            = 156
|level24_damage_effectiveness            = 163
|level24_damage_multiplier              = 156.1
|level24_damage_multiplier              = 163
|level24_stat_text                      = Fires 8 additional Projectiles
|level24_stat_text                      = Fires 8 additional Projectiles
|level24_stat1_id                        = number_of_additional_projectiles
|level24_stat1_id                        = number_of_additional_projectiles
Line 229: Line 229:
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_mana_cost                      = 11
|level25_mana_cost                      = 11
|level25_damage_effectiveness            = 157
|level25_damage_effectiveness            = 164
|level25_damage_multiplier              = 157.4
|level25_damage_multiplier              = 164
|level25_stat_text                      = Fires 8 additional Projectiles
|level25_stat_text                      = Fires 8 additional Projectiles
|level25_stat1_id                        = number_of_additional_projectiles
|level25_stat1_id                        = number_of_additional_projectiles
Line 237: Line 237:
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_mana_cost                      = 12
|level26_mana_cost                      = 12
|level26_damage_effectiveness            = 159
|level26_damage_effectiveness            = 165
|level26_damage_multiplier              = 158.8
|level26_damage_multiplier              = 165
|level26_stat_text                      = Fires 9 additional Projectiles
|level26_stat_text                      = Fires 9 additional Projectiles
|level26_stat1_id                        = number_of_additional_projectiles
|level26_stat1_id                        = number_of_additional_projectiles
Line 245: Line 245:
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_mana_cost                      = 12
|level27_mana_cost                      = 12
|level27_damage_effectiveness            = 160
|level27_damage_effectiveness            = 166
|level27_damage_multiplier              = 160.1
|level27_damage_multiplier              = 166
|level27_stat_text                      = Fires 9 additional Projectiles
|level27_stat_text                      = Fires 9 additional Projectiles
|level27_stat1_id                        = number_of_additional_projectiles
|level27_stat1_id                        = number_of_additional_projectiles
Line 253: Line 253:
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_mana_cost                      = 12
|level28_mana_cost                      = 12
|level28_damage_effectiveness            = 162
|level28_damage_effectiveness            = 167
|level28_damage_multiplier              = 161.5
|level28_damage_multiplier              = 167
|level28_stat_text                      = Fires 9 additional Projectiles
|level28_stat_text                      = Fires 9 additional Projectiles
|level28_stat1_id                        = number_of_additional_projectiles
|level28_stat1_id                        = number_of_additional_projectiles
Line 261: Line 261:
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_mana_cost                      = 12
|level29_mana_cost                      = 12
|level29_damage_effectiveness            = 163
|level29_damage_effectiveness            = 168
|level29_damage_multiplier              = 162.8
|level29_damage_multiplier              = 168
|level29_stat_text                      = Fires 9 additional Projectiles
|level29_stat_text                      = Fires 9 additional Projectiles
|level29_stat1_id                        = number_of_additional_projectiles
|level29_stat1_id                        = number_of_additional_projectiles
Line 269: Line 269:
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_mana_cost                      = 12
|level30_mana_cost                      = 12
|level30_damage_effectiveness            = 164
|level30_damage_effectiveness            = 169
|level30_damage_multiplier              = 164.2
|level30_damage_multiplier              = 169
|level30_stat_text                      = Fires 9 additional Projectiles
|level30_stat_text                      = Fires 9 additional Projectiles
|level30_stat1_id                        = number_of_additional_projectiles
|level30_stat1_id                        = number_of_additional_projectiles
Line 277: Line 277:
|level31_level_requirement              = 91
|level31_level_requirement              = 91
|level31_mana_cost                      = 12
|level31_mana_cost                      = 12
|level31_damage_effectiveness            = 165
|level31_damage_effectiveness            = 170
|level31_damage_multiplier              = 164.9
|level31_damage_multiplier              = 169.5
|level31_stat_text                      = Fires 10 additional Projectiles
|level31_stat_text                      = Fires 10 additional Projectiles
|level31_stat1_id                        = number_of_additional_projectiles
|level31_stat1_id                        = number_of_additional_projectiles
Line 285: Line 285:
|level32_level_requirement              = 92
|level32_level_requirement              = 92
|level32_mana_cost                      = 13
|level32_mana_cost                      = 13
|level32_damage_effectiveness            = 166
|level32_damage_effectiveness            = 170
|level32_damage_multiplier              = 165.6
|level32_damage_multiplier              = 170
|level32_stat_text                      = Fires 10 additional Projectiles
|level32_stat_text                      = Fires 10 additional Projectiles
|level32_stat1_id                        = number_of_additional_projectiles
