Vicious Projectiles Support: Difference between revisions
>Lalib-gpuser m (→Gem Levelling) |
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{{ | {{Base item | ||
|name= | |rarity_id = normal | ||
| | |name = Vicious Projectiles Support | ||
| | |class_id = Support Skill Gem | ||
| | |size_x = 1 | ||
| | |size_y = 1 | ||
| | |drop_level = 18 | ||
| | |tags = support_gem, gem, default | ||
| | |metadata_id = Metadata/Items/Gems/SupportGemPhysicalProjectileAttackDamage | ||
| | |help_text = This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | ||
| | |awakened_variant_id = Metadata/Items/Gems/SupportGemViciousProjectilesPlus | ||
| | |dexterity_percent = 100 | ||
| | |gem_tags = Projectile, Attack, Physical, Chaos, Support | ||
| | |skill_id = SupportPhysicalProjectileAttackDamage | ||
| | |support_gem_letter = d | ||
| | |required_level = 18 | ||
| | |quality_type1_weight = 1 | ||
| | |quality_type1_stat_text = Supported Skills deal (0.5-10)% increased Physical Damage | ||
| | |quality_type1_breakpoints = 2.0 | ||
| | |quality_type1_stat1_id = physical_damage_+% | ||
| | |quality_type1_stat1_value = 500 | ||
| | |static_cost_multiplier = 130 | ||
| | |static_damage_effectiveness = 100 | ||
| | |static_damage_multiplier = 100 | ||
| | |static_attack_speed_multiplier = 100 | ||
|static_stat1_id = support_projectile_attack_speed_+%_final | |||
|static_stat1_value = -10 | |||
|stat_text = Supported Skills deal (30-49)% more Chaos Damage over Time<br>Supported Skills deal (30-49)% more Physical Damage over Time<br>Supported Skills deal (30-49)% more Physical Projectile Attack Damage<br>Supported Skills have 10% less Projectile Attack Speed | |||
|level1 = True | |||
|level1_level_requirement = 18 | |||
|level1_stat_text = Supported Skills deal 30% more Chaos Damage over Time<br>Supported Skills deal 30% more Physical Damage over Time<br>Supported Skills deal 30% more Physical Projectile Attack Damage | |||
|level1_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level1_stat1_value = 30 | |||
|level1_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level1_stat2_value = 30 | |||
|level1_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level1_stat3_value = 30 | |||
|level2 = True | |||
|level2_level_requirement = 22 | |||
|level2_stat_text = Supported Skills deal 31% more Chaos Damage over Time<br>Supported Skills deal 31% more Physical Damage over Time<br>Supported Skills deal 31% more Physical Projectile Attack Damage | |||
|level2_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level2_stat1_value = 31 | |||
|level2_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level2_stat2_value = 31 | |||
|level2_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level2_stat3_value = 31 | |||
|level3 = True | |||
|level3_level_requirement = 26 | |||
|level3_stat_text = Supported Skills deal 32% more Chaos Damage over Time<br>Supported Skills deal 32% more Physical Damage over Time<br>Supported Skills deal 32% more Physical Projectile Attack Damage | |||
|level3_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level3_stat1_value = 32 | |||
|level3_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level3_stat2_value = 32 | |||
|level3_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level3_stat3_value = 32 | |||
|level4 = True | |||
|level4_level_requirement = 29 | |||
|level4_stat_text = Supported Skills deal 33% more Chaos Damage over Time<br>Supported Skills deal 33% more Physical Damage over Time<br>Supported Skills deal 33% more Physical Projectile Attack Damage | |||
|level4_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level4_stat1_value = 33 | |||
|level4_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level4_stat2_value = 33 | |||
|level4_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level4_stat3_value = 33 | |||
|level5 = True | |||
|level5_level_requirement = 32 | |||
|level5_stat_text = Supported Skills deal 34% more Chaos Damage over Time<br>Supported Skills deal 34% more Physical Damage over Time<br>Supported Skills deal 34% more Physical Projectile Attack Damage | |||
|level5_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level5_stat1_value = 34 | |||
|level5_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level5_stat2_value = 34 | |||
|level5_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level5_stat3_value = 34 | |||
|level6 = True | |||
|level6_level_requirement = 35 | |||
|level6_stat_text = Supported Skills deal 35% more Chaos Damage over Time<br>Supported Skills deal 35% more Physical Damage over Time<br>Supported Skills deal 35% more Physical Projectile Attack Damage | |||
|level6_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level6_stat1_value = 35 | |||
|level6_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level6_stat2_value = 35 | |||
