Juggernaut: Difference between revisions
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{{Ascendancy Class | {{Ascendancy Class | ||
| name | |name = Juggernaut | ||
|flavour_text = ''What divides the conqueror to the conquered? Perseverance.'' | |||
| flavour_text = ''What divides the conqueror to the conquered? Perseverance.'' | |||
}} | }} | ||
{{about | {{hatnote|This page is about the Ascendancy class. For the passive skill, see [[Juggernaut (passive skill)]]. For the Ascendant passive skill, see [[Juggernaut (Ascendant passive)]].}} | ||
The '''Juggernaut''' is an [[Ascendancy class]] for [[Marauder]]s. | The '''Juggernaut''' is an [[Ascendancy class]] for [[Marauder]]s. | ||
==Overview== | ==Overview== | ||
The Juggernaut class | The Juggernaut is the premier tank class, possessing [[Endurance Charge]] generation and bonuses, hefty boosts to [[armour]], [[life regeneration]], damage mitigation, protection against slows and stuns, and also offers offensive bonuses like [[accuracy]], [[attack speed]], and [[stun]]. Furthermore, all of his minor passives grant [[armour]], bolstering defence. | ||
The [[Unstoppable]] notable grants immunity against [[stun]]s and helps nullify slows. The [[Undeniable]] notable grants him great [[accuracy]], and allows the Juggernaut to utilise [[accuracy]] to enhance his [[attack speed]]. The [[Unbreakable]] and [[Untiring]] notable are great to protect yourself against [[physical damage]] hits, while also improving elemental mitigation and [[life regeneration]] respectively. [[Unflinching]] will keep your [[Endurance Charge]]s topped up, and depending on if you want your [[Endurance Charge]]s to grant you more offence vs defence, you can allocate [[Unyielding]] or [[Unrelenting]] respectively. | |||
==Passive skills== | ==Passive skills== | ||
[[Image:Ascendancy skill tree Juggernaut 3.19.png|500px|thumb|right|Juggernaut skill tree]] | |||
===Minor skills=== | ===Minor skills=== | ||
This class has the following minor passive skills: | This class has the following minor passive skills: | ||
{{passive | {{Query ascendancy passive skills | ||
| | |ascendancy=0 | ||
| | |where= | ||
passive_skills.ascendancy_class = "Juggernaut" | |||
AND passive_skills.is_notable=0 | |||
AND passive_skills.name NOT LIKE "%Juggernaut%" | |||
}} | |||
===Notable skills=== | ===Notable skills=== | ||
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! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive | ! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive | ||
|- | |- | ||
{{ | {{psl|id=AscendancyJuggernaut7|format=tablerow}} | ||
| | | | ||
| Armour, Movement Speed | | [[Armour, Movement Speed]] | ||
|- | |- | ||
{{ | {{psl|id=AscendancyJuggernaut10|format=tablerow}} | ||
| | | | ||
| Armour, Attack Speed | | [[Armour, Attack Speed]] | ||
|- | |- | ||
{{ | {{psl|id=AscendancyJuggernaut8|format=tablerow}} | ||
| | | | ||
| Armour, Stun | | [[Armour, Stun Threshold]] | ||
|- | |- | ||
{{ | {{psl|id=AscendancyJuggernaut13|format=tablerow}} | ||
| | | | ||
| Armour, Life Regeneration | | [[Armour, Life Regeneration]] | ||
|- | |- | ||
{{ | {{psl|id=AscendancyJuggernaut11|format=tablerow}} | ||
| | | | ||
| Armour, | | [[Armour, Endurance Charge Duration]] | ||
|- | |- | ||
{{ | {{psl|id=AscendancyJuggernaut9|format=tablerow}} | ||
| Unflinching | | [[Unflinching]] | ||
| Armour, | | [[Armour, Stun Duration]] | ||
|- | |||
{{psl|id=AscendancyJuggernaut12|format=tablerow}} | |||
| [[Unflinching]] | |||
| [[Armour, Endurance Charge Duration]] | |||
|} | |} | ||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|3.19.0| | |||
* Added a new Notable Ascendancy Passive Skill to Juggernaut: [[Untiring]]. | |||
}} | |||
{{Version history table row|3.13.0| | |||
* [[Undeniable]] | |||
** Now grants 1% increased Attack Speed per 150 Accuracy Rating (from 1% per 200 Accuracy Rating), grants Accuracy Rating equal to twice your Strength (from Accuracy Rating equal to your Strength) and +500 to Accuracy Rating (from +1000). | |||
** No longer grants 30% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds and 30% increased Damage if you've dealt a Critical Strike in the past 8 seconds. | |||
* The small passive prior to [[Unbreakable]] now causes you to Regenerate 0.5% of Life per second (instead of granting 20% increased Stun Duration on Enemies). | |||
