Split Arrow: Difference between revisions
Hueftsteak (talk | contribs) |
(PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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Line 18: | Line 18: | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 1 | |required_level = 1 | ||
|quality_type1_weight = | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = 0. | |quality_type1_stat_text = Fires +0.2 Arrows | ||
|quality_type1_stat_breakpoint = | |quality_type1_stat_breakpoint = 5 | ||
|quality_type1_stat_per_breakpoint = 1 | |quality_type1_stat_per_breakpoint = Fires +1 Arrow | ||
|quality_type1_stat1_id = | |quality_type1_stat1_id = base_number_of_arrows | ||
|quality_type1_stat1_value = | |quality_type1_stat1_value = 200 | ||
|static_cost_types = Mana | |static_cost_types = Mana | ||
|static_attack_speed_multiplier = 110 | |static_attack_speed_multiplier = 110 | ||
Line 42: | Line 30: | ||
|static_stat2_id = skill_can_fire_arrows | |static_stat2_id = skill_can_fire_arrows | ||
|static_stat2_value = 1 | |static_stat2_value = 1 | ||
|stat_text = (1-56) to (2-85) Added Attack Physical Damage<br>Fires ( | |static_stat3_id = quality_display_base_additional_arrows_is_gem | ||
|static_stat3_value = 1 | |||
|stat_text = (1-56) to (2-85) Added Attack Physical Damage<br>Fires (5-9) Arrows | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 1 | |level1_level_requirement = 1 | ||
Line 48: | Line 38: | ||
|level1_damage_effectiveness = 100 | |level1_damage_effectiveness = 100 | ||
|level1_damage_multiplier = 100 | |level1_damage_multiplier = 100 | ||
|level1_stat_text = 1 to 2 Added Attack Physical Damage<br>Fires | |level1_stat_text = 1 to 2 Added Attack Physical Damage<br>Fires 5 Arrows | ||
|level1_stat1_id = attack_minimum_added_physical_damage | |level1_stat1_id = attack_minimum_added_physical_damage | ||
|level1_stat1_value = 1 | |level1_stat1_value = 1 | ||
|level1_stat2_id = attack_maximum_added_physical_damage | |level1_stat2_id = attack_maximum_added_physical_damage | ||
|level1_stat2_value = 2 | |level1_stat2_value = 2 | ||
|level1_stat3_id = | |level1_stat3_id = base_number_of_arrows | ||
|level1_stat3_value = | |level1_stat3_value = 5 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 2 | |level2_level_requirement = 2 | ||
Line 60: | Line 50: | ||
|level2_damage_effectiveness = 101 | |level2_damage_effectiveness = 101 | ||
|level2_damage_multiplier = 101 | |level2_damage_multiplier = 101 | ||
|level2_stat_text = 2 to 3 Added Attack Physical Damage<br>Fires | |level2_stat_text = 2 to 3 Added Attack Physical Damage<br>Fires 5 Arrows | ||
|level2_stat1_id = attack_minimum_added_physical_damage | |level2_stat1_id = attack_minimum_added_physical_damage | ||
|level2_stat1_value = 2 | |level2_stat1_value = 2 | ||
|level2_stat2_id = attack_maximum_added_physical_damage | |level2_stat2_id = attack_maximum_added_physical_damage | ||
|level2_stat2_value = 3 | |level2_stat2_value = 3 | ||
|level2_stat3_id = | |level2_stat3_id = base_number_of_arrows | ||
|level2_stat3_value = | |level2_stat3_value = 5 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 4 | |level3_level_requirement = 4 | ||
Line 72: | Line 62: | ||
|level3_damage_effectiveness = 102 | |level3_damage_effectiveness = 102 | ||
|level3_damage_multiplier = 102 | |level3_damage_multiplier = 102 | ||
|level3_stat_text = 2 to 3 Added Attack Physical Damage<br>Fires | |level3_stat_text = 2 to 3 Added Attack Physical Damage<br>Fires 5 Arrows | ||
|level3_stat1_id = attack_minimum_added_physical_damage | |level3_stat1_id = attack_minimum_added_physical_damage | ||
|level3_stat1_value = 2 | |level3_stat1_value = 2 | ||
|level3_stat2_id = attack_maximum_added_physical_damage | |level3_stat2_id = attack_maximum_added_physical_damage | ||
|level3_stat2_value = 3 | |level3_stat2_value = 3 | ||
|level3_stat3_id = | |level3_stat3_id = base_number_of_arrows | ||
|level3_stat3_value = | |level3_stat3_value = 5 | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 7 | |level4_level_requirement = 7 | ||
Line 84: | Line 74: | ||
|level4_damage_effectiveness = 103 | |level4_damage_effectiveness = 103 | ||
|level4_damage_multiplier = 103 | |level4_damage_multiplier = 103 | ||
|level4_stat_text = 3 to 4 Added Attack Physical Damage<br>Fires | |level4_stat_text = 3 to 4 Added Attack Physical Damage<br>Fires 6 Arrows | ||
|level4_stat1_id = attack_minimum_added_physical_damage | |level4_stat1_id = attack_minimum_added_physical_damage | ||
|level4_stat1_value = 3 | |level4_stat1_value = 3 | ||
|level4_stat2_id = attack_maximum_added_physical_damage | |level4_stat2_id = attack_maximum_added_physical_damage | ||
|level4_stat2_value = 4 | |level4_stat2_value = 4 | ||
|level4_stat3_id = | |level4_stat3_id = base_number_of_arrows | ||
|level4_stat3_value = | |level4_stat3_value = 6 | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 11 | |level5_level_requirement = 11 | ||
Line 96: | Line 86: | ||
|level5_damage_effectiveness = 104 | |level5_damage_effectiveness = 104 | ||
|level5_damage_multiplier = 104 | |level5_damage_multiplier = 104 | ||
|level5_stat_text = 4 to 6 Added Attack Physical Damage<br>Fires | |level5_stat_text = 4 to 6 Added Attack Physical Damage<br>Fires 6 Arrows | ||
|level5_stat1_id = attack_minimum_added_physical_damage | |level5_stat1_id = attack_minimum_added_physical_damage | ||
|level5_stat1_value = 4 | |level5_stat1_value = 4 | ||