|level6_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level6_stat3_value = 35 | |||
|level7 = True | |||
|level7_level_requirement = 38 | |||
|level7_stat_text = Supported Skills deal 36% more Chaos Damage over Time<br>Supported Skills deal 36% more Physical Damage over Time<br>Supported Skills deal 36% more Physical Projectile Attack Damage | |||
|level7_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level7_stat1_value = 36 | |||
|level7_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level7_stat2_value = 36 | |||
|level7_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level7_stat3_value = 36 | |||
|level8 = True | |||
|level8_level_requirement = 41 | |||
|level8_stat_text = Supported Skills deal 37% more Chaos Damage over Time<br>Supported Skills deal 37% more Physical Damage over Time<br>Supported Skills deal 37% more Physical Projectile Attack Damage | |||
|level8_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level8_stat1_value = 37 | |||
|level8_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level8_stat2_value = 37 | |||
|level8_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level8_stat3_value = 37 | |||
|level9 = True | |||
|level9_level_requirement = 44 | |||
|level9_stat_text = Supported Skills deal 38% more Chaos Damage over Time<br>Supported Skills deal 38% more Physical Damage over Time<br>Supported Skills deal 38% more Physical Projectile Attack Damage | |||
|level9_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level9_stat1_value = 38 | |||
|level9_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level9_stat2_value = 38 | |||
|level9_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level9_stat3_value = 38 | |||
|level10 = True | |||
|level10_level_requirement = 47 | |||
|level10_stat_text = Supported Skills deal 39% more Chaos Damage over Time<br>Supported Skills deal 39% more Physical Damage over Time<br>Supported Skills deal 39% more Physical Projectile Attack Damage | |||
|level10_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level10_stat1_value = 39 | |||
|level10_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level10_stat2_value = 39 | |||
|level10_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level10_stat3_value = 39 | |||
|level11 = True | |||
|level11_level_requirement = 50 | |||
|level11_stat_text = Supported Skills deal 40% more Chaos Damage over Time<br>Supported Skills deal 40% more Physical Damage over Time<br>Supported Skills deal 40% more Physical Projectile Attack Damage | |||
|level11_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level11_stat1_value = 40 | |||
|level11_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level11_stat2_value = 40 | |||
|level11_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level11_stat3_value = 40 | |||
|level12 = True | |||
|level12_level_requirement = 53 | |||
|level12_stat_text = Supported Skills deal 41% more Chaos Damage over Time<br>Supported Skills deal 41% more Physical Damage over Time<br>Supported Skills deal 41% more Physical Projectile Attack Damage | |||
|level12_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level12_stat1_value = 41 | |||
|level12_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level12_stat2_value = 41 | |||
|level12_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level12_stat3_value = 41 | |||
|level13 = True | |||
|level13_level_requirement = 56 | |||
|level13_stat_text = Supported Skills deal 42% more Chaos Damage over Time<br>Supported Skills deal 42% more Physical Damage over Time<br>Supported Skills deal 42% more Physical Projectile Attack Damage | |||
|level13_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level13_stat1_value = 42 | |||
|level13_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level13_stat2_value = 42 | |||
|level13_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level13_stat3_value = 42 | |||
|level14 = True | |||
|level14_level_requirement = 58 | |||
|level14_stat_text = Supported Skills deal 43% more Chaos Damage over Time<br>Supported Skills deal 43% more Physical Damage over Time<br>Supported Skills deal 43% more Physical Projectile Attack Damage | |||
|level14_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level14_stat1_value = 43 | |||
|level14_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level14_stat2_value = 43 | |||
|level14_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level14_stat3_value = 43 | |||
|level15 = True | |||
|level15_level_requirement = 60 | |||
|level15_stat_text = Supported Skills deal 44% more Chaos Damage over Time<br>Supported Skills deal 44% more Physical Damage over Time<br>Supported Skills deal 44% more Physical Projectile Attack Damage | |||
|level15_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level15_stat1_value = 44 | |||
|level15_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level15_stat2_value = 44 | |||
