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  • Brand (category Brand (gem tag)) (section Brand attachment range)
    dealing damage. Casting a brand skill places a brand on the ground where your cursor is located. While active and detached, whenever an enemy is within...
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  • Non-Curse Auras per 10 Devotion 4% increased Brand Damage per 10 Devotion Channelling Skills deal 4% increased Damage per 10 Devotion 4% reduced Duration of...
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  • non-conventional sources of damage, defenses, and overall utility aimed towards spell users, particularly spell casting totems and brands. They can utilize a large...
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  • increased Damage with Hits and Ailments [1] Bow Damage 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills [1] Brand Damage 12% increased...
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  • Deals (13.4-780.7) Base Fire Damage per second Base duration is 1.50 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burning...
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  • benefit the player in combat, such as triggering when hit or not having taken damage recently. The total weight of all possible enchantments is 1450,[citation...
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  • Storm Brand (category Brand (gem tag))
    SkillGemStormBrand Storm Brand is a spell which creates a brand on the ground. While attached, the brand sends beams of lightning damage to the attached...
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  • Armageddon Brand (category Brand (gem tag))
    fire damage in an area. Maximum Active Brands: All brands share a limit of three (3) active brand limit. This can be split between the two brand skills...
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  • maximum Life You can Cast an additional Brand 20% increased Critical Strike Chance per Brand 40% increased Brand Damage Blood Magic"As one of our few creations...
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  • increased Brand Damage 10% increased Brand Attachment range Brand Skills have 10% increased Duration [1] Grim Oath Gain 10% of Physical Damage as Extra...
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  • maximum Life You can Cast an additional Brand 20% increased Critical Strike Chance per Brand 40% increased Brand Damage Blood Magic"As one of our few creations...
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  • Damage (category Damage) (section Damage calculation)
    when damage is applied see, receiving damage. The basic damage calculation is: Damage = (Base_Damage + Added_Damage) * Increased_Damage * More_Damage * Hit_Rate...
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  • Armageddon Brand of Recall (category Brand (gem tag))
    higher damage and damage effectiveness but deals significantly less damage with hits against branded enemies. Utilizing Brand RecallBrand RecallBrand, Spell...
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  • Storm Brand of Indecision (category Brand (gem tag))
    class: Skill Gem Storm Brand of Indecision is a spell which creates a brand on the ground. While attached, the brand deals lightning damage to the attached target...
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  • Armageddon Brand of Volatility (category Brand (gem tag))
    has higher damage and damage effectiveness, more critical strike chance, slower cast time, more area of effect, and has no modifier for damage with hits...
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  • Regeneration, Brand Damage Ascendancy Passive Skill 20% increased Mana Regeneration Rate 14% increased Brand Damage [1] Mana Regeneration, Brand Damage is an Ascendancy...
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  • Penance Brand (category Brand (gem tag))
    the enemy when the brand is detached.Deals (177-2541) to (265-3811) Physical Damage 50% of Physical Damage Converted to Lightning Damage Activates every 0...
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  • Effect Group: AfflictionJewelSmallPassivesGrantDamage Added Small Passive Skills also grant: #% increased Damage Group: AfflictionJewelSmallPassivesGrantArmour...
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  • Block Attack Damage for every 200 Fire Damage taken from Hits Recently (10-20)% of Cold Damage taken as Fire Damage (10-20)% of Lightning Damage taken as Fire...
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  • Arcanist Brand (category Brand (gem tag))
    Arcanist Brand do not count as 'Brand Skills', but do count as dealing Brand Damage and Brand Critical Strikes for modifiers like #% increased Brand Damage...
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  • Holy Conquest Notable Passive Skill 25% increased Brand Damage Brands have 25% increased Area of Effect if 50% of Attached Duration expired [1] Holy Conquest...
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  • maximum Life You can Cast an additional Brand 20% increased Critical Strike Chance per Brand 40% increased Brand Damage Blood Magic"As one of our few creations...
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  • Wintertide Brand (category Brand (gem tag))
    target by Brand Mastery. Stages: Each brand separately tracks its own stage, independent of other Brands. With each brand activation the brand gains a stage...
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  • Penance Brand of Dissipation (category Brand (gem tag))
    size and damage with the amount of energy on the target. Compared to the original, it has lower damage and damage effectiveness, but more damage with Hits...
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  • maximum Life You can Cast an additional Brand 20% increased Critical Strike Chance per Brand 40% increased Brand Damage Blood Magic"As one of our few creations...
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  • Grand Design Notable Passive Skill 20% increased Brand Damage 10% increased Brand Attachment range Brand Skills have 10% increased Duration [1] Grand Design...