|level5_stat2_id = attack_maximum_added_physical_damage | |level5_stat2_id = attack_maximum_added_physical_damage | ||
|level5_stat2_value = 6 | |level5_stat2_value = 6 | ||
|level5_stat3_id = | |level5_stat3_id = base_number_of_arrows | ||
|level5_stat3_value = | |level5_stat3_value = 6 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 16 | |level6_level_requirement = 16 | ||
Line 108: | Line 98: | ||
|level6_damage_effectiveness = 105 | |level6_damage_effectiveness = 105 | ||
|level6_damage_multiplier = 105 | |level6_damage_multiplier = 105 | ||
|level6_stat_text = 5 to 8 Added Attack Physical Damage<br>Fires | |level6_stat_text = 5 to 8 Added Attack Physical Damage<br>Fires 6 Arrows | ||
|level6_stat1_id = attack_minimum_added_physical_damage | |level6_stat1_id = attack_minimum_added_physical_damage | ||
|level6_stat1_value = 5 | |level6_stat1_value = 5 | ||
|level6_stat2_id = attack_maximum_added_physical_damage | |level6_stat2_id = attack_maximum_added_physical_damage | ||
|level6_stat2_value = 8 | |level6_stat2_value = 8 | ||
|level6_stat3_id = | |level6_stat3_id = base_number_of_arrows | ||
|level6_stat3_value = | |level6_stat3_value = 6 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 20 | |level7_level_requirement = 20 | ||
Line 120: | Line 110: | ||
|level7_damage_effectiveness = 106 | |level7_damage_effectiveness = 106 | ||
|level7_damage_multiplier = 106 | |level7_damage_multiplier = 106 | ||
|level7_stat_text = 7 to 10 Added Attack Physical Damage<br>Fires | |level7_stat_text = 7 to 10 Added Attack Physical Damage<br>Fires 6 Arrows | ||
|level7_stat1_id = attack_minimum_added_physical_damage | |level7_stat1_id = attack_minimum_added_physical_damage | ||
|level7_stat1_value = 7 | |level7_stat1_value = 7 | ||
|level7_stat2_id = attack_maximum_added_physical_damage | |level7_stat2_id = attack_maximum_added_physical_damage | ||
|level7_stat2_value = 10 | |level7_stat2_value = 10 | ||
|level7_stat3_id = | |level7_stat3_id = base_number_of_arrows | ||
|level7_stat3_value = | |level7_stat3_value = 6 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 24 | |level8_level_requirement = 24 | ||
Line 132: | Line 122: | ||
|level8_damage_effectiveness = 107 | |level8_damage_effectiveness = 107 | ||
|level8_damage_multiplier = 107 | |level8_damage_multiplier = 107 | ||
|level8_stat_text = 8 to 12 Added Attack Physical Damage<br>Fires | |level8_stat_text = 8 to 12 Added Attack Physical Damage<br>Fires 7 Arrows | ||
|level8_stat1_id = attack_minimum_added_physical_damage | |level8_stat1_id = attack_minimum_added_physical_damage | ||
|level8_stat1_value = 8 | |level8_stat1_value = 8 | ||
|level8_stat2_id = attack_maximum_added_physical_damage | |level8_stat2_id = attack_maximum_added_physical_damage | ||
|level8_stat2_value = 12 | |level8_stat2_value = 12 | ||
|level8_stat3_id = | |level8_stat3_id = base_number_of_arrows | ||
|level8_stat3_value = | |level8_stat3_value = 7 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 28 | |level9_level_requirement = 28 | ||
Line 144: | Line 134: | ||
|level9_damage_effectiveness = 108 | |level9_damage_effectiveness = 108 | ||
|level9_damage_multiplier = 108 | |level9_damage_multiplier = 108 | ||
|level9_stat_text = 10 to 15 Added Attack Physical Damage<br>Fires | |level9_stat_text = 10 to 15 Added Attack Physical Damage<br>Fires 7 Arrows | ||
|level9_stat1_id = attack_minimum_added_physical_damage | |level9_stat1_id = attack_minimum_added_physical_damage | ||
|level9_stat1_value = 10 | |level9_stat1_value = 10 | ||
|level9_stat2_id = attack_maximum_added_physical_damage | |level9_stat2_id = attack_maximum_added_physical_damage | ||
|level9_stat2_value = 15 | |level9_stat2_value = 15 | ||
|level9_stat3_id = | |level9_stat3_id = base_number_of_arrows | ||
|level9_stat3_value = | |level9_stat3_value = 7 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 32 | |level10_level_requirement = 32 | ||
Line 156: | Line 146: | ||
|level10_damage_effectiveness = 109 | |level10_damage_effectiveness = 109 | ||
|level10_damage_multiplier = 109 | |level10_damage_multiplier = 109 | ||
|level10_stat_text = 12 to 18 Added Attack Physical Damage<br>Fires | |level10_stat_text = 12 to 18 Added Attack Physical Damage<br>Fires 7 Arrows | ||
|level10_stat1_id = attack_minimum_added_physical_damage | |level10_stat1_id = attack_minimum_added_physical_damage | ||
|level10_stat1_value = 12 | |level10_stat1_value = 12 | ||
|level10_stat2_id = attack_maximum_added_physical_damage | |level10_stat2_id = attack_maximum_added_physical_damage | ||
|level10_stat2_value = 18 | |level10_stat2_value = 18 | ||
|level10_stat3_id = | |level10_stat3_id = base_number_of_arrows | ||
|level10_stat3_value = | |level10_stat3_value = 7 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 36 | |level11_level_requirement = 36 | ||
Line 168: | Line 158: | ||
|level11_damage_effectiveness = 110 | |level11_damage_effectiveness = 110 | ||
|level11_damage_multiplier = 110 | |level11_damage_multiplier = 110 | ||
|level11_stat_text = 15 to 22 Added Attack Physical Damage<br>Fires | |level11_stat_text = 15 to 22 Added Attack Physical Damage<br>Fires 7 Arrows | ||
|level11_stat1_id = attack_minimum_added_physical_damage | |level11_stat1_id = attack_minimum_added_physical_damage | ||
|level11_stat1_value = 15 | |level11_stat1_value = 15 | ||
|level11_stat2_id = attack_maximum_added_physical_damage | |level11_stat2_id = attack_maximum_added_physical_damage | ||
