Nemesis modifier: Difference between revisions
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{{redirect|Nemesis|the challenge league|Nemesis league}} | {{redirect|Nemesis|the challenge league|Nemesis league}} | ||
{{historical content|These modifiers have been removed or merged into [[Archnemesis Mod]]s.}} | |||
[[File:Nemesis mod.jpg|thumb|right|A monster with a Nemesis modifier]] | |||
[[File:Volatile Flameblood.png|thumb|right|a Volatile Flameblood]] | |||
Rare monsters have a chance to spawn with a Nemesis mod, in all leagues. Modifiers are shown in {{c|nemesis|yellow}}. | |||
__TOC__ | __TOC__ | ||
==Curated list== | ==Curated list== | ||
Line 42: | Line 47: | ||
| Light Bolt || 25 || Periodically fires a row of projectiles that deals physical damage. | | Light Bolt || 25 || Periodically fires a row of projectiles that deals physical damage. | ||
|- | |- | ||
| Lightning Mirage || 40 || When hit, creates a mirage at their spot which slowly chase after the player (has a cooldown between each spawn). On contact, it detonates itself to deal lightning damage. Mirages will expire after a few seconds. Plays a distinct sound when a mirage spawns. | | [[Lightning Mirage]] || 40 || When hit, creates a mirage at their spot which slowly chase after the player (has a cooldown between each spawn). On contact, it detonates itself to deal lightning damage. Mirages will expire after a few seconds. Plays a distinct sound when a mirage spawns. | ||
|- | |- | ||
| Nullifier || 25 || Removes [[Charge|charges]] and [[flask]] effects on hit. | | Nullifier || 25 || Removes [[Charge|charges]] and [[flask]] effects on hit. | ||
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==Datamined list== | ==Datamined list== | ||
{{Modifier table | {{Modifier table | ||
|q_tables= | |q_tables=mod_spawn_weights | ||
|q_join=mods._pageID= | |q_join=mods._pageID=mod_spawn_weights._pageID | ||
|q_where=mods.domain=3 AND mods.generation_type=4 AND | |q_where=mods.domain=3 AND mods.generation_type=4 AND mod_spawn_weights.value > 0 | ||
|q_orderBy = mods.name | |q_orderBy = mods.name | ||
|stat_text=1 | |stat_text=1 | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.18.0 | {{Version history table row|3.18.0| | ||
* Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers. | * Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers. | ||
* Bloodlines and Nemesis have been removed from the core game. Some of their modifiers have been incorporated into the new monster modifier system: | * Bloodlines and Nemesis have been removed from the core game. Some of their modifiers have been incorporated into the new monster modifier system: | ||
** The {{c|nemesis|Snow Bolt}} and {{c|nemesis|Inferno Bolt}} Nemesis modifiers have been incorporated into the Frost Strider and Flame Strider Archnemesis modifiers. | ** The {{c|nemesis|Snow Bolt}} and {{c|nemesis|Inferno Bolt}} Nemesis modifiers have been incorporated into the Frost Strider and Flame Strider Archnemesis modifiers. | ||
** The {{c|nemesis|Storm Herald}} and {{c|nemesis|Final Gasp}} Nemesis modifiers can now be found as Archnemesis modifiers on Rare Monsters. | ** The {{c|nemesis|Storm Herald}} and {{c|nemesis|Final Gasp}} Nemesis modifiers can now be found as Archnemesis modifiers on Rare Monsters. | ||
{{Version history table row|3.17.0 | }} | ||
* | {{Version history table row|3.17.0| | ||
{{Version history table row|3.14.0 | * Berserker, Soul Conduit and [[Soul Eater]] have been reworked and ported as new Archnemesis monster modifier of the [[Archnemesis league]]. Other Archnemesis modifiers have also incorporated some elements of the nemesis modifiers, such as Magma Barrier mod periodically spawns [[Volatile Flameblood]], but not a on death effect; Assassin archnemesis modifier grants the monster "Shroud Walker"; Corrupter archnemesis modifier inflict {{stl|Corrupted Blood}}; Storm Strider spawns [[Lightning Mirage]], etc. {{Undocumented}} | ||
