Slam: Difference between revisions
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'''Slam''' is a [[gem tag]] and a subset of [[ | '''Slam''' is a [[gem tag]] and a subset of [[melee]] and [[attack]] skills, and are mutually exclusive with the [[Strike]] tag. Slams always have the [[AoE]] gem tag. Slam skills can be [[exert]]ed by most [[Warcries]]. | ||
==Gems== | |||
== | ===Skill gems=== | ||
=== | There are {{Drop enabled gem count|where=items.class_id="Active Skill Gem" AND skill_gems.gem_tags HOLDS "Slam"}} [[skill gem]]s with the [[:Category:Slam (gem tag)|Slam]] [[gem tag]]: | ||
There are {{ | {{Drop enabled gem table | ||
{{ | |where=items.class_id="Active Skill Gem" | ||
|where=items. | |||
AND skill_gems.gem_tags HOLDS "Slam" | AND skill_gems.gem_tags HOLDS "Slam" | ||
}} | }} | ||
===Support | ===Support gems=== | ||
There are {{ | There are {{Drop enabled gem count|where=items.class_id="Support Skill Gem" AND skill_gems.gem_tags HOLDS "Slam"}} [[support gem]]s with the [[:Category:Slam (gem tag)|Slam]] [[gem tag]]: | ||
{{ | {{Drop enabled gem table | ||
|where=items. | |where=items.class_id="Support Skill Gem" | ||
AND skill_gems.gem_tags HOLDS "Slam" | AND skill_gems.gem_tags HOLDS "Slam" | ||
}} | }} | ||
===Other=== | ===Other=== | ||
{{il|Ancestral Warchief}} and skills used by {{il|Earthbreaker Support}}'s totems are considered slam skills. | |||
The Zombie Slam skill used by {{il|Raise Zombie of Slamming}} is considered a slam skill. | |||
{{sl|Doryani's Touch}} is also classified as a slam skill | {{sl|Doryani's Touch}} is also classified as a slam skill and is fully supported by all relevant gems. | ||
{{sl|Tawhoa's Chosen}}, when triggered via a non-Vaal slam skill, will also perform a copy of that slam skill. It cannot be exerted because it is triggered and is used by a [[proxy]]. | |||
==Related passive skills== | ==Related passive skills== | ||
Line 70: | Line 71: | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3. | {{Version history table row|3.24.0| | ||
* Fixed a bug where Slam Skills sometimes did not alternate between main- and off-hand weapons correctly. | |||
}} | |||
{{Version history table row|3.20.0| | |||
* {{il|Volcanic Fissure}} and its vaal variant are added to the game as new slam skills | |||
}} | |||
{{Version history table row|3.11.0| | |||
* Introduced to the game as gem tag. | * Introduced to the game as gem tag. | ||
* A number of existing skills are now tagged as 'Slam' skills, which determines whether or not they are affected by supports, passives and modifiers to Slam skills. The existing Skills which are now considered Slam skills are: {{il|Ground Slam}}, {{il|Vaal Ground Slam}}, {{il|Leap Slam}}, {{il|Ice Crash}}, {{il|Earthquake}}, {{il|Vaal Earthquake}}, {{il|Sunder}}, {{il|Ancestral Warchief}}, {{il|Tectonic Slam}}, {{il|Perforate}}, [[Doryani's Touch]] skill form {{il|Doryani's Fist}}, and {{il|Consecrated Path}}. | * A number of existing skills are now tagged as 'Slam' skills, which determines whether or not they are affected by supports, passives and modifiers to Slam skills. The existing Skills which are now considered Slam skills are: {{il|Ground Slam}}, {{il|Vaal Ground Slam}}, {{il|Leap Slam}}, {{il|Ice Crash}}, {{il|Earthquake}}, {{il|Vaal Earthquake}}, {{il|Sunder}}, {{il|Ancestral Warchief}}, {{il|Tectonic Slam}}, {{il|Perforate}}, [[Doryani's Touch]] skill form {{il|Doryani's Fist}}, and {{il|Consecrated Path}}. | ||
}} | |||
{{Version history table end}} | |||
[[Category:Keywords]] | [[Category:Keywords]] | ||
[[Category:Gem tag mechanics]] | [[Category:Gem tag mechanics]] | ||
[[Category:Slam (gem tag)]] | [[Category:Slam (gem tag)]] |
Latest revision as of 00:38, 16 May 2024
Slam is a gem tag and a subset of melee and attack skills, and are mutually exclusive with the Strike tag. Slams always have the AoE gem tag. Slam skills can be exerted by most Warcries.