|level32_stat1_id                        = number_of_additional_projectiles
Line 293: Line 293:
|level33_level_requirement              = 93
|level33_level_requirement              = 93
|level33_mana_cost                      = 13
|level33_mana_cost                      = 13
|level33_damage_effectiveness            = 166
|level33_damage_effectiveness            = 171
|level33_damage_multiplier              = 166.3
|level33_damage_multiplier              = 170.5
|level33_stat_text                      = Fires 10 additional Projectiles
|level33_stat_text                      = Fires 10 additional Projectiles
|level33_stat1_id                        = number_of_additional_projectiles
|level33_stat1_id                        = number_of_additional_projectiles
Line 301: Line 301:
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_mana_cost                      = 13
|level34_mana_cost                      = 13
|level34_damage_effectiveness            = 167
|level34_damage_effectiveness            = 171
|level34_damage_multiplier              = 167
|level34_damage_multiplier              = 171
|level34_stat_text                      = Fires 10 additional Projectiles
|level34_stat_text                      = Fires 10 additional Projectiles
|level34_stat1_id                        = number_of_additional_projectiles
|level34_stat1_id                        = number_of_additional_projectiles
Line 309: Line 309:
|level35_level_requirement              = 95
|level35_level_requirement              = 95
|level35_mana_cost                      = 13
|level35_mana_cost                      = 13
|level35_damage_effectiveness            = 168
|level35_damage_effectiveness            = 172
|level35_damage_multiplier              = 167.7
|level35_damage_multiplier              = 171.5
|level35_stat_text                      = Fires 10 additional Projectiles
|level35_stat_text                      = Fires 10 additional Projectiles
|level35_stat1_id                        = number_of_additional_projectiles
|level35_stat1_id                        = number_of_additional_projectiles
Line 317: Line 317:
|level36_level_requirement              = 96
|level36_level_requirement              = 96
|level36_mana_cost                      = 13
|level36_mana_cost                      = 13
|level36_damage_effectiveness            = 168
|level36_damage_effectiveness            = 172
|level36_damage_multiplier              = 168.4
|level36_damage_multiplier              = 172
|level36_stat_text                      = Fires 11 additional Projectiles
|level36_stat_text                      = Fires 11 additional Projectiles
|level36_stat1_id                        = number_of_additional_projectiles
|level36_stat1_id                        = number_of_additional_projectiles
Line 325: Line 325:
|level37_level_requirement              = 97
|level37_level_requirement              = 97
|level37_mana_cost                      = 13
|level37_mana_cost                      = 13
|level37_damage_effectiveness            = 169
|level37_damage_effectiveness            = 173
|level37_damage_multiplier              = 169.1
|level37_damage_multiplier              = 172.5
|level37_stat_text                      = Fires 11 additional Projectiles
|level37_stat_text                      = Fires 11 additional Projectiles
|level37_stat1_id                        = number_of_additional_projectiles
|level37_stat1_id                        = number_of_additional_projectiles
Line 333: Line 333:
|level38_level_requirement              = 98
|level38_level_requirement              = 98
|level38_mana_cost                      = 13
|level38_mana_cost                      = 13
|level38_damage_effectiveness            = 170
|level38_damage_effectiveness            = 173
|level38_damage_multiplier              = 169.8
|level38_damage_multiplier              = 173
|level38_stat_text                      = Fires 11 additional Projectiles
|level38_stat_text                      = Fires 11 additional Projectiles
|level38_stat1_id                        = number_of_additional_projectiles
|level38_stat1_id                        = number_of_additional_projectiles
Line 341: Line 341:
|level39_level_requirement              = 99
|level39_level_requirement              = 99
|level39_mana_cost                      = 13
|level39_mana_cost                      = 13
|level39_damage_effectiveness            = 171
|level39_damage_effectiveness            = 174
|level39_damage_multiplier              = 170.5
|level39_damage_multiplier              = 173.5
|level39_stat_text                      = Fires 11 additional Projectiles
|level39_stat_text                      = Fires 11 additional Projectiles
|level39_stat1_id                        = number_of_additional_projectiles
|level39_stat1_id                        = number_of_additional_projectiles
Line 349: Line 349:
|level40_level_requirement              = 100
|level40_level_requirement              = 100
|level40_mana_cost                      = 13
|level40_mana_cost                      = 13
|level40_damage_effectiveness            = 171
|level40_damage_effectiveness            = 174
|level40_damage_multiplier              = 171.2
|level40_damage_multiplier              = 174
|level40_stat_text                      = Fires 11 additional Projectiles
|level40_stat_text                      = Fires 11 additional Projectiles
|level40_stat1_id                        = number_of_additional_projectiles
|level40_stat1_id                        = number_of_additional_projectiles