* The "Allies Cannot Die" aura has been removed. To replace this, a new "Benevolent Guardian" Nemesis modifier has been added which causes the Monster with this modifier to apply an Immunity buff to nearby allies for a short duration. If the original Monster is slain, affected allies lose the Immunity buff. Other Monsters that have this Nemesis modifier cannot be given the Immunity buff. | }} | ||
{{Version history table row|3. | {{Version history table row|3.15.2| | ||
* Monsters with the Hexfont Nemesis Modifier no longer inflict Silence. | |||
}} | |||
{{Version history table row|3.14.0| | |||
* The "Allies Cannot Die" aura has been removed. To replace this, a new "{{c|nemesis|Benevolent Guardian}}" Nemesis modifier has been added which causes the Monster with this modifier to apply an Immunity buff to nearby allies for a short duration. If the original Monster is slain, affected allies lose the Immunity buff. Other Monsters that have this Nemesis modifier cannot be given the Immunity buff. | |||
}} | |||
{{Version history table row|3.3.0| | |||
* Added 6 dangerous new Nemesis mods. | |||
* They are {{c|nemesis|Final Gasp, Inferno Bolt, Light Bolt, Lightning Mirage, Vine Snare}} and {{c|nemesis|Snow Bolt}} {{Undocumented}} | |||
}} | |||
{{Version history table row|3.1.0| | |||
* Monster mods "Reflects Physical Damage" and "Reflects Elemental Damage" have been reworked. They now appear as Nemesis mods. Attacking a monster with Physical or Elemental Reflect now triggers a mortar spell targeted at your location. This spell has a cooldown. Both versions of Reflect now only appear on Nemesis rare monsters. | * Monster mods "Reflects Physical Damage" and "Reflects Elemental Damage" have been reworked. They now appear as Nemesis mods. Attacking a monster with Physical or Elemental Reflect now triggers a mortar spell targeted at your location. This spell has a cooldown. Both versions of Reflect now only appear on Nemesis rare monsters. | ||
* | * They are known as {{c|nemesis|Physical Thorns}} and {{c|nemesis|Elemental Thorns}} mods {{Undocumented}} | ||
{{Version history table row|3.0.0 | }} | ||
{{Version history table row|3.0.0| | |||
* The {{c|nemesis|Volatile Flameblood}}, {{c|nemesis|Volatile Iceblood}} and {{c|nemesis|Volatile Stormblood}} Nemesis mods have been disabled and replaced by {{c|nemesis|Volatile Core}}. {{c|nemesis|Volatile Core}} monsters create an entity on death which pursues players until it explodes. | * The {{c|nemesis|Volatile Flameblood}}, {{c|nemesis|Volatile Iceblood}} and {{c|nemesis|Volatile Stormblood}} Nemesis mods have been disabled and replaced by {{c|nemesis|Volatile Core}}. {{c|nemesis|Volatile Core}} monsters create an entity on death which pursues players until it explodes. | ||
* (wiki editor note: {{c|nemesis|Volatile Flameblood}} was not disabled; {{c|nemesis|Volatile Core}} is not added to the game so that {{c|nemesis|Volatile Flameblood}} is the only active Volatile Blood variant) | * (wiki editor note: {{c|nemesis|Volatile Flameblood}} was not disabled; {{c|nemesis|Volatile Core}} is not added to the game so that {{c|nemesis|Volatile Flameblood}} is the only active Volatile Blood variant) | ||
{{Version history table row|1.0.0 | }} | ||
{{Version history table row|1.0.0| | |||
* Introduced to the game. | * Introduced to the game. | ||
}} | |||
{{Version history table end}} | |||
==See also== | |||
* [[Bloodline modifier]] | |||
[[Category:Monster mod lists]] | [[Category:Monster mod lists]] |
Latest revision as of 10:27, 28 January 2024
"Nemesis" redirects here. For the challenge league, see Nemesis league.
This article describes historical game content.
These modifiers have been removed or merged into Archnemesis Mods.
Rare monsters have a chance to spawn with a Nemesis mod, in all leagues. Modifiers are shown in yellow.
