Split Arrow: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Item exporter)
Line 18: Line 18:
|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 1
|required_level                          = 1
|quality_type1_weight                    = 50
|quality_type1_weight                    = 1
|quality_type1_stat_text                = 0.5% increased Attack Speed
|quality_type1_stat_text                = Fires +0.2 Arrows
|quality_type1_stat_breakpoint          = 2
|quality_type1_stat_breakpoint          = 5
|quality_type1_stat_per_breakpoint      = 1% increased Attack Speed
|quality_type1_stat_per_breakpoint      = Fires +1 Arrow
|quality_type1_stat1_id                  = attack_speed_+%
|quality_type1_stat1_id                  = base_number_of_arrows
|quality_type1_stat1_value              = 500
|quality_type1_stat1_value              = 200
|quality_type2_weight                    = 20
|quality_type2_stat_text                = Fires 0.05 additional Arrows
|quality_type2_stat_breakpoint          = 20
|quality_type2_stat_per_breakpoint      = Fires an additional Arrow
|quality_type2_stat1_id                  = base_number_of_additional_arrows
|quality_type2_stat1_value              = 50
|quality_type3_weight                    = 100
|quality_type3_stat_text                = 1% increased Damage
|quality_type3_stat_breakpoint          = 1
|quality_type3_stat_per_breakpoint      = 1% increased Damage
|quality_type3_stat1_id                  = damage_+%
|quality_type3_stat1_value              = 1000
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|static_attack_speed_multiplier          = 110
|static_attack_speed_multiplier          = 110
Line 42: Line 30:
|static_stat2_id                        = skill_can_fire_arrows
|static_stat2_id                        = skill_can_fire_arrows
|static_stat2_value                      = 1
|static_stat2_value                      = 1
|stat_text                              = (1-56) to (2-85) Added Attack Physical Damage<br>Fires (4-8) additional Arrows
|static_stat3_id                        = quality_display_base_additional_arrows_is_gem
|static_stat3_value                      = 1
|stat_text                              = (1-56) to (2-85) Added Attack Physical Damage<br>Fires (5-9) Arrows
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
Line 48: Line 38:
|level1_damage_effectiveness            = 100
|level1_damage_effectiveness            = 100
|level1_damage_multiplier                = 100
|level1_damage_multiplier                = 100
|level1_stat_text                        = 1 to 2 Added Attack Physical Damage<br>Fires 4 additional Arrows
|level1_stat_text                        = 1 to 2 Added Attack Physical Damage<br>Fires 5 Arrows
|level1_stat1_id                        = attack_minimum_added_physical_damage
|level1_stat1_id                        = attack_minimum_added_physical_damage
|level1_stat1_value                      = 1
|level1_stat1_value                      = 1
|level1_stat2_id                        = attack_maximum_added_physical_damage
|level1_stat2_id                        = attack_maximum_added_physical_damage
|level1_stat2_value                      = 2
|level1_stat2_value                      = 2
|level1_stat3_id                        = base_number_of_additional_arrows
|level1_stat3_id                        = base_number_of_arrows
|level1_stat3_value                      = 4
|level1_stat3_value                      = 5
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 2
|level2_level_requirement                = 2
Line 60: Line 50:
|level2_damage_effectiveness            = 101
|level2_damage_effectiveness            = 101
|level2_damage_multiplier                = 101
|level2_damage_multiplier                = 101
|level2_stat_text                        = 2 to 3 Added Attack Physical Damage<br>Fires 4 additional Arrows
|level2_stat_text                        = 2 to 3 Added Attack Physical Damage<br>Fires 5 Arrows
|level2_stat1_id                        = attack_minimum_added_physical_damage
|level2_stat1_id                        = attack_minimum_added_physical_damage
|level2_stat1_value                      = 2
|level2_stat1_value                      = 2
|level2_stat2_id                        = attack_maximum_added_physical_damage
|level2_stat2_id                        = attack_maximum_added_physical_damage
|level2_stat2_value                      = 3
|level2_stat2_value                      = 3
|level2_stat3_id                        = base_number_of_additional_arrows
|level2_stat3_id                        = base_number_of_arrows
|level2_stat3_value                      = 4
|level2_stat3_value                      = 5
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 4
|level3_level_requirement                = 4
Line 72: Line 62:
|level3_damage_effectiveness            = 102
|level3_damage_effectiveness            = 102
|level3_damage_multiplier                = 102
|level3_damage_multiplier                = 102
|level3_stat_text                        = 2 to 3 Added Attack Physical Damage<br>Fires 4 additional Arrows
|level3_stat_text                        = 2 to 3 Added Attack Physical Damage<br>Fires 5 Arrows
|level3_stat1_id                        = attack_minimum_added_physical_damage
|level3_stat1_id                        = attack_minimum_added_physical_damage
|level3_stat1_value                      = 2
|level3_stat1_value                      = 2
|level3_stat2_id                        = attack_maximum_added_physical_damage
|level3_stat2_id                        = attack_maximum_added_physical_damage
|level3_stat2_value                      = 3
|level3_stat2_value                      = 3
|level3_stat3_id                        = base_number_of_additional_arrows
|level3_stat3_id                        = base_number_of_arrows
|level3_stat3_value                      = 4
|level3_stat3_value                      = 5
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 7
|level4_level_requirement                = 7
Line 84: Line 74:
|level4_damage_effectiveness            = 103
|level4_damage_effectiveness            = 103
|level4_damage_multiplier                = 103
|level4_damage_multiplier                = 103
|level4_stat_text                        = 3 to 4 Added Attack Physical Damage<br>Fires 5 additional Arrows
|level4_stat_text                        = 3 to 4 Added Attack Physical Damage<br>Fires 6 Arrows
|level4_stat1_id                        = attack_minimum_added_physical_damage
|level4_stat1_id                        = attack_minimum_added_physical_damage
|level4_stat1_value                      = 3
|level4_stat1_value                      = 3
|level4_stat2_id                        = attack_maximum_added_physical_damage
|level4_stat2_id                        = attack_maximum_added_physical_damage
|level4_stat2_value                      = 4
|level4_stat2_value                      = 4
|level4_stat3_id                        = base_number_of_additional_arrows
|level4_stat3_id                        = base_number_of_arrows
|level4_stat3_value                      = 5
|level4_stat3_value                      = 6
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 11
|level5_level_requirement                = 11
Line 96: Line 86:
|level5_damage_effectiveness            = 104
|level5_damage_effectiveness            = 104
|level5_damage_multiplier                = 104
|level5_damage_multiplier                = 104