|level15_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level15_stat3_value = 44 | |||
|level16 = True | |||
|level16_level_requirement = 62 | |||
|level16_stat_text = Supported Skills deal 45% more Chaos Damage over Time<br>Supported Skills deal 45% more Physical Damage over Time<br>Supported Skills deal 45% more Physical Projectile Attack Damage | |||
|level16_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level16_stat1_value = 45 | |||
|level16_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level16_stat2_value = 45 | |||
|level16_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level16_stat3_value = 45 | |||
|level17 = True | |||
|level17_level_requirement = 64 | |||
|level17_stat_text = Supported Skills deal 46% more Chaos Damage over Time<br>Supported Skills deal 46% more Physical Damage over Time<br>Supported Skills deal 46% more Physical Projectile Attack Damage | |||
|level17_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level17_stat1_value = 46 | |||
|level17_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level17_stat2_value = 46 | |||
|level17_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level17_stat3_value = 46 | |||
|level18 = True | |||
|level18_level_requirement = 66 | |||
|level18_stat_text = Supported Skills deal 47% more Chaos Damage over Time<br>Supported Skills deal 47% more Physical Damage over Time<br>Supported Skills deal 47% more Physical Projectile Attack Damage | |||
|level18_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level18_stat1_value = 47 | |||
|level18_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level18_stat2_value = 47 | |||
|level18_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level18_stat3_value = 47 | |||
|level19 = True | |||
|level19_level_requirement = 68 | |||
|level19_stat_text = Supported Skills deal 48% more Chaos Damage over Time<br>Supported Skills deal 48% more Physical Damage over Time<br>Supported Skills deal 48% more Physical Projectile Attack Damage | |||
|level19_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level19_stat1_value = 48 | |||
|level19_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level19_stat2_value = 48 | |||
|level19_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level19_stat3_value = 48 | |||
|level20 = True | |||
|level20_level_requirement = 70 | |||
|level20_stat_text = Supported Skills deal 49% more Chaos Damage over Time<br>Supported Skills deal 49% more Physical Damage over Time<br>Supported Skills deal 49% more Physical Projectile Attack Damage | |||
|level20_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level20_stat1_value = 49 | |||
|level20_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level20_stat2_value = 49 | |||
|level20_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level20_stat3_value = 49 | |||
|level21 = True | |||
|level21_level_requirement = 72 | |||
|level21_stat_text = Supported Skills deal 50% more Chaos Damage over Time<br>Supported Skills deal 50% more Physical Damage over Time<br>Supported Skills deal 50% more Physical Projectile Attack Damage | |||
|level21_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level21_stat1_value = 50 | |||
|level21_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level21_stat2_value = 50 | |||
|level21_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level21_stat3_value = 50 | |||
|level22 = True | |||
|level22_level_requirement = 74 | |||
|level22_stat_text = Supported Skills deal 51% more Chaos Damage over Time<br>Supported Skills deal 51% more Physical Damage over Time<br>Supported Skills deal 51% more Physical Projectile Attack Damage | |||
|level22_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level22_stat1_value = 51 | |||
|level22_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level22_stat2_value = 51 | |||
|level22_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level22_stat3_value = 51 | |||
|level23 = True | |||
|level23_level_requirement = 76 | |||
|level23_stat_text = Supported Skills deal 52% more Chaos Damage over Time<br>Supported Skills deal 52% more Physical Damage over Time<br>Supported Skills deal 52% more Physical Projectile Attack Damage | |||
|level23_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level23_stat1_value = 52 | |||
|level23_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level23_stat2_value = 52 | |||
|level23_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level23_stat3_value = 52 | |||
|level24 = True | |||
|level24_level_requirement = 78 | |||
|level24_stat_text = Supported Skills deal 53% more Chaos Damage over Time<br>Supported Skills deal 53% more Physical Damage over Time<br>Supported Skills deal 53% more Physical Projectile Attack Damage | |||
|level24_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level24_stat1_value = 53 | |||