}} | |||
{{Version history table row|3.7.0| | |||
* [[Unyielding]] now grants 8% increased damage per endurance charge (from 5%) and 6% increased area of effect per endurance charge (from 5%). | |||
}} | |||
{{Version history table row|3.2.0| | |||
* [[Unyielding]] now requires [[Unflinching]]. | |||
* Minor nodes behind [[Unflinching]] and [[Unrelenting]] changed from [[Armour, Attack Damage]] to [[Armour, Endurance Charge Duration]]. | |||
* Minor node behind [[Unyielding]] changed from [[Armour, Life Regeneration]] to [[Armour, Stun Duration]]. | |||
}} | |||
{{Version history table end}} | |||
{{Navbox Characters}} | |||
[[de:Koloss]] |
Latest revision as of 23:12, 13 August 2023
The Juggernaut is an Ascendancy class for Marauders.
Overview
The Juggernaut is the premier tank class, possessing Endurance Charge generation and bonuses, hefty boosts to armour, life regeneration, damage mitigation, protection against slows and stuns, and also offers offensive bonuses like accuracy, attack speed, and stun. Furthermore, all of his minor passives grant armour, bolstering defence.
The Unstoppable notable grants immunity against stuns and helps nullify slows. The Undeniable notable grants him great accuracy, and allows the Juggernaut to utilise accuracy to enhance his attack speed. The Unbreakable and Untiring notable are great to protect yourself against physical damage hits, while also improving elemental mitigation and life regeneration respectively. Unflinching will keep your Endurance Charges topped up, and depending on if you want your Endurance Charges to grant you more offence vs defence, you can allocate Unyielding or Unrelenting respectively.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Armour, Attack Speed | 15% increased Armour 6% increased Attack Speed [1] |
Armour, Endurance Charge Duration | 15% increased Armour 15% increased Endurance Charge Duration [1] [2] |
Armour, Life Regeneration | 15% increased Armour Regenerate 0.5% of Life per second [1] |
Armour, Movement Speed | 15% increased Armour 4% increased Movement Speed [1] |
Armour, Stun Duration | 15% increased Armour 20% increased Stun Duration on Enemies [1] |
Armour, Stun Threshold | 15% increased Armour 20% increased Stun Threshold [1] |
Notable skills
The class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Unstoppable | Action Speed cannot be modified to below Base Value Movement Speed cannot be modified to below Base Value 10% increased Movement Speed Cannot be Stunned |
Armour, Movement Speed | |
Undeniable | +500 to Accuracy Rating 1% increased Attack Speed per 150 Accuracy Rating Gain Accuracy Rating equal to twice your Strength |
Armour, Attack Speed | |
Unbreakable | Armour from Equipped Body Armour is doubled 8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits |
Armour, Stun Threshold | |
Untiring | 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second 40% increased Life Regeneration rate |
Armour, Life Regeneration | |
Unflinching | 30% chance to gain an Endurance Charge when you are Hit +1 to Maximum Endurance Charges 25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges Gain 1 Endurance Charge every second if you've been Hit Recently |
Armour, Endurance Charge Duration | |
Unyielding | 8% increased Damage per Endurance Charge 25% chance to gain an Endurance Charge when you Stun an Enemy 10% increased Stun Duration on Enemies per Endurance Charge 6% increased Area of Effect per Endurance Charge |
Unflinching | Armour, Stun Duration |
Unrelenting | 8% reduced Elemental Damage taken while at Maximum Endurance Charges 1% additional Physical Damage Reduction per Endurance Charge +4% to Chaos Resistance per Endurance Charge |
Unflinching | Armour, Endurance Charge Duration |
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.13.0 |
|
3.7.0 |
|
3.2.0 |
|