Blade Flurry: Difference between revisions
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Line 20: | Line 20: | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 28 | |required_level = 28 | ||
|quality_type1_weight = 50 | |quality_type1_weight = 50 | ||
|quality_type1_stat_text = 0.5% increased Attack Speed | |quality_type1_stat_text = 0.5% increased Attack Speed | ||
Line 33: | Line 32: | ||
|quality_type3_stat1_id = blade_flurry_elemental_damage_+%_while_channeling | |quality_type3_stat1_id = blade_flurry_elemental_damage_+%_while_channeling | ||
|quality_type3_stat1_value = 2000 | |quality_type3_stat1_value = 2000 | ||
| | |static_cost_amounts = 4 | ||
|static_cost_types = Mana | |||
|static_attack_speed_multiplier = 160 | |static_attack_speed_multiplier = 160 | ||
|static_stat1_id = charged_attack_damage_per_stack_+%_final | |static_stat1_id = charged_attack_damage_per_stack_+%_final | ||
Line 43: | Line 43: | ||
|static_stat4_id = skill_can_add_multiple_charges_per_action | |static_stat4_id = skill_can_add_multiple_charges_per_action | ||
|static_stat4_value = 1 | |static_stat4_value = 1 | ||
|stat_text = | |stat_text = 20% more Damage with Hits and Ailments for each stage<br>(14-75) to (20-113) Added Attack Physical Damage | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 28 | |level1_level_requirement = 28 | ||
Line 56: | Line 56: | ||
|level2_level_requirement = 31 | |level2_level_requirement = 31 | ||
|level2_damage_effectiveness = 33 | |level2_damage_effectiveness = 33 | ||
|level2_damage_multiplier = 32. | |level2_damage_multiplier = 32.9 | ||
|level2_stat_text = 16 to 24 Added Attack Physical Damage | |level2_stat_text = 16 to 24 Added Attack Physical Damage | ||
|level2_stat1_id = attack_minimum_added_physical_damage | |level2_stat1_id = attack_minimum_added_physical_damage | ||
Line 64: | Line 64: | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 34 | |level3_level_requirement = 34 | ||
|level3_damage_effectiveness = | |level3_damage_effectiveness = 34 | ||
|level3_damage_multiplier = 33. | |level3_damage_multiplier = 33.8 | ||
|level3_stat_text = 18 to 27 Added Attack Physical Damage | |level3_stat_text = 18 to 27 Added Attack Physical Damage | ||
|level3_stat1_id = attack_minimum_added_physical_damage | |level3_stat1_id = attack_minimum_added_physical_damage | ||
Line 73: | Line 73: | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 37 | |level4_level_requirement = 37 | ||
|level4_damage_effectiveness = | |level4_damage_effectiveness = 35 | ||
|level4_damage_multiplier = 34. | |level4_damage_multiplier = 34.7 | ||
|level4_stat_text = 21 to 31 Added Attack Physical Damage | |level4_stat_text = 21 to 31 Added Attack Physical Damage | ||
|level4_stat1_id = attack_minimum_added_physical_damage | |level4_stat1_id = attack_minimum_added_physical_damage | ||
Line 82: | Line 82: | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 40 | |level5_level_requirement = 40 | ||
|level5_damage_effectiveness = | |level5_damage_effectiveness = 36 | ||
|level5_damage_multiplier = | |level5_damage_multiplier = 35.6 | ||
|level5_stat_text = 24 to 35 Added Attack Physical Damage | |level5_stat_text = 24 to 35 Added Attack Physical Damage | ||
|level5_stat1_id = attack_minimum_added_physical_damage | |level5_stat1_id = attack_minimum_added_physical_damage | ||
Line 91: | Line 91: | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 42 | |level6_level_requirement = 42 | ||
|level6_damage_effectiveness = | |level6_damage_effectiveness = 36 | ||
|level6_damage_multiplier = | |level6_damage_multiplier = 36.5 | ||
|level6_stat_text = 26 to 39 Added Attack Physical Damage | |level6_stat_text = 26 to 39 Added Attack Physical Damage | ||
|level6_stat1_id = attack_minimum_added_physical_damage | |level6_stat1_id = attack_minimum_added_physical_damage | ||
Line 100: | Line 100: | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 44 | |level7_level_requirement = 44 | ||
|level7_damage_effectiveness = | |level7_damage_effectiveness = 37 | ||
|level7_damage_multiplier = | |level7_damage_multiplier = 37.4 | ||
|level7_stat_text = 28 to 42 Added Attack Physical Damage | |level7_stat_text = 28 to 42 Added Attack Physical Damage | ||