|level5_stat_text                        = 4 to 6 Added Attack Physical Damage<br>Fires 5 additional Arrows
|level5_stat_text                        = 4 to 6 Added Attack Physical Damage<br>Fires 6 Arrows
|level5_stat1_id                        = attack_minimum_added_physical_damage
|level5_stat1_id                        = attack_minimum_added_physical_damage
|level5_stat1_value                      = 4
|level5_stat1_value                      = 4
|level5_stat2_id                        = attack_maximum_added_physical_damage
|level5_stat2_id                        = attack_maximum_added_physical_damage
|level5_stat2_value                      = 6
|level5_stat2_value                      = 6
|level5_stat3_id                        = base_number_of_additional_arrows
|level5_stat3_id                        = base_number_of_arrows
|level5_stat3_value                      = 5
|level5_stat3_value                      = 6
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 16
|level6_level_requirement                = 16
Line 108: Line 98:
|level6_damage_effectiveness            = 105
|level6_damage_effectiveness            = 105
|level6_damage_multiplier                = 105
|level6_damage_multiplier                = 105
|level6_stat_text                        = 5 to 8 Added Attack Physical Damage<br>Fires 5 additional Arrows
|level6_stat_text                        = 5 to 8 Added Attack Physical Damage<br>Fires 6 Arrows
|level6_stat1_id                        = attack_minimum_added_physical_damage
|level6_stat1_id                        = attack_minimum_added_physical_damage
|level6_stat1_value                      = 5
|level6_stat1_value                      = 5
|level6_stat2_id                        = attack_maximum_added_physical_damage
|level6_stat2_id                        = attack_maximum_added_physical_damage
|level6_stat2_value                      = 8
|level6_stat2_value                      = 8
|level6_stat3_id                        = base_number_of_additional_arrows
|level6_stat3_id                        = base_number_of_arrows
|level6_stat3_value                      = 5
|level6_stat3_value                      = 6
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 20
|level7_level_requirement                = 20
Line 120: Line 110:
|level7_damage_effectiveness            = 106
|level7_damage_effectiveness            = 106
|level7_damage_multiplier                = 106
|level7_damage_multiplier                = 106
|level7_stat_text                        = 7 to 10 Added Attack Physical Damage<br>Fires 5 additional Arrows
|level7_stat_text                        = 7 to 10 Added Attack Physical Damage<br>Fires 6 Arrows
|level7_stat1_id                        = attack_minimum_added_physical_damage
|level7_stat1_id                        = attack_minimum_added_physical_damage
|level7_stat1_value                      = 7
|level7_stat1_value                      = 7
|level7_stat2_id                        = attack_maximum_added_physical_damage
|level7_stat2_id                        = attack_maximum_added_physical_damage
|level7_stat2_value                      = 10
|level7_stat2_value                      = 10
|level7_stat3_id                        = base_number_of_additional_arrows
|level7_stat3_id                        = base_number_of_arrows
|level7_stat3_value                      = 5
|level7_stat3_value                      = 6
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 24
|level8_level_requirement                = 24
Line 132: Line 122:
|level8_damage_effectiveness            = 107
|level8_damage_effectiveness            = 107
|level8_damage_multiplier                = 107
|level8_damage_multiplier                = 107
|level8_stat_text                        = 8 to 12 Added Attack Physical Damage<br>Fires 6 additional Arrows
|level8_stat_text                        = 8 to 12 Added Attack Physical Damage<br>Fires 7 Arrows
|level8_stat1_id                        = attack_minimum_added_physical_damage
|level8_stat1_id                        = attack_minimum_added_physical_damage
|level8_stat1_value                      = 8
|level8_stat1_value                      = 8
|level8_stat2_id                        = attack_maximum_added_physical_damage
|level8_stat2_id                        = attack_maximum_added_physical_damage
|level8_stat2_value                      = 12
|level8_stat2_value                      = 12
|level8_stat3_id                        = base_number_of_additional_arrows
|level8_stat3_id                        = base_number_of_arrows
|level8_stat3_value                      = 6
|level8_stat3_value                      = 7
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 28
|level9_level_requirement                = 28
Line 144: Line 134:
|level9_damage_effectiveness            = 108
|level9_damage_effectiveness            = 108
|level9_damage_multiplier                = 108
|level9_damage_multiplier                = 108
|level9_stat_text                        = 10 to 15 Added Attack Physical Damage<br>Fires 6 additional Arrows
|level9_stat_text                        = 10 to 15 Added Attack Physical Damage<br>Fires 7 Arrows
|level9_stat1_id                        = attack_minimum_added_physical_damage
|level9_stat1_id                        = attack_minimum_added_physical_damage
|level9_stat1_value                      = 10
|level9_stat1_value                      = 10
|level9_stat2_id                        = attack_maximum_added_physical_damage
|level9_stat2_id                        = attack_maximum_added_physical_damage
|level9_stat2_value                      = 15
|level9_stat2_value                      = 15
|level9_stat3_id                        = base_number_of_additional_arrows
|level9_stat3_id                        = base_number_of_arrows
|level9_stat3_value                      = 6
|level9_stat3_value                      = 7
|level10                                = True
|level10                                = True
|level10_level_requirement              = 32
|level10_level_requirement              = 32
Line 156: Line 146:
|level10_damage_effectiveness            = 109
|level10_damage_effectiveness            = 109
|level10_damage_multiplier              = 109
|level10_damage_multiplier              = 109
|level10_stat_text                      = 12 to 18 Added Attack Physical Damage<br>Fires 6 additional Arrows
|level10_stat_text                      = 12 to 18 Added Attack Physical Damage<br>Fires 7 Arrows
|level10_stat1_id                        = attack_minimum_added_physical_damage
|level10_stat1_id                        = attack_minimum_added_physical_damage
|level10_stat1_value                    = 12
|level10_stat1_value                    = 12
|level10_stat2_id                        = attack_maximum_added_physical_damage
|level10_stat2_id                        = attack_maximum_added_physical_damage
|level10_stat2_value                    = 18
|level10_stat2_value                    = 18
|level10_stat3_id                        = base_number_of_additional_arrows
|level10_stat3_id                        = base_number_of_arrows
|level10_stat3_value                    = 6
|level10_stat3_value                    = 7
|level11                                = True
|level11                                = True
|level11_level_requirement              = 36
|level11_level_requirement              = 36
Line 168: Line 158:
|level11_damage_effectiveness            = 110
|level11_damage_effectiveness            = 110
|level11_damage_multiplier              = 110
|level11_damage_multiplier              = 110
|level11_stat_text                      = 15 to 22 Added Attack Physical Damage<br>Fires 6 additional Arrows
|level11_stat_text                      = 15 to 22 Added Attack Physical Damage<br>Fires 7 Arrows
|level11_stat1_id                        = attack_minimum_added_physical_damage
|level11_stat1_id                        = attack_minimum_added_physical_damage
|level11_stat1_value                    = 15
|level11_stat1_value                    = 15
|level11_stat2_id                        = attack_maximum_added_physical_damage
|level11_stat2_id                        = attack_maximum_added_physical_damage
|level11_stat2_value                    = 22
|level11_stat2_value                    = 22
|level11_stat3_id                        = base_number_of_additional_arrows
|level11_stat3_id                        = base_number_of_arrows
|level11_stat3_value                    = 6
|level11_stat3_value                    = 7
|level12                                = True
|level12                                = True
|level12_level_requirement              = 40
|level12_level_requirement              = 40
Line 180: Line 170:
|level12_damage_effectiveness            = 111
|level12_damage_effectiveness            = 111
|level12_damage_multiplier              = 111
|level12_damage_multiplier              = 111
|level12_stat_text                      = 18 to 26 Added Attack Physical Damage<br>Fires 7 additional Arrows
|level12_stat_text                      = 18 to 26 Added Attack Physical Damage<br>Fires 8 Arrows
|level12_stat1_id                        = attack_minimum_added_physical_damage
|level12_stat1_id                        = attack_minimum_added_physical_damage
|level12_stat1_value                    = 18
|level12_stat1_value                    = 18
|level12_stat2_id                        = attack_maximum_added_physical_damage
|level12_stat2_id                        = attack_maximum_added_physical_damage
|level12_stat2_value                    = 26
|level12_stat2_value                    = 26
|level12_stat3_id                        = base_number_of_additional_arrows
|level12_stat3_id                        = base_number_of_arrows
|level12_stat3_value                    = 7
|level12_stat3_value                    = 8
|level13                                = True
|level13                                = True
|level13_level_requirement              = 44
|level13_level_requirement              = 44
Line 192: Line 182:
|level13_damage_effectiveness            = 112
|level13_damage_effectiveness            = 112
|level13_damage_multiplier              = 112
|level13_damage_multiplier              = 112
|level13_stat_text                      = 21 to 31 Added Attack Physical Damage<br>Fires 7 additional Arrows
|level13_stat_text                      = 21 to 31 Added Attack Physical Damage<br>Fires 8 Arrows
|level13_stat1_id                        = attack_minimum_added_physical_damage
|level13_stat1_id                        = attack_minimum_added_physical_damage
|level13_stat1_value                    = 21
|level13_stat1_value                    = 21
|level13_stat2_id                        = attack_maximum_added_physical_damage
|level13_stat2_id                        = attack_maximum_added_physical_damage
|level13_stat2_value                    = 31
|level13_stat2_value                    = 31
|level13_stat3_id                        = base_number_of_additional_arrows
|level13_stat3_id                        = base_number_of_arrows
|level13_stat3_value                    = 7
|level13_stat3_value                    = 8
|level14                                = True
|level14                                = True
|level14_level_requirement              = 48
|level14_level_requirement              = 48
Line 204: Line 194:
|level14_damage_effectiveness            = 113
|level14_damage_effectiveness            = 113
|level14_damage_multiplier              = 113
|level14_damage_multiplier              = 113
|level14_stat_text                      = 25 to 37 Added Attack Physical Damage<br>Fires 7 additional Arrows
|level14_stat_text                      = 25 to 37 Added Attack Physical Damage<br>Fires 8 Arrows
|level14_stat1_id                        = attack_minimum_added_physical_damage
|level14_stat1_id                        = attack_minimum_added_physical_damage
|level14_stat1_value                    = 25
|level14_stat1_value                    = 25
|level14_stat2_id                        = attack_maximum_added_physical_damage
|level14_stat2_id                        = attack_maximum_added_physical_damage
|level14_stat2_value                    = 37
|level14_stat2_value                    = 37
|level14_stat3_id                        = base_number_of_additional_arrows
|level14_stat3_id                        = base_number_of_arrows
|level14_stat3_value                    = 7
|level14_stat3_value                    = 8
|level15                                = True
|level15                                = True
|level15_level_requirement              = 52
|level15_level_requirement              = 52
Line 216: Line 206:
|level15_damage_effectiveness            = 114
|level15_damage_effectiveness            = 114
|level15_damage_multiplier              = 114
|level15_damage_multiplier              = 114
|level15_stat_text                      = 29 to 43 Added Attack Physical Damage<br>Fires 7 additional Arrows
|level15_stat_text                      = 29 to 43 Added Attack Physical Damage<br>Fires 8 Arrows
|level15_stat1_id                        = attack_minimum_added_physical_damage
|level15_stat1_id                        = attack_minimum_added_physical_damage
|level15_stat1_value                    = 29
|level15_stat1_value                    = 29
|level15_stat2_id                        = attack_maximum_added_physical_damage
|level15_stat2_id                        = attack_maximum_added_physical_damage
|level15_stat2_value                    = 43
|level15_stat2_value                    = 43
|level15_stat3_id                        = base_number_of_additional_arrows
|level15_stat3_id                        = base_number_of_arrows
|level15_stat3_value                    = 7
|level15_stat3_value                    = 8
|level16                                = True
|level16                                = True
|level16_level_requirement              = 56
|level16_level_requirement              = 56
Line 228: Line 218:
|level16_damage_effectiveness            = 115
|level16_damage_effectiveness            = 115
|level16_damage_multiplier              = 115
|level16_damage_multiplier              = 115
|level16_stat_text                      = 34 to 50 Added Attack Physical Damage<br>Fires 7 additional Arrows
|level16_stat_text                      = 34 to 50 Added Attack Physical Damage<br>Fires 8 Arrows
|level16_stat1_id                        = attack_minimum_added_physical_damage
|level16_stat1_id                        = attack_minimum_added_physical_damage
|level16_stat1_value                    = 34
|level16_stat1_value                    = 34
|level16_stat2_id                        = attack_maximum_added_physical_damage
|level16_stat2_id                        = attack_maximum_added_physical_damage