|level24_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level24_stat2_value = 53 | |||
|level24_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level24_stat3_value = 53 | |||
|level25 = True | |||
|level25_level_requirement = 80 | |||
|level25_stat_text = Supported Skills deal 54% more Chaos Damage over Time<br>Supported Skills deal 54% more Physical Damage over Time<br>Supported Skills deal 54% more Physical Projectile Attack Damage | |||
|level25_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level25_stat1_value = 54 | |||
|level25_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level25_stat2_value = 54 | |||
|level25_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level25_stat3_value = 54 | |||
|level26 = True | |||
|level26_level_requirement = 82 | |||
|level26_stat_text = Supported Skills deal 55% more Chaos Damage over Time<br>Supported Skills deal 55% more Physical Damage over Time<br>Supported Skills deal 55% more Physical Projectile Attack Damage | |||
|level26_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level26_stat1_value = 55 | |||
|level26_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level26_stat2_value = 55 | |||
|level26_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level26_stat3_value = 55 | |||
|level27 = True | |||
|level27_level_requirement = 84 | |||
|level27_stat_text = Supported Skills deal 56% more Chaos Damage over Time<br>Supported Skills deal 56% more Physical Damage over Time<br>Supported Skills deal 56% more Physical Projectile Attack Damage | |||
|level27_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level27_stat1_value = 56 | |||
|level27_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level27_stat2_value = 56 | |||
|level27_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level27_stat3_value = 56 | |||
|level28 = True | |||
|level28_level_requirement = 86 | |||
|level28_stat_text = Supported Skills deal 57% more Chaos Damage over Time<br>Supported Skills deal 57% more Physical Damage over Time<br>Supported Skills deal 57% more Physical Projectile Attack Damage | |||
|level28_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level28_stat1_value = 57 | |||
|level28_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level28_stat2_value = 57 | |||
|level28_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level28_stat3_value = 57 | |||
|level29 = True | |||
|level29_level_requirement = 88 | |||
|level29_stat_text = Supported Skills deal 58% more Chaos Damage over Time<br>Supported Skills deal 58% more Physical Damage over Time<br>Supported Skills deal 58% more Physical Projectile Attack Damage | |||
|level29_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level29_stat1_value = 58 | |||
|level29_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level29_stat2_value = 58 | |||
|level29_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level29_stat3_value = 58 | |||
|level30 = True | |||
|level30_level_requirement = 90 | |||
|level30_stat_text = Supported Skills deal 59% more Chaos Damage over Time<br>Supported Skills deal 59% more Physical Damage over Time<br>Supported Skills deal 59% more Physical Projectile Attack Damage | |||
|level30_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level30_stat1_value = 59 | |||
|level30_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level30_stat2_value = 59 | |||
|level30_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level30_stat3_value = 59 | |||
|level31 = True | |||
|level31_level_requirement = 91 | |||
|level31_stat_text = Supported Skills deal 59% more Chaos Damage over Time<br>Supported Skills deal 59% more Physical Damage over Time<br>Supported Skills deal 59% more Physical Projectile Attack Damage | |||
|level31_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level31_stat1_value = 59 | |||
|level31_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level31_stat2_value = 59 | |||
|level31_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level31_stat3_value = 59 | |||
|level32 = True | |||
|level32_level_requirement = 92 | |||
|level32_stat_text = Supported Skills deal 60% more Chaos Damage over Time<br>Supported Skills deal 60% more Physical Damage over Time<br>Supported Skills deal 60% more Physical Projectile Attack Damage | |||
|level32_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level32_stat1_value = 60 | |||
|level32_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level32_stat2_value = 60 | |||
|level32_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level32_stat3_value = 60 | |||
|level33 = True | |||
|level33_level_requirement = 93 | |||
|level33_stat_text = Supported Skills deal 60% more Chaos Damage over Time<br>Supported Skills deal 60% more Physical Damage over Time<br>Supported Skills deal 60% more Physical Projectile Attack Damage | |||
