|quality_type1_stat_text = 0.5% increased Area of Effect
|quality_type1_stat_text = 0.5% increased Area of Effect
Line 51:
Line 52:
|level1 = True
|level1 = True
|level1_level_requirement = 28
|level1_level_requirement = 28
|level1_mana_cost = 8
|level1_cost1_amount = 8
|level1_damage_effectiveness = 30
|level1_damage_effectiveness = 30
|level1_damage_multiplier = 30
|level1_damage_multiplier = 30
Line 59:
Line 60:
|level2 = True
|level2 = True
|level2_level_requirement = 31
|level2_level_requirement = 31
|level2_mana_cost = 8
|level2_cost1_amount = 8
|level2_damage_effectiveness = 30
|level2_damage_effectiveness = 30
|level2_damage_multiplier = 30.3
|level2_damage_multiplier = 30.3
Line 67:
Line 68:
|level3 = True
|level3 = True
|level3_level_requirement = 34
|level3_level_requirement = 34
|level3_mana_cost = 8
|level3_cost1_amount = 8
|level3_damage_effectiveness = 31
|level3_damage_effectiveness = 31
|level3_damage_multiplier = 30.6
|level3_damage_multiplier = 30.6
Line 75:
Line 76:
|level4 = True
|level4 = True
|level4_level_requirement = 37
|level4_level_requirement = 37
|level4_mana_cost = 8
|level4_cost1_amount = 8
|level4_damage_effectiveness = 31
|level4_damage_effectiveness = 31
|level4_damage_multiplier = 30.9
|level4_damage_multiplier = 30.9
Line 83:
Line 84:
|level5 = True
|level5 = True
|level5_level_requirement = 40
|level5_level_requirement = 40
|level5_mana_cost = 9
|level5_cost1_amount = 9
|level5_damage_effectiveness = 31
|level5_damage_effectiveness = 31
|level5_damage_multiplier = 31.2
|level5_damage_multiplier = 31.2
Line 91:
Line 92:
|level6 = True
|level6 = True
|level6_level_requirement = 42
|level6_level_requirement = 42
|level6_mana_cost = 9
|level6_cost1_amount = 9
|level6_damage_effectiveness = 31
|level6_damage_effectiveness = 31
|level6_damage_multiplier = 31.5
|level6_damage_multiplier = 31.5
Line 99:
Line 100:
|level7 = True
|level7 = True
|level7_level_requirement = 44
|level7_level_requirement = 44
|level7_mana_cost = 9
|level7_cost1_amount = 9
|level7_damage_effectiveness = 32
|level7_damage_effectiveness = 32
|level7_damage_multiplier = 31.8
|level7_damage_multiplier = 31.8
Line 107:
Line 108:
|level8 = True
|level8 = True
|level8_level_requirement = 46
|level8_level_requirement = 46
|level8_mana_cost = 9
|level8_cost1_amount = 9
|level8_damage_effectiveness = 32
|level8_damage_effectiveness = 32
|level8_damage_multiplier = 32.1
|level8_damage_multiplier = 32.1
Line 115:
Line 116:
|level9 = True
|level9 = True
|level9_level_requirement = 48
|level9_level_requirement = 48
|level9_mana_cost = 9
|level9_cost1_amount = 9
|level9_damage_effectiveness = 32
|level9_damage_effectiveness = 32
|level9_damage_multiplier = 32.4
|level9_damage_multiplier = 32.4
Line 123:
Line 124:
|level10 = True
|level10 = True
|level10_level_requirement = 50
|level10_level_requirement = 50
|level10_mana_cost = 9
|level10_cost1_amount = 9
|level10_damage_effectiveness = 33
|level10_damage_effectiveness = 33
|level10_damage_multiplier = 32.7
|level10_damage_multiplier = 32.7
Line 131:
Line 132:
|level11 = True
|level11 = True
|level11_level_requirement = 52
|level11_level_requirement = 52
|level11_mana_cost = 9
|level11_cost1_amount = 9
|level11_damage_effectiveness = 33
|level11_damage_effectiveness = 33
|level11_damage_multiplier = 32.9
|level11_damage_multiplier = 32.9
Line 139:
Line 140:
|level12 = True
|level12 = True
|level12_level_requirement = 54
|level12_level_requirement = 54
