Splitting Steel of Ammunition: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Item exporter)
 
m (Fix gem progression)
 
(10 intermediate revisions by 3 users not shown)
Line 8: Line 8:
|tags                                    = gem, default
|tags                                    = gem, default
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|base_metadata_id                        = Metadata/Items/Gems/SkillGemSplittingSteel
|base_item_id                            = Metadata/Items/Gems/SkillGemSplittingSteel
|strength_percent                        = 40
|strength_percent                        = 40
|dexterity_percent                      = 60
|dexterity_percent                      = 60
Line 19: Line 19:
|required_level                          = 1
|required_level                          = 1
|quality_type1_weight                    = 1
|quality_type1_weight                    = 1
|quality_type1_stat_text                = 2% increased Impale Effect
|quality_type1_stat_text                = (2-40)% increased Impale Effect
|quality_type1_stat_breakpoint          = 1
|quality_type1_stat_per_breakpoint      = 2% increased Impale Effect
|quality_type1_stat1_id                  = impale_debuff_effect_+%
|quality_type1_stat1_id                  = impale_debuff_effect_+%
|quality_type1_stat1_value              = 2000
|quality_type1_stat1_value              = 2000
Line 32: Line 30:
|static_stat3_id                        = modifiers_to_number_of_projectiles_instead_apply_to_splitting
|static_stat3_id                        = modifiers_to_number_of_projectiles_instead_apply_to_splitting
|static_stat3_value                      = 1
|static_stat3_value                      = 1
|static_stat4_id                        = projectile_number_to_split
|static_stat4_id                        = already_split_if_no_steel_shards
|static_stat4_value                      = 2
|static_stat4_value                      = 1
|static_stat5_id                        = active_skill_base_area_of_effect_radius
|static_stat5_id                        = attacks_impale_on_hit_%_chance
|static_stat5_value                      = 12
|static_stat5_value                      = 60
|static_stat6_id                        = already_split_if_no_steel_shards
|static_stat6_id                        = projectiles_can_split_at_end_of_range
|static_stat6_value                      = 1
|static_stat6_value                      = 1
|static_stat7_id                        = attacks_impale_on_hit_%_chance
|static_stat7_id                        = projectiles_can_split_from_terrain
|static_stat7_value                      = 60
|static_stat7_value                      = 1
|static_stat8_id                        = projectiles_can_split_at_end_of_range
|static_stat8_id                        = steel_ammo_consumed_per_use
|static_stat8_value                      = 1
|static_stat8_value                      = 2
|static_stat9_id                        = projectiles_can_split_from_terrain
|stat_text                              = (1-101) to (2-151) Added Attack Physical Damage<br>Modifiers to number of Projectiles instead apply to<br>the number of targets Projectile Splits towards<br>Projectiles Split towards (4-7) targets<br>Base radius is (1.2-1.6) metres<br>If you have no Steel Shards, Projectile counts as already having Split<br>60% chance to Impale Enemies on Hit<br>Projectiles can Split without hitting a target<br>Consumes up to 2 Steel Shards
|static_stat9_value                      = 1
|static_stat10_id                        = steel_ammo_consumed_per_use
|static_stat10_value                    = 2
|stat_text                              = (1-101) to (2-151) Added Attack Physical Damage<br>Modifiers to number of Projectiles instead apply to<br>the number of targets Projectile Splits towards<br>Projectiles Split towards 2 targets<br>If you have no Steel Shards, Projectile counts as already having Split<br>60% chance to Impale Enemies on Hit<br>Projectiles can Split without hitting a target<br>Consumes up to 2 Steel Shards
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
Line 52: Line 46:
|level1_damage_effectiveness            = 70
|level1_damage_effectiveness            = 70
|level1_damage_multiplier                = 70
|level1_damage_multiplier                = 70
|level1_stat_text                        = 1 to 2 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level1_stat_text                        = 1 to 2 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 1.2 metres
|level1_stat1_id                        = attack_minimum_added_physical_damage
|level1_stat1_id                        = attack_minimum_added_physical_damage
|level1_stat1_value                      = 1
|level1_stat1_value                      = 1
|level1_stat2_id                        = attack_maximum_added_physical_damage
|level1_stat2_id                        = attack_maximum_added_physical_damage
|level1_stat2_value                      = 2
|level1_stat2_value                      = 2
|level1_stat3_id                        = projectile_number_to_split
|level1_stat3_value                      = 4
|level1_stat4_id                        = active_skill_base_area_of_effect_radius
|level1_stat4_value                      = 12
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 2
|level2_level_requirement                = 2
Line 62: Line 60:
|level2_damage_effectiveness            = 74
|level2_damage_effectiveness            = 74
|level2_damage_multiplier                = 74.1
|level2_damage_multiplier                = 74.1
|level2_stat_text                        = 1 to 2 Added Attack Physical Damage
|level2_stat_text                        = 1 to 2 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 1.2 metres
|level2_stat1_id                        = attack_minimum_added_physical_damage
|level2_stat1_id                        = attack_minimum_added_physical_damage
|level2_stat1_value                      = 1
|level2_stat1_value                      = 1
|level2_stat2_id                        = attack_maximum_added_physical_damage
|level2_stat2_id                        = attack_maximum_added_physical_damage
|level2_stat2_value                      = 2
|level2_stat2_value                      = 2
|level2_stat3_id                        = projectile_number_to_split
|level2_stat3_value                      = 4
|level2_stat4_id                        = active_skill_base_area_of_effect_radius
|level2_stat4_value                      = 12
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 4
|level3_level_requirement                = 4
Line 72: Line 74:
|level3_damage_effectiveness            = 78
|level3_damage_effectiveness            = 78
|level3_damage_multiplier                = 78.1
|level3_damage_multiplier                = 78.1
|level3_stat_text                        = 2 to 3 Added Attack Physical Damage
|level3_stat_text                        = 2 to 3 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 1.2 metres
|level3_stat1_id                        = attack_minimum_added_physical_damage
|level3_stat1_id                        = attack_minimum_added_physical_damage
|level3_stat1_value                      = 2
|level3_stat1_value                      = 2
|level3_stat2_id                        = attack_maximum_added_physical_damage
|level3_stat2_id                        = attack_maximum_added_physical_damage
|level3_stat2_value                      = 3
|level3_stat2_value                      = 3
|level3_stat3_id                        = projectile_number_to_split
|level3_stat3_value                      = 4
|level3_stat4_id                        = active_skill_base_area_of_effect_radius
|level3_stat4_value                      = 12
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 7
|level4_level_requirement                = 7
Line 82: Line 88:
|level4_damage_effectiveness            = 84
|level4_damage_effectiveness            = 84
|level4_damage_multiplier                = 84.2
|level4_damage_multiplier                = 84.2
|level4_stat_text                        = 2 to 4 Added Attack Physical Damage
|level4_stat_text                        = 2 to 4 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 1.2 metres
|level4_stat1_id                        = attack_minimum_added_physical_damage
|level4_stat1_id                        = attack_minimum_added_physical_damage
|level4_stat1_value                      = 2
|level4_stat1_value                      = 2
|level4_stat2_id                        = attack_maximum_added_physical_damage
|level4_stat2_id                        = attack_maximum_added_physical_damage
|level4_stat2_value                      = 4
|level4_stat2_value                      = 4
|level4_stat3_id                        = projectile_number_to_split
|level4_stat3_value                      = 4
|level4_stat4_id                        = active_skill_base_area_of_effect_radius
|level4_stat4_value                      = 12
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 11
|level5_level_requirement                = 11
Line 92: Line 102:
|level5_damage_effectiveness            = 92
|level5_damage_effectiveness            = 92
|level5_damage_multiplier                = 92.2
|level5_damage_multiplier                = 92.2
|level5_stat_text                        = 3 to 5 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level5_stat_text                        = 3 to 5 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 1.3 metres
|level5_stat1_id                        = attack_minimum_added_physical_damage
|level5_stat1_id                        = attack_minimum_added_physical_damage
|level5_stat1_value                      = 3
|level5_stat1_value                      = 3