|level11_stat2_value = 22 | |level11_stat2_value = 22 | ||
|level11_stat3_id = | |level11_stat3_id = base_number_of_arrows | ||
|level11_stat3_value = | |level11_stat3_value = 7 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 40 | |level12_level_requirement = 40 | ||
Line 180: | Line 170: | ||
|level12_damage_effectiveness = 111 | |level12_damage_effectiveness = 111 | ||
|level12_damage_multiplier = 111 | |level12_damage_multiplier = 111 | ||
|level12_stat_text = 18 to 26 Added Attack Physical Damage<br>Fires | |level12_stat_text = 18 to 26 Added Attack Physical Damage<br>Fires 8 Arrows | ||
|level12_stat1_id = attack_minimum_added_physical_damage | |level12_stat1_id = attack_minimum_added_physical_damage | ||
|level12_stat1_value = 18 | |level12_stat1_value = 18 | ||
|level12_stat2_id = attack_maximum_added_physical_damage | |level12_stat2_id = attack_maximum_added_physical_damage | ||
|level12_stat2_value = 26 | |level12_stat2_value = 26 | ||
|level12_stat3_id = | |level12_stat3_id = base_number_of_arrows | ||
|level12_stat3_value = | |level12_stat3_value = 8 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 44 | |level13_level_requirement = 44 | ||
Line 192: | Line 182: | ||
|level13_damage_effectiveness = 112 | |level13_damage_effectiveness = 112 | ||
|level13_damage_multiplier = 112 | |level13_damage_multiplier = 112 | ||
|level13_stat_text = 21 to 31 Added Attack Physical Damage<br>Fires | |level13_stat_text = 21 to 31 Added Attack Physical Damage<br>Fires 8 Arrows | ||
|level13_stat1_id = attack_minimum_added_physical_damage | |level13_stat1_id = attack_minimum_added_physical_damage | ||
|level13_stat1_value = 21 | |level13_stat1_value = 21 | ||
|level13_stat2_id = attack_maximum_added_physical_damage | |level13_stat2_id = attack_maximum_added_physical_damage | ||
|level13_stat2_value = 31 | |level13_stat2_value = 31 | ||
|level13_stat3_id = | |level13_stat3_id = base_number_of_arrows | ||
|level13_stat3_value = | |level13_stat3_value = 8 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 48 | |level14_level_requirement = 48 | ||
Line 204: | Line 194: | ||
|level14_damage_effectiveness = 113 | |level14_damage_effectiveness = 113 | ||
|level14_damage_multiplier = 113 | |level14_damage_multiplier = 113 | ||
|level14_stat_text = 25 to 37 Added Attack Physical Damage<br>Fires | |level14_stat_text = 25 to 37 Added Attack Physical Damage<br>Fires 8 Arrows | ||
|level14_stat1_id = attack_minimum_added_physical_damage | |level14_stat1_id = attack_minimum_added_physical_damage | ||
|level14_stat1_value = 25 | |level14_stat1_value = 25 | ||
|level14_stat2_id = attack_maximum_added_physical_damage | |level14_stat2_id = attack_maximum_added_physical_damage | ||
|level14_stat2_value = 37 | |level14_stat2_value = 37 | ||
|level14_stat3_id = | |level14_stat3_id = base_number_of_arrows | ||
|level14_stat3_value = | |level14_stat3_value = 8 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 52 | |level15_level_requirement = 52 | ||
Line 216: | Line 206: | ||
|level15_damage_effectiveness = 114 | |level15_damage_effectiveness = 114 | ||
|level15_damage_multiplier = 114 | |level15_damage_multiplier = 114 | ||
|level15_stat_text = 29 to 43 Added Attack Physical Damage<br>Fires | |level15_stat_text = 29 to 43 Added Attack Physical Damage<br>Fires 8 Arrows | ||
|level15_stat1_id = attack_minimum_added_physical_damage | |level15_stat1_id = attack_minimum_added_physical_damage | ||
|level15_stat1_value = 29 | |level15_stat1_value = 29 | ||
|level15_stat2_id = attack_maximum_added_physical_damage | |level15_stat2_id = attack_maximum_added_physical_damage | ||
|level15_stat2_value = 43 | |level15_stat2_value = 43 | ||
|level15_stat3_id = | |level15_stat3_id = base_number_of_arrows | ||
|level15_stat3_value = | |level15_stat3_value = 8 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 56 | |level16_level_requirement = 56 | ||
Line 228: | Line 218: | ||
|level16_damage_effectiveness = 115 | |level16_damage_effectiveness = 115 | ||
|level16_damage_multiplier = 115 | |level16_damage_multiplier = 115 | ||
|level16_stat_text = 34 to 50 Added Attack Physical Damage<br>Fires | |level16_stat_text = 34 to 50 Added Attack Physical Damage<br>Fires 8 Arrows | ||
|level16_stat1_id = attack_minimum_added_physical_damage | |level16_stat1_id = attack_minimum_added_physical_damage | ||
|level16_stat1_value = 34 | |level16_stat1_value = 34 | ||
|level16_stat2_id = attack_maximum_added_physical_damage | |level16_stat2_id = attack_maximum_added_physical_damage | ||
|level16_stat2_value = 50 | |level16_stat2_value = 50 | ||
|level16_stat3_id = | |level16_stat3_id = base_number_of_arrows | ||
|level16_stat3_value = | |level16_stat3_value = 8 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 60 | |level17_level_requirement = 60 | ||
Line 240: | Line 230: | ||
|level17_damage_effectiveness = 116 | |level17_damage_effectiveness = 116 | ||
|level17_damage_multiplier = 116 | |level17_damage_multiplier = 116 | ||
|level17_stat_text = 39 to 59 Added Attack Physical Damage<br>Fires | |level17_stat_text = 39 to 59 Added Attack Physical Damage<br>Fires 9 Arrows | ||
|level17_stat1_id = attack_minimum_added_physical_damage | |level17_stat1_id = attack_minimum_added_physical_damage | ||
|level17_stat1_value = 39 | |level17_stat1_value = 39 | ||