|level16_stat2_value                    = 50
|level16_stat2_value                    = 50
|level16_stat3_id                        = base_number_of_additional_arrows
|level16_stat3_id                        = base_number_of_arrows
|level16_stat3_value                    = 7
|level16_stat3_value                    = 8
|level17                                = True
|level17                                = True
|level17_level_requirement              = 60
|level17_level_requirement              = 60
Line 240: Line 230:
|level17_damage_effectiveness            = 116
|level17_damage_effectiveness            = 116
|level17_damage_multiplier              = 116
|level17_damage_multiplier              = 116
|level17_stat_text                      = 39 to 59 Added Attack Physical Damage<br>Fires 8 additional Arrows
|level17_stat_text                      = 39 to 59 Added Attack Physical Damage<br>Fires 9 Arrows
|level17_stat1_id                        = attack_minimum_added_physical_damage
|level17_stat1_id                        = attack_minimum_added_physical_damage
|level17_stat1_value                    = 39
|level17_stat1_value                    = 39
|level17_stat2_id                        = attack_maximum_added_physical_damage
|level17_stat2_id                        = attack_maximum_added_physical_damage
|level17_stat2_value                    = 59
|level17_stat2_value                    = 59
|level17_stat3_id                        = base_number_of_additional_arrows
|level17_stat3_id                        = base_number_of_arrows
|level17_stat3_value                    = 8
|level17_stat3_value                    = 9
|level18                                = True
|level18                                = True
|level18_level_requirement              = 64
|level18_level_requirement              = 64
Line 252: Line 242:
|level18_damage_effectiveness            = 117
|level18_damage_effectiveness            = 117
|level18_damage_multiplier              = 117
|level18_damage_multiplier              = 117
|level18_stat_text                      = 45 to 68 Added Attack Physical Damage<br>Fires 8 additional Arrows
|level18_stat_text                      = 45 to 68 Added Attack Physical Damage<br>Fires 9 Arrows
|level18_stat1_id                        = attack_minimum_added_physical_damage
|level18_stat1_id                        = attack_minimum_added_physical_damage
|level18_stat1_value                    = 45
|level18_stat1_value                    = 45
|level18_stat2_id                        = attack_maximum_added_physical_damage
|level18_stat2_id                        = attack_maximum_added_physical_damage
|level18_stat2_value                    = 68
|level18_stat2_value                    = 68
|level18_stat3_id                        = base_number_of_additional_arrows
|level18_stat3_id                        = base_number_of_arrows
|level18_stat3_value                    = 8
|level18_stat3_value                    = 9
|level19                                = True
|level19                                = True
|level19_level_requirement              = 67
|level19_level_requirement              = 67
Line 264: Line 254:
|level19_damage_effectiveness            = 118
|level19_damage_effectiveness            = 118
|level19_damage_multiplier              = 118
|level19_damage_multiplier              = 118
|level19_stat_text                      = 51 to 76 Added Attack Physical Damage<br>Fires 8 additional Arrows
|level19_stat_text                      = 51 to 76 Added Attack Physical Damage<br>Fires 9 Arrows
|level19_stat1_id                        = attack_minimum_added_physical_damage
|level19_stat1_id                        = attack_minimum_added_physical_damage
|level19_stat1_value                    = 51
|level19_stat1_value                    = 51
|level19_stat2_id                        = attack_maximum_added_physical_damage
|level19_stat2_id                        = attack_maximum_added_physical_damage
|level19_stat2_value                    = 76
|level19_stat2_value                    = 76
|level19_stat3_id                        = base_number_of_additional_arrows
|level19_stat3_id                        = base_number_of_arrows
|level19_stat3_value                    = 8
|level19_stat3_value                    = 9
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
Line 276: Line 266:
|level20_damage_effectiveness            = 119
|level20_damage_effectiveness            = 119
|level20_damage_multiplier              = 119
|level20_damage_multiplier              = 119
|level20_stat_text                      = 56 to 85 Added Attack Physical Damage<br>Fires 8 additional Arrows
|level20_stat_text                      = 56 to 85 Added Attack Physical Damage<br>Fires 9 Arrows
|level20_stat1_id                        = attack_minimum_added_physical_damage
|level20_stat1_id                        = attack_minimum_added_physical_damage
|level20_stat1_value                    = 56
|level20_stat1_value                    = 56
|level20_stat2_id                        = attack_maximum_added_physical_damage
|level20_stat2_id                        = attack_maximum_added_physical_damage
|level20_stat2_value                    = 85
|level20_stat2_value                    = 85
|level20_stat3_id                        = base_number_of_additional_arrows
|level20_stat3_id                        = base_number_of_arrows
|level20_stat3_value                    = 8
|level20_stat3_value                    = 9
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
Line 288: Line 278:
|level21_damage_effectiveness            = 120
|level21_damage_effectiveness            = 120
|level21_damage_multiplier              = 120
|level21_damage_multiplier              = 120
|level21_stat_text                      = 60 to 91 Added Attack Physical Damage<br>Fires 9 additional Arrows
|level21_stat_text                      = 60 to 91 Added Attack Physical Damage<br>Fires 10 Arrows
|level21_stat1_id                        = attack_minimum_added_physical_damage
|level21_stat1_id                        = attack_minimum_added_physical_damage
|level21_stat1_value                    = 60
|level21_stat1_value                    = 60
|level21_stat2_id                        = attack_maximum_added_physical_damage
|level21_stat2_id                        = attack_maximum_added_physical_damage
|level21_stat2_value                    = 91
|level21_stat2_value                    = 91
|level21_stat3_id                        = base_number_of_additional_arrows
|level21_stat3_id                        = base_number_of_arrows
|level21_stat3_value                    = 9
|level21_stat3_value                    = 10
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
Line 300: Line 290:
|level22_damage_effectiveness            = 121
|level22_damage_effectiveness            = 121
|level22_damage_multiplier              = 121
|level22_damage_multiplier              = 121
|level22_stat_text                      = 65 to 97 Added Attack Physical Damage<br>Fires 9 additional Arrows
|level22_stat_text                      = 65 to 97 Added Attack Physical Damage<br>Fires 10 Arrows
|level22_stat1_id                        = attack_minimum_added_physical_damage
|level22_stat1_id                        = attack_minimum_added_physical_damage
|level22_stat1_value                    = 65
|level22_stat1_value                    = 65
|level22_stat2_id                        = attack_maximum_added_physical_damage