|level33_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level33_stat1_value = 60 | |||
|level33_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level33_stat2_value = 60 | |||
|level33_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level33_stat3_value = 60 | |||
|level34 = True | |||
|level34_level_requirement = 94 | |||
|level34_stat_text = Supported Skills deal 61% more Chaos Damage over Time<br>Supported Skills deal 61% more Physical Damage over Time<br>Supported Skills deal 61% more Physical Projectile Attack Damage | |||
|level34_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level34_stat1_value = 61 | |||
|level34_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level34_stat2_value = 61 | |||
|level34_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level34_stat3_value = 61 | |||
|level35 = True | |||
|level35_level_requirement = 95 | |||
|level35_stat_text = Supported Skills deal 61% more Chaos Damage over Time<br>Supported Skills deal 61% more Physical Damage over Time<br>Supported Skills deal 61% more Physical Projectile Attack Damage | |||
|level35_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level35_stat1_value = 61 | |||
|level35_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level35_stat2_value = 61 | |||
|level35_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level35_stat3_value = 61 | |||
|level36 = True | |||
|level36_level_requirement = 96 | |||
|level36_stat_text = Supported Skills deal 62% more Chaos Damage over Time<br>Supported Skills deal 62% more Physical Damage over Time<br>Supported Skills deal 62% more Physical Projectile Attack Damage | |||
|level36_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level36_stat1_value = 62 | |||
|level36_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level36_stat2_value = 62 | |||
|level36_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level36_stat3_value = 62 | |||
|level37 = True | |||
|level37_level_requirement = 97 | |||
|level37_stat_text = Supported Skills deal 62% more Chaos Damage over Time<br>Supported Skills deal 62% more Physical Damage over Time<br>Supported Skills deal 62% more Physical Projectile Attack Damage | |||
|level37_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level37_stat1_value = 62 | |||
|level37_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level37_stat2_value = 62 | |||
|level37_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level37_stat3_value = 62 | |||
|level38 = True | |||
|level38_level_requirement = 98 | |||
|level38_stat_text = Supported Skills deal 63% more Chaos Damage over Time<br>Supported Skills deal 63% more Physical Damage over Time<br>Supported Skills deal 63% more Physical Projectile Attack Damage | |||
|level38_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level38_stat1_value = 63 | |||
|level38_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level38_stat2_value = 63 | |||
|level38_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level38_stat3_value = 63 | |||
|level39 = True | |||
|level39_level_requirement = 99 | |||
|level39_stat_text = Supported Skills deal 63% more Chaos Damage over Time<br>Supported Skills deal 63% more Physical Damage over Time<br>Supported Skills deal 63% more Physical Projectile Attack Damage | |||
|level39_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level39_stat1_value = 63 | |||
|level39_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level39_stat2_value = 63 | |||
|level39_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level39_stat3_value = 63 | |||
|level40 = True | |||
|level40_level_requirement = 100 | |||
|level40_stat_text = Supported Skills deal 64% more Chaos Damage over Time<br>Supported Skills deal 64% more Physical Damage over Time<br>Supported Skills deal 64% more Physical Projectile Attack Damage | |||
|level40_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | |||
|level40_stat1_value = 64 | |||
|level40_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |||
|level40_stat2_value = 64 | |||
|level40_stat3_id = support_projectile_attack_physical_damage_+%_final | |||
|level40_stat3_value = 64 | |||
|gem_description = Supports projectile attack skills. | |||
|level1_dexterity_requirement = 33 | |||
|level1_experience = 0 | |||
|level2_dexterity_requirement = 39 | |||
|level2_experience = 69833 | |||
|level3_dexterity_requirement = 45 | |||
|level3_experience = 198382 | |||
|level4_dexterity_requirement = 49 | |||
|level4_experience = 352935 | |||
|level5_dexterity_requirement = 54 | |||
|level5_experience = 578309 | |||
|level6_dexterity_requirement = 58 | |||
|level6_experience = 898981 | |||
|level7_dexterity_requirement = 63 | |||
|level7_experience = 1346699 | |||
|level8_dexterity_requirement = 67 | |||
|level8_experience = 1962017 | |||
|level9_dexterity_requirement = 72 | |||
|level9_experience = 2796656 | |||
|level10_dexterity_requirement = 76 | |||