|level17_stat2_id = attack_maximum_added_physical_damage | |level17_stat2_id = attack_maximum_added_physical_damage | ||
|level17_stat2_value = 59 | |level17_stat2_value = 59 | ||
|level17_stat3_id = | |level17_stat3_id = base_number_of_arrows | ||
|level17_stat3_value = | |level17_stat3_value = 9 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 64 | |level18_level_requirement = 64 | ||
Line 252: | Line 242: | ||
|level18_damage_effectiveness = 117 | |level18_damage_effectiveness = 117 | ||
|level18_damage_multiplier = 117 | |level18_damage_multiplier = 117 | ||
|level18_stat_text = 45 to 68 Added Attack Physical Damage<br>Fires | |level18_stat_text = 45 to 68 Added Attack Physical Damage<br>Fires 9 Arrows | ||
|level18_stat1_id = attack_minimum_added_physical_damage | |level18_stat1_id = attack_minimum_added_physical_damage | ||
|level18_stat1_value = 45 | |level18_stat1_value = 45 | ||
|level18_stat2_id = attack_maximum_added_physical_damage | |level18_stat2_id = attack_maximum_added_physical_damage | ||
|level18_stat2_value = 68 | |level18_stat2_value = 68 | ||
|level18_stat3_id = | |level18_stat3_id = base_number_of_arrows | ||
|level18_stat3_value = | |level18_stat3_value = 9 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 67 | |level19_level_requirement = 67 | ||
Line 264: | Line 254: | ||
|level19_damage_effectiveness = 118 | |level19_damage_effectiveness = 118 | ||
|level19_damage_multiplier = 118 | |level19_damage_multiplier = 118 | ||
|level19_stat_text = 51 to 76 Added Attack Physical Damage<br>Fires | |level19_stat_text = 51 to 76 Added Attack Physical Damage<br>Fires 9 Arrows | ||
|level19_stat1_id = attack_minimum_added_physical_damage | |level19_stat1_id = attack_minimum_added_physical_damage | ||
|level19_stat1_value = 51 | |level19_stat1_value = 51 | ||
|level19_stat2_id = attack_maximum_added_physical_damage | |level19_stat2_id = attack_maximum_added_physical_damage | ||
|level19_stat2_value = 76 | |level19_stat2_value = 76 | ||
|level19_stat3_id = | |level19_stat3_id = base_number_of_arrows | ||
|level19_stat3_value = | |level19_stat3_value = 9 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
Line 276: | Line 266: | ||
|level20_damage_effectiveness = 119 | |level20_damage_effectiveness = 119 | ||
|level20_damage_multiplier = 119 | |level20_damage_multiplier = 119 | ||
|level20_stat_text = 56 to 85 Added Attack Physical Damage<br>Fires | |level20_stat_text = 56 to 85 Added Attack Physical Damage<br>Fires 9 Arrows | ||
|level20_stat1_id = attack_minimum_added_physical_damage | |level20_stat1_id = attack_minimum_added_physical_damage | ||
|level20_stat1_value = 56 | |level20_stat1_value = 56 | ||
|level20_stat2_id = attack_maximum_added_physical_damage | |level20_stat2_id = attack_maximum_added_physical_damage | ||
|level20_stat2_value = 85 | |level20_stat2_value = 85 | ||
|level20_stat3_id = | |level20_stat3_id = base_number_of_arrows | ||
|level20_stat3_value = | |level20_stat3_value = 9 | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
Line 288: | Line 278: | ||
|level21_damage_effectiveness = 120 | |level21_damage_effectiveness = 120 | ||
|level21_damage_multiplier = 120 | |level21_damage_multiplier = 120 | ||
|level21_stat_text = 60 to 91 Added Attack Physical Damage<br>Fires | |level21_stat_text = 60 to 91 Added Attack Physical Damage<br>Fires 10 Arrows | ||
|level21_stat1_id = attack_minimum_added_physical_damage | |level21_stat1_id = attack_minimum_added_physical_damage | ||
|level21_stat1_value = 60 | |level21_stat1_value = 60 | ||
|level21_stat2_id = attack_maximum_added_physical_damage | |level21_stat2_id = attack_maximum_added_physical_damage | ||
|level21_stat2_value = 91 | |level21_stat2_value = 91 | ||
|level21_stat3_id = | |level21_stat3_id = base_number_of_arrows | ||
|level21_stat3_value = | |level21_stat3_value = 10 | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
Line 300: | Line 290: | ||
|level22_damage_effectiveness = 121 | |level22_damage_effectiveness = 121 | ||
|level22_damage_multiplier = 121 | |level22_damage_multiplier = 121 | ||
|level22_stat_text = 65 to 97 Added Attack Physical Damage<br>Fires | |level22_stat_text = 65 to 97 Added Attack Physical Damage<br>Fires 10 Arrows | ||
|level22_stat1_id = attack_minimum_added_physical_damage | |level22_stat1_id = attack_minimum_added_physical_damage | ||
|level22_stat1_value = 65 | |level22_stat1_value = 65 | ||
|level22_stat2_id = attack_maximum_added_physical_damage | |level22_stat2_id = attack_maximum_added_physical_damage | ||
|level22_stat2_value = 97 | |level22_stat2_value = 97 | ||
|level22_stat3_id = | |level22_stat3_id = base_number_of_arrows | ||
|level22_stat3_value = | |level22_stat3_value = 10 | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
Line 312: | Line 302: | ||
|level23_damage_effectiveness = 122 | |level23_damage_effectiveness = 122 | ||
|level23_damage_multiplier = 122 | |level23_damage_multiplier = 122 | ||
|level23_stat_text = 70 to 104 Added Attack Physical Damage<br>Fires | |level23_stat_text = 70 to 104 Added Attack Physical Damage<br>Fires 10 Arrows | ||
|level23_stat1_id = attack_minimum_added_physical_damage | |level23_stat1_id = attack_minimum_added_physical_damage | ||
|level23_stat1_value = 70 | |level23_stat1_value = 70 | ||
|level23_stat2_id = attack_maximum_added_physical_damage | |level23_stat2_id = attack_maximum_added_physical_damage | ||
|level23_stat2_value = 104 | |level23_stat2_value = 104 | ||