|level22_stat2_id                        = attack_maximum_added_physical_damage
|level22_stat2_value                    = 97
|level22_stat2_value                    = 97
|level22_stat3_id                        = base_number_of_additional_arrows
|level22_stat3_id                        = base_number_of_arrows
|level22_stat3_value                    = 9
|level22_stat3_value                    = 10
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
Line 312: Line 302:
|level23_damage_effectiveness            = 122
|level23_damage_effectiveness            = 122
|level23_damage_multiplier              = 122
|level23_damage_multiplier              = 122
|level23_stat_text                      = 70 to 104 Added Attack Physical Damage<br>Fires 9 additional Arrows
|level23_stat_text                      = 70 to 104 Added Attack Physical Damage<br>Fires 10 Arrows
|level23_stat1_id                        = attack_minimum_added_physical_damage
|level23_stat1_id                        = attack_minimum_added_physical_damage
|level23_stat1_value                    = 70
|level23_stat1_value                    = 70
|level23_stat2_id                        = attack_maximum_added_physical_damage
|level23_stat2_id                        = attack_maximum_added_physical_damage
|level23_stat2_value                    = 104
|level23_stat2_value                    = 104
|level23_stat3_id                        = base_number_of_additional_arrows
|level23_stat3_id                        = base_number_of_arrows
|level23_stat3_value                    = 9
|level23_stat3_value                    = 10
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
Line 324: Line 314:
|level24_damage_effectiveness            = 123
|level24_damage_effectiveness            = 123
|level24_damage_multiplier              = 123
|level24_damage_multiplier              = 123
|level24_stat_text                      = 75 to 112 Added Attack Physical Damage<br>Fires 9 additional Arrows
|level24_stat_text                      = 75 to 112 Added Attack Physical Damage<br>Fires 10 Arrows
|level24_stat1_id                        = attack_minimum_added_physical_damage
|level24_stat1_id                        = attack_minimum_added_physical_damage
|level24_stat1_value                    = 75
|level24_stat1_value                    = 75
|level24_stat2_id                        = attack_maximum_added_physical_damage
|level24_stat2_id                        = attack_maximum_added_physical_damage
|level24_stat2_value                    = 112
|level24_stat2_value                    = 112
|level24_stat3_id                        = base_number_of_additional_arrows
|level24_stat3_id                        = base_number_of_arrows
|level24_stat3_value                    = 9
|level24_stat3_value                    = 10
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
Line 336: Line 326:
|level25_damage_effectiveness            = 124
|level25_damage_effectiveness            = 124
|level25_damage_multiplier              = 124
|level25_damage_multiplier              = 124
|level25_stat_text                      = 80 to 120 Added Attack Physical Damage<br>Fires 10 additional Arrows
|level25_stat_text                      = 80 to 120 Added Attack Physical Damage<br>Fires 11 Arrows
|level25_stat1_id                        = attack_minimum_added_physical_damage
|level25_stat1_id                        = attack_minimum_added_physical_damage
|level25_stat1_value                    = 80
|level25_stat1_value                    = 80
|level25_stat2_id                        = attack_maximum_added_physical_damage
|level25_stat2_id                        = attack_maximum_added_physical_damage
|level25_stat2_value                    = 120
|level25_stat2_value                    = 120
|level25_stat3_id                        = base_number_of_additional_arrows
|level25_stat3_id                        = base_number_of_arrows
|level25_stat3_value                    = 10
|level25_stat3_value                    = 11
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
Line 348: Line 338:
|level26_damage_effectiveness            = 125
|level26_damage_effectiveness            = 125
|level26_damage_multiplier              = 125
|level26_damage_multiplier              = 125
|level26_stat_text                      = 85 to 128 Added Attack Physical Damage<br>Fires 10 additional Arrows
|level26_stat_text                      = 85 to 128 Added Attack Physical Damage<br>Fires 11 Arrows
|level26_stat1_id                        = attack_minimum_added_physical_damage
|level26_stat1_id                        = attack_minimum_added_physical_damage
|level26_stat1_value                    = 85
|level26_stat1_value                    = 85
|level26_stat2_id                        = attack_maximum_added_physical_damage
|level26_stat2_id                        = attack_maximum_added_physical_damage
|level26_stat2_value                    = 128
|level26_stat2_value                    = 128
|level26_stat3_id                        = base_number_of_additional_arrows
|level26_stat3_id                        = base_number_of_arrows
|level26_stat3_value                    = 10
|level26_stat3_value                    = 11
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
Line 360: Line 350:
|level27_damage_effectiveness            = 126
|level27_damage_effectiveness            = 126
|level27_damage_multiplier              = 126
|level27_damage_multiplier              = 126
|level27_stat_text                      = 91 to 137 Added Attack Physical Damage<br>Fires 10 additional Arrows
|level27_stat_text                      = 91 to 137 Added Attack Physical Damage<br>Fires 11 Arrows
|level27_stat1_id                        = attack_minimum_added_physical_damage
|level27_stat1_id                        = attack_minimum_added_physical_damage
|level27_stat1_value                    = 91
|level27_stat1_value                    = 91
|level27_stat2_id                        = attack_maximum_added_physical_damage
|level27_stat2_id                        = attack_maximum_added_physical_damage
|level27_stat2_value                    = 137
|level27_stat2_value                    = 137
|level27_stat3_id                        = base_number_of_additional_arrows
|level27_stat3_id                        = base_number_of_arrows
|level27_stat3_value                    = 10
|level27_stat3_value                    = 11
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
Line 372: Line 362:
|level28_damage_effectiveness            = 127
|level28_damage_effectiveness            = 127
|level28_damage_multiplier              = 127
|level28_damage_multiplier              = 127
|level28_stat_text                      = 98 to 147 Added Attack Physical Damage<br>Fires 10 additional Arrows
|level28_stat_text                      = 98 to 147 Added Attack Physical Damage<br>Fires 11 Arrows
|level28_stat1_id                        = attack_minimum_added_physical_damage
|level28_stat1_id                        = attack_minimum_added_physical_damage
|level28_stat1_value                    = 98
|level28_stat1_value                    = 98
|level28_stat2_id                        = attack_maximum_added_physical_damage
|level28_stat2_id                        = attack_maximum_added_physical_damage
|level28_stat2_value                    = 147
|level28_stat2_value                    = 147
