Raise Spectre: Difference between revisions

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Template:Gem Infobox

"True masters of the dark arts learn to use their enemy's greatest strengths against them, binding the souls of the fallen to their bidding. With a dark incantation, the caster's words imbue a slain being with dark energy, animating it with sinister strength and purpose. The raised entity possesses all the abilities it had while living, augmented further by the skill of its new master. With practice, many raised specters can be controlled at once, creating an army of undead to lay waste to everything in its path."
— Description on the official Path of Exile website[1]

Raise Spectre summons a defeated enemy as an allied minion.

Skill Functions and Interactions

Monster Types: Unlike minions created with the skill Raise Zombie, raised Spectres retain the basic abilities they had in life. Although magic and rare enemy corpses can be used to create Spectres, the Spectres will be the normal version of that monster type, not magic or rare, and totally lacking any unique mods they may have had. However, intrinsic mods for the normal monsters will be maintained except some minion-spawning abilities, so necromancers will curse but not raise more undead. They will also maintain their original mob-level, regardless of where you go.

Support Gems: Raise Spectre can gain the benefits of many different types of supports, but not all of them may be beneficial depending on the type of Spectres you raise. Supports that increase Attack Speed or modify physical damage won't be useful on caster monsters. Supports that modify projectiles or spells won't have any benefit for melee Spectres. Minion Specific Support gems will work on every type of Spectre to varying degrees of success.

Corpse Targeting: You can hold down the corpse targeting toggle (defaults to "a" button) to more easily choose a corpse to raise.

Spectres are downscaled with zone level. So level 70 Spectre in a level 25 zone will be level 25. However a level 25 Spectre will still be level 25 in a level 50 zone.

Gem level progression

Template:GemLevelTable |- ! 1 | 28 | 67 | 21 | 30% | 40% | 40% | 0 | 0 |- ! 2 | 31 | 73 | 23 | 25% | 35% | 35% | 199,345 | 199,345 |- ! 3 | 34 | 79 | 24 | 21% | 30% | 30% | 285,815 | 485,160 |- ! 4 | 37 | 85 | 26 | 17% | 27% | 27% | 401,344 | 886,504 |- ! 5 | 40 | 92 | 27 | 14% | 24% | 24% | 554,379 | 1,440,883 |- ! 6 | 42 | 96 | 28 | 11% | 21% | 21% | 477,437 | 1,918,320 |- ! 7 | 44 | 100 | 29 | 8% | 18% | 18% | 583,786 | 2,502,106 |- ! 8 | 46 | 104 | 30 | 6% | 16% | 16% | 710,359 | 3,212,465 |- ! 9 | 48 | 109 | 31 | 4% | 14% | 14% | 1,355,511 | 4,567,976 |- ! 10 | 50 | 113 | 32 | 2% | 12% | 12% | 1,138,877 | 5,706,853 |- ! 11 | 52 | 117 | 33 | 0% | 10% | 10% | 1,368,233 | 7,075,086 |- ! 12 | 54 | 121 | 34 | 1% More | 9% | 9% | 1,638,338 | 8,713,424 |- ! 13 | 56 | 125 | 35 | 2% More | 8% | 8% | 1,956,648 | 10,670,072 |- ! 14 | 58 | 130 | 36 | 3% More | 7% | 7% | 3,655,184 | 14,325,256 |- ! 15 | 60 | 134 | 37 | 4% More | 6% | 6% | 3,017,327 | 17,342,583 |- ! 16 | 62 | 138 | 38 | 5% More | 5% | 5% | 7,759,995 | 25,102,578 |- ! 17 | 64 | 142 | 39 | 6% More | 4% | 4% | 15,138,193 | 40,240,771 |- ! 18 | 66 | 146 | 40 | 7% More | 3% | 3% | 26,083,825 | 66,324,596 |- ! 19 | 68 | 151 | 41 | 8% More | 2% | 2% | 62,620,247 | 128,944,843 |- ! 20 | 70 | 155 | 42 | 10% More | 0% | 0% | 211,708,088 | 340,652,931 |- ! 21 | 72 | 159 | 43 | 12% More | 1% More | 1% More | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 22 | 74 | | 44 | 14% More | 2% More | 2% More | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 23 | 76 | | 44 | 16% More | 3% More | 3% More | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 24 | 78 | | 45 | 18% More | 4% More | 4% More | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 25 | 80 | | 46 | 20% More | 5% More | 5% More | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 26 | 82 | | 47 | 22% More | 6% More | 6% More | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 27 | 84 | | 48 | 24% More | 7% More | 7% More | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 28 | 86 | | 49 | 26% More | 8% More | 8% More | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 29 | 88 | | 50 | 28% More | 9% More | 9% More | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 30 | 90 | | 51 | 30% More | 10% More | 10% More | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |}

Passive skills

The following Passives increase your Spectre limit: Template:Passive table

Unique items

The following Uniques increase your Spectre limit: Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Quest reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Vendor reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Alternate skill effects

Name Cost Description
Stygian Raise Spectre SkinStygian Raise Spectre SkinSkill Gem EffectThe standard skin on your Raised spectres are replaced by a Stygian skin. 80 Replaces the standard effect on a Raise Spectre skill gem with a shadowy apparition.