Gems
Skill gems
There are 27 skill gems with the Slam gem tag:
Gem | ||||
---|---|---|---|---|
Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 90% of base Attack Damage: (110-166)% of base Effectiveness of Added Damage: (110-166)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds Summons a Totem which uses this Skill (8-18)% more Melee Damage while Totem is Active 50% increased Totem Placement speed +1 metre to Melee Strike Range Additional Effects From 1-20% Quality: (1.5-30)% increased Activation rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (150-230)% of base Effectiveness of Added Damage: (150-230)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4.00 seconds 50% of Physical Damage Converted to Fire Damage Deals up to 20% more Damage with Hits to closer targets Additional Effects From 1-20% Quality: Deals up to +(0.5-10)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Consecrated Path of EnduranceConsecrated Path of EnduranceFire, Attack, AoE, Movement, Duration, Slam, Melee Level: (1-20) Cost: 8 Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 80% of base Attack Damage: (110-180)% of base Effectiveness of Added Damage: (110-180)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4.00 seconds 50% of Physical Damage Converted to Fire Damage Deals up to 20% more Damage with Hits to closer targets 10% more Area of Effect per Endurance Charge 10% more Attack Damage per Endurance Charge Additional Effects From 1-20% Quality: Deals up to +(0.5-10)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 75% of base Attack Damage: (85-150)% of base Effectiveness of Added Damage: (85-150)% AoE Radius: 18 / 28Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.00 seconds Aftershock deals 150% more Damage with Hits and Ailments Additional Effects From 1-20% Quality: Aftershock deals +(1.5-30)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Earthquake of AmplificationEarthquake of AmplificationAttack, AoE, Duration, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 75% of base Attack Damage: (85-150)% of base Effectiveness of Added Damage: (85-150)%Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 2.50 seconds Aftershock deals 15% more Damage with Hits per 0.1 seconds Duration Aftershock deals 6% more Damage with Ailments per 0.1 seconds Duration Aftershock has 2% more Area of Effect per 0.1 seconds Duration Additional Effects From 1-20% Quality: Base duration is (0.025-0.5) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
EarthshatterEarthshatterAttack, AoE, Slam, Duration, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (125-200)% of base Effectiveness of Added Damage: (125-200)%Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Base duration is 6.00 seconds (0-19)% more Area of Effect Shattering Spikes deal 30% less damage Maximum 15 Spikes Creates 5 fissures Additional Effects From 1-20% Quality: Creates +(0.05-1) fissures +(0.15-3) Maximum SpikesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Earthshatter of FragilityEarthshatter of FragilityAttack, AoE, Slam, Duration, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)%Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. The spikes shatter after a duration, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Base duration is 1.50 seconds (0-19)% more Area of Effect Shattering Spikes deal 30% less damage Maximum 15 Spikes Creates 5 fissures Additional Effects From 1-20% Quality: Creates +(0.05-1) fissures +(0.15-3) Maximum SpikesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Earthshatter of ProminenceEarthshatter of ProminenceAttack, AoE, Slam, Duration, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (110-170)% of base Effectiveness of Added Damage: (110-170)%Requires Level 12Slam the ground, sending out a rectangular fissure that deals area damage to enemies and thrusts a large spike from the ground where it ends. Warcries or other Slam Attacks performed by you or allied players near the spike will cause it to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Base duration is 6.00 seconds Shattering Spikes have (100-157)% more Area of Effect Shattering Spikes deal 100% more damage Maximum 5 Spikes Creates 1 fissure Additional Effects From 1-20% Quality: Shattering Spikes deal +(1-20)% more damagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Ground SlamGround SlamAttack, AoE, Slam, Melee Level: (1-20) Cost: 6 Mana Attack Speed: 90% of base Attack Damage: (115-188)% of base Effectiveness of Added Damage: (115-188)% AoE Radius: 35Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold +(0-1) metre to radius Deals up to (40-49)% more Damage with Hits to closer targets Additional Effects From 1-20% Quality: Deals up to +(1-20)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Ground Slam of EarthshakingGround Slam of EarthshakingAttack, AoE, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (210-340)% of base Effectiveness of Added Damage: (210-340)%Slams the ground in front of you, creating a wide wave that travels forward and damages enemies with an increased chance to stun. Requires a Two Handed Axe, Two Handed Mace, or Staff.25% reduced Enemy Stun Threshold +(0-1) metre to radius 100% increased angle Additional Effects From 1-20% Quality: Deals up to +(1-20)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (230-350)% of base Effectiveness of Added Damage: (230-350)% AoE Radius: 26Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less Damage Base radius is 1.1 metres Base secondary radius is 2.1 metres Base tertiary radius is 3.1 metres Additional Effects From 1-20% Quality: Gain (0.75-15)% of Physical Damage as Extra Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Ice Crash of CadenceIce Crash of CadenceAttack, AoE, Cold, Slam, Melee Level: (1-20) Cost: 6 Mana Attack Speed: 90% of base Attack Damage: (170-250)% of base Effectiveness of Added Damage: (170-250)%Requires Level 28Slam the ground, damaging enemies in an area. Slams with main hand weapon deal more damage. Slams with off hand weapon have larger area of effect. Requires dual-wielding Swords, Maces, Sceptres, or Axes to use.100% of Physical Damage Converted to Cold Damage 80% more Damage with Main Hand Weapon Main Hand Base radius is 1.1 metres Off Hand Base radius is 3.1 metres Additional Effects From 1-20% Quality: Gain (0.75-15)% of Physical Damage as Extra Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that are on Full Life Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | N/A | |
Leap Slam of GroundbreakingLeap Slam of GroundbreakingAttack, AoE, Movement, Travel, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 70% of base Attack Damage: (210-320)% of base Effectiveness of Added Damage: (210-320)%Requires Level 10Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life Base radius is 2.5 metres Damaging Hits always Stun Enemies that are on Full Life Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | N/A | |
PerforatePerforatePhysical, Attack, AoE, Slam, Melee Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (155-265)% of base Effectiveness of Added Damage: (155-265)%Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.(2-75) to (3-113) Added Attack Physical Damage Creates 7 Spikes 75% less Damage while in Blood Stance (0-76)% more Area of Effect while in Sand Stance Additional Effects From 1-20% Quality: Creates +(0.1-2) SpikesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | ||
Perforate of BloodshedPerforate of BloodshedPhysical, Attack, AoE, Slam, Melee Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (60-85)% of base Effectiveness of Added Damage: (60-85)%Smash the ground to bring forth multiple spikes from the ground in sequence, able to hit enemies multiple times. Requires a Sword or Axe.(2-75) to (3-113) Added Attack Physical Damage Creates 5 Spikes (50-88)% more Damage with Bleeding 25% chance to cause Bleeding Additional Effects From 1-20% Quality: Creates +(0.05-1) SpikesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | ||
Perforate of DualityPerforate of DualityPhysical, Attack, AoE, Slam, Melee Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (155-265)% of base Effectiveness of Added Damage: (155-265)%Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.(2-75) to (3-113) Added Attack Physical Damage Creates 10 additional Spikes if you've changed Stance Recently Creates 3 Spikes 75% less Damage while in Blood Stance (0-76)% more Area of Effect while in Sand Stance Additional Effects From 1-20% Quality: Creates +(0.1-2) SpikesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | ||