|level28_stat3_id                        = base_number_of_additional_arrows
|level28_stat3_id                        = base_number_of_arrows
|level28_stat3_value                    = 10
|level28_stat3_value                    = 11
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
Line 384: Line 374:
|level29_damage_effectiveness            = 128
|level29_damage_effectiveness            = 128
|level29_damage_multiplier              = 128
|level29_damage_multiplier              = 128
|level29_stat_text                      = 105 to 157 Added Attack Physical Damage<br>Fires 10 additional Arrows
|level29_stat_text                      = 105 to 157 Added Attack Physical Damage<br>Fires 11 Arrows
|level29_stat1_id                        = attack_minimum_added_physical_damage
|level29_stat1_id                        = attack_minimum_added_physical_damage
|level29_stat1_value                    = 105
|level29_stat1_value                    = 105
|level29_stat2_id                        = attack_maximum_added_physical_damage
|level29_stat2_id                        = attack_maximum_added_physical_damage
|level29_stat2_value                    = 157
|level29_stat2_value                    = 157
|level29_stat3_id                        = base_number_of_additional_arrows
|level29_stat3_id                        = base_number_of_arrows
|level29_stat3_value                    = 10
|level29_stat3_value                    = 11
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
Line 396: Line 386:
|level30_damage_effectiveness            = 129
|level30_damage_effectiveness            = 129
|level30_damage_multiplier              = 129
|level30_damage_multiplier              = 129
|level30_stat_text                      = 112 to 168 Added Attack Physical Damage<br>Fires 11 additional Arrows
|level30_stat_text                      = 112 to 168 Added Attack Physical Damage<br>Fires 12 Arrows
|level30_stat1_id                        = attack_minimum_added_physical_damage
|level30_stat1_id                        = attack_minimum_added_physical_damage
|level30_stat1_value                    = 112
|level30_stat1_value                    = 112
|level30_stat2_id                        = attack_maximum_added_physical_damage
|level30_stat2_id                        = attack_maximum_added_physical_damage
|level30_stat2_value                    = 168
|level30_stat2_value                    = 168
|level30_stat3_id                        = base_number_of_additional_arrows
|level30_stat3_id                        = base_number_of_arrows
|level30_stat3_value                    = 11
|level30_stat3_value                    = 12
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
Line 408: Line 398:
|level31_damage_effectiveness            = 130
|level31_damage_effectiveness            = 130
|level31_damage_multiplier              = 129.5
|level31_damage_multiplier              = 129.5
|level31_stat_text                      = 115 to 173 Added Attack Physical Damage<br>Fires 11 additional Arrows
|level31_stat_text                      = 115 to 173 Added Attack Physical Damage<br>Fires 12 Arrows
|level31_stat1_id                        = attack_minimum_added_physical_damage
|level31_stat1_id                        = attack_minimum_added_physical_damage
|level31_stat1_value                    = 115
|level31_stat1_value                    = 115
|level31_stat2_id                        = attack_maximum_added_physical_damage
|level31_stat2_id                        = attack_maximum_added_physical_damage
|level31_stat2_value                    = 173
|level31_stat2_value                    = 173
|level31_stat3_id                        = base_number_of_additional_arrows
|level31_stat3_id                        = base_number_of_arrows
|level31_stat3_value                    = 11
|level31_stat3_value                    = 12
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
Line 420: Line 410:
|level32_damage_effectiveness            = 130
|level32_damage_effectiveness            = 130
|level32_damage_multiplier              = 130
|level32_damage_multiplier              = 130
|level32_stat_text                      = 119 to 179 Added Attack Physical Damage<br>Fires 11 additional Arrows
|level32_stat_text                      = 119 to 179 Added Attack Physical Damage<br>Fires 12 Arrows
|level32_stat1_id                        = attack_minimum_added_physical_damage
|level32_stat1_id                        = attack_minimum_added_physical_damage
|level32_stat1_value                    = 119
|level32_stat1_value                    = 119
|level32_stat2_id                        = attack_maximum_added_physical_damage
|level32_stat2_id                        = attack_maximum_added_physical_damage
|level32_stat2_value                    = 179
|level32_stat2_value                    = 179
|level32_stat3_id                        = base_number_of_additional_arrows
|level32_stat3_id                        = base_number_of_arrows
|level32_stat3_value                    = 11
|level32_stat3_value                    = 12
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
Line 432: Line 422:
|level33_damage_effectiveness            = 131
|level33_damage_effectiveness            = 131
|level33_damage_multiplier              = 130.5
|level33_damage_multiplier              = 130.5
|level33_stat_text                      = 123 to 185 Added Attack Physical Damage<br>Fires 11 additional Arrows
|level33_stat_text                      = 123 to 185 Added Attack Physical Damage<br>Fires 12 Arrows
|level33_stat1_id                        = attack_minimum_added_physical_damage
|level33_stat1_id                        = attack_minimum_added_physical_damage
|level33_stat1_value                    = 123
|level33_stat1_value                    = 123
|level33_stat2_id                        = attack_maximum_added_physical_damage
|level33_stat2_id                        = attack_maximum_added_physical_damage
|level33_stat2_value                    = 185
|level33_stat2_value                    = 185
|level33_stat3_id                        = base_number_of_additional_arrows
|level33_stat3_id                        = base_number_of_arrows
|level33_stat3_value                    = 11
|level33_stat3_value                    = 12
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
Line 444: Line 434:
|level34_damage_effectiveness            = 131
|level34_damage_effectiveness            = 131
|level34_damage_multiplier              = 131
|level34_damage_multiplier              = 131
|level34_stat_text                      = 127 to 191 Added Attack Physical Damage<br>Fires 11 additional Arrows
|level34_stat_text                      = 127 to 191 Added Attack Physical Damage<br>Fires 12 Arrows
|level34_stat1_id                        = attack_minimum_added_physical_damage
|level34_stat1_id                        = attack_minimum_added_physical_damage
|level34_stat1_value                    = 127
|level34_stat1_value                    = 127
|level34_stat2_id                        = attack_maximum_added_physical_damage
|level34_stat2_id                        = attack_maximum_added_physical_damage
|level34_stat2_value                    = 191
|level34_stat2_value                    = 191
|level34_stat3_id                        = base_number_of_additional_arrows
|level34_stat3_id                        = base_number_of_arrows
|level34_stat3_value                    = 11
|level34_stat3_value                    = 12