|level7_stat1_id = attack_minimum_added_physical_damage | |level7_stat1_id = attack_minimum_added_physical_damage | ||
Line 109: | Line 109: | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 46 | |level8_level_requirement = 46 | ||
|level8_damage_effectiveness = | |level8_damage_effectiveness = 38 | ||
|level8_damage_multiplier = | |level8_damage_multiplier = 38.3 | ||
|level8_stat_text = 30 to 46 Added Attack Physical Damage | |level8_stat_text = 30 to 46 Added Attack Physical Damage | ||
|level8_stat1_id = attack_minimum_added_physical_damage | |level8_stat1_id = attack_minimum_added_physical_damage | ||
Line 118: | Line 118: | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 48 | |level9_level_requirement = 48 | ||
|level9_damage_effectiveness = | |level9_damage_effectiveness = 39 | ||
|level9_damage_multiplier = | |level9_damage_multiplier = 39.2 | ||
|level9_stat_text = 33 to 49 Added Attack Physical Damage | |level9_stat_text = 33 to 49 Added Attack Physical Damage | ||
|level9_stat1_id = attack_minimum_added_physical_damage | |level9_stat1_id = attack_minimum_added_physical_damage | ||
Line 127: | Line 127: | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 50 | |level10_level_requirement = 50 | ||
|level10_damage_effectiveness = | |level10_damage_effectiveness = 40 | ||
|level10_damage_multiplier = | |level10_damage_multiplier = 40.1 | ||
|level10_stat_text = 36 to 54 Added Attack Physical Damage | |level10_stat_text = 36 to 54 Added Attack Physical Damage | ||
|level10_stat1_id = attack_minimum_added_physical_damage | |level10_stat1_id = attack_minimum_added_physical_damage | ||
Line 136: | Line 136: | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 52 | |level11_level_requirement = 52 | ||
|level11_damage_effectiveness = | |level11_damage_effectiveness = 41 | ||
|level11_damage_multiplier = | |level11_damage_multiplier = 40.9 | ||
|level11_stat_text = 39 to 58 Added Attack Physical Damage | |level11_stat_text = 39 to 58 Added Attack Physical Damage | ||
|level11_stat1_id = attack_minimum_added_physical_damage | |level11_stat1_id = attack_minimum_added_physical_damage | ||
Line 145: | Line 145: | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 54 | |level12_level_requirement = 54 | ||
|level12_damage_effectiveness = | |level12_damage_effectiveness = 42 | ||
|level12_damage_multiplier = | |level12_damage_multiplier = 41.8 | ||
|level12_stat_text = 42 to 63 Added Attack Physical Damage | |level12_stat_text = 42 to 63 Added Attack Physical Damage | ||
|level12_stat1_id = attack_minimum_added_physical_damage | |level12_stat1_id = attack_minimum_added_physical_damage | ||
Line 154: | Line 154: | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 56 | |level13_level_requirement = 56 | ||
|level13_damage_effectiveness = | |level13_damage_effectiveness = 43 | ||
|level13_damage_multiplier = | |level13_damage_multiplier = 42.7 | ||
|level13_stat_text = 45 to 68 Added Attack Physical Damage | |level13_stat_text = 45 to 68 Added Attack Physical Damage | ||
|level13_stat1_id = attack_minimum_added_physical_damage | |level13_stat1_id = attack_minimum_added_physical_damage | ||
Line 163: | Line 163: | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 58 | |level14_level_requirement = 58 | ||
|level14_damage_effectiveness = | |level14_damage_effectiveness = 44 | ||
|level14_damage_multiplier = | |level14_damage_multiplier = 43.6 | ||
|level14_stat_text = 49 to 73 Added Attack Physical Damage | |level14_stat_text = 49 to 73 Added Attack Physical Damage | ||
|level14_stat1_id = attack_minimum_added_physical_damage | |level14_stat1_id = attack_minimum_added_physical_damage | ||
Line 172: | Line 172: | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 60 | |level15_level_requirement = 60 | ||
|level15_damage_effectiveness = | |level15_damage_effectiveness = 45 | ||
|level15_damage_multiplier = | |level15_damage_multiplier = 44.5 | ||
|level15_stat_text = 52 to 79 Added Attack Physical Damage | |level15_stat_text = 52 to 79 Added Attack Physical Damage | ||
|level15_stat1_id = attack_minimum_added_physical_damage | |level15_stat1_id = attack_minimum_added_physical_damage | ||