SunderSunderAttack, AoE, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 75% of base Attack Damage: (220-325)% of base Effectiveness of Added Damage: (220-325)%Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect Shockwaves deal 40% less Damage Wave causes Shockwaves from up to 5 Enemies in each Area Wave has (0-25)% reduced delay between Areas Wave Damages 5 Areas Wave cannot stop before Damaging 2 Areas Wave gains +0.2 metres to radius with each Area in the Sequence Additional Effects From 1-20% Quality: Wave gains +(0.005-0.1) metres to radius with each Area in the SequencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Sunder of EarthbreakingSunder of EarthbreakingAttack, AoE, Slam, Melee Level: (1-20) Cost: 7 Mana Attack Speed: 90% of base Attack Damage: (170-250)% of base Effectiveness of Added Damage: (170-250)%Requires Level 12Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-38)% more Area of Effect Shockwaves deal 40% less Damage Wave causes Shockwaves from up to 3 Enemies in each Area Wave has 75% reduced delay between Areas Wave Damages 6 Areas Additional Effects From 1-20% Quality: Wave Damages (0.1-2) AreasPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Tectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 80% of base Attack Damage: (180-275)% of base Effectiveness of Added Damage: (180-275)%Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage 5% more Area of Effect per Endurance Charge 30% fissure branching chance +5% fissure branching chance per Endurance Charge Additional Effects From 1-20% Quality: +(1.5-30)% Fissure branching chancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Tectonic Slam of CataclysmTectonic Slam of CataclysmFire, Attack, AoE, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 80% of base Attack Damage: (160-240)% of base Effectiveness of Added Damage: (160-240)%Requires Level 28Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage 15% more Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Endurance Charge removedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Vaal Ancestral WarchiefVaal Ancestral WarchiefAttack, Totem, AoE, Vaal, Melee, Slam Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 9 sec Attack Speed: 80% of base Attack Damage: (100-154)% of base Effectiveness of Added Damage: (100-154)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.+1 to maximum number of Summoned Totems Totem lasts 6 seconds Modifiers to Totem Duration also apply to this Skill's Soul Gain Prevention Summons a Totem which uses this Skill 32% more Melee Damage while Totem is Active 50% increased Totem Placement speed Additional Effects From 1-20% Quality: (1-20)% increased Totem DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Vaal EarthquakeVaal EarthquakeAttack, AoE, Duration, Vaal, Slam, Melee Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 9 sec Attack Speed: 75% of base Attack Damage: (70-106)% of base Effectiveness of Added Damage: (70-106)%Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.00 seconds Base secondary duration is 12.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Aftershock deals (350-407)% more Damage with Hits and Ailments Ongoing effect ends after 9 Aftershocks Additional Effects From 1-20% Quality: Aftershock deals +(1.5-30)% more Damage with Hits and AilmentsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Vaal Ground SlamVaal Ground SlamAttack, AoE, Vaal, Slam, Melee Level: (1-20) Souls Per Use: 15 Can Store 4 Use(s) Soul Gain Prevention: 1 sec Attack Speed: 90% of base Attack Damage: (190-375)% of base Effectiveness of Added Damage: (190-375)%Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold +(0-0.9) metres to radius 200% increased Stun Duration on enemies Can't be Evaded Deals up to (40-49)% more Damage with Hits to closer targets This Attack can be Exerted as though it was not a Vaal Skill Additional Effects From 1-20% Quality: Deals up to +(1-20)% more Damage with Hits to closer targetsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Vaal Volcanic FissureVaal Volcanic FissureMelee, Attack, Projectile, AoE, Slam, Fire, Vaal Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 80% of base Attack Damage: (150-220)% of base Effectiveness of Added Damage: (150-220)%Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Fires 9 Projectiles 50% more Area of Effect 60% of Physical Damage Converted to Fire Damage Fissure erupts 5 additional times Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Volcanic FissureVolcanic FissureMelee, Attack, Projectile, AoE, Slam, Fire Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (130-185)% of base Effectiveness of Added Damage: (130-185)%Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Fires 5 Projectiles 60% of Physical Damage Converted to Fire Damage Projectiles deal 50% less Damage with Hits and Ailments Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Volcanic Fissure of SnakingVolcanic Fissure of SnakingMelee, Attack, AoE, Slam, Fire Level: (1-20) Cost: 10 Mana Attack Speed: 70% of base Attack Damage: (130-185)% of base Effectiveness of Added Damage: (130-185)%Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.50% more Area of Effect 60% of Physical Damage Converted to Fire Damage Fissure erupts 2 additional times Additional Effects From 1-20% Quality: Fissure erupts (0.05-1) additional timesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A |