|level23_stat3_id = | |level23_stat3_id = base_number_of_arrows | ||
|level23_stat3_value = | |level23_stat3_value = 10 | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
Line 324: | Line 314: | ||
|level24_damage_effectiveness = 123 | |level24_damage_effectiveness = 123 | ||
|level24_damage_multiplier = 123 | |level24_damage_multiplier = 123 | ||
|level24_stat_text = 75 to 112 Added Attack Physical Damage<br>Fires | |level24_stat_text = 75 to 112 Added Attack Physical Damage<br>Fires 10 Arrows | ||
|level24_stat1_id = attack_minimum_added_physical_damage | |level24_stat1_id = attack_minimum_added_physical_damage | ||
|level24_stat1_value = 75 | |level24_stat1_value = 75 | ||
|level24_stat2_id = attack_maximum_added_physical_damage | |level24_stat2_id = attack_maximum_added_physical_damage | ||
|level24_stat2_value = 112 | |level24_stat2_value = 112 | ||
|level24_stat3_id = | |level24_stat3_id = base_number_of_arrows | ||
|level24_stat3_value = | |level24_stat3_value = 10 | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
Line 336: | Line 326: | ||
|level25_damage_effectiveness = 124 | |level25_damage_effectiveness = 124 | ||
|level25_damage_multiplier = 124 | |level25_damage_multiplier = 124 | ||
|level25_stat_text = 80 to 120 Added Attack Physical Damage<br>Fires | |level25_stat_text = 80 to 120 Added Attack Physical Damage<br>Fires 11 Arrows | ||
|level25_stat1_id = attack_minimum_added_physical_damage | |level25_stat1_id = attack_minimum_added_physical_damage | ||
|level25_stat1_value = 80 | |level25_stat1_value = 80 | ||
|level25_stat2_id = attack_maximum_added_physical_damage | |level25_stat2_id = attack_maximum_added_physical_damage | ||
|level25_stat2_value = 120 | |level25_stat2_value = 120 | ||
|level25_stat3_id = | |level25_stat3_id = base_number_of_arrows | ||
|level25_stat3_value = | |level25_stat3_value = 11 | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
Line 348: | Line 338: | ||
|level26_damage_effectiveness = 125 | |level26_damage_effectiveness = 125 | ||
|level26_damage_multiplier = 125 | |level26_damage_multiplier = 125 | ||
|level26_stat_text = 85 to 128 Added Attack Physical Damage<br>Fires | |level26_stat_text = 85 to 128 Added Attack Physical Damage<br>Fires 11 Arrows | ||
|level26_stat1_id = attack_minimum_added_physical_damage | |level26_stat1_id = attack_minimum_added_physical_damage | ||
|level26_stat1_value = 85 | |level26_stat1_value = 85 | ||
|level26_stat2_id = attack_maximum_added_physical_damage | |level26_stat2_id = attack_maximum_added_physical_damage | ||
|level26_stat2_value = 128 | |level26_stat2_value = 128 | ||
|level26_stat3_id = | |level26_stat3_id = base_number_of_arrows | ||
|level26_stat3_value = | |level26_stat3_value = 11 | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
Line 360: | Line 350: | ||
|level27_damage_effectiveness = 126 | |level27_damage_effectiveness = 126 | ||
|level27_damage_multiplier = 126 | |level27_damage_multiplier = 126 | ||
|level27_stat_text = 91 to 137 Added Attack Physical Damage<br>Fires | |level27_stat_text = 91 to 137 Added Attack Physical Damage<br>Fires 11 Arrows | ||
|level27_stat1_id = attack_minimum_added_physical_damage | |level27_stat1_id = attack_minimum_added_physical_damage | ||
|level27_stat1_value = 91 | |level27_stat1_value = 91 | ||
|level27_stat2_id = attack_maximum_added_physical_damage | |level27_stat2_id = attack_maximum_added_physical_damage | ||
|level27_stat2_value = 137 | |level27_stat2_value = 137 | ||
|level27_stat3_id = | |level27_stat3_id = base_number_of_arrows | ||
|level27_stat3_value = | |level27_stat3_value = 11 | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
Line 372: | Line 362: | ||
|level28_damage_effectiveness = 127 | |level28_damage_effectiveness = 127 | ||
|level28_damage_multiplier = 127 | |level28_damage_multiplier = 127 | ||
|level28_stat_text = 98 to 147 Added Attack Physical Damage<br>Fires | |level28_stat_text = 98 to 147 Added Attack Physical Damage<br>Fires 11 Arrows | ||
|level28_stat1_id = attack_minimum_added_physical_damage | |level28_stat1_id = attack_minimum_added_physical_damage | ||
|level28_stat1_value = 98 | |level28_stat1_value = 98 | ||
|level28_stat2_id = attack_maximum_added_physical_damage | |level28_stat2_id = attack_maximum_added_physical_damage | ||
|level28_stat2_value = 147 | |level28_stat2_value = 147 | ||
|level28_stat3_id = | |level28_stat3_id = base_number_of_arrows | ||
|level28_stat3_value = | |level28_stat3_value = 11 | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
Line 384: | Line 374: | ||
|level29_damage_effectiveness = 128 | |level29_damage_effectiveness = 128 | ||
|level29_damage_multiplier = 128 | |level29_damage_multiplier = 128 | ||
|level29_stat_text = 105 to 157 Added Attack Physical Damage<br>Fires | |level29_stat_text = 105 to 157 Added Attack Physical Damage<br>Fires 11 Arrows | ||
|level29_stat1_id = attack_minimum_added_physical_damage | |level29_stat1_id = attack_minimum_added_physical_damage | ||
|level29_stat1_value = 105 | |level29_stat1_value = 105 | ||
|level29_stat2_id = attack_maximum_added_physical_damage | |level29_stat2_id = attack_maximum_added_physical_damage | ||
|level29_stat2_value = 157 | |level29_stat2_value = 157 | ||
|level29_stat3_id = | |level29_stat3_id = base_number_of_arrows | ||
|level29_stat3_value = | |level29_stat3_value = 11 | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