Line 181: | Line 181: | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 62 | |level16_level_requirement = 62 | ||
|level16_damage_effectiveness = | |level16_damage_effectiveness = 45 | ||
|level16_damage_multiplier = | |level16_damage_multiplier = 45.4 | ||
|level16_stat_text = 56 to 85 Added Attack Physical Damage | |level16_stat_text = 56 to 85 Added Attack Physical Damage | ||
|level16_stat1_id = attack_minimum_added_physical_damage | |level16_stat1_id = attack_minimum_added_physical_damage | ||
Line 190: | Line 190: | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 64 | |level17_level_requirement = 64 | ||
|level17_damage_effectiveness = | |level17_damage_effectiveness = 46 | ||
|level17_damage_multiplier = | |level17_damage_multiplier = 46.3 | ||
|level17_stat_text = 61 to 91 Added Attack Physical Damage | |level17_stat_text = 61 to 91 Added Attack Physical Damage | ||
|level17_stat1_id = attack_minimum_added_physical_damage | |level17_stat1_id = attack_minimum_added_physical_damage | ||
Line 199: | Line 199: | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
|level18_damage_effectiveness = | |level18_damage_effectiveness = 47 | ||
|level18_damage_multiplier = | |level18_damage_multiplier = 47.2 | ||
|level18_stat_text = 65 to 98 Added Attack Physical Damage | |level18_stat_text = 65 to 98 Added Attack Physical Damage | ||
|level18_stat1_id = attack_minimum_added_physical_damage | |level18_stat1_id = attack_minimum_added_physical_damage | ||
Line 208: | Line 208: | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
|level19_damage_effectiveness = | |level19_damage_effectiveness = 48 | ||
|level19_damage_multiplier = | |level19_damage_multiplier = 48.1 | ||
|level19_stat_text = 70 to 105 Added Attack Physical Damage | |level19_stat_text = 70 to 105 Added Attack Physical Damage | ||
|level19_stat1_id = attack_minimum_added_physical_damage | |level19_stat1_id = attack_minimum_added_physical_damage | ||
Line 217: | Line 217: | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_damage_effectiveness = | |level20_damage_effectiveness = 49 | ||
|level20_damage_multiplier = | |level20_damage_multiplier = 49 | ||
|level20_stat_text = 75 to 113 Added Attack Physical Damage | |level20_stat_text = 75 to 113 Added Attack Physical Damage | ||
|level20_stat1_id = attack_minimum_added_physical_damage | |level20_stat1_id = attack_minimum_added_physical_damage | ||
Line 226: | Line 226: | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_damage_effectiveness = | |level21_damage_effectiveness = 50 | ||
|level21_damage_multiplier = | |level21_damage_multiplier = 49.9 | ||
|level21_stat_text = 81 to 122 Added Attack Physical Damage | |level21_stat_text = 81 to 122 Added Attack Physical Damage | ||
|level21_stat1_id = attack_minimum_added_physical_damage | |level21_stat1_id = attack_minimum_added_physical_damage | ||
Line 235: | Line 235: | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_damage_effectiveness = | |level22_damage_effectiveness = 51 | ||
|level22_damage_multiplier = | |level22_damage_multiplier = 50.8 | ||
|level22_stat_text = 87 to 130 Added Attack Physical Damage | |level22_stat_text = 87 to 130 Added Attack Physical Damage | ||
|level22_stat1_id = attack_minimum_added_physical_damage | |level22_stat1_id = attack_minimum_added_physical_damage | ||
Line 244: | Line 244: | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_damage_effectiveness = | |level23_damage_effectiveness = 52 | ||
|level23_damage_multiplier = | |level23_damage_multiplier = 51.7 | ||
|level23_stat_text = 93 to 140 Added Attack Physical Damage | |level23_stat_text = 93 to 140 Added Attack Physical Damage | ||
|level23_stat1_id = attack_minimum_added_physical_damage | |level23_stat1_id = attack_minimum_added_physical_damage | ||
Line 253: | Line 253: | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_damage_effectiveness = | |level24_damage_effectiveness = 53 | ||
|level24_damage_multiplier = | |level24_damage_multiplier = 52.6 | ||
|level24_stat_text = 100 to 150 Added Attack Physical Damage | |level24_stat_text = 100 to 150 Added Attack Physical Damage | ||
|level24_stat1_id = attack_minimum_added_physical_damage | |level24_stat1_id = attack_minimum_added_physical_damage | ||