Support gems
There are 3 support gems with the Slam gem tag:
Gem | ||||
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Earthbreaker SupportEarthbreaker SupportAttack, Melee, Slam, AoE, Support, Totem Icon: | Level: (1-20) Cost & Reservation Multiplier: 200%Requires Level 8Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.Supported Skills deal (19-0)% less Damage Supported Skills will summon a Totem which uses that Skill Totem lasts 12 seconds (10-19)% increased Area of Effect with Melee Skills while Totem is Active Supported Skills have 50% increased Totem Placement speed Supported Skills have 30% less Attack Speed Additional Effects From 1-20% Quality: (0.5-10)% increased Totem DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 8 | N/A | N/A | |
Fist of War SupportFist of War SupportSlam, Attack, Melee, AoE, Support Icon: X Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 38Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.Attacks with Supported Skill are Ancestrally Boosted, no more than once every (2.5-1.8) seconds Ancestral Boost does not apply to repeats of the Attack Ancestrally Boosted Slams deal (70-98)% more Damage with Hits Ancestrally Boosted Slams deal (50-69)% more Damage with Ailments Ancestrally Boosted Slams have (40-59)% increased Area of Effect Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 38 | N/A | N/A | |
Ruthless SupportRuthless SupportSlam, Support, Melee, Attack, Strike Icon: u Level: (1-20) Cost & Reservation Multiplier: 120%Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.Every third Attack with Supported Melee Attacks deals a Ruthless Blow Ruthless Blows with Supported Skills deal (70-98)% more Melee Damage Ruthless Blows with Supported Skills deal (70-98)% more Damage with Ailments caused by Melee Hits Ruthless Blows with Supported Skills have a base Stun Duration of 0.8 seconds Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Attack DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 1 | N/A | N/A |
Other
Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 90% of base
Attack Damage: (110-166)% of base
Effectiveness of Added Damage: (110-166)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
Summons a Totem which uses this Skill
(8-18)% more Melee Damage while Totem is Active
50% increased Totem Placement speed
+1 metre to Melee Strike Range
Additional Effects From 1-20% Quality:
(1.5-30)% increased Activation rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and skills used by Earthbreaker SupportEarthbreaker SupportAttack, Melee, Slam, AoE, Support, Totem
Icon: |
Level: (1-20)
Cost & Reservation Multiplier: 200%Requires Level 8Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.Supported Skills deal (19-0)% less Damage
Supported Skills will summon a Totem which uses that Skill
Totem lasts 12 seconds
(10-19)% increased Area of Effect with Melee Skills while Totem is Active
Supported Skills have 50% increased Totem Placement speed
Supported Skills have 30% less Attack Speed
Additional Effects From 1-20% Quality:
(0.5-10)% increased Totem DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.'s totems are considered slam skills.
The Zombie Slam skill used by Raise Zombie of SlammingRaise Zombie of SlammingSpell, Minion
Level: (1-20)
Cost: (9-28) Mana
Cast Time: 0.85 secRaises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike and an area of effect slam which cannot be evaded.Maximum (3-6) Raised Zombies
Raised Zombies' Slam Attack has (0-76)% increased Area of Effect
Raised Zombies' Slam Attack has (0-76)% increased Cooldown Recovery Rate
Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum Raised ZombiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is considered a slam skill.
Doryani's Touch is also classified as a slam skill and is fully supported by all relevant gems.
Tawhoa's Chosen, when triggered via a non-Vaal slam skill, will also perform a copy of that slam skill. It cannot be exerted because it is triggered and is used by a proxy.
Related passive skills
Passive skills
The following passive skills are related to Slam: No results found for the given query.