|level12_mana_cost = 10
|level12_cost1_amount = 10
|level12_damage_effectiveness = 33
|level12_damage_effectiveness = 33
|level12_damage_multiplier = 33.2
|level12_damage_multiplier = 33.2
Line 147:
Line 148:
|level13 = True
|level13 = True
|level13_level_requirement = 56
|level13_level_requirement = 56
|level13_mana_cost = 10
|level13_cost1_amount = 10
|level13_damage_effectiveness = 34
|level13_damage_effectiveness = 34
|level13_damage_multiplier = 33.5
|level13_damage_multiplier = 33.5
Line 155:
Line 156:
|level14 = True
|level14 = True
|level14_level_requirement = 58
|level14_level_requirement = 58
|level14_mana_cost = 10
|level14_cost1_amount = 10
|level14_damage_effectiveness = 34
|level14_damage_effectiveness = 34
|level14_damage_multiplier = 33.8
|level14_damage_multiplier = 33.8
Line 163:
Line 164:
|level15 = True
|level15 = True
|level15_level_requirement = 60
|level15_level_requirement = 60
|level15_mana_cost = 10
|level15_cost1_amount = 10
|level15_damage_effectiveness = 34
|level15_damage_effectiveness = 34
|level15_damage_multiplier = 34.1
|level15_damage_multiplier = 34.1
Line 171:
Line 172:
|level16 = True
|level16 = True
|level16_level_requirement = 62
|level16_level_requirement = 62
|level16_mana_cost = 10
|level16_cost1_amount = 10
|level16_damage_effectiveness = 34
|level16_damage_effectiveness = 34
|level16_damage_multiplier = 34.4
|level16_damage_multiplier = 34.4
Line 179:
Line 180:
|level17 = True
|level17 = True
|level17_level_requirement = 64
|level17_level_requirement = 64
|level17_mana_cost = 10
|level17_cost1_amount = 10
|level17_damage_effectiveness = 35
|level17_damage_effectiveness = 35
|level17_damage_multiplier = 34.7
|level17_damage_multiplier = 34.7
Line 187:
Line 188:
|level18 = True
|level18 = True
|level18_level_requirement = 66
|level18_level_requirement = 66
|level18_mana_cost = 10
|level18_cost1_amount = 10
|level18_damage_effectiveness = 35
|level18_damage_effectiveness = 35
|level18_damage_multiplier = 35
|level18_damage_multiplier = 35
Line 195:
Line 196:
|level19 = True
|level19 = True
|level19_level_requirement = 68
|level19_level_requirement = 68
|level19_mana_cost = 10
|level19_cost1_amount = 10
|level19_damage_effectiveness = 35
|level19_damage_effectiveness = 35
|level19_damage_multiplier = 35.3
|level19_damage_multiplier = 35.3
Line 203:
Line 204:
|level20 = True
|level20 = True
|level20_level_requirement = 70
|level20_level_requirement = 70
|level20_mana_cost = 10
|level20_cost1_amount = 10
|level20_damage_effectiveness = 36
|level20_damage_effectiveness = 36
|level20_damage_multiplier = 35.6
|level20_damage_multiplier = 35.6
Line 211:
Line 212:
|level21 = True
|level21 = True
|level21_level_requirement = 72
|level21_level_requirement = 72
|level21_mana_cost = 10
|level21_cost1_amount = 10
|level21_damage_effectiveness = 36
|level21_damage_effectiveness = 36
|level21_damage_multiplier = 35.9
|level21_damage_multiplier = 35.9
Line 219:
Line 220:
|level22 = True
|level22 = True
|level22_level_requirement = 74
|level22_level_requirement = 74
|level22_mana_cost = 10
|level22_cost1_amount = 10
|level22_damage_effectiveness = 36
|level22_damage_effectiveness = 36
|level22_damage_multiplier = 36.2
|level22_damage_multiplier = 36.2
Line 227:
Line 228:
|level23 = True
|level23 = True
|level23_level_requirement = 76
|level23_level_requirement = 76
|level23_mana_cost = 11
|level23_cost1_amount = 11
|level23_damage_effectiveness = 36
|level23_damage_effectiveness = 36