Revision as of 18:33, 13 March 2020

Power SiphonPower Siphon of the Archmage
Power SiphonAttack, Projectile
Level: (1-20)
Attack Damage: (140-159)% of base
Effectiveness of Added Damage: (140-159)%
Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Deals (140-159)% of Base Attack Damage
Fires (4-7) additional Projectiles
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
+10% to Critical Strike Multiplier per Power Charge
20% increased Critical Strike Chance per Power Charge
Culling Strike
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 12
Vendor Prices
Normal1x Orb of Transmutation
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemPowerSiphon

For the Vaal-themed counterpart, see Vaal Power Siphon.

Power Siphon is an attack skill. This wand skill fires a volley of projectiles that are are both empowered by and generate power charges. Projectiles also have Culling Strike.

Skill functions and interactions

This article needs cleanup to meet quality standards.

Please help improve this article if you can.

This skill interacts heavily with power charges, benefiting from them more than your average skill while also generating them. Projectiles fired by this skill have a chance to generate power charges on hit against rare or unique enemies. The skill also applies a very brief debuff to all enemies hit that will grant you a power charge if they die. The duration is notably so short that by the time your second attack reaches them it will have expired. The amount of power charges you can gain from this debuff is limited to one per attack, with no exception.

The skill also receives a 10% increase to its critical strike multiplier and 20% increased critical strike chance for each power charge you have. Additionally this skill has culling strike, causing it to instantly kill enemies that had 10% or less life before being hit as well as enemies reduced to that threshold from the hit. This means that a hit that would normally deal 93% of an enemies total life would instead kill them. When dual wielding wands, Power Siphon will alternate between firing each weapon.

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
Damage
Effectiveness
Attack
Damage
ProjectilesExp.Total Exp.
112337140%140%N/A00
215397141%141%N/A1524915249
319487142%142%N/A4151756766
423568143%143%N/A81983138749
527648144%144%N/A147968286717
631738145%145%N/A250557537274
735818146%146%N/A405086942360
838888147%147%N/A4477181390078
941949148%148%N/A6153182005396
10441009149%149%N/A8346392840035
11471069150%150%N/A15707604410795
12501139151%151%N/A16339876044782
13531199152%152%N/A21510308195812
145612510153%153%N/A281218911008001
155913210154%154%N/A509936016107361
166213810155%155%N/A940073125508092
176414210156%156%N/A1527336640781458
186614610157%157%N/A2628658267068040
196815111158%158%N/A62890590129958630
207015511159%159%N/A212046017342004647
217215911160%160%N/AN/AN/A
2274N/A11161%161%N/AN/AN/A
2376N/A11162%162%N/AN/AN/A
2478N/A11163%163%N/AN/AN/A
2580N/A11164%164%N/AN/AN/A
2682N/A12165%165%N/AN/AN/A
2784N/A12166%166%N/AN/AN/A
2886N/A12167%167%N/AN/AN/A
2988N/A12168%168%N/AN/AN/A
3090N/A12169%169%N/AN/AN/A
3191N/A12170%169.5%N/AN/AN/A
3292N/A13170%170%N/AN/AN/A
3393N/A13171%170.5%N/AN/AN/A
3494N/A13171%171%N/AN/AN/A
3595N/A13172%171.5%N/AN/AN/A
3696N/A13172%172%N/AN/AN/A
3797N/A13173%172.5%N/AN/AN/A
3898N/A13173%173%N/AN/AN/A
3999N/A13174%173.5%N/AN/AN/A
40100N/A13174%174%N/AN/AN/A