Line 262: | Line 262: | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_damage_effectiveness = | |level25_damage_effectiveness = 53 | ||
|level25_damage_multiplier = | |level25_damage_multiplier = 53.5 | ||
|level25_stat_text = 107 to 160 Added Attack Physical Damage | |level25_stat_text = 107 to 160 Added Attack Physical Damage | ||
|level25_stat1_id = attack_minimum_added_physical_damage | |level25_stat1_id = attack_minimum_added_physical_damage | ||
Line 271: | Line 271: | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_damage_effectiveness = | |level26_damage_effectiveness = 54 | ||
|level26_damage_multiplier = | |level26_damage_multiplier = 54.4 | ||
|level26_stat_text = 114 to 172 Added Attack Physical Damage | |level26_stat_text = 114 to 172 Added Attack Physical Damage | ||
|level26_stat1_id = attack_minimum_added_physical_damage | |level26_stat1_id = attack_minimum_added_physical_damage | ||
Line 280: | Line 280: | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_damage_effectiveness = | |level27_damage_effectiveness = 55 | ||
|level27_damage_multiplier = | |level27_damage_multiplier = 55.3 | ||
|level27_stat_text = 123 to 184 Added Attack Physical Damage | |level27_stat_text = 123 to 184 Added Attack Physical Damage | ||
|level27_stat1_id = attack_minimum_added_physical_damage | |level27_stat1_id = attack_minimum_added_physical_damage | ||
Line 289: | Line 289: | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_damage_effectiveness = | |level28_damage_effectiveness = 56 | ||
|level28_damage_multiplier = | |level28_damage_multiplier = 56.2 | ||
|level28_stat_text = 131 to 197 Added Attack Physical Damage | |level28_stat_text = 131 to 197 Added Attack Physical Damage | ||
|level28_stat1_id = attack_minimum_added_physical_damage | |level28_stat1_id = attack_minimum_added_physical_damage | ||
Line 298: | Line 298: | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_damage_effectiveness = | |level29_damage_effectiveness = 57 | ||
|level29_damage_multiplier = | |level29_damage_multiplier = 57.1 | ||
|level29_stat_text = 140 to 210 Added Attack Physical Damage | |level29_stat_text = 140 to 210 Added Attack Physical Damage | ||
|level29_stat1_id = attack_minimum_added_physical_damage | |level29_stat1_id = attack_minimum_added_physical_damage | ||
Line 307: | Line 307: | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_damage_effectiveness = | |level30_damage_effectiveness = 58 | ||
|level30_damage_multiplier = | |level30_damage_multiplier = 57.9 | ||
|level30_stat_text = 150 to 224 Added Attack Physical Damage | |level30_stat_text = 150 to 224 Added Attack Physical Damage | ||
|level30_stat1_id = attack_minimum_added_physical_damage | |level30_stat1_id = attack_minimum_added_physical_damage | ||
Line 316: | Line 316: | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_damage_effectiveness = | |level31_damage_effectiveness = 58 | ||
|level31_damage_multiplier = | |level31_damage_multiplier = 58.4 | ||
|level31_stat_text = 155 to 232 Added Attack Physical Damage | |level31_stat_text = 155 to 232 Added Attack Physical Damage | ||
|level31_stat1_id = attack_minimum_added_physical_damage | |level31_stat1_id = attack_minimum_added_physical_damage | ||
Line 325: | Line 325: | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_damage_effectiveness = | |level32_damage_effectiveness = 59 | ||
|level32_damage_multiplier = | |level32_damage_multiplier = 58.8 | ||
|level32_stat_text = 160 to 240 Added Attack Physical Damage | |level32_stat_text = 160 to 240 Added Attack Physical Damage | ||
|level32_stat1_id = attack_minimum_added_physical_damage | |level32_stat1_id = attack_minimum_added_physical_damage | ||
Line 334: | Line 334: | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_damage_effectiveness = | |level33_damage_effectiveness = 59 | ||
|level33_damage_multiplier = | |level33_damage_multiplier = 59.3 | ||
|level33_stat_text = 165 to 248 Added Attack Physical Damage | |level33_stat_text = 165 to 248 Added Attack Physical Damage | ||
|level33_stat1_id = attack_minimum_added_physical_damage | |level33_stat1_id = attack_minimum_added_physical_damage | ||
Line 343: | Line 343: | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_damage_effectiveness = | |level34_damage_effectiveness = 60 | ||