|level10_experience = 4367416 | |||
|level11_dexterity_requirement = 81 | |||
|level11_experience = 6001403 | |||
|level12_dexterity_requirement = 85 | |||
|level12_experience = 8152433 | |||
|level13_dexterity_requirement = 90 | |||
|level13_experience = 10964622 | |||
|level14_dexterity_requirement = 93 | |||
|level14_experience = 14619806 | |||
|level15_dexterity_requirement = 96 | |||
|level15_experience = 17637133 | |||
|level16_dexterity_requirement = 99 | |||
|level16_experience = 25456038 | |||
|level17_dexterity_requirement = 102 | |||
|level17_experience = 40712051 | |||
|level18_dexterity_requirement = 105 | |||
|level18_experience = 66972606 | |||
|level19_dexterity_requirement = 108 | |||
|level19_experience = 129828493 | |||
|level20_dexterity_requirement = 111 | |||
|level20_experience = 341831131 | |||
|level21_dexterity_requirement = 114 | |||
|name_list = Physical Projectile Attack Damage, Physical Projectile Attack Damage Support, Vicious Projectiles | |||
|release_version = 1.0.3 | |||
|quest_reward1_type = quest | |||
|quest_reward1_quest = Sharp and Cruel | |||
|quest_reward1_quest_id = a2q4 | |||
|quest_reward1_act = 2 | |||
|quest_reward1_class_ids = Duelist,Ranger,Scion | |||
|quest_reward2_type = vendor | |||
|quest_reward2_quest = Sharp and Cruel | |||
|quest_reward2_quest_id = a2q4 | |||
|quest_reward2_act = 2 | |||
|quest_reward2_class_ids = Duelist,Ranger,Scion | |||
|quest_reward2_npc = Yeena | |||
|quest_reward3_type = vendor | |||
|quest_reward3_quest = A Fixture of Fate | |||
|quest_reward3_quest_id = a3q12 | |||
|quest_reward3_act = 3 | |||
|quest_reward3_npc = Siosa | |||
|quest_reward4_type = vendor | |||
|quest_reward4_quest = Fallen from Grace | |||
|quest_reward4_quest_id = a6q4 | |||
|quest_reward4_act = 6 | |||
|quest_reward4_npc = Lilly Roth | |||
}} | }} | ||
==Gem | '''Vicious Projectiles''' is a [[support gem]]. [[Projectile]] [[attack]] skill gems linked to this support gem deal more [[physical damage]] and physical and [[chaos]] [[damage over time]], but suffer an [[attack speed]] reduction. | ||
{{ | |||
| | This is the base variant of {{il|Awakened Vicious Projectiles Support}}. | ||
| | ==Gem level progression== | ||
{{Skill progression | |||
| c1_abbr = more<br>Physical<br>Projectile<br>Attack<br>Damage | |||
| c1_header = x% more Physical Projectile Attack Damage | |||
| c1_pattern_extract = (%d+)%% more Physical Projectile Attack Damage | |||
| c1_pattern_value = %d%% | |||
| c2_abbr = more<br>Physical<br>DoT | |||
| c2_header = Supported Skills deal x% more Physical Damage over Time | |||
| c2_pattern_extract = Supported Skills deal (%d+)%% more Physical Damage over Time | |||
| c2_pattern_value = %d%% | |||
| c3_abbr = more<br>Chaos<br>DoT | |||
| c3_header = Supported Skills deal x% more Chaos Damage over Time | |||
| c3_pattern_extract = Supported Skills deal (%d+)%% more Chaos Damage over Time | |||
| c3_pattern_value = %d%% | |||
}} | }} | ||
==Gem quality== | |||
{{Skill quality}} | |||
==Skill functions and interactions== | |||
* Although the gem itself requires the skill to have a projectile and attack tag to support a skill, the Chaos and Physical Damage over Time Multipliers do not specify that the Damage over Time must originate from a projectile. This can be used in a few niche situations where either a skill has distinct melee weapon/ranged weapon animation variations e.g. {{il|Frenzy}}, {{il|Puncture}}, and {{il|Elemental Hit}} - or when a skill is considered a melee skill (therefore not projectile) but has a projectile component e.g. {{il|Molten Strike}}, {{il|Lightning Strike}}, {{il|Frost Blades}}, and {{il|Wild Strike}}. In both situations, Poison, Decay, or Bleeding will all benefit from the damage multiplier without suffering an attack speed loss. | |||
{{Item acquisition}} | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
| | {{Version history table row|3.15.0d| | ||
* Vicious Projectiles Support now has a Cost and Reservation Multiplier of 130% (previously 140%). | |||
}} | |||
{{Version history table row|3.15.0| | |||
* Now has a 140% Cost and Reservation Multiplier (previously 120%). | |||
* Supported Skills now deal 30-49% more Physical Projectile Attack Damage (previously 40-59%). | |||
* Supported Skills now deal 30-49% more Physical Damage over Time (previously 40-59%). | |||
* Supported Skills now deal 30-49% more Chaos Damage over Time (previously 40-59%). | |||
}} | |||
{{Version history table row|3.12.0| | |||
* Now has alternative quality:<ref name="altgem312"/> | |||
:{{c|gem|Anomalous}}: {{c|mod|Supported Attacks have 0.5% chance to cause Bleeding}} and {{c|mod|Supported Skills have 0.5% chance to Poison on Hit}} (per 1% quality) | |||
:{{c|gem|Divergent}}: {{c|mod|Supported Attacks have 0.5% chance to Impale Enemies on Hit}} (per 1% quality) | |||
}} | |||
