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[[File:Recombinator mod guide.png|600px|thumb|Example of how input item modifiers are combined into the output item]]
[[File:Recombinator mod guide.png|600px|thumb|Example of how input item modifiers are combined into the output item]]


'''Recombinators''' are [[currency items]] introduced in [[Sentinel league]] used to combine 2 non-Unique items of the same class. They can only be found from Sentinel Rewards.
'''Recombinators''' are [[currency items]] introduced in [[Sentinel league]] used to combine 2 non-Unique items of the same class.  


Recombinators can only be found from Sentinel Rewards. However, since [[Sentinel]] mechanic is not added to the core game, the currencies can only be acquired from the existing owners in the permanent leagues. The devs, however, temporary enabled the mechanic in [[race]] event league [[Blast from the Past]] in November 2023.
==Mechanics==
==Mechanics==
Thoroughly tested breakdowns of mechanics of Recombinators, posted by Reddit users [https://www.reddit.com/user/TheDiabeetusKing u/TheDiabeetusKing], [https://www.reddit.com/user/Butsicles u/Butsicles] and [https://www.reddit.com/user/Inch4Tk u/Inch4Tk]:
Thoroughly tested breakdowns of mechanics of Recombinators, posted by Reddit users [https://www.reddit.com/user/TheDiabeetusKing u/TheDiabeetusKing], [https://www.reddit.com/user/Butsicles u/Butsicles] and [https://www.reddit.com/user/Inch4Tk u/Inch4Tk]:

Revision as of 11:24, 25 October 2023

Chances for the number of input modifiers to be inherited by the output item
Example of how input item modifiers are combined into the output item

Recombinators are currency items introduced in Sentinel league used to combine 2 non-Unique items of the same class.

Recombinators can only be found from Sentinel Rewards. However, since Sentinel mechanic is not added to the core game, the currencies can only be acquired from the existing owners in the permanent leagues. The devs, however, temporary enabled the mechanic in race event league Blast from the Past in November 2023.

Mechanics

Thoroughly tested breakdowns of mechanics of Recombinators, posted by Reddit users u/TheDiabeetusKing, u/Butsicles and u/Inch4Tk:

List of recombinators

ItemEffect(s)
Armour RecombinatorArmour RecombinatorStack Size: 20Destroys two Armours to create a new Armour with a combination of their properties. Sometimes, the resultant item is modified unpredictablyRight click this item then select two Armours to combine. These items must be of the same item class.Destroys two Armours to create a new Armour with a combination of their properties. Sometimes, the resultant item is modified unpredictably
Weapon RecombinatorWeapon RecombinatorStack Size: 20Destroys two Weapons or Quivers to create a new Weapon or Quiver with a combination of their properties. Sometimes, the resultant item is modified unpredictablyRight click this item then select two Weapons or Quivers to combine. These items must be of the same item class.Destroys two Weapons or Quivers to create a new Weapon or Quiver with a combination of their properties. Sometimes, the resultant item is modified unpredictably
Jewellery RecombinatorJewellery RecombinatorStack Size: 20Destroys two Jewellery items to create a new Jewellery item with a combination of their properties. Sometimes, the resultant item is modified unpredictablyRight click this item then select two Jewellery items to combine. These items must be of the same item class.Destroys two Jewellery items to create a new Jewellery item with a combination of their properties. Sometimes, the resultant item is modified unpredictably

Version history

Version Changes
3.19.0
  • Existing Recombinators in permanent leagues can no longer be used on Mirrored items.
  • Fixed a bug where Recombinators were ignoring modifier families in certain situations.
3.18.0
  • Introduced to the game.