|level23_damage_multiplier = 36.5
|level23_damage_multiplier = 36.5
Line 235:
Line 236:
|level24 = True
|level24 = True
|level24_level_requirement = 78
|level24_level_requirement = 78
|level24_mana_cost = 11
|level24_cost1_amount = 11
|level24_damage_effectiveness = 37
|level24_damage_effectiveness = 37
|level24_damage_multiplier = 36.8
|level24_damage_multiplier = 36.8
Line 243:
Line 244:
|level25 = True
|level25 = True
|level25_level_requirement = 80
|level25_level_requirement = 80
|level25_mana_cost = 11
|level25_cost1_amount = 11
|level25_damage_effectiveness = 37
|level25_damage_effectiveness = 37
|level25_damage_multiplier = 37.1
|level25_damage_multiplier = 37.1
Line 251:
Line 252:
|level26 = True
|level26 = True
|level26_level_requirement = 82
|level26_level_requirement = 82
|level26_mana_cost = 11
|level26_cost1_amount = 11
|level26_damage_effectiveness = 37
|level26_damage_effectiveness = 37
|level26_damage_multiplier = 37.4
|level26_damage_multiplier = 37.4
Line 259:
Line 260:
|level27 = True
|level27 = True
|level27_level_requirement = 84
|level27_level_requirement = 84
|level27_mana_cost = 11
|level27_cost1_amount = 11
|level27_damage_effectiveness = 38
|level27_damage_effectiveness = 38
|level27_damage_multiplier = 37.7
|level27_damage_multiplier = 37.7
Line 267:
Line 268:
|level28 = True
|level28 = True
|level28_level_requirement = 86
|level28_level_requirement = 86
|level28_mana_cost = 12
|level28_cost1_amount = 12
|level28_damage_effectiveness = 38
|level28_damage_effectiveness = 38
|level28_damage_multiplier = 38
|level28_damage_multiplier = 38
Line 275:
Line 276:
|level29 = True
|level29 = True
|level29_level_requirement = 88
|level29_level_requirement = 88
|level29_mana_cost = 12
|level29_cost1_amount = 12
|level29_damage_effectiveness = 38
|level29_damage_effectiveness = 38
|level29_damage_multiplier = 38.3
|level29_damage_multiplier = 38.3
Line 283:
Line 284:
|level30 = True
|level30 = True
|level30_level_requirement = 90
|level30_level_requirement = 90
|level30_mana_cost = 12
|level30_cost1_amount = 12
|level30_damage_effectiveness = 39
|level30_damage_effectiveness = 39
|level30_damage_multiplier = 38.5
|level30_damage_multiplier = 38.5
Line 291:
Line 292:
|level31 = True
|level31 = True
|level31_level_requirement = 91
|level31_level_requirement = 91
|level31_mana_cost = 12
|level31_cost1_amount = 12
|level31_damage_effectiveness = 39
|level31_damage_effectiveness = 39
|level31_damage_multiplier = 38.7
|level31_damage_multiplier = 38.7
Line 299:
Line 300:
|level32 = True
|level32 = True
|level32_level_requirement = 92
|level32_level_requirement = 92
|level32_mana_cost = 12
|level32_cost1_amount = 12
|level32_damage_effectiveness = 39
|level32_damage_effectiveness = 39
|level32_damage_multiplier = 38.8
|level32_damage_multiplier = 38.8
Line 307:
Line 308:
|level33 = True
|level33 = True
|level33_level_requirement = 93
|level33_level_requirement = 93
|level33_mana_cost = 12
|level33_cost1_amount = 12
|level33_damage_effectiveness = 39
|level33_damage_effectiveness = 39
|level33_damage_multiplier = 39
|level33_damage_multiplier = 39
Line 315:
Line 316:
|level34 = True
|level34 = True
|level34_level_requirement = 94
|level34_level_requirement = 94
|level34_mana_cost = 12
|level34_cost1_amount = 12
|level34_damage_effectiveness = 39
|level34_damage_effectiveness = 39
|level34_damage_multiplier = 39.1
|level34_damage_multiplier = 39.1
Line 323:
Line 324:
|level35 = True
|level35 = True
|level35_level_requirement = 95
|level35_level_requirement = 95
|level35_mana_cost = 12
|level35_cost1_amount = 12
|level35_damage_effectiveness = 39
|level35_damage_effectiveness = 39
|level35_damage_multiplier = 39.3
|level35_damage_multiplier = 39.3
Line 331:
Line 332:
|level36 = True
|level36 = True
|level36_level_requirement = 96
|level36_level_requirement = 96
|level36_mana_cost = 12
|level36_cost1_amount = 12
|level36_damage_effectiveness = 39
|level36_damage_effectiveness = 39
|level36_damage_multiplier = 39.4
|level36_damage_multiplier = 39.4
Line 339:
Line 340:
|level37 = True
|level37 = True
|level37_level_requirement = 97
|level37_level_requirement = 97
|level37_mana_cost = 13
|level37_cost1_amount = 13
|level37_damage_effectiveness = 40
|level37_damage_effectiveness = 40
|level37_damage_multiplier = 39.6
|level37_damage_multiplier = 39.6
Line 347:
Line 348:
|level38 = True
|level38 = True
|level38_level_requirement = 98
|level38_level_requirement = 98
|level38_mana_cost = 13
|level38_cost1_amount = 13
|level38_damage_effectiveness = 40
|level38_damage_effectiveness = 40
|level38_damage_multiplier = 39.7
|level38_damage_multiplier = 39.7
Line 355:
Line 356:
|level39 = True
|level39 = True
|level39_level_requirement = 99
|level39_level_requirement = 99
|level39_mana_cost = 13
|level39_cost1_amount = 13
|level39_damage_effectiveness = 40
|level39_damage_effectiveness = 40
|level39_damage_multiplier = 39.9
|level39_damage_multiplier = 39.9
Line 363:
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|level40 = True
|level40 = True
|level40_level_requirement = 100
|level40_level_requirement = 100
|level40_mana_cost = 13
|level40_cost1_amount = 13
|level40_damage_effectiveness = 40
|level40_damage_effectiveness = 40
|level40_damage_multiplier = 40
|level40_damage_multiplier = 40
Revision as of 19:37, 6 July 2021
Blast RainFire, Attack, AoE, Projectile, Bow Level: (1-20) Attack Damage: (30-35)% of base Effectiveness of Added Damage: (30-36)%Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Deals (30-35.599999999999994)% of Base Attack Damage 100% of Physical Damage Converted to Fire Damage Fires 5 additional Arrows Penetrates (20-30)% Fire Resistance
Additional Effects From 1-20% Quality: 0.5% increased Area of Effect0.25% chance to Cover Enemies in Ash on Hit2% increased Damage to distant EnemiesArrows fall within a 3% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Damage conversion: 100% of the player's physical damage will be converted to fire damage. Like all converted damage, the fire portion of Blast Rain's damage will be modified by both fire damage and physical damage increases.
Projectile damage: Although Blast Rain does not fire projectiles (and therefore cannot benefit from projectile effects such as chaining), it deals projectile damage and will be affected by any appropriate damage modifiers (such as Vicious Projectiles SupportVicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support Icon: d Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports projectile attack skills.Supported Skills deal (30-49)% more Chaos Damage over Time Supported Skills deal (30-49)% more Physical Damage over Time Supported Skills deal (30-49)% more Physical Projectile Attack Damage Supported Skills have 10% less Projectile Attack Speed
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Physical DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.).