|level5_stat2_id                        = attack_maximum_added_physical_damage
|level5_stat2_id                        = attack_maximum_added_physical_damage
|level5_stat2_value                      = 5
|level5_stat2_value                      = 5
|level5_stat3_id                        = projectile_number_to_split
|level5_stat3_value                      = 4
|level5_stat4_id                        = active_skill_base_area_of_effect_radius
|level5_stat4_value                      = 13
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 16
|level6_level_requirement                = 16
Line 102: Line 116:
|level6_damage_effectiveness            = 96
|level6_damage_effectiveness            = 96
|level6_damage_multiplier                = 96.3
|level6_damage_multiplier                = 96.3
|level6_stat_text                        = 5 to 7 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level6_stat_text                        = 5 to 7 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 1.3 metres
|level6_stat1_id                        = attack_minimum_added_physical_damage
|level6_stat1_id                        = attack_minimum_added_physical_damage
|level6_stat1_value                      = 5
|level6_stat1_value                      = 5
|level6_stat2_id                        = attack_maximum_added_physical_damage
|level6_stat2_id                        = attack_maximum_added_physical_damage
|level6_stat2_value                      = 7
|level6_stat2_value                      = 7
|level6_stat3_id                        = projectile_number_to_split
|level6_stat3_value                      = 4
|level6_stat4_id                        = active_skill_base_area_of_effect_radius
|level6_stat4_value                      = 13
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 20
|level7_level_requirement                = 20
Line 112: Line 130:
|level7_damage_effectiveness            = 100
|level7_damage_effectiveness            = 100
|level7_damage_multiplier                = 100
|level7_damage_multiplier                = 100
|level7_stat_text                        = 7 to 10 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level7_stat_text                        = 7 to 10 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.3 metres
|level7_stat1_id                        = attack_minimum_added_physical_damage
|level7_stat1_id                        = attack_minimum_added_physical_damage
|level7_stat1_value                      = 7
|level7_stat1_value                      = 7
|level7_stat2_id                        = attack_maximum_added_physical_damage
|level7_stat2_id                        = attack_maximum_added_physical_damage
|level7_stat2_value                      = 10
|level7_stat2_value                      = 10
|level7_stat3_id                        = projectile_number_to_split
|level7_stat3_value                      = 5
|level7_stat4_id                        = active_skill_base_area_of_effect_radius
|level7_stat4_value                      = 13
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 24
|level8_level_requirement                = 24
Line 122: Line 144:
|level8_damage_effectiveness            = 104
|level8_damage_effectiveness            = 104
|level8_damage_multiplier                = 104.4
|level8_damage_multiplier                = 104.4
|level8_stat_text                        = 9 to 13 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level8_stat_text                        = 9 to 13 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.3 metres
|level8_stat1_id                        = attack_minimum_added_physical_damage
|level8_stat1_id                        = attack_minimum_added_physical_damage
|level8_stat1_value                      = 9
|level8_stat1_value                      = 9
|level8_stat2_id                        = attack_maximum_added_physical_damage
|level8_stat2_id                        = attack_maximum_added_physical_damage
|level8_stat2_value                      = 13
|level8_stat2_value                      = 13
|level8_stat3_id                        = projectile_number_to_split
|level8_stat3_value                      = 5
|level8_stat4_id                        = active_skill_base_area_of_effect_radius
|level8_stat4_value                      = 13
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 28
|level9_level_requirement                = 28
Line 132: Line 158:
|level9_damage_effectiveness            = 106
|level9_damage_effectiveness            = 106
|level9_damage_multiplier                = 106.4
|level9_damage_multiplier                = 106.4
|level9_stat_text                        = 11 to 17 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level9_stat_text                        = 11 to 17 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.4 metres
|level9_stat1_id                        = attack_minimum_added_physical_damage
|level9_stat1_id                        = attack_minimum_added_physical_damage
|level9_stat1_value                      = 11
|level9_stat1_value                      = 11
|level9_stat2_id                        = attack_maximum_added_physical_damage
|level9_stat2_id                        = attack_maximum_added_physical_damage
|level9_stat2_value                      = 17
|level9_stat2_value                      = 17
|level9_stat3_id                        = projectile_number_to_split
|level9_stat3_value                      = 5
|level9_stat4_id                        = active_skill_base_area_of_effect_radius
|level9_stat4_value                      = 14
|level10                                = True
|level10                                = True
|level10_level_requirement              = 32
|level10_level_requirement              = 32
Line 142: Line 172:
|level10_damage_effectiveness            = 115
|level10_damage_effectiveness            = 115
|level10_damage_multiplier              = 115.4
|level10_damage_multiplier              = 115.4
|level10_stat_text                      = 14 to 21 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level10_stat_text                      = 14 to 21 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.4 metres
|level10_stat1_id                        = attack_minimum_added_physical_damage
|level10_stat1_id                        = attack_minimum_added_physical_damage
|level10_stat1_value                    = 14
|level10_stat1_value                    = 14
|level10_stat2_id                        = attack_maximum_added_physical_damage
|level10_stat2_id                        = attack_maximum_added_physical_damage
|level10_stat2_value                    = 21
|level10_stat2_value                    = 21
|level10_stat3_id                        = projectile_number_to_split
|level10_stat3_value                    = 5
|level10_stat4_id                        = active_skill_base_area_of_effect_radius
|level10_stat4_value                    = 14
|level11                                = True
|level11                                = True
|level11_level_requirement              = 36
|level11_level_requirement              = 36
Line 152: Line 186:
|level11_damage_effectiveness            = 124
|level11_damage_effectiveness            = 124
|level11_damage_multiplier              = 124.4
|level11_damage_multiplier              = 124.4
|level11_stat_text                      = 18 to 27 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level11_stat_text                      = 18 to 27 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.4 metres
|level11_stat1_id                        = attack_minimum_added_physical_damage
|level11_stat1_id                        = attack_minimum_added_physical_damage
|level11_stat1_value                    = 18
|level11_stat1_value                    = 18
|level11_stat2_id                        = attack_maximum_added_physical_damage
|level11_stat2_id                        = attack_maximum_added_physical_damage
|level11_stat2_value                    = 27
|level11_stat2_value                    = 27
|level11_stat3_id                        = projectile_number_to_split
|level11_stat3_value                    = 5
|level11_stat4_id                        = active_skill_base_area_of_effect_radius
|level11_stat4_value                    = 14
|level12                                = True
|level12                                = True
|level12_level_requirement              = 40
|level12_level_requirement              = 40
Line 162: Line 200:
|level12_damage_effectiveness            = 130
|level12_damage_effectiveness            = 130
|level12_damage_multiplier              = 129.8
|level12_damage_multiplier              = 129.8
|level12_stat_text                      = 22 to 33 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level12_stat_text                      = 22 to 33 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.4 metres
|level12_stat1_id                        = attack_minimum_added_physical_damage
|level12_stat1_id                        = attack_minimum_added_physical_damage
|level12_stat1_value                    = 22
|level12_stat1_value                    = 22
|level12_stat2_id                        = attack_maximum_added_physical_damage
|level12_stat2_id                        = attack_maximum_added_physical_damage
|level12_stat2_value                    = 33
|level12_stat2_value                    = 33
|level12_stat3_id                        = projectile_number_to_split
|level12_stat3_value                    = 5
|level12_stat4_id                        = active_skill_base_area_of_effect_radius
|level12_stat4_value                    = 14
|level13                                = True
|level13                                = True
|level13_level_requirement              = 44
|level13_level_requirement              = 44
Line 172: Line 214:
|level13_damage_effectiveness            = 140
|level13_damage_effectiveness            = 140
|level13_damage_multiplier              = 140.1
|level13_damage_multiplier              = 140.1
|level13_stat_text                      = 27 to 41 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level13_stat_text                      = 27 to 41 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.5 metres
|level13_stat1_id                        = attack_minimum_added_physical_damage
|level13_stat1_id                        = attack_minimum_added_physical_damage
|level13_stat1_value                    = 27
|level13_stat1_value                    = 27
|level13_stat2_id                        = attack_maximum_added_physical_damage
|level13_stat2_id                        = attack_maximum_added_physical_damage
|level13_stat2_value                    = 41
|level13_stat2_value                    = 41
|level13_stat3_id                        = projectile_number_to_split
|level13_stat3_value                    = 5
|level13_stat4_id                        = active_skill_base_area_of_effect_radius
|level13_stat4_value                    = 15
|level14                                = True
|level14                                = True
|level14_level_requirement              = 48
|level14_level_requirement              = 48
Line 182: Line 228:
|level14_damage_effectiveness            = 156
|level14_damage_effectiveness            = 156
|level14_damage_multiplier              = 155.8
|level14_damage_multiplier              = 155.8
|level14_stat_text                      = 34 to 51 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level14_stat_text                      = 34 to 51 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.5 metres
|level14_stat1_id                        = attack_minimum_added_physical_damage
|level14_stat1_id                        = attack_minimum_added_physical_damage
|level14_stat1_value                    = 34
|level14_stat1_value                    = 34
|level14_stat2_id                        = attack_maximum_added_physical_damage
|level14_stat2_id                        = attack_maximum_added_physical_damage
|level14_stat2_value                    = 51
|level14_stat2_value                    = 51
|level14_stat3_id                        = projectile_number_to_split
|level14_stat3_value                    = 5
|level14_stat4_id                        = active_skill_base_area_of_effect_radius
|level14_stat4_value                    = 15
|level15                                = True
|level15                                = True
|level15_level_requirement              = 52
|level15_level_requirement              = 52
Line 192: Line 242:
|level15_damage_effectiveness            = 163
|level15_damage_effectiveness            = 163
|level15_damage_multiplier              = 163
|level15_damage_multiplier              = 163
|level15_stat_text                      = 42 to 63 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level15_stat_text                      = 42 to 63 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.5 metres
|level15_stat1_id                        = attack_minimum_added_physical_damage
|level15_stat1_id                        = attack_minimum_added_physical_damage
|level15_stat1_value                    = 42
|level15_stat1_value                    = 42
|level15_stat2_id                        = attack_maximum_added_physical_damage
|level15_stat2_id                        = attack_maximum_added_physical_damage
|level15_stat2_value                    = 63
|level15_stat2_value                    = 63
|level15_stat3_id                        = projectile_number_to_split
|level15_stat3_value                    = 6
|level15_stat4_id                        = active_skill_base_area_of_effect_radius
|level15_stat4_value                    = 15
|level16                                = True
|level16                                = True
|level16_level_requirement              = 56
|level16_level_requirement              = 56
Line 202: Line 256:
|level16_damage_effectiveness            = 168
|level16_damage_effectiveness            = 168
|level16_damage_multiplier              = 168.1
|level16_damage_multiplier              = 168.1
|level16_stat_text                      = 51 to 77 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level16_stat_text                      = 51 to 77 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.5 metres
|level16_stat1_id                        = attack_minimum_added_physical_damage
|level16_stat1_id                        = attack_minimum_added_physical_damage
|level16_stat1_value                    = 51
|level16_stat1_value                    = 51
|level16_stat2_id                        = attack_maximum_added_physical_damage
|level16_stat2_id                        = attack_maximum_added_physical_damage
|level16_stat2_value                    = 77
|level16_stat2_value                    = 77
|level16_stat3_id                        = projectile_number_to_split
|level16_stat3_value                    = 6
|level16_stat4_id                        = active_skill_base_area_of_effect_radius
|level16_stat4_value                    = 15
|level17                                = True
|level17                                = True
|level17_level_requirement              = 60
|level17_level_requirement              = 60
Line 212: Line 270:
|level17_damage_effectiveness            = 173
|level17_damage_effectiveness            = 173
|level17_damage_multiplier              = 173.3
|level17_damage_multiplier              = 173.3
|level17_stat_text                      = 62 to 93 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level17_stat_text                      = 62 to 93 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.6 metres
|level17_stat1_id                        = attack_minimum_added_physical_damage
|level17_stat1_id                        = attack_minimum_added_physical_damage
|level17_stat1_value                    = 62
|level17_stat1_value                    = 62
|level17_stat2_id                        = attack_maximum_added_physical_damage
|level17_stat2_id                        = attack_maximum_added_physical_damage
|level17_stat2_value                    = 93
|level17_stat2_value                    = 93
|level17_stat3_id                        = projectile_number_to_split
|level17_stat3_value                    = 6
|level17_stat4_id                        = active_skill_base_area_of_effect_radius
|level17_stat4_value                    = 16
|level18                                = True
|level18                                = True
|level18_level_requirement              = 64
|level18_level_requirement              = 64
Line 222: Line 284:
|level18_damage_effectiveness            = 184
|level18_damage_effectiveness            = 184
|level18_damage_multiplier              = 183.8
|level18_damage_multiplier              = 183.8
|level18_stat_text                      = 76 to 113 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level18_stat_text                      = 76 to 113 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.6 metres
|level18_stat1_id                        = attack_minimum_added_physical_damage
|level18_stat1_id                        = attack_minimum_added_physical_damage
|level18_stat1_value                    = 76
|level18_stat1_value                    = 76
|level18_stat2_id                        = attack_maximum_added_physical_damage
|level18_stat2_id                        = attack_maximum_added_physical_damage
|level18_stat2_value                    = 113
|level18_stat2_value                    = 113
|level18_stat3_id                        = projectile_number_to_split
|level18_stat3_value                    = 6
|level18_stat4_id                        = active_skill_base_area_of_effect_radius
|level18_stat4_value                    = 16
|level19                                = True
|level19                                = True
|level19_level_requirement              = 67
|level19_level_requirement              = 67
Line 232: Line 298:
|level19_damage_effectiveness            = 199
|level19_damage_effectiveness            = 199
|level19_damage_multiplier              = 199.4
|level19_damage_multiplier              = 199.4
|level19_stat_text                      = 87 to 131 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level19_stat_text                      = 87 to 131 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.6 metres
|level19_stat1_id                        = attack_minimum_added_physical_damage
|level19_stat1_id                        = attack_minimum_added_physical_damage
|level19_stat1_value                    = 87
|level19_stat1_value                    = 87
|level19_stat2_id                        = attack_maximum_added_physical_damage
|level19_stat2_id                        = attack_maximum_added_physical_damage
|level19_stat2_value                    = 131
|level19_stat2_value                    = 131
|level19_stat3_id                        = projectile_number_to_split
|level19_stat3_value                    = 6
|level19_stat4_id                        = active_skill_base_area_of_effect_radius
|level19_stat4_value                    = 16
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
Line 242: Line 312:
|level20_damage_effectiveness            = 210
|level20_damage_effectiveness            = 210
|level20_damage_multiplier              = 210
|level20_damage_multiplier              = 210
|level20_stat_text                      = 101 to 151 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level20_stat_text                      = 101 to 151 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.6 metres
|level20_stat1_id                        = attack_minimum_added_physical_damage
|level20_stat1_id                        = attack_minimum_added_physical_damage
|level20_stat1_value                    = 101
|level20_stat1_value                    = 101
|level20_stat2_id                        = attack_maximum_added_physical_damage
|level20_stat2_id                        = attack_maximum_added_physical_damage
|level20_stat2_value                    = 151
|level20_stat2_value                    = 151
|level20_stat3_id                        = projectile_number_to_split
|level20_stat3_value                    = 7
|level20_stat4_id                        = active_skill_base_area_of_effect_radius
|level20_stat4_value                    = 16
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
Line 252: Line 326:
|level21_damage_effectiveness            = 216
|level21_damage_effectiveness            = 216
|level21_damage_multiplier              = 215.8
|level21_damage_multiplier              = 215.8
|level21_stat_text                      = 111 to 166 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level21_stat_text                      = 111 to 166 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.7 metres
|level21_stat1_id                        = attack_minimum_added_physical_damage
|level21_stat1_id                        = attack_minimum_added_physical_damage
|level21_stat1_value                    = 111
|level21_stat1_value                    = 111
|level21_stat2_id                        = attack_maximum_added_physical_damage
|level21_stat2_id                        = attack_maximum_added_physical_damage
|level21_stat2_value                    = 166
|level21_stat2_value                    = 166
|level21_stat3_id                        = projectile_number_to_split
|level21_stat3_value                    = 7
|level21_stat4_id                        = active_skill_base_area_of_effect_radius
|level21_stat4_value                    = 17
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
Line 262: Line 340:
|level22_damage_effectiveness            = 222
|level22_damage_effectiveness            = 222
|level22_damage_multiplier              = 221.6
|level22_damage_multiplier              = 221.6
|level22_stat_text                      = 122 to 182 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level22_stat_text                      = 122 to 182 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.7 metres
|level22_stat1_id                        = attack_minimum_added_physical_damage
|level22_stat1_id                        = attack_minimum_added_physical_damage
|level22_stat1_value                    = 122
|level22_stat1_value                    = 122
|level22_stat2_id                        = attack_maximum_added_physical_damage
|level22_stat2_id                        = attack_maximum_added_physical_damage
|level22_stat2_value                    = 182
|level22_stat2_value                    = 182
|level22_stat3_id                        = projectile_number_to_split
|level22_stat3_value                    = 7
|level22_stat4_id                        = active_skill_base_area_of_effect_radius
|level22_stat4_value                    = 17
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
Line 272: Line 354:
|level23_damage_effectiveness            = 227
|level23_damage_effectiveness            = 227
|level23_damage_multiplier              = 227.4
|level23_damage_multiplier              = 227.4
|level23_stat_text                      = 133 to 200 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level23_stat_text                      = 133 to 200 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.7 metres
|level23_stat1_id                        = attack_minimum_added_physical_damage
|level23_stat1_id                        = attack_minimum_added_physical_damage
|level23_stat1_value                    = 133
|level23_stat1_value                    = 133
|level23_stat2_id                        = attack_maximum_added_physical_damage
|level23_stat2_id                        = attack_maximum_added_physical_damage
|level23_stat2_value                    = 200
|level23_stat2_value                    = 200
|level23_stat3_id                        = projectile_number_to_split
|level23_stat3_value                    = 7
|level23_stat4_id                        = active_skill_base_area_of_effect_radius
|level23_stat4_value                    = 17
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
Line 282: Line 368:
|level24_damage_effectiveness            = 233
|level24_damage_effectiveness            = 233
|level24_damage_multiplier              = 233.2
|level24_damage_multiplier              = 233.2
|level24_stat_text                      = 146 to 220 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level24_stat_text                      = 146 to 220 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.7 metres
|level24_stat1_id                        = attack_minimum_added_physical_damage
|level24_stat1_id                        = attack_minimum_added_physical_damage
|level24_stat1_value                    = 146
|level24_stat1_value                    = 146
|level24_stat2_id                        = attack_maximum_added_physical_damage
|level24_stat2_id                        = attack_maximum_added_physical_damage
|level24_stat2_value                    = 220
|level24_stat2_value                    = 220
|level24_stat3_id                        = projectile_number_to_split
|level24_stat3_value                    = 7
|level24_stat4_id                        = active_skill_base_area_of_effect_radius
|level24_stat4_value                    = 17
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
Line 292: Line 382:
|level25_damage_effectiveness            = 239
|level25_damage_effectiveness            = 239
|level25_damage_multiplier              = 238.9
|level25_damage_multiplier              = 238.9
|level25_stat_text                      = 161 to 241 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level25_stat_text                      = 161 to 241 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.8 metres
|level25_stat1_id                        = attack_minimum_added_physical_damage
|level25_stat1_id                        = attack_minimum_added_physical_damage
|level25_stat1_value                    = 161
|level25_stat1_value                    = 161
|level25_stat2_id                        = attack_maximum_added_physical_damage
|level25_stat2_id                        = attack_maximum_added_physical_damage
|level25_stat2_value                    = 241
|level25_stat2_value                    = 241
|level25_stat3_id                        = projectile_number_to_split
|level25_stat3_value                    = 7
|level25_stat4_id                        = active_skill_base_area_of_effect_radius
|level25_stat4_value                    = 18
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
Line 302: Line 396:
|level26_damage_effectiveness            = 245
|level26_damage_effectiveness            = 245
|level26_damage_multiplier              = 244.7
|level26_damage_multiplier              = 244.7
|level26_stat_text                      = 176 to 264 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level26_stat_text                      = 176 to 264 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.8 metres
|level26_stat1_id                        = attack_minimum_added_physical_damage
|level26_stat1_id                        = attack_minimum_added_physical_damage
|level26_stat1_value                    = 176
|level26_stat1_value                    = 176
|level26_stat2_id                        = attack_maximum_added_physical_damage
|level26_stat2_id                        = attack_maximum_added_physical_damage
|level26_stat2_value                    = 264
|level26_stat2_value                    = 264
|level26_stat3_id                        = projectile_number_to_split
|level26_stat3_value                    = 7
|level26_stat4_id                        = active_skill_base_area_of_effect_radius
|level26_stat4_value                    = 18
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
Line 312: Line 410:
|level27_damage_effectiveness            = 251
|level27_damage_effectiveness            = 251
|level27_damage_multiplier              = 250.5
|level27_damage_multiplier              = 250.5
|level27_stat_text                      = 193 to 289 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level27_stat_text                      = 193 to 289 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.8 metres
|level27_stat1_id                        = attack_minimum_added_physical_damage
|level27_stat1_id                        = attack_minimum_added_physical_damage
|level27_stat1_value                    = 193
|level27_stat1_value                    = 193
|level27_stat2_id                        = attack_maximum_added_physical_damage
|level27_stat2_id                        = attack_maximum_added_physical_damage
|level27_stat2_value                    = 289
|level27_stat2_value                    = 289
|level27_stat3_id                        = projectile_number_to_split
|level27_stat3_value                    = 7
|level27_stat4_id                        = active_skill_base_area_of_effect_radius
|level27_stat4_value                    = 18
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
Line 322: Line 424:
|level28_damage_effectiveness            = 256
|level28_damage_effectiveness            = 256
|level28_damage_multiplier              = 256.3
|level28_damage_multiplier              = 256.3
|level28_stat_text                      = 211 to 317 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level28_stat_text                      = 211 to 317 Added Attack Physical Damage<br>Projectiles Split towards 8 targets<br>Base radius is 1.8 metres
|level28_stat1_id                        = attack_minimum_added_physical_damage
|level28_stat1_id                        = attack_minimum_added_physical_damage
|level28_stat1_value                    = 211
|level28_stat1_value                    = 211
|level28_stat2_id                        = attack_maximum_added_physical_damage
|level28_stat2_id                        = attack_maximum_added_physical_damage
|level28_stat2_value                    = 317
|level28_stat2_value                    = 317
|level28_stat3_id                        = projectile_number_to_split
|level28_stat3_value                    = 8
|level28_stat4_id                        = active_skill_base_area_of_effect_radius
|level28_stat4_value                    = 18
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
Line 332: Line 438:
|level29_damage_effectiveness            = 262
|level29_damage_effectiveness            = 262
|level29_damage_multiplier              = 262.1
|level29_damage_multiplier              = 262.1
|level29_stat_text                      = 231 to 346 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level29_stat_text                      = 231 to 346 Added Attack Physical Damage<br>Projectiles Split towards 8 targets<br>Base radius is 1.9 metres
|level29_stat1_id                        = attack_minimum_added_physical_damage
|level29_stat1_id                        = attack_minimum_added_physical_damage
|level29_stat1_value                    = 231
|level29_stat1_value                    = 231
|level29_stat2_id                        = attack_maximum_added_physical_damage
|level29_stat2_id                        = attack_maximum_added_physical_damage
|level29_stat2_value                    = 346
|level29_stat2_value                    = 346
|level29_stat3_id                        = projectile_number_to_split
|level29_stat3_value                    = 8
|level29_stat4_id                        = active_skill_base_area_of_effect_radius
|level29_stat4_value                    = 19
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
Line 342: Line 452:
|level30_damage_effectiveness            = 268
|level30_damage_effectiveness            = 268
|level30_damage_multiplier              = 267.9
|level30_damage_multiplier              = 267.9
|level30_stat_text                      = 253 to 379 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level30_stat_text                      = 253 to 379 Added Attack Physical Damage<br>Projectiles Split towards 8 targets<br>Base radius is 1.9 metres
|level30_stat1_id                        = attack_minimum_added_physical_damage
|level30_stat1_id                        = attack_minimum_added_physical_damage
|level30_stat1_value                    = 253
|level30_stat1_value                    = 253
|level30_stat2_id                        = attack_maximum_added_physical_damage
|level30_stat2_id                        = attack_maximum_added_physical_damage
|level30_stat2_value                    = 379
|level30_stat2_value                    = 379
|level30_stat3_id                        = projectile_number_to_split
|level30_stat3_value                    = 8
|level30_stat4_id                        = active_skill_base_area_of_effect_radius
|level30_stat4_value                    = 19
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
Line 352: Line 466:
|level31_damage_effectiveness            = 271
|level31_damage_effectiveness            = 271
|level31_damage_multiplier              = 270.8
|level31_damage_multiplier              = 270.8
|level31_stat_text                      = 264 to 396 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level31_stat_text                      = 264 to 396 Added Attack Physical Damage<br>Projectiles Split towards 8 targets<br>Base radius is 1.9 metres
|level31_stat1_id                        = attack_minimum_added_physical_damage
|level31_stat1_id                        = attack_minimum_added_physical_damage
|level31_stat1_value                    = 264
|level31_stat1_value                    = 264
|level31_stat2_id                        = attack_maximum_added_physical_damage
|level31_stat2_id                        = attack_maximum_added_physical_damage
|level31_stat2_value                    = 396
|level31_stat2_value                    = 396
|level31_stat3_id                        = projectile_number_to_split
|level31_stat3_value                    = 8
|level31_stat4_id                        = active_skill_base_area_of_effect_radius
|level31_stat4_value                    = 19
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
Line 362: Line 480:
|level32_damage_effectiveness            = 274
|level32_damage_effectiveness            = 274
|level32_damage_multiplier              = 273.7
|level32_damage_multiplier              = 273.7
|level32_stat_text                      = 276 to 414 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level32_stat_text                      = 276 to 414 Added Attack Physical Damage<br>Projectiles Split towards 8 targets<br>Base radius is 1.9 metres
|level32_stat1_id                        = attack_minimum_added_physical_damage
|level32_stat1_id                        = attack_minimum_added_physical_damage
|level32_stat1_value                    = 276
|level32_stat1_value                    = 276
|level32_stat2_id                        = attack_maximum_added_physical_damage
|level32_stat2_id                        = attack_maximum_added_physical_damage
|level32_stat2_value                    = 414
|level32_stat2_value                    = 414
|level32_stat3_id                        = projectile_number_to_split
|level32_stat3_value                    = 8
|level32_stat4_id                        = active_skill_base_area_of_effect_radius
|level32_stat4_value                    = 19
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
Line 372: Line 494:
|level33_damage_effectiveness            = 277
|level33_damage_effectiveness            = 277
|level33_damage_multiplier              = 276.6
|level33_damage_multiplier              = 276.6
|level33_stat_text                      = 289 to 433 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level33_stat_text                      = 289 to 433 Added Attack Physical Damage<br>Projectiles Split towards 8 targets<br>Base radius is 1.9 metres
|level33_stat1_id                        = attack_minimum_added_physical_damage
|level33_stat1_id                        = attack_minimum_added_physical_damage
|level33_stat1_value                    = 289
|level33_stat1_value                    = 289
|level33_stat2_id                        = attack_maximum_added_physical_damage
|level33_stat2_id                        = attack_maximum_added_physical_damage
|level33_stat2_value                    = 433
|level33_stat2_value                    = 433
|level33_stat3_id                        = projectile_number_to_split
|level33_stat3_value                    = 8
|level33_stat4_id                        = active_skill_base_area_of_effect_radius
|level33_stat4_value                    = 19
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
Line 382: Line 508:
|level34_damage_effectiveness            = 280
|level34_damage_effectiveness            = 280
|level34_damage_multiplier              = 279.5
|level34_damage_multiplier              = 279.5
|level34_stat_text                      = 302 to 453 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level34_stat_text                      = 302 to 453 Added Attack Physical Damage<br>Projectiles Split towards 9 targets<br>Base radius is 1.9 metres
|level34_stat1_id                        = attack_minimum_added_physical_damage
|level34_stat1_id                        = attack_minimum_added_physical_damage
|level34_stat1_value                    = 302
|level34_stat1_value                    = 302
|level34_stat2_id                        = attack_maximum_added_physical_damage
|level34_stat2_id                        = attack_maximum_added_physical_damage
|level34_stat2_value                    = 453
|level34_stat2_value                    = 453
|level34_stat3_id                        = projectile_number_to_split
|level34_stat3_value                    = 9
|level34_stat4_id                        = active_skill_base_area_of_effect_radius
|level34_stat4_value                    = 19
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
Line 392: Line 522:
|level35_damage_effectiveness            = 282
|level35_damage_effectiveness            = 282
|level35_damage_multiplier              = 282.4
|level35_damage_multiplier              = 282.4
|level35_stat_text                      = 316 to 474 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level35_stat_text                      = 316 to 474 Added Attack Physical Damage<br>Projectiles Split towards 9 targets<br>Base radius is 1.9 metres
|level35_stat1_id                        = attack_minimum_added_physical_damage
|level35_stat1_id                        = attack_minimum_added_physical_damage
|level35_stat1_value                    = 316
|level35_stat1_value                    = 316
|level35_stat2_id                        = attack_maximum_added_physical_damage
|level35_stat2_id                        = attack_maximum_added_physical_damage
|level35_stat2_value                    = 474
|level35_stat2_value                    = 474
|level35_stat3_id                        = projectile_number_to_split
|level35_stat3_value                    = 9
|level35_stat4_id                        = active_skill_base_area_of_effect_radius
|level35_stat4_value                    = 19
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
Line 402: Line 536:
|level36_damage_effectiveness            = 285
|level36_damage_effectiveness            = 285
|level36_damage_multiplier              = 285.3
|level36_damage_multiplier              = 285.3
|level36_stat_text                      = 330 to 495 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level36_stat_text                      = 330 to 495 Added Attack Physical Damage<br>Projectiles Split towards 9 targets<br>Base radius is 2 metres
|level36_stat1_id                        = attack_minimum_added_physical_damage
|level36_stat1_id                        = attack_minimum_added_physical_damage
|level36_stat1_value                    = 330
|level36_stat1_value                    = 330
|level36_stat2_id                        = attack_maximum_added_physical_damage
|level36_stat2_id                        = attack_maximum_added_physical_damage
|level36_stat2_value                    = 495
|level36_stat2_value                    = 495
|level36_stat3_id                        = projectile_number_to_split
|level36_stat3_value                    = 9
|level36_stat4_id                        = active_skill_base_area_of_effect_radius
|level36_stat4_value                    = 20
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
Line 412: Line 550:
|level37_damage_effectiveness            = 288
|level37_damage_effectiveness            = 288
|level37_damage_multiplier              = 288.2
|level37_damage_multiplier              = 288.2
|level37_stat_text                      = 345 to 517 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level37_stat_text                      = 345 to 517 Added Attack Physical Damage<br>Projectiles Split towards 9 targets<br>Base radius is 2 metres
|level37_stat1_id                        = attack_minimum_added_physical_damage
|level37_stat1_id                        = attack_minimum_added_physical_damage
|level37_stat1_value                    = 345
|level37_stat1_value                    = 345
|level37_stat2_id                        = attack_maximum_added_physical_damage
|level37_stat2_id                        = attack_maximum_added_physical_damage
|level37_stat2_value                    = 517
|level37_stat2_value                    = 517
|level37_stat3_id                        = projectile_number_to_split
|level37_stat3_value                    = 9
|level37_stat4_id                        = active_skill_base_area_of_effect_radius
|level37_stat4_value                    = 20
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
Line 422: Line 564:
|level38_damage_effectiveness            = 291
|level38_damage_effectiveness            = 291
|level38_damage_multiplier              = 291.1
|level38_damage_multiplier              = 291.1
|level38_stat_text                      = 360 to 541 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level38_stat_text                      = 360 to 541 Added Attack Physical Damage<br>Projectiles Split towards 9 targets<br>Base radius is 2 metres
|level38_stat1_id                        = attack_minimum_added_physical_damage
|level38_stat1_id                        = attack_minimum_added_physical_damage
|level38_stat1_value                    = 360
|level38_stat1_value                    = 360
|level38_stat2_id                        = attack_maximum_added_physical_damage
|level38_stat2_id                        = attack_maximum_added_physical_damage
|level38_stat2_value                    = 541
|level38_stat2_value                    = 541
|level38_stat3_id                        = projectile_number_to_split
|level38_stat3_value                    = 9
|level38_stat4_id                        = active_skill_base_area_of_effect_radius
|level38_stat4_value                    = 20
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
Line 432: Line 578:
|level39_damage_effectiveness            = 294
|level39_damage_effectiveness            = 294
|level39_damage_multiplier              = 293.9
|level39_damage_multiplier              = 293.9
|level39_stat_text                      = 377 to 565 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level39_stat_text                      = 377 to 565 Added Attack Physical Damage<br>Projectiles Split towards 9 targets<br>Base radius is 2 metres
|level39_stat1_id                        = attack_minimum_added_physical_damage
|level39_stat1_id                        = attack_minimum_added_physical_damage
|level39_stat1_value                    = 377
|level39_stat1_value                    = 377
|level39_stat2_id                        = attack_maximum_added_physical_damage
|level39_stat2_id                        = attack_maximum_added_physical_damage
|level39_stat2_value                    = 565
|level39_stat2_value                    = 565
|level39_stat3_id                        = projectile_number_to_split
|level39_stat3_value                    = 9
|level39_stat4_id                        = active_skill_base_area_of_effect_radius
|level39_stat4_value                    = 20
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
Line 442: Line 592:
|level40_damage_effectiveness            = 297
|level40_damage_effectiveness            = 297
|level40_damage_multiplier              = 296.8
|level40_damage_multiplier              = 296.8
|level40_stat_text                      = 394 to 590 Added Attack Physical Damage<br>Base radius is 1.2 metres
|level40_stat_text                      = 394 to 590 Added Attack Physical Damage<br>Projectiles Split towards 10 targets<br>Base radius is 2 metres
|level40_stat1_id                        = attack_minimum_added_physical_damage
|level40_stat1_id                        = attack_minimum_added_physical_damage
|level40_stat1_value                    = 394
|level40_stat1_value                    = 394
|level40_stat2_id                        = attack_maximum_added_physical_damage
|level40_stat2_id                        = attack_maximum_added_physical_damage
|level40_stat2_value                    = 590
|level40_stat2_value                    = 590
|level40_stat3_id                        = projectile_number_to_split
|level40_stat3_value                    = 10
|level40_stat4_id                        = active_skill_base_area_of_effect_radius
|level40_stat4_value                    = 20
|level1_strength_requirement            = 0
|level1_strength_requirement            = 0
|level1_dexterity_requirement            = 0
|level1_dexterity_requirement            = 0
Line 509: Line 663:
|level21_strength_requirement            = 70
|level21_strength_requirement            = 70
|level21_dexterity_requirement          = 100
|level21_dexterity_requirement          = 100
|skill_icon                              = Splitting Steel
|drop_text                              = This item is a [[transfigured gem]]. It can be obtained through the use of the [[Divine Font]] in the [[Lord's Labyrinth]].
|is_drop_restricted                      = true
|release_version                        = 3.23.0
}}
}}
'''Splitting Steel of Ammunition''' is an [[attack]] which uses your [[sword]] or [[axe]] to launch a [[projectile]] that [[impale]]s enemies on hit. This skill consumes Steel Shards from {{sl|Call of Steel}} to cause the initial projectile to explode on hit or at target location to deal [[area of effect]] damage, then split towards multiple enemies which also explodes.
It is a [[transfigured]] version of {{il|Splitting Steel}}.
==Changes from default version==
Unlike the original skill, this transfigured version grants the {{sl|Call of Steel}} skill, which is used to generate Steel Shards. This skill consumes 2 Steel Shard to have the projectile split to hit additional nearby enemies, otherwise it fires a single projectile that doesn't split, as how the base skill used to work before [[Version 3.23.0]]. The skill has faster base attack speed, larger base radius, and splits towards additional enemies.
==Skill functions and interactions==
* '''Additional Projectiles:''' If you use the skill without any Steel Shards, it will always launch only one projectile, even if you have additional projectiles from other sources.
* '''Melee:''' Splitting Steel is ''not'' considered a [[melee]] attack despite using melee weapons, similar to {{il|Spectral Throw}}. Splitting Steel does not have melee gem tag.
==Gem level progression==
{{Skill progression
|c1_abbr              = Physical Damage
  |c1_header          = x to y Added Attack Physical Damage
  |c1_pattern_extract = (%d+) to (%d+) Added Attack Physical Damage
  |c1_pattern_value  = %d to %d
|c2_abbr              = Projectile<br>split
  |c2_header          = Projectiles Split towards x targets
  |c2_pattern_extract = Projectiles Split towards (%d+) targets
  |c2_pattern_value  = %d
|c3_abbr              = Radius
  |c3_header          = +x metres to radius
  |c3_pattern_extract = Base radius is (%d+%.*%d*) metres?
  |c3_pattern_value  = %sm
}}
==Gem quality==
{{Skill quality}}
{{Item acquisition}}
{{Skill enchantment modifier list|skill=Splitting Steel}}
==Unique items==
These unique items are related to Splitting Steel or its secondary skill {{sl|Call of Steel}}
{{Item table
|q_tables=item_stats
|q_join=items._pageID=item_stats._pageID
|q_where=items.stat_text LIKE "%Splitting Steel%" OR items.stat_text LIKE "%Call of Steel%" AND items.is_in_game = true
|large=1
|base_item=1
|level=1
|stat=1
}}
==Version history==
{{Version history table header}}
{{Version history table row|3.23.0|
* Added to the game.
}}
{{Version history table end}}
==References==
{{reflist}}
{{Navbox Skills}}
[[ru:Раскалывающая сталь]]

Latest revision as of 18:19, 11 March 2024

Splitting SteelSplitting Steel of Ammunition
Splitting Steel of AmmunitionAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (5-8) Mana
Attack Damage: (70-210)% of base
Effectiveness of Added Damage: (70-210)%
Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.(1-101) to (2-151) Added Attack Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (4-7) targets
Base radius is (1.2-1.6) metres
If you have no Steel Shards, Projectile counts as already having Split
60% chance to Impale Enemies on Hit
Projectiles can Split without hitting a target
Consumes up to 2 Steel Shards

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop restricted
Drop level: 5
This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem

Splitting Steel of Ammunition is an attack which uses your sword or axe to launch a projectile that impales enemies on hit. This skill consumes Steel Shards from Call of Steel to cause the initial projectile to explode on hit or at target location to deal area of effect damage, then split towards multiple enemies which also explodes.

It is a transfigured version of Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 90% of base
Attack Damage: (70-210)% of base
Effectiveness of Added Damage: (70-210)%
Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.(1-101) to (2-151) Added Attack Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (2-5) targets
Base radius is (0.6-1) metre
40% chance to Impale Enemies on Hit
Projectiles can Split without hitting a target

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Changes from default version

Unlike the original skill, this transfigured version grants the Call of Steel skill, which is used to generate Steel Shards. This skill consumes 2 Steel Shard to have the projectile split to hit additional nearby enemies, otherwise it fires a single projectile that doesn't split, as how the base skill used to work before Version 3.23.0. The skill has faster base attack speed, larger base radius, and splits towards additional enemies.

Skill functions and interactions

  • Additional Projectiles: If you use the skill without any Steel Shards, it will always launch only one projectile, even if you have additional projectiles from other sources.
  • Melee: Splitting Steel is not considered a melee attack despite using melee weapons, similar to Spectral ThrowSpectral ThrowAttack, Projectile
    Level: (1-20)
    Cost: (5-8) Mana
    Attack Speed: 110% of base
    Attack Damage: (80-125)% of base
    Effectiveness of Added Damage: (80-125)%
    Projectile Speed: 1000
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
    Additional Effects From 1-20% Quality:
    Projectiles that have Pierced deal (0.5-10)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    . Splitting Steel does not have melee gem tag.

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthMana
Cost
Damage
Effectiveness
Attack
Damage
Physical DamageProjectile
split
RadiusExp.Total Exp.
1100570%70%1 to 241.2m00
2200574%74.1%1 to 241.2m7070
3400578%78.1%2 to 341.2m308378
47140584%84.2%2 to 441.2m15541932
511190592%92.2%3 to 541.3m66678599
6162618696%96.3%5 to 741.3m2604734646
72031226100%100%7 to 1051.3m4972584371
82437256104%104.4%9 to 1351.3m95714180085
92842296106%106.4%11 to 1751.4m169595349680
103247336115%115.4%14 to 2151.4m283759633439
113652367124%124.4%18 to 2751.4m4539961087435
124058407130%129.8%22 to 3351.4m7031281790563
134463447140%140.1%27 to 4151.5m10612232851786
144868487156%155.8%34 to 5151.5m20658704917656
155274517163%163%42 to 6361.5m25071107424766
165679558168%168.1%51 to 7761.5m579893613223702
176084598173%173.3%62 to 9361.6m1508391928307621
186490628184%183.8%76 to 11361.6m2779273556100356
196794658199%199.4%87 to 13161.6m4386973999970095
207098688210%210%101 to 15171.6m242081556342051651
2172100709216%215.8%111 to 16671.7mN/AN/A
2274N/AN/A9222%221.6%122 to 18271.7mN/AN/A
2376N/AN/A9227%227.4%133 to 20071.7mN/AN/A
2478N/AN/A9233%233.2%146 to 22071.7mN/AN/A
2580N/AN/A9239%238.9%161 to 24171.8mN/AN/A
2682N/AN/A10245%244.7%176 to 26471.8mN/AN/A
2784N/AN/A10251%250.5%193 to 28971.8mN/AN/A
2886N/AN/A10256%256.3%211 to 31781.8mN/AN/A
2988N/AN/A10262%262.1%231 to 34681.9mN/AN/A
3090N/AN/A10268%267.9%253 to 37981.9mN/AN/A
3191N/AN/A11271%270.8%264 to 39681.9mN/AN/A
3292N/AN/A11274%273.7%276 to 41481.9mN/AN/A
3393N/AN/A11277%276.6%289 to 43381.9mN/AN/A
3494N/AN/A11280%279.5%302 to 45391.9mN/AN/A
3595N/AN/A11282%282.4%316 to 47491.9mN/AN/A
3696N/AN/A11285%285.3%330 to 49592mN/AN/A
3797N/AN/A12288%288.2%345 to 51792mN/AN/A
3898N/AN/A12291%291.1%360 to 54192mN/AN/A
3999N/AN/A12294%293.9%377 to 56592mN/AN/A
40100N/AN/A12297%296.8%394 to 590102mN/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior(2-40)% increased Impale Effect1

Item acquisition

Splitting Steel of Ammunition has restrictions on where or how it can drop. This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.

Recipes

Splitting Steel of Ammunition can be created from the following recipes:

AmountPartDescriptionMeta
4The Blessing of MooshThe Blessing of Moosh4Level 21 Transfigured Gem
Corrupted
While the Labyrinth traps have claimed countless adventurers, they were not designed with felines in mind.
Random corrupted level 21 transfigured gemA
8The HookThe Hook8Level 21 Transfigured Gem
Quality: +23%
Corrupted
Every obsession began with a single, innocent taste.
Random corrupted level 21 transfigured gem with 23% qualityA
3Doryani's EpiphanyDoryani's Epiphany3Level 21 Transfigured Gem
Quality: +20%
Corrupted
"Virtue gems have facets beyond those that can be seen by the mortal eye. Let us look deeper..."
Random corrupted level 21 transfigured gem with 20% qualityA
8Dying AnguishDying Anguish8Level 19 Transfigured Gem
Quality: +19%
Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
level 19 transfigured gem with 19% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Related helmet enchantments

The following helmet enchantments affect Splitting Steel.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Splitting Steel Area 166Merciless LabyrinthSplitting Steel has 16% increased Area of Effecthelmet 100
Enchantment Splitting Steel Area 275Eternal LabyrinthSplitting Steel has 24% increased Area of Effecthelmet 100
Enchantment Splitting Steel Chance to Not Consume Shard 166Merciless LabyrinthSplitting Steel has 20% chance to not consume Steel Shardshelmet 100
Enchantment Splitting Steel Chance to Not Consume Shard 275Eternal LabyrinthSplitting Steel has 30% chance to not consume Steel Shardshelmet 100
Enchantment Splitting Steel 166Merciless LabyrinthSplitting Steel deals 25% increased Damagehelmet 100
Enchantment Splitting Steel 275Eternal LabyrinthSplitting Steel deals 40% increased Damagehelmet 100

Unique items

These unique items are related to Splitting Steel or its secondary skill Call of Steel

ItemBase ItemRequired levelStats
Lord of SteelLord of Steel
Viridian Jewel
Limited to: 110% chance to Impale Enemies on Hit with Attacks
Call of Steel deals Reflected Damage with (40-50)% increased Area of Effect
Call of Steel causes (20-25)% increased Reflected Damage
Each blow of the hammer shapes the ingot,
each strike stretching and sharpening;
The sabre's tip reaching out, grasping for life.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Viridian Jewel110% chance to Impale Enemies on Hit with Attacks
Call of Steel deals Reflected Damage with (40-50)% increased Area of Effect
Call of Steel causes (20-25)% increased Reflected Damage
Lord of SteelLord of Steel
Viridian Jewel
Limited to: 15% increased Impale Effect
Call of Steel deals Reflected Damage with (40-50)% increased Area of Effect
Call of Steel has (80-100)% increased Use Speed
Her apprentice spends hours working the steel,
and the end result is melted for scrap.
Each one made better than the last.
Each one made more quickly.
She knows the path well.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Viridian Jewel15% increased Impale Effect
Call of Steel deals Reflected Damage with (40-50)% increased Area of Effect
Call of Steel has (80-100)% increased Use Speed
Lord of SteelLord of Steel
Viridian Jewel
Limited to: 1Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction
Call of Steel has (80-100)% increased Use Speed
Call of Steel causes (20-25)% increased Reflected Damage
Quenched, the blade hardens, becomes brittle.
The edge will not last forever,
But when it breaks, its service will continue.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Viridian Jewel1Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction
Call of Steel has (80-100)% increased Use Speed
Call of Steel causes (20-25)% increased Reflected Damage
SteelwormSteelworm
Broadhead Arrow Quiver
Requires Level 52(8-10)% increased Attack SpeedGrants Call of Steel
(30-60)% increased Evasion Rating and Armour
Deal no Non-Physical Damage
Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
Skills Fire 3 additional Projectiles for 4 seconds after
you consume a total of 12 Steel Shards
The dance of metal and flesh never ends.
Broadhead Arrow Quiver52(8-10)% increased Attack SpeedGrants Call of Steel
(30-60)% increased Evasion Rating and Armour
Deal no Non-Physical Damage
Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
Skills Fire 3 additional Projectiles for 4 seconds after
you consume a total of 12 Steel Shards
Entropic DevastationEntropic Devastation
Assassin's Mitts
Evasion: (208-307)
Energy Shield: (42-62)
Requires Level 58, 45 Dex, 45 IntGrants Call of Steel
(100-150)% increased Evasion and Energy Shield
(30-50)% increased Effect of Impales inflicted with Spells
Critical Strikes with Spells inflict Impale
A legion of lives claimed
by the shards of obliterated worlds.
Assassin's Mitts58Grants Call of Steel
(100-150)% increased Evasion and Energy Shield
(30-50)% increased Effect of Impales inflicted with Spells
Critical Strikes with Spells inflict Impale

Version history

Version Changes
3.23.0
  • Added to the game.

References

ru:Раскалывающая сталь