Curated list
Name | Lvl. | Effect(s) |
---|---|---|
Ancestral Power | 1 | Randomly casts Searing BondSearing BondSpell, Totem, Fire Level: (1-20) Cost: (18-51) Mana Cast Time: 1.00 secRequires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.+1 to maximum number of Summoned Totems Totem lasts 8 seconds Deals (32.1-3899.6) Base Fire Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Summons a Totem which uses this Skill Additional Effects From 1-20% Quality: +(0.1-2) to maximum number of Summoned TotemsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. totems, with instant cast speed. Totem limit is 4. |
Apparition | 1 | Adds no extra effect. See Soul Conduit below. |
Benevolent Guardian | 15 | Periodically applies the Immunity buff to nearby monsters, which makes them immune to damage. Killing the monster with Benevolent Guardians removes Immunity. |
Berserker | 1 | On low life, switches to Berserker Fury. |
Berserker Fury | 1 | Gains increased character size, attack and cast speed, reduced damage taken, and becomes quicker. |
Blessing of Elements | 25 | Gains bonus damage of a random element based on Physical Damage and hits always chills/ignites/shocks on hit. |
Bringer of Bones | 15 | Passively casts Summon SkeletonsSummon SkeletonsSpell, Minion, Duration Level: (1-20) Cost: (5-16) Mana Cast Time: 0.50 secRequires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Maximum (5-7) Summoned Skeletons Base duration is 20.00 seconds Summons (2-3) Skeleton Warriors Additional Effects From 1-20% Quality: +(0.05-1) to Maximum Summoned SkeletonsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. with instant cast speed. Skeletons will not decay over time like regular ones. |
Bringer of Fragility | 1 | Curses targets with VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 sec AoE Radius: 22Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies take (15-30)% increased Physical Damage Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding Additional Effects From 1-20% Quality: (1-20)% increased Duration of Bleeding on Cursed EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. on hit. |
Bringer of Weakness | 4 | Curses targets with EnfeebleEnfeebleSpell, AoE, Duration, Curse, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses all targets in an area, reducing their accuracy and making them deal less damage.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies have (10-19)% reduced Accuracy Rating Cursed Normal or Magic enemies deal (15-29)% less Damage Cursed Rare or Unique enemies deal (9-18)% less Damage Additional Effects From 1-20% Quality: (1-20)% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. on hit. |
Chronophage | 25 | Curses targets with Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds +(0-1) metre to radius 50% less Effect of Curse against Players Cursed Normal and Magic Enemies have (15-29)% less Action Speed Other effects on Cursed enemies expire 25% slower Cursed Rare and Unique Enemies have (9-18)% less Action Speed Additional Effects From 1-20% Quality: (1-20)% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. on hit. |
Corrupting Blood | 40 | When hit, applies Corrupted Blood to the attacker. Corrupted Blood is a debuff that inflicts physical damage over time and stacks up to 10 times. |
Elemental Thorns | 40 | When hit by elemental damage, it launches a bolt at the attacker's position that deals fixed amount of elemental damage in an AoE. Has a cooldown between each shot. |
Final Gasp | 40 | When the monster dies, it leaves behind an invincible copy that disappears after a few seconds. The copy also fires a nova of dark projectiles periodically. Monster does not leave a corpse and cannot be converted. |
Fractured | 1 | Splits into 8–12 normal version of the same monster upon death. |
Hexfont | 15 | Casts random curses every half second (estimated), with instant cast speed. One of the curse applies silence. |
Inferno Bolt | 25 | Periodically charges up and launches a large fireball that deals fire damage. |
Inner Treasure | 40 | Always drops a unique item on death. |
Light Bolt | 25 | Periodically fires a row of projectiles that deals physical damage. |
Lightning Mirage | 40 | When hit, creates a mirage at their spot which slowly chase after the player (has a cooldown between each spawn). On contact, it detonates itself to deal lightning damage. Mirages will expire after a few seconds. Plays a distinct sound when a mirage spawns. |
Nullifier | 25 | Removes charges and flask effects on hit. |
Proximity Shield | 40 | Can only be damaged by hits originating from inside the shield. |