|level34_damage_multiplier = | |level34_damage_multiplier = 59.7 | ||
|level34_stat_text = 171 to 256 Added Attack Physical Damage | |level34_stat_text = 171 to 256 Added Attack Physical Damage | ||
|level34_stat1_id = attack_minimum_added_physical_damage | |level34_stat1_id = attack_minimum_added_physical_damage | ||
Line 352: | Line 352: | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_damage_effectiveness = | |level35_damage_effectiveness = 60 | ||
|level35_damage_multiplier = | |level35_damage_multiplier = 60.2 | ||
|level35_stat_text = 176 to 265 Added Attack Physical Damage | |level35_stat_text = 176 to 265 Added Attack Physical Damage | ||
|level35_stat1_id = attack_minimum_added_physical_damage | |level35_stat1_id = attack_minimum_added_physical_damage | ||
Line 361: | Line 361: | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_damage_effectiveness = | |level36_damage_effectiveness = 61 | ||
|level36_damage_multiplier = | |level36_damage_multiplier = 60.6 | ||
|level36_stat_text = 182 to 273 Added Attack Physical Damage | |level36_stat_text = 182 to 273 Added Attack Physical Damage | ||
|level36_stat1_id = attack_minimum_added_physical_damage | |level36_stat1_id = attack_minimum_added_physical_damage | ||
Line 370: | Line 370: | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_damage_effectiveness = | |level37_damage_effectiveness = 61 | ||
|level37_damage_multiplier = | |level37_damage_multiplier = 61.1 | ||
|level37_stat_text = 188 to 282 Added Attack Physical Damage | |level37_stat_text = 188 to 282 Added Attack Physical Damage | ||
|level37_stat1_id = attack_minimum_added_physical_damage | |level37_stat1_id = attack_minimum_added_physical_damage | ||
Line 379: | Line 379: | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_damage_effectiveness = | |level38_damage_effectiveness = 62 | ||
|level38_damage_multiplier = | |level38_damage_multiplier = 61.5 | ||
|level38_stat_text = 194 to 292 Added Attack Physical Damage | |level38_stat_text = 194 to 292 Added Attack Physical Damage | ||
|level38_stat1_id = attack_minimum_added_physical_damage | |level38_stat1_id = attack_minimum_added_physical_damage | ||
Line 388: | Line 388: | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_damage_effectiveness = | |level39_damage_effectiveness = 62 | ||
|level39_damage_multiplier = | |level39_damage_multiplier = 62 | ||
|level39_stat_text = 201 to 301 Added Attack Physical Damage | |level39_stat_text = 201 to 301 Added Attack Physical Damage | ||
|level39_stat1_id = attack_minimum_added_physical_damage | |level39_stat1_id = attack_minimum_added_physical_damage | ||
Line 397: | Line 397: | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_damage_effectiveness = | |level40_damage_effectiveness = 62 | ||
|level40_damage_multiplier = | |level40_damage_multiplier = 62.4 | ||
|level40_stat_text = 207 to 311 Added Attack Physical Damage | |level40_stat_text = 207 to 311 Added Attack Physical Damage | ||
|level40_stat1_id = attack_minimum_added_physical_damage | |level40_stat1_id = attack_minimum_added_physical_damage | ||
Line 466: | Line 466: | ||
|level21_dexterity_requirement = 100 | |level21_dexterity_requirement = 100 | ||
|level21_intelligence_requirement = 70 | |level21_intelligence_requirement = 70 | ||
|inventory_icon = Blade Flurry | |||
|radius = 14 | |radius = 14 | ||
|radius_description = damage area | |radius_description = damage area |
Revision as of 04:40, 16 October 2021
Level: (1-20)
Cost: 4 Mana
Attack Speed: 160% of base
Attack Damage: (32-49)% of base
Effectiveness of Added Damage: (32-49)%
AoE Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.20% more Damage with Hits and Ailments for each stage
(14-75) to (20-113) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 28Vendor Prices
Normal | 1x Orb of Chance |
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemChargedAttack
Blade Flurry is a channeling melee attack. While channeling, Blade Flurry repeatedly attacks a random enemy in front of the player, also damaging enemies nearby the original target. When released, it will unleash an extra number of attacks equal to the stage reached.