Ascendancy passive skills
The following Ascendancy passive skills are related to slam:
Ascendancy Class | Name | Stats |
---|---|---|
Chieftain | Tawhoa, Forest's Strength | Trigger Level 20 Tawhoa's Chosen when you Attack with a Non-Vaal Slam or Strike Skill near an Enemy [1] |
Cluster jewel passives
The following cluster jewel-only passives are related to slam: No results found for the given query.
Related modifiers
Explicit modifiers
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
WeaponTreeSkillGroundSlamSunder | Crucible Passive Skill Tree | 1 | Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 400% increased Damage | two_hand_weapon 0 shield 500 mace 1000 sceptre 1000 axe 1000 staff 1000 |
WeaponTreeSkillGroundSlamSunder2H | Crucible Passive Skill Tree | 1 | Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 600% increased Damage | one_hand_weapon 0 mace 1000 sceptre 1000 axe 1000 staff 1000 |
WeaponTreeSkillTectonicSlamInfernalBlow | Crucible Passive Skill Tree | 1 | Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 700 Armour | two_hand_weapon 0 shield 500 sword 1000 mace 1000 sceptre 1000 axe 1000 staff 1000 |
WeaponTreeSkillTectonicSlamInfernalBlow2H | Crucible Passive Skill Tree | 1 | Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 450 Armour | one_hand_weapon 0 sword 1000 mace 1000 sceptre 1000 axe 1000 staff 1000 |
Enchantments
Name | Labyrinth | Stats | Spawn Weighting |
---|---|---|---|
Enchantment Ancestral Warchief Damage 1 | Merciless Labyrinth | 25% increased Ancestral Warchief Totem Damage | helmet 100 |
Enchantment Ancestral Warchief Damage 2 | Eternal Labyrinth | 40% increased Ancestral Warchief Totem Damage | helmet 100 |
Enchantment Ancestor Warchief Melee Damage 1 | Merciless Labyrinth | Ancestral Warchief Totem grants 20% increased Melee Damage while Active | helmet 100 |
Enchantment Ancestor Warchief Melee Damage 2 | Eternal Labyrinth | Ancestral Warchief Totem grants 30% increased Melee Damage while Active | helmet 100 |
Enchantment Ancestor Warchief Area Of Effect 1 | Merciless Labyrinth | 16% increased Ancestral Warchief Totem Area of Effect | helmet 100 |
Enchantment Ancestor Warchief Area Of Effect 2 | Eternal Labyrinth | 24% increased Ancestral Warchief Totem Area of Effect | helmet 100 |
Enchantment Earthshatter Damage 1 | Merciless Labyrinth | Earthshatter deals 25% increased Damage | helmet 100 |
Enchantment Earthshatter Damage 2 | Eternal Labyrinth | Earthshatter deals 40% increased Damage | helmet 100 |
Enchantment Earthshatter Radius 1 | Merciless Labyrinth | Earthshatter has 16% increased Area of Effect | helmet 100 |
Enchantment Earthshatter Radius 2 | Eternal Labyrinth | Earthshatter has 24% increased Area of Effect | helmet 100 |
Enchantment Earthshatter Additional Spike 1 | Eternal Labyrinth | Earthshatter creates +1 fissures | helmet 100 |
Enchantment Ground Slam Angle 1 | Merciless Labyrinth | Ground Slam has a 16% increased angle | helmet 100 |
Enchantment Ground Slam Angle 2 | Eternal Labyrinth | Ground Slam has a 24% increased angle | helmet 100 |
Enchantment Ground Slam Damage 1 | Merciless Labyrinth | 25% increased Ground Slam Damage | helmet 100 |
Enchantment Ground Slam Damage 2 | Eternal Labyrinth | 40% increased Ground Slam Damage | helmet 100 |
Enchantment Ground Slam Area Of Effect 1 | Merciless Labyrinth | 16% increased Ground Slam Area of Effect | helmet 100 |
Enchantment Ground Slam Area Of Effect 2 | Eternal Labyrinth | 24% increased Ground Slam Area of Effect | helmet 100 |