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
Line 456: Line 446:
|level35_damage_effectiveness            = 132
|level35_damage_effectiveness            = 132
|level35_damage_multiplier              = 131.5
|level35_damage_multiplier              = 131.5
|level35_stat_text                      = 132 to 197 Added Attack Physical Damage<br>Fires 11 additional Arrows
|level35_stat_text                      = 132 to 197 Added Attack Physical Damage<br>Fires 12 Arrows
|level35_stat1_id                        = attack_minimum_added_physical_damage
|level35_stat1_id                        = attack_minimum_added_physical_damage
|level35_stat1_value                    = 132
|level35_stat1_value                    = 132
|level35_stat2_id                        = attack_maximum_added_physical_damage
|level35_stat2_id                        = attack_maximum_added_physical_damage
|level35_stat2_value                    = 197
|level35_stat2_value                    = 197
|level35_stat3_id                        = base_number_of_additional_arrows
|level35_stat3_id                        = base_number_of_arrows
|level35_stat3_value                    = 11
|level35_stat3_value                    = 12
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
Line 468: Line 458:
|level36_damage_effectiveness            = 132
|level36_damage_effectiveness            = 132
|level36_damage_multiplier              = 132
|level36_damage_multiplier              = 132
|level36_stat_text                      = 136 to 204 Added Attack Physical Damage<br>Fires 11 additional Arrows
|level36_stat_text                      = 136 to 204 Added Attack Physical Damage<br>Fires 12 Arrows
|level36_stat1_id                        = attack_minimum_added_physical_damage
|level36_stat1_id                        = attack_minimum_added_physical_damage
|level36_stat1_value                    = 136
|level36_stat1_value                    = 136
|level36_stat2_id                        = attack_maximum_added_physical_damage
|level36_stat2_id                        = attack_maximum_added_physical_damage
|level36_stat2_value                    = 204
|level36_stat2_value                    = 204
|level36_stat3_id                        = base_number_of_additional_arrows
|level36_stat3_id                        = base_number_of_arrows
|level36_stat3_value                    = 11
|level36_stat3_value                    = 12
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
Line 480: Line 470:
|level37_damage_effectiveness            = 133
|level37_damage_effectiveness            = 133
|level37_damage_multiplier              = 132.5
|level37_damage_multiplier              = 132.5
|level37_stat_text                      = 140 to 211 Added Attack Physical Damage<br>Fires 12 additional Arrows
|level37_stat_text                      = 140 to 211 Added Attack Physical Damage<br>Fires 13 Arrows
|level37_stat1_id                        = attack_minimum_added_physical_damage
|level37_stat1_id                        = attack_minimum_added_physical_damage
|level37_stat1_value                    = 140
|level37_stat1_value                    = 140
|level37_stat2_id                        = attack_maximum_added_physical_damage
|level37_stat2_id                        = attack_maximum_added_physical_damage
|level37_stat2_value                    = 211
|level37_stat2_value                    = 211
|level37_stat3_id                        = base_number_of_additional_arrows
|level37_stat3_id                        = base_number_of_arrows
|level37_stat3_value                    = 12
|level37_stat3_value                    = 13
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
Line 492: Line 482:
|level38_damage_effectiveness            = 133
|level38_damage_effectiveness            = 133
|level38_damage_multiplier              = 133
|level38_damage_multiplier              = 133
|level38_stat_text                      = 145 to 218 Added Attack Physical Damage<br>Fires 12 additional Arrows
|level38_stat_text                      = 145 to 218 Added Attack Physical Damage<br>Fires 13 Arrows
|level38_stat1_id                        = attack_minimum_added_physical_damage
|level38_stat1_id                        = attack_minimum_added_physical_damage
|level38_stat1_value                    = 145
|level38_stat1_value                    = 145
|level38_stat2_id                        = attack_maximum_added_physical_damage
|level38_stat2_id                        = attack_maximum_added_physical_damage
|level38_stat2_value                    = 218
|level38_stat2_value                    = 218
|level38_stat3_id                        = base_number_of_additional_arrows
|level38_stat3_id                        = base_number_of_arrows
|level38_stat3_value                    = 12
|level38_stat3_value                    = 13
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
Line 504: Line 494:
|level39_damage_effectiveness            = 134
|level39_damage_effectiveness            = 134
|level39_damage_multiplier              = 133.5
|level39_damage_multiplier              = 133.5
|level39_stat_text                      = 150 to 225 Added Attack Physical Damage<br>Fires 12 additional Arrows
|level39_stat_text                      = 150 to 225 Added Attack Physical Damage<br>Fires 13 Arrows
|level39_stat1_id                        = attack_minimum_added_physical_damage
|level39_stat1_id                        = attack_minimum_added_physical_damage
|level39_stat1_value                    = 150
|level39_stat1_value                    = 150
|level39_stat2_id                        = attack_maximum_added_physical_damage
|level39_stat2_id                        = attack_maximum_added_physical_damage
|level39_stat2_value                    = 225
|level39_stat2_value                    = 225
|level39_stat3_id                        = base_number_of_additional_arrows
|level39_stat3_id                        = base_number_of_arrows
|level39_stat3_value                    = 12
|level39_stat3_value                    = 13
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
Line 516: Line 506:
|level40_damage_effectiveness            = 134
|level40_damage_effectiveness            = 134
|level40_damage_multiplier              = 134
|level40_damage_multiplier              = 134
|level40_stat_text                      = 155 to 232 Added Attack Physical Damage<br>Fires 12 additional Arrows
|level40_stat_text                      = 155 to 232 Added Attack Physical Damage<br>Fires 13 Arrows
|level40_stat1_id                        = attack_minimum_added_physical_damage
|level40_stat1_id                        = attack_minimum_added_physical_damage
|level40_stat1_value                    = 155
|level40_stat1_value                    = 155
|level40_stat2_id                        = attack_maximum_added_physical_damage
|level40_stat2_id                        = attack_maximum_added_physical_damage
|level40_stat2_value                    = 232
|level40_stat2_value                    = 232
|level40_stat3_id                        = base_number_of_additional_arrows
|level40_stat3_id                        = base_number_of_arrows
|level40_stat3_value                    = 12
|level40_stat3_value                    = 13
|level1_dexterity_requirement            = 0
|level1_dexterity_requirement            = 0
|level1_experience                      = 0
|level1_experience                      = 0