Line 396: | Line 386: | ||
|level30_damage_effectiveness = 129 | |level30_damage_effectiveness = 129 | ||
|level30_damage_multiplier = 129 | |level30_damage_multiplier = 129 | ||
|level30_stat_text = 112 to 168 Added Attack Physical Damage<br>Fires | |level30_stat_text = 112 to 168 Added Attack Physical Damage<br>Fires 12 Arrows | ||
|level30_stat1_id = attack_minimum_added_physical_damage | |level30_stat1_id = attack_minimum_added_physical_damage | ||
|level30_stat1_value = 112 | |level30_stat1_value = 112 | ||
|level30_stat2_id = attack_maximum_added_physical_damage | |level30_stat2_id = attack_maximum_added_physical_damage | ||
|level30_stat2_value = 168 | |level30_stat2_value = 168 | ||
|level30_stat3_id = | |level30_stat3_id = base_number_of_arrows | ||
|level30_stat3_value = | |level30_stat3_value = 12 | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
Line 408: | Line 398: | ||
|level31_damage_effectiveness = 130 | |level31_damage_effectiveness = 130 | ||
|level31_damage_multiplier = 129.5 | |level31_damage_multiplier = 129.5 | ||
|level31_stat_text = 115 to 173 Added Attack Physical Damage<br>Fires | |level31_stat_text = 115 to 173 Added Attack Physical Damage<br>Fires 12 Arrows | ||
|level31_stat1_id = attack_minimum_added_physical_damage | |level31_stat1_id = attack_minimum_added_physical_damage | ||
|level31_stat1_value = 115 | |level31_stat1_value = 115 | ||
|level31_stat2_id = attack_maximum_added_physical_damage | |level31_stat2_id = attack_maximum_added_physical_damage | ||
|level31_stat2_value = 173 | |level31_stat2_value = 173 | ||
|level31_stat3_id = | |level31_stat3_id = base_number_of_arrows | ||
|level31_stat3_value = | |level31_stat3_value = 12 | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
Line 420: | Line 410: | ||
|level32_damage_effectiveness = 130 | |level32_damage_effectiveness = 130 | ||
|level32_damage_multiplier = 130 | |level32_damage_multiplier = 130 | ||
|level32_stat_text = 119 to 179 Added Attack Physical Damage<br>Fires | |level32_stat_text = 119 to 179 Added Attack Physical Damage<br>Fires 12 Arrows | ||
|level32_stat1_id = attack_minimum_added_physical_damage | |level32_stat1_id = attack_minimum_added_physical_damage | ||
|level32_stat1_value = 119 | |level32_stat1_value = 119 | ||
|level32_stat2_id = attack_maximum_added_physical_damage | |level32_stat2_id = attack_maximum_added_physical_damage | ||
|level32_stat2_value = 179 | |level32_stat2_value = 179 | ||
|level32_stat3_id = | |level32_stat3_id = base_number_of_arrows | ||
|level32_stat3_value = | |level32_stat3_value = 12 | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
Line 432: | Line 422: | ||
|level33_damage_effectiveness = 131 | |level33_damage_effectiveness = 131 | ||
|level33_damage_multiplier = 130.5 | |level33_damage_multiplier = 130.5 | ||
|level33_stat_text = 123 to 185 Added Attack Physical Damage<br>Fires | |level33_stat_text = 123 to 185 Added Attack Physical Damage<br>Fires 12 Arrows | ||
|level33_stat1_id = attack_minimum_added_physical_damage | |level33_stat1_id = attack_minimum_added_physical_damage | ||
|level33_stat1_value = 123 | |level33_stat1_value = 123 | ||
|level33_stat2_id = attack_maximum_added_physical_damage | |level33_stat2_id = attack_maximum_added_physical_damage | ||
|level33_stat2_value = 185 | |level33_stat2_value = 185 | ||
|level33_stat3_id = | |level33_stat3_id = base_number_of_arrows | ||
|level33_stat3_value = | |level33_stat3_value = 12 | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
Line 444: | Line 434: | ||
|level34_damage_effectiveness = 131 | |level34_damage_effectiveness = 131 | ||
|level34_damage_multiplier = 131 | |level34_damage_multiplier = 131 | ||
|level34_stat_text = 127 to 191 Added Attack Physical Damage<br>Fires | |level34_stat_text = 127 to 191 Added Attack Physical Damage<br>Fires 12 Arrows | ||
|level34_stat1_id = attack_minimum_added_physical_damage | |level34_stat1_id = attack_minimum_added_physical_damage | ||
|level34_stat1_value = 127 | |level34_stat1_value = 127 | ||
|level34_stat2_id = attack_maximum_added_physical_damage | |level34_stat2_id = attack_maximum_added_physical_damage | ||
|level34_stat2_value = 191 | |level34_stat2_value = 191 | ||
|level34_stat3_id = | |level34_stat3_id = base_number_of_arrows | ||
|level34_stat3_value = | |level34_stat3_value = 12 | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
Line 456: | Line 446: | ||
|level35_damage_effectiveness = 132 | |level35_damage_effectiveness = 132 | ||
|level35_damage_multiplier = 131.5 | |level35_damage_multiplier = 131.5 | ||
|level35_stat_text = 132 to 197 Added Attack Physical Damage<br>Fires | |level35_stat_text = 132 to 197 Added Attack Physical Damage<br>Fires 12 Arrows | ||
|level35_stat1_id = attack_minimum_added_physical_damage | |level35_stat1_id = attack_minimum_added_physical_damage | ||
|level35_stat1_value = 132 | |level35_stat1_value = 132 | ||
|level35_stat2_id = attack_maximum_added_physical_damage | |level35_stat2_id = attack_maximum_added_physical_damage | ||
|level35_stat2_value = 197 | |level35_stat2_value = 197 | ||
|level35_stat3_id = | |level35_stat3_id = base_number_of_arrows | ||
|level35_stat3_value = | |level35_stat3_value = 12 | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
Line 468: | Line 458: | ||
|level36_damage_effectiveness = 132 | |level36_damage_effectiveness = 132 | ||