{{Version history table row|3.8.0| | |||
* Supported skills now deal 40% more Chaos Damage over Time at gem level 1 (from 30%), up to 59% more at gem level 20 (from 49%). | |||
* Supported skills now deal 40% more Physical Damage over Time at gem level 1 (from 30%), up to 59% more at gem level 20 (from 49%). | |||
* Supported skills now deal 40% more Physical Projectile Attack Damage at gem level 1 (from 30%), up to 59% more at gem level 20 (from 49%). | |||
}} | |||
{{Version history table row|3.4.0| | |||
* Physical Projectile Attack has been renamed Vicious Projectiles. | |||
* In addition to 30% more Physical projectile attack damage and 10% less Projectile attack speed, It now causes supported skills to deal 30% more Chaos damage over time and 30% more Physical damage over time (as opposed to more damage with Bleeding and Poison specifically) at gem level 1. | |||
}} | |||
{{Version history table row|3.0.0| | |||
* Physical Projectile Attack Damage Support now also grants 30% more Damage with Bleeding and Poison caused by Projectile hits. It now has the Attack tag. | |||
}} | |||
{{Version history table row|1.0.3| | |||
* Physical Projectile Attack Damage has been added to the game. | * Physical Projectile Attack Damage has been added to the game. | ||
|} | }} | ||
{{Version history table end}} | |||
==References== | |||
{{reflist|refs=<ref name="altgem312"> | |||
{{cite web | |||
|url=https://www.pathofexile.com/forum/view-thread/2936122 | |||
|title=Alternate Quality Gems in Path of Exile: Heist | |||
|author=Bex_GGG | |||
|date=September 17, 2020 | |||
|accessdate=September 11, 2021 | |||
|publisher=Official Path of Exile Forums | |||
}}</ref> | |||
}} | |||
{{Navbox Support Gems}} | {{Navbox Support Gems}} | ||
[[ | [[ru:Яростные снаряды]] | ||
Revision as of 21:07, 21 December 2023
Icon: d
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 18Supports projectile attack skills.Supported Skills deal (30-49)% more Chaos Damage over Time
Supported Skills deal (30-49)% more Physical Damage over Time
Supported Skills deal (30-49)% more Physical Projectile Attack Damage
Supported Skills have 10% less Projectile Attack Speed
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Physical DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Drop level: 18Vendor Offer
1x Scroll FragmentMetadata
Item class: Support Gem
Metadata ID: Metadata/Items/Gems/SupportGemPhysicalProjectileAttackDamage
Vicious Projectiles is a support gem. Projectile attack skill gems linked to this support gem deal more physical damage and physical and chaos damage over time, but suffer an attack speed reduction.
This is the base variant of Awakened Vicious Projectiles SupportAwakened Vicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support
Icon: d
Level: (1-5)
Cost & Reservation Multiplier: 130%Requires Level 72Supports projectile attack skills.Supported Skills deal (50-59)% more Chaos Damage over Time
Supported Skills deal (50-59)% more Physical Damage over Time
Supported Skills deal (50-59)% more Physical Projectile Attack Damage
Supported Skills have 10% less Projectile Attack Speed
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Physical DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket..
Gem level progression
Level | more Physical Projectile Attack Damage | more Physical DoT | more Chaos DoT | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|
1 | 18 | 33 | 30% | 30% | 30% | 0 | 0 |
2 | 22 | 39 | 31% | 31% | 31% | 69833 | 69833 |
3 | 26 | 45 | 32% | 32% | 32% | 128549 | 198382 |
4 | 29 | 49 | 33% | 33% | 33% | 154553 | 352935 |
5 | 32 | 54 | 34% | 34% | 34% | 225374 | 578309 |
6 | 35 | 58 | 35% | 35% | 35% | 320672 | 898981 |
7 | 38 | 63 | 36% | 36% | 36% | 447718 | 1346699 |
8 | 41 | 67 | 37% | 37% | 37% | 615318 | 1962017 |
9 | 44 | 72 | 38% | 38% | 38% | 834639 | 2796656 |
10 | 47 | 76 | 39% | 39% | 39% | 1570760 | 4367416 |
11 | 50 | 81 | 40% | 40% | 40% | 1633987 | 6001403 |
12 | 53 | 85 | 41% | 41% | 41% | 2151030 | 8152433 |
13 | 56 | 90 | 42% | 42% | 42% | 2812189 | 10964622 |
14 | 58 | 93 | 43% | 43% | 43% | 3655184 | 14619806 |
15 | 60 | 96 | 44% | 44% | 44% | 3017327 | 17637133 |
16 | 62 | 99 | 45% | 45% | 45% | 7818905 | 25456038 |
17 | 64 | 102 | 46% | 46% | 46% | 15256013 | 40712051 |
18 | 66 | 105 | 47% | 47% | 47% | 26260555 | 66972606 |
19 | 68 | 108 | 48% | 48% | 48% | 62855887 | 129828493 |
20 | 70 | 111 | 49% | 49% | 49% | 212002638 | 341831131 |
21 | 72 | 114 | 50% | 50% | 50% | N/A | N/A |
22 | 74 | N/A | 51% | 51% | 51% | N/A | N/A |
23 | 76 | N/A | 52% | 52% | 52% | N/A | N/A |
24 | 78 | N/A | 53% | 53% | 53% | N/A | N/A |
25 | 80 | N/A | 54% | 54% | 54% | N/A | N/A |
26 | 82 | N/A | 55% | 55% | 55% | N/A | N/A |
27 | 84 | N/A | 56% | 56% | 56% | N/A | N/A |
28 | 86 | N/A | 57% | 57% | 57% | N/A | N/A |
29 | 88 | N/A | 58% | 58% | 58% | N/A | N/A |