Revision as of 07:16, 9 December 2023

Split ArrowSplit Arrow of Splitting
Split ArrowAttack, Projectile, Physical, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Speed: 110% of base
Attack Damage: (100-119)% of base
Effectiveness of Added Damage: (100-119)%
Projectile Speed: 3260
Fires multiple arrows at different targets.(1-56) to (2-85) Added Attack Physical Damage
Fires (5-9) Arrows

Additional Effects From 1-20% Quality:
Fires +0.2 Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSplitArrow


Split Arrow is a ranged attack skill, firing multiple arrows in a spread pattern.

Skill functions and interactions

Additional Projectiles: Like all bow attacks which fire more than one projectile simultaneously, a single enemy cannot be hit by more than one projectile per attack. If multiple arrows are on course to impact any given monster, all but one will ignore that monster and travel past to potentially hit enemies behind the first one encountered.

Arrow Spread: The angular spread of Split Arrow's projectiles can be controlled by aiming closer to or farther away from the player. The spread will be smaller when aiming further away and larger when aiming closer.

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Damage
Effectiveness
Attack
Damage
Additional
Arrows
Physical
Damage
Exp.Total Exp.
1106100%100%N/A1 to 200
2206101%101%N/A2 to 37070
34166102%102%N/A2 to 3308378
47227103%103%N/A3 to 415541932
511317104%104%N/A4 to 666678599
616417105%105%N/A5 to 82604734646
720507106%106%N/A7 to 104972584371
824588107%107%N/A8 to 1295714180085
928678108%108%N/A10 to 15169595349680
1032758109%109%N/A12 to 18283759633439
1136838110%110%N/A15 to 224539961087435
1240928111%111%N/A18 to 267031281790563
13441009112%112%N/A21 to 3110612232851786
14481099113%113%N/A25 to 3720658704917656
15521179114%114%N/A29 to 4325071107424766
16561259115%115%N/A34 to 50579893613223702
17601349116%116%N/A39 to 591508391928307621
186414210117%117%N/A45 to 682779273556100356
196714810118%118%N/A51 to 764386973999970095
207015510119%119%N/A56 to 85242081556342051651
217215910120%120%N/A60 to 91N/AN/A
2274N/A10121%121%N/A65 to 97N/AN/A
2376N/A11122%122%N/A70 to 104N/AN/A
2478N/A11123%123%N/A75 to 112N/AN/A
2580N/A11124%124%N/A80 to 120N/AN/A
2682N/A11125%125%N/A85 to 128N/AN/A
2784N/A11126%126%N/A91 to 137N/AN/A
2886N/A12127%127%N/A98 to 147N/AN/A
2988N/A12128%128%N/A105 to 157N/AN/A
3090N/A12129%129%N/A112 to 168N/AN/A
3191N/A12130%129.5%N/A115 to 173N/AN/A
3292N/A12130%130%N/A119 to 179N/AN/A
3393N/A13131%130.5%N/A123 to 185N/AN/A
3494N/A13131%131%N/A127 to 191N/AN/A
3595N/A13132%131.5%N/A132 to 197N/AN/A
3696N/A13132%132%N/A136 to 204N/AN/A
3797N/A13133%132.5%N/A140 to 211N/AN/A
3898N/A14133%133%N/A145 to 218N/AN/A
3999N/A14134%133.5%N/A150 to 225N/AN/A
40100N/A14134%134%N/A155 to 232N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
SuperiorFires +(0.2-4) Arrows1

The Anomalous quality has breakpoints and instead provides 1 additional projectile per 20% quality.

Item acquisition

Split Arrow can drop anywhere.

Recipes

Split Arrow can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Split Arrow.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Split Arrow Critical Strike Chance 166Merciless Labyrinth60% increased Split Arrow Critical Strike Chancehelmet 100
Enchantment Split Arrow Critical Strike Chance 275Eternal Labyrinth90% increased Split Arrow Critical Strike Chancehelmet 100
Enchantment Split Arrow Damage 166Merciless Labyrinth25% increased Split Arrow Damagehelmet 100
Enchantment Split Arrow Damage 275Eternal Labyrinth40% increased Split Arrow Damagehelmet 100
Enchantment Split Arrow Num Of Additional Projectiles 166Merciless LabyrinthSplit Arrow fires 2 additional Projectileshelmet 100
Enchantment Split Arrow Num Of Additional Projectiles 275Eternal LabyrinthSplit Arrow fires 3 additional Projectileshelmet 100

Alternate skill effects

Split Arrow has the following alternate skill effects:

ItemEffect(s)
Demonic Split Arrow EffectDemonic Split Arrow EffectSkill Gem EffectYour Split Arrow becomes a demonic effect.Your Split Arrow becomes a demonic effect.
Verdant Split Arrow EffectVerdant Split Arrow EffectSkill Gem EffectYour Split Arrow becomes a verdant effect.Your Split Arrow becomes a verdant effect.

Version history

Version Changes
3.23.0
  • Quality now causes the skill to Fire +0-4 Arrows, instead of providing 0-10% increased Attack Speed.
3.15.0
  • Now has an Attack Speed of 110% of Base.
3.9.0
  • Now adds 1 to 2 Attack Physical Damage at gem level 1, up to 56 to 85 at gem level 20.
3.8.0
  • Now deals 100% of base damage at gem level 1 (from 90%), up to 119% at gem level 20 (from 109%).
  • Now fires additional arrows as the gem levels up, up to 8 additional arrows at gem level 20 (from 6).
2.1.0
  • The number of additional arrows that Split Arrow grants at level 20 has been reduced from 8 to 6. It still starts at four additional arrows at level 1, with the levels in between interpolated.
2.0.0
  • Fires 4 additional projectiles at level 1 (up from 2 additional) and fires one additional projectile every 4 gem levels.
  • Base Damage has been increased from 80% to 90%. Instead of gaining 3% Physical Damage per level, Split Arrow now gains 1% Base Damage per level.
1.3.1
  • (PVP) Split Arrow damage has been increased by 10%.
1.0.0
  • Reduced the mana cost.
0.10.0
  • Is now player level 1 (was 4).
0.9.12qq
  • Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
  • From 1% attack speed per quality point to 0.35%.
0.9.12j
  • Fixed a bug where firing a Split Arrow when you are out of mana would not correctly fall back to a normal attack.
0.9.5c
  • Reduced the mana cost so that it increases by 3 per arrow rather than by 6.
0.9.5
  • Mana costs increased based on number of arrows.
0.9.3c
  • Fixed a bug that caused damage bonuses to not appear
  • Increased damage by raising its flat damage penalty from -30% to -20%.
0.9.1
  • Split Arrow now fires additional arrows at higher levels.
0.9.0
  • Increased Split Arrow damage.
0.6.13
  • Added Split Arrow skill

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