|level36_damage_multiplier = 132 | |level36_damage_multiplier = 132 | ||
|level36_stat_text = 136 to 204 Added Attack Physical Damage<br>Fires | |level36_stat_text = 136 to 204 Added Attack Physical Damage<br>Fires 12 Arrows | ||
|level36_stat1_id = attack_minimum_added_physical_damage | |level36_stat1_id = attack_minimum_added_physical_damage | ||
|level36_stat1_value = 136 | |level36_stat1_value = 136 | ||
|level36_stat2_id = attack_maximum_added_physical_damage | |level36_stat2_id = attack_maximum_added_physical_damage | ||
|level36_stat2_value = 204 | |level36_stat2_value = 204 | ||
|level36_stat3_id = | |level36_stat3_id = base_number_of_arrows | ||
|level36_stat3_value = | |level36_stat3_value = 12 | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
Line 480: | Line 470: | ||
|level37_damage_effectiveness = 133 | |level37_damage_effectiveness = 133 | ||
|level37_damage_multiplier = 132.5 | |level37_damage_multiplier = 132.5 | ||
|level37_stat_text = 140 to 211 Added Attack Physical Damage<br>Fires | |level37_stat_text = 140 to 211 Added Attack Physical Damage<br>Fires 13 Arrows | ||
|level37_stat1_id = attack_minimum_added_physical_damage | |level37_stat1_id = attack_minimum_added_physical_damage | ||
|level37_stat1_value = 140 | |level37_stat1_value = 140 | ||
|level37_stat2_id = attack_maximum_added_physical_damage | |level37_stat2_id = attack_maximum_added_physical_damage | ||
|level37_stat2_value = 211 | |level37_stat2_value = 211 | ||
|level37_stat3_id = | |level37_stat3_id = base_number_of_arrows | ||
|level37_stat3_value = | |level37_stat3_value = 13 | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
Line 492: | Line 482: | ||
|level38_damage_effectiveness = 133 | |level38_damage_effectiveness = 133 | ||
|level38_damage_multiplier = 133 | |level38_damage_multiplier = 133 | ||
|level38_stat_text = 145 to 218 Added Attack Physical Damage<br>Fires | |level38_stat_text = 145 to 218 Added Attack Physical Damage<br>Fires 13 Arrows | ||
|level38_stat1_id = attack_minimum_added_physical_damage | |level38_stat1_id = attack_minimum_added_physical_damage | ||
|level38_stat1_value = 145 | |level38_stat1_value = 145 | ||
|level38_stat2_id = attack_maximum_added_physical_damage | |level38_stat2_id = attack_maximum_added_physical_damage | ||
|level38_stat2_value = 218 | |level38_stat2_value = 218 | ||
|level38_stat3_id = | |level38_stat3_id = base_number_of_arrows | ||
|level38_stat3_value = | |level38_stat3_value = 13 | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
Line 504: | Line 494: | ||
|level39_damage_effectiveness = 134 | |level39_damage_effectiveness = 134 | ||
|level39_damage_multiplier = 133.5 | |level39_damage_multiplier = 133.5 | ||
|level39_stat_text = 150 to 225 Added Attack Physical Damage<br>Fires | |level39_stat_text = 150 to 225 Added Attack Physical Damage<br>Fires 13 Arrows | ||
|level39_stat1_id = attack_minimum_added_physical_damage | |level39_stat1_id = attack_minimum_added_physical_damage | ||
|level39_stat1_value = 150 | |level39_stat1_value = 150 | ||
|level39_stat2_id = attack_maximum_added_physical_damage | |level39_stat2_id = attack_maximum_added_physical_damage | ||
|level39_stat2_value = 225 | |level39_stat2_value = 225 | ||
|level39_stat3_id = | |level39_stat3_id = base_number_of_arrows | ||
|level39_stat3_value = | |level39_stat3_value = 13 | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
Line 516: | Line 506: | ||
|level40_damage_effectiveness = 134 | |level40_damage_effectiveness = 134 | ||
|level40_damage_multiplier = 134 | |level40_damage_multiplier = 134 | ||
|level40_stat_text = 155 to 232 Added Attack Physical Damage<br>Fires | |level40_stat_text = 155 to 232 Added Attack Physical Damage<br>Fires 13 Arrows | ||
|level40_stat1_id = attack_minimum_added_physical_damage | |level40_stat1_id = attack_minimum_added_physical_damage | ||
|level40_stat1_value = 155 | |level40_stat1_value = 155 | ||
|level40_stat2_id = attack_maximum_added_physical_damage | |level40_stat2_id = attack_maximum_added_physical_damage | ||
|level40_stat2_value = 232 | |level40_stat2_value = 232 | ||
|level40_stat3_id = | |level40_stat3_id = base_number_of_arrows | ||
|level40_stat3_value = | |level40_stat3_value = 13 | ||
|level1_dexterity_requirement = 0 | |level1_dexterity_requirement = 0 | ||
|level1_experience = 0 | |level1_experience = 0 |
Revision as of 07:16, 9 December 2023
Level: (1-20)
Cost: (6-10) Mana
Attack Speed: 110% of base
Attack Damage: (100-119)% of base
Effectiveness of Added Damage: (100-119)%
Projectile Speed: 3260Fires multiple arrows at different targets.(1-56) to (2-85) Added Attack Physical Damage
Fires (5-9) Arrows
Additional Effects From 1-20% Quality:
Fires +0.2 ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSplitArrow
Split Arrow is a ranged attack skill, firing multiple arrows in a spread pattern.
Skill functions and interactions
Additional Projectiles: Like all bow attacks which fire more than one projectile simultaneously, a single enemy cannot be hit by more than one projectile per attack. If multiple arrows are on course to impact any given monster, all but one will ignore that monster and travel past to potentially hit enemies behind the first one encountered.
Arrow Spread: The angular spread of Split Arrow's projectiles can be controlled by aiming closer to or farther away from the player. The spread will be smaller when aiming further away and larger when aiming closer.