30 | 90 | N/A | 59% | 59% | 59% | N/A | N/A |
31 | 91 | N/A | 59% | 59% | 59% | N/A | N/A |
32 | 92 | N/A | 60% | 60% | 60% | N/A | N/A |
33 | 93 | N/A | 60% | 60% | 60% | N/A | N/A |
34 | 94 | N/A | 61% | 61% | 61% | N/A | N/A |
35 | 95 | N/A | 61% | 61% | 61% | N/A | N/A |
36 | 96 | N/A | 62% | 62% | 62% | N/A | N/A |
37 | 97 | N/A | 62% | 62% | 62% | N/A | N/A |
38 | 98 | N/A | 63% | 63% | 63% | N/A | N/A |
39 | 99 | N/A | 63% | 63% | 63% | N/A | N/A |
40 | 100 | N/A | 64% | 64% | 64% | N/A | N/A |
Gem quality
Type | Additional Effects per 1-20% Quality | Weight |
---|---|---|
Superior | Supported Skills deal (0.5-10)% increased Physical Damage | 1 |
Skill functions and interactions
- Although the gem itself requires the skill to have a projectile and attack tag to support a skill, the Chaos and Physical Damage over Time Multipliers do not specify that the Damage over Time must originate from a projectile. This can be used in a few niche situations where either a skill has distinct melee weapon/ranged weapon animation variations e.g. FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
Level: (1-20)
Cost: 10 Mana
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge
Additional Effects From 1-20% Quality:
+(0.1-2)% more Attack Damage per Frenzy Charge
+(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Level: (1-20)
Cost: 6 Mana
Attack Speed: 70% of base
Attack Damage: (134-164)% of base
Effectiveness of Added Damage: (135-165)%Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
Causes Bleeding
Additional Effects From 1-20% Quality:
+(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
(22-480) to (40-891) Added Fire Damage
(3-75) to (67-1467) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1 metre
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage per Elemental Ailment on the Enemy
Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - or when a skill is considered a melee skill (therefore not projectile) but has a projectile component e.g. Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-185)% of base
Effectiveness of Added Damage: (110-185)%
Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
Fires 4 Projectiles
60% of Physical Damage Converted to Fire Damage
+(0.2-0.6) metres to Melee Strike Range
Projectiles deal 50% less Damage with Hits and Ailments
Additional Effects From 1-20% Quality:
Projectiles deal (0.5-10)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: 6 Mana
Attack Damage: (135-225)% of base
Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Fires 3 Projectiles
Additional Effects From 1-20% Quality:
Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-225)% of base
Effectiveness of Added Damage: (110-225)%
Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage
Fires (5-8) Projectiles
60% of Physical Damage Converted to Cold Damage
+(1.8-2.1) metres to Melee Strike Range
Additional Effects From 1-20% Quality:
Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Level: (1-20)
Cost: 6 Mana
Attack Damage: (160-231)% of base
Effectiveness of Added Damage: (160-231)%
Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
Beams Chain (4-7) Times
Fires 3 Projectiles
(0-19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Additional Effects From 1-20% Quality:
(1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. In both situations, Poison, Decay, or Bleeding will all benefit from the damage multiplier without suffering an attack speed loss.
Item acquisition
Vicious Projectiles Support can drop anywhere.
Recipes
Vicious Projectiles Support can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
3 | The Bitter BlossomThe Bitter Blossom3Level 21 Chaos Gem Quality: +23% CorruptedThe pain you feel is of no consequence, it is evolution, to be made whole within something greater. | Random corrupted level 21 Chaos gem with 23% quality | A |
9 | Gift of the Gemling QueenGift of the Gemling Queen9Level 20 Support GemOur Lady Dialla, as a symbol of our progress, shines greater than all the gems. | Random level 20 support gem | A |
7 | Dialla's SubjugationDialla's Subjugation7Support Gem Quality: +23% CorruptedA symbol of beauty and innocence The gems corrupted her mind Malachai corrupted her gems All but a glimmer of greatness lost in madness | Random corrupted support gem with 23% quality | A |
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Sharp and Cruel Act 2 | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✓ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Sharp and Cruel Act 2 Yeena | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Version history
Version | Changes |
---|---|
3.15.0d |
|
3.15.0 |
|
3.12.0 |
|
3.8.0 |
|
3.4.0 |
|
3.0.0 |
|
1.0.3 |
|
References
- ↑ Bex_GGG (September 17, 2020). "Alternate Quality Gems in Path of Exile: Heist". Official Path of Exile Forums. Retrieved September 11, 2021.