Item acquisition

Power Siphon can drop anywhere.

Recipes

Power Siphon can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Power Siphon.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Power Siphon Additional Projectiles 166Merciless LabyrinthPower Siphon fires at up to 1 additional targethelmet 75
Enchantment Power Siphon Additional Projectiles 275Eternal LabyrinthPower Siphon fires at up to 2 additional targetshelmet 75
Enchantment Power Siphon Attack Speed 166Merciless Labyrinth10% increased Power Siphon Attack Speedhelmet 75
Enchantment Power Siphon Attack Speed 275Eternal Labyrinth15% increased Power Siphon Attack Speedhelmet 75
Enchantment Power Siphon Damage 166Merciless Labyrinth25% increased Power Siphon Damagehelmet 75
Enchantment Power Siphon Damage 275Eternal Labyrinth40% increased Power Siphon Damagehelmet 75
Enchantment Power Siphon Percent Chance To Gain Power Charge On Kill 166Merciless Labyrinth30% Chance to gain an additional Power Charge on Kill with Power Siphonhelmet 75
Enchantment Power Siphon Percent Chance To Gain Power Charge On Kill 275Eternal Labyrinth45% Chance to gain an additional Power Charge on Kill with Power Siphonhelmet 75

Version history

Version Changes
3.10.0
  • Now deals base damage and has an added damage effectiveness of 140% at gem level 1 (from 125%), up to 159% at gem level 20 (from 150%).
3.3.0
  • Now has an added damage effectiveness and base damage of 125% at gem level 1 (down from 130%), up to 150.7% at gem level 20 (down from 160.4%).
  • Now has a mana cost of 7 at gem level 1 (down from 13), up to 11 at gem level 20 (down from 15).
  • "Now has 20% increased critical strike chance per power charge. "
  • "Now has +10% to critical strike multiplier per power charge. "
  • Now has 20% chance to gain a power charge when you hit a rare or unique enemy.
  • Now fires 4 additional projectiles at gem level 1, up to 7 at gem level 20.
  • Now automatically targets enemies in front of you. Each projectile will target a different enemy.
2.1.0
  • Power Siphon has had its base damage increased by a flat 5% at all levels.
2.0.0
  • Now grants 1% increased damage per 1% quality (was 0.75% per 1%).
1.2.0
  • Mana cost has been reduced
1.1.0b
  • Fixed a bug where the Templar's Power Siphon was not working correctly.
0.9.13h
  • Fixed a bug with the graphical effect.
0.9.12qq
  • Damage modifiers factored into Damage Effectiveness rather than being listed as separate stats.
0.9.12e
  • Fixed a client and server crash related to Power Siphon.
0.9.12
0.9.9
  • Fixed a bug where Power Siphon could not break barrels.
0.9.7d
  • Power Siphon now works on shattered enemies correctly.
0.9.7
  • Power Siphon now acts like Infernal Blow in that it counts kills that occur a short time after
    the skill is used (so that it's useful in party situations).
  • It also now has the Culling Strike effect.
  • Power Siphon now works correctly with the Multiple Projectiles support gem.
0.9.6
  • Power Siphon has been added to the game.

References

ru:Перелив энергии