Gem level progression
Level | Mana Cost | Damage Effectiveness | Attack Damage | Additional Arrows | Physical Damage | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 6 | 100% | 100% | N/A | 1 to 2 | 0 | 0 |
2 | 2 | 0 | 6 | 101% | 101% | N/A | 2 to 3 | 70 | 70 |
3 | 4 | 16 | 6 | 102% | 102% | N/A | 2 to 3 | 308 | 378 |
4 | 7 | 22 | 7 | 103% | 103% | N/A | 3 to 4 | 1554 | 1932 |
5 | 11 | 31 | 7 | 104% | 104% | N/A | 4 to 6 | 6667 | 8599 |
6 | 16 | 41 | 7 | 105% | 105% | N/A | 5 to 8 | 26047 | 34646 |
7 | 20 | 50 | 7 | 106% | 106% | N/A | 7 to 10 | 49725 | 84371 |
8 | 24 | 58 | 8 | 107% | 107% | N/A | 8 to 12 | 95714 | 180085 |
9 | 28 | 67 | 8 | 108% | 108% | N/A | 10 to 15 | 169595 | 349680 |
10 | 32 | 75 | 8 | 109% | 109% | N/A | 12 to 18 | 283759 | 633439 |
11 | 36 | 83 | 8 | 110% | 110% | N/A | 15 to 22 | 453996 | 1087435 |
12 | 40 | 92 | 8 | 111% | 111% | N/A | 18 to 26 | 703128 | 1790563 |
13 | 44 | 100 | 9 | 112% | 112% | N/A | 21 to 31 | 1061223 | 2851786 |
14 | 48 | 109 | 9 | 113% | 113% | N/A | 25 to 37 | 2065870 | 4917656 |
15 | 52 | 117 | 9 | 114% | 114% | N/A | 29 to 43 | 2507110 | 7424766 |
16 | 56 | 125 | 9 | 115% | 115% | N/A | 34 to 50 | 5798936 | 13223702 |
17 | 60 | 134 | 9 | 116% | 116% | N/A | 39 to 59 | 15083919 | 28307621 |
18 | 64 | 142 | 10 | 117% | 117% | N/A | 45 to 68 | 27792735 | 56100356 |
19 | 67 | 148 | 10 | 118% | 118% | N/A | 51 to 76 | 43869739 | 99970095 |
20 | 70 | 155 | 10 | 119% | 119% | N/A | 56 to 85 | 242081556 | 342051651 |
21 | 72 | 159 | 10 | 120% | 120% | N/A | 60 to 91 | N/A | N/A |
22 | 74 | N/A | 10 | 121% | 121% | N/A | 65 to 97 | N/A | N/A |
23 | 76 | N/A | 11 | 122% | 122% | N/A | 70 to 104 | N/A | N/A |
24 | 78 | N/A | 11 | 123% | 123% | N/A | 75 to 112 | N/A | N/A |
25 | 80 | N/A | 11 | 124% | 124% | N/A | 80 to 120 | N/A | N/A |
26 | 82 | N/A | 11 | 125% | 125% | N/A | 85 to 128 | N/A | N/A |
27 | 84 | N/A | 11 | 126% | 126% | N/A | 91 to 137 | N/A | N/A |
28 | 86 | N/A | 12 | 127% | 127% | N/A | 98 to 147 | N/A | N/A |
29 | 88 | N/A | 12 | 128% | 128% | N/A | 105 to 157 | N/A | N/A |
30 | 90 | N/A | 12 | 129% | 129% | N/A | 112 to 168 | N/A | N/A |
31 | 91 | N/A | 12 | 130% | 129.5% | N/A | 115 to 173 | N/A | N/A |
32 | 92 | N/A | 12 | 130% | 130% | N/A | 119 to 179 | N/A | N/A |
33 | 93 | N/A | 13 | 131% | 130.5% | N/A | 123 to 185 | N/A | N/A |
34 | 94 | N/A | 13 | 131% | 131% | N/A | 127 to 191 | N/A | N/A |
35 | 95 | N/A | 13 | 132% | 131.5% | N/A | 132 to 197 | N/A | N/A |
36 | 96 | N/A | 13 | 132% | 132% | N/A | 136 to 204 | N/A | N/A |
37 | 97 | N/A | 13 | 133% | 132.5% | N/A | 140 to 211 | N/A | N/A |
38 | 98 | N/A | 14 | 133% | 133% | N/A | 145 to 218 | N/A | N/A |
39 | 99 | N/A | 14 | 134% | 133.5% | N/A | 150 to 225 | N/A | N/A |
40 | 100 | N/A | 14 | 134% | 134% | N/A | 155 to 232 | N/A | N/A |
Gem quality
Type | Additional Effects per 1-20% Quality | Weight |
---|---|---|
Superior | Fires +(0.2-4) Arrows | 1 |
The Anomalous quality has breakpoints and instead provides 1 additional projectile per 20% quality.
Item acquisition
Split Arrow can drop anywhere.
Recipes
Split Arrow can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✓ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Split Arrow.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Split Arrow Critical Strike Chance 1 | 66 | Merciless Labyrinth | 60% increased Split Arrow Critical Strike Chance | helmet 100 |
Enchantment Split Arrow Critical Strike Chance 2 | 75 | Eternal Labyrinth | 90% increased Split Arrow Critical Strike Chance | helmet 100 |
Enchantment Split Arrow Damage 1 | 66 | Merciless Labyrinth | 25% increased Split Arrow Damage | helmet 100 |
Enchantment Split Arrow Damage 2 | 75 | Eternal Labyrinth | 40% increased Split Arrow Damage | helmet 100 |
Enchantment Split Arrow Num Of Additional Projectiles 1 | 66 | Merciless Labyrinth | Split Arrow fires 2 additional Projectiles | helmet 100 |
Enchantment Split Arrow Num Of Additional Projectiles 2 | 75 | Eternal Labyrinth | Split Arrow fires 3 additional Projectiles | helmet 100 |
Alternate skill effects
Split Arrow has the following alternate skill effects:
Item | Effect(s) |
---|---|
Demonic Split Arrow EffectDemonic Split Arrow EffectSkill Gem EffectYour Split Arrow becomes a demonic effect. | Your Split Arrow becomes a demonic effect. |
Verdant Split Arrow EffectVerdant Split Arrow EffectSkill Gem EffectYour Split Arrow becomes a verdant effect. | Your Split Arrow becomes a verdant effect. |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.15.0 |
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3.9.0 |
|
3.8.0 |
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2.1.0 |
|
2.0.0 |
|
1.3.1 |
|
1.0.0 |
|
0.10.0 |
|
0.9.12qq |
|
0.9.12j |
|
0.9.5c |
|
0.9.5 |
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0.9.3c |
|
0.9.1 |
|
0.9.0 |
|
0.6.13 |
|