Physical Thorns | 40 | When hit by physical damage, it launches a bolt at the attacker's position that deals the reflected physical damage in an AoE. Has a cooldown between each shot. |
Shroud Walker | 40 | Periodically teleports to you via Smoke MineSmoke MineMine, Spell, AoE, Duration, Movement, Travel, Blink Level: (1-20) Cost: (6-13) Mana Reservation: (6-13) Mana Cooldown Time: 5.00 sec Can Store 3 Use(s) Cast Time: 0.50 secRequires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Mine lasts 8 seconds Base duration is (4.00-5.00) seconds Base secondary duration is 1.00 seconds Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration Only one Mine of this type can Detonate in each Detonation Sequence Buff grants (20-29)% increased Movement Speed Mines cannot be Re-armed Mine Detonation is Instant Additional Effects From 1-20% Quality: Buff grants (1-20)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. Constantly creates a smoke cloud around itself. |
Snow Bolt | 25 | Periodically fires a bolt at the ground which explodes for cold damage after a delay. |
Soul Conduit | 1 | Resurrects itself and all corpses around it upon death, forcing you to fight it again with the same mods, except for Soul Conduit, which is replaced by Apparition. Monster does not leave a corpse and cannot be converted. |
Soul Eater | 15 | Consumes souls of other nearby monsters upon their death to become stronger. Each souls grants increased attack and cast speed, damage reduction, increased character size, and increases the power of their other affixes. |
Storm Herald | 60 | Casts Lightning Storm over the target continuously with a short delay (similar to the spell used by Piety of Theopolis). Multiple Lightning Storms can overlap creating a high risk area. |
Vile Touch | 4 | Applies poison on hit. |
Vine Snare | 15 | When hit, it applies a charge of vines to the attacker, reducing movement speed. Vines are gradually removed by moving. |
Volatile Flameblood | 2 | On death, spawns a volatile core that chases the player. When touched, it stops briefly then explodes dealing fire damage in an area. The base damage of the explosion is equal to the total attack damage of the monster. A distinct sound can be heard when a volatile core spawns. |
Datamined list
Name | Stats | Spawn Weighting |
---|---|---|
Ancestral Power | N/A | rare 400 |
Benevolent Guardian | N/A | no_cannot_die_aura 0 abyssal 0 immobile 0 breach_commander 0 legion_monster 0 rare 1000 |
Berserker | N/A | rare 800 |
Blessing of Elements | Gain 50% of Physical Damage as Extra Damage of a random Element (Hidden) Always cause Elemental Status Ailments (Hidden) | rare 800 |
Bringer of Bones | N/A | rare 600 |
Bringer of Fragility | Curse Enemies with Vulnerability on Hit (Hidden) | rare 600 |
Bringer of Weakness | Curse Enemies with Enfeeble on Hit (Hidden) | rare 800 |
Chronophage | Curse Enemies with Temporal Chains on Hit (Hidden) | rare 400 |
Corrupting Blood | N/A | rare 600 |
Elemental Thorns | N/A | magic 0 large_model 0 default 500 |
Elemental Thorns | N/A | magic 0 large_model 500 |
Final Gasp | Corpse can not be destroyed (Hidden) Can not be dominated (Hidden) | abyssal 0 rare_minion 0 unusable_corpse 0 undeletable_corpse 0 legion_monster 0 no_final_gasp 0 rare 400 |
Fractured | N/A | no_fractured 0 bestiary_beast_boss 0 abyssal 0 hidden_monster 0 rare_minion 0 legion_monster 0 rare 800 |
Hexfont | N/A | rare 400 |
Inferno Bolt | N/A | rare 400 |
Inner Treasure | Monster drops 1 additional Unique Item (Hidden) | no_forced_item_drops 0 rare 100 |
Light Bolt | N/A | rare 400 |
Lightning Mirage | N/A | rare 500 |
Nullifier | Has a 100% Chance to remove Flask Effects on Hit (Hidden) Always removes Charges on Hit (Hidden) | caster 0 rare 400 |
Physical Thorns | N/A | magic 0 large_model 0 default 500 |
Physical Thorns | N/A | magic 0 large_model 500 |
Proximity Shield | N/A | no_proximity_shield 0 rare_minion 0 rare 600 |
Shroud Walker | N/A | no_shroud_walker 0 rare_minion 0 devourer 0 rare 400 |
Snow Bolt | N/A | rare 400 |
Soul Conduit | Corpse can not be destroyed (Hidden) Can not be dominated (Hidden) | no_soul_conduit 0 incursion_monster 0 abyssal 0 rare_minion 0 unusable_corpse 0 legion_monster 0 rare 600 |
Soul Eater | N/A | rare 600 |
Storm Herald | N/A | rare 400 |
Vile Touch | Attacks poison (Hidden) | caster 0 rare 800 |
Vine Snare | N/A | rare 800 |
Volatile Flameblood | N/A | undeletable_corpse 0 rare_minion 0 unusable_corpse 0 legion_monster 0 rare 1000 |
Volatile Flameblood | N/A | legion_monster 1000 |
Version history
Version | Changes |
---|---|
3.18.0 |
|
3.17.0 |
|
3.15.2 |
|
3.14.0 |
|
3.3.0 |
|
3.1.0 |
|
3.0.0 |
|
1.0.0 |
|