Lure: Difference between revisions

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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.11.0}}
{{Version history table row|3.11.0|
* Introduced to the game. At that time acquire from {{il|Primal Crushclaw Bulb}}'s random crafting outcome
* Introduced to the game. At that time acquire from {{il|Primal Crushclaw Bulb}}'s random crafting outcome
}}
{{Version history table end}}
{{Version history table end}}



Revision as of 10:40, 25 July 2022

A lure is a type of map fragment. It can be placed alongside a map in the Map DeviceMap DeviceHideout ItemCreates an object in your hideout2 Variations to augment it.

Lures function like Bestiary Scarabs, but offer greater specificity over which types of beasts will be encountered. Each lure adds four red beasts from their respective families into the map instance:

Lures cannot be used in conjunction with Bestiary Scarabs.

List of lures

ItemStats

Item acquisition

  • Lures can be dropped from Heist reward chests.
  • Lures can be Horticrafted:
    • Primal Crushclaw - Change a Unique Bestiary item or item with an Aspect into Lures of the same beast family

Version history

Version Changes
3.11.0
  • Introduced to the game. At that time acquire from Primal Crushclaw BulbPrimal Crushclaw BulbStack Size: 100
    Seed Tier: 3
    Spawns a level ? Monster when Harvested
    Provides ? Units of Raw Primal Lifeforce when Harvested
    Can be Harvested after 9 Growth Cycles
    Consumes (50%) Wild Units of Condensed Lifeforce per Growth Cycle
    Consumes (50%) Vivid Units of Condensed Lifeforce per Growth Cycle
    Requires 4 Adjacent Primal Seeds of at least Tier 2 to Grow
    Allows you to exchange a Unique, Bestiary or Harbinger item for a related item when HarvestedShift click to unstack.
    's random crafting outcome

ru:Приманка