Enchantment Ice Crash Damage 1 | Merciless Labyrinth | 25% increased Ice Crash Damage | helmet 100 |
Enchantment Ice Crash Damage 2 | Eternal Labyrinth | 40% increased Ice Crash Damage | helmet 100 |
Enchantment Ice Crash Physical Damage Percent To Add As Cold Damage 1 | Merciless Labyrinth | 10% of Ice Crash Physical Damage gained as Extra Cold Damage | helmet 100 |
Enchantment Ice Crash Physical Damage Percent To Add As Cold Damage 2 | Eternal Labyrinth | 15% of Ice Crash Physical Damage gained as Extra Cold Damage | helmet 100 |
Enchantment Ice Crash Area Of Effect 1 | Merciless Labyrinth | 16% increased Ice Crash Area of Effect | helmet 100 |
Enchantment Ice Crash Area Of Effect 2 | Eternal Labyrinth | 24% increased Ice Crash Area of Effect | helmet 100 |
Enchantment Leap Slam Attack Speed 1 | Merciless Labyrinth | 10% increased Leap Slam Attack Speed | helmet 100 |
Enchantment Leap Slam Attack Speed 2 | Eternal Labyrinth | 15% increased Leap Slam Attack Speed | helmet 100 |
Enchantment Leap Slam Damage 1 | Merciless Labyrinth | 25% increased Leap Slam Damage | helmet 100 |
Enchantment Leap Slam Damage 2 | Eternal Labyrinth | 40% increased Leap Slam Damage | helmet 100 |
Enchantment Leap Slam Area Of Effect 1 | Merciless Labyrinth | 16% increased Leap Slam Area of Effect | helmet 100 |
Enchantment Leap Slam Area Of Effect 2 | Eternal Labyrinth | 24% increased Leap Slam Area of Effect | helmet 100 |
Enchantment Perforate Area Of Effect 1 | Merciless Labyrinth | Perforate has 16% increased Area of Effect | helmet 100 |
Enchantment Perforate Area Of Effect 2 | Eternal Labyrinth | Perforate has 24% increased Area of Effect | helmet 100 |
Enchantment Perforate Damage 1 | Merciless Labyrinth | Perforate deals 25% increased Damage | helmet 100 |
Enchantment Perforate Damage 2 | Eternal Labyrinth | Perforate deals 40% increased Damage | helmet 100 |
Enchantment Perforate Number Of Spikes 1 | Merciless Labyrinth | Perforate creates +1 Spike | helmet 100 |
Enchantment Perforate Number Of Spikes 2 | Eternal Labyrinth | Perforate creates +2 Spikes | helmet 100 |
Enchantment Sunder Damage 1 | Merciless Labyrinth | Sunder has 25% increased Damage | helmet 100 |
Enchantment Sunder Damage 2 | Eternal Labyrinth | Sunder has 40% increased Damage | helmet 100 |
Enchantment Sunder Radius 1 | Merciless Labyrinth | Sunder has 16% increased Area of Effect | helmet 100 |
Enchantment Sunder Radius 2 | Eternal Labyrinth | Sunder has 24% increased Area of Effect | helmet 100 |
Enchantment Tectonic Slam Area Of Effect 1 | Merciless Labyrinth | Tectonic Slam has 16% increased Area of Effect | helmet 100 |
Enchantment Tectonic Slam Area Of Effect 2 | Eternal Labyrinth | Tectonic Slam has 24% increased Area of Effect | helmet 100 |
Enchantment Tectonic Slam Damage 1 | Merciless Labyrinth | Tectonic Slam deals 25% increased Damage | helmet 100 |
Enchantment Tectonic Slam Damage 2 | Eternal Labyrinth | Tectonic Slam deals 40% increased Damage | helmet 100 |
Enchantment Tectonic Slam Chance For Side Crack 1 | Merciless Labyrinth | Tectonic Slam has +12% fissure branching chance | helmet 100 |
Enchantment Tectonic Slam Chance For Side Crack 2 | Eternal Labyrinth | Tectonic Slam has +20% fissure branching chance | helmet 100 |
Version history
Version | Changes |
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3.24.0 |
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3.20.0 |
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3.11.0 |
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