Preview

Spectre choices

As players progress through the game, there are several monsters that present interesting choices to supplement summoner and hybrid-summon builds alike. Even for a non-summoner build, a single curse-casting spectre whose AI helps them stay away can be quite useful. In practice, it's not that easy to keep a sole spectre alive without having other bodies around to shield it - this means parties and hybrid/full-summon builds. NB: Spectres keep their original monster-level, so you can't take a normal mob into Merciless and expect it to survive 1-hit.

The following short-list are spectres that are compatible with parties in general since they are both useful and have a relatively low graphics load for others' sakes:

  • Enduring Cry Bears, various (Act 2)
  • Chaos DoT Bears, Waterfall Caves 1 (Act 2)
  • Frenzy-inducing Gorillas, Old Fields.
  • Curse-specialists

Here is the full-list of potentially useful ones sorted by their abilities + location.

Ranged multi-shot/AoE: High DPS, and generally compatible with traditional ranged/spell supports such LMP, Chain, Faster Projectiles, etc.

Combat Support/Distraction: Those that make better tanks and are melee.

Curse specialists: Because it's cheaper to summon a single spectre . Comes with lvl 20 curses in Merciless.

  • Module Error: No skills found with q_where = skill.active_skill_name="Projectile Weakness" - Waterfall Cave Level 1 Skeleton Archers (high cast rate), Flesh Sculptor.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Warlord's Mark". Please choose only one of the following ids:
    MonsterWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page)
    ArchnemesisWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page)
    - Oak’s Devoted (high cast rate, easy to obtain).
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Elemental Weakness". Please choose only one of the following ids:
    IzaroElementalWeakness - Base duration is (5.00-6.45) seconds, Cursed enemies have -(20-30)% to Elemental Resistances (page)
    ElementalWeaknessRoyale - Base duration is (5.00-6.80) seconds, +(0-0.5) metres to radius, Cursed enemies have -(15-24)% to Elemental Resistances (page)
    - The Crypt Necromancer.
  • Flammability - Crematorium Necromancer.
  • Conductivity - Chamber of Sins Necromancer.
  • Enfeeble - Lower Prison Necromancers, Reanimator.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Vulnerability". Please choose only one of the following ids:
    IzaroVulnerabilityPylonOnDeath - 40% increased Physical Damage taken, 20% chance to be inflicted with Bleeding when Hit by an Attack, Base duration is 10.00 seconds (page)
    IzaroVulnerability - Base duration is (5.00-6.45) seconds, Cursed enemies take (15-25)% increased Physical Damage, Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding (page)
    - Upper Prison Necromancers.
  • Temporal Chains - The Ship Graveyard Cave Sirens (low cast rate, prefers Freezing Pulse), Mortality Experimenter.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Vulnerability". Please choose only one of the following ids:
    IzaroVulnerabilityPylonOnDeath - 40% increased Physical Damage taken, 20% chance to be inflicted with Bleeding when Hit by an Attack, Base duration is 10.00 seconds (page)
    IzaroVulnerability - Base duration is (5.00-6.45) seconds, Cursed enemies take (15-25)% increased Physical Damage, Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding (page)
    - many Sirens in Act 1 (low cast rate, prefers Freezing Pulse).

See Also

Version history

Version Changes
2.1.0
  • The penalties to the life and energy shield of Summoned Spectres have been halved at all levels.
2.0.0
  • Now grants 1% increased Minion movement speed per 1% quality (was 1.5% per 1% quality).
1.2.0
  • The penalties this gives to monster life, damage and Energy Shield have been reduced by a flat 10% at all levels.
1.0.0d
  • Fixed a crash related to Raise Spectre.
0.9.12qq
  • Fixed a server crash that could occur when using a Raise Spectre Totem and certain monsters.
0.9.12
  • Monsters now have a large multiplicative movement speed bonus when raised as spectres
    (capped at the same speed as a raised zombie).
  • The penalty to spectre life and damage has been substantially reduced at all levels.
0.9.5
  • Raise Spectre now raises better Spectres at higher levels.
0.9.4
  • Raise Spectre can now only raise one Spectre by default at all levels.
    Minion passives must be sought to raise this limit.
0.9.3f
  • Fixed Minion supports working with raise spectre.

References

  1. Path of Exile. "Intelligence skills". Official Path of Exile website.