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  • Penance Brand of Conduction (category Brand (gem tag))
    activation and deals damage when the brand is Detached. Compared to the original, it has lower damage and damage effectiveness, but more damage with Hits to the...
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  • Non-Curse Auras per 10 Devotion 4% increased Brand Damage per 10 Devotion Channelling Skills deal 4% increased Damage per 10 Devotion 4% reduced Duration of...
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  • Passive Skill Brand Recall has 4% increased Cooldown Recovery Rate per Brand, up to a maximum of 40% Brand Recall grants 20% increased Brand Attachment range...
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  • Block Attack Damage for every 200 Fire Damage taken from Hits Recently (10-20)% of Cold Damage taken as Fire Damage (10-20)% of Lightning Damage taken as Fire...
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  • Explosive Runes Notable Passive Skill 30% increased Brand Attachment range +30% to Brand Critical Strike Multiplier [1] Explosive Runes is a notable passive...
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  • Seeker Runes Notable Passive Skill 25% increased Brand Damage Unattached Brands gain 20% increased Brand Attachment Range per second, up to 100% [1] Seeker...
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  • Skill 8% increased Cast Speed with Brand Skills Skills which create Brands have 35% chance to create an additional Brand [1] Remarkable is a notable passive...
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  • Non-Curse Auras per 10 Devotion 4% increased Brand Damage per 10 Devotion Channelling Skills deal 4% increased Damage per 10 Devotion 4% reduced Duration of...
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  • Brand Loyalty Notable Passive Skill Enemies take 3% increased Damage for each of your Brands Attached to them [1] Brand Loyalty is a notable passive skill...
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  • maximum Life You can Cast an additional Brand 20% increased Critical Strike Chance per Brand 40% increased Brand Damage Blood Magic"As one of our few creations...
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  • Inner Conviction Keystone 3% more Spell Damage per Power Charge Gain Power Charges instead of Frenzy Charges [1] Your every move is calm and calculated...
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  • Armageddon Brand Damage 1 66 Merciless Labyrinth Armageddon Brand deals 25% increased Damage helmet 100 Enchantment Armageddon Brand Damage 2 75 Eternal...
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  • Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted...
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  • between Legions, with the enemies in stasis. The player must deal enough damage to them before the timer runs out to break them out of stasis. Once the...
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  • csgd3c/ https://www.reddit.com/r/pathofexile/comments/gw6onf/new_brand_gems_and_brand_changes_in_path_of_exile/ft82pvz/?context=3 Bex (November 20, 2016)...
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  • (120-160)% increased Energy Shield 15% of Fire Damage Converted to Chaos Damage 100% increased Spell Damage taken when on Low ManaDespair hums, softly, deadly...
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  • Elemental Damage refers to fire damage, cold damage, and lightning damage collectively. Passives or items which refer to elemental damage or elemental...
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  • Supported Skills deal (56-50)% less Damage Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up...
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  • Cold Damage to Spells Damage Penetrates (5-7)% Cold Resistance staff_eyrie 500 Redeemer's 71 Adds (12-16) to (23-27) Cold Damage to Spells Damage Penetrates...
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  • increased Fire Damage while affected by Anger Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger (25-40)% of Physical Damage Converted...
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  • both Replica BitterdreamReplica Bitterdream Shadow SceptreSceptre Physical Damage: 29-44 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range:...
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  • Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted...
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  • increased Attack Damage (4-6)% chance to Freeze, Shock and Ignite 50% of Cold Damage from Hits taken as Fire Damage 50% of Cold Damage from Hits taken as...
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  • increased Brand Damage 10% increased Brand Attachment range Brand Skills have 10% increased Duration [1] Grim Oath Gain 10% of Physical Damage as Extra...
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  • Totem (section Damage)
    8 seconds Deals (32.1-3899.6) Base Fire Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Summons a Totem which...
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  • Physical Damage Adds (3-4) to (5-8) Physical Damage 15% increased Attack Speed Gain (25-30)% of Physical Damage as Extra Cold Damage 10% increased Damage taken...
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  • increased Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of Physical Damage from Hits taken as...
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  • the extra damage is 130% - 100% = 30%. The total reduced extra damage is 30%, so multiply the extra damage by 0.7. 30% * 0.7 = 21% extra damage. Therefore...
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  • affliction_attack_damage_ 432 affliction_axe_and_sword_damage 750 affliction_mace_and_staff_damage 750 affliction_dagger_and_claw_damage 808 affliction_bow_damage 774...
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  • increased Brand Damage [1] Brand Damage and Duration 10% increased Brand Damage Brand Skills have 10% increased Duration [1] [2] Brand Duration Brand Skills...
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  • increased Fire Damage while affected by Anger Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger (25-40)% of Physical Damage Converted...
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  • (45.6-895.6) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius...