Skill functions and interactions
- Stages: Each attack, while channeling, applies a single stage that grants 20% more damage, up to 120% more damage total at 6th stage. Each stage will also add an extra attack to the release of Blade Flurry.
- Dual wielding: The skill alternates between the main hand and the offhand for each hit.[1]
- Area of effect: Modifiers to area, such as Concentrated Effect SupportConcentrated Effect SupportSupport, AoE
Icon: o
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 18Supports any skill with an area of effect, regardless of whether that skill deals damage.Supported Skills deal (25-39)% more Area Damage
Supported Skills have 30% less Area of Effect
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Area DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. and Increased Area of Effect SupportIncreased Area of Effect SupportSupport, AoE
Icon: E
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 38Supports any skill with an area of effect.Supported Skills have (30-49)% increased Area of Effect
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Area DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., affect both the radius of the main hit and the radius of the explosion caused by it. - Trigger supports: While both Cast On Critical Strike SupportCast On Critical Strike SupportCritical, Support, Spell, Trigger
Icon: &
Level: (1-20)
Cost & Reservation Multiplier: 120%
Cooldown Time: 0.15 sec
Can Store 1 Use(s)Requires Level 38Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Supported Attacks will Trigger a Supported Spell when you Crit an Enemy
Supported Skills deal (19-10)% less Spell Damage
Additional Effects From 1-20% Quality:
Supported Skills have (1-20)% increased Attack Critical Strike Chance
Supported Skills have (1-20)% increased Spell Critical Strike ChanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. and Cast while Channelling SupportCast while Channelling SupportSupport, Channelling, Spell, Trigger
Icon: W
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 38Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.Trigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills
Supported Triggered Spells deal 30% less Damage
Additional Effects From 1-20% Quality:
Supported Channelling Skills deal (0.5-10)% increased Damage
Supported Triggered Spells deal (0.5-10)% increased DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. can support Blade Flurry independently, they won't work in tandem; neither will trigger. - Multistrike SupportMultistrike SupportAttack, Melee, Support
Icon: 3
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times
Supported Skills have (35-44)% more Melee Attack Speed
Supported Skills deal (30-20)% less Attack Damage
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.: Blade Flurry (and all channelled skills) cannot be supported by Multistrike.
DPS Calculation
Blade Flurry's tooltip DPS is not accurate, because it shows Average Damage (ignoring Attack Speed) and doesn't account for stage bonus. Here is how to calculate the actual DPS:
where Base is the base damage given by gem level, and StageMult ranges from 1.1 to 1.85 (see table in Derivation) depending on which stage level was reached before releasing. This formula also assumes the player's return strike(s) can hit an enemy; remove the 2 in the middle to approximate what happens when the return strikes don't hit an enemy.
For example, at gem level 20, with "perfect channeling," as of patch 3.14:
or 266% weapon damage per second. Note that the DPS will be slightly lower in practice because players cannot reach perfect channeling, only get very close.
Importantly, these assumptions are based on a theory vs practice test that indicates that Stage bonus is not applied when reaching that stage (aka, first hit doesn't get 20% more damage; second hit gets 20% more damage, third hit gets 40% more damage, and so on) while return strikes get the full stage bonus as reached (aka, one hit and one return strike means the return strike has 20% more damage, two hits and two return strikes mean the return strikes all have 40% more damage, and so on). This can be backed into based on Zrevnur's DPS test in a patch where Blade Flurry had 66.4% of base damage at level 20 and a 65% more Attack Speed multiplier:
"Blade Flurry vs Reave: 2.86x damage vs single target"
((.664*1.65*2.2)+(.664*1.65*1.5))/1.38 = 2.9375, or 2.94x, which is approximately as much as Zrevnur's test, with some adjustment for nonperfect channeling, rounding of time-to-kill, weapon damage variance, etc.
We can begin with the most basic formulation, which is damage without channeling bonuses or return strikes. Let represent base damage multiplier and represent attack speed modifier as listed on gem description. Then,
and we can add another copy of the same equation for the return strikes:
Now, we have to analyze stage bonus. We begin with the 6-stage case, where the return strikes will have the full 20% * 6 = 120% stage bonus:
Then, for the build-up strikes, we have the average of strikes. We know strikes 1 through 6 will have stage bonus of n-1, as they will have the previous stage's bonus. This means that the average bonus of 0, 20, 40, 60, 80, and 100 will be 50, or, . We get:
Now, as the buildup and return strikes have common factor of b(1+a), we can use distributive property to extract it in the manner of (xc + xd) = x(c+d)
Now, we know that we essentially started out with "x+x" which is more intuitively accepted as "2x" - the common base is now found in the 1s on the right side of the equation. Instead of we can average this out to represent "average buildup and return strikes' damage bonus", then have a more intuitive "2x for twice the strikes" on the outside:
Finding averages for buildup strikes for 1 through 5 stages is left as an exercise for the reader (for those who can't imagine the intuitive linear graph for this, you may have to look at all sets {0}, {0, 20}, {0, 20, 40}, {0, 20, 40, 60,} and {0, 20, 40, 60, 80}) This means stage bonus can be as follows, when we remove the 2 from 6 to look at average stage bonus instead of stage bonus and twice-the-hits bonus: for the following "average stage bonus when combining buildup and return strikes" table:
Stage reached upon release | Average stage multiplier |
---|---|
1 | 110% |
2 | 125% |
3 | 140% |
4 | 155% |
5 | 170% |
6 | 185% |
Now, returning to 5, we can use 8 to simplify: where StageMultiplier selects from 9 through 14, as a replacement for 1.85 in the 6-stages example. Moreover, for all levels, the attack speed bonus is 60% more, so dps will always be:
Gem level progression
Level | Damage Effectiveness | Attack Damage | Physical Damage | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|
1 | 28 | 42 | 29 | 32% | 32% | 14 to 20 | 0 | 0 |
2 | 31 | 46 | 32 | 33% | 32.9% | 16 to 24 | 199345 | 199345 |
3 | 34 | 50 | 35 | 34% | 33.8% | 18 to 27 | 285815 | 485160 |
4 | 37 | 54 | 37 | 35% | 34.7% | 21 to 31 | 401344 | 886504 |
5 | 40 | 58 | 40 | 36% | 35.6% | 24 to 35 | 554379 | 1440883 |
6 | 42 | 60 | 42 | 36% | 36.5% | 26 to 39 | 477437 | 1918320 |
7 | 44 | 63 | 44 | 37% | 37.4% | 28 to 42 | 583786 | 2502106 |
8 | 46 | 66 | 46 | 38% | 38.3% | 30 to 46 | 710359 | 3212465 |
9 | 48 | 68 | 48 | 39% | 39.2% | 33 to 49 | 1355511 | 4567976 |
10 | 50 | 71 | 49 | 40% | 40.1% | 36 to 54 | 1138877 | 5706853 |
11 | 52 | 74 | 51 | 41% | 40.9% | 39 to 58 | 1368233 | 7075086 |
12 | 54 | 76 | 53 | 42% | 41.8% | 42 to 63 | 1638338 | 8713424 |
13 | 56 | 79 | 55 | 43% | 42.7% | 45 to 68 | 1956648 | 10670072 |
14 | 58 | 82 | 57 | 44% | 43.6% | 49 to 73 | 3655184 | 14325256 |
15 | 60 | 84 | 59 | 45% | 44.5% | 52 to 79 | 3017327 | 17342583 |
16 | 62 | 87 | 60 | 45% | 45.4% | 56 to 85 | 7759995 | 25102578 |
17 | 64 | 90 | 62 | 46% | 46.3% | 61 to 91 | 15138193 | 40240771 |
18 | 66 | 92 | 64 | 47% | 47.2% | 65 to 98 | 26083825 | 66324596 |
19 | 68 | 95 | 66 | 48% | 48.1% | 70 to 105 | 62620247 | 128944843 |
20 | 70 | 98 | 68 | 49% | 49% | 75 to 113 | 211708088 | 340652931 |
21 | 72 | 100 | 70 | 50% | 49.9% | 81 to 122 | N/A | N/A |
22 | 74 | N/A | N/A | 51% | 50.8% | 87 to 130 | N/A | N/A |
23 | 76 | N/A | N/A | 52% | 51.7% | 93 to 140 | N/A | N/A |
24 | 78 | N/A | N/A | 53% | 52.6% | 100 to 150 | N/A | N/A |
25 | 80 | N/A | N/A | 53% | 53.5% | 107 to 160 | N/A | N/A |
26 | 82 | N/A | N/A | 54% | 54.4% | 114 to 172 | N/A | N/A |
27 | 84 | N/A | N/A | 55% | 55.3% | 123 to 184 | N/A | N/A |
28 | 86 | N/A | N/A | 56% | 56.2% | 131 to 197 | N/A | N/A |
29 | 88 | N/A | N/A | 57% | 57.1% | 140 to 210 | N/A | N/A |
30 | 90 | N/A | N/A | 58% | 57.9% | 150 to 224 | N/A | N/A |
31 | 91 | N/A | N/A | 58% | 58.4% | 155 to 232 | N/A | N/A |
32 | 92 | N/A | N/A | 59% | 58.8% | 160 to 240 | N/A | N/A |
33 | 93 | N/A | N/A | 59% | 59.3% | 165 to 248 | N/A | N/A |
34 | 94 | N/A | N/A | 60% | 59.7% | 171 to 256 | N/A | N/A |
35 | 95 | N/A | N/A | 60% | 60.2% | 176 to 265 | N/A | N/A |
36 | 96 | N/A | N/A | 61% | 60.6% | 182 to 273 | N/A | N/A |
37 | 97 | N/A | N/A | 61% | 61.1% | 188 to 282 | N/A | N/A |
38 | 98 | N/A | N/A | 62% | 61.5% | 194 to 292 | N/A | N/A |
39 | 99 | N/A | N/A | 62% | 62% | 201 to 301 | N/A | N/A |
40 | 100 | N/A | N/A | 62% | 62.4% | 207 to 311 | N/A | N/A |
Item acquisition
Blade Flurry can drop anywhere.
Recipes
Blade Flurry can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Sever the Right Hand Act 3 | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✓ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Sever the Right Hand Act 3 Clarissa | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ | ✓ |
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Blade Flurry.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Blade Flurry Damage 1 | 66 | Merciless Labyrinth | 25% increased Blade Flurry Damage | helmet 100 |
Enchantment Blade Flurry Damage 2 | 75 | Eternal Labyrinth | 40% increased Blade Flurry Damage | helmet 100 |
Enchantment Blade Flurry Maximum Stage 1 | 66 | Merciless Labyrinth | +1 to maximum Blade Flurry stages | helmet 0 |
Enchantment Blade Flurry Maximum Stage 1 | 75 | Eternal Labyrinth | +1 to maximum Blade Flurry stages | helmet 100 |
Enchantment Blade Flurry Area Of Effect 1 | 66 | Merciless Labyrinth | 16% increased Blade Flurry Area of Effect | helmet 100 |
Enchantment Blade Flurry Area Of Effect 2 | 75 | Eternal Labyrinth | 24% increased Blade Flurry Area of Effect | helmet 100 |
Alternate skill effects
Blade Flurry has the following alternate skill effects:
Item | Effect(s) |
---|---|
Demonic Blade Flurry EffectDemonic Blade Flurry EffectSkill Gem EffectYour Blade Flurry becomes a Demonic Effect. | Your Blade Flurry becomes a Demonic Effect. |
Ghostflame Blade Flurry EffectGhostflame Blade Flurry EffectSkill Gem EffectYour Blade Flurry becomes a Ghostflame Effect. | Your Blade Flurry becomes a Ghostflame Effect. |
Version history
Version | Changes |
---|---|
3.15.0 |
|
3.7.0 |
|
2.6.0 |
|
2.5.0 |
|
2.4.2 |
|
References
- ↑ Bex (November 20, 2016). "Recently Asked Community Questions". Official Path of Exile Forums. Retrieved November 21, 2016.