Area of effect: Explosions fall in a 24 radius area and may overlap in a 3-unit circle.[1] This area is affected by modifiers to area of effect.
Additional Projectiles: Each additional projectile adds an explosion to the attack.
Animation speed: The delay between using the attack and the first projectile falling is 600ms, which can be modified by both attack speed and projectile speed. The falling animation takes 270ms and cannot be modified.[2]
Tooltip damage: The tooltip DPS only takes into account the damage from a single explosion.
Gem level progression
Level
Mana Cost
Damage Effectiveness
Attack Damage
% Fire Penetration
Exp.
Total Exp.
1
28
67
8
30%
30%
20%
0
0
2
31
73
8
30%
30.3%
21%
199345
199345
3
34
79
8
31%
30.6%
21%
285815
485160
4
37
85
8
31%
30.9%
22%
401344
886504
5
40
92
9
31%
31.2%
22%
554379
1440883
6
42
96
9
31%
31.5%
23%
477437
1918320
7
44
100
9
32%
31.8%
23%
583786
2502106
8
46
104
9
32%
32.1%
24%
710359
3212465
9
48
109
9
32%
32.4%
24%
1355511
4567976
10
50
113
9
33%
32.7%
25%
1138877
5706853
11
52
117
9
33%
32.9%
25%
1368233
7075086
12
54
121
10
33%
33.2%
26%
1638338
8713424
13
56
125
10
34%
33.5%
26%
1956648
10670072
14
58
130
10
34%
33.8%
27%
3655184
14325256
15
60
134
10
34%
34.1%
27%
3017327
17342583
16
62
138
10
34%
34.4%
28%
7759995
25102578
17
64
142
10
35%
34.7%
28%
15138193
40240771
18
66
146
10
35%
35%
29%
26083825
66324596
19
68
151
10
35%
35.3%
29%
62620247
128944843
20
70
155
10
36%
35.6%
30%
211708088
340652931
21
72
159
10
36%
35.9%
31%
N/A
N/A
22
74
N/A
10
36%
36.2%
31%
N/A
N/A
23
76
N/A
11
36%
36.5%
32%
N/A
N/A
24
78
N/A
11
37%
36.8%
32%
N/A
N/A
25
80
N/A
11
37%
37.1%
33%
N/A
N/A
26
82
N/A
11
37%
37.4%
33%
N/A
N/A
27
84
N/A
11
38%
37.7%
34%
N/A
N/A
28
86
N/A
12
38%
38%
34%
N/A
N/A
29
88
N/A
12
38%
38.3%
35%
N/A
N/A
30
90
N/A
12
39%
38.5%
35%
N/A
N/A
31
91
N/A
12
39%
38.7%
36%
N/A
N/A
32
92
N/A
12
39%
38.8%
36%
N/A
N/A
33
93
N/A
12
39%
39%
37%
N/A
N/A
34
94
N/A
12
39%
39.1%
37%
N/A
N/A
35
95
N/A
12
39%
39.3%
38%
N/A
N/A
36
96
N/A
12
39%
39.4%
38%
N/A
N/A
37
97
N/A
13
40%
39.6%
39%
N/A
N/A
38
98
N/A
13
40%
39.7%
39%
N/A
N/A
39
99
N/A
13
40%
39.9%
40%
N/A
N/A
40
100
N/A
13
40%
40%
41%
N/A
N/A
Item acquisition
Blast Rain can drop anywhere.
Recipes
Blast Rain can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
If you use Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (48-60)% of base Effectiveness of Added Damage: (48-60)% AoE Radius: 24Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (18-22) Arrows
Additional Effects From 1-20% Quality: Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Blast Rain and BladefallBladefallSpell, AoE, Physical, Duration Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140% AoE Radius: 12Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage Base duration is 6.00 seconds Leaves a Lingering Blade in the ground for every Volley 5 Volleys Maximum 40 Lingering Blades can be left in the ground at a time
Additional Effects From 1-20% Quality: +(0.05-1) VolleysPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. to target a blocked location then they will be now used on the nearest valid location.