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  • the enemy when the brand is detached.Deals (177-2541) to (265-3811) Physical Damage 50% of Physical Damage Converted to Lightning Damage Activates every 0...
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  • Ailments [1] Elementalist Elemental Damage, Fire Damage over Time Multiplier 10% increased Elemental Damage +4% to Fire Damage over Time Multiplier [1] Elementalist...
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  • increased area of effect for curses. These passive skills grant increased damage to area of effect skills. These passive skills grant more unusual modifications...
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  • Ailments [1] Elementalist Elemental Damage, Fire Damage over Time Multiplier 10% increased Elemental Damage +4% to Fire Damage over Time Multiplier [1] Elementalist...
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  • Physical Damage Deals (120.2-1463.3) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • increased Armour +(60-70) to maximum Life 1% of Attack Damage Leeched as Life You take 450 Chaos Damage per second for 3 seconds on Kill Gore FootprintsTears...
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  • Spell (redirect from Spell Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    spell damage is one of four damage sources. Most spells that can deal damage with hits deal spell damage unless stated otherwise. Spell damage can be...
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  • increased Attack Damage (4-6)% chance to Freeze, Shock and Ignite 50% of Cold Damage from Hits taken as Fire Damage 50% of Cold Damage from Hits taken as...
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  • Lightning damage (category Damage types) (section Damage taken as Lightning Damage)
    "Lightning Damage" redirects here. For the passive skill, see Lightning Damage (passive skill). Lightning damage is one of the five damage types and is...
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  • 3 Siosa Absolution Added Chaos Damage Support Added Cold Damage Support Added Fire Damage Support Added Lightning Damage Support Additional Accuracy Support...
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  • cast an additional Brand. The Runesmith cluster near the Shadow grants increased damage with Brand skills, Brand attachment range, Brand activation frequency...
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  • the enemy when the brand is detached.Deals (177-2541) to (265-3811) Physical Damage 50% of Physical Damage Converted to Lightning Damage Activates every 0...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Ailment (redirect from Damaging ailment) (section Damage with ailments)
    affect damage with ailments. Modifiers to damage with weapons, melee damage, projectile damage and area damage do not apply to ailments under any circumstances...
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  • Block Projectile Attack Damage, Chance to Avoid Stun, Increased Global Physical Damage, Global Elemental Damage, Global Attack Damage, flat Mana gained on...
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  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
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  • Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If striking...
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  • Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If striking...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • Physical Damage Deals (23.4-1121) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • (170-190)% increased Physical Damage (8-12)% increased Attack Speed 60% of Physical Damage Converted to Fire Damage Damage Penetrates 20% Fire Resistance"The...
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  • 7-261.2) Base Cold Damage per second Can have an additional Brand Attached to an Enemy Modifiers to Spell Damage apply to this Skill's Damage Over Time effect...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • deals damage.Supported Skills deal (25-39)% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental Damage Additional...
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  • 20% quality A Increased Critical Damage Support 3 Gemcutter's Promise Random gem with 20% quality A Added Fire Damage Support 3 Gemcutter's Promise Random...
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  • Wintertide Brand 1 Gemcutter's Incubator Random gem with 1–20% quality A Searing Bond 1 Gemcutter's Incubator Random gem with 1–20% quality A Storm Brand 1 Gemcutter's...
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  • Resistances 100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked...
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  • Lightning 6 The Fox Random level 20 gem A Wintertide Brand 6 The Fox Random level 20 gem A Added Lightning Damage Support 6 The Fox Random level 20 gem A Sadism...
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  • grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by...
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  • Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • Fire damage (category Damage types) (section Damage taken as Fire Damage)
    fire damage by a percentage. Unique items that convert damage to fire damage. Unique items that add a portion of other damage types as fire damage. Unique...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • Lightning Damage Cannot inflict Shock This Spell's Cast Time is added to its Cooldown if Triggered Base radius is 6 metres (10-20)% more Damage with Hits...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted...
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  • General Gravicius is one of the most deadly storyline bosses due to his fire damage. The quest is purely a plot device that leads the player to discover the...
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  • Cannot be Chilled 20% of Physical Damage from Hits taken as Cold Damage 30% of Fire Damage from Hits taken as Cold Damage (15-20)% increased Effect of Cold...
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  • Automaton Storm Brand EffectAutomaton Storm Brand EffectSkill Gem EffectYour Storm Brand becomes an Automaton Effect. Your Storm Brand becomes an Automaton...
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  • Sigil of Power 13 The Cataclysm Random corrupted level 21 Spell gem A Storm Brand 13 The Cataclysm Random corrupted level 21 Spell gem A Spell Cascade Support...
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  • deals damage.Supported Skills deal (25-39)% